The final few parts won't be uploaded till 12/5 unfortunately. I was trying to get them all finished before my booked vacation, but ran out of time. You're welcome to try to finish the animation yourself, or see you back here on Tuesday next week 😊
Amazing! One thing I hope you cover is differences in the final render output when it comes to the "glossyness" between the viewport and the render, when using roughness, particularly on the icing, and perhaps get into the "sheen", "alpha" and "Transmission" attributes.
Congrats! If you have gotten this far, you are one of the 8.3% of people who made it from start to finish! Good luck finishing! I don't plan to update this anymore lol - you all are still part of the successful minority!
I gave up at the sprinkles 😅 I think I'll go back and start over, though I imagine and will be able to skip large sections of the video until I get to the point I went wrong
Actually, the plain grey cube was deleted th-cam.com/video/tBpnKTAc5Eo/w-d-xo.htmlsi=jOmey1OFMClC0P4y&t=0m17s Commandment 1: Thou shalt always delete the default cube as sacrifice to the Blender gods.
The four controls for manipulating a Background Image in the Compositor: V zooms out. Alt + V zooms in. Alt + MMB pans around. Alt + Home fits backdrop to the available area.
For those that didnt catch what he did at @16:39 to get his viewport to exhibit the dark version with the glowy-streaks lights, he simply attached the Glare's Image output directly to the input bud of the Viewer node. At @17:33, he does this again, saying "now let's pre-vi that"; For context, 'pre-vis' stands for 'pre-visualization' and 'pre-vi" might also stand for "preview". He means "let's take a look at the preview of that (the Fog Glow effect)", so he unhooks the connection from the Streaks effect to the Viewer, and hooks the Fog Glow effect to the Viewer instead.
Quick side note from a camera and photography standpoint: The stars in your glare are related to the amount of blades in the lens, so if you want to make it realistic, look at the blades you've set in your camera settings. 16 points seems excessive and I'd stick to a more common 6-10 points because 6 or 5 blade apertures are more common than 8+ blades.
Do yourself a favor and, instead of doing the behind the node preview stuff for compositing, change the bottom panel/screen from the dope sheet to the image editor. Then, select an image named "Render results". That is the final render output that you'll get from the final composite and it's updated the same way the viewer would. So doing it this way, you get the same thing, but it controls better and you don't have to finagle with your nodes to get them out of the way to see your work, and don't need to have a viewer node at the end to see the results
Actually, regarding resizing the image (at 13:55), you can Zoom in and out by using the right-side flyout docker (N) and opening the "View" tab, and under "Backdrop there's a Zoom scale that you can use to easily resize the image.
Been really on and off lately, but still determined to finish up, these tutorials have been amazing, and even though it feels very early-days, it's finally connecting together all these questions I had years ago about how modelling is done, how textures are applied, these are amazing resources, it's heartening to see all these other people talking about this kick-starting their artistic journey and process! :)
For anyone, If compositing shows a black screen it means you haven't rendered an image for it to pick up. click on the render image. Once the image is completely rendered go back to compositing tab and it should be there.
For some reason the glare node had no effect on the image at all. I couldn't figure it out, it just doesn't seem to change anything no matter what settings you change or move around. edit: figured it out. On the right-hand side, your Viewer was ABOVE composite, but for some reason on my screen, it was the opposite way around. I was connecting it to the wrong one.
you saved me on this one. I swore I was reading it right, but the viewer was above the composite. Totally couldn't understand why I couldn't see any glare. THX!
I think i need to drop the few next episodes now due to my pc issues.. and right now i beginning to want to pursue another tutorials. Thanks Blender Guru
And again! It's been 2 years since I learnt about Blender with the help of you, Andrew, with the donut course from back then. Now I've done it again. Thank you @blenderguru! PS: Blender gets a small donation from me every month because the programme is just great! #joinedblender although I already decided in favour of it some time ago.
For anyone that wants to bring their area light closer to the donuts without it showing up in the reflection, select the light, in the Object properties panel (three above the Light properties panel), under Visibility > Ray Visibility, uncheck Glossy! That way the light will still fill in wherever you want it, but you won't see a random light rectangle reflected in the floor.
Sup guys, for those like me who want to save the compositing image with those delicious effects, just press F11 > close to the Render Result you gonna see an image icon on the left, click there > Select Viewer Node and BOOOM, just save it and be happy ! Oh btw, if there isin't and viewer node option, check to see if the viewer box is connected all the way (indirectly) to the Render Layer !
I watched hundreds of tutorials on youtube (very good and helpfull ones) and the way he explaining and get you thru the process is absolutely insane. Everytime I watch Andrew's tutorial I feel infected by Blender journey and I feel need of making beautiful renders. I wish he would make more often tutorials; even paid once because he is the "teacher" that makes you wanna learn more :)
Years after i have completed my first donut , here i am finally giving the compositor editor a try and of course i come back to the Guru himself to learn about it . Just amazing!
it's actually good that the next part was delayed for a week cus it made me wanna look at CG fast track's previous tutorial that teaches you how to do a tracking shot and ended up realising he has started a whole new series for 4.0 Blessing in disguise💯
Thank you for the free tutorials! I always remember my first donut of the first series! It was amazing to follow the steps when I was still living in Italy. I'm watching this series without using the software now that I'm living in the UK, but I cannot wait to open the software and do it again, in a better way! Big hug for big donuts 🍩 🎉
I don't use Blender and I have no intention of ever using Blender, but I've been watching guides like this for years. You could have made this a 100 episode tutorial and I'd still watch all of them.
Heads UP! Like me if you getting 'System is out of GPU memory?' while rendering it means your pc is low end like me.. Solution: Change to material preview/ solid display in viewport. Later you can try rendering, maybe it will solve your solution... If not then you can close multiple splits and then try...
if you get a black screen in your render, u need to go to Compositing and make your u have 2 nodes, Render layer and Compositive coneccted with images, hope helps
For the real time compositor I think that the firse implementation was 3.6, but in 4.0 they finished all the nodes that were missing for the real time compositor. The only reason why in the final renders it's still using the CPU is because the only things that are not supported by GPU compositing is the multilayer/multipass and external images/files in the compositor
I have followed you all the way so far. and i must say got excellent results, and I think i am retaining alot of the information, thank you, I can always look back on anything i forget, phew, good luck with your Move to LA also, I have been there and its AWESOME.
This was a difficult one mainly because I have a relatively old graphics card and had to let my computer sit for hours to let the image render. Otherwise, great as always thank you so much for everything, seriously. We're almost done!!!
"If you're on a laptop it'll be a little slower" he says as my gtx 1050 runs out of memory and intel core i5 chug along for just with 100 samples oop- Genuinely been loving this tutorial series and I'm super excited to dive deeper into the world of 3D graphics even more so when I get an upgrade LOL
If you're using a laptop like me and struggle with cycles, I just found out that by switching your viewing mode in layout to u rendered view prior to rendering speeds the render up just a bit. I guess your computer doesn't have to work as hard if it's only rendering the image and not in the layout? Hope that helps someone.
Hi! Is there anything wrong with thinking that the render produced is already so good as it is without the need for extra composition? Perhaps I am inexperienced but the image is excellent and pleasing to the eye right from the start. Great tutorial as usual btw :)
Has everyone looked through all the free add-ons from Poligon? They include cinnamon rolls!! 🤩 I'm going to use them as models to make a realistic cinnamon roll.
I dont know what i am doing wrong but when i hit ctrl+shift and left click in the compositing, it only shows a black picture, same with importing the render result in the image editor. I dont know if it is because i have the 4.0.2 version, but please help
For those who are working on a low end pc, I will recomand them to use linux instead of windows. Because blender runs much better on linux. Linux is not much resource hungry. For example at idle window use above 1.5Gbs of ram where as linux(especially lubuntu) uses less than 300Mbs of ram. Which is great if you consider that your computer has only 2 to 4Gbs of ram.
@@Denomote Yah but overall, blender runs quite fast on linux. Even terrible CPU and gpu can run blender very smoothly with linux os. Watch CG geeks video about linux vs windows, in which he explains everything in detail.
First of all, what a great tutorial! Big thanks to Andrew. BTW, when I click Ctrl-Shift left click (according to 5m32s), instead of the render image, only a black box appears. Any hint to resolve it? 🙏
It's Sunday, most people are still in bed, enjoying the lovely sunshine breaking through their bedroom windows...... I'm having my fix of Blender Donut tutorials :)))))))) Andrew, you've convinced me to learn Blender and maybe..... someday, say goodbye to 3DS Max (after 20+ years :) ) Thank you for making these sooooooo enjoyable and easy to follow through. PS - shame that we don't yet have GPU rendering in Blender, as I tend to do all my rendering on that these days (I have two RTX 3090s - and would love to know what mobo gives you the capability to have 4).
Rendering is still done on the GPU in blender! He goes through how to set that up in previous parts of this series. The only thing using CPU rn is the compositing/post processing.
hello! has anyone had this issue?: For some reason in the compositing tab, when I look at my Dope Sheet it only has the "Summary" tab, but it won't show the Scene and Annotations like it does in the tutorial video at @15:05. Everything else has worked perfectly so far until this point
I can't get my donuts to show up in the render image, does anyone know why? it's not disabled in my outliner and I can see it in my viewports. Everytime I open my project the donuts also move to a random location, the issue seems to be related b/c if I put the camera where the donut spawns each time I open the save file, the donut will actually render.
9:30 its actually because the shape of your iris. There's an amazing video on this topic on YT by AngeTheGreat "What is bloom? (And how is it simulated?"
i still can't believe i made it all to the end. can't wait to watch your tutorial series for beginners. Hope it will be more in depth. ;) is there a release date for that @blenderguru ?
Note to self- When on the compositing screen, at around 16:38 we check the glare effect strength against the original render, to get the black layout to appear as on screen make sure to hold control, shift while left clicking on the glare node.
I'm actually following this series. But even if I'm not doing 3D Modelling, I just want to listen him all day explaining the process to me. It's kind of relaxing and therapeutic. I think I'm weird 😅
now mr all might guru im not saying all the car tutorials out there suck but all the ones i find do now i might be asking u to do one if posible because u do very good with donut and u have a very calming voice doesnt make me wanna press a twice and x
@3:16 Im not sure why but no matter how I rotate and move the area light, I am getting these harsh square reflections/glare on my donuts from it. I have tried decreasing the power, rotating, moving all of the above. NO matter which way the area light is i am just seeing these awful rectangles on my donuts. Is there some way to diffuse the light better?
lens distortion is when you are trying to do something like making it look like movie is happening on an old TV, or you want to do something like a shaky cam found footage.
Hello! Does anyone know how do i fix the warning “Render passes not supported in the Viewport compositor”? plus my final result of compositing isn't reflecting neither at 3d viewport nor in my layout
The final few parts won't be uploaded till 12/5 unfortunately. I was trying to get them all finished before my booked vacation, but ran out of time. You're welcome to try to finish the animation yourself, or see you back here on Tuesday next week 😊
Have a nice Vacation!
Amazing! One thing I hope you cover is differences in the final render output when it comes to the "glossyness" between the viewport and the render, when using roughness, particularly on the icing, and perhaps get into the "sheen", "alpha" and "Transmission" attributes.
Thanks for the update - vacation well-deserved!
I live in the uk and for a few minutes was very confused at why the videos were delayed until may, 5 and a half months away
Enjoy your free time! We stay here waiting for u master
Congrats! If you have gotten this far, you are one of the 8.3% of people who made it from start to finish! Good luck finishing!
I don't plan to update this anymore lol - you all are still part of the successful minority!
As a float number, I can confirm that your percentage is accurate 👌
that's what she said
I gave up at the sprinkles 😅 I think I'll go back and start over, though I imagine and will be able to skip large sections of the video until I get to the point I went wrong
But it's not done...
@@potemadunne1350 bruh
Photographer: I don’t like the sunlight on the plate, I’ll move the plate.
CG artists: move the sun and the window😆
Even the light physics work in the opposite way 😂
Loved this concept ♥
LOL
hmmm no i want to move the sun not the plate
If your render is too zoomed in in the compositing screen use v and Alt+v to zoom in and out respectively
YOU ARE THE BEST THANKS BRO
thank you man!
Thanks a lot man!!!!
THANK YOU!
I love you!!!
Everyone, take the time to realize that you got this far only starting with a plain grey cube.
Actually, the plain grey cube was deleted th-cam.com/video/tBpnKTAc5Eo/w-d-xo.htmlsi=jOmey1OFMClC0P4y&t=0m17s Commandment 1: Thou shalt always delete the default cube as sacrifice to the Blender gods.
That you deleted.
Torus
@@Traitorman..Proverbs26.11 Man, you know what I mean.
You still started with a grey cube
Can confirm that "we'll fix it in post" is the most dangerous phrase in the production world
🤣😂😂😂😂
The four controls for manipulating a Background Image in the Compositor:
V zooms out.
Alt + V zooms in.
Alt + MMB pans around.
Alt + Home fits backdrop to the available area.
ty
big ty
but I'm on a laptop
For those that didnt catch what he did at @16:39 to get his viewport to exhibit the dark version with the glowy-streaks lights, he simply attached the Glare's Image output directly to the input bud of the Viewer node.
At @17:33, he does this again, saying "now let's pre-vi that"; For context, 'pre-vis' stands for 'pre-visualization' and 'pre-vi" might also stand for "preview". He means "let's take a look at the preview of that (the Fog Glow effect)", so he unhooks the connection from the Streaks effect to the Viewer, and hooks the Fog Glow effect to the Viewer instead.
Damn how can he expect us to catch that :D Thanks man
saved my sorry arse
when you arrive first, but you donut know what to say.
Show yourself out
@@seannolan2120 🤣 and donut forget to take your coat 🤣🤣🤣
Do Nut Know ?🤨
Booooo *throws donuts"
But you’re 5th :I
I am really proud that I am able to follow the tutorial and make donut by myself. THANK YOU BLENDER GURU❤
Its been 33.33% of a month practicing donut, im still on a streak of 11 days. Thanks
Quick side note from a camera and photography standpoint: The stars in your glare are related to the amount of blades in the lens, so if you want to make it realistic, look at the blades you've set in your camera settings. 16 points seems excessive and I'd stick to a more common 6-10 points because 6 or 5 blade apertures are more common than 8+ blades.
Good tip, appreciate the photography experts here :)
Nice
Every time I think I’m done, he always arrives with a new episode
Same !
Thanks!
downvoted for not giving me any money
@@RealMisterDoge XDD
Never thought I'd go through so much stress over donuts
me too and specially this tutorial
Do yourself a favor and, instead of doing the behind the node preview stuff for compositing, change the bottom panel/screen from the dope sheet to the image editor. Then, select an image named "Render results". That is the final render output that you'll get from the final composite and it's updated the same way the viewer would. So doing it this way, you get the same thing, but it controls better and you don't have to finagle with your nodes to get them out of the way to see your work, and don't need to have a viewer node at the end to see the results
thank you
lifesaver thank u🙏🏽
i did all that you said but i still only see a grey checkered box :(
it it because im on version 4.1?
or did i miss a step
@@MariyaAk-po8wf same here....
@@royjones3127 same
Actually, regarding resizing the image (at 13:55), you can Zoom in and out by using the right-side flyout docker (N) and opening the "View" tab, and under "Backdrop there's a Zoom scale that you can use to easily resize the image.
Been really on and off lately, but still determined to finish up, these tutorials have been amazing, and even though it feels very early-days, it's finally connecting together all these questions I had years ago about how modelling is done, how textures are applied, these are amazing resources, it's heartening to see all these other people talking about this kick-starting their artistic journey and process! :)
For anyone, If compositing shows a black screen it means you haven't rendered an image for it to pick up. click on the render image. Once the image is completely rendered go back to compositing tab and it should be there.
For some reason the glare node had no effect on the image at all. I couldn't figure it out, it just doesn't seem to change anything no matter what settings you change or move around.
edit: figured it out. On the right-hand side, your Viewer was ABOVE composite, but for some reason on my screen, it was the opposite way around. I was connecting it to the wrong one.
I had the same problem; thanks to you I fixed it.
Thank you!
thanks to you i can now be blinded by sparkles on my donuts. thanks a ton!!!
you saved me on this one. I swore I was reading it right, but the viewer was above the composite. Totally couldn't understand why I couldn't see any glare. THX!
thank you for saving my time
I think i need to drop the few next episodes now due to my pc issues.. and right now i beginning to want to pursue another tutorials. Thanks Blender Guru
Yeah My computer won't even render my scene
And again! It's been 2 years since I learnt about Blender with the help of you, Andrew, with the donut course from back then. Now I've done it again. Thank you @blenderguru! PS: Blender gets a small donation from me every month because the programme is just great! #joinedblender although I already decided in favour of it some time ago.
Photographer's doing their best to avoid distortion and chromatic aberration. 3D artists: Hold my beer...
Videographers pushing it to the max for trap music video 😁
For anyone that wants to bring their area light closer to the donuts without it showing up in the reflection, select the light, in the Object properties panel (three above the Light properties panel), under Visibility > Ray Visibility, uncheck Glossy! That way the light will still fill in wherever you want it, but you won't see a random light rectangle reflected in the floor.
Turns out in 4.0.1 you can see a very low quality preview of the render in the compositing tab
Yes. But I can't seem to get the nodes to move independently of each other, nor with the Render's Layer node let go of the rendered image.
i've made many attempts on following this .i'm glad to make it this far
Sup guys, for those like me who want to save the compositing image with those delicious effects, just press F11 > close to the Render Result you gonna see an image icon on the left, click there > Select Viewer Node and BOOOM, just save it and be happy !
Oh btw, if there isin't and viewer node option, check to see if the viewer box is connected all the way (indirectly) to the Render Layer !
At 15:21 if render is not popping after clicking from dope sheet to 3d viewport, select camera
Oh wow thank uuuuu
I watched hundreds of tutorials on youtube (very good and helpfull ones) and the way he explaining and get you thru the process is absolutely insane. Everytime I watch Andrew's tutorial I feel infected by Blender journey and I feel need of making beautiful renders. I wish he would make more often tutorials; even paid once because he is the "teacher" that makes you wanna learn more :)
as someone who has been learning after effects and adobe premiere through youtube for years, I've got to say no one teaches you better then andrew!
Years after i have completed my first donut , here i am finally giving the compositor editor a try and of course i come back to the Guru himself to learn about it . Just amazing!
The realtime compositor is amazing!! it's always awesome to come back to this tutorial :D
5:15 I’ve been rendering for 20 minutes and It’s half done. My laptop can’t wait to render the full animation next time 😎
literally mine is taling forever..
Have you tried to turn on the GPU compute option in render properties?
it's actually good that the next part was delayed for a week cus it made me wanna look at CG fast track's previous tutorial that teaches you how to do a tracking shot and ended up realising he has started a whole new series for 4.0
Blessing in disguise💯
Thank you for the free tutorials! I always remember my first donut of the first series! It was amazing to follow the steps when I was still living in Italy. I'm watching this series without using the software now that I'm living in the UK, but I cannot wait to open the software and do it again, in a better way! Big hug for big donuts 🍩 🎉
I don't use Blender and I have no intention of ever using Blender, but I've been watching guides like this for years. You could have made this a 100 episode tutorial and I'd still watch all of them.
In regards to using Chromatic Aberration, if you simply just increase the focal length of your camera and zoom out, you get the same effect.
Can't wait for the animation part! 😍😍
**Scared GPU noises**
@@KurumiZph my poor cpu takes a hour to render one frame, it can't keep doing this 😭
@@breadcraft3605gpu name?
I really appreciate to those people who share their knowledge if we stuck on one thing. Thank you so much! Lets go guys we can do this
woah we might be doing this tutorial at the same time
i just went on newest comments and didnt expect to see a comment from 4 minutes ago
Heads UP!
Like me if you getting 'System is out of GPU memory?' while rendering it means your pc is low end like me..
Solution: Change to material preview/ solid display in viewport. Later you can try rendering, maybe it will solve your solution... If not then you can close multiple splits and then try...
I love an ad played the very second you rendered the first time (5:12) like "Wow this looks way different than the stack of donuts!"
I don't get ads, but if I did would want every spot to be for donut shops
if you get a black screen in your render, u need to go to Compositing and make your u have 2 nodes, Render layer and Compositive coneccted with images, hope helps
For the real time compositor I think that the firse implementation was 3.6, but in 4.0 they finished all the nodes that were missing for the real time compositor. The only reason why in the final renders it's still using the CPU is because the only things that are not supported by GPU compositing is the multilayer/multipass and external images/files in the compositor
My render took 21:16. I did the math. His computer is 182 times faster than mine.
here since the 1st version of the donut series
Thank you for mentioning the 'don't fix it in post'. Make it look good at the source.
Still not finished? God damn! Keep the vids coming andrew 😊
Very good bro. I learned a lot about blender in the beginning by watching your videos. Thank you😊😊😊.
Loving the series, but am skipping this part of the tutorial because the cycles render makes my laptop lag. Am not giving up on my Blender Journey!!!
Let's make Donut great again!
Andrew for president of LA! 😀
What a time to be alive! Just Awesome!
Made it this far :D I haven't been this excited to learn in a long while! 😁
I have followed you all the way so far. and i must say got excellent results, and I think i am retaining alot of the information, thank you, I can always look back on anything i forget, phew, good luck with your Move to LA also, I have been there and its AWESOME.
Thank you for this series, inspiring many. Much love Mr.Guru.
Okay, here I stop
My laptop can't handle it anymore
Thanks for all ❤
This was a difficult one mainly because I have a relatively old graphics card and had to let my computer sit for hours to let the image render. Otherwise, great as always thank you so much for everything, seriously. We're almost done!!!
When your astigmatism gives you built-in light glares 😎
"If you're on a laptop it'll be a little slower" he says as my gtx 1050 runs out of memory and intel core i5 chug along for just with 100 samples oop-
Genuinely been loving this tutorial series and I'm super excited to dive deeper into the world of 3D graphics even more so when I get an upgrade LOL
how long did it take?
@@mezoaro for one good render at lower settings? Over an hour lol
Still turned out pretty nice though!
If you're using a laptop like me and struggle with cycles, I just found out that by switching your viewing mode in layout to u rendered view prior to rendering speeds the render up just a bit. I guess your computer doesn't have to work as hard if it's only rendering the image and not in the layout? Hope that helps someone.
i dunno but imo that feet sticking in that photo 9:22 is funy
Hi! Is there anything wrong with thinking that the render produced is already so good as it is without the need for extra composition? Perhaps I am inexperienced but the image is excellent and pleasing to the eye right from the start. Great tutorial as usual btw :)
Good luck!😊
I think this is the hard part, not just the concept of lightning but the real-time rendering both in CPU or GPU is also heavyyyyy
Has everyone looked through all the free add-ons from Poligon? They include cinnamon rolls!! 🤩 I'm going to use them as models to make a realistic cinnamon roll.
They’re so cool! I used the microwave and the little three mugs so it actually looks like a kitchen :)
I dont know what i am doing wrong but when i hit ctrl+shift and left click in the compositing, it only shows a black picture, same with importing the render result in the image editor. I dont know if it is because i have the 4.0.2 version, but please help
enjoy your holidays! thankyou for your hard work.
For those who are working on a low end pc, I will recomand them to use linux instead of windows. Because blender runs much better on linux. Linux is not much resource hungry. For example at idle window use above 1.5Gbs of ram where as linux(especially lubuntu) uses less than 300Mbs of ram. Which is great if you consider that your computer has only 2 to 4Gbs of ram.
Best linux distro is Lubuntu(a flavor of ubuntu). It is very lightweight and fast.
ram wouldn't matter if cpu and gpu are terrible
@@Denomote Yah but overall, blender runs quite fast on linux. Even terrible CPU and gpu can run blender very smoothly with linux os. Watch CG geeks video about linux vs windows, in which he explains everything in detail.
1:50 my man almost died
reminder to save often, just lost 2 hours of work cause blender crashed. :(
edit: redid it all in about 45 min and it looks even better than before.
First of all, what a great tutorial! Big thanks to Andrew.
BTW, when I click Ctrl-Shift left click (according to 5m32s), instead of the render image, only a black box appears. Any hint to resolve it?
🙏
Same
Same
Cant get the composition photo to appear.
5:15 bruh, He just hit us with the “I got 4 3090s”
It's Sunday, most people are still in bed, enjoying the lovely sunshine breaking through their bedroom windows...... I'm having my fix of Blender Donut tutorials :)))))))) Andrew, you've convinced me to learn Blender and maybe..... someday, say goodbye to 3DS Max (after 20+ years :) ) Thank you for making these sooooooo enjoyable and easy to follow through. PS - shame that we don't yet have GPU rendering in Blender, as I tend to do all my rendering on that these days (I have two RTX 3090s - and would love to know what mobo gives you the capability to have 4).
Rendering is still done on the GPU in blender! He goes through how to set that up in previous parts of this series. The only thing using CPU rn is the compositing/post processing.
Bonnes vacances, André ! Et Merci !
hello! has anyone had this issue?: For some reason in the compositing tab, when I look at my Dope Sheet it only has the "Summary" tab, but it won't show the Scene and Annotations like it does in the tutorial video at @15:05. Everything else has worked perfectly so far until this point
ME TOO . i was searching for this , can anyone help
I’m using version 4.1 I’ve the same issue and my render is not showing when I change from dope sheet to 3D viewport, it just grey
I can't get my donuts to show up in the render image, does anyone know why? it's not disabled in my outliner and I can see it in my viewports. Everytime I open my project the donuts also move to a random location, the issue seems to be related b/c if I put the camera where the donut spawns each time I open the save file, the donut will actually render.
Your Rendering - 7 seconds
My Rendering - 5 minutes
(I m using Mac Air M1)
Just thinking about the render animation from now onwards . 🙂
I have a Mac m1 too, I don't think this laptop will be able to handle anything more complicated than donuts lol
@@flair7138 😂😂 definately right
I don’t even know how I managed to get here but hopefully my donuts survive
9:30 its actually because the shape of your iris. There's an amazing video on this topic on YT by AngeTheGreat "What is bloom? (And how is it simulated?"
Happy to be here. I will send you a gift in the future. A really beautiful gift.
my computer is very old XD I have max samples set to 100 and I have been waiting for the render for 20 minutes and it still doesn't finish. OMG :D
Your tutorials are excellent and have learned so much. More about cats and fur would be nice too.
If Andrew UV Wrapped the Donut with actual Donut Images the photo realism would be popping.
Aww yiss! Pretty close to the end, where you suggested to change the Compositor setting to Always, Blender just shut down and everything was gone :D
Glare isn't showing up when I use the node.
What will happen if a 3d legend make an animation in mobile app 😅
App name - Prisma 3d
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Yo >
Has Pixar Comic style. I wonder how much more work, a realistic one would be needed.
Thank you for these videos!!! They are great!!!
Well I'll see u in a week cause this render will take a life time
i still can't believe i made it all to the end. can't wait to watch your tutorial series for beginners. Hope it will be more in depth. ;) is there a release date for that @blenderguru ?
Note to self- When on the compositing screen, at around 16:38 we check the glare effect strength against the original render, to get the black layout to appear as on screen make sure to hold control, shift while left clicking on the glare node.
I'm actually following this series. But even if I'm not doing 3D Modelling, I just want to listen him all day explaining the process to me. It's kind of relaxing and therapeutic. I think I'm weird 😅
now mr all might guru im not saying all the car tutorials out there suck but all the ones i find do now i might be asking u to do one if posible because u do very good with donut and u have a very calming voice doesnt make me wanna press a twice and x
1:49 bless you sir 🙊
Yeah, 7 percenters. That's us. The journey begins.
Really nice. I hope that there will be parts about rigging and animation. I have an interest in these parts.
@3:16 Im not sure why but no matter how I rotate and move the area light, I am getting these harsh square reflections/glare on my donuts from it. I have tried decreasing the power, rotating, moving all of the above. NO matter which way the area light is i am just seeing these awful rectangles on my donuts. Is there some way to diffuse the light better?
lens distortion is when you are trying to do something like making it look like movie is happening on an old TV, or you want to do something like a shaky cam found footage.
Hello! Does anyone know how do i fix the warning “Render passes not supported in the Viewport compositor”? plus my final result of compositing isn't reflecting neither at 3d viewport nor in my layout
Same issue, i cant see any effects of compositing in my layout or render, just seeing it change in compositor
woooo! almost done!!!!
Thanks for today’s tutorial! Now my donuts are looking especially shiny today