Parametric Stairs in Blender

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  • เผยแพร่เมื่อ 23 พ.ย. 2024

ความคิดเห็น • 44

  • @hsk2978
    @hsk2978 2 ปีที่แล้ว +7

    refreshing to watch a tutorial without Geometry Nodes 👍 thanks, nice setup

  • @ch4dix
    @ch4dix ปีที่แล้ว +1

    As a beginner, I never appreciated vertex groups as much as in most of your tutorials. Now I use them a lot. :)

    • @UHStudio
      @UHStudio  ปีที่แล้ว

      Yes, they have their important place in the workflow process indeed

  • @juhada
    @juhada ปีที่แล้ว +1

    I love how you show the power of modifiers, even when geometry nodes has taken off, these techniques still offer surprisingly flexible stuff. Bravo. I'm sure I will use this technique in the future it's just too elegenat to ignore. Also, making an asset out of this seems like a good idea too. Thank you again.

    • @UHStudio
      @UHStudio  ปีที่แล้ว

      Thank you! Yes, modifiers are definitely still here to stay! When I did this, the assets system wasn't so good yet, but now it definitely makes sense. Thanks for the suggestion!

  • @AlejandroC.D
    @AlejandroC.D ปีที่แล้ว +1

    Very good class, thanks for sharing your experience in Blender!

    • @UHStudio
      @UHStudio  ปีที่แล้ว

      Cheers! Glad you've found it useful

  • @P45H4
    @P45H4 ปีที่แล้ว +1

    That. Is. AWESOME!

    • @UHStudio
      @UHStudio  ปีที่แล้ว

      Thank you!

  • @abubakirbalfaqih9641
    @abubakirbalfaqih9641 7 หลายเดือนก่อน

    One of the best tutorials ever thanx a lot

    • @UHStudio
      @UHStudio  7 หลายเดือนก่อน

      Cheers :)

  • @mrofnoctonod
    @mrofnoctonod 2 ปีที่แล้ว +2

    Fantastic Tutorial! Thank you.

  • @oscarayala1339
    @oscarayala1339 ปีที่แล้ว +1

    super useful! thanks man

  • @paulandrews__
    @paulandrews__ 2 ปีที่แล้ว +1

    Very good video. Thank you for this!

    • @UHStudio
      @UHStudio  2 ปีที่แล้ว

      Thanks you!

  • @crowst9481
    @crowst9481 2 ปีที่แล้ว +3

    How much I watch your videos, they are one of the best for architecture, and if you do it all through geometric nodes, it would be great to see. it's bad that you can only put one like

    • @UHStudio
      @UHStudio  2 ปีที่แล้ว +2

      Thanks for the kind comments! And yes more geometry nodes tutorials to come. Suggestions are welcome

    • @emretoruk7067
      @emretoruk7067 2 ปีที่แล้ว

      @@UHStudio Can you compare grasshopper and geometry nodes in terms of architecture?

  • @cgimadesimple
    @cgimadesimple 4 หลายเดือนก่อน

    great video! 😍

    • @UHStudio
      @UHStudio  3 หลายเดือนก่อน

      Thank you! Cheers!

  • @ehsancharolia3297
    @ehsancharolia3297 2 ปีที่แล้ว +1

    Brilliant as usual! 🙌

    • @UHStudio
      @UHStudio  2 ปีที่แล้ว

      Thank you! Much appreciated!!

  • @oliviernetter4043
    @oliviernetter4043 8 หลายเดือนก่อน

    Thank you very much, very elegant workflow, I had an issue with 4.0.2 all the bevels destroyed around the hook or vertex weight, no way back and impossible to open with a 3.2. I will try from scratch in the 3.2.

    • @UHStudio
      @UHStudio  8 หลายเดือนก่อน

      Could it be a bug in 4.0?

    • @oliviernetter4043
      @oliviernetter4043 8 หลายเดือนก่อน

      @@UHStudio no it is just that when I move down the step 2 target plane (to flatten the copy) for the landing I loose the bevel on 1st and second flight. And that only when I have 2 flight with no space between (ramp on ramp i.e. no void between). Don't know why but good to know.

  • @stefanguiton
    @stefanguiton 2 ปีที่แล้ว +1

    Excellent video!

  • @VoviStudio
    @VoviStudio 2 ปีที่แล้ว +1

    Cool! Thanks 😊

  • @Motions_AP
    @Motions_AP 6 หลายเดือนก่อน +1

    😞 I'm having an issue with the landing portion of the tutorial. I'm able to get the upper portion of the landing to seal along the Y when grabble the empty but the lower porting connect to the ground doesn't scale. The upper portion of the landing is wider than the base of the landing. A triangular shape. Is there a problem with my vertex groupings? I checked to make sure all of the vertices were in that group but still an issue.

    • @Motions_AP
      @Motions_AP 6 หลายเดือนก่อน

      Fixed it, there was a problem with my initial shape and expanding the bounding shapes accordingly to my staircase. Thank you for the awesome tutorial!

    • @UHStudio
      @UHStudio  6 หลายเดือนก่อน

      Glad you resolved it and thanks for visiting :)

  • @kates.5475
    @kates.5475 8 หลายเดือนก่อน

    Genius!)

    • @UHStudio
      @UHStudio  8 หลายเดือนก่อน

      not quite, but thank you :)

  • @paullee5824
    @paullee5824 2 ปีที่แล้ว +1

    Looks great ! Always curious how this could be done in FreeCAD similarly.

    • @UHStudio
      @UHStudio  2 ปีที่แล้ว +1

      Thanks Paul.All should be easily doable but I haven't played too much with geometry attached to planes, where in this case we would want to extend the lines further and keep only one part of the line - for the top and bottom bounds

  • @ch4dix
    @ch4dix ปีที่แล้ว +1

    I found an issue with this tutorial. If you don't apply the modifiers & you wanted to use your own image textures, the base mesh is just a line and so you cannot unwrap it (it's greyed out). The finished object's surfaces will have really thin lines, based on the colors on the textures, stretched across the surface. e.g. If you have a wood texture, you'll have a striped black and brown surface. If it's a stone or stucco texture you'll have white and grey stripes.
    Maybe this is just a newbie mistake.

    • @UHStudio
      @UHStudio  ปีที่แล้ว +1

      Nope, it sounds about right. Objet unwrap and having another object like a cube serving as the driver for the mapping might work.

    • @ch4dix
      @ch4dix ปีที่แล้ว

      @@UHStudio I don't know how to do this yet

  • @ЮрійСвєтличний
    @ЮрійСвєтличний 3 หลายเดือนก่อน

    Bevel didn't work ( corners didn't bend) what could be the reason?

  • @amascia8327
    @amascia8327 2 ปีที่แล้ว +2

    🖒🤠