Autodesk Maya | Curve Warp Deformer for Toon Style Hair

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  • เผยแพร่เมื่อ 20 ม.ค. 2025

ความคิดเห็น • 93

  • @kieranm7469
    @kieranm7469 11 หลายเดือนก่อน +2

    Only been using Maya a few months but have been dabbling in 3D modelling for years. And i just wanted to thank you for making such a good tutorial! Too often when a person is intimately familiar with a program they will go in to automode and skip key steps but I think you covered everything. Thanks!

  • @Biise96
    @Biise96 5 ปีที่แล้ว +13

    I would love to see if you do whole creation of this model it is so beautiful, you are good teacher

  • @goldknight114
    @goldknight114 5 ปีที่แล้ว +3

    I have been looking everywhere for a video like this! Thank you so much this is extremely helpful!

  • @hati5626
    @hati5626 5 ปีที่แล้ว +8

    Thank you for the excellent lecture. I should study right away.

  • @purparyumi-raimyura-2
    @purparyumi-raimyura-2 5 ปีที่แล้ว +8

    Omg! Thank you so much for the easy tutorial.. this is exactly what I was looking for!👌 I always tried to model these anime type of hair but i messed up everytime.. this is soo easy! Im going to try this today.

    • @GGPAnimationAndy
      @GGPAnimationAndy  5 ปีที่แล้ว +1

      Hi! You are most welcome, I'm glad this helped you :D

  • @PeeperSnail
    @PeeperSnail 5 ปีที่แล้ว +7

    This was awesome! Thank you! With this I was able to model hair for a character I'm rigging!

    • @GGPAnimationAndy
      @GGPAnimationAndy  5 ปีที่แล้ว +1

      That's awesome, I'm glad it helped you :D

    • @g24eva27
      @g24eva27 2 ปีที่แล้ว

      Is it easy to rig hair in Maya? I'm keeping in mind the parts I want to animate and not animate. Basically the hairstyle has half long and half really short hair.

  • @SomsaiArts
    @SomsaiArts 4 ปีที่แล้ว +1

    Very good tutorial. I definitely agree you are a very good teacher. Perfect pace. I didn't have to skip around when watching your video. Liked and Subbed!

  • @dragonterra8839
    @dragonterra8839 2 ปีที่แล้ว

    bro thank u sm I was struggling so much with my homework! u saved me cuz I didn't know how to do hair haha

  • @Nocthena
    @Nocthena 5 ปีที่แล้ว +3

    This is amazing, thank you so much! More people should see this! Nice work!

    • @GGPAnimationAndy
      @GGPAnimationAndy  5 ปีที่แล้ว +2

      Thanks! I'm glad you think so, I really didn't expect this video to get this much attention :D

    • @MichaelHurdleStudio
      @MichaelHurdleStudio 5 ปีที่แล้ว

      100% Agreed

    • @Mikelica69
      @Mikelica69 4 ปีที่แล้ว

      @@GGPAnimationAndy this is super helpful man

  • @adarshma345
    @adarshma345 10 หลายเดือนก่อน

    why there is no curve wrap tool in deform..can u help

  • @ayoubmaiza3042
    @ayoubmaiza3042 2 ปีที่แล้ว

    i have a problem when i use curve wrap the polygon doesn't attach to the curve

  • @AlejaAG
    @AlejaAG 2 ปีที่แล้ว

    i love you bro you saved my semester

  • @よる-v8i
    @よる-v8i 4 ปีที่แล้ว +2

    I already try it,but my deform have't curve wrap

  • @erikgwk
    @erikgwk 2 ปีที่แล้ว

    Great tutorial, clear to follow hard to master.

  • @megustaelkiwi
    @megustaelkiwi 7 หลายเดือนก่อน

    This was working so well but now the curve warp isn't working, I don't know why :((

  • @oaf5247
    @oaf5247 2 หลายเดือนก่อน

    Thanks a lot! this helped me so much

  • @cherrycoked3
    @cherrycoked3 3 ปีที่แล้ว

    How to make curly toon style hair in this method?

  • @adrianaespinoza1496
    @adrianaespinoza1496 5 ปีที่แล้ว +1

    thank you!!! this save my work, you are an awesome sensei

  • @rahamimbenartzi6872
    @rahamimbenartzi6872 2 ปีที่แล้ว

    Hi. You can guide me on how to learn and progress in Maya software

  • @princepjohnson
    @princepjohnson ปีที่แล้ว

    Excellent video, bro. Thank you for sharing.

  • @DOT107
    @DOT107 4 ปีที่แล้ว

    Regarding the Curve tool, it doesn't project on the surface persp view on my e.now what to do.

    • @GGPAnimationAndy
      @GGPAnimationAndy  4 ปีที่แล้ว

      To constrain the curve to the surface you need to make that surface live. To do this, make sure you select the surface first, then click the magnet icon above in the shelf (I do this at 0:31 in the video), when the surface is live the text box beside the magnet icon will change from "No Live Surface" to the name of your object. You should then be able to place your curve points constrained along the surface.
      Make sure to turn this off again before trying to adjust the curve's or it's control points' position, just click the magnet icon again.

    • @DOT107
      @DOT107 4 ปีที่แล้ว

      @@GGPAnimationAndy ah i see, I think I missed that part in 0:31.
      Thanks

  • @Handle-r8f
    @Handle-r8f 4 ปีที่แล้ว +1

    Hello, your vid is very helpful. I have a question. Im having trouble finding subdivisions in attribute tab, i dont see subdivision like yours. Only radius and side length. Does it have to do with versions of maya? Mine is 2017..

    • @rkanimation1748
      @rkanimation1748 4 ปีที่แล้ว

      I have the same problem.did you get it? please if you got it explain me

    • @Handle-r8f
      @Handle-r8f 4 ปีที่แล้ว +1

      @@rkanimation1748 Its a little ambiguous in my mind but i just pressed keyboard “3” to make subdivision mode OR just followed this video unsubdivisioned (cause i couldnt find the mode). After doing all the things without it, I just pressed 3. The outcome was pretty similar with this vid. So I dont think finding subD mode is that important.. Good luck man

    • @GGPAnimationAndy
      @GGPAnimationAndy  3 ปีที่แล้ว

      @@Handle-r8f Hi, apologies for the VERY late reply, in this video I'm using the 3 button to proxy smooth, if you wish to smooth out the mesh afterwards you will need to delete the history and subdivide the mesh.

    • @Handle-r8f
      @Handle-r8f 3 ปีที่แล้ว

      @@GGPAnimationAndy thanks for the reply. I didnt reconized the importance of deleting history back than. But i do now! Thanks again.

  • @SpaceDuckQuack
    @SpaceDuckQuack 5 ปีที่แล้ว

    FOr some reason, it keeps saying it can not find procedure to createCurveWarp for some reason. And I cant find it in the deform tab, I always have to go to the MASH shelf and it gives me that message

    • @GGPAnimationAndy
      @GGPAnimationAndy  5 ปีที่แล้ว

      What version of Maya are you using?

    • @SpaceDuckQuack
      @SpaceDuckQuack 5 ปีที่แล้ว

      @@GGPAnimationAndy 2019. I figured it out. It had to be loaded as a plug in! Thanks for your awesome video tutorial!
      Quick question tho, will these curves act like controllers that I can animate or no?

    • @GGPAnimationAndy
      @GGPAnimationAndy  5 ปีที่แล้ว +1

      @@SpaceDuckQuack Ah right no worries, in 2018 you could use it right away.
      I haven't done any animation with hair strands created with this method, You can have a go and see, at the end of the day its the curves that are driving the position of the mesh, so adding handles to the control points of the curve might work, if all else fails you can do the traditional bone based method of rigging the hair.
      Glad you got it working though.
      And you're welcome, it's great that you found it useful.

  • @g24eva27
    @g24eva27 2 ปีที่แล้ว

    this is a lifesaver thank you soo much!!!

  • @zollo911
    @zollo911 4 ปีที่แล้ว +4

    Great video, it's really helped me out! You shouldn't have to make a new curve for each strand right? Could you just duplicate the mesh and curve and use it as a different strand?

    • @GGPAnimationAndy
      @GGPAnimationAndy  4 ปีที่แล้ว +1

      Thanks for the comment, I'm glad this tutorial helped you.
      I suppose you probably could, but at the time when I was prototyping this, duplicating the curve and mesh was very buggy, and never guaranteed to work, the hair strand would disappear or behave in an erratic manner. That may be something that has been fixed since then (I was using Maya 2018 in this video and it could have been fixed in 2019/2020), so you could give it a shot, if it is still buggy you could delete the history once you are happy with the shape, then duplicate the curve and create a new mesh.

    • @zollo911
      @zollo911 4 ปีที่แล้ว

      @@GGPAnimationAndy I tried duplicate the curve and mesh but alas the curve is no longer attached to the mesh. unu I've tried deleting history and other thing but I just don;t think it works. I'm probably just going to make many strands because I want the easy move-ability that the curve gives to the strand.

  • @AndyMcGinnis
    @AndyMcGinnis 3 ปีที่แล้ว

    Thanks so much for this very useful tutorial. However, when I get to the point where I'm adjusting the scale curve, the points won't move for me. I'm not doing anything different than what you are to that point. Ideas??

    • @GGPAnimationAndy
      @GGPAnimationAndy  3 ปีที่แล้ว

      Hi Andy, Thanks for the comment.
      Hmm, the grid for the control curve should let you move the points, otherwise its a pointless feature, what version of Maya are you using?
      I didn't come across this issue back when I created this tutorial, is the grid greyed out all?
      Looking back through the video it may be something to do with the value's under the Mesh Scaling section of the curve warp ( 5:07 ), I get the feeling that there may be a specific setting for those values that may render adjustments to the curve un-noticeable.
      Unfortunately my knowledge would end there as I haven't used Maya in a few years now.

    • @AndyMcGinnis
      @AndyMcGinnis 3 ปีที่แล้ว

      @@GGPAnimationAndy Hmm ok. Maya 2020.3. Win10

  • @pepe439
    @pepe439 4 ปีที่แล้ว +2

    how can i do the texture like yours? c:

    • @GGPAnimationAndy
      @GGPAnimationAndy  4 ปีที่แล้ว +2

      This character model was a placeholder that I put together using the Mixamo Fuse Character Creator program(which can be downloaded on Steam). The materials and textures in that software were designed specifically for Fuse using Substance and can be exported with your character as texture maps.
      The shader in Maya is a surface shader with the exported diffuse texture from Fuse as its colour, multiplied with a 2-tone toon shader ramp, and the result connected to the colour of another surface shader, to do this you need to use the hypershade window.
      Hope this helps, and thank you for the comment :D

  • @VVGENT7
    @VVGENT7 ปีที่แล้ว

    Bro WHERE ARE THE REST OF YOUR TUTORIALS!!! i love your style man i need more tutorials

  • @alma-pf1tb
    @alma-pf1tb 3 ปีที่แล้ว

    Thank you for this awesome tutorial 👏

  • @TheDoomsdayzoner
    @TheDoomsdayzoner 4 ปีที่แล้ว +1

    Hello. Thanks for the vid, it really helped me alot on my journey. One question tho: lattices. Tons of them. How to remove them without ruining the whole hairdo?

    • @GGPAnimationAndy
      @GGPAnimationAndy  4 ปีที่แล้ว +2

      You're welcome, glad it was useful.
      To get rid of the lattices you can do Edit -> Delete by type -> History, on the selected hair strands, this will clear the link between the mesh and the lattice (This might also delete the lattice, if it doesn't then you can delete these afterwards), be careful though as this will also un-link the hair strand from the curve as well, so only do this once you are 100% satisfied with the positioning of the strands.

  • @wentianzhu2039
    @wentianzhu2039 5 ปีที่แล้ว +3

    Really helpful, thanks a lot.

    • @GGPAnimationAndy
      @GGPAnimationAndy  5 ปีที่แล้ว +1

      Glad to hear you found this useful! :D

  • @cherrycoked3
    @cherrycoked3 3 ปีที่แล้ว

    Cant move the points in the scale curve
    :(

    • @GGPAnimationAndy
      @GGPAnimationAndy  3 ปีที่แล้ว

      Hi nathaly, thanks for the comment.
      Sorry to hear you're have trouble adjusting the scale curve, unfortunately this is not something I have come across so I'm not 100% on a fix for this, it has been some time since I last used Maya.
      I have suggested to another user (who has the same problem) that adjusting the values in the Mesh Scaling options of the curve warp (as seen at 5:07) may yield some results, as a certain combination of these values may result in the scale curve not adjusting the mesh properly, however that is just a theory and I can't test it myself.
      As for Curly toon style hair that you mentioned in your other comment, you could try creating a curve that spirals around and then curve warp to that, basically the mesh will conform to the length of the curve no matter the curve's shape, I hope this gives you some insight into the potential process for creating curly style hair strands/clumps.

  • @justharith9755
    @justharith9755 3 ปีที่แล้ว

    So after that, can i just duplicate it? If I want the same shape of it or do I need to create it all the way back again ?
    Anyways, thanks for the tutorial!

  • @bethk1521
    @bethk1521 5 ปีที่แล้ว +1

    This was so useful! Thanks

  • @thisiscrickett
    @thisiscrickett 5 ปีที่แล้ว +1

    Thank you! Very helpful

  • @onri_
    @onri_ ปีที่แล้ว

    Maya really should make a 1 click option for Tube shapes, something like "Select a CV and hit Convert to tube" with the lattice options premade

    • @tomhikon
      @tomhikon ปีที่แล้ว

      Use a sweep mesh

  • @alkeaschocogrey3162
    @alkeaschocogrey3162 5 ปีที่แล้ว +5

    This is incredible useful!!!This is what I want~~i build anime style hair before and I make a shit.....this would help me!!Thank you!!

    • @GGPAnimationAndy
      @GGPAnimationAndy  5 ปีที่แล้ว +1

      Hey Thanks.
      I'm glad you enjoyed the tutorial and found it useful.

  • @wheeler6768
    @wheeler6768 3 ปีที่แล้ว

    This is really helpful, thanks

  • @g24eva27
    @g24eva27 2 ปีที่แล้ว

    Also another quick question. For rigging and animation purposes should we keep the curves after we form the hair? Because it's kind of a hassle to have stuff kept to the side of the background

  • @rishabhushakola
    @rishabhushakola 4 ปีที่แล้ว

    i cant find curve warp tool any help

    • @GGPAnimationAndy
      @GGPAnimationAndy  4 ปีที่แล้ว +2

      The curve warp tool should be in the deform tab when in the modelling workspace, if it is not, check that it has been loaded as a plugin from the plugins window (this has worked for other people).
      If my memory serves me correct, curve warp was introduced in Maya 2018, so if you have an earlier version than that, an update will be required.

    • @rishabhushakola
      @rishabhushakola 4 ปีที่แล้ว

      @@GGPAnimationAndy yes i cracked it loaded it from plug-in manager thank you

  • @goodstuffbadstuff2304
    @goodstuffbadstuff2304 4 ปีที่แล้ว

    Omg. Youre genius man!

  • @eduardobadillobaez1316
    @eduardobadillobaez1316 5 ปีที่แล้ว

    please make a full tutorial on how create hair i would love to learn how to do that

    • @GGPAnimationAndy
      @GGPAnimationAndy  5 ปีที่แล้ว

      Hi Eduardo. Thank you for the comment.
      Recently I've been considering doing a full process start to finish as this tutorial only shows creation of one strand. It's looking more likely that I will make it now that both you and a few others have requested it. If you've subscribed you'll see it when it goes live.
      Cheers.
      Andrew.

  • @oscarrkingsley
    @oscarrkingsley 4 ปีที่แล้ว +1

    Excelente!

  • @yylauCP
    @yylauCP 3 ปีที่แล้ว

    Thank you!

  • @lukaorihime5638
    @lukaorihime5638 4 ปีที่แล้ว

    Hey ^^ great vid 👌🏻👍🏻 the only problem I have that in my deform bar the curve warp is nowhere to be seen =~= even though I’m using maya 2018 as well 🙆🏻‍♀️🤷🏻‍♀️

    • @GGPAnimationAndy
      @GGPAnimationAndy  4 ปีที่แล้ว

      Thanks!
      Ok, so I've heard from a few people with this similar issue for 2018 and 2019. So far each person has been able to get it working by checking that it is loaded as a plugin, so that would be my first recommendation to check.

  • @dlmotto
    @dlmotto 4 ปีที่แล้ว

    thanks course ! I'm used to making realistic hair,Cartoon hair gives me a headache- -

  • @chadrasmussen6127
    @chadrasmussen6127 4 ปีที่แล้ว

    Nice model

  • @beeeean
    @beeeean 4 ปีที่แล้ว

    you can only do one hair at a time? :L

    • @GGPAnimationAndy
      @GGPAnimationAndy  4 ปีที่แล้ว

      At the time when I made the tutorial I hadn't found a good way of making this a quicker process. I had tried duplicating the curve and mesh but that resulted in some very strange and broken curve-warp behavior, so I didn't include it in the video, that problem may have been fixed in Maya 2019/2020, so if you have either of those version you could try that.

  • @SOnNguyen-em4yp
    @SOnNguyen-em4yp 4 ปีที่แล้ว

    awesome !!!

  • @SparkleWarfare
    @SparkleWarfare 4 ปีที่แล้ว +2

    really nice tutorial! just what I was looking for. But pleeeeeaaaase try to not sound like your super annoyed by everything your doing.... thats just discouraging

    • @GGPAnimationAndy
      @GGPAnimationAndy  4 ปีที่แล้ว

      Hi! Thanks for the comment, I'm glad you found the video useful.
      I apologize that you found my tone discouraging, I was in and out of hospital around the time I made this video, plus I never really expected it to get the amount of exposure that it did beyond my immediate university colleagues and friends.

  • @ZhaoP
    @ZhaoP 5 ปีที่แล้ว +1

    Thanks this was really helpful!
    I was wondering...
    I'm currently trying to edit the polygon that makes up the hair strand without having it conform to the curve.
    Every time I try to drag vertices on the polygon itself it does weird things along the curve.
    Is there any way to 'un-wrap' or de-conform the polygon from the curve so it may be edited normally (while still retaining its curved state)?
    I'm fairly new the maya so apologies if my question sounds a little vague ^^'

    • @ZhaoP
      @ZhaoP 5 ปีที่แล้ว

      Well, this is awkward haha, seems like I answered my own question
      After an hour of exploring I've found a workaround if anyone is interested:
      After curve wrapping your polygon to the CV curve, you can duplicate the polygon (not the curve) and it will become a polygon you can freely edit.
      However, if you wish to change the general curve of the polygon again, you will either have to manually drag vertices, faces, edges, etc. to the desired angle or curve wrap the polygon to the CV curve again.

    • @Nocthena
      @Nocthena 5 ปีที่แล้ว +1

      The other way of doing this would be to select your polygon model (not the curve!) and under Edit>Delete by Type> History you can get rid of the node connection to any kind of deformers before. Careful with that one though, cause you can't undo this! Deleted is deleted. So only do this when you really want to get rid of it cause you're happy with where it is and only want to adjust a few vertices :)

    • @GGPAnimationAndy
      @GGPAnimationAndy  5 ปีที่แล้ว

      @@ZhaoP Yep you are correct with this solution, however as Nocthena pointed out, you can delete the history (both have downsides but can be useful in certain contexts)

  • @Mikelica69
    @Mikelica69 4 ปีที่แล้ว

    ty :D

  • @stevenmj3876
    @stevenmj3876 4 ปีที่แล้ว

    thanks

  • @fatihG
    @fatihG 4 ปีที่แล้ว

    Nice tutorial bro 🤣

  • @JayaShree-qo3ty
    @JayaShree-qo3ty 4 ปีที่แล้ว

    It's nice

  • @hanaafaleh3742
    @hanaafaleh3742 3 ปีที่แล้ว

    more videos please

    • @GGPAnimationAndy
      @GGPAnimationAndy  3 ปีที่แล้ว +1

      Hello, I'm glad you liked the video.
      I've had to put this channel on hiatus for a bit, as I've been very busy with life stuff.
      At some point I do plan to come back and start making blender tutorials, as I've moved away from Maya.