He said "I need to remove Pog from the English lexicon as a whole", and Twitch helped him by removing the emote and everyone across the world clapped and cheered.
The reason they strobe the water is because they are rendering nearly twice as many sprites as is legal in that region of memory, and the only way to draw them is to alternate drawing about half of the water per frame, so it will flicker.
I think it was more about simulating transparency than a sprite limit, at least, for the emerald screen as there is almost nothing on it. Most modern TVs can't display it properly and it either will appear to have scanlines through it or just be solid or invisible. You can read about it here, where they use the emeralds screen from Sonic as an actual example: www.hdretrovision.com/240p
The flickering effect in sprite based games from the CRT era, was meant to simulate the effect of transparencies on things like water splashes. Devs would use this along with dithering to make use how the phosphors would keep lit even after being illuminated. This is also the reason why old sprites would be designed with certain small details that would look much better on a CRT's blurry picture.
2:01 I'm sure someone else answered already, but the strobe thing was their way of mimicking transparency on limited hardware. I'm not sure why they did it on the emerald (that is genuinely pretty weird), but with the water in chemical plant I think it's there to mask the flat border between above and below the water
It actually works quite well on CRT monitors because of the way frames are drawn. Basically the monitor draws every other line, then starts from the top again and fills in the odd lines. The flickering in game cancels out with the flickering of the CRT somehow. The checkered dithering patterns you see in a lot of old games also smooth out on a CRT, but look really crusty on a modern style display
In zones with water like CPZ, ARZ, and in Sonic 1's Labyrinth Zone, the devs wanted to hide the sharp color change between above and below water, so they added the wave-looking stuff at that seam. However, it would be too costly to render them across the entire screen at once, so they decided to alternate the locations at which those sprites render on each frame. This solution had the added benefit of giving the sprites an illusion of transparency, which some believe makes them look more water-like. It's convenient that the search for a working technical solution discovered what many consider a more artistic solution, too.
I remember when I was a kid and we still had our GameCube, I was casually playing sonic and beat the first level in under a minute. Of course it doesn't matter, because it was never recorded and this is a strangers claim on the internet, but cool moment nevertheless.
5:59 I may be judged for mentioning this, but that exact level layout is in Sonic Forces (up until the part where the Fruit talks about it dumping you back into the drink)
Dude, this could be an amazing concept for a video/steam. A steamer coaches fruit to do strats or glitches while they're playing the game as well, with the GDQ look.
I love how Tails just follows you around unless you plug in a second controller. Also, in some of the betas, if Tails gets hit he loses *your* rings. ...You know, while I'm here I should talk about some funny moments with Tails. Tails has taken one of my air bubbles before and made me restart a level, which is fun. In Sonic Mania, Tails has always gotten rings in the bossfights after I get hit like an idiot. In SRB2 it's really easy to get him stuck in a death loop. Uhh... I guess I ran out. Leave some in the replies if you see this.
06 had Tails able to drown for extended periods of time in the overworld, if he.... presumably ran out of continues. He'd always show up soggy and dulled in color, go "Sonic....." and then he's out of the game for a good ten minutes.
As someone with a genesis and this game as a kid, the 3D special stage did in fact blow my mind. Also thank you for actually capturing this game in the proper framerate and aspect ratio.
It is weird that chemical plant is usually considered the iconic drowning stage, but i guess more people got far enough to play chemical plant than they did labrynth zone in sonic 1
The bonus ring minigame thing was a nightmare as a kid. Both players can press the jump button to move in front of the other, so it was just my sister and I mashing jump as fast as we could to try and get rings first. It was horribly designed, so much nostalgia though.
2:06 This strobing effect on the water was for optimization rather than effect. The Genesis could only render twenty-something active sprites at a time, so the water surface animation wouldn't tile smoothly across the whole screen so they made it so one tile would play a few frames of animation before snapping it over to the next tile. This was well planned on their part as the Sega Genesis specifically ran at 60 Hz (While the Mega Drive was built different despite meant to be the same console, and could only do 50 Hz) so the high frame-rate would hide the seam better supposedly.
Remember having this on a shitty plug and play at my grandmas house. Every adult one year gathered round on christmas and got to the final eggman boss and lost. Sad times.
"Can we stop complaining about years? It's not the year's fault." but grayfruit then they'd need to acknowledge the reasons why years have been getting progressively shittier for the last several years and we can't have that
Thanks for the big nostalgia hit. I could never complete this game as a kid, could make it to the flying stage but never knew about this "silver sonic"!
24:34 I got on the other side of the laser using debug codes as a kid. Robotnik surprisingly has a hit box! You get damaged if you touch him, which is weird since you're not supposed to be able to reach him.
14:51 FINALLY someone else says it. Feels like every year since 2016 has been "le worst year eber!!!" when every year in human history has some awful event (multiple usually) in it, that's just how life is.
At the gas station I work at, every time something is scanned the register makes a Sonic ring sound when it adds the item to the register. I guess it's because the company that made the registers owned royalties to stuff like the sounds in Sonic during it's younger days and they just used it in the model of cash register
I know this video is 2 years old but the whole "strobing" effect is supposed to be filtered out by crappy TVs back then, resulting in a translucent/after-image effect
@@a_lilypup Regardless of his political beliefs and statements, PogChamp is (and always) will be an cultural pillar of twitch whether we like it or not. If anything the backlash proves how genuinely irreplaceable PogChamp was to the Twitch Community Culture.
I remember playing the “Sonic Classic Collection” on my DS as a kid. I 100%’d every game and save file if available. My favorite was “Sonic 3: With Knuckles”. You can play as Sonic and Tails, both together and solo, and Knuckles. Each character had their own unique set of stages. You can unlock the chaos and hyper emeralds, and the music was iconic to me at least. The Doomsday Zone theme and race against time and Knuckles battle with super Metal Sonic will always be a highlight when thinking back to classic Sega games.
Fun fact: tails can only lose the rings he collects, and seeing as he trails behind you he can only collect things you have already missed, meaning he cannot hurt you but only help you, and he’s been used as a scapegoat for losing those special stages for 29 years
@@eyedine Some sections require more rings, but some actually require less. The real issue is that if you jump to quickly, then tails goes in front and takes all the rings.
i saw the bit about pog being removed and i was so concentrated on it that i left this video and looked it up and i completely forgot about this channel
Inspired by your chart that shows how Sonic 2 zones match to Sonic 1 zones, here's some Sonic 2 trivia for you, Grayfruit! Death Egg Zone was originally going to be a full 2-act zone, but for whatever reason, the level portion was changed into Chemical Plant Zone and placed between Emerald Hill Zone and Aquatic Ruin Zone. This is why Chemical Plant Zone and Death Egg Zone share many tiles, why Death Egg Zone has a unique song that plays in the hallway before entering the room with Silver Sonic, and it's probably also why most players consider Chemical Plant Zone to be much harder than the other early zones. It would be more accurate to say that the Sonic 2 zone that corresponds to Scrap Brain Zone would actually be Chemical Plant Zone, rather than Wing Fortress Zone.
if i remember correctly the chemical plant water flickering was because the genesis couldn't render as many sprites as it needed to cover the water so it switches the sprites back and forth every frame
2:02 the 'strobe' effect in sonic 1/2 is actually intended to be a transparency effect, relying on the interlacing on old crt tvs, because of that it looks like shit on any modern display, its most noticable with the waterfalls in sonic 1
4:13 it makes sense some of these zones have similarities knowing Sonic 2 was built right off of Sonic 1. It's even more proven knowing you can beat the entire game without spin dashing
this probably got mentioned before, but the strobe effect on the water was actually a limitation ! in order for them to have a transparent effect with the water they flickered it! :)
Grayfruit said "I need to stop saying Pog" then Twitch removed PogChamp from the platform 5 minutes later
He said "I need to remove Pog from the English lexicon as a whole", and Twitch helped him by removing the emote and everyone across the world clapped and cheered.
@@MaximumOffense there was no claping or cheering only sadness
that's cool
@@simonsoupshark8009 Nah, dude. Pog's had it's ten years of fame. Time to move on.
@@MaximumOffense and also gootecks is uh....y'know
I'm so used to seeing this game played in a high resolution that I thought something was wrong with my browser
kids these days with their moble pc ports
I play it on my original Mega Drive Model 1 so this is how I usually see it lol
@@mikeshmit1363 t no
@@mikeshmit1363 i play it on mega collection plus and in génesis so idk i see ir weird too
this kinda feels like an oldschool let's play with the resolution and audio quality ngl
I know right, very nostalgic
Aka grayfruit has a crap setup
He kinda sounds like cybershell tho
@@Shmeve0 isn't he playing on the OG console hence the quality
@@papermartin879 idk since I have old console upscaling adapters and they look pixel perfect
The reason they strobe the water is because they are rendering nearly twice as many sprites as is legal in that region of memory, and the only way to draw them is to alternate drawing about half of the water per frame, so it will flicker.
Also simulates transparency
I thought they did that to give it a transparent effect, like how some 2D fighting games in the 90s handled character shadows and empty health bars.
not only does it simulate transparency but it also gives the illusion of sparkling. I always thought it was a neat effect
It also looks better on a CRT tv than it does on modern displays
I think it was more about simulating transparency than a sprite limit, at least, for the emerald screen as there is almost nothing on it. Most modern TVs can't display it properly and it either will appear to have scanlines through it or just be solid or invisible.
You can read about it here, where they use the emeralds screen from Sonic as an actual example: www.hdretrovision.com/240p
and here I was, thinking "man it's been a while since grayfruit released a '""""""Speedrun"""""""' "
Strangely, same
grayfruit calling metropolis a pog zone physically hurt me.
not because of the death of pog, but rather because it simply is not, in fact, a pog zone.
gambling moment
Wake up babe, new grayfruit "speedrun"
LETS FUCKINN GOOOOOO
@@gemstonegynoid7475 I'm up for some gooin'
The flickering effect in sprite based games from the CRT era, was meant to simulate the effect of transparencies on things like water splashes. Devs would use this along with dithering to make use how the phosphors would keep lit even after being illuminated. This is also the reason why old sprites would be designed with certain small details that would look much better on a CRT's blurry picture.
"Wing Fortress 2"
I just watched Turbulence for the first time
Oh man that is good there are lighting issues near the end but they're fine because that ending is amazing
@@ClassifiedGamez and the guy said he would finish it after the awards were over and then disappeared
2:01 I'm sure someone else answered already, but the strobe thing was their way of mimicking transparency on limited hardware. I'm not sure why they did it on the emerald (that is genuinely pretty weird), but with the water in chemical plant I think it's there to mask the flat border between above and below the water
It actually works quite well on CRT monitors because of the way frames are drawn. Basically the monitor draws every other line, then starts from the top again and fills in the odd lines. The flickering in game cancels out with the flickering of the CRT somehow. The checkered dithering patterns you see in a lot of old games also smooth out on a CRT, but look really crusty on a modern style display
In zones with water like CPZ, ARZ, and in Sonic 1's Labyrinth Zone, the devs wanted to hide the sharp color change between above and below water, so they added the wave-looking stuff at that seam. However, it would be too costly to render them across the entire screen at once, so they decided to alternate the locations at which those sprites render on each frame. This solution had the added benefit of giving the sprites an illusion of transparency, which some believe makes them look more water-like. It's convenient that the search for a working technical solution discovered what many consider a more artistic solution, too.
Gems are transparent in a way
Just like I watch Vinesauce waiting to hear him say SPEEN, I watch you waiting for you to say SLICK.
Praise The Sun, the fruit man has quenched our thirst for his presence
11:01 World’s Luckiest Man 2021
I remember when I was a kid and we still had our GameCube, I was casually playing sonic and beat the first level in under a minute. Of course it doesn't matter, because it was never recorded and this is a strangers claim on the internet, but cool moment nevertheless.
like act one or the whole zone?
@@Akabalthy I think it was act one.
@@samuelpalmer3855 i can easily beat act one under a minute
@@Akabalthy cool dude.
5:59 I may be judged for mentioning this, but that exact level layout is in Sonic Forces (up until the part where the Fruit talks about it dumping you back into the drink)
Gray fruit is about to become """""""gdq"""""" with all of these games! Love the content you make man!
Dude, this could be an amazing concept for a video/steam. A steamer coaches fruit to do strats or glitches while they're playing the game as well, with the GDQ look.
Grays Fruited Quick
Why does it looks like a mario 64 creepypasta video?
Probably the VHS filter over the video lookin
@@stevecooper6578 not a filter mate, that's just what composite out of a genesis/megadrive looks like
@@doki531 there are filters for emulators that do a great job mimicking it
because that's how the game looks on an actual genesis. i think grayfruit is just kinda recording this through a tv screen capturing device
@@ElectricalSwift sure, but in this case its just raw composite
Happy 2001 guys! Even if the game cube is here, we'll never forget about the good old days!
I love how Tails just follows you around unless you plug in a second controller. Also, in some of the betas, if Tails gets hit he loses *your* rings.
...You know, while I'm here I should talk about some funny moments with Tails. Tails has taken one of my air bubbles before and made me restart a level, which is fun. In Sonic Mania, Tails has always gotten rings in the bossfights after I get hit like an idiot. In SRB2 it's really easy to get him stuck in a death loop. Uhh... I guess I ran out. Leave some in the replies if you see this.
In sonic adventure he crashes a damn plane
And he gets fucking duped real hard by eggman in adventure 2
06 had Tails able to drown for extended periods of time in the overworld, if he.... presumably ran out of continues. He'd always show up soggy and dulled in color, go "Sonic....." and then he's out of the game for a good ten minutes.
Tails has a sinus infection in the OVA
srb2 mentioned
17:33 "Hmmm, Sssssss...... screw" Nice one, you got me there Joel Jr
As someone with a genesis and this game as a kid, the 3D special stage did in fact blow my mind.
Also thank you for actually capturing this game in the proper framerate and aspect ratio.
The sheer joy I felt hearing him say "reading Percy Jackson" and not "watching Percy Jackson"
It is weird that chemical plant is usually considered the iconic drowning stage, but i guess more people got far enough to play chemical plant than they did labrynth zone in sonic 1
The bonus ring minigame thing was a nightmare as a kid. Both players can press the jump button to move in front of the other, so it was just my sister and I mashing jump as fast as we could to try and get rings first. It was horribly designed, so much nostalgia though.
You can play the Decompiled version that recently came out!
It's in HD, you can play as Knuckles and Tails can fly. It's a pretty good upgrade.
Did they add Super Tails?
@@Hugelag mhm
Could I have a link to this?
@@meemosteeno5121 no
I haven’t watched in a while, but I forgot how pure how these stream recaps are. Just honest fun that you don’t see that often anymore.
gray makes me feel that feeling when i used to get when i had fun with my imagination and legos.
POG I purposely didn't watch the vod so I could watch this :D
2:06 This strobing effect on the water was for optimization rather than effect. The Genesis could only render twenty-something active sprites at a time, so the water surface animation wouldn't tile smoothly across the whole screen so they made it so one tile would play a few frames of animation before snapping it over to the next tile. This was well planned on their part as the Sega Genesis specifically ran at 60 Hz (While the Mega Drive was built different despite meant to be the same console, and could only do 50 Hz) so the high frame-rate would hide the seam better supposedly.
Great video I loved every 40 seconds of it
Remember having this on a shitty plug and play at my grandmas house. Every adult one year gathered round on christmas and got to the final eggman boss and lost. Sad times.
Gray listening to the shield sound effect is an all new level of joy
"Can we stop complaining about years? It's not the year's fault."
but grayfruit then they'd need to acknowledge the reasons why years have been getting progressively shittier for the last several years and we can't have that
"Egg Man is putting chemicals in the water to turn the frickin frogs gay"
The quote count is decreasing... Soon enough, we'll see a totally unironic speedrun!! Yeah... """""""""""totally"""""""""""
My favourite part of that drowning sequence in Chemical Plant Zone is skipping it
Thanks for the big nostalgia hit. I could never complete this game as a kid, could make it to the flying stage but never knew about this "silver sonic"!
Im currently making a pb&j and you said "were in the jam zone" as I was putting jam. Nice
24:34
I got on the other side of the laser using debug codes as a kid. Robotnik surprisingly has a hit box! You get damaged if you touch him, which is weird since you're not supposed to be able to reach him.
Flashing Emerald: Aesthetic choice.
Flashing Water: Technical work around
14:51 FINALLY someone else says it. Feels like every year since 2016 has been "le worst year eber!!!" when every year in human history has some awful event (multiple usually) in it, that's just how life is.
At the gas station I work at, every time something is scanned the register makes a Sonic ring sound when it adds the item to the register. I guess it's because the company that made the registers owned royalties to stuff like the sounds in Sonic during it's younger days and they just used it in the model of cash register
"I can hear Tails dying repeatedly in the background."
They carried that feature all the way forward to Sonic 06.
Your content is so strangely unique compared to everyone else on this platform. Keep up the good shit my guy I'm so happy when I see a new upload.
18:45 this was recorded before cog was removed
CogPhamp
I know this video is 2 years old but the whole "strobing" effect is supposed to be filtered out by crappy TVs back then, resulting in a translucent/after-image effect
15:17 bits like this always make my hair stand up in anticipation in case you morph into habibi hamood
i've totally watched the whole video
1:41 i had this as a kid and my sister would jump in front of me on these bonus stages and not let me collect any rings 😭
“It looks like shite, why’d they do it?”
Sonic Team still had traces of sonic team
Lmao, you talk like this game was made after the shit started with Adventure.
Can't wait to get the Undertale ""speedrun"" in June
how does this man manage to make me laugh in every single video he makes
POG was removed from twitch, but not our souls
Yeah honestly a really poor move on their part.
I didn't even know who the dude was before they started drama about it.
yea really poor move to remove the face of someone who openly advocated for violence in support of insurrection
@@a_lilypup, People come to Twitch not for politics
@@a_lilypup Regardless of his political beliefs and statements, PogChamp is (and always) will be an cultural pillar of twitch whether we like it or not. If anything the backlash proves how genuinely irreplaceable PogChamp was to the Twitch Community Culture.
I remember playing the “Sonic Classic Collection” on my DS as a kid. I 100%’d every game and save file if available. My favorite was “Sonic 3: With Knuckles”. You can play as Sonic and Tails, both together and solo, and Knuckles. Each character had their own unique set of stages. You can unlock the chaos and hyper emeralds, and the music was iconic to me at least. The Doomsday Zone theme and race against time and Knuckles battle with super Metal Sonic will always be a highlight when thinking back to classic Sega games.
Could you please explain to me how do the rings kinda look like they're pogging?
POG
The Rings is circle, pog face has circle mouth.
Chemical plant music 10/10 will always be a bop
This makes me wonder if Grayfruit will ever play Sonic The Hedgehog Omochao Edition
that is more of a Vinesauce flavor of youtube torture honestly
that is more of a Vinesauce flavor of youtube torture honestly
@@pixelate609 That's true
Childhood game right here. Still have the Genesis, I recently dusted it off. Glad to see a familiar channel showcasing this masterpiece.
Fun fact: tails can only lose the rings he collects, and seeing as he trails behind you he can only collect things you have already missed, meaning he cannot hurt you but only help you, and he’s been used as a scapegoat for losing those special stages for 29 years
he also increases the amount of rings you need to collect.
@@eyedine Some sections require more rings, but some actually require less. The real issue is that if you jump to quickly, then tails goes in front and takes all the rings.
“I GOTTA stop saying pog”
before his time
"I will be playing as Sonic AND Tails. The classic." _Tails immediately dies_
Good speedrun geyfruit!!🤪💓✨🔥
i saw the bit about pog being removed and i was so concentrated on it that i left this video and looked it up and i completely forgot about this channel
19:05 Grayman Oranges the hedgehog gets horribly mutilated by a single pixel.
Inspired by your chart that shows how Sonic 2 zones match to Sonic 1 zones, here's some Sonic 2 trivia for you, Grayfruit!
Death Egg Zone was originally going to be a full 2-act zone, but for whatever reason, the level portion was changed into Chemical Plant Zone and placed between Emerald Hill Zone and Aquatic Ruin Zone. This is why Chemical Plant Zone and Death Egg Zone share many tiles, why Death Egg Zone has a unique song that plays in the hallway before entering the room with Silver Sonic, and it's probably also why most players consider Chemical Plant Zone to be much harder than the other early zones.
It would be more accurate to say that the Sonic 2 zone that corresponds to Scrap Brain Zone would actually be Chemical Plant Zone, rather than Wing Fortress Zone.
Beating Sonic 2 was the crowning achievement of my childhood
Comparisons at 4:11 are mad reaches, some of them are super similar but the rest are totally different
I think metropolis is much closer to scrap brain than star light. I think chemical plant would be closer to star light, but it's still a stretch.
Ugh, alright Grayfruit, I guess you _are_ my little pogchamp. C'mere.
19:05 love how he syncs his confused stuttering with the music
15:10 im here from 2022 and ive got bad news
Its like its 2020... 2
Now the WWIII memes are real!
if i remember correctly the chemical plant water flickering was because the genesis couldn't render as many sprites as it needed to cover the water so it switches the sprites back and forth every frame
found this channel at like 28k, youve grown very much
Grayfruit new speedrun poggers
this vid has such early youtube lets play energy with the video/audio quality
Speed? Run??? That sounds dangerous
The grey fruit man is quite a joyous human being
4:12 glad I'm not the only one who does this :)
2:02 the 'strobe' effect in sonic 1/2 is actually intended to be a transparency effect, relying on the interlacing on old crt tvs, because of that it looks like shit on any modern display, its most noticable with the waterfalls in sonic 1
sonic 2 from the makers of sonic 3
This brought back memories of playing this game at my old orthodontist’s. The furthest I ever got was Oil Ocean Act 1 a couple of times.
18:50 grayfruit has the habit of calling the weirdest things cute
Or calling things cute that no one will call them cute
woooo yeah babyyy that's what I've been waiting for
Chemical plant is my favourite sonic stage, especially in mania.
same, no wonder if got into gens
14:10 Vwom-Vwom Vwam-Vwam my old friend...
21:53 - 21:59 That might be the most perfect way to describe sonic the hedgehog that anyone has ever said
Aw yeah, this is happening
They made the Emeralds flicker because it gives the illusion of transparency - it makes them look more like translucent gems.
im glad you put a reference to france in that thumbnail
Good thing you used pog lots before it’s impending doom.
Fruit made it further in one afternoon than I did in my entire life, and I got this game on DS when I was 7
1:54 can someone please tell me the name of this animation. I watched i when it was 4 and I want to watch it again
sonic's adventure by bocodamondo
8:13 **Do you believe in GRAVITY Sonic? It was fated to happen.**
5:20 brilliant impression
4:13 it makes sense some of these zones have similarities knowing Sonic 2 was built right off of Sonic 1. It's even more proven knowing you can beat the entire game without spin dashing
28:52 nah, it's actually Earth, as confirmed by Sonic Adventure 2. Mobius is just a thing from the Archie Comics and the Cartoons.
I woke up in a hospital bed on New Years. So that was pog.
pre-pog removal stream
It's kinda funny you got multiple videos out in the window where PogChamp didn't exist where you mention it.
this probably got mentioned before, but the strobe effect on the water was actually a limitation ! in order for them to have a transparent effect with the water they flickered it! :)
In the entire history of Mario there is no underwater section as bad as every single Sonic underwater section is.