Yeah, agree those brushes are amazing. Few days ago I bought them in stylized brushes mega pack by ZenShaders and it was my first test 😀. I recommend it so much!
Haha thanks! :D unfortunately not maya, when i was young i had small episode with 3ds max. Than i had break from any 3d stuff and after few years i came back to 3d graphics with blender, which right now is top for me.
Hi, you mean this pipeline for modeling? This will depend on a few variables, for examnple: how detailed the models you want to achieve, what engine you use and for example how many textures you need. But of course! Depending of your needs you can even play huge games like GTA on your phone, so yeah :D.
@@qqwwqq8778 ahh i see, thank you for your kind words :)! Unfortenetelly, I cannot give you a clear answer. This must be your well-thought-out decision. All depends on the assumptions of your game, If you will use it as main training dummy then 3900 verts should be fine for model.
Savage! this dummy looks so professional
thanks for your infinite support bro!
I can't believe how good is your low poly art. I hope that I will see some of your works in game projects. Keep it up 😀
Thanks bro, that's really motivating 🙏
Looking good man!
Yo, thank you very much man 😀
🔥🔥🔥
This is really well done man. Great job
Thank you man :)! thats really motivating
:o that's so dope
Where did you get that brilliant brush ? :O
Yeah, agree those brushes are amazing. Few days ago I bought them in stylized brushes mega pack by ZenShaders and it was my first test 😀. I recommend it so much!
This is really interesting even for me who isn't that deep into 3d modelling.
I swear this is a skinny version of a training dummy from allods?:D
Haha ty boi ❤️. Honestly, I didn't check any references, so maybe this allods dummy got just stuck in my head.
You are so pro, I bet you were using mayaa before 😂
Haha thanks! :D unfortunately not maya, when i was young i had small episode with 3ds max. Than i had break from any 3d stuff and after few years i came back to 3d graphics with blender, which right now is top for me.
Hi, can this work on mobile games?
Hi, you mean this pipeline for modeling? This will depend on a few variables, for examnple: how detailed the models you want to achieve, what engine you use and for example how many textures you need. But of course! Depending of your needs you can even play huge games like GTA on your phone, so yeah :D.
@@rosman3d oh so I’m making a game like archero in Unity(sorry I’m pretty new to gamedev).Do you think this model with 3900 vertices work?
@@rosman3d really like the model,would love to have it the game XD
@@rosman3dI’m using Unity urp
@@qqwwqq8778 ahh i see, thank you for your kind words :)! Unfortenetelly, I cannot give you a clear answer. This must be your well-thought-out decision. All depends on the assumptions of your game, If you will use it as main training dummy then 3900 verts should be fine for model.