I hate when they do cutesy stuff like that, One edition of pandemic had a rule like "The player who most recently missed a day of work because they were sick goes first!" You can tell it's a European game because in America we don't have sick days.
I laughed but then I remembered when my dad & uncle played Battle for Stalingrad, over several months, using changes in the stock market for dice rolls
Reminds me of a game of Diplomacy a group of friends and I played over chat for about a year straight, that only ended when we realized we'd managed to re-negotiate ourselves back to the default starting borders.
I happen to translate board game rulebooks. This is more accurate than you can imagine. Recently I translated a Euro game that included rules for Menopause and Xenophobia.
You know, historians making board games is more common than you think.... And the thing about historians is they get hung up on EVERY. LITTLE. DETAIL They legit are going to point out that a piece of dirty cloth was found not in a certain town, but in a river that runs right next to it and is currently a part of the town but wasn't 1500 years ago so I'm right and you're wrong.
@@Terry_Pie that's the current date. Should be pushed back again by the end of next quarter, but then they'll launch a new Kickstarter for their other idea.
Ameritrash: play a 10 hour game to lose to a single die roll at the end Euro: play a 10 hour game that you lose in turn 1 because your opponent hate drafted the tile you need to complete a set during final scoring
I was blown away when my friends and I played Risk the first time. The way it was described to me always had me assume it was some strategy-heavy game for geography nerds, but the reality is that you're essentially calling dibs on countries at random and crossing your fingers that you roll a higher number than the other players. There's no actual tactics involved whatsoever.
@@GamingintheAM0801 if you think there's no tactics you've been playing risk wrong my friend. Risk is a game of treaties, shouting matches and yet strangely a stronger friendship afterwards even if you hate their guts at the time
Jamestown components are actually from: Grand Austria Hotel (Game board, Hotel board and white die), Suburbia (tiles), Agicola Revised Edition 2016 (Pumpkin tokens, Wood - not timber - and Stone - not Iron - as well as the blue farmer token) and Wendake (Third board, the one with the British flag). Yes, I'm that nerd.
@@Zyk0th You must first tally all of your resources except fish to determine your allies as listed in the 3rd table of the 7th appendix of the pamphlet. You may then determine who declares war first. There will be *no dice.* Victory is determined through V I C T O R Y P O I N T S
Brass: Iron can be taken from anywhere on the map when needed by paying the owner at the current iron price. Coal can NEVER teleport. Root: you can move your troops from a place to any adjacent location, provided you control either the origin or the destination. UNLESS you play the Riverfolk, who also define adjacency differently. 18XX: if a company you own goes bankrupt, you are responsible for their debt. UNLESS they are a limited liability company, or they are a partial capitalization company and they have shares available, in which case you may sell them at the current price to cover for their debt. UNLESS selling those shares would cause an illegal price movement across the 2D share price charts, of course. If the company has full capitalization, but owns a minor company as a shell company, and that minor company owns trains of its own, you may exchange trains at a symbolic price between the companies, provided both companies own a legal amount of capital at the beginning of next rounds operating phase. This, of course, provided these trains won't rust at that point, in that case your company will still fail to hold enough trains to operate. Nationalization may ensue at any point in this process, and completely change the value of your property once again. You MAY realize that this is probably more complicated than actual 19th Century finance. You MAY NEVER leave the table.
Ameritrash: assumes you own additional materials which are not packaged in the game Eurogame: actively condescends to you if you don't know niche trivia
@@PlayMadness Yeah, it's in volume 367, unfortunately you can't skip any pages because every page explains why the university generates pumpkins. ..there are 9,638,183 pages in that one.
hoho silly ameritrash. You need the novel of Limpithicus volume 5 to understand that the University is the election module for the pumpkin recollectors in 1752 only not 1753 or 1751.
Let me teach you a secret if you want to figure out how the game properly works in only a 15 page summary turn to page 6,782 of volume 237, *unless* your playing on the 2008 edition.
My brother's friend as I played my first Necromunda game where he killed most of my dudes before telling me those deaths carry over into future games and I have to do maths between games to get them back or something.
Traditional Japanese games: You play using these oddly shaped pieces that are both beautifully ornamental and entirely illegible. This barely distinct piece can move in four directions unless it is beyond this line, after which it can move in 3 directions, then 1, and then it becomes Grand Diamond General Demonking and can move in three dimensions as it pleases. This is different for all pieces and you must memorize them all. If you gather two Ox 4 chips, a Summer Chrysanthemum and a 2, 6, 8 red dragon, you can call "Guh!" to double your Fupa. This is but one of 56 hands you can play for the East Wind, not counting the 3x56 other hand combinations that exist depending on what part of the compass you are sitting on at the table. If you Phon'd your Kengo in the second-to-last round, you can play as Fudo Myo'O the central wind and sit on top of the table.
Chinese language: "We're gonna need you to memorize about three thousand individual symbols before you can read or write." Mahjong: "This game is simple, you just need to know these four hundred pages of random shit." I'm beginning to sense a pattern... perhaps these things were invented primarily to export to Japan as a means of trolling...?
Ameritrash: "That's a great plan! Unfortunately, you didn't roll well enough on your Agility test to cross the unstable bridge. Maybe next time." Euro Game: "That's a great plan! Unfortunately, you forgot that the exchange rate for iron is reduced by 25% on the second round after a player triggers the Market Evaluation phase by selling 10 or more total goods during the same round in which another player acquired the Union Contract token. Maybe next time."
India: just roll the dice and move on the board. Get all four, three, or two, or even one of your circles into “home” (yes I’m talking about parcheesi, yes that is he name of it)
@@Webhead123 There is a german board game from the 70's, the name is "playboss". The Euro game line could be from the rulebook. In the more complex version of the game you need pen and paper to calculate the taxes and interests you have to pay after each year for credits, loans, union stuff and so on.
@@Banjomike97 Oh yeah it is, so many kickstarter boardgames that come out are basically DnD Lite in a way. Lots of dice rolling, lots of minis. If you don't have minis, there's a ton of cards.
I feel like i must have played carcassonne wrong when i played it because my game lasted 50 minutes and i felt confident in what i was doing, which meant i was definitely fucking up somewhere
@@queencyrys6309 to be fair, I don't think carcassonne is actually that hard to pick up! I've not really played any other "euro games" but I get the impression that it's a lot simpler than most, so there's every chance you were doing fine haha. I mostly just find it funny how the majority of the gameplay is just stuff like placing dudes in fields and it still manages to be consistently really exciting
Carcassonne is certainly a lot easier comparatively; still play it on my phone sometimes, and used to play it a lot vs my mother. I remember there was a River expansion pack, so that seems fitting
the second one is specifically a german board game. A british board game would be a highly intricate simulation of the war for north africa fought using 27 seperate boards, a 15 book long rule book detailing weapon profiles, logistics tables and the weather, and the game will last over 7 days.
Are you talking about _The Campaign for North Africa_ here? (Don't forget that the Italians consume more water than other factions because they use pasta for rations, and you can't eat pasta without boiling water.)
Games Workshop monopolized all the dice in Europe for use in Warhammer cornering the market on dice production. To survive other games had to adapt to non-dice rolling systems.
@@robeseller6530 No. It's a joke because Warhammer traditionally escalates the dice rolling. Rolling 50 dice in an assault phase for a single unit isn't unusual, and it's slowed games down to an insane degree. ....and then they make something like Apocalypse for 40k, which is basically "put your entire collection on the table and buy more dice" and recommend to take an entire weekend off to actually finish a game. Spoiler alert: It probably won't be enough time anyway.
@@TheDarkChaplain honestly it's why I prefer age of sigmar at this point, I don't actively want to shoot myself playing it as the rules are fairly easy and simple to understand. Though some of 40k bloat has started to infect aos
American games: Punch your friends in the FACE and call them ASSHOLES Euro games: Never look your fellow players in the eye, and only interact with them by sometimes taking 1 coin.
Exploding dice is a real mechanic, if anyone wasn't aware. I'm familiar with it from the TTRPG Savage Worlds, where rolling a 6 means you keep that result and reroll the dice. Yes, sometimes dice can explode multiple times. Never when you really need them to, of course.
This is a plot point in TTS where a severely underleveled character keeps rolling 20s leading to his sword strike obliterating the boss from the fabric of reality.
"There will be no dice required for this pamphlet" was great, because even the dice guy had a look that was kinda like "reading this PROBABLY doesn't take dice, but I do REALLY want to use it..."
@@cube4547 So you're saying you can't praise, for example, the writing in a movie because one person wrote the script and the acting intentionally complimented it?
Accurate. I love Eurogames for the mechanics, but my god the themes are usually so boring: pig farmer, sheep farmer, wheat farmer. Where are the zombies at?
Is it so surprising that games revolving around building an economy are thematically based on.. well, economies? Not all eurogames are like this, though. Take Spirit Island, which is highly thematic and has Spirits working with magic. But it's a eurogame gameplay-wise (no dice, only strategy and card/resource management).
@@marcipsy8152 I'm half joking. But I think it also has to do with medium-heavy board games being more family oriented in Germany than in the US. You could make games about building up an economy in a war torn space empire after all. Yes Spirit Island is great, I'm glad that euro mechanics has become expanded upon in other themes. Don't get me wrong, I enjoy being a sheep farmer too, but I prefer building space empires. :)
I dunno if it's european or not, but look up "In The Name Of Odin". It's Viking themed and feels much more eurogame than ameritrash. :P It's also got a LOT of resource finagling and construction going on, but after like 3 turns it all flows super smoothly and I love it.
"In this expansion to Jamestown, if the player chooses the 'Irish' faction, they cannot go first, cannot promote units, and constantly have a starvation debuff"
"Wait, if the total trade of iron exceeds the number of fish caught, then the victory points go to-" "YES, IT WAS I! MY MACHINATIONS LAY UNDETECTED FOR SEVERAL TURNS, FOR I AM A MASTER OF DECEP-"
@@MClilypad Better yet: You make the above move and go over it and think it's legal. And then as you check if another thing you did later on was fine, you find that little sentence that topples everything you did ten turns ago.
@@sourwitch2340 precisely why I do not believe more complexity makes a game better. if complexity comes at the expense of comprehension, it's just cumbersome
@@SageArdor eh. I mean complexity doesn't always come at the price of comprehension, and simplicity can come at the price of being boring or at least little engaging. Betrayal on House on the Hill for example is a fairly complicated game but it works because it's well-composed and that fits into the more roleplay-esque premise. Basically, tldr; some games can do complex, some can't. What matters is that your rules work for your game. A quick and fun family game Uno would not be if it had 25 special cards, but if done well that could turn it into a weird party game, even with repeated referencing of rules involved, and especially if the confusion caused by that is effectively intentional.
@@SageArdor Complexity can make a game a bit slower on your first game or two, and can sometimes lead to some misplays when you're still unfamiliar with the rules. Even in those first few games, appropriate complexity makes for such a good experience. And when you're familiar with the game, it's amazing. Complexity can be great in a tabletop game but a side effect is that it takes some learning and referencing the rules.
Board game designers like to eat, and after their costs, the distributor's cut, and the store's cut, only a fraction the game's sale goes to the designer.
Ameritrash: To determine who goes first everyone rolls a die and and highest number starts. If there's a tie, roll again. After the first person went, the person on their left is next. So on and so forth. Eurogame: "The person who last visited CERN goes first. In case of a tie, the youngest person goes first. In case of a tie, the last person who purchased a microscope goes first. In case of a tie, do not roll any die under any circumstance. Just figure it out."
@@reuniteireland LMAO I hate the "shared victory." It's always, "Whoever has the most Victory Points wins. In case of a tie, uh, compare money or something. If it's still a tie, I guess nobody wins. Oh well."
@@ZachAttack6089 If there is nothing left to compare, it makes no sense to randomly pick a winner. But this is where ameritrash games are essentially another thing.
This makes me want a euro styled zombie game where you are really managing resources and an American styled construction game set up harvesting is done like combat.
You forgot that for Ameritrash your opponent also uses 5 different command cards that reroll half your dice as well as add a +1 to their saves while having your damage due half because now their survival ability has been doubled for the Mind Phase.
Never been a big fan of Jamestown tbh, really losing the competitive market by not implementing a total dice score. Really gotta keep up with the times by adding 20 more dice.
Thats the trick with Euro games- You dont! Until the very end. Because the victory points only give a very rough approximation of who is in the lead, some of the time.
His voice acting amazes me (as it always does), but what really sold it for me was how SungWon managed to say "Jamestown: The Racist Parts That Nobody Asked For" with such a deadpan face.
I am reminded of a board game about the Russian Civil war, which in the set up phase alone asked the players to place every notable general, leader, and figure in their historically accurate position.
I find it ironic that a lot of the mechanics mentioned in the Ameritrash portion are found in Warhammer 40K, a game from the British company Games Workshop.
The answer is Warhammer was made in the 90's (maybe earlier?) where the only gimmick/hook any game designers had thought of was "Roll more dice." The 90's answer to everything was generally "more of that thing." 😄
@@SeekerLancer I play and enjoy a lot of these on PC War in the East and SteelPanthers, which are already fairly complicated. But I have to say I am tempted to get a physical copy of World in Flames simply because the map for it is literally larger than my bedroom lol.
Also popular; Party Games. "Hyey hey! It's Xtreme Embarrass Yourself: Party Edition! For 3-300 players! On your turn, draw an _Embarrassment_ card, which you read aloud and must follow the wacky rules until you draw _another_ Embarrassment card next round! Put a shoe on your head! Tell an embarrassing secret to your whole family! Talk with a stupid voice! At the end of each round, players vote for who's embarrassment was the funniest, and the 1st to 4 wins!"
It has taken me multiple times of watching this to realize... I think ProZD actually says "After 19 real-time *owls* have passed" and that is such an incredibly subtle joke I love it so much.
@@GossamerGhoul still probably won't work. As someone who never plays table top games, both seem equally complicated and exhausting, just in slightly different ways.
Ameritrash vs. Eurogames isn't really a geographical thing anymore (if it ever really was in the first place outside of the German origins of Eurogames), it's more of a vague genre label that doesn't fit a lot of modern games but it's still useful to help learn what kind of games somebody's into. Games Workshop stuff is by mechanical definition Ameritrash even though it's not American.
@@SeekerLancer To be fair, we sort of put miniatures games in their own category entirely under the wargames umbrella. Kind of like how a lot of us don't really treat D&D like a board game in the traditional sense.
No way too much energy... I think the same energy would be something like: Oh look she's asleep... WAKE UP! Or explaining how many cheese tokens the dairy farm needs... that fits perfectly.
I too feel incredibly attacked *assigns one of 5 agents to the builder's hall to collect 2 accumulated victory points and to build a source of cleric-type worker that the other players may use for a turn if they pay me 2 gold pieces, or a single victory point*
I am realizing that 40k is both of these. "For combat, roll 100 dice and count how many are above your ballistic score. Then proceed to the next 3 combat phases, including the psychic phase, the charge phase, and the fight phase. After your combat, proceed to the command phase, where you will tally up victory points based off the location of your models in relation to the objectives, and also to the sub objectives you picked at the begining of the game that relate to the intricate lore of your army(please read the codex for more information). The victor is determined at the end of round 5 by who has the most victory points. One solid way to ensure you have the most points at the end of the game is to WIPE THEM OFF THE BOARD by rolling ONE MILLION DICE in your shooting phase(engages Tau high output burst cannons)"
The mere mention of tau always reminds me of the only game of 40k I ever watched, in which a single basic Tau drone killed a Tyranid hive tyrant one-on-one in melee.
I highly recommend the James Town DLC (dice loaded content): James Town - The Oriental Boogaloo. It adds a totally new board and two new resources: rice and opium + a second dice that's not needed.
Have you already seen the world record attempt for the fastest match of Jamestown? Some madlad was able to finish it and win in just 3 days, 22 hours and 47 minutes of continous playing, and managed to fall asleep only eighteen times! Thats two world records in one games. Pretty impressive stuff.
But did he do it with the latest expansion? The one that a new phase that involves writing a dissertation on the impact of the Peace of Westphalia on modern international diplomacy? Cause if he didn't, should it even really count?
1:29 I grew up with that exact same model of bird clock in my house. My dad even used it to teach me to read. We still have it hanging in the kitchen. I never expected to see it cameo anywhere, much less a ProZD video
A friend of mine's parents had one like that, too, that would have the accurate bird's call at the hour. I think I only heard it once or twice, though, it must've got on their nerves
You could definitely fit a game of base Carcassonne into under half an hour, especially if you ignore the farmer rules (source: our high school library had a copy and we used to play it)
@@PurpleShift42 We play Carcassonne a lot with only inns and cathedrals, and no farmer rules (who wants to understand that anyways). That usually lasts 30-45 minutes. I wonder how all the additions fit into the game though, I'm pretty sure some of them are mutually exclusive.
@@revimfadli4666 often i go to watch a How To Play video and tune out after the first 3-4 minutes when they go into the third phase with seven win conditions. Modern games seem to lack an elegance that most players will find inaccessible.
American games: Roll to use a spell!!! Euro games: Roll to determine the acidity of the soil on the 100 acres of farmland that you wish to sell to another player. Then barter for the dowry for your Daughter who will be wed to the other player's son on the eve of the town's greatest tragedy and determine if the whole village contracts the plague at the bi-annual celebration before harvesting your crop of barley.
As a mostly Ameritrash player, I can say that the dice count there is pretty accurate. At this point I dont even want to know just how many dice are in my games all combined.
Fish is only allowed during the sea phase UNLESS you are alligned with the British or Hessian army. There will be NO DICE required for this pamphlet :P
@@Mis7erSeven I think he said Haitian, a Hessian is someone from the German state of Hesse which I'm pretty sure would've just been a Landgraviate in the HRE at the time
I'm glad they released "The Racist Parts That Nobody Asked For" expansion. It really improved the game after the updated the "Bed & Breakfast" card was revised into the "Starving Time" card.
"The racist parts nobody asked for" version is fine, but the exaggerated caricatures of minorities on all the artwork is a bit unsettling. Additionally, the fact the event cards you draw now have the first names of every black character changed to 'N*****' makes it a really awkward game to play with the family during Thanksgiving.
You see, European board games are the theoretical simulation of geopolitics, whilst American board games are just about carrying out quests given to you through fighting in complicated ways .... Wait, I'm beginning to sense a pattern here...
Well, Pragmatism is a very American philosophy. And our go-getting attitude is just as responsible for getting us into trouble as it is getting us out of it.
I mean really both are just random mechanics that are *themed* like a "simulation of geopolitics" (which they really do seem to be aiming for) or combat. Like, the dynamics, similar to what happens in say EU4 or other Paradox games (especially EU4 is basically just a board game with tons of bord game mechanics and provinces), are are completely different from anything in the real world, it's just themed in a certain way In board games of course that's inevitable, but for video games tbh I feel like it's unfortunate that basically no game tries to actually have some dynamic from the real world that it tries to truly capture, like how in the negotiation-focused board-game Diplomacy, the negotiation is actually "real" and has similar dynamics to real-world negotiations, or in say World Of Tanks you do actually fight in probably pretty similar ways how squadrons of tanks actually fight against each other (sort of, ish) If you're interested, I and somebody else have been working on an indie economics-centered grand strategy game for 4 years, called War By Other Means. It's still in development but we already have an early, downlodable beta you can theoretically play, you can find us by googling for "War By Other Means discord", where you'll find the server. Eventually we'll also release it on Steam though, so no need to download a sketchy file from a stranger, but you can wait on the server if you like and take a look
I’m wondering, bgg is extremely biased towards euro games, especially the hardcore userbase. What if I wanna talk about “ameritrash” games? Where should I go?
Shoutout to axis and allies 4 days into the game where my brother is invading me with 18 carriers (which carry the infantry or tanks) and like a buncha planes and we have a legal pad tallying all the dice rolls .. and while rolling my antiaircraft I get a little overzealous and the dice knocks over a bunch of pieces on other territory... BUT this ain’t our first rodeo; we have another page in the legal pad documenting game state incase someone bumps the table. Good times.
This gave me flashbacks when my friends and I were into Axis and Allies. Come to think of it I was always on the losing side no matter what nation I was and I wasn't even all that bad.
You forgot to mention the Zombie’s guns and your own guns can spontaneously explode into several other guns that themselves can also spontaneously explode into other guns.
But you need to roll dice to determine exactly how many guns and explosion radius. Don't forget to roll for ammunition present in each gun and if any of that ammunition is explosive or miniature guns.
I usually ignore those dumb “whoever did or has such and such goes first” rules and either make the person teaching the game go first or have everyone roll a dice.
Honestly, I like that. It's cute when they try and link the first player to the game, e.g. ticket to ride "most recently been on a train" or whatever. I do ignore it and just use the chwazi app, but still
@@emblemblade9245 - one of the flaws in a lot of European games is that you are essentially setting up an intricate clockwork machine to generate victory tokens (which is fun and fine - that's the point), but a single decision made early in the game will cause you to loose, but the actual endgame still takes 3 hours to get to, so you're stuck playing a game you know you have no chance of winning. There are some possible ways of addressing this with some game mechanics (ie, catchup game mechanics), but it tends to be a hallmark of the genre.
@@NakAlienEd - yes, in the sense they're in the same genre (vague simulation of a historical or economic principle), as Monopoly was originally created by a socialist to prove a point about capitalism. The point being "getting ahead is really a matter of luck, but once you're there you can use your advantageous position to really screw people over using monopolistic powers, and there's really nothing anyone else can do to stop you." (ie, one of the explicit rules is that once you run out of a resource - such as houses or hotels, you can't get any more: so it makes sense to buy them up as quickly as possible, so others can't get them.)
Ameritrash: Flip a coin to choose who goes first.
Eurogame: The player who most resembles a Tsar goes first.
I hate when they do cutesy stuff like that, One edition of pandemic had a rule like "The player who most recently missed a day of work because they were sick goes first!" You can tell it's a European game because in America we don't have sick days.
@@andrewfsheffield Alternatively, you could just not adhere to that and do youngest first or something.
in binding of isaac four souls (an american game) the saddest player goes first
Oh boy! All that in-breeding is finally paying off!
@@KuroDHero yes, have a half hour discussion before the game about your trauma to see who is the most depressed.
The single "wat" from the dice-lover just made it
Hey Tim! I love your channel!
Sup Tim!
@@FredHMusic-gr7nu Team soup, for English speakers
Ayyyy fancy seeing you on this part of town!
My favourite part is when his accent slips when he says 'no dice' the third time.
I laughed but then I remembered when my dad & uncle played Battle for Stalingrad, over several months, using changes in the stock market for dice rolls
That actually sounds pretty cool lmao
That's Hardcore stuff
Your dad and uncle are hardcore and I respect them
Reminds me of a game of Diplomacy a group of friends and I played over chat for about a year straight, that only ended when we realized we'd managed to re-negotiate ourselves back to the default starting borders.
Thats an elite pro board gamer move.
I happen to translate board game rulebooks. This is more accurate than you can imagine.
Recently I translated a Euro game that included rules for Menopause and Xenophobia.
What the fridge
Are you allowed to say what games? Because they sound wild
You know, historians making board games is more common than you think.... And the thing about historians is they get hung up on EVERY. LITTLE. DETAIL
They legit are going to point out that a piece of dirty cloth was found not in a certain town, but in a river that runs right next to it and is currently a part of the town but wasn't 1500 years ago so I'm right and you're wrong.
@@d4n737 this is 100% accurate. Don’t even get them started on the nuances of people’s clothes and uniforms at the time…
Ah, the genders.
As an avid board game player it hurts how accurate all of this is. The only thing missing is a Kickstarter Board Game with a million plastic minis.
WELCOME TO MILLION MINIS!
roll your dice move your minis roll your minis move your dice dice your minis move your roll! its as fun as it is asinine!
Can't wait to get my game in 3 years !
@@dnvnnck Three years? You're optimistic.
@@Terry_Pie that's the current date. Should be pushed back again by the end of next quarter, but then they'll launch a new Kickstarter for their other idea.
Kickstarter... Board Game? Is the board game community actually big enough that it has indie companies and kickstarter campaigns?
Ameritrash: play a 10 hour game to lose to a single die roll at the end
Euro: play a 10 hour game that you lose in turn 1 because your opponent hate drafted the tile you need to complete a set during final scoring
*19 hours
I was blown away when my friends and I played Risk the first time. The way it was described to me always had me assume it was some strategy-heavy game for geography nerds, but the reality is that you're essentially calling dibs on countries at random and crossing your fingers that you roll a higher number than the other players. There's no actual tactics involved whatsoever.
@@GamingintheAM0801 if you think there's no tactics you've been playing risk wrong my friend. Risk is a game of treaties, shouting matches and yet strangely a stronger friendship afterwards even if you hate their guts at the time
@@GamingintheAM0801 meanwhile in Diplomacy
I remember first time playing Risk, there was one person who waited till other placd their pieces before shoving his in one area.
Pretty accurate.
Pretty accurate.
Pretty accurate.
Technically there's also separate rules for the solo variant...but I'll leave those for you to discover on your own.
Woah it's watch it played
Jamestown components are actually from: Grand Austria Hotel (Game board, Hotel board and white die), Suburbia (tiles), Agicola Revised Edition 2016 (Pumpkin tokens, Wood - not timber - and Stone - not Iron - as well as the blue farmer token) and Wendake (Third board, the one with the British flag). Yes, I'm that nerd.
Well done.
Also, the 800 page pamphlet included with the game is one of the Berserk Deluxe Edition volumes =P
What about during the Ameritrash section?
But what about the fish?
damn
"What happens when you have tie in Jamestown"
"You then take the dice.... and place it at a 2 to represent the fact there are two winners
Omg 😳 lmao 🤣 you had me in the first half
You go to war, by playing a game of Risk.
There is no dice required in Risk.
@@Zyk0th You must first tally all of your resources except fish to determine your allies as listed in the 3rd table of the 7th appendix of the pamphlet. You may then determine who declares war first. There will be *no dice.* Victory is determined through V I C T O R Y P O I N T S
Obvious it goes to the owner who owns the most bigoted fish. Here's a book on why, and an apology of the creators why bigots win.
Cannibalism
"You may trade with wood or iron BUT NOT FISH" for sure sounds like such a legit board game rule
I just want to point out, the hessian rule is stupid and should be changed. Here are my new small compact 488 page supplement fix.
Brass: Iron can be taken from anywhere on the map when needed by paying the owner at the current iron price. Coal can NEVER teleport.
Root: you can move your troops from a place to any adjacent location, provided you control either the origin or the destination. UNLESS you play the Riverfolk, who also define adjacency differently.
18XX: if a company you own goes bankrupt, you are responsible for their debt. UNLESS they are a limited liability company, or they are a partial capitalization company and they have shares available, in which case you may sell them at the current price to cover for their debt. UNLESS selling those shares would cause an illegal price movement across the 2D share price charts, of course. If the company has full capitalization, but owns a minor company as a shell company, and that minor company owns trains of its own, you may exchange trains at a symbolic price between the companies, provided both companies own a legal amount of capital at the beginning of next rounds operating phase. This, of course, provided these trains won't rust at that point, in that case your company will still fail to hold enough trains to operate. Nationalization may ensue at any point in this process, and completely change the value of your property once again. You MAY realize that this is probably more complicated than actual 19th Century finance. You MAY NEVER leave the table.
Actually it's a real rule. In Catan Seafarers expansion, you get fish cards you trade in for bonuses, but never between players.
@@sergewind2208 Fuck I was just gonna say that sounded like a Catan rule lol
It's catan
as a german, i have played this exact game before and lost my mind over the three hundred over complicated rules and historically accurate scenarios
as a german I declare you WEAK. go read the rulebook 5 more times
I don't remember anything about the game, but those PUMPKINS look incredibly familiar
Hahaha I love this comment
@@Umbra_Nocturnus Reminds me of the pumpkins (vegetables) from Caverna.
How can you get not bored of this
Ameritrash: assumes you own additional materials which are not packaged in the game
Eurogame: actively condescends to you if you don't know niche trivia
Sounds like someone is afraid of the unrivaled THRILL of having to read the entire history of Europe to trade some fish and lumber for sheep
...TRADE FISH?!
@@seanhennessy3968 But only during the Sea Phase
Bro! Can’t trade fish unless you’re aligned with The Brits, or Hessians … or if its the sea-phase.
Is being colonised by britain good enough to trade fish without being in the sea phase?
I trade everything for all the sheep because, if I get enough sheep, then I get the Watame win condition where I did nothing wrong.
I'm going to need to read that 800 page educational pamphlet to figure out why the university is generating pumpkins, aren't I?
That's in a separate pamphlet.
@@PlayMadness Yeah, it's in volume 367, unfortunately you can't skip any pages because every page explains why the university generates pumpkins. ..there are 9,638,183 pages in that one.
I feel this is an underrated inquiry.
hoho silly ameritrash. You need the novel of Limpithicus volume 5 to understand that the University is the election module for the pumpkin recollectors in 1752 only not 1753 or 1751.
Let me teach you a secret if you want to figure out how the game properly works in only a 15 page summary turn to page 6,782 of volume 237, *unless* your playing on the 2008 edition.
Ah yes, Europe's greatest export.
Victory points.
How do you think we conquered the world?
@@contrapasso1539 Dont forget each war you lose a colony in south africa too.
Well... I am German. 😔
@@contrapasso1539 Do you ever use dice
Don't forget their other great export.
The Racist Parts That Nobody Asked For.
I like how no genre is given the edge in this exchange
well only one genre has ~victory points~
@Yosef Yonin the other genre is board control, and how badly you screwed over/dominated your opponents
Um, actually, one of them uses a bunch of dice, so I think there a clear winner hear 🤔
They both sound absolutely terrible
You can tell that Sungwon loves both styles of game
Looks like no one told EA about the NO Dice rule
Not where I expected to find a wild Patterrz, maybe it's a randomiser 👍
@@TheJorFour I've seen him here before, he's basically all over teh place.
It’s EA not EU
Pay to unlock no dice rule!
Don't forget Slugmanuts died for 30$
Euro games do like their economic trade management gameplay.
Anyone want to trade to a Brick for 2 wood?
A brick for TWO wood? IN THIS ECONOMY?
Nah I have a settlement on a port, so I'm good. Got any rocks, though?
Three wood and you've got yourself a deal
I'm fine on lumber. I'll give you a brick for a sheep though.
Sorry I only got three copper. Do you know what the exchange rate is?
"You will learn it while playing"
-My friends
Classic 🤣🤣🤣🤣
"We will explain it for three hours straight, then we will have pizza, and then it will be time to go home"
@@cheesedaemon "And now that you know how 2 play we'll never play this game again"
My brother's friend as I played my first Necromunda game where he killed most of my dudes before telling me those deaths carry over into future games and I have to do maths between games to get them back or something.
*Looks at profile picture.*
Now imagine Taker and Malinka trying to play-teach the rest of the house.
Traditional Japanese games:
You play using these oddly shaped pieces that are both beautifully ornamental and entirely illegible.
This barely distinct piece can move in four directions unless it is beyond this line, after which it can move in 3 directions, then 1, and then it becomes Grand Diamond General Demonking and can move in three dimensions as it pleases. This is different for all pieces and you must memorize them all.
If you gather two Ox 4 chips, a Summer Chrysanthemum and a 2, 6, 8 red dragon, you can call "Guh!" to double your Fupa. This is but one of 56 hands you can play for the East Wind, not counting the 3x56 other hand combinations that exist depending on what part of the compass you are sitting on at the table. If you Phon'd your Kengo in the second-to-last round, you can play as Fudo Myo'O the central wind and sit on top of the table.
Underrated comment and it's so frustratingly true lol
Oh is *that* how you play mahjong?!
@@Shenaldrac Sounds like either mahjong or koi koi, neither of which I understand.
This reminds me too much of my failed attempts to learn shogi and koi-koi
Chinese language: "We're gonna need you to memorize about three thousand individual symbols before you can read or write."
Mahjong: "This game is simple, you just need to know these four hundred pages of random shit."
I'm beginning to sense a pattern... perhaps these things were invented primarily to export to Japan as a means of trolling...?
American games: WARCRIMES ARE BADASS
European games: warcrimes are badass. But we also have an economic gimmick
British Games: Warcrimes are badass, but we also don't credit our artists.
Americans: WARCRIMES ARE BADASS AND OUR ECONOMY IS WARCRIMES
American games: play the warcrime card to do a warcrime
Euro games: learn exactly why when and how to do this warcrime
First person shooters: warcrimes are badass. But we also have a shooting gimmick
America: Warcrimes Wooooo USA USA USA
Europe: Warcrimes? What Warcrimes?
Ameritrash: "That's a great plan! Unfortunately, you didn't roll well enough on your Agility test to cross the unstable bridge. Maybe next time."
Euro Game: "That's a great plan! Unfortunately, you forgot that the exchange rate for iron is reduced by 25% on the second round after a player triggers the Market Evaluation phase by selling 10 or more total goods during the same round in which another player acquired the Union Contract token. Maybe next time."
This is phenomenal
Whoah. I'm pretty sure you just read the real rules for Brass.
@@jackskellingtonsora Ah ha! I *knew* there was something about that game that rubbed me the wrong way! ;-)
India: just roll the dice and move on the board. Get all four, three, or two, or even one of your circles into “home” (yes I’m talking about parcheesi, yes that is he name of it)
@@Webhead123 There is a german board game from the 70's, the name is "playboss". The Euro game line could be from the rulebook. In the more complex version of the game you need pen and paper to calculate the taxes and interests you have to pay after each year for credits, loans, union stuff and so on.
Ameritrash game: "haha what a silly and hyperbolic parody of games in that particular genre"
Eurogame: "I... I think I've played that game"
Yeah after the first one I thought this is a parody after the second one I have to assume the ameritrash is also just a real game
@@Banjomike97 Oh yeah it is, so many kickstarter boardgames that come out are basically DnD Lite in a way. Lots of dice rolling, lots of minis. If you don't have minis, there's a ton of cards.
I've played that second game as an anime game, like that is literally how you play Heart of Crown
To be exact ProZd uses Suburbia Tiles, Agrciola farmers and vegetable tokens.
Fortress America comes to mind
War of the War is the average shooting phase for a single squad of Orks
and only three of those dice actually hit, two of them did damage, but the opponent saved on both.
@@ElvenSonic aka, a single massive group of Lootas targeting a single target with dense cover.
I'm still salty from that game.
War of THE HAMMER OF THE WAR OF 2040000K
@@ElvenSonic clearly you havent actually been faced with a true shoota boys army. That shit is so fuckin fun to play
or more accurately…
WAAAAAAAAAAAAGGGGGGGGGGGGHHHHHH DAAAKA DAAAKKA DAKKKA DAKKA WAAAAAAAAAAAAAAAGGGGGGGGGGGGGGGGHHHHH
"Then you roll three dice to see how many dice you roll with"
-Ben Wyatt, on the rules of Cones of Dunshire
It's all about the cones
Exactly what I was thinking of when I saw this
If my D&D experiences have taught me anything, it's that when someone roles three dice and then more dice, it's a bad sign.
Literally warhammer 40k, lol. My squad of Assault Centurions has 10 flamers... roll 10 dice to see how many dice you get to roll for attacks!
@@c0horst seriously? XD
Keep an eye out for our next expansion, "Jamestown: Decline into Tourism"!
Ouch, gonna need to roll a fortitude save for that burn
I still have my copy of "Jamestown: The 4th grade school field trip" which includes the "Unexpectedly enthusiastic cannibalism" pack
Also the expansion, "Jamestown: Descent into Capitalism"
"Jamestown: Get burned down by bacon."
@@endel12 fortitude?? What are you? A caveman? Constitution is where it’s at
American table-top games: So I heard you like dice and randomness.
European table-top games: So I heard you like power gaming and ruining friendships.
Monopoly: why not both?
@@ChocoHearts I fucking hate monopoly.
@@ChocoHearts ah, capitalism
The fuck is power gaming?
@@rainawareness1495 doing every little thing to gain an advantage just to win and possibly arguing against any disadvantages or flaws.
As a Warhammer player, I appreciate the large quantities of dice being thrown at the board.
As an Ork player, I feel personally attacked.
@@superspecky4eyes Same, I play Imperial Guard. I barely have enough dice to roll all my attacks
As a warhammer ork player, I feel attacked. Rolling this amount of dice is important for my Dakka!
me and my family used to play Carcassonne all the time growing up, and the "now with wheat" joke about expansions is incredibly accurate
I feel like i must have played carcassonne wrong when i played it because my game lasted 50 minutes and i felt confident in what i was doing, which meant i was definitely fucking up somewhere
@@queencyrys6309 to be fair, I don't think carcassonne is actually that hard to pick up! I've not really played any other "euro games" but I get the impression that it's a lot simpler than most, so there's every chance you were doing fine haha. I mostly just find it funny how the majority of the gameplay is just stuff like placing dudes in fields and it still manages to be consistently really exciting
Carcassonne is certainly a lot easier comparatively; still play it on my phone sometimes, and used to play it a lot vs my mother. I remember there was a River expansion pack, so that seems fitting
I remember crying over Carcassone when I was 8 LMAO. We bought an extension pack with rivers i think.
@@queencyrys6309 th-cam.com/video/DJ2Si2sjHNY/w-d-xo.html
I wasn't expecting to see such an accurate representation of these kinds of tabletop games in under 2 minutes.
@Lotus *loads report feature with malicious intent*
The man knows his board games
IT WAS ONLY 2 MINUTES?!?!?
The way he uses the same sound byte every time he says “Victory Points” was a nice touch
He umm... he doesnt tho...
the second one is specifically a german board game.
A british board game would be a highly intricate simulation of the war for north africa fought using 27 seperate boards, a 15 book long rule book detailing weapon profiles, logistics tables and the weather, and the game will last over 7 days.
Are you talking about _The Campaign for North Africa_ here?
(Don't forget that the Italians consume more water than other factions because they use pasta for rations, and you can't eat pasta without boiling water.)
@@EvilDoresh I mean, you can reuse that water... ARGH OK! NEVERMIND!
i'm pretty sure the first one was a british board game
Bold of you to assume you can finish a game of Campaign for North Africa in only 7 days.
@@JackgarPrime you can if you're not a pussy
eurogames: ‘Why would you throw dice? That is so barbaric.’
*Julius Caesar has left the chat*
Games Workshop monopolized all the dice in Europe for use in Warhammer cornering the market on dice production. To survive other games had to adapt to non-dice rolling systems.
@@andyb9720 for real?
@@robeseller6530 No. It's a joke because Warhammer traditionally escalates the dice rolling. Rolling 50 dice in an assault phase for a single unit isn't unusual, and it's slowed games down to an insane degree.
....and then they make something like Apocalypse for 40k, which is basically "put your entire collection on the table and buy more dice" and recommend to take an entire weekend off to actually finish a game. Spoiler alert: It probably won't be enough time anyway.
@@TheDarkChaplain honestly it's why I prefer age of sigmar at this point, I don't actively want to shoot myself playing it as the rules are fairly easy and simple to understand. Though some of 40k bloat has started to infect aos
Ameritrash: Secretely teaching maths.
Eurogames: Secretely teaching law.
If only there were games that secretely taught spelling
Yes but in America we just say "math", not "maths".
@@lsw3364 scrabble
@@jasonports8517 He was correcting your spelling of "Secretly" in a super-fun, passive-aggressive way.
@@neuffatator Bro probably isn't American
American games: Punch your friends in the FACE and call them ASSHOLES
Euro games: Never look your fellow players in the eye, and only interact with them by sometimes taking 1 coin.
It really is cultural ;u;
And the Euro games' interactions feel, somehow, *more* personal.
@@L3X1N Because it has several turns of preplanning before it, it's not a simple interaction but a full Treason
Exploding dice is a real mechanic, if anyone wasn't aware. I'm familiar with it from the TTRPG Savage Worlds, where rolling a 6 means you keep that result and reroll the dice. Yes, sometimes dice can explode multiple times. Never when you really need them to, of course.
it's the highest number on the dice in SWADE, not necessarily 6. though i think there was an old version of Deadlands that only used d6
In our last round of Chaos in the old World, some lone warriors repeatedly made 4 hits with a single die...
@@emi_is_absent - Might have been an Alpha - I owned all the original Deadlands games, and they used the full d4-d12 (plus a d20 for hit location).
This is a plot point in TTS where a severely underleveled character keeps rolling 20s leading to his sword strike obliterating the boss from the fabric of reality.
"There will be no dice required for this pamphlet" was great, because even the dice guy had a look that was kinda like "reading this PROBABLY doesn't take dice, but I do REALLY want to use it..."
@@cube4547 I saw no human beings, only the husk of a creature suffering from fatal dice deprivation
"the dice guy", love it
@@cube4547 pretty sure Mike is talking about the character (Euro gentleman and Ameritrash dude)
@@cube4547 So you're saying you can't praise, for example, the writing in a movie because one person wrote the script and the acting intentionally complimented it?
@@cube4547 You sound fun at parties.
Lysanderoth: "King dragon sends his...Victory points"
But not his fish!
There will be no dice required to kill Archibald!
Ha! I think that enemy got the (victory) point
My Victory points have been undetected for real 8 hours
Meanwhile Chadicus and Bradicus are rolling fistfuls of dice.
Accurate. I love Eurogames for the mechanics, but my god the themes are usually so boring: pig farmer, sheep farmer, wheat farmer. Where are the zombies at?
Is it so surprising that games revolving around building an economy are thematically based on.. well, economies? Not all eurogames are like this, though. Take Spirit Island, which is highly thematic and has Spirits working with magic. But it's a eurogame gameplay-wise (no dice, only strategy and card/resource management).
@@marcipsy8152 I'm half joking. But I think it also has to do with medium-heavy board games being more family oriented in Germany than in the US. You could make games about building up an economy in a war torn space empire after all.
Yes Spirit Island is great, I'm glad that euro mechanics has become expanded upon in other themes. Don't get me wrong, I enjoy being a sheep farmer too, but I prefer building space empires. :)
I dunno if it's european or not, but look up "In The Name Of Odin". It's Viking themed and feels much more eurogame than ameritrash. :P
It's also got a LOT of resource finagling and construction going on, but after like 3 turns it all flows super smoothly and I love it.
@@AegixDrakan Thanks for the recommendation, will put it on my list right next to Rosenburg's "Feast of Odin" which I've been itching to pick up.
The zombies are probably farming.
"In this expansion to Jamestown, if the player chooses the 'Irish' faction, they cannot go first, cannot promote units, and constantly have a starvation debuff"
They also cannot play any card that isn't either 'pub' 'potato plantation' or 'alcohol'
@@MarioSantos-zx4bjDevestating blight cards are 2.5% as effective against them
In the "Slavic expansion", you can't build a University, but you have strong "Gopnik" workers... ;-)
But you get the powerful “population growth” buff.
@@mitchjohnson4714 Unless the opponent gets the "Modest Proposal" perk. Then it backfires.
Lysanderoth, quietly playing board games, nervously watching to see if Dennis tracked him to the Board Game Dimension next.
Maybe Dennis can't do it till he rolls higher then a one in James Town
"Wait, if the total trade of iron exceeds the number of fish caught, then the victory points go to-"
"YES, IT WAS I! MY MACHINATIONS LAY UNDETECTED FOR SEVERAL TURNS, FOR I AM A MASTER OF DECEP-"
Wait, is this a secret timeline where Lysanderoth's voice was less baritone and more Germanic?
@@cristaltophat NO DICE IN JAMESTOWN!!!!
@@BigBoy257 Exactly 😈
What they both have in common: an unreasonable amount of time spent determining what the result of that single move you just made actually is.
And after moving 13 pieces from 7 different locations you discover that your move was illegal, so you have to reset everything and find a new move.
@@MClilypad Better yet: You make the above move and go over it and think it's legal. And then as you check if another thing you did later on was fine, you find that little sentence that topples everything you did ten turns ago.
@@sourwitch2340 precisely why I do not believe more complexity makes a game better. if complexity comes at the expense of comprehension, it's just cumbersome
@@SageArdor eh. I mean complexity doesn't always come at the price of comprehension, and simplicity can come at the price of being boring or at least little engaging. Betrayal on House on the Hill for example is a fairly complicated game but it works because it's well-composed and that fits into the more roleplay-esque premise.
Basically, tldr; some games can do complex, some can't. What matters is that your rules work for your game.
A quick and fun family game Uno would not be if it had 25 special cards, but if done well that could turn it into a weird party game, even with repeated referencing of rules involved, and especially if the confusion caused by that is effectively intentional.
@@SageArdor Complexity can make a game a bit slower on your first game or two, and can sometimes lead to some misplays when you're still unfamiliar with the rules. Even in those first few games, appropriate complexity makes for such a good experience. And when you're familiar with the game, it's amazing.
Complexity can be great in a tabletop game but a side effect is that it takes some learning and referencing the rules.
Jamestown has the nastiest art you'll ever see on a board game cover, but is mechanic bliss for purists.
What are you talking about, Jamestown is one of the best looking pixelart bullet hell shmups!
So Hansa Teutonica?
Somewhere in the distance, Klaus Teuber angrily jots down the idea, along with 9 more expansions for it that costs 100 usd each.
RIP btw.
Stefan Feld: "Hey can I copy your homework?"
Board game designers like to eat, and after their costs, the distributor's cut, and the store's cut, only a fraction the game's sale goes to the designer.
Ameritrash: To determine who goes first everyone rolls a die and and highest number starts. If there's a tie, roll again. After the first person went, the person on their left is next. So on and so forth.
Eurogame: "The person who last visited CERN goes first. In case of a tie, the youngest person goes first. In case of a tie, the last person who purchased a microscope goes first. In case of a tie, do not roll any die under any circumstance. Just figure it out."
Don't forget oerson born furthest west and person with most alphabetically consecutive consonants in their name.
In the case of a further tie consider it a shared victory and move on to the next game.
@@reuniteireland LMAO I hate the "shared victory." It's always, "Whoever has the most Victory Points wins. In case of a tie, uh, compare money or something. If it's still a tie, I guess nobody wins. Oh well."
Youngest person at the tables goes first.
@@ZachAttack6089 If there is nothing left to compare, it makes no sense to randomly pick a winner. But this is where ameritrash games are essentially another thing.
Ashamed to admit how long it took me to realize Jamestown was satire…
You shouldn't be ashamed, it's just that ridiculously accurate
It confused me because I think there is a real game called Jamestown
@@AvalonRegarnished Yeah, except the one I'm thinking of was a fun as Hell side scrolling shoot-em-up!
The Suburbia hex tiles didn't give it away?
Is it ? I'd play this game
This makes me want a euro styled zombie game where you are really managing resources and an American styled construction game set up harvesting is done like combat.
Now i imagine a frazetta-like cover of a manly buff dude holding a scythe standing on top of a pile of dead... wheat
@@konnosx1213 love it.
A famous man once said: You think you do, but you don't.
Idk if it's euro-styled, but Rebuild 2 comes to mind (Though it's not a board game)
Love this.
You forgot that for Ameritrash your opponent also uses 5 different command cards that reroll half your dice as well as add a +1 to their saves while having your damage due half because now their survival ability has been doubled for the Mind Phase.
The ultimate irony is that Warhammer is an Eurogame.
I should really make TTRPG with no dice after seeing this.
@@Mickekzon Catan is american and is the most played "euro game"
fuckin hate resolving the Mind Phase
i hate how they removed the diplomacy phase, the roleplaying opportunities were fun
"There will be no dice required for this pamphlet" is perhaps one of the funniest lines I've ever heard
He didn't say "pamphlet", he said "part".
@@Bedinsis No, listen again. He says pamphlet at that part.
@@Shenaldrac *rewatches*... Huh, you're right at one of the instances he does indeed say "pamphlet". For the rest he says "phase", not "part". My bad.
@@Bedinsis No worries! Thanks for admitting it instead of just doubling down like a lot of people do online. Stay cool!
Never been a big fan of Jamestown tbh, really losing the competitive market by not implementing a total dice score. Really gotta keep up with the times by adding 20 more dice.
found the American
🤣
The German accent completes this at the spiritual level.
I vould take offense but i love zat game
This is not an accurate German accent
Wasn´t he supposed to be *extremely* British?
That and "Victory Points" played in a weird stopping way like it's the same recording each time but for those two words
@@hildegunstvonmythenmetz6095 no this is definitely a German accent. Or what we perceive as a German accent in the US anyways
‘There will no dice required for this pamphlet’ made me laugh more than I’d like to admit
Julius Caesar: "the die is cast"
Eurogames: we dont do that here.
Well, Alea Iacta Est (literally, "the die has been cast") is a Euro-style dice rolling game! As well as Kingsburg, etc.
@@jeffreyallers336 Lol I was about to say 😂
That explains why, after crossing the Rubicon, Caesar coundln't find anyone to fight for three days and had to go back.
The victory points are essential, how else am I meant to know I’m winning?
Checkmate!
Wait…
I heard that in Werner Herzog's voice.
Thats the trick with Euro games- You dont! Until the very end. Because the victory points only give a very rough approximation of who is in the lead, some of the time.
But you forget each player has hidden objetives that change the worth of victory points there for the number you see is meaningless
with DICE!!!!
His voice acting amazes me (as it always does), but what really sold it for me was how SungWon managed to say "Jamestown: The Racist Parts That Nobody Asked For" with such a deadpan face.
SoogeWin?
@@DerDuke WHAT IS WRONG WITH YOU!?
After watching this multiple times, I just realised Sungwon only ever recorded 'Victory Points' once, and just replayed it for the other three times.
_victory points_
That exasperated "WHAT?" after being told the die is only used as a place maker is absolutely hilarious.
“Thank you Jamestown, for sponsoring this video” is what I was expecting.
I am reminded of a board game about the Russian Civil war, which in the set up phase alone asked the players to place every notable general, leader, and figure in their historically accurate position.
Any link or name to that game? I love that era of history!
@@bf15thairborn it was originally released in a magazine, and is almost certainly out of any form of print but I will check If I remember
Please post when you get the name. Thanks.
So 6 feet under?
amazing
I find it ironic that a lot of the mechanics mentioned in the Ameritrash portion are found in Warhammer 40K, a game from the British company Games Workshop.
The answer is Warhammer was made in the 90's (maybe earlier?) where the only gimmick/hook any game designers had thought of was "Roll more dice." The 90's answer to everything was generally "more of that thing." 😄
@@8thlvlMage it was the early 80's wasnt it?
They learned our ways, again. Sorry about that old chap, the bad habits seem to rub in the family
thats because eurogames are actually just german lol
@@8thlvlMage Yeah and now everything is Catan.
If you combined the games you would have racist zombies and exploding fish.
Sounds like a Magic: the Gathering set.
Sounds fun
Racist zombie (3)🖤🖤
When racist zombie enters the battlefield all non-zombie creatures gain -1/-1, all zombie creatures gain +1/+1
2/3
Exploding fish (1)💙💙
Instant
Deal 3 damage divided amongst 3 targets
or a Lovecraft story
Ikr
Oh, if ONLY we could combine the bloated dice mechanics of the former with the tedious pace of the latter!
*Axis and Allies has joined the call*
HIstorical Wargames are their own special corner of hell.
If only we could scrap all dice and have an insanely faced pace game to balance it out...
*Diplomacy has entered the call*
@@SeekerLancer I play and enjoy a lot of these on PC War in the East and SteelPanthers, which are already fairly complicated. But I have to say I am tempted to get a physical copy of World in Flames simply because the map for it is literally larger than my bedroom lol.
Hey kids
Wanna play The Campaign for North Africa?
I was actually thinking about this. If ProZD were to make a game, it should be Jamestown and Zombies.
Also popular; Party Games.
"Hyey hey! It's Xtreme Embarrass Yourself: Party Edition! For 3-300 players!
On your turn, draw an _Embarrassment_ card, which you read aloud and must follow the wacky rules until you draw _another_ Embarrassment card next round! Put a shoe on your head! Tell an embarrassing secret to your whole family! Talk with a stupid voice! At the end of each round, players vote for who's embarrassment was the funniest, and the 1st to 4 wins!"
You forgot: "Final round is worth 10x more points!"
I'm already playing this game 24/7 😋
There are also the Japanese micro games. For those who want to spend $25 for a deck 10 cards to play a game that lasts 15 minutes.
@@AdamYJ
*plays a Guard*
"Adam has a Handmaiden"
@@AdamYJ Heeey!, Sushi ggo is legit!
It has taken me multiple times of watching this to realize... I think ProZD actually says "After 19 real-time *owls* have passed" and that is such an incredibly subtle joke I love it so much.
Good catch
I spent thirty minutes trying to explain this difference to someone and now I can just show them this video. Thanks ProZD!
After thirty actual, real-time minutes have passed, you may watch one video to learn something educational.
@@GossamerGhoul There will be no dice required for this phase.
@@GossamerGhoul still probably won't work. As someone who never plays table top games, both seem equally complicated and exhausting, just in slightly different ways.
@@yeastofthoughtsmind9623 I think you get the idea of board games now…
The “Ameritrash” seems oddly reminiscent of the various Games Workshop games, which are ironically British
And old enough that they probably inspired the aforementioned Ameritrash games…
Ameritrash vs. Eurogames isn't really a geographical thing anymore (if it ever really was in the first place outside of the German origins of Eurogames), it's more of a vague genre label that doesn't fit a lot of modern games but it's still useful to help learn what kind of games somebody's into. Games Workshop stuff is by mechanical definition Ameritrash even though it's not American.
@@homuraakemi103 It definitely inspired a lot of Ameritrash games though we already had a dice fetish from D&D, Battletech, various other wargames.
@@SeekerLancer To be fair, we sort of put miniatures games in their own category entirely under the wargames umbrella. Kind of like how a lot of us don't really treat D&D like a board game in the traditional sense.
@@SeekerLancer Sounds a bit like JRPGs and WRPGs in video games. It's been a very long time since JRPGs were only Japanese and vice versa.
"There will be no dice required for this phase" contains the same energy as "I think that enemy got the point"
No way too much energy... I think the same energy would be something like: Oh look she's asleep... WAKE UP!
Or explaining how many cheese tokens the dairy farm needs... that fits perfectly.
I love how both games suck in their own unique way, but at the same time... I'd probably play both
Basically:
American games: WAR AND DICE!!!
European games: MONEY AND MATH!!!
And then there's Monopoly
@@MrDrumStikz MONEY AND BANKRUPCY.
Nah, Eurogames have war (often being about imperialism), they just take it extremely seriously and tie it to an economic mechanic.
@WideMouth Warhammer begs to differ
@@CraftsmanOfAwsomenes I’m exaggerating. But in general, American games tend to focus on war while euro games tend to focus on economy.
I feel so incredibly attacked.
*rolls defense dice*
*You rolled unnatural 20*
I see your defence dice, and I raise you an Uno Reverse Card.
@@contrapasso1539 Not if you reverse the polarity of the neutron flow first.
@@DS-tv2fi You have activated my trap card!
I too feel incredibly attacked
*assigns one of 5 agents to the builder's hall to collect 2 accumulated victory points and to build a source of cleric-type worker that the other players may use for a turn if they pay me 2 gold pieces, or a single victory point*
I like how the Jamestown guide is a deluxe Berserk volume
Where else would you find uncomfortable racism, rape, and murder?
@@hatimzeineddine8723 A different Berserk volume.
Man, I literally just bought one of those today.
I like how you recognized it with such a miniscule amount of the cover showing for like one second.
You can only get off the boat of allied with the British or Hessians.
I am realizing that 40k is both of these.
"For combat, roll 100 dice and count how many are above your ballistic score. Then proceed to the next 3 combat phases, including the psychic phase, the charge phase, and the fight phase. After your combat, proceed to the command phase, where you will tally up victory points based off the location of your models in relation to the objectives, and also to the sub objectives you picked at the begining of the game that relate to the intricate lore of your army(please read the codex for more information). The victor is determined at the end of round 5 by who has the most victory points. One solid way to ensure you have the most points at the end of the game is to WIPE THEM OFF THE BOARD by rolling ONE MILLION DICE in your shooting phase(engages Tau high output burst cannons)"
Now THAT'S how you get a massive audience.
The mere mention of tau always reminds me of the only game of 40k I ever watched, in which a single basic Tau drone killed a Tyranid hive tyrant one-on-one in melee.
Sounds fun, but are Tau aligned with the British or Hessians? I really wanna trade this fish
i mean it's british, britain's basically where europe and america interject
lmao the ending just seemed like more satire, ngl.
"The world of "Random"" with "Dicey"
A bit too exceedingly twee, I say.
Even, and her sister, Odd. The only way this can get even more on the nose is if the villains were named Lady Luck, Miss Fortune, and Sir Prize
@@tylercoon1791 ohhh I didn't catch it hs
actually this is a sponsored video actually for the new Lost in Random
ProZD has this talent of making every sponsorship of his sound like he's making fun of the sponsor.
I highly recommend the James Town DLC (dice loaded content): James Town - The Oriental Boogaloo.
It adds a totally new board and two new resources: rice and opium + a second dice that's not needed.
The second die is for when you inevitably lose the first one under the sofa
How can I play that in Europe, it seems to be region locked.
@@alpacamale2909 you dont. Because they forgot to add the (not needed) dice in the european version so they recalled it.
Oh so _that's_ the expansion with all the racist stuff!
@@Shenaldrac rice and opium...
“19 Actual Real-Time Hours” almost killed me, holy shit lmaooo
I thought he said "19 real time owls" because there's an owl on the clock.
@@mr.pavone9719 how embarassing.
Have you already seen the world record attempt for the fastest match of Jamestown? Some madlad was able to finish it and win in just 3 days, 22 hours and 47 minutes of continous playing, and managed to fall asleep only eighteen times! Thats two world records in one games. Pretty impressive stuff.
But did he do it with the latest expansion? The one that a new phase that involves writing a dissertation on the impact of the Peace of Westphalia on modern international diplomacy? Cause if he didn't, should it even really count?
1:29 I grew up with that exact same model of bird clock in my house. My dad even used it to teach me to read. We still have it hanging in the kitchen. I never expected to see it cameo anywhere, much less a ProZD video
Same dude
I had a similar one but with different birds
A friend of mine's parents had one like that, too, that would have the accurate bird's call at the hour. I think I only heard it once or twice, though, it must've got on their nerves
My piano teacher has that clock lol
My husband said his grandpa had that clock
Having played an 8 hour game of Carcassonne with all the additions, I can confirm that the Euro game part is extremely accurate
But the original takes less than an hour..
You could definitely fit a game of base Carcassonne into under half an hour, especially if you ignore the farmer rules (source: our high school library had a copy and we used to play it)
@@PurpleShift42 We play Carcassonne a lot with only inns and cathedrals, and no farmer rules (who wants to understand that anyways). That usually lasts 30-45 minutes. I wonder how all the additions fit into the game though, I'm pretty sure some of them are mutually exclusive.
@@NiceMicroTV Ehhh. How is the farmer rule hard to understand? o.O
@@Gashahn24 well there are 3 different farmer rules that I'm aware of. But none of them are difficult to understand nor add any time to the game
I love how they’re both unecessarily complicated lol
"heavy" games be like:
Thanks for saying it. Too many good games now are bogged down by six or seven layers of rules and extraneous mechanics.
@@rileymcphee9429 and that gives a bad impression to non-gamers
@@revimfadli4666 often i go to watch a How To Play video and tune out after the first 3-4 minutes when they go into the third phase with seven win conditions. Modern games seem to lack an elegance that most players will find inaccessible.
@@rileymcphee9429 exactly! And somehow that includes cozy games meant for casual players
American games: Roll to use a spell!!!
Euro games: Roll to determine the acidity of the soil on the 100 acres of farmland that you wish to sell to another player. Then barter for the dowry for your Daughter who will be wed to the other player's son on the eve of the town's greatest tragedy and determine if the whole village contracts the plague at the bi-annual celebration before harvesting your crop of barley.
Wrong.
There aren't any dice in a euro game
@@hoffedemann5370 Catan
catan is american@@revimfadli4666
I don't play tabletops, but this seems accurate.
Lol nice
i DO play table top and it absolutly is
Tabletop games in a nutshell
Ok
I wonder if the Euro game also has a cheese tasting phase.
No, but every phase is a cheese *tactics* phase,
There will be NO DICE required for this phase.
No, but great idea for a DLC.
Only if you are aligned with the German Armies. Otherwise its a fish tasting phase..?
The person who can eat half a Camembert the fastest goes first
As a mostly Ameritrash player, I can say that the dice count there is pretty accurate. At this point I dont even want to know just how many dice are in my games all combined.
I wanted to talk with you about our lord and saviour Uwe Rosenberg.
Dude, I died at "You may negotiate using timber und iron. But NOT FISH!!!"
Fish is only allowed during the sea phase UNLESS you are alligned with the British or Hessian army. There will be NO DICE required for this pamphlet :P
@@Mis7erSeven I think he said Haitian, a Hessian is someone from the German state of Hesse which I'm pretty sure would've just been a Landgraviate in the HRE at the time
Using the Grand Austria Hotel board for the "diceless" euro is peak humour
Why?
@@puffnisse You draft dice in that game, mainly.
I'm glad they released "The Racist Parts That Nobody Asked For" expansion. It really improved the game after the updated the "Bed & Breakfast" card was revised into the "Starving Time" card.
I really liked the racist part nobody asked for but it went on for a couple minutes to long for my taste
"The racist parts nobody asked for" version is fine, but the exaggerated caricatures of minorities on all the artwork is a bit unsettling.
Additionally, the fact the event cards you draw now have the first names of every black character changed to 'N*****' makes it a really awkward game to play with the family during Thanksgiving.
@@SurprisinglyDynamicAnimeSideC i see ur point but i do enjoy the funny pictures and funny words
Is there a real-life example that the racist expansion pack is based on?
@@evanswart480 no i think they just made it up for the game
I love that the "800 page educational pamphlet" at 1:24 is a deluxe volume of Berserk
You see, European board games are the theoretical simulation of geopolitics, whilst American board games are just about carrying out quests given to you through fighting in complicated ways .... Wait, I'm beginning to sense a pattern here...
Well, Pragmatism is a very American philosophy. And our go-getting attitude is just as responsible for getting us into trouble as it is getting us out of it.
@@clipboss8052 That may be.
I mean really both are just random mechanics that are *themed* like a "simulation of geopolitics" (which they really do seem to be aiming for) or combat. Like, the dynamics, similar to what happens in say EU4 or other Paradox games (especially EU4 is basically just a board game with tons of bord game mechanics and provinces), are are completely different from anything in the real world, it's just themed in a certain way
In board games of course that's inevitable, but for video games tbh I feel like it's unfortunate that basically no game tries to actually have some dynamic from the real world that it tries to truly capture, like how in the negotiation-focused board-game Diplomacy, the negotiation is actually "real" and has similar dynamics to real-world negotiations, or in say World Of Tanks you do actually fight in probably pretty similar ways how squadrons of tanks actually fight against each other (sort of, ish)
If you're interested, I and somebody else have been working on an indie economics-centered grand strategy game for 4 years, called War By Other Means. It's still in development but we already have an early, downlodable beta you can theoretically play, you can find us by googling for "War By Other Means discord", where you'll find the server. Eventually we'll also release it on Steam though, so no need to download a sketchy file from a stranger, but you can wait on the server if you like and take a look
There's also the kickstarter-funded board games that cost 500$, ships with 15 expansions, and 20 pounds of minis.
Hey you leave my Zombicide alone!! :P
@@commonchristian917 C'mon, Zombicide isn't THAT expensi....what the fuck, the supplement to Zombicide: Night of the Living Dead is 150 bucks?!
Sideways glance at the darkest dungeon box in my closet
Which nowadays applies to both lol
True, but c'mon do you want that awesome Galactus "miniature" that's bigger than an average kid after 3 months (620 cm) or not?
The funniest thing about this is the number of people on BGG saying, "So when is Jamestown available for purchase?"
You have to drink Coolaid
it did sound pretty good
@@fish3977 Pretty sure it is a just a simplified version of Brass. Or maybe the full name is actually Brass: Jamestown?
I’m wondering, bgg is extremely biased towards euro games, especially the hardcore userbase. What if I wanna talk about “ameritrash” games? Where should I go?
@@jacopovilla1590 Fortress Ameritrash?
“Who’s the Dicemaster, me or you?”
“You are”
“No, YOU are.”
This is such a great comment I'm going to get some pud and read it again.
Wood now costs 1 wood
"THIS IS BULLSHIT!"
"...Want to play again?"
It reminds me of *_these mice_* th-cam.com/video/VE6OwKoFSB0/w-d-xo.html&.dspza
"Now, I'm FREEE!" *runs away cartoonishly*
The best part for me is, he portrayed both styles of games in a hilarious way that I can't even tell if he likes one of them more than the other.
Shoutout to axis and allies 4 days into the game where my brother is invading me with 18 carriers (which carry the infantry or tanks) and like a buncha planes and we have a legal pad tallying all the dice rolls .. and while rolling my antiaircraft I get a little overzealous and the dice knocks over a bunch of pieces on other territory... BUT this ain’t our first rodeo; we have another page in the legal pad documenting game state incase someone bumps the table.
Good times.
Take pics each round, saves so much headache.
*Transports....
This gave me flashbacks when my friends and I were into Axis and Allies. Come to think of it I was always on the losing side no matter what nation I was and I wasn't even all that bad.
I was literally just looking up learned or learnt this is perfect
You forgot to mention the Zombie’s guns and your own guns can spontaneously explode into several other guns that themselves can also spontaneously explode into other guns.
Borderlands
Torgue and Tediore guns in a nutshell
But you need to roll dice to determine exactly how many guns and explosion radius. Don't forget to roll for ammunition present in each gun and if any of that ammunition is explosive or miniature guns.
@@reuvengritters2983 oh no, why does that actually sound fun??? 🤦🏻♀️
Also, the final superweapon to fight the alien boss.
I love every time he says in the same monotone "Victory Points!"
The fact that used one clip of you saying “victory points” for every instance it pop up is just great 😂
Euro games are so allergic to dice, that in order to decide who goes first they usually have some dumb scheme like "Whoever traveled most recently!"
I remember playing one game where whoever had the largest hands went first.
I usually ignore those dumb “whoever did or has such and such goes first” rules and either make the person teaching the game go first or have everyone roll a dice.
@@WideMouth take it up with Billy Big-Mitts
I remember one that was like "the better person goes first" or something like that 🤣🤣🤣🤣🤣
Honestly, I like that. It's cute when they try and link the first player to the game, e.g. ticket to ride "most recently been on a train" or whatever. I do ignore it and just use the chwazi app, but still
As a european…Jamestown actually sounds kinda fun.
I love that the euro game can be beaten by one player getting a slight advantage and just not making a move for the remaining time.
"If your turn lasts for longer than 1 minute, your colonists start to eat each other and you lose all your [Victory Points]"
I definitely don’t understand how lol
@@emblemblade9245 - one of the flaws in a lot of European games is that you are essentially setting up an intricate clockwork machine to generate victory tokens (which is fun and fine - that's the point), but a single decision made early in the game will cause you to loose, but the actual endgame still takes 3 hours to get to, so you're stuck playing a game you know you have no chance of winning.
There are some possible ways of addressing this with some game mechanics (ie, catchup game mechanics), but it tends to be a hallmark of the genre.
@@kevinschultz6091 Ah, so Monopoly?
@@NakAlienEd - yes, in the sense they're in the same genre (vague simulation of a historical or economic principle), as Monopoly was originally created by a socialist to prove a point about capitalism.
The point being "getting ahead is really a matter of luck, but once you're there you can use your advantageous position to really screw people over using monopolistic powers, and there's really nothing anyone else can do to stop you."
(ie, one of the explicit rules is that once you run out of a resource - such as houses or hotels, you can't get any more: so it makes sense to buy them up as quickly as possible, so others can't get them.)