IK? | Blender Inverse Kinematics | Beginners Tutorial

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  • เผยแพร่เมื่อ 21 ก.ค. 2024
  • Want to know one of the most important things about rigging in Blender? In this tutorial I will show a really basic and simple to understand IK (Inverse kinematic ) example, and how to get started.
    Patreon► / pixxo3d
    Thanks for watching, you are awesome!
    _____________________________
    #Blender #3D #CGI

ความคิดเห็น • 127

  • @victoremeka
    @victoremeka 3 ปีที่แล้ว +10

    This is the most simplified IK rigging tutorial I've ever watched! Thanks a million!

  • @Gabi-bx8il
    @Gabi-bx8il 6 หลายเดือนก่อน +3

    Truly, a 9 minute tutorial that actually teaches you IK beats a shoddy 2 minute one any day. Also thanks for keeping the mistakes in, it doubles the value of the tutorial.

  • @voyowee
    @voyowee 10 หลายเดือนก่อน +2

    Professional, clear, direct -- without an annoying soundtrack or mannered voice narration. Thanks!

  • @luciav5319
    @luciav5319 2 ปีที่แล้ว +2

    the only tutorial that worked for me, and in a hurry for a deadline. i was desperated, thanks!!!

  • @guidodingemans
    @guidodingemans 2 ปีที่แล้ว +3

    This deserves more views. Very informative, perfect pace. Easy to follow, even for someone who's only been looking into animation for two weeks. Thank you!

  • @nastarankeshmiri9331
    @nastarankeshmiri9331 ปีที่แล้ว +2

    thank you so much! I have watched over 15 videos about lk rigging and none of them helped me. now I understand what Ik is and how it works. thank you again.

  • @logangoose
    @logangoose 3 ปีที่แล้ว +2

    man... you havev no clue how helpful this tutorial is. I struggled for the longest time with IK. And the Pole nomes... oml don't even get me started. You're a real lifesaver

  • @SmellyNutz
    @SmellyNutz 3 ปีที่แล้ว +3

    No just saying,
    But I NEED THIS! There are almost no good rigging tutorials dude. This was the hardest part. Thanks a LOT and make tons of riggingg stuff

  • @DawkinsDog
    @DawkinsDog 2 ปีที่แล้ว

    Armatures, and IK in particular, are something I find confusing, so videos like this where everything is presented in an easy to follow way and leisurely pace are much appreciated.

  • @daxbradley4346
    @daxbradley4346 2 ปีที่แล้ว +1

    Thank you for making a succinct and to-the-point video about what I've been trying so hard to pick up on. The other 1,000 videos on this topic seem to be made by people who can't clearly communicate the concept without making it *way* more complicated and difficult than it needs to be.

  • @__OQ
    @__OQ 3 ปีที่แล้ว +4

    I didn't know it would be as easy as that , i really appreciate your efforts for helping us 😍

  • @franzcrack
    @franzcrack 8 หลายเดือนก่อน +2

    This tutorial is GOLD. Plenty of clear information here, more precise than other videos that make a somewhat confused usage of the options inside IK constraint. Bravo PIXXO

  • @MayMN
    @MayMN ปีที่แล้ว +2

    THANK YOU! this is the most informative video i've seen about rigging! now I understand plenty of new things!!!!

  • @dannyboy5323
    @dannyboy5323 2 ปีที่แล้ว

    Totally awesome video. Finally able to understand how to make IK work! Thanks.

  • @ollie4859
    @ollie4859 2 ปีที่แล้ว +1

    Thank you so much, your tutorial has much clarity, and it is easy to follow and understand! Just subbed!

  • @Bluejohn
    @Bluejohn ปีที่แล้ว +3

    Very good tutorial. I didn't understand all of it but I'm sure I will when I've watched it a few times. Thankyou.

  • @henniedevilliers7570
    @henniedevilliers7570 2 ปีที่แล้ว

    Thank you for demystifying the IK "mystery". The oops that you made, does not reflect negatively...it does in fact teach us something. (to err is human, to forgive is Devine). Just what I need to get going again; now I know how to add a tail to my character.

  • @TonytownInc
    @TonytownInc 3 ปีที่แล้ว +2

    Thank you! I'm still wrapping my head around rigging, but this helped immensely!

  • @fullyleaded
    @fullyleaded 11 หลายเดือนก่อน +2

    Such a useful video. Super clear and concise! Thank you!

  • @pekhotinyets
    @pekhotinyets 2 ปีที่แล้ว +2

    Best beginner IK video

  • @arvzprintingexpress7488
    @arvzprintingexpress7488 3 ปีที่แล้ว

    this is so much better.. I finally understood how to set up IK

  • @kiddynamo66
    @kiddynamo66 3 ปีที่แล้ว

    This video is incredibly useful, thanks for the accessible but informative vid friend

  • @micmacha
    @micmacha 3 ปีที่แล้ว +1

    Thank you for addressing poles, I was entirely unaware of that feature.

  • @teddysilversky3173
    @teddysilversky3173 3 ปีที่แล้ว

    Very efficient tutorial. Very helpful. Thank you!

  • @mdp7193
    @mdp7193 2 ปีที่แล้ว

    If anyone's having issues keeping the shape of your mesh when moving the IK controller, don't disconnect the bones, it still works. Maybe it's because of differences between versions of blender since 2020. Thanks for the great tutorial!!

  • @DigitalRefill
    @DigitalRefill 3 ปีที่แล้ว

    Awesome guide just what I needed! Thank you for taking the time to make the video. 😀

  • @Yhukihiko
    @Yhukihiko 3 ปีที่แล้ว +1

    Your video makes it a lot easier to understand the "simple" mechanic behind the IK-System.
    the "problem solve" at min 7:30 quit my rage mode I had because of another video on youtube ... I can't figure out, why my armature was moving so horrible fast while moving the "IK-Bone" ... You saved my interest in blender

  • @TheRopefactory
    @TheRopefactory 3 ปีที่แล้ว

    Great, really efficient tutorial, thanks so much, so helpful.

  • @KillerGameDev
    @KillerGameDev 3 ปีที่แล้ว

    Ive wasted so much time. Youve changed my entire work flow. Thanks!

  • @ghatokgatok6196
    @ghatokgatok6196 ปีที่แล้ว +2

    The best one so far....thanks.

  • @markokovacevic3225
    @markokovacevic3225 3 ปีที่แล้ว

    This is epic! Thank you for sharing!

  • @iamfreek
    @iamfreek 3 ปีที่แล้ว +1

    Finally I found you! Thank you!

  • @Bryan-bh7cy
    @Bryan-bh7cy 3 ปีที่แล้ว

    dude just wanna tell you it's really good

  • @silverman1438
    @silverman1438 3 ปีที่แล้ว

    excellent tutorial, thank you 🙏🏻

  • @BlueGuy078
    @BlueGuy078 2 ปีที่แล้ว

    Very very helpful. Thank you for this.

  • @okayBro0001
    @okayBro0001 ปีที่แล้ว +1

    Your vedio is very knowledgeable.. 🤗🤗

  • @nurb2kea
    @nurb2kea 2 ปีที่แล้ว

    Thanks for posting, you are awesome! THX

  • @gamedevstanislove
    @gamedevstanislove 3 ปีที่แล้ว +2

    Thank you!! Very useful!

  • @leekolb2027
    @leekolb2027 3 ปีที่แล้ว

    Great info, thanks!

  • @norton9632
    @norton9632 3 ปีที่แล้ว

    man this is sooo useful
    thank you!

  • @hanspeterbetzler6152
    @hanspeterbetzler6152 3 ปีที่แล้ว

    Oh yes, nice one, that has made it easy, thank you :)

  • @mohdkhairimorad
    @mohdkhairimorad 2 ปีที่แล้ว

    Thanks very much for tutorial..

  • @zuiiunzephyr9255
    @zuiiunzephyr9255 3 ปีที่แล้ว

    thank you!omg !never benn so clear

  • @guanorseki
    @guanorseki 2 ปีที่แล้ว

    Very nice thank you!

  • @lazema5958
    @lazema5958 2 ปีที่แล้ว +1

    简洁明了,非常感谢!

  • @metalman4393
    @metalman4393 2 ปีที่แล้ว +3

    0:35 "... Limb or Tentacle, and I wanted to bring this Por- .. uhh this bone here...." Gotcha pixxo . I see you're a man of culture as well, by what you associate with tentacle xD

  • @AcousticGuitarDude
    @AcousticGuitarDude 2 ปีที่แล้ว +2

    Thanks a ton man

  • @dec_ves2190
    @dec_ves2190 2 ปีที่แล้ว

    Thank you so much!!

  • @iulian_98
    @iulian_98 ปีที่แล้ว +2

    Thank you very much .

  • @Hasnat1
    @Hasnat1 2 ปีที่แล้ว +1

    What if I want ik to be able to bend in different directions at different times.

  • @teouss4979
    @teouss4979 2 ปีที่แล้ว

    Thank you very much friend

  • @jebbp9223
    @jebbp9223 3 ปีที่แล้ว

    you are amazing thank you

  • @mr.cobalt1668
    @mr.cobalt1668 2 ปีที่แล้ว

    One catch I noticed is that you can move the IK bone far enough that it physically separates from the rest of the rig and takes the bones parented to it with it. Is there any sort of constraint or option that keeps this from happening? Like can it stay visually connected to the other IK bones but maintain its independent rotation etc.?

  • @nehvaartworks4383
    @nehvaartworks4383 2 ปีที่แล้ว

    Thank you so much!

  • @vardhanandvarshitha1435
    @vardhanandvarshitha1435 2 ปีที่แล้ว

    when I did the same thing wich you did my controler bone is rotating

  • @ishaktobbi4860
    @ishaktobbi4860 2 ปีที่แล้ว

    nice video , i think it would be better if it has double Ik in order to move smouthly . good luck !

  • @blackhulledships162
    @blackhulledships162 2 ปีที่แล้ว +1

    Legend!

  • @helloitsokyrago
    @helloitsokyrago 2 ปีที่แล้ว +2

    i usually use empty object for ik rig

  • @visualchallenge2413
    @visualchallenge2413 3 ปีที่แล้ว

    Thanks !

  • @juleswombat5309
    @juleswombat5309 3 ปีที่แล้ว

    Nice

  • @bobdole27
    @bobdole27 3 ปีที่แล้ว

    Is there way to add a constraint to the amount a bone moves in an axis, like say i wanted the middle bone to only move on the y axis and nothing else

    • @Manim8
      @Manim8 3 ปีที่แล้ว

      yes. use the Limit Rotation, Limit Distance, Limit Location constraints 👍

  • @yrop6188
    @yrop6188 3 ปีที่แล้ว +6

    165 likes 0 dislikes
    this is what I like

    • @rhassanrachdi6424
      @rhassanrachdi6424 3 ปีที่แล้ว +2

      that's what I call a good tutorial! i love these small channels that make great content!

  • @naoremedisonsingh6035
    @naoremedisonsingh6035 3 ปีที่แล้ว

    instead of CRTL shift C where I can find that option

    • @glennet9613
      @glennet9613 3 ปีที่แล้ว +1

      I had problems with that because I didn’t notice he switched to pose mode before pressing , CTRL shift C .
      It is under Constraints in the Pose menu.

  • @user-jn6jl7wj7x
    @user-jn6jl7wj7x 2 ปีที่แล้ว

    The Alternative is Auto Ik that is pretty good because there no need to spend time

  • @muhammedbaykul3194
    @muhammedbaykul3194 2 ปีที่แล้ว

    I use Blender 2.92 and there is not any short keys or panel for Inverse Kinematics. How should I do this?

  • @Shka_maru
    @Shka_maru 2 ปีที่แล้ว +1

    What's the purpose/Logic of the "pole target"? I find many rigging tutorials just say add it but don't explain it :/

    • @plastic2666
      @plastic2666 2 ปีที่แล้ว +3

      There are multiple orientations that the faces of a mesh could be pointed while still being at the position specified by the IK control bone, adding the pole target gives the faces a target of where the faces should be orientated, giving you better control of the rotation. At least that's what I understand its benefit to be.

    • @helloitsokyrago
      @helloitsokyrago 2 ปีที่แล้ว

      when you want to pull an armature by moving it near to other ones but in specific way
      without pole target , it usually becomes crazy and bend in any direction
      pole target is necessary to make it bend in specific directions

  • @zedm2099
    @zedm2099 3 ปีที่แล้ว +1

    Nice video tyvm,i was getting crazy trying to create this kind of movement ♥️🤍🖤💛 by the way maybe is just me but every time ,i hear "reggae" instead rigging xD

    • @PIXXO3D
      @PIXXO3D  3 ปีที่แล้ว

      Hey you know, nothing like a bit of reggae while you are working on a Blender project. Can really chill the experience.

    • @neoturtle1753
      @neoturtle1753 3 ปีที่แล้ว

      @@PIXXO3D Lol

  • @AntoineVanGeyseghem
    @AntoineVanGeyseghem 8 หลายเดือนก่อน

    😎

  • @FreakazoidRobots
    @FreakazoidRobots 3 ปีที่แล้ว +1

    I have a tangentially related question. If you don't have access to mocap equipment, what is the best workflow to get the most realistic animations possible? So far I've tried chopping up a video of someone doing the movement I want into individual pictures (a woman jogging in this case) and trying to pose the mesh alongside it frame by frame, but this is really painful. Also, using IK doesn't seem to speed up the process very much. FK seems to be just as fast, as far as I can tell, because it requires a lot of very minute, granular adjustments.

    • @Zeros3D
      @Zeros3D 3 ปีที่แล้ว +1

      IK is a massive timesaver for the vast majority of cases. Make sure you are placing the control bones in the right places to get the fine control. You can get the fine motion of a whole arm down to a tee with a single bone if done right, where as FK requires you to move each bone individually every keyframe. It's literally 3 times the work if you have a three bone arm to use FK...

  • @hartdr8074
    @hartdr8074 ปีที่แล้ว +1

    Mine doesnt have Inverse Kinematics. Blender 3.2.1

    • @whereswaldo4197
      @whereswaldo4197 ปีที่แล้ว +1

      Are you sure about that.

    • @hartdr8074
      @hartdr8074 ปีที่แล้ว

      @@whereswaldo4197 lol i wasnt on pose mode or edit mode

    • @whereswaldo4197
      @whereswaldo4197 ปีที่แล้ว

      @@hartdr8074 I'm 3.2 and I have inverse Kinematics.

    • @metalmoltres8031
      @metalmoltres8031 ปีที่แล้ว

      @@hartdr8074 made the same mistake my first try too

  • @kenzietownsend6644
    @kenzietownsend6644 2 ปีที่แล้ว +2

    I was super close. You lost me with the parent thing

  • @neoturtle1753
    @neoturtle1753 3 ปีที่แล้ว

    yeet

  • @damntrain1862
    @damntrain1862 3 ปีที่แล้ว

    sub!!

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