The funny part is that it's not even supposed to do that; it's just the absolutely abhorrent GBA audio hardware causing it. People have extracted the .xm files the game uses for its music and any time it does the wibbly-wobbly thing it's just supposed to be a tiny bit of vibrato. (That, and the PS1 versions of the track don't do it either)
Imagine getting beaten up by the village people. You wouldn't see it coming because they look so friendly and stupid. You wouldn't fight back because you'd be so confused. You couldn't scream because they'd sing over it. You'd forever be known as the guy that got beaten up by the village people.
More boss fights should just have the regular level music cut off to be immediately replaced by a sinister melody with no percussion as a creature that looks way more hostile than the regular enemies creeps in from the corner of the screen
the sub-shark/worm boss theme does have percussion, it's just nearly impossible to hear in the GBA version. the unused PS1 version of the song does make it somewhat easier to hear
Try out PeanutButterGamer’s channel. His stuff is exceedingly obscure and he’s not a nerd about. Well, he is a nerd, but not the underground hipster kind.
About that "erererere" sound effect in the music--it's an effect called "modulation" (also sometimes called LFO, or Low-Frequency Oscillation), and the typical use case is to use it in sequenced audio to simulate vibratos and such. Except here, they clearly accidentally cranked it way too high and now it sounds like a bad filter.
actually, the songs play correctly with tremolo in the PS1 version, but the GBA screws it up and applies *vibrato* to the notes instead. this also notably happens to a few tracks in mother 3
@@pixelator5312 GBA has no concept of "tremolo" or "vibrato," only LFO. But if you're saying they meant to set the LFO parameter to volume instead of pitch but didn't, that is quite possible, since that is an option in the GBA's LFO. Also the Mother 3 ones are intentional. If they sound weird, it's probably because you're listening to them using a soundfont, which does not replicate the GBA's method of applying modulation very well. Otherwise, anything you're hearing is how the songs are supposed to sound in that game.
@@walrus_boiler2646 Good question! It's basically the spacing between letters. Poor kerning can make a "c" and an "l" look like a "d" while kerning that's too far apart can make words blend together
@@walrus_boiler2646 As GFM said certain letters beside each other with poor keming can lead to unfortunate mistakes on signs and the like. If you look up 'poor keming' in google images you'll see GFM's example in the word click on quite a few signs. I even replaced the 'r' and 'n' in keming with an 'm' in this comment to show an example.
@@jeremyabbott4537 i feel like i remember seeing it somewhere else when i initially heard ard about it, ill see if i can find a link but if not it's some strange rumour that I've been falling for, for a long time
@@Mate_Antal_Zoltan Alright, so I remember hearing about this too and I just remember what the source of this info was. It was from an episode of DidYouKnowGaming. Here's the link, with the info being about one minute into the video: th-cam.com/video/g0IdQjkQM9Y/w-d-xo.html
I was literally just listening to Macho Man when I walked into my dorm and then this video got uploaded and it starts with Macho Man I thought I was hallucinating I swear
5:34 i just realized the jelly fish normally flashs between visible and invisible and he has the amount of fps to make it appear on only visible/invisible frames it was just hidden for the times it didnt "load"
Appreciate the info in the description, brother. I find these weird ports/de-makes/whathaveyous to be so fascinating. Like yeah, there's tons of games that just got crapped out on the lower end systems, but I still love hearing about them. I want to know more about the people making these things. Were they originally some bright-eyed youths who were happy to finally be working their dream job making games, only to have to make a shit-tier Spongebob platformer in like 2 months? No time to generate custom art assets, just compress the shit out of this PS1 model and get it out the door!
The reason why the jellyfish disappears sometimes is due to the framerate. It has a flickering effect like 1 frame it’s visible and the next is invisible. Since the framerate is cut to 30fps, that causes the jellyfish to disappear occasionally.
The reason why the big jellyfish are sometimes invisible is because on a real GBA, the jellyfish flicker at 60hz for some sort of a transparency effect, I think, and it displays properly at 60fps. But yeah, the PS1 version is much better.
The reason that the jellyfish/bubbles are invisible is because your emulator had frameskip on, the jellyfish are supposed to flicker at 60fps to simulate transparency
Plankton looks like an expired gummy bear who's pretending to have a good time at a party full of people he secretly hates. Also, take a good look a Squidward's arms.
if anyone is wondering why the soundtrack is so good (at least in the ps1 version, the gba version is crusty), 4mat, real name Matthew Simmonds composed it, he also composed several famous tracker format chiptune songs, such as "Eternity", "the golden ages", "back again", and many, many more. also funnily enough, the music in the ps1 version of this game actually *is* in a tracker format, more specifically .xm
Finally after all these years... Grey boi and Sponge boi in one location! Their powers combined will be to the likes no one has ever seen! Thus is said in the scriptures of Walkin' .
List of ÆoÆoÀƏO's 9:12 The beggings 10:37 Anotha one 12:02 that's a good one 16:00 GUN... ÆoÆoÀƏO 18:32 pretty long ÆoÆoÀƏO, 9/10 18:51 AUTOTUNE ÆoÆoÀƏO 19:17 Lost Souls........ AAEOoÆoÀƏO 23:46 I ran out of comments 24:03 "the like OMMEGA one" also final ÆoÆoÀƏO Bonus: 24:47
I loved this game so much as a kid and played through it over and over again. All the weird-ass clashing sprites unsettled me but I never questioned it. Hilarious video!
I wasn’t sure if this game even existed but I vaguely remembered a spongebob gba game I used to play on my ds and seeing grayfruit try and remember what he remembered was amazing
I never had the GBA version of this gane as a kid, but I did have the PS1 version and loved it. I wasnt aware they shared the same soundtrack, so its very funny to hear all these tracks I recognize sound like clown music coming out of the GBA lmao (Btw the PS1 OST is genuinely great, I highly recommend it!)
9:12 The implementation for the vibrato command is totally busted in the GBA port's sound driver, compared to the PS1 version using a variation on the standard XM format (PXM). You get clowncore pretty much every time, on GBA.
I remember playing some Spongebob game on GBA that had an actual terraria-esque worm boss in it. I really didn't think that it was this game. It looked so different to kid-me I also never got past that worm
theres something really funny but also really scary about those fish people enemies. like yeah fish are just normal people in spongebob but the fact that they look so out of place, so soulless, and that they fucking sprint at you and attack you is terrifying honestly. i love it. these kinds of games with things like that that really dont make any sense are so my aesthetic.
I remember having one of these games on the gba but only when I was in kindergarten, seeing this brought some serious nostalgia, piecing together memories I didn't know I had. And I'm not sure if it's the good kind of nostalgia.
ive completed this game many times when i was young and i swear ive never actually seen anyone talk about or play this one like, ever. this is gonna be an interesting ride down memory lane edit: man i forgot how jank and whacky the game got at times LMAO. music will always be a bop
The final boss, Iron Dogfish (AKA, Meat-Dog-Fish), doesn't have much of explanation in the original PS1 version either. While all the other bosses have some info and tips given before the fight given by Mermaid Man and Barnacle Boy except for the last one, where even they're confused as to where it came from. I played both this and PS1 version growing up (though my GBA version was from a Nick-themed 4 pack rather then the 2-SpongeBob game pack). I only got as far as the second world in the PS1 version but I do remember beating the GBA version. The PS1 version, from what I recall, is much harder then the GBA port and part of that is due to it having a Sonic-like health system with the spatulas rather then the health bar the GBA version has.
Up until this point I thought my memories of this game for the GBA were a fucking fever dream. But the footage in this video triggered some sort of repressed memory, and now I'm afraid to check if I still have the cartridge
I think the reason some things were invisible in this game was that grayfruits GBA emulator had frameskip turned on by default, those objects were mimicing transparency by appearing and dissapearing every other frame and there was a 50% chance that the frame skip would end up discarding every frame where they were visible.
I remember playing this game as a kid on the DS with the gameboy cartridge Those black and white eels reminded me of a very weird dream i had after playing the game, i woke up in the middle of the night and lifted my bedsheets and saw the eel looking at me before it launched at my face, shocked me and i then woke up
to clarify the thing said at the beginning about best day ever & all that: Supersponge for GBA (it was a different day than the ps1 version) released on November 8th, 2001 Best Day Ever (the episode) released almost exactly 5 YEARS LATER on November 10, 2006
There's a large bulk of prototypes for both the GBA and PS1 versions of SuperSponge available online, maybe you could stream some of those someday? BTW next time, set VBA's Frame Skip option to 0. That'll deal with the whole "invisible platforms" problem; They're actually flickering every single frame, between being visible and not, to give an illusion of transparency.
IF YOU DON’T WATCH THE SUPAH SPUNCH BOP SUPAH SPONGE SHOW, YOU’RE GONNA TURN INTO A NEMATODE!
AAAAAHHHH
hungry hungry hungry hungry hungry
AAAAAA-
Pucchii
NOOOOOOOOOOOOOOOOO I DONT WANNA BE A NEMATODE!!!!!!!!!!!!!!!!!!!!!!!!
this felt SO CLOSE to getting creepypasta territory so many times
oh neat the starbound penguin
@@KRUSH-R I found a starbound vore channel recently. cursed AF.
@@peterdinkler4950 *what*
@@jezpost04 he has a starbound pfp. every time I see it mentioned, I get flashbacks.
"Lonely Souls"
"Graveyard"
"Last Stop"
I seriously cannot get over the wibbly-wobbly music in this game. it's so perfect for grayfruit
aeoaeoaeoaeoaeo
Waoewaoeawaoewwaowa
The funny part is that it's not even supposed to do that; it's just the absolutely abhorrent GBA audio hardware causing it. People have extracted the .xm files the game uses for its music and any time it does the wibbly-wobbly thing it's just supposed to be a tiny bit of vibrato. (That, and the PS1 versions of the track don't do it either)
Maybe thats why he makes that noise
@@gavin_riggs I do believe so
Imagine getting beaten up by the village people.
You wouldn't see it coming because they look so friendly and stupid.
You wouldn't fight back because you'd be so confused.
You couldn't scream because they'd sing over it.
You'd forever be known as the guy that got beaten up by the village people.
Action Doom 2 has you covered my man.
That page with just "Bottom." on it was the funniest shit I've seen all day.
It makes sense for the picture of Mr.Krabs to be as pixelated as it is. That don’t call it the Krusty Krab for nothing!
More boss fights should just have the regular level music cut off to be immediately replaced by a sinister melody with no percussion as a creature that looks way more hostile than the regular enemies creeps in from the corner of the screen
the sub-shark/worm boss theme does have percussion, it's just nearly impossible to hear in the GBA version. the unused PS1 version of the song does make it somewhat easier to hear
HELL NAH WHAT THEY DO TO SPINGBING?
they kilt him (spug bop)
Sprongoob took 40 benadryls
hell nah they hurt spunch bobs feelings
@@pixelator5312 how could they do this to my man soupboop?! how dare they
Skunklebop's platfroms r invisibrul
2:02 isn't that exact smile sprite taken from the fucking "Daring today, aren't we" scene I am going to riot
@Ahmed Malaki Are you referring to the episode "Krusty Krab Training Video"? If so, that is from Season 3, and its episode number is 50b.
It's so weird to see youtube people play obscure licensed games I used to have. It all goes full circle in some ways
I hope to see some big TH-camr play Operation Krabby Patty
Try out PeanutButterGamer’s channel. His stuff is exceedingly obscure and he’s not a nerd about.
Well, he is a nerd, but not the underground hipster kind.
but grayfruit is a streamer? on twitch?
@@tigertoxins584 You know what we meant
@@doctorsam9200 no, i didn't.. thats why my reply exists
About that "erererere" sound effect in the music--it's an effect called "modulation" (also sometimes called LFO, or Low-Frequency Oscillation), and the typical use case is to use it in sequenced audio to simulate vibratos and such. Except here, they clearly accidentally cranked it way too high and now it sounds like a bad filter.
actually, the songs play correctly with tremolo in the PS1 version, but the GBA screws it up and applies *vibrato* to the notes instead. this also notably happens to a few tracks in mother 3
@@pixelator5312 GBA has no concept of "tremolo" or "vibrato," only LFO. But if you're saying they meant to set the LFO parameter to volume instead of pitch but didn't, that is quite possible, since that is an option in the GBA's LFO. Also the Mother 3 ones are intentional. If they sound weird, it's probably because you're listening to them using a soundfont, which does not replicate the GBA's method of applying modulation very well. Otherwise, anything you're hearing is how the songs are supposed to sound in that game.
@@Kurausukun my point was that it happened in mother 3, not if it was intentional
Yeah.
I hate that sort of thing..
I assumed it was on purpose because “silly goofy funny cartoon lol”
that plankton at the end is one of the rawest, roundest renditions of a spongebob character I have ever seen
Something inside me felt happy Grayfruit knew what "kerning" was
I’m gonna take a hit for the team and go ahead and ask: What is kerning exactly?
@@walrus_boiler2646 letter-spacing
@@walrus_boiler2646 Good question! It's basically the spacing between letters. Poor kerning can make a "c" and an "l" look like a "d" while kerning that's too far apart can make words blend together
@@walrus_boiler2646 As GFM said certain letters beside each other with poor keming can lead to unfortunate mistakes on signs and the like. If you look up 'poor keming' in google images you'll see GFM's example in the word click on quite a few signs. I even replaced the 'r' and 'n' in keming with an 'm' in this comment to show an example.
sane
This feels like a sprite ripping flash game
The picture cover things at the start look like those images built in minecraft
So...like, just regular pixelized images?
2 videos in 2 days? The fruit man has blessed us
Maybe we'll get another egg stream if he doesn't uploads another one tomorrow
@@rodrigorubio2802 genuinely surprised that googling "egg stream" straight-up pulls up his vod of it
aw hell nah gayfeud playin da spinachbob
Damn! he pleyin da sponchbib gaem like a proe, yoe!
Excuse me, its spunch blop
what it do jayvrit playin the sparge flop on the grayboy
spinchbop don tooked forty ben the drill’s and is gonnta have a death ☠️
Gayfood
grayfruit really took this game directly from deep inside my brain
For real though. I remember spending too much of my childhood playing this bootleg donkey kong game
I am thoroughly convinced that Grayfruit is the offspring of Vinny and Jerma
Verma
@@iristhorne6521 Velma?
Jernny
youtobur
@@quenonisbsphennin4286 actually both of them are twitch streamers.
Fun fact about this game: hidden in the files of the ps version, there's just flat out spongebob rule34. What fun!
???
I didn't see anything about this on The Cutting Room Floor. Evidence?
excuse me?
you have any proof of that?
@@jeremyabbott4537 i feel like i remember seeing it somewhere else when i initially heard ard about it, ill see if i can find a link but if not it's some strange rumour that I've been falling for, for a long time
@@Mate_Antal_Zoltan Alright, so I remember hearing about this too and I just remember what the source of this info was. It was from an episode of DidYouKnowGaming. Here's the link, with the info being about one minute into the video: th-cam.com/video/g0IdQjkQM9Y/w-d-xo.html
You know a game is good when its got a warble built into the music
If you showed me the Bottom message I wouldn't have believed that was actually in a game
"These Faces Activated my fight or flight response" had a magnitude to it
14:22
"Ye best start believing in creepypastas Miss Turner, YOU'RE IN ONE!"
"oh man, Grayfruit's gotten around to playing the Spongebob game this'll be.... oh no"
gotta love that low resolution sprite of a low resolution model of the flying dutchman
His unlocked a part of my childhood I'd forgotten, bless you fruit man.
I was literally just listening to Macho Man when I walked into my dorm and then this video got uploaded and it starts with Macho Man
I thought I was hallucinating I swear
5:34 i just realized
the jelly fish normally flashs between visible and invisible
and he has the amount of fps to make it appear on only visible/invisible frames
it was just hidden for the times it didnt "load"
This is some deep and monumental gameplay dear pomegranate vegetable
24:45 I have not laughed like this in months. For a moment there, my sense of impending doom was destroyed by that crusty Plankton.
XD
Froot's impression at 4:54 is so good it worries me
Appreciate the info in the description, brother. I find these weird ports/de-makes/whathaveyous to be so fascinating. Like yeah, there's tons of games that just got crapped out on the lower end systems, but I still love hearing about them. I want to know more about the people making these things. Were they originally some bright-eyed youths who were happy to finally be working their dream job making games, only to have to make a shit-tier Spongebob platformer in like 2 months? No time to generate custom art assets, just compress the shit out of this PS1 model and get it out the door!
Judging by the ‘naughty’ images and snarky remarks found in the files i’m guessing they didn’t give a shit about this game lol
The reason why the jellyfish disappears sometimes is due to the framerate. It has a flickering effect like 1 frame it’s visible and the next is invisible. Since the framerate is cut to 30fps, that causes the jellyfish to disappear occasionally.
The reason why the big jellyfish are sometimes invisible is because on a real GBA, the jellyfish flicker at 60hz for some sort of a transparency effect, I think, and it displays properly at 60fps. But yeah, the PS1 version is much better.
"Bottom." is a good reaction image.
24:53 squidward is THREE TIMES as tall as spongebob
SpongeBob is just a _liiittle_ bit taller than Plankton.
You just unlocked a great memory for me with this, thanks :')
Never clicked a video so fast in my life
The reason that the jellyfish/bubbles are invisible is because your emulator had frameskip on, the jellyfish are supposed to flicker at 60fps to simulate transparency
The death sound from the ps1 version of this game is absolutely incredible btw
0:18 you heard it here first boisengirls grayfruit is afraid of gay people
Plankton looks like an expired gummy bear who's pretending to have a good time at a party full of people he secretly hates.
Also, take a good look a Squidward's arms.
14:35 and then hyper realistic blood started pouring from his eyes!
This game has 14 different art styles. No two enemies look like they belong in the same game.
I lose my shit every single time you say 'rev up those fryers!' _every single time_
if anyone is wondering why the soundtrack is so good (at least in the ps1 version, the gba version is crusty), 4mat, real name Matthew Simmonds composed it, he also composed several famous tracker format chiptune songs, such as "Eternity", "the golden ages", "back again", and many, many more. also funnily enough, the music in the ps1 version of this game actually *is* in a tracker format, more specifically .xm
Finally after all these years...
Grey boi and Sponge boi in one location!
Their powers combined will be to the likes no one has ever seen!
Thus is said in the scriptures of Walkin' .
List of ÆoÆoÀƏO's
9:12 The beggings
10:37 Anotha one
12:02 that's a good one
16:00 GUN... ÆoÆoÀƏO
18:32 pretty long ÆoÆoÀƏO, 9/10
18:51 AUTOTUNE ÆoÆoÀƏO
19:17 Lost Souls........ AAEOoÆoÀƏO
23:46 I ran out of comments
24:03 "the like OMMEGA one" also final ÆoÆoÀƏO
Bonus:
24:47
*"Bottom."*
I loved this game so much as a kid and played through it over and over again. All the weird-ass clashing sprites unsettled me but I never questioned it. Hilarious video!
Also the disappearing sprites and stuff never happened to me. Very odd.
And then spongebob had hyper-realistic blood the end
grayfruit’s french narrator accent was pretty good
I was not expecting to come across this game again during my lifetime. Holy crap this was a journey for me. Weirdest game from my childhood, easily.
2 videos within 2 days? Blessed
I wasn’t sure if this game even existed but I vaguely remembered a spongebob gba game I used to play on my ds and seeing grayfruit try and remember what he remembered was amazing
bro i'm diggin the flow with these episodes. also, did anyone else have one of those spongebob joystick controllers as a kid?
I never had the GBA version of this gane as a kid, but I did have the PS1 version and loved it. I wasnt aware they shared the same soundtrack, so its very funny to hear all these tracks I recognize sound like clown music coming out of the GBA lmao
(Btw the PS1 OST is genuinely great, I highly recommend it!)
9:12 The implementation for the vibrato command is totally busted in the GBA port's sound driver, compared to the PS1 version using a variation on the standard XM format (PXM). You get clowncore pretty much every time, on GBA.
yeah, this is what I figured! I talked about this a bit in the description, the ps1 soundtrack got done dirty in translation
I remember playing some Spongebob game on GBA that had an actual terraria-esque worm boss in it. I really didn't think that it was this game. It looked so different to kid-me
I also never got past that worm
Mr. Fruit, you have switched the first two youtube links in your description. Thank you. Godspeed
*this is the game that jaiden was scared to play because of the sandy’s treehouse level*
theres something really funny but also really scary about those fish people enemies. like yeah fish are just normal people in spongebob but the fact that they look so out of place, so soulless, and that they fucking sprint at you and attack you is terrifying honestly. i love it. these kinds of games with things like that that really dont make any sense are so my aesthetic.
Level name: Lonely Souls
Music: the most upbeat thing you've ever heard
*Grayfruit has unlocked: Hidden Memory*
used to play a lot of Kirby Star Stacker and Mega Man too, Gameboy was good
Gotta love Grayfruit’s energy with these games especially when the music goes dizzy
you can just tell they made this game in chronological order
Fun Fact! In the development environment for this game, there exists several NSFW pictures of SpongeBob.
Supersponge's music was made by the composer of Diablo 1, Warcraft 2, Silent Hill Origins, & Silent Hill Shattered Memories.
Two videos in two days?! You're a madman my guy
I remember having one of these games on the gba but only when I was in kindergarten, seeing this brought some serious nostalgia, piecing together memories I didn't know I had. And I'm not sure if it's the good kind of nostalgia.
im so happy to hear that you listened to the PS1 soundtrack, it is GODLY
ive completed this game many times when i was young and i swear ive never actually seen anyone talk about or play this one like, ever. this is gonna be an interesting ride down memory lane
edit: man i forgot how jank and whacky the game got at times LMAO. music will always be a bop
WHY IS THE MUSIC SO BOPPIN THO LIKE THIS IS A SHITTY LICENSED GAME WTF
The moment the music kicked in on the first level a whole buncha long repressed memories of this nightmare came flooding right back in
ohhh i totally forgot about meatdogfish, these devs were really ahead of the curve
i’m loving the stylized solid color thumbnails from the fruit, very avant-garde…
Nostalgia for that time I broke my arm to the timetravel episode, thank you gray
I remember playing and beating this as a kid. And it has all been downhill from there, for me.
"There's no real reason coins give you lives"
Capitalism begs to differ
The final boss, Iron Dogfish (AKA, Meat-Dog-Fish), doesn't have much of explanation in the original PS1 version either. While all the other bosses have some info and tips given before the fight given by Mermaid Man and Barnacle Boy except for the last one, where even they're confused as to where it came from.
I played both this and PS1 version growing up (though my GBA version was from a Nick-themed 4 pack rather then the 2-SpongeBob game pack). I only got as far as the second world in the PS1 version but I do remember beating the GBA version. The PS1 version, from what I recall, is much harder then the GBA port and part of that is due to it having a Sonic-like health system with the spatulas rather then the health bar the GBA version has.
Up until this point I thought my memories of this game for the GBA were a fucking fever dream. But the footage in this video triggered some sort of repressed memory, and now I'm afraid to check if I still have the cartridge
This is one of the best thumbnails I've ever seen
I think the reason some things were invisible in this game was that grayfruits GBA emulator had frameskip turned on by default, those objects were mimicing transparency by appearing and dissapearing every other frame and there was a 50% chance that the frame skip would end up discarding every frame where they were visible.
OH MY GOD THANK YOU I COULDNT REMEMBER THIS GAME AND NOW HERE IT IS
Obsessed with the abject terror in Gray's voice when he sees Plankton at the end
11:50 I SNORTED my CIDER
9:37 I heard that one part of Gangster's Paradise play here.
Video titles get wilder from day to day.
God that title and thumbnail fit each other so well this is literally the third time ive clicked on this video
I remember playing this game as a kid on the DS with the gameboy cartridge
Those black and white eels reminded me of a very weird dream i had after playing the game, i woke up in the middle of the night and lifted my bedsheets and saw the eel looking at me before it launched at my face, shocked me and i then woke up
This is the first video game I ever played when I got my gameboy for my 5th birthday, I’m convinced Grayfruit and I lived the same childhood
Three videos in a WEEK
absolute madman
I had super sponge and rugrats on the same cartridge when I was little for my gameboy, no idea why they were together though
to clarify the thing said at the beginning about best day ever & all that:
Supersponge for GBA (it was a different day than the ps1 version) released on November 8th, 2001
Best Day Ever (the episode) released almost exactly 5 YEARS LATER on November 10, 2006
so crazy to see these games that I played as a kid lol
15:37 This reminds me Castlevania: Aria of Sorrow area with the flying ghost-dancers in it
4:53 GOOD ACTING
21:37 why is this music so familiar?? sounds like something from a summoningsalt video...
Overboard! maybe?
Why is this game’s music so LEGITIMATELY GOOD
There's a large bulk of prototypes for both the GBA and PS1 versions of SuperSponge available online, maybe you could stream some of those someday?
BTW next time, set VBA's Frame Skip option to 0. That'll deal with the whole "invisible platforms" problem; They're actually flickering every single frame, between being visible and not, to give an illusion of transparency.