Really depends what you want to do. I guess if you write such comments you never had to completely revamp a city's train system for capacity reasons or build a really fast high speed line although 488 million is a lot indeed.
@@per2 what pisses me off most, that it seems not even to have no real highways! And it reminds me of SimCity4, when people had so much demands, but finally there were almost no different transportation systems, just later on in an add on!
exactly, I usually was so busy tweaking a line, that new and new stuff was released trough the ages. I had to install a mod in TF1 to slow that progress down
@A real bisexual petrol-head Good Lord! I just wanted to play with my trains in a simulation that has a year I'll be alive in on the calendar. Why are people so smug on the internet...
This is what I imagine Chris Sawyer was playing in his head when he created Transport Tycoon. Thanks to these devs for making it a reality. I shall be grabbing this game on day 1 for sure.
I'm getting a bit worried about performance in the sequel, especially seeing the fps tank when you tried placing bus lines. This was one of the annoying things about the game, especially late game.
Excellent! Now we are just waiting for The Colonel to mutter and grumble and bulldoze everything. Also; I need a new and better comuter. Curse you! But in a good way.
I am more hyped for Colonels TF2 videos than a chance to play the game, now that I see that stations have separate cargo bits and such. More moving parts, more messing it up and mucking about and grumbling and fumbling by the colonel.
I don't do preorders, but there is this one game series for which I always make an exception. So I bought TF2 as soon as it got listed on Steam. Congrats for offering, as always, a generous preorder discount for owners of the previous game in the series.
Wow as Indonesian who played your game since the Train Fever era years ago, I feel very honored that this game includes our country and the South-east Asian region! This will isurely ncrease the presence of your game within South-east Asian market :D The unfortunate part is that this game is released just one day before I return back to Jakarta for some holiday and I will not be able to play it properly in my PC until the new year :'(
It looks like a tweaked, polished, beautified version of the original.... which is exactly what I was hoping for! I love the new road options - in addition to be a great transport game, it looks like this will be a fun city builder as well. Really looking forward to this.
@@driverkaldie TpF1 was already miles ahead of Cities Skylines in terms of traffic simulation and road infrastructure. I secretly hoped that instead of TpF2 we will get a proper city builder, but, I guess, Urban Games don't want to expand their team that much.
they are indeed improving gameplay with each new game, and the company listens and care about its community, i am happy to give them my money and i look forward to all that they release in the future.
only thing that bugs me is that the cities only request 2 commodities. otherwise it looks awesome. I hope we will soon get a mod that returns cargo to its old glory.
Funnily enough, I was just about to write the same thing... As I adore having complex long-distance trains that are like 2 miles long (which is pretty hard to do in TPF, I always liked a challenge) Having more things to transport makes it easier to run such routes.
I think I'll be in Skye and Colonel's favor here. The small cargo chains make for more complex and various lines, which is what I actually missed from TpF and TF. Sure, mile-long cargo trains are fun, but more trains running more cargo is better - for a game setting, that is.
the cities should need more stuff when they grow. Also i get what you want to do with the different demands, but maybe some baselines like food etc would be good.
Yeah, that's just weird to have a city that needs food, and the one next to it doesn't... Is the second city inhabited by robots that only need tools to survive? I get it gameplaywise, but it still doesn't make much sense otherwise.
I'd personally just justify it as a "specialty" thing. So when they demand food it's not that they are starving otherwise, it's just that they have some sort of prominent local food industry going they use for region-wide business. But I agree that more demands for larger cities would be interesting. Also possibly changing demands over eras. I can see that annoying some people, if you have to re-do networks and so on, but a city in 1920 has other demands than one in 2020 ...
I played Transport Fever for so many hours .. I just pre-ordered and then I watch this Video and I dont regret the Pre-Order. I saw sooooo many features that I missed in TF 1 .. Thank you Guys for listening to the wishes of the Community and make TF 2 even better.. I'm looking forward and can't wait to play TF 2!
Thank you for giving us this huuuuge and gorgeous improvement of Transport Fever! All the new features are absolutely great and going to make the game feel much more complete.
Watching this I am speechless. I loved TF1 but this looks absolutely phenomenal and I cannot wait to get to play. Beautiful stunning realistic visuals, hope there will be also decoration section in the game!
Very nice overview of what's possible in Transport Fever 2. I don't think there was any other title during the last years I was so hyped up for. It looks great and I hope everything works out and we can soon enjoy one of the best (if not the best) transport simulations out there. Also the moderator has a nice voice... He should consider having a TH-cam channel of his own. ;)
It's not final yet, so let's hope they will fix it. And even if it doesn't get fixed before the release date, there is always the chance it will get fixed later (both Train Fever and Transport Fever received several patches to improve the game even further)
It would be interesting if you guys added track tilt. You know when tracks go around corners they tilt? That would look very good in game. Also make sure to add traffic lights, the congestion is insane
That would be a great addition for the first update. Just add tilting to your tracks to increase the speed limit like you do with highspeed tracks and catenary
Game looks marvelous! Some of the folks have pointed out some valid points about potential performance issues, but I'm sure/hopeful they will be addressed. Been playing the game since Train fever came out some five years ago. Really looks like you took the ideas of the modding community and players to heart in creating this next iteration of what I regard as the best logistic related/tycoon game on the market today. Thanks for all of your hard work! Can't wait to spend some time enjoying your newest creation!
@@ignacio1171 ich hoffe, dass sie es ins Spiel bringen. Das Letzte was ich mitbekommen habe ist, dass sie sich darüber unterhalten, aber noch unschlüssig sind, ob und wie sie es ins Spiel bringen.
@@Der_S4nd Die sind schon ins Spiel (Transport Fever 1), aber die haben keine echte Funktion außer um ästetisch zu sein. Aber ich vermute dass sie mit diese neue Mechanik die Schallschutzwände nochmal ins Spiel bringen werden. Wenn es nicht so ist dan können wir sicher sein das Modders das für uns entwerfen werden
Sie werden höchstwahrscheinlich drin sein... Es gibt ja nicht nur emissions sondern auch dir Lautstärke (wie laut dir umgebung ist) und daher man anpassen kann, dass man da Schallschutzwände platziert. Das wurde schon in einen der vorherigen Videos gezeigt
@@timfrln Now that I've watched the video I see that they have read my mind and added pretty much everything I thought would make TF even better. Expandable stations, not only train but also everything else, the ability to link different types (road and track for example) together, the ability to run both passenger and cargo through the same station... Just wow. xD
I LOVE the idea of having a main terminal for both passenger and freight for both trains and planes. So far, that's the best feature I've seen for this game. I'm soo preordering this.
Dubsy 102 no it doesn’t. Even the oldest planes (junker or Dornier) start only after reaching 140 km/h or so. They don’t even accelerate anymore after takeoff.
The streets look like the ones in train fever and i love them, also i think the old icons for cargo, vehicles and passengers from tf1 look better than the new ones...they look too "cartoony"
Where have I left my credit card? Soon as I find it, I will be happy day 1 owner of this game. Thank you urban games. And I also used spray red paint to mark on the front of my house with big letters: DO NOT DISTURB!
I'm really looking forward to this game. I really love the new features to edit train stations and the one way routes, this makes every station look so various. :)
@@semiperfekt Yes plss. It was sooo disturbing building bridges in a big city with streets very close to each other And I hope that streets when cities expand don't produce streets with an almost 90 degree angle or else.. xD
I love how you are improving the game from train fever into this. If road and rail construction is really as flexible as it seems that's really a huge improvement.
@A real bisexual petrol-head Operating systems don't really matter in the long run if you are just trying to have good performance for a game. Just stay on windows 10, occasionally update and you are fine. The main thing you focus on when you need to run a game with high performance is good specs, such as a CPU (one of the more important things, like the foundation for your specs), the GPU (really matters in the grand scheme of things), RAM (if you have a high speed and 8-16GB you are fine). The motherboard shouldn't be interchanged all that much, most motherboards are fine nowadays, and make sure to get a good SSD to have better boot and load times.
I like the one way roads introduced in this third Transport game :). Though the highways don't look that well if you can't build the two roads more aligned. So either some road tools currently present in Cities: Skylines could help here (and would be really nice to have) or perhaps at least the ability to build the two roads in a single step with them having a set distance from each other would be really great.
Will the annoying lumps and jagged slight altitude changes still be present when placing tracks across roads? Edit. I know. Level ground. Place the track first and make it level. But there are times where it will and a little kink and I can’t make the track any more level
Marc Lemand they are ways of preventing this already. One is building the track before the road and with no incline, then the road built over it will look perfectly fine.
It makes me happy to see actual oceans in the game now. I finally have an excuse to use ships unlike TPF1. I'm so hyped to play this for myself. 11th Dec, here we come!
Sad to see little towns again. Was hoping to see large cities over half a map or entire map to cententrate more on urban and suburban transport. But when there are only little towns again, all public transport is not interesting.
The game has a really simple map editor that allows you to place lots of towns together allowing you to create different districts of a large city if you wish.
The ingame towns can also be played like districts of a larger city just by placing them close together. Even in TF1 on most of my maps I had at least one big city consostend of 2 to 5 towns close together.
One of my main wishes was also that TPF2 would feature a better city size to building size ratio and also larger maps for larger distances. That didn't work out, BUT at least the city seems to have a nice distribution of larger buildings in the center and smaller residential buildings in the suburban area. It's not perfect but a slight improvement.
@@osasunaitor what do you mean by opposite? Industrial in the center and huge builds in suburban area? Also, I don't see why my description shouldnt match European cities. Think about London, Frankfurt etc...
The gameplay is very good but man even in the trailer it's really choppy at times. Performance doesnt seem great...(one of the bigger problem in TF1 as well)
@@LoCCr It uses one thread for pathing. Getting pathing multithreaded and splitting it evenly for multicore processors to run efficiently is Computer Science PhD-level stuff. We'll probably need high-frequency Intel CPUs to run this game acceptably (preferably close to 5 GHz).
I really hope I won't be disappointed with this [as a lot of games released recently have had problems and rushed out etc.] but am looking forward to it after having 2,600 hrs in the first TF game.There are a lot of improvements, but I'm not sure about just two cargo types for cities. I was hoping for 2 types per district so a town could have all or most. The need to scroll to find items doesn't look to have changed so if you have a lot of items [mods] then it's still going to be a pain to find them. Edit: Is there an option for left hand drive for road vehicles this time [+ half the railways in the world are on the left too]?
Two cargo types per district is a real game breaker for me. Have been waiting with much anticipation for TF2 to launch and if they take out half the challenge of the game I may have to pass. Without the logistical nightmares, it may as well just be a city build game. Would much rather have the sometimes daunting demand of getting the right resources to the right manufacturer on the right transport and then to the right city -- a great puzzle! Taking away that puzzle just to make it pretty is a step backward too many games have made recently. Also the addition of an 'emissions' feature is a very unnecessary nod to the climate change cult [Planet Zoo did similar]. Don't mind new features, but don't need a lecture as I play games to escape the SJW stuff.
Pre-ordered!!! Just wondered, did I hear correctly, items downloaded from the Steam Workshop for the current Transport Fever game will work with this version???
No that can't be right! But if we are really lucky one can perhaps port the models over to the new game (ak.a. if so it will not be necissary to make new model).
@@semiperfekt It's a shame, I don't know what gave me that impression, I've got a ton of British locos, hopefully it'll be an easy task to port over then :/
I hope you managed to balance the passage of time with the speed of transport, because for example in the old TF the ships were too slow and even took 10 years for a trip
Well it's on pre order on steam I'm gonna skip out till I see video of the full release game not in development gameplay. Price is a lil steep for a non triple A game.
Elisabeth Kaiser and Wolfgang Walter living on a typical German tropical island
before the great war :)
Many folks don't know that Germany is a plethora of small and big tropical islands in the middle of Europe :D
Colonies ftw?
East Germany technically owned an island just off the coast of Cuba
Is a big "Tropical Island" Park ^^
- I want to save money for some later projects
- 488 mils in a bank account
- Well okay baby...
Well, it's developer stage, they've just made it faster for themselves to show things.
You have to try in hard mode. ;) In that level of difficulty, you cannot earn money so easy. :)
Really depends what you want to do. I guess if you write such comments you never had to completely revamp a city's train system for capacity reasons or build a really fast high speed line although 488 million is a lot indeed.
it's for inflation
@@herrhornbuckele5227 Comments like these are jokes. It's not that deep.
The 25% discount for people already owning TF1 is an absolut stellar fan service.
Ginkoman2 wait, really? In german we say ehrenmann to something like that
how about ppl that have both transport fever and train fever? tf2 looks really nice but i dont know man
@@per2 what pisses me off most, that it seems not even to have no real highways! And it reminds me of SimCity4, when people had so much demands, but finally there were almost no different transportation systems, just later on in an add on!
TPF1 costs about 6 euro. So its cheaper to buy first TPF1.
I LOVE the whole attaching of different transport bits to each other to make instant transfer stations.
I like the time stop feature. Running a game decades into the future has always annoyed me.
Agreed! I want to stop time before the diesels takes over :P
exactly, I usually was so busy tweaking a line, that new and new stuff was released trough the ages. I had to install a mod in TF1 to slow that progress down
I agree, although I think the lowest setting before stop still needs to be slower. Seemed to me to still be going fairly fast.
@A real bisexual petrol-head Good Lord! I just wanted to play with my trains in a simulation that has a year I'll be alive in on the calendar. Why are people so smug on the internet...
@A real bisexual petrol-head You have Issues. Go see a doctor.
0:59 Wait... Did that bus show the route name and the next destination on it´s display???
Edit: 5:03 And stations show it´s name :D
holy shit it did
Yeah i noticed that too.
wow, I totally missed this but this kind of detail is awesome 😄 good catch
Yeah and the plattform Number :O
well spotted! That's so cool omg :D
This is what I imagine Chris Sawyer was playing in his head when he created Transport Tycoon.
Thanks to these devs for making it a reality. I shall be grabbing this game on day 1 for sure.
This looks really great.
The ability to modify stations to "merge" and flexible layouts for train stations looks fantastic!
I am loving all the quality of life improvements I'm seeing all over in the interface.
I'm getting a bit worried about performance in the sequel, especially seeing the fps tank when you tried placing bus lines. This was one of the annoying things about the game, especially late game.
I played it on my gtx 1060, the perfomance is improved from tf 1, only perfomance issues were slight fps drops while u build stuff
"not final software"
@@mohtasimhasan2353 Thank you for the information!
This would also be an issue if I were to install some mods.
I recently upgrade to an rtx 2070 super, i guess it will be fine?
Excellent! Now we are just waiting for The Colonel to mutter and grumble and bulldoze everything. Also; I need a new and better comuter. Curse you! But in a good way.
I hope Santa comes early for the Colonel.
@@alexsegers5175 They'll probably give him an early access key and we'll get to...ahem, prepare for the game!
I am more hyped for Colonels TF2 videos than a chance to play the game, now that I see that stations have separate cargo bits and such. More moving parts, more messing it up and mucking about and grumbling and fumbling by the colonel.
I hope they specifically removed the "confirm delete" pop-up option from his game. Some of the best laughs came from accidentally removing stuff!
@@wyqtor 27 November live
I don't do preorders, but there is this one game series for which I always make an exception. So I bought TF2 as soon as it got listed on Steam. Congrats for offering, as always, a generous preorder discount for owners of the previous game in the series.
how much off cause i only see it as $30
@@LunarStrike It's 10% for everyone and an additional 15% for a total of 25% for TF1 owners.
I think it's Colonel Failure who said that TF2 is gonna be like TF1 with Train Fever...there was no turning back, I can agree with him.
Yh but they have Hit a seriously good formula.
Maybe if they make another game they will mix it up a bit
The date speed is really nice! I always had to use mods to slow down the time progression so I could use steam trains for longer
Just stopped my car to see this video. 🤩
Just stopped the subway train to see this video
Just stopped the universe to see this video
Just started jerki... ok, i'll stop there.
@@jimmytsongaandtheshimmycon9421 I came back from the dead to watch this video lol
@Ba Sing Se Stall Stall Stall Stall Stall Stall Stall Stall Stall Stall Stall Stall Stall Stall Stall Stall Stall Stall Stall Stall Stall Stall Stall Stall Stall Stall Stall Stall Stall Stall Stall Stall Stall Stall Stall Stall Stall Stall Stall Stall
Wow as Indonesian who played your game since the Train Fever era years ago, I feel very honored that this game includes our country and the South-east Asian region! This will isurely ncrease the presence of your game within South-east Asian market :D
The unfortunate part is that this game is released just one day before I return back to Jakarta for some holiday and I will not be able to play it properly in my PC until the new year :'(
And the tropical "biome" looks beautiful :)
It looks like a tweaked, polished, beautified version of the original.... which is exactly what I was hoping for! I love the new road options - in addition to be a great transport game, it looks like this will be a fun city builder as well. Really looking forward to this.
This looks incredibly good. I can hardly wait until it is there.
Please add toll roads so we get money from helping private transportation
"Welcome to Whistah' dollah twenty five pa"- Tollbooth Willy
Even better...mix up this game with Cities Skylines and you have a 'perfect' simulation game !
@@driverkaldie TpF1 was already miles ahead of Cities Skylines in terms of traffic simulation and road infrastructure. I secretly hoped that instead of TpF2 we will get a proper city builder, but, I guess, Urban Games don't want to expand their team that much.
The Spiffing brit will exploit that to every extend, that he can
@@tobcyxob ... Why tho? I dun wanna build schools I wanna build trains!
they are indeed improving gameplay with each new game, and the company listens and care about its community, i am happy to give them my money and i look forward to all that they release in the future.
only thing that bugs me is that the cities only request 2 commodities. otherwise it looks awesome.
I hope we will soon get a mod that returns cargo to its old glory.
only thing so far i see hurting fans of Train & Transport Fever most of us learnt a way to set up and be successful now
My thoughts too! I like how now different cities request different products, but just 2 of each seems like a bit of a downgrade from TF1...
@@osasunaitor I don't think it's something really difficult to add
Funnily enough, I was just about to write the same thing... As I adore having complex long-distance trains that are like 2 miles long (which is pretty hard to do in TPF, I always liked a challenge) Having more things to transport makes it easier to run such routes.
I think I'll be in Skye and Colonel's favor here. The small cargo chains make for more complex and various lines, which is what I actually missed from TpF and TF. Sure, mile-long cargo trains are fun, but more trains running more cargo is better - for a game setting, that is.
Wolfgang Walter and Elizabeth Kaiser, home sweet home in Haikou! Love it! Looks awesome and I cannot wait to play!
the cities should need more stuff when they grow.
Also i get what you want to do with the different demands, but maybe some baselines like food etc would be good.
Yeah, that's just weird to have a city that needs food, and the one next to it doesn't...
Is the second city inhabited by robots that only need tools to survive?
I get it gameplaywise, but it still doesn't make much sense otherwise.
I'd personally just justify it as a "specialty" thing. So when they demand food it's not that they are starving otherwise, it's just that they have some sort of prominent local food industry going they use for region-wide business.
But I agree that more demands for larger cities would be interesting. Also possibly changing demands over eras. I can see that annoying some people, if you have to re-do networks and so on, but a city in 1920 has other demands than one in 2020 ...
@@Sp4mMe yes this yes everything in this comment yes
I played Transport Fever for so many hours .. I just pre-ordered and then I watch this Video and I dont regret the Pre-Order.
I saw sooooo many features that I missed in TF 1 .. Thank you Guys for listening to the wishes of the Community and make TF 2 even better..
I'm looking forward and can't wait to play TF 2!
Cannot wait for this to be in my steam library! The 11th can't come soon enough.
Saw the notification, went to steam, bought it and then played the video XD
The new UI and Graphics look so good. Can't wait!
Thanks you so much for adding the feature to stop time progression!
😮 This roundabout is amazing and the new Highway 😳 OMG this is so cool 😲
Cities skylines without mods is still a nightmare while they will now be surpassed by this game.
Thank you for giving us this huuuuge and gorgeous improvement of Transport Fever! All the new features are absolutely great and going to make the game feel much more complete.
Cant wait to get 1km long amerixan freight train with three locos
1 km is short for an American freight train.
I see so much inspiration by many mods. Nice to see a developer pay attention to what made the game good to begin with and what ideas made it better.
Watching this I am speechless. I loved TF1 but this looks absolutely phenomenal and I cannot wait to get to play. Beautiful stunning realistic visuals, hope there will be also decoration section in the game!
got notified about the video -> liked the video -> pre ordered the game -> watched the video
11:34 Glad to see trains not slamming as much on the brakes in the last second before hitting the end of the station but more in a gradual way.
They brake exactly like TPF1
@@fidus868 MMMmmmhhh I dunno man, it looks smoother in my opinion. Not a lot but just enough so it isn't as bad.
Very nice overview of what's possible in Transport Fever 2. I don't think there was any other title during the last years I was so hyped up for. It looks great and I hope everything works out and we can soon enjoy one of the best (if not the best) transport simulations out there.
Also the moderator has a nice voice... He should consider having a TH-cam channel of his own. ;)
5:57: Same problem at switches with the catanary masts as tpf1. Pls fix that.
Otherwise the game looks great and i will pre-order it.
Yea with the focus seemingly being on a graphical update I was definitely expecting this to be addressed.
It's not final yet, so let's hope they will fix it.
And even if it doesn't get fixed before the release date, there is always the chance it will get fixed later (both Train Fever and Transport Fever received several patches to improve the game even further)
What’s wrong with it? I couldn’t tell
@@Michael-ig8ne There are no catanary masts at switches.
It's pretty hard to do that programmatically. I would very much love a way for us to do it manually in that case though!
Looking forwards to get my hands on this. I'm seeing so many improvements that I've been hoping for from Transport Fever, well done.
It would be interesting if you guys added track tilt. You know when tracks go around corners they tilt? That would look very good in game. Also make sure to add traffic lights, the congestion is insane
Agreed. They added traffic lights though.
My reimagination of the Northeast Corridor would be that much better with banked track.
I hope they'll add priority rules (otherwise roundabouts make no sense)
@@lore3098 in the worsed case, we need a mod :D
That would be a great addition for the first update. Just add tilting to your tracks to increase the speed limit like you do with highspeed tracks and catenary
Finally. I've been waiting for a gameplay video for some time.
Just tell me. Can I finally tell trains to: "Load for X minutes"?
Would love it ;)
That would be pretty cool. You should consider sending them a mail or something about this
Person from the future here: yes you can.
Game looks marvelous! Some of the folks have pointed out some valid points about potential performance issues, but I'm sure/hopeful they will be addressed.
Been playing the game since Train fever came out some five years ago. Really looks like you took the ideas of the modding community and players to heart in creating this next iteration of what I regard as the best logistic related/tycoon game on the market today.
Thanks for all of your hard work! Can't wait to spend some time enjoying your newest creation!
Shut up and take my money. Cannot wait for this game.
Dont forget to pre-order then! 25% discount for TS1 owners with pre-order!
store.steampowered.com/app/1066780/Transport_Fever_2/
ive never been more excited for a game to come out in my life
Ich hoffe so sehr das Schallschutzwände eine Funktion haben werden 🙏
Ich glaube das es wird jetzt eine wichtige Funktion haben wegen die "Emissions" Mechanik
@@ignacio1171 ich hoffe, dass sie es ins Spiel bringen. Das Letzte was ich mitbekommen habe ist, dass sie sich darüber unterhalten, aber noch unschlüssig sind, ob und wie sie es ins Spiel bringen.
@@Der_S4nd Die sind schon ins Spiel (Transport Fever 1), aber die haben keine echte Funktion außer um ästetisch zu sein. Aber ich vermute dass sie mit diese neue Mechanik die Schallschutzwände nochmal ins Spiel bringen werden. Wenn es nicht so ist dan können wir sicher sein das Modders das für uns entwerfen werden
@@ignacio1171 ich meinte ja auch nur die Funktion 😁 das sie Schallschutzwände im Vorgänger drin hatten weiß ich
Sie werden höchstwahrscheinlich drin sein... Es gibt ja nicht nur emissions sondern auch dir Lautstärke (wie laut dir umgebung ist) und daher man anpassen kann, dass man da Schallschutzwände platziert. Das wurde schon in einen der vorherigen Videos gezeigt
Great gameplay video. Love all the module building. Cargo on those airfields looks great
Like before watching ;-)
Now to the watching part.
Me too
@@timfrln Now that I've watched the video I see that they have read my mind and added pretty much everything I thought would make TF even better. Expandable stations, not only train but also everything else, the ability to link different types (road and track for example) together, the ability to run both passenger and cargo through the same station... Just wow. xD
I LOVE the idea of having a main terminal for both passenger and freight for both trains and planes.
So far, that's the best feature I've seen for this game.
I'm soo preordering this.
The plane at the end flies 70 km/h... I think I prefer the old way of planes at least going 150 or so
That's a JU52, in an immediately post takeoff climb. 70kmh makes sense, and I'm pretty sure it works that way in the first game.
Dubsy 102 no it doesn’t. Even the oldest planes (junker or Dornier) start only after reaching 140 km/h or so. They don’t even accelerate anymore after takeoff.
I want to see the planes take more "time" to take off, slower acceleration and more use of the runway!
@@peterw.8434 You don't reach top speed immediately after takeoff.
Great show Tom, worth the wait. Pre-ordered done, and time booked off work. Looking forward to getting into TF again. Keep up the good work!
The streets look like the ones in train fever and i love them, also i think the old icons for cargo, vehicles and passengers from tf1 look better than the new ones...they look too "cartoony"
i would assume that 30mins after launch there will be a mod in the steam workshop for the old icons
Where have I left my credit card? Soon as I find it, I will be happy day 1 owner of this game. Thank you urban games. And I also used spray red paint to mark on the front of my house with big letters: DO NOT DISTURB!
Sieht Mega geil aus freue mich schon auf das Spiel und macht weiter so
DANKE
ja, weiter so 👍👍👍
I can't wait,I want it now!!!! ;) I hope the translation into Italian will come, as in the previous chapter. Nice work from Italy!
It will be good to see a map divided into provinces where players could adopt them and play in multiplayer mode, EASY !
with dedicated crossing zones to allow for inter-province transport, where stations can and can not be allowed to accept interprovince transport
@@thedumgamer2046 Na wzor Sim City
I'm really looking forward to this game. I really love the new features to edit train stations and the one way routes, this makes every station look so various. :)
And the bridges seems to not be such a nightmare anymore :D
@@semiperfekt Yes plss. It was sooo disturbing building bridges in a big city with streets very close to each other
And I hope that streets when cities expand don't produce streets with an almost 90 degree angle or else.. xD
As I said before...
Feel pity for the city that I'm gonna focus on..
Cause I will literally destroy it with emissions and noise...
@A real bisexual petrol-head if I was given the opportunity to but for now I'm limited to this game and cities skylines
@A real bisexual petrol-head I'm actually Surprised that you avoided my sarcasm
@A real bisexual petrol-head I was only joking, no I would not try doing that IRL.
So gooood! Loving the more detailed stats for better supply chain analysis, and for sure the modular design of stations!
Amazing improvements. I will definitely be among the first to buy it!
I love how you are improving the game from train fever into this. If road and rail construction is really as flexible as it seems that's really a huge improvement.
I love the UI!
Thank you guys for your great work at the Urban Games! I already bought it. :) Cheers for your works and the further developments.
Ждём релиза. Надеюсь всё будет хорошо. Спасибо за видео и спасибо за работу!
I rarely get so hyped about a game, oh my dear lord, I will take my whole week off just for the game.
This added literally everything I could ever ask for
Wow, amazing! I really loved the first game and you made nice improvements! This will be a must have.
Tom das hast du schön erklärt und gezeigt, ich freue mich auf das neue Projekt. Gute Arbeit!
Hi Kante
Bin der gleichen Meinung, und gute Besserung Kante .
Nice gameplay, Arnold Schwarzenegger!
Pre-Ordered and now i am hoping that my pc is still good enough for the game
It's a good opportunity to get a better PC that can last you another 5 years!
@A real bisexual petrol-head Operating systems don't really matter in the long run if you are just trying to have good performance for a game. Just stay on windows 10, occasionally update and you are fine. The main thing you focus on when you need to run a game with high performance is good specs, such as a CPU (one of the more important things, like the foundation for your specs), the GPU (really matters in the grand scheme of things), RAM (if you have a high speed and 8-16GB you are fine). The motherboard shouldn't be interchanged all that much, most motherboards are fine nowadays, and make sure to get a good SSD to have better boot and load times.
I like the one way roads introduced in this third Transport game :). Though the highways don't look that well if you can't build the two roads more aligned. So either some road tools currently present in Cities: Skylines could help here (and would be really nice to have) or perhaps at least the ability to build the two roads in a single step with them having a set distance from each other would be really great.
Will the annoying lumps and jagged slight altitude changes still be present when placing tracks across roads?
Edit. I know. Level ground. Place the track first and make it level. But there are times where it will and a little kink and I can’t make the track any more level
Yes
That’s why you always place rails before roads that’s the number one rule of TPF
Marc Lemand they are ways of preventing this already. One is building the track before the road and with no incline, then the road built over it will look perfectly fine.
@@peterw.8434 I know this, i was just answering Turtels question. But thanks for the hint. :)
Marc Lemand whoops din‘t mean to address you with my answer :) just klicked on one to open the comment window.
It makes me happy to see actual oceans in the game now. I finally have an excuse to use ships unlike TPF1. I'm so hyped to play this for myself. 11th Dec, here we come!
Sehr geehrter Tom.
Ich wusste, deine Stimme kommt mir sehr bekannt vor.
Gruß, ein Sub. io
This was a very helpful introduction as I'm thinking of getting the game. Thanks for this!
If you're pre-ordering and you already own TF1, make sure to restart Steam! You get a 25% discount instead of the 10%.
Amazing! Been waiting for this a long time my friends, and so this is a day 1 purchase for me. Keep up the fantastic work!
i really like what i am seeing, im not sure about only 2 cargo types per city tho
Probably modders will change that
The User Interface overhaul and cleaner zoning/route filters is worth the wait already.
Sad to see little towns again. Was hoping to see large cities over half a map or entire map to cententrate more on urban and suburban transport. But when there are only little towns again, all public transport is not interesting.
The game has a really simple map editor that allows you to place lots of towns together allowing you to create different districts of a large city if you wish.
The ingame towns can also be played like districts of a larger city just by placing them close together. Even in TF1 on most of my maps I had at least one big city consostend of 2 to 5 towns close together.
One of my main wishes was also that TPF2 would feature a better city size to building size ratio and also larger maps for larger distances. That didn't work out, BUT at least the city seems to have a nice distribution of larger buildings in the center and smaller residential buildings in the suburban area. It's not perfect but a slight improvement.
@@MrBlubb80 That distribution only works for North American cities though. European cities tend to be distributed the opposite way
@@osasunaitor what do you mean by opposite? Industrial in the center and huge builds in suburban area? Also, I don't see why my description shouldnt match European cities. Think about London, Frankfurt etc...
my hype level went from 100 to 1000000000000 after 30 seconds.I CANT WAIT!
looks beautiful. Wish Cities Skylines looked this beautiful out of the box.
Those are some great improvements over it's predecessor. The modular stations in particular.
Sooo, still no planing mode for track laying?
otherwise great video, cant wait for the release!
This would be a fantastic idea!!
osasunaitor Of course it would be, so you dont spent millions on laying tracks and bulldozing them again
The only thing better than a Planning Mode would be a... Central Planning Mode! :3
@@mikkykyluc5804 Please ellaborate?
@@mikkykyluc5804 I agree!
Thanks for adding my hometown city - Hanoi to this game, love it from Vietnam
The gameplay is very good but man even in the trailer it's really choppy at times. Performance doesnt seem great...(one of the bigger problem in TF1 as well)
Pathfinding is always powerhungry
@@LoCCr It uses one thread for pathing. Getting pathing multithreaded and splitting it evenly for multicore processors to run efficiently is Computer Science PhD-level stuff. We'll probably need high-frequency Intel CPUs to run this game acceptably (preferably close to 5 GHz).
If you look in the top right corner it says "not final software".
@@wta1518 thank you for replying to a year old comment, while they are putting out a Vulkan patch.
@@Nekrosmas I know that I am replying to a year old comment, but you still didn't read the top right corner.
Looks brilliant, it's way better designed, great job!
I really hope I won't be disappointed with this [as a lot of games released recently have had problems and rushed out etc.] but am looking forward to it after having 2,600 hrs in the first TF game.There are a lot of improvements, but I'm not sure about just two cargo types for cities. I was hoping for 2 types per district so a town could have all or most. The need to scroll to find items doesn't look to have changed so if you have a lot of items [mods] then it's still going to be a pain to find them.
Edit: Is there an option for left hand drive for road vehicles this time [+ half the railways in the world are on the left too]?
Yeah, it might be cool if, let's say, small cities only required a single cargo, and larger cities required 3-4?
Two cargo types per district is a real game breaker for me. Have been waiting with much anticipation for TF2 to launch and if they take out half the challenge of the game I may have to pass. Without the logistical nightmares, it may as well just be a city build game. Would much rather have the sometimes daunting demand of getting the right resources to the right manufacturer on the right transport and then to the right city -- a great puzzle! Taking away that puzzle just to make it pretty is a step backward too many games have made recently. Also the addition of an 'emissions' feature is a very unnecessary nod to the climate change cult [Planet Zoo did similar]. Don't mind new features, but don't need a lecture as I play games to escape the SJW stuff.
@@danielkimball1780 Know exactly what you mean re 'emissions' ans sjw stuff. Looks like devs like to be PC to get more sales.
I really like the modular stations with the ability to combine passenger and cargo
Do we get curved stations out of the box this time?
Просто здорово ! Не могу дождаться выхода игры. Больше транспорта и кастомизации !
Pre-ordered!!! Just wondered, did I hear correctly, items downloaded from the Steam Workshop for the current Transport Fever game will work with this version???
No that can't be right! But if we are really lucky one can perhaps port the models over to the new game (ak.a. if so it will not be necissary to make new model).
@@semiperfekt It's a shame, I don't know what gave me that impression, I've got a ton of British locos, hopefully it'll be an easy task to port over then :/
It's bringing me some Chris Sawyer's Locumotion memories.
Damn that looks goooooood
Love this game a lot. Already have 1000+ hours of gameplay hours on it. Thank you Devs!
Ich liebe dieses Schweizer-Englisch😂😂😂
Scoootish English is am lustischste… Jetzt halt uf Hessisch-Gebabbel. XD
Can't wait!! Looks like someone's been playing Skylines ;-)
And seems to be a lot better when it comes to fix traffic without having a ton of mods! :)
I hope you managed to balance the passage of time with the speed of transport, because for example in the old TF the ships were too slow and even took 10 years for a trip
"and DAS" haha, Im so hyped right now for this game!
Ok first off the frame drops seem to be a concern as well as the entire game, this is essentially the first Transport Fever.
@goran stojanovic he's not a professional company charging money for products, they are.
Well it's on pre order on steam I'm gonna skip out till I see video of the full release game not in development gameplay. Price is a lil steep for a non triple A game.
Looks fantastic. Preordered