Awesome Tutorial ! One question though When you generate your hair it grows around the guide in a circular pattern, but when i generate hair, the result is flat hair around the guide, not circular like yours around the guide. Any way around this. Please help
Hey amazing tutorial. while creating the full hair I realized that xgen doesn't create hair on some of the guides, have you experienced this? what could be the solution
Wicked breakdown. ^^ Makes me wonder how it'd look converted into interactive groom & exported into UrE5. I still havn't looked into how heavy that type of newer groom workflow is. Anyone know?
Hi, yes, in fact I think it is always good to convert to interactive groom for ease of use. You should have a separate Maya file just for legacy Xgen. I've exported all the grooms (and it was quite heavy) into Unreal. I've not yet seen how it interacts with Lumen; this will be key. Right now, the alembic cache workflow isn't perfect. I think I will do a tutorial for this :)
//Warning: line 1: XGen(2): Zeroing a pixel in map since all points were disqualified. I am getting this error while doing the guides for clumping... HAAAALLPP!!! :"[
Hey, you'd need the groom and the bind mesh. I would like to share all the files in the tutorials i make, I'll look into how to prepare this. maybe via gumroad.
There's so many artists that charge for this type of content, thanks for sharing!
This is an insane tutorial 👀🥰 love it, you explain very good
Thanks, now that i have a bit more time, I think I'll start with a basic tutorial with xgen as this is a bit more advanced.
Thank you for this VERY GOOD tutorial!!!!!!!!!
so simple yet impressive
Dude u saved my life thank you so so much!!
Thank you, this tutorial was really helpful.
I just watched it ! Thanks for tutorial :D .
This is awesome. Thank you. I'm using Blender but this video is still very applicable
Nice job hope to see more work
Excellent tutorial! Thank you so much! We need more🤓
Thank you. Amazing quality. I am creating game in Ancient Egypt, and trying to figure out how to make Dreadlock Wigs. This video should help.
Good luck! play with your settings and always save your guides as curves :P
Great Results!!
Thanks for the amazing tutorial
Amazing content and explanation, more pls 😀
Do more videos ❤
Really cool, thanks a lot for that!
Great tutorial bro! Keep ‘em coming
Blender’s Hair Curves let you do this procedurally now. And pose/animate them, as well.
Thank you soooooo much! This was an awesome tutorial.
This is great, thanks!
thank you! amazing work!
amazing tutorial!
Thank you so much
Awsome, thanku
瘋掉這什麼免費的優質內容
第一次做的,沒想到大家挺喜歡,今後我也會多製作一些相關角色美術的內容 :)
Awesome Tutorial ! One question though When you generate your hair it grows around the guide in a circular pattern, but when i generate hair, the result is flat hair around the guide, not circular like yours around the guide. Any way around this. Please help
very good brother. I like last one problem in render how you solved
Amazing tutorial 🙏💕
Wanted to ask if you might know a way to make appropriate hair cards for these
Hey amazing tutorial. while creating the full hair I realized that xgen doesn't create hair on some of the guides, have you experienced this? what could be the solution
Wicked breakdown. ^^
Makes me wonder how it'd look converted into interactive groom & exported into UrE5.
I still havn't looked into how heavy that type of newer groom workflow is. Anyone know?
Hi, yes, in fact I think it is always good to convert to interactive groom for ease of use. You should have a separate Maya file just for legacy Xgen. I've exported all the grooms (and it was quite heavy) into Unreal. I've not yet seen how it interacts with Lumen; this will be key. Right now, the alembic cache workflow isn't perfect. I think I will do a tutorial for this :)
//Warning: line 1: XGen(2): Zeroing a pixel in map since all points were disqualified.
I am getting this error while doing the guides for clumping... HAAAALLPP!!! :"[
Hey very good tutorial; more tutorials pls :D
I relate hahah
is there anyway to get files from you to try implementation into Unreal engine 5? Thank you.
Hey, you'd need the groom and the bind mesh. I would like to share all the files in the tutorials i make, I'll look into how to prepare this. maybe via gumroad.
please updatee
直接三连。
why would you wana do that lol
what an awesome tutorial. do you have instagram or page that we can follow?
Thank you :) ! it's Romanticide_art
@@romanticide_art Thank you very much, You made it easy for me to understand xgen