If I didn't try to do something in blender I wouldn't believe how difficult it is. You are doing your models with grace like it's not a big deal, I am just amazed. Keep it up and do not give up fam.
Hi, in description i mentioned brush pack which i used there - Sculpt brushes pack by ZenShaders. Its paid pack so you need to purchase it by yourself. But from free brushes i can recommend "orb brushes for blender" its basically everything what you need for stylized art. :) good luck!
I assume exploding the mesh and deleting half of certain objects helps to get a perfect bake in substance painter? Where did you get all those detailed brushes for sculpting? Awesome work! Thanks for sharing.
Thanks for your comment 😊. Hmm it's not about bake, delering half of obiects mesh is pure from game optimization side - UV map space saver. If model doesn't need to be unique from both sides you can mirror half which will consume less UV map space. So for regular models is fine to keep all faces but for games its better to reduce poly count. And about those stylized brushes, you can find them on artstation by ZenShaders. Type: megapack stylized brushes blender. Good luck 😊!
Hi, thank you :). That's brush with details. You can sculpt with custom brushes - for this one i used Sculpt brushes pack by ZenShaders. Really recommend!
@@famisreiter4141 pack from ZenShaders you need to buy (its really worth of money). But from free options i recommend stylized brushes by Orb. That's main set for stylized sculpts :)
Hi! Great job! Sorry to bother you, just I don't understand why u deleted the faces of the bottom side of the table while u were doing the low poly but then sculpted them in the HP
Hi! I deleted bottom faces from my lowpoly just to save UV space (bottom faces of tables are not too visible for players so they can be just a copies of tops). Hmm Im pretty that sure i didnt sculpted bottoms, they were there just because you cant remesh with "open" obiects (you need to fill all gaps before remesh). So yeah they were there but i didnt use brushes on them (except edges) - but on the edges I brushed all over so those faces after bake fit well.
Hi :), Unfortunately, currently I don't have regular tuts - only these timelapses. But this year I have plan to relaunch the channel with a new series tutorials, so you can follow the channel for the future. Have a good day!
Hi :) right now timelapses videos for me are easier to record and consume way less time. But when I will have a bit more free time I will record regular tutorial with voice over for sure! So stay tuned. Probably around summer time i will start with modeling tutorial series 😊
If I didn't try to do something in blender I wouldn't believe how difficult it is. You are doing your models with grace like it's not a big deal, I am just amazed. Keep it up and do not give up fam.
Thanks for support bro 🙏
Holy sheeeet, man that's Blizzard's quality model style! Awesome
This is the most efficient workflow I've seen so far. Thank you for sharing!
Thank you very much! 😊
looks really detailed, amazing job
really impressive
Really nice work, would you mind sharing your brushes?
Hi, in description i mentioned brush pack which i used there - Sculpt brushes pack by ZenShaders. Its paid pack so you need to purchase it by yourself. But from free brushes i can recommend "orb brushes for blender" its basically everything what you need for stylized art. :) good luck!
Very well done Sir! Keep them coming! =)
Thank you very much man! That meens a lot :D
@@rosman3d No problem! You are improving quite fast!
@@Niko_3D
so much inspiration thx < 3
Thank You :)! Have a good day
cool job
Thank you Alex! Soon im gonna back with new videos but rn my private life is so busy.
How did you make a low poly version for substance painter? Baked the normals or used decimate modifier? I'm kinda confused about the process tbh.
Hi, as my low poly version i used the base for sculpting. So basicaly 00:00-03:11 was my low poly modeling process.
7:23 You used some alpha brushes for sculpting barrel, may i please know from where i can get those.
Yeah sure :) that's sculpt brushes by ZenShaders.
@@rosman3d thank you Dear :)
@@socialpsychologymantras No problem :) sorry for few day reply but wasnt online that time. Stay tuned for new videos!
I assume exploding the mesh and deleting half of certain objects helps to get a perfect bake in substance painter?
Where did you get all those detailed brushes for sculpting?
Awesome work! Thanks for sharing.
Thanks for your comment 😊. Hmm it's not about bake, delering half of obiects mesh is pure from game optimization side - UV map space saver. If model doesn't need to be unique from both sides you can mirror half which will consume less UV map space. So for regular models is fine to keep all faces but for games its better to reduce poly count.
And about those stylized brushes, you can find them on artstation by ZenShaders. Type: megapack stylized brushes blender.
Good luck 😊!
How long did it take
Hi, sorry i really dont remember. I can guess it was something around 2-3h
Very very nice!! A question: at 4:06 how do you add those wooden particulars? Can you pls explain?
Hi, thank you :). That's brush with details. You can sculpt with custom brushes - for this one i used Sculpt brushes pack by ZenShaders. Really recommend!
@@rosman3d are those brushes on sale or for free?
@@famisreiter4141 pack from ZenShaders you need to buy (its really worth of money). But from free options i recommend stylized brushes by Orb. That's main set for stylized sculpts :)
@@rosman3d I'll give it a try!
Did you make all of the brushes you used to attach those bolts and whatnot or was that an add on ?
Hi, thats sculpt brushes pack by ZenShaders :). Good luck!
Hi! Great job! Sorry to bother you, just I don't understand why u deleted the faces of the bottom side of the table while u were doing the low poly but then sculpted them in the HP
Hi! I deleted bottom faces from my lowpoly just to save UV space (bottom faces of tables are not too visible for players so they can be just a copies of tops). Hmm Im pretty that sure i didnt sculpted bottoms, they were there just because you cant remesh with "open" obiects (you need to fill all gaps before remesh). So yeah they were there but i didnt use brushes on them (except edges) - but on the edges I brushed all over so those faces after bake fit well.
Don't you have tutorials for sale on how to do it ?
Hi :), Unfortunately, currently I don't have regular tuts - only these timelapses. But this year I have plan to relaunch the channel with a new series tutorials, so you can follow the channel for the future. Have a good day!
Everything is cool, but given the mess on the table, there are not enough dirty spots and traces of spilled liquid on the tablecloth.
Thanks for your comment! Yeah agree, thats good point :) Have a nice day!
Not a tutorial, it's a timelapse. Big difference.
And that's how it is described. You have word "timelapse" in title as well as in description. So what's going on?
Please normal speed tutorial
Hi :) right now timelapses videos for me are easier to record and consume way less time. But when I will have a bit more free time I will record regular tutorial with voice over for sure! So stay tuned. Probably around summer time i will start with modeling tutorial series 😊
Thanks