Nioh 2: Adept Lessons - 73 - Hatchets Guide I

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  • เผยแพร่เมื่อ 18 มิ.ย. 2021
  • In this lesson, you will learn how to approach playing the Hatchets.
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    #nioh #nioh2
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ความคิดเห็น • 52

  • @FlexxMachine
    @FlexxMachine 3 ปีที่แล้ว +18

    Brand new to this game, and the genre (aside from dark souls 1 and Ninja Gaiden on the 360) thank you so much for the in depth guides, as well as making even the more advanced discussions easy for a newer player to understand! Keep up the great content!

  • @KaiKrimson56
    @KaiKrimson56 2 ปีที่แล้ว +9

    Hachets' ranged attacks+Unused Onmyo Magic+Elemental Shikigami+ Otakemaru and Sukuna Soul Cores for Confusion damage= Minefields where you hardly touch the enemy.

  • @ToweringTimoth
    @ToweringTimoth 2 ปีที่แล้ว +15

    This is phenomenal. Your love for the hatchets is contagious! I like having fun (and winning). You've convinced me I can do both with these! *Mischievous Grin*

  • @lightningandodinify
    @lightningandodinify 2 ปีที่แล้ว +14

    Holy moly... I thought hatchets were "suspiciously bad" and then looked for help and found your video... I'm definitely sticking to it now that I got an idea of its combat flow and how powerful it really is. Definitely not an easy weapon for beginners like me though...

    • @PooferLlama
      @PooferLlama  2 ปีที่แล้ว +7

      Yeah, it's a tricky weapon to use for sure. But, it's definitely one of my favorites. You'll learn some nifty tech about it in Hatchets Guide 2.

  • @leoprado4713
    @leoprado4713 2 ปีที่แล้ว +1

    Hi poofer! I'M learning so much with your videos and now i can use other weapons and pratice doing combos instead of just focusing on doing damage.. and this is so good make the game so much more fun
    .. of course i die a lot in the process but istill so good! Thx for all the effort on the videos and keep it sharp love it!!!

  • @cribarce
    @cribarce 3 ปีที่แล้ว +7

    Great video man. I'm kinda surprised you didn't mention Deadly Spiral as the great skill it is. It's one heck of a move:
    - You can use element arcana to easily scorch, electrify or soak enemies. Useful for poison and paralysis too
    - It's very fast and has great AoE as well
    - You can focus on pure skill damage with it alone and launch a truck every time
    - The best side of Deadly Spiral is the fact that you can attack while hatchets are still spinning around you. You can stagger sorrounding enemies while evading or focusing on one. Just an insane tool for your moveset.
    Love these guides, keep going 🤘🏼

    • @PooferLlama
      @PooferLlama  3 ปีที่แล้ว +5

      I'll definitely mention Deadly Spiral in the next part. I still haven't covered some awesome hatchet tech :)

  • @DmitryOzzy
    @DmitryOzzy 2 ปีที่แล้ว +2

    One extra hint for Demon Undercut - if you are on the high ground you can attack enemies below from safety (without spending ammo for ranged weapons). There are a few missions where it was very useful (like the one with the first Waira in dark real in a mine - you can kill it from above with that skill alone).

  • @soulgun69640
    @soulgun69640 2 ปีที่แล้ว +7

    I made it up to Dream of the Wise without ever touching the hatchet until yesterday and I instantly fell in love with them! Love finding this video showing how OP they can be.

  • @samerfakhri9210
    @samerfakhri9210 3 ปีที่แล้ว +1

    Thank u so much!
    👍🏻

  • @SonnyFRST
    @SonnyFRST ปีที่แล้ว +1

    Something to add: hatchet does NOT get Ki Pulse into Sheath skills like Katana does, so getting used to the sheath timing it key to not randomly putting your weapon away mid-combo.

  • @Kasaaz
    @Kasaaz ปีที่แล้ว +3

    Wolf's Rage is just incredibly satisfying every single time.

  • @max1984g
    @max1984g 3 ปีที่แล้ว +2

    Thank you

  • @Kasaaz
    @Kasaaz ปีที่แล้ว

    Hatchets are also the king of accidental part breaks.

  • @pivotmaster351
    @pivotmaster351 2 ปีที่แล้ว +1

    I like the hatchets but some stuff about it annoys me, like, boulder breaker which is an important skill is a sheathed skill, so you have to stand still and theres a delay to use it, I get hit all the time trying to use it to finish some comboes off, because I didnt account for the delay, I didnt press it long enough and just sheathed my weapon or I ended up pressing too long waiting for the animation and got hit.
    So that really breaks it for me

  • @Mark8271997
    @Mark8271997 3 ปีที่แล้ว +4

    Not the best but def my fave. Hatchets are just so complex but in its complexity is its fun.

  • @SonnyFRST
    @SonnyFRST 3 ปีที่แล้ว +1

    It's yeet time!

  • @tr0ublem4kerWZ
    @tr0ublem4kerWZ 2 ปีที่แล้ว

    Trying out the hatchet after 1000+ hours of nioh 2, how do you Flux and Flux ii with this thing????? Every other weapons are fine but I can't Flux with hatchet, timing seems very off and I can't get it, tips?

  • @LPFSuleyman
    @LPFSuleyman 10 หลายเดือนก่อน +1

    It is a good weapon I just wish damage on this thing was better for people that find combat in nioh hard but still want a weapon that does decent damage and can do it in a long range

  • @MemerDink
    @MemerDink 3 ปีที่แล้ว +2

    I have a question are you able to 100% fill out all the skill trees? Just wondering so I do or don't have to be conservative with my points

    • @PooferLlama
      @PooferLlama  3 ปีที่แล้ว +3

      You can max out weapons and samurai skill trees. Don't think you can max out (with all ranks) Ninjutsu and Magic. Somewhat have to be choosy stuff within the Shiftling tree.

  • @StealnSoulz105
    @StealnSoulz105 2 ปีที่แล้ว +1

    Damn I’ve been sleeping on hatchets lol

  • @xlairvoyant
    @xlairvoyant 10 หลายเดือนก่อน +1

    EDIT: Ignore this comment. Watched Hatchets Guide 2 🙏 - Hey dude, I'm wondering if you can help me? I've watched like all your weapon guides (thank you, massively, again), but I can't figure out how you transition into Wild Surge II at 3:24 in this Hatchets guide. You go from high stance piercing hurl to WSII, then Ab-Soldier soul core, then dodge, AND THEN... I don't know? Your controller feed says you do a triangle combo ender in midstance in WSII. But like, that can't be right. Right? And then even if the controller feed was out of sync, you've Deadly Spiral mapped to hold-triangle in MidStance, and the way you throw your hatchet doesn't look like chain hurl. So I'm super confused. 🫠

  • @tiagodagostini
    @tiagodagostini 2 ปีที่แล้ว

    Almost one year trying and never ever made biting hail work.

  • @jaaykasino1922
    @jaaykasino1922 2 ปีที่แล้ว

    Yooo what is the name of the hatchet cosmetic ?

    • @PooferLlama
      @PooferLlama  2 ปีที่แล้ว

      Black Rain & Thunder

  • @Gore-okami
    @Gore-okami 2 ปีที่แล้ว

    what is that 0:21 -0:23 that spining attack ? : o i didn't see t his on the tree.

    • @PooferLlama
      @PooferLlama  2 ปีที่แล้ว

      That is a hidden skill. It's called Deadly Spiral.

    • @Gore-okami
      @Gore-okami 2 ปีที่แล้ว

      @@PooferLlama Thank you! Im new into game. So a next question is.. it drop only on NG+ or i can farm it on my first pass trought the game?

    • @PooferLlama
      @PooferLlama  2 ปีที่แล้ว

      @@Gore-okami You can farm it on any difficulty. It also doesn't matter where you fight Shibata Katsuie.

    • @Gore-okami
      @Gore-okami 2 ปีที่แล้ว

      @@PooferLlama do you recognize which mission is fastest for it?

    • @PooferLlama
      @PooferLlama  2 ปีที่แล้ว

      Hmm...the side mission in Region 6 with Shibata is pretty good. But, you could also farm him in a scroll if you have one with him in it.

  • @satyasyasatyasya5746
    @satyasyasatyasya5746 3 ปีที่แล้ว +12

    So, I gotta vent somewhere, anywhere, to people who may at least understand what I'm going through so, story time! lol
    (First playthrough, reached Afterglow. Completed all main and side missions. Level 120ish, 30/30/30 in health/Ki stats.)
    Just beat Hattori Hanzo(?) at the Dojo - the last Ninjitsu 'tutorial fight' (The One Who Lives in the Shadows?) and it may have ruined this game for me. I'm a solid 'C rank' kinda player; I can get through stuff just fine on my own using Blue Graves, basic combos and lots of bombs/spells. Its fine, honestly. Lots of fun solo, even more fun co-op and its IMHO, better than SoulsBorne.
    The thing is, while some 1-on-1 fights seem total BS at the time (Toshimitsu, looking at you), I just come back later and beat them when I'm OP-ish. But with this Hanzo fight, it *is* 'later' and I *only just* beat him after several awful hours. I was reduced to a strat along the lines of:
    1) Keep poison up if I even can (seems intended),
    2) Fists - spamming highstance heavy attack + R1 (always at 0 Ki?!),
    3) healing when I can risk it (and you only get 3!!!),
    4) praying he doesn't stun-lock-kill me (with basic swipes!!!),
    5) and just throwing *everything* at him whenever I could.
    At the end I had literally 0.1% of my health and he was at like 2%. Several times I got painfully close but he just hit a "f-you button" and wrecked me. It was a mess.
    So, I beat him, but I didn't 'win' if that makes sense - and I hate it. I didn't learn anything and I'm not even happy I beat him. I just feel empty, numb and literally sick to my stomach. It and some other fights in the game, are such a stain on my experience thus far that knowing I'll have to face them again, makes me recoil in horror at the thought of NG+ etc.
    It shouldn't have been that hard, should it? The game just gives you nothing to work with while he has health through the roof, almost infinte ki, infinte throwables/traps and kills you in 3 hits you can't even dodge or block without losing lots of health or all your Ki.
    Yes, I know its possible to 'learn' the fight, to actually dodge and block properly and understand the animations and stuff but... geez. Its all called into question just what the hell I've been doing in this game up until now. Why this fight? Why this hard? I'm all for a few attempts and figuring stuff out but... holy crap. I think I must still be a noob, then.
    Its just really got me down and I don't know why. I shouldn't let it get to me but it has. Anyway, rant over...

    • @nicholasballesteros4448
      @nicholasballesteros4448 3 ปีที่แล้ว +7

      I had this same feeling for a long time. I felt like I was spending too long on fights that shouldn't be that difficult but are because one mess up and its back to square one. It took me hours to beat Saito and it wasn't until later that I learned the level recommendation for that mission is completely misleading. I had to cheese that fight. It was the only way I could beat it and even after I did, I didn't get that sense of "accomplishment" of beating a tough boss.
      When I beat Nameless King about 2 hours of attempts, I jumped for joy.
      When I beat Midir after about an hour, I celebrated.
      When I finally 100% the entire DS series, I felt accomplished.
      Those games rewarded memorizing the attack pattern, dodge timing and attack windows for their bosses. And Nioh 2 in a lot of ways does it even better, and at the same time even worse. Yet, when I beat MF Saito, or any of the Dojo missions, I am left with a bitter taste in my mouth. Because this wasn't a fight where I just dodged and poked and ran back. It was a game where if I didn't burst counter then the enemy would heal for everything. And if I miss that window then this 5 minute fight where perfection is necessary has its length doubled.
      The game gives so many tools and so many rules that if you play to perfection it feels gratifying. Yet, for those few missions, the enemy can break the rules and you are left to eat shit. And that's when I learned a valuable lesson: when the game cheeses you, do not hesitate to cheese it back. This lesson is doubled during the depths of the underworld.
      I feel your pain. But just know that I understand why you don't feel like a winner; but all that matter is that you win.

    • @satyasyasatyasya5746
      @satyasyasatyasya5746 3 ปีที่แล้ว +2

      @@nicholasballesteros4448 Thanks, but it still sucks somehow. I know it'll always be there and the memory of it all is some kinda trauma. UGH.

    • @biblicallyaccuratefurbie4690
      @biblicallyaccuratefurbie4690 3 ปีที่แล้ว +1

      So, fists are anything but easy. If you're a long time Nioh 1 player you might remember the public opinion on Tonfas when they came out, since meta in nioh 1 was just sitting in LW mode and cheesing everything, most of us had no idea how to actually fight enemies with crazy modifiers outside of LW cheese. Fists are extremely difficult to run imo until you have a build, and even then, Fists are definitely more of an expert weapon. They are satisfying, but they also have the shortest range out of all the weapons, and they have the largest ki consumption as well, meaning that micromanagement is all the more important. Either way don't beat yourself up, Llama is an out of the norm nioh player, he doesn't even use meta builds for DotN which should explain the difference in player skill between him and most of the playerbase. Best thing I could suggest is practicing the flow of combat, because once you hit DotN, you'll have to have a better grasp of the combat in order to avoid more stress. As for the game being that hard, thats its big attraction. If you're familiar with Ninja Gaiden, the real stuff, not the sigma or whatever the easier versions are called, then Nioh's difficulty is more understandable. I wouldn't call the game unfair though, if it were easier the combat wouldn't be as fun.

    • @satyasyasatyasya5746
      @satyasyasatyasya5746 3 ปีที่แล้ว +2

      @@biblicallyaccuratefurbie4690 I beat it eventually, as I said, but it just didn't feel good or fun. I moved on though, and have hit the credits! :)

    • @biblicallyaccuratefurbie4690
      @biblicallyaccuratefurbie4690 3 ปีที่แล้ว +1

      @@satyasyasatyasya5746 Good on ya for beating it tho, even if it didn't feel good, there's gonna be at least 1 boss you hate fighting with a particular weapon just due to most weapons having at least one boss they're not optimal against.

  • @KaentukiTheFuki
    @KaentukiTheFuki 3 ปีที่แล้ว +6

    The best weapon. Fills every niche 100%. No other weapon, except in some cases the glaive, can match its versatility and raw power. This is the single most hard hitting weapon. Im using izanagi and susano, stacked woth nupeppo and all ablaze, and piercinf hurl light. That 50k per throw, every 3 seconds. Literally no other weapon could EVER do that kind of damage that frequently.
    Excellent coverage for enemy swarms, ypure always in the fight throwing it with advancing storm during any moments ypu have to move away from the enemy(typically magatsu for me)i usually use boulder breaker then advancing storm, the piercing hurl. this is the BEST weapon and thats far from an opinion.

    • @lax4352
      @lax4352 3 ปีที่แล้ว +2

      Gust talisman shuts down half its moveset. No other weapon has this weakness.

    • @jtnachos16
      @jtnachos16 3 ปีที่แล้ว

      @@lax4352 Exactly how many enemies have access to that effect tho? It's quite negligible in discussion when the game isn't pvp and very few enemies (are there even any?) are capable of actually utilizing it.

    • @lax4352
      @lax4352 3 ปีที่แล้ว

      @@jtnachos16 At least two bosses, the odachi mage saito toshimitsu and the tengu dlc saito yoshitatsu.
      There are a couple other onmyo enemies I am not sure about. Point is, hatchets can't be the best weapon in the game when it's the only weapon with this kind of weakness. With one spell, half the moveset becomes useless.

    • @jtnachos16
      @jtnachos16 3 ปีที่แล้ว +1

      @@lax4352 First off, I have to assume you are talking about Yoshitsune on the second one there, since Yoshitatsu makes no appearance in the tengu DLC. Second off, Saito toshimitsu is entirely optional content unless you are in underworld/depths. Which means he's only a real factor in post-game content that the majority of players never actually get to.
      Second off, you have two weapon slots for a reason. It's not hard to have a secondary weapon that is more suited for those particular enemies, and there are also options available for removing enemy buffs, including the ranged reflection one.
      You are arguing that a particularly niche situation invalidates a weapon from candidacy as the 'best', Thing is, EVERY OTHER WEAPON also has situations where significant chunks of the moveset become unusable, Fists and maybe tonfa are the only ones that don't, and that's simply because they can keep an enemy ki-broken for the entire fight, effectively stun-locking any given enemy.

    • @lax4352
      @lax4352 3 ปีที่แล้ว

      ​@@jtnachos16 "First off, I have to assume you are talking about Yoshitsune on the second one there, since Yoshitatsu makes no appearance in the tengu DLC."
      Yeah, that one, bird boy.
      ​ @jtnachos16 "Second off, Saito toshimitsu is entirely optional content unless you are in underworld/depths. Which means he's only a real factor in post-game content that the majority of players never actually get to."
      One can't analyze all the weapons completely without also analyzing all the opponents they'd be going up against. Yoshitsune and Toshimitsu are both a part of the game.
      ​ @jtnachos16 "you have two weapon slots for a reason. It's not hard to have a secondary weapon that is more suited for those particular enemies, and there are also options available for removing enemy buffs, including the ranged reflection one."
      Right, but the video and original comment/post is about the hatchets specifically, so there's no point in talking about a secondary weapon. Besides, any other weapon could use the hatchets as a secondary so that point cancels out. I get that the gust talisman can be removed, but that's a problem the other weapons don't have to worry about in the first place, which is a mark against hatchets.
      @jtnachos16 "You are arguing that a particularly niche situation invalidates a weapon from candidacy as the 'best', Thing is, EVERY OTHER WEAPON also has situations where significant chunks of the moveset become unusable, Fists and maybe tonfa are the only ones that don't, and that's simply because they can keep an enemy ki-broken for the entire fight, effectively stun-locking any given enemy."
      Nioh 2 has a lot of cool weapons and movesets, if someone claims hatchets are the "best" of them all... then the details matter with such high praise.
      The Hatchets, Switchglaive, Splitstaff and Fists are second generation weapons (Nioh 2 only), they each have a special ability/theme that separates them from their elder siblings (Nioh 1 weapons). Switchglaive: Switch Stance attack, Splitstaff: Fluid Form, Fists: Unbroken.
      The hatchets theme or special ability is throwing, both of it's mystic arts are dependent on throwing. Gust talisman takes away the playstyle in a way no other weapon has to deal with. It's less "I don't have time for dragon dance/water sword/reaper/etc without getting hit.", and more "My weapon's playstyle won't work if he activates that spell."
      Most enemies don't have gust talisman, so is it a big deal overall? No. However, in the context of comparing Hatchets to the other weapons it matters a lot. The game is built around melee combat and with certain playstyles it shows. (Meaning, I think the creators designed Yoshitsune to be an anti-ranged weapon, pure onmyo/ninjutsu caster build boss and the hatchets got caught up in the crossfire.)