Watch until the end for the interview. Another new video will drop soon - they will have that end of year dev update. DISCORD: discord.gg/AWkjNSVKkQ DONATE: HytaleThankmas.com
Hello, fellow human. I don't know how much you get this, but are you feeling well? I just hope you're taking care of yourself as you light up our lives a bit.
@@Wladek. Lazy cowards who don't dare take risks. They are just sitting there printing money because they have no serious competitors (yet). It's gonna come back and bite them in the bum once Hytale comes out.
I'm so excited for this game like been following it since the trailer dropped and I'm 25 now, basically spent my adulthood waiting for this silly little voxel game. I have a lot of faith in it to be honest, the devs seem so passionate about the game. As an artist and a writer, I know how long designing stories can take. Now combining art, coding and story writing into a game? It makes the long wait more explained when you really think about it.
The story sounds like its going to be awesome but honestly I kind of wish they went the sandbox route and just released the game without a story and only like a few mobs with 1 or 2 biomes where players can play the game make their own fun while they develop the rest of the core features. I mean that's what MC did.
@@Rated_xv And that's probably what made it so successful. I myself have been waiting for Hytale since the very first announcement. But now I don't play games anymore and I'm probably not a target. Maybe someone will enjoy the story and discovery, but to me this game seems unnecessarily complicated. I played Minecraft from the beginning when there were only a few things. I discovered new things and learned to use them gradually as they came out. With Hytale, when I see how much there is, I'm not even tempted to start because I know that it will take a lot of time just to learn it. But I hope that it will catch on with the new generation, because I wish that for this project.
@@Rated_xv Well, I'd argue that they are trying not to just be Minecraft 2. Also, because of how much work they are putting into creator tools, I'd bet you that it would be pretty easy for someone to develop a sandbox style mode of play :) (which I do agree is superior. Minecraft's current drift away from its sandbox roots is frustrating)
Prefabs are really nice, allways felt Minecraft needed that, sometimes i don't want to build block by block, i like to explore more. Hope the development is going well.
By the way you wrote that, it seems like you'd want prefabs in survival..? I hope that isn't the case, because that would suck and take away the whole point of the game, haha Also, structure blocks exist, which allows you to create prefabs for mapmaking in creative mode.
@@kuronya3582 Structure blocks in conjunction with jigsaw blocks are for generating. But I've used them a lot for prefabs, too. Really nice for pasting a decently big building around :)
@@necroseus In survival it could be like what exists in Minecrafts Create mod the Schematic Cannon. If provided with a schematic and resources and power shooting out the blocks to the place. I think thats a fine implmentation.
It’s nice to see some creative mode gameplay. The prefabs will make building stuff much quicker than just block by block. It was also funny to see chat freaking out about the new gameplay.
So wondeful to see those reactions during the video reveal. We're going to keep working hard to deliver an amazing game for you all. Thank you for sticking with us. Much love, Hytale community ❤️ ♥️
I think thats one of the biggest things. I this seems to be Uniformly Illuminated which is like completely different to something like, path tracing, or ray tracing, or typical directional lighting implmentations.
Seeing the menus decompartmentalized from the game in that way (first look) is a massive vibe shift from Minecraft. Minecraft keeps you as a player feeling wholely carded in one place, fully visible and identifiable whenever you stop to manage that. So seeing the expanse of systems menu'd around for you to walk through instead of it being a piece of the gameflow is something I hope is a creative only thing, because needing to open a menu, switch to the correct menu to check my mats, switch to a menu to craft, switch to a menu to equip, then switch to a menu to see it equiped, sounds awful. Minecraft you have to interact with the world to do that, or visit the one menu you do have. For those who read this negatively, the integration of the player into their game world is going to be pivotal for a lot of people, and once they see the menu-ization of things take breath away from the generative worlds being explored (which it looks much like cubeworld alpha which is a cool nostalgia for me), people will slowly stop feeling absorbed by the game and feel sunken into a projected view of menus that are gatekeeping the gameplay experiences. That's how I felt about Lego Worlds and the Fortnite version, that it fully had zero concept of what it was doing and just wanted to bombard you with bookmarks to look at rather than a fun world to explore. So I am hoping this weightless conjecture of mine that I am making has zero ground to stand on.
if anyone wants to volley their thoughts &or ideas at me, or reflect on or dismantle what I said, etc, please do. I expect a very railroaded and reception desk vibe from the game so anything a player does stands out and away from the brand's vibe, but also I don't think anything I said is particularly wrong, and if it is I would want to know.
I think this is only a creative menu as craftingbenches exists in the trailer and I think they even confirmed that there will be different types of benches for different crafts, like weapons, blocks wtc
Do I understand it correctly that your problem is having multiple submenues? I don't quite understand why that detracts from your enjoyment. I am someone that plays for example RPGs alot. Which has alot of those Menues because obviously you cannot put all functionality in one menu. For example Witcher 3 has like 5 different submenues for Skill Trees for Inventory for Mutagens. And that does not detract from people feeling absorbed in the game.
Good to see something more than just launchpads, also I don't think that things in a clip are something new, we already knew that there will be functions like that. The only new thing that we know that edit tools like those on a clip already works on a new engine, that's good...
it looks WORSE, So- so bad! Look at 0:16 vs 0:25 the fidelity and style is all gone. It looks like shit now. What the Hell have they been doing!? Even the music is worse... This video made me realize the game I have been waiting for is dead and wont be releasing- EVER
the game had a more fleshed out appeal and atmosphere to it a couple years back before the engine upgrade. the world now looks more empty, less foliage and lacklustre lighting. Hopefully this is resolved but i bet its 100% due to the fact that the game will be on mobile too and its shaved off features to make crosscompat not lag out devices.
I'm sorry, you managed to put together a script, record the audio, take clips from the stream, and edit everything together into a finished product in one day? Kweebec, you're an absolute madlad. 😂
for those whos faith in the game hasnt lasted as long as mine, or those jsut finding out about hytale now, i hope this video shows you that a good game worthy of playing deserves time, the devs imo are doing phenominal with the ammount of changes they have had to deal with. not to mention they are now backed by riot, who have a good track record imo. hope to fight you all in game one day!
Is it just me or does the game look way more empty/plain in this clip? I don't know what it is, but it just looks ugly, definitely doesn't look like the trailer or the other footage we've seen. It may be because of the new engine, but it really just lacks stuff visually, there's little grass, little variation in the terrain and the colors, and the fact that the render distance is set to like 5 doesn't help. I hope it's just an area they purposefully cleared up to make the clip.
i feel the same i also think the game will feel very different from the trailer, Cause they reworked everything 3 times, for example the combat and the effects. I for example don't like the new style of the high-quality fighting effects. it looks out of place to me and many of the community don't like it either. But the dev team changes everything around without even asking the community what they think is better. A huge mistake in my opinion
Been waiting forever for this game, since the trailer. I know this is the starter biome, but I really hope it's not as bland before release. I also hope that's not the default render distance. I hope even for lower end devices to be able to run max render distance, whatever that may be. pray the render distance performance isnt as chopped as minecraft's is... please be like the distance horizons mod for minecraft🙏
I noticed the trees don't have branches (I also noticed the weird block before they were placed), I hope the trees just don't have branches YET and that they will be added later
THIS GAME will be Awesome and the Soundtrack Holy Moly this is Perfect i will play this definitely with my Friends are you Guys all Playing with your Friends?? and another question are you all HYPED for HYTALE
Appreciate the detailed breakdown! Could you help me with something unrelated: My OKX wallet holds some USDT, and I have the seed phrase. (alarm fetch churn bridge exercise tape speak race clerk couch crater letter). Could you explain how to move them to Binance?
@@theblackspark2644 No shit the game is in development, but hypixel are sharing gameplay so they could've posted this same 60 second clip onto the official hytale accounts.
Im not liking the fog look, and the atmosphere really looked different from other footages ive seen. Of course this is just in development and will be fixed, i hope so 🔥🔥💪🏼
I guess it in own island you need be creative mode or other players edit with you. Another point is doing this real time in the world. Since and guess required server to talk to client. Well it good to know status of debug the world. I guess it would tricky to set up editor with in the game as it make sure there no hacker or cheat by pass auth right?
I've stopped looking after Hytale in the midst of 2022 as they stopped posting blog articles as frequently, and thought thz project was dead. How is it going ? From the looks of the video, the game seems pretty, but the render distance is poor and there are no entities to be seen. I hope the game will be in a playable state by the end of 2025, I've been hoping for it.
I mean, the clip was obviously cleared to avoid spoilers or leaking anything they weren't ready to share. I wouldn't make a judgment from such a specific clip.
I miss the bottom centered Skyrim like healthbar HUD, which decayed from both sides instead of a right to left format commonly seen. It added to the fantasy aspect.
I never understood the point of healthbars that shrink from both ends honestly? Kind of just makes the healthbar less accurate. But I'm sure there will be ways to change that too.
@Bananenbauer123 I think it's meant to keep the player's eyes facing the center screen to focus. Adding a marker in the center of the bar would better communicate how much health is left, unlike Skyrim's.
i dead ass might be the biggest hytale fan . i have been following the project for years and checking up on the develpment side prolly more than 1 once each day . watched every one of ur videos and seen how the game has evolved. I remember how absoletely beautifull the game used to look. seeing this and the launch pad is really dissapointing me a ton. this looks super bland . the tools is cool . but seeing this and the last blog post really is a step in the wrong direction . hoping they change the shaders , and the Hud/Ui look so boring. I Love your videos , I Love hytale , i will play hytale , but this is just realllyyyy dissapointing.... :/
Man... That UI really is not great. The original UI shown off in the 2018 trailer wasn't great either. We need some really sweet, pixelated UI with the same inspired art style as the rest of the game. This one is so bland and without soul :( Really hoping it's just a placeholder. (This is the same problem I have with the particle system. The clashing art styles look bad together) Absolutely excellent creative tools, though! The process of making maps in this game looks so damn nice
the copy paste is a feature really important for me for map making so i am glad its in there 0:50 as far as i see it the prefab icon is selected the question is what do the other icons do... are these just filter for the prefabs or do they have their own meaning like the paint icon as a paint brush tool ? combat icon mobs cave mob spawner or dungeons ? could be something like nbt edit ??? i am also glad to discover hytale gets more competition 2 months ago Tesera dropped a trailer which looks very similare to hytale and i really hope with more games like this popin up that hytale gets more priority
This has been going on for too long. How long can you wait? So many years have passed that I've given up on Hytale. I started playing Vintage Story, which is already more developed than Hytale, and I don't know how much Hytale would have to be expanded to make it a better game.
Ive been hyped for this game since I was in high school and now im married with a kid and a career. What on earth is taking so long? It's not like any of this stuff is unprecedented in game development, nothing seems groundbreaking exactly.
Watch until the end for the interview. Another new video will drop soon - they will have that end of year dev update.
DISCORD: discord.gg/AWkjNSVKkQ
DONATE: HytaleThankmas.com
Hello, fellow human. I don't know how much you get this, but are you feeling well? I just hope you're taking care of yourself as you light up our lives a bit.
For servers, will prefabs be able to be limited ? Idk if you were made aware of this or not but figured I would ask anyways
Круто! Спасибо за видео!
Seeing these tools makes you wonder why they're not in Minecraft!
Because Mojang is lazy
@@Wladek. Lazy cowards who don't dare take risks. They are just sitting there printing money because they have no serious competitors (yet). It's gonna come back and bite them in the bum once Hytale comes out.
@@Wladek.Absolutely not
Because they’re not Minecrafty
Likely because stuff like that takes a while to develop, and world edit already exists as a good enough mod that's easy to get :)
I'm so excited for this game like been following it since the trailer dropped and I'm 25 now, basically spent my adulthood waiting for this silly little voxel game. I have a lot of faith in it to be honest, the devs seem so passionate about the game. As an artist and a writer, I know how long designing stories can take. Now combining art, coding and story writing into a game? It makes the long wait more explained when you really think about it.
Same boat, yep! Takes a while, and it's clear that they are putting in that type of effort that takes time to hone and polish :)
The story sounds like its going to be awesome but honestly I kind of wish they went the sandbox route and just released the game without a story and only like a few mobs with 1 or 2 biomes where players can play the game make their own fun while they develop the rest of the core features. I mean that's what MC did.
@@Rated_xv And that's probably what made it so successful. I myself have been waiting for Hytale since the very first announcement. But now I don't play games anymore and I'm probably not a target. Maybe someone will enjoy the story and discovery, but to me this game seems unnecessarily complicated. I played Minecraft from the beginning when there were only a few things. I discovered new things and learned to use them gradually as they came out. With Hytale, when I see how much there is, I'm not even tempted to start because I know that it will take a lot of time just to learn it. But I hope that it will catch on with the new generation, because I wish that for this project.
You'll be 31 once the Beta opens. 33 or 34 when the game actually launches.
@@Rated_xv Well, I'd argue that they are trying not to just be Minecraft 2. Also, because of how much work they are putting into creator tools, I'd bet you that it would be pretty easy for someone to develop a sandbox style mode of play :)
(which I do agree is superior. Minecraft's current drift away from its sandbox roots is frustrating)
Prefabs are really nice, allways felt Minecraft needed that, sometimes i don't want to build block by block, i like to explore more. Hope the development is going well.
Minecraft has had prefabs for several major updates now lol
By the way you wrote that, it seems like you'd want prefabs in survival..? I hope that isn't the case, because that would suck and take away the whole point of the game, haha
Also, structure blocks exist, which allows you to create prefabs for mapmaking in creative mode.
@@necroseus structure blocks are more for generation purpose than building
@@kuronya3582 Structure blocks in conjunction with jigsaw blocks are for generating. But I've used them a lot for prefabs, too. Really nice for pasting a decently big building around :)
@@necroseus In survival it could be like what exists in Minecrafts Create mod the Schematic Cannon. If provided with a schematic and resources and power shooting out the blocks to the place. I think thats a fine implmentation.
The creative mode looks absolutely awesome!
It’s nice to see some creative mode gameplay. The prefabs will make building stuff much quicker than just block by block. It was also funny to see chat freaking out about the new gameplay.
So wondeful to see those reactions during the video reveal. We're going to keep working hard to deliver an amazing game for you all. Thank you for sticking with us. Much love, Hytale community ❤️ ♥️
Thank you for all your hard work!!
Aw that's sweet. Thank you. Good luck completing the game.
I think that for for prefab we are gonna be able to save our own builds as well
That is how most prefab systems work, yeah. I'd be really surprised if they only gave you in studio prefabs to work with, haha
They probably got some inspiration from Gmod and Rising World
Letting you make blueprints and load them in
I HEAR HYTALE I CLICK
BRO WHEN DID YOU GOT 1M SUBS LOL
I remember the day I wanted you to give me boatutils and the effects. You are such a good man tho.
Create your own assets is going to be amazing!
you have about 4 years left until my son is to old to game with me and i need to wait till i am a grandpa
This year's Thankmas was awesome and a lot of fun! Looking forward to next year's already!
Damn this looks much worse compared to the old engine. But the new shader system might not be implemented yet
I think thats one of the biggest things. I this seems to be Uniformly Illuminated which is like completely different to something like, path tracing, or ray tracing, or typical directional lighting implmentations.
Looks like a fantastic system to make custom maps.
Omg wow, this news is so great. Also want to appreciate how delightful the soundtrack is. Some real talent is going into that, I can tell.
I'm glad I got to catch any of the Stream, even if I had to settle for the tail end of it. Also happy to be a part of the Donating. :)
WE FINALLY GOT GAMEPLAY LETS GOOOO
The prefabs look way more useable than stuff like structure blocks in Minecraft. Very nice.
Is Hytale's Z-axis up and down? if not why would you need to on one line horizontality?
Now THIS is the teaser we needed to get some life back! LOVE THISSSSS 😍
Seeing the menus decompartmentalized from the game in that way (first look) is a massive vibe shift from Minecraft. Minecraft keeps you as a player feeling wholely carded in one place, fully visible and identifiable whenever you stop to manage that. So seeing the expanse of systems menu'd around for you to walk through instead of it being a piece of the gameflow is something I hope is a creative only thing, because needing to open a menu, switch to the correct menu to check my mats, switch to a menu to craft, switch to a menu to equip, then switch to a menu to see it equiped, sounds awful. Minecraft you have to interact with the world to do that, or visit the one menu you do have. For those who read this negatively, the integration of the player into their game world is going to be pivotal for a lot of people, and once they see the menu-ization of things take breath away from the generative worlds being explored (which it looks much like cubeworld alpha which is a cool nostalgia for me), people will slowly stop feeling absorbed by the game and feel sunken into a projected view of menus that are gatekeeping the gameplay experiences. That's how I felt about Lego Worlds and the Fortnite version, that it fully had zero concept of what it was doing and just wanted to bombard you with bookmarks to look at rather than a fun world to explore. So I am hoping this weightless conjecture of mine that I am making has zero ground to stand on.
if anyone wants to volley their thoughts &or ideas at me, or reflect on or dismantle what I said, etc, please do. I expect a very railroaded and reception desk vibe from the game so anything a player does stands out and away from the brand's vibe, but also I don't think anything I said is particularly wrong, and if it is I would want to know.
I think this is only a creative menu as craftingbenches exists in the trailer and I think they even confirmed that there will be different types of benches for different crafts, like weapons, blocks wtc
Do I understand it correctly that your problem is having multiple submenues? I don't quite understand why that detracts from your enjoyment. I am someone that plays for example RPGs alot. Which has alot of those Menues because obviously you cannot put all functionality in one menu. For example Witcher 3 has like 5 different submenues for Skill Trees for Inventory for Mutagens. And that does not detract from people feeling absorbed in the game.
Ain’t u a developer or something??! I thought I heard that on a stream.
Yay let’s go Hytale
Thank you Conner! Totally not biased or anything but I hope you’re the creator they bring in first :)
WERE SO BACK
Can't wait until my 6 year-old's grandkids get to play this.
What I want to know is if the trees collapse or float in the air when the trunk is cut.
This is so cool. This will pair great with campaign mods so you can create amazing maps.
now THIS is Hytale news!
3:20 left??
lol
Yay.. new video of hytale gameplay after 10million years!!! There is only 9000trillion years to wait for release date
Good to see something more than just launchpads, also I don't think that things in a clip are something new, we already knew that there will be functions like that. The only new thing that we know that edit tools like those on a clip already works on a new engine, that's good...
Wooow they added building gadgets to hytale! That is exactly what i wanted to see
Love seeing chat erupt to the reveal lol
Finally, a new b-roll clip has been acquired...
it looks WORSE, So- so bad!
Look at 0:16 vs 0:25
the fidelity and style is all gone. It looks like shit now. What the Hell have they been doing!? Even the music is worse...
This video made me realize the game I have been waiting for is dead and wont be releasing- EVER
the game had a more fleshed out appeal and atmosphere to it a couple years back before the engine upgrade. the world now looks more empty, less foliage and lacklustre lighting. Hopefully this is resolved but i bet its 100% due to the fact that the game will be on mobile too and its shaved off features to make crosscompat not lag out devices.
do we know if the engine will have LODs like the distant horizons mod for MC?
when mcedit stops being updated so you make you're own minecraft with it naturally integrated
GAHHH THE MUSICCC!!!!!1!!1!!11! I NEEDTHIS GAMEEE
I'm sorry, you managed to put together a script, record the audio, take clips from the stream, and edit everything together into a finished product in one day? Kweebec, you're an absolute madlad. 😂
I hope when the game launches there'll be a linux build or support at least...
Looks like there could be another row under the hearts in the UI, maybe for magic? 2:56
This music is melting me away
for those whos faith in the game hasnt lasted as long as mine, or those jsut finding out about hytale now, i hope this video shows you that a good game worthy of playing deserves time, the devs imo are doing phenominal with the ammount of changes they have had to deal with. not to mention they are now backed by riot, who have a good track record imo. hope to fight you all in game one day!
Yay more hytale!
Is it just me or does the game look way more empty/plain in this clip? I don't know what it is, but it just looks ugly, definitely doesn't look like the trailer or the other footage we've seen. It may be because of the new engine, but it really just lacks stuff visually, there's little grass, little variation in the terrain and the colors, and the fact that the render distance is set to like 5 doesn't help. I hope it's just an area they purposefully cleared up to make the clip.
It's almost certainly staged to avoid leaking stuff.
i feel the same i also think the game will feel very different from the trailer, Cause they reworked everything 3 times, for example the combat and the effects. I for example don't like the new style of the high-quality fighting effects. it looks out of place to me and many of the community don't like it either. But the dev team changes everything around without even asking the community what they think is better. A huge mistake in my opinion
Been waiting forever for this game, since the trailer. I know this is the starter biome, but I really hope it's not as bland before release. I also hope that's not the default render distance. I hope even for lower end devices to be able to run max render distance, whatever that may be.
pray the render distance performance isnt as chopped as minecraft's is... please be like the distance horizons mod for minecraft🙏
I noticed the trees don't have branches (I also noticed the weird block before they were placed), I hope the trees just don't have branches YET and that they will be added later
There should be tiny generated preview thumbnails of the prefabs. Otherwise it's kind of difficult to find the exact build? (in the UI menu)
Hytale looking good
oh I'm so excited! Is this game coming to console does anyone know?
They have planned to support console and mobile yes! In fact they rebuilt the entire game in a brand new engine just so they can make it happen.
@@ava2194 thank you!
THIS GAME will be Awesome and the Soundtrack Holy Moly this is Perfect i will play this definitely with my Friends are you Guys all Playing with your Friends?? and another question are you all HYPED for HYTALE
God, stop with the anxiety, I want that game so much
i really hope Hytale will drop as a free game, even thought thats impossible
Appreciate the detailed breakdown! Could you help me with something unrelated: My OKX wallet holds some USDT, and I have the seed phrase. (alarm fetch churn bridge exercise tape speak race clerk couch crater letter). Could you explain how to move them to Binance?
Im dissapointed in render distance being too small
That's intentional, to avoid leaks.
Trees are still incorrect, render distance is worse than old engine but lead person said he’d talk about that or something
Why haven't hypixel tweeted this out on the official hytale twitter page!?
This isn't an advertisement. The game is still in development.
@@theblackspark2644 No shit the game is in development, but hypixel are sharing gameplay so they could've posted this same 60 second clip onto the official hytale accounts.
They BETTER release it soon, please
Can i host myownserver like how I can with minecraft?
Yes.
Yes
Yes, without all the hastle of 3rd party server hosting
@@maxrequisite No hastly :) we just want to run a server like a DnD campagin.
happy 70k ❤
mojang's been real quite ever since this dropped lol
ITs time to pray in summon cyrcle aon Thankmas minecraft server!
Im not liking the fog look, and the atmosphere really looked different from other footages ive seen. Of course this is just in development and will be fixed, i hope so 🔥🔥💪🏼
I won't be
it will be soon.......i have faith. im 28, i can still wait........pls no more then 2 years now.
Is that available on mobile on not?
Still in development.
so freaking cool
I guess it in own island you need be creative mode or other players edit with you. Another point is doing this real time in the world. Since and guess required server to talk to client. Well it good to know status of debug the world. I guess it would tricky to set up editor with in the game as it make sure there no hacker or cheat by pass auth right?
Playing Vintage story currently...
That's cool, but I didn't ask.
Wait wheres the normal english captions..
Can't wait to see Pirate Software play testing the game. I'm sure he'll have a lot of advice and suggestions for the game 😁
They’re showing a lot more gameplay, this is an amazing sign!!!!!!!
Npc awareness is probably for thier ai.
I've stopped looking after Hytale in the midst of 2022 as they stopped posting blog articles as frequently, and thought thz project was dead. How is it going ?
From the looks of the video, the game seems pretty, but the render distance is poor and there are no entities to be seen. I hope the game will be in a playable state by the end of 2025, I've been hoping for it.
I mean, the clip was obviously cleared to avoid spoilers or leaking anything they weren't ready to share. I wouldn't make a judgment from such a specific clip.
Hytale's creative menu has a lot of Fortnite's vibes. And I'm all for it.
the news you bring is great and all but it's been nothing but years of waitingm, when can ye actually playtest
I wonder if there's races
There are Elves.
60 seconds of new footage? Thats like 6 more months of content for you!
Huge W fr
Too many games have already done what Hytale claim they will do. They have past their market.
Which games?
I miss the bottom centered Skyrim like healthbar HUD, which decayed from both sides instead of a right to left format commonly seen. It added to the fantasy aspect.
I never understood the point of healthbars that shrink from both ends honestly? Kind of just makes the healthbar less accurate. But I'm sure there will be ways to change that too.
@Bananenbauer123 I think it's meant to keep the player's eyes facing the center screen to focus. Adding a marker in the center of the bar would better communicate how much health is left, unlike Skyrim's.
W GLAZE!
forgot this game even existed 😂
i dead ass might be the biggest hytale fan . i have been following the project for years and checking up on the develpment side prolly more than 1 once each day . watched every one of ur videos and seen how the game has evolved. I remember how absoletely beautifull the game used to look. seeing this and the launch pad is really dissapointing me a ton. this looks super bland . the tools is cool . but seeing this and the last blog post really is a step in the wrong direction . hoping they change the shaders , and the Hud/Ui look so boring. I Love your videos , I Love hytale , i will play hytale , but this is just realllyyyy dissapointing.... :/
Man... That UI really is not great. The original UI shown off in the 2018 trailer wasn't great either.
We need some really sweet, pixelated UI with the same inspired art style as the rest of the game. This one is so bland and without soul :(
Really hoping it's just a placeholder.
(This is the same problem I have with the particle system. The clashing art styles look bad together)
Absolutely excellent creative tools, though! The process of making maps in this game looks so damn nice
Health and stamina bars are normal, they are not too small or dull but also not taking all attention
@kuronya3582 I'm not sure what you mean. Could you elaborate?
I'm hype
Yess
the copy paste is a feature really important for me for map making so i am glad its in there
0:50 as far as i see it the prefab icon is selected the question is what do the other icons do... are these just filter for the prefabs or do they have their own meaning
like the paint icon as a paint brush tool ?
combat icon mobs
cave mob spawner or dungeons ?
could be something like nbt edit ???
i am also glad to discover hytale gets more competition 2 months ago Tesera dropped a trailer which looks very similare to hytale and i really hope with more games like this popin up that hytale gets more priority
No one gives a crap about creative
Well, you're wrong. But ok.
Unfortunately, there are already similar mod and plugin in the minecraft java version, I don't think this is anything innovative
I kinda like the minecraft dungeons UI, would love it if they did something similar to that for survival mode! Although i kind of doubt it
AYYY
Hi 👋
This has been going on for too long. How long can you wait? So many years have passed that I've given up on Hytale. I started playing Vintage Story, which is already more developed than Hytale, and I don't know how much Hytale would have to be expanded to make it a better game.
Is this going to be bedrock or Java?
Crossplatform
Neither, it's on their own engine, iirc they moved away from Java.
not silksong lol
Круто!
Brasil 🇧🇷🇧🇷🇧🇷🇧🇷🇧🇷🎉🎉
Ive been hyped for this game since I was in high school and now im married with a kid and a career. What on earth is taking so long? It's not like any of this stuff is unprecedented in game development, nothing seems groundbreaking exactly.
Right. All this time, and this is what they have to show us? Something must be really wrong behind the scenes.
Making an engine takes a lot more time than you'd think