@@codieandrews4359 Yup, whereas in MWO they still splatter damage. larger splats, but it still spreads damage. The tonnage of the system was designed for that concentrated punch that doesn't exist in this game.
my hopes for TBMs were dumbfire missiles. basically the missile variant of ACs. but with Artemis they lock on. as they are, they definitely need some love. i guess i was hoping for a competitor for MRMs
They could fix the Thunderbolts by making them the single big missile weapons they're supposed to be, pinpoint damage vs the LRM scatter. Give the missile more health so you need multiple AMS to reliably stop them.
best i have found for Thunderbolts is to run five LRM 5s and four TBT 5s on my Archer. the big annoyance was AMS. each 1 missile has basically the same hit points as a single LRM. so AMS was eating all my damage. i fire the LRMs shortly before the TBTs and it helps them land on target more often.
first! i hope they give some love to thuderbolts next patch... maybe in the form of quircks for iconic missile mechs like Catapult, Longbow, Trebuchet, etc
they dont just NEED tweaking as a whole but in there group as well. outside of slot issues. running a TB20 is just...heavier and more space than running 4TB5 and the TB5 are also super accurate too. which makes them real good at smashing the CT (or in case of likes easy to pop off legs)
Multiple TB5s is lighter than any other equivalent TBM. You can have 5 TB5s for the weight of a TB20. You'd be doing 5 more damage and more of the missiles would be hitting CT. It's a lot more heat, but just pair it up with cold weapons. I absolutely agree. I think multiple TB5 on a medium mech is the best way to use them.
I feel like the Thunderbolts need to become like a Streak-ATM hybrid. Lock-on, fast velocity, next to no arcing, solid damage. Instead they’re just easy-for-AMS-to-kill, slow missiles with bad accuracy on any target smaller and/or faster than a Hunchback.
Baradul, T-Bolts are nice, but they need to drop the lock from them, saw a TTB highlight a couple of days ago, the other team had a guy running a Marauder II-4hp with multiple Thunderbolts, poor guy couldn't fire a single volley and after a few minutes just stood out in the open and said "i give up" in the chat.😔
Honestly, you need to use Thunderbolt 5 and 10, they both hit center torso, where as 15/20 hit 2x random component. I have played maybe 100 games with them in the last few days. They are overall underperforming. The 5's have a cost savings if you stack them, so make sure to run mechs that can run multiple 5's. The missiles need AMS evasion of some sort. They also need like 10% more range. Otherwise I like them.
I have almost this same build on the same chassis; I just used a LFE, only small lasers, and less jumpjets. Works decent enough when not focused, and I graze the low end of optimal TB missile range to compensate for the crippling AMS weakness.
Damn i love the Catapault. Sure it's one of the oldest and simplest and making it work as a solo pilot is a true trial... But mmmmmm do i love that machine! 😍
The only way I've found to use thunderbolts is by pop-tarting them with a mech like the griffin, catapult, highlander, etc. Unlike direct fire weapons it's still possible to lock on while the jump jets are firing, meaning you can lock on as soon as you see the target rather than switching off the jump jets to stabilize before firing. And the only real advantage of these are the focused damage. Have cored out some heavier mechs but otherwise they aren't great weapons compared to some of the others like magshots or light autocannons.
Thunderbolts, nothing like the real deal. As thunderbolts are ment to basicly be a large warheads, with payloads based on damge. So one missile to hit a single location. Basicly long range guided autocanons in damage. There weakness is ams on tabbletop, and im sure here as well, being its groupings of 5.
I have found a decent degree of success putting four Thunderbolt tens and a rotary autocannon five along with a couple of e r small lasers in an atlas. Not the best ever and it works best if you chain fire the tens.
I feel like they'll buff these a little on the next patch, and nerf the SB Gauss (or at least put it in the same family as Gauss/PPC's for heat threshold)
Was my First Build Video from BARADUl :-) interesting to see and analyze it ! My Favorit in MW5 is The battlemaster and Banshee :-) waht do he/you Build in Actuell State of the art with these Analyzing Brain 🙂
The thing I hate most about Thunderbolts is the spread on ones higher than 10s. Wouldn't mind if they fired like ATMs if they refuse to make them single missiles.
I find thunderbolts most effective if you play them like ATM instead of LRM. That means fire them with LOS not indirect. You can still fire thunderbolts with indirectly but for best result is if you have LOS. They definitely do better then ATM which does a horrible job of doing damage indirectly.
Thunderbolts are so underrated PGI needs to buff this missole to be able hit targets hiding behind cover with accurate look down shoot down capability like a javelin missile
There is a lot of advantages and honestly would rather see a Tbolt build vs LRM build. Tbolt's dont die from a light hugging them sub 180m and dont need lock to fire at the target BUT they still suck like any lock on- it's better to just use SRM's or MRM's, all the lock on's generally are in a bad spot (ATM/LRM/T-Bolt)
They need to do ammo quirks for these on missile mechs and maybe let them benefit from tag but still not narc and Artemis. Otheriwse i love em, thunderbolt 70 Nightstar wolf pheonix was my most favorite. I disagree with baradul on the the Missile spread quirks and skills, they seem to do really good work with these when you target mechs with CT's that have less than 100 armor.
the way to take TBMs is the more hardpoints you have the more you want to take the lighter launchers ... TBM 20 imho is only really viable if you have one missilehardpoint ... maybe 2 but TBM 15 is still better
I think these are in a bit of a weird spot. Like they don't seem to be great but if you make them much better then medium and light mechs are going to have a really tough time with them.
Shouldn't these weapons deal a lot more damage?! I feel they're underwhelming. Plus it looks like it fires multiple missiles instead of just ONE! WTF is up with that?
Yeah agreed, they need a buff. Also I think it fires one missile per 5 multiplier. Apparently they're more vulnerable than the other missiles to AMS too
@@ctakitimu is ok to be vulnerable to AMS, But it should hit like a truck, If 2x tbm15 land on an enemy mech, that enemy should be hurting really bad, crippling even an assault mech. As balancing mechanic there's self damage if hit by enemy If your TBM is damaged you are also in a world of hurt. So these are strategic level weapons, that can start the snowball effect
That criticism of the thunderbolt missiles is very accurate to the tabletop version 😂
Facts
Well the thing about tt thunderbolts is that they were one missile with all launchers, so the 20 dealt a single point of 20 damage
@@codieandrews4359 Yup, whereas in MWO they still splatter damage. larger splats, but it still spreads damage. The tonnage of the system was designed for that concentrated punch that doesn't exist in this game.
my hopes for TBMs were dumbfire missiles. basically the missile variant of ACs. but with Artemis they lock on. as they are, they definitely need some love. i guess i was hoping for a competitor for MRMs
They could fix the Thunderbolts by making them the single big missile weapons they're supposed to be, pinpoint damage vs the LRM scatter. Give the missile more health so you need multiple AMS to reliably stop them.
That'd be cool to have cruise missiles in the game!
@@ctakitimu that's basically what Thunderbolt launchers are supposed to be. And yes that means a Tbolt 20 is an AC20 missile.
The games are allergic to giving us weapons that only fire once every ten seconds, but dump their entire dps in that one shot
@@averywhitaker3513 tell thatvto the AC20/snub/SRM spam builds :T
@@Kepora1 I will, because they also follow that rule
I do miss the days of directional jump jets. Ah, MW2..
best i have found for Thunderbolts is to run five LRM 5s and four TBT 5s on my Archer.
the big annoyance was AMS. each 1 missile has basically the same hit points as a single LRM. so AMS was eating all my damage.
i fire the LRMs shortly before the TBTs and it helps them land on target more often.
first! i hope they give some love to thuderbolts next patch... maybe in the form of quircks for iconic missile mechs like Catapult, Longbow, Trebuchet, etc
most likely there will be such mechs because other weapons received a similar treat.
they dont just NEED tweaking as a whole but in there group as well.
outside of slot issues.
running a TB20 is just...heavier and more space than running 4TB5
and the TB5 are also super accurate too. which makes them real good at smashing the CT (or in case of likes easy to pop off legs)
Multiple TB5s is lighter than any other equivalent TBM.
You can have 5 TB5s for the weight of a TB20. You'd be doing 5 more damage and more of the missiles would be hitting CT. It's a lot more heat, but just pair it up with cold weapons.
I absolutely agree.
I think multiple TB5 on a medium mech is the best way to use them.
The best thing about the thunderbolts is their sound design🎙️
I feel like the Thunderbolts need to become like a Streak-ATM hybrid. Lock-on, fast velocity, next to no arcing, solid damage. Instead they’re just easy-for-AMS-to-kill, slow missiles with bad accuracy on any target smaller and/or faster than a Hunchback.
It needs to be able hit targets hiding behind cover with accurate look down shoot down capability like a javelin missile
Velocity is getting massively buffed (300m/s) next patch with reduced spread. It should help dramatically.
@@djblueninja779 ooh that will make them quite lovely
(15:02) I love the guy running from right to left and getting a shot off. Awesome cinematic look. 😎🤘
4 to 5 TB5s on a medium with some backup weapons is the best way I've found to use thunderbolt missiles.
Combine them MRMs or streak SRMs and you've got a kill3r combo
Baradul, T-Bolts are nice, but they need to drop the lock from them, saw a TTB highlight a couple of days ago, the other team had a guy running a Marauder II-4hp with multiple Thunderbolts, poor guy couldn't fire a single volley and after a few minutes just stood out in the open and said "i give up" in the chat.😔
They dont need lock to fire em
@@chronoatog5650 since when?
@@Primearch-GG Always. You can dumbfire them. They aren't streak.
Skill issue
Honestly, you need to use Thunderbolt 5 and 10, they both hit center torso, where as 15/20 hit 2x random component. I have played maybe 100 games with them in the last few days. They are overall underperforming. The 5's have a cost savings if you stack them, so make sure to run mechs that can run multiple 5's. The missiles need AMS evasion of some sort. They also need like 10% more range. Otherwise I like them.
Both were awesome !!! Best ive seen yet!!!
I feel the only new weapons in a good spot are the AP-Gauss/Magshot and *_maybe_* the Inner Sphere light ACs.
The rest needs tweaking.
magshots felt nice on my Urby. 4 magshots and 2 Light PPCs.
@@zamba136 true i just bunched up mag shots and AP Gauss as the same thing in my head.
Ye
Keep seeing the same MLX-G build with 8 AP Gauss. Shreds lights and back armour.
@@daveevans4551 Well, Bara did a good job selling it :)
Tbolts need to fire only one or two missiles which much higher health for anti-AMS purposes.
Holy Trips, Baradul, 777 damage and no brawling. I love it.
I have almost this same build on the same chassis; I just used a LFE, only small lasers, and less jumpjets. Works decent enough when not focused, and I graze the low end of optimal TB missile range to compensate for the crippling AMS weakness.
Damn i love the Catapault. Sure it's one of the oldest and simplest and making it work as a solo pilot is a true trial... But mmmmmm do i love that machine! 😍
I am HERE for the Cat content!! :D
Think I’ll be giving this build a try, it fits my play-style for sure.
I have a fun one for you, Jenner IIC Fury w/ 6xAP gauss and lasers.
Was playing in the first match on the opposite team. not sure what the rest of the team were doing.
a BAP combined with the advanced computer makes all the difference with tbolts. promise.
100% need that quick lock on
TC does nothing to missiles
The only way I've found to use thunderbolts is by pop-tarting them with a mech like the griffin, catapult, highlander, etc. Unlike direct fire weapons it's still possible to lock on while the jump jets are firing, meaning you can lock on as soon as you see the target rather than switching off the jump jets to stabilize before firing. And the only real advantage of these are the focused damage. Have cored out some heavier mechs but otherwise they aren't great weapons compared to some of the others like magshots or light autocannons.
This seems like a fun build
6:53 Stealth Timberwolf is scary.
Thunderbolts, nothing like the real deal. As thunderbolts are ment to basicly be a large warheads, with payloads based on damge. So one missile to hit a single location. Basicly long range guided autocanons in damage.
There weakness is ams on tabbletop, and im sure here as well, being its groupings of 5.
I have found a decent degree of success putting four Thunderbolt tens and a rotary autocannon five along with a couple of e r small lasers in an atlas. Not the best ever and it works best if you chain fire the tens.
Sounds like fun, I might try that build. How is it on heat?
I am thoroughly whelmed about the thunderbolts.
The ThunderBolt Missiles doesn't get any bonuses from TAG's and NARC's
but it lets you get locks on mechs under ECM, which is a bonus for lock on weapons.
Well that answered if I'd ever like to do a thunderbolt heavy build.
I quite liked its play style, might suit me :)
@Baradul Why not use the BB or C4 variants?
i use C4 with two Thunder5s and 2 thunder 10s 2 er mediums no tag. It works well.
I feel like they'll buff these a little on the next patch, and nerf the SB Gauss (or at least put it in the same family as Gauss/PPC's for heat threshold)
I tried it, I liked it. First time out, 3 kills, 582 damage, 6 assists, 1 KMDD
Was my First Build Video from BARADUl :-) interesting to see and analyze it ! My Favorit in MW5 is The battlemaster and Banshee :-) waht do he/you Build in Actuell State of the art with these Analyzing Brain 🙂
I will try this when they adjust Thunderbolts in the 21/5 patch.
The thing I hate most about Thunderbolts is the spread on ones higher than 10s. Wouldn't mind if they fired like ATMs if they refuse to make them single missiles.
As a light pilot I can confirm they are quite effective against us.
Binary K2/Jester when
I find thunderbolts most effective if you play them like ATM instead of LRM. That means fire them with LOS not indirect. You can still fire thunderbolts with indirectly but for best result is if you have LOS. They definitely do better then ATM which does a horrible job of doing damage indirectly.
i generally use atms as LOS weapons ... i'd use TBMs exactly the same way
In the weapon description it says they can't benefit from tags, is that true? May explain why locking is so clunky with these things
Yeah, go with a BAP instead. Or even swap out the tag and er smalls for a light PPC to disrupt ecm, so you can get locks again
Thunderbolts are so underrated PGI needs to buff this missole to be able hit targets hiding behind cover with accurate look down shoot down capability like a javelin missile
There is a lot of advantages and honestly would rather see a Tbolt build vs LRM build.
Tbolt's dont die from a light hugging them sub 180m and dont need lock to fire at the target
BUT they still suck like any lock on- it's better to just use SRM's or MRM's, all the lock on's generally are in a bad spot (ATM/LRM/T-Bolt)
They need to do ammo quirks for these on missile mechs and maybe let them benefit from tag but still not narc and Artemis. Otheriwse i love em, thunderbolt 70 Nightstar wolf pheonix was my most favorite. I disagree with baradul on the the Missile spread quirks and skills, they seem to do really good work with these when you target mechs with CT's that have less than 100 armor.
the way to take TBMs is the more hardpoints you have the more you want to take the lighter launchers ... TBM 20 imho is only really viable if you have one missilehardpoint ... maybe 2 but TBM 15 is still better
The best mechs for Thunderbolts are going to be the ones with massive velocity boosts. Look for those mechs that have 20% to 50% velocity quirks.
Are there other benefits of TAG i dont know, but Thunderbolt missiles clearly state they dont benefit from it...
Getting the ecm down
Seems like a whole lot of effort for some rather ok result
you missed the PPC to make a Thunderbolt and Lightning joke
Not a big fan of thunderbolts, but maybe i need to give them a try again.
the only thing they need to do is fix the weight of them , the 15's should not weigh the same as an lrm20 with artimis i think they should be 8.5 tons
The weight of the thunderbolt-15 is directly ported from tabletop. It should weigh exactly what it does, but it should do something else
not affected by narc or tag.... why do you have a tag?
To counter ECM, that was usefull in the last fight with the dire wolf
Lol, thunderbolt dont have effect from tag)
Good hunting...
I think these are in a bit of a weird spot. Like they don't seem to be great but if you make them much better then medium and light mechs are going to have a really tough time with them.
i really hope they buff the thunderbolts a bit, they are not really worth it right now i think
awesome
I wanted to use them on lighter mechs that can reliably get good sight lines, but they're just too heavy.... :(
I'm a simple man: I see a Catapult, I hit Like.
The best Thunderbolt builds I have seen so far is 4x5s, chain fired. The screen shake they cause is absolutely horrible.
You can put a thunderbolt on a catapult but can I put a catapult on my thunderbolt?
A thundercat
You know you're a real German because you do three fingers the German way
silver bullet is fine but the other new weapons are just meh
Shouldn't these weapons deal a lot more damage?!
I feel they're underwhelming.
Plus it looks like it fires multiple missiles instead of just ONE!
WTF is up with that?
Yeah agreed, they need a buff. Also I think it fires one missile per 5 multiplier. Apparently they're more vulnerable than the other missiles to AMS too
@@ctakitimu is ok to be vulnerable to AMS, But it should hit like a truck,
If 2x tbm15 land on an enemy mech, that enemy should be hurting really bad, crippling even an assault mech.
As balancing mechanic there's self damage if hit by enemy
If your TBM is damaged you are also in a world of hurt.
So these are strategic level weapons, that can start the snowball effect
TAG has no meaning for this rockets....
new S-SRM poptard wepon
Can't see anything in your intro. Zoom your screen or run higher res capture man.
I can’t stand these, the only build I have seen work is the assault Marauder, packing several singles.