Rigging with Inverse Kinematics (IK) in Blender - Mechanical Arm

แชร์
ฝัง
  • เผยแพร่เมื่อ 22 ก.ย. 2024

ความคิดเห็น • 54

  • @ATNfr
    @ATNfr 16 วันที่ผ่านมา +1

    Great tutorial, straight to the point with some additionals infos, thank you!

    • @ArtisansofVaul
      @ArtisansofVaul  16 วันที่ผ่านมา

      @@ATNfr 😁😁 Thanks so much

  • @gusdog5288
    @gusdog5288 ปีที่แล้ว +6

    One of the better tutorials out there that explains something extremely useful in an easy to grasp way.

    • @ArtisansofVaul
      @ArtisansofVaul  ปีที่แล้ว +1

      Thanks a lot 👍🏻 Making sure it's easy to grasp is always the most important thing so knowing that's been achieved is really great. Thanks for taking the time to comment 😁

  • @hungrysquishybrain
    @hungrysquishybrain ปีที่แล้ว +2

    Glorious!

  • @9b8ll
    @9b8ll ปีที่แล้ว +2

    You explained this whole rigging tutorial perfectly, good stuff as always.

  • @TangoMikeLima
    @TangoMikeLima 11 หลายเดือนก่อน +1

    This is one of the best IK tutorials I have come across, thanks!

    • @ArtisansofVaul
      @ArtisansofVaul  11 หลายเดือนก่อน

      Thanks so much for saying so and glad I could help 😁👍🏻

  • @Greenman4890
    @Greenman4890 ปีที่แล้ว +1

    Wow this is so much more approachable than I thought, great tutorial

    • @ArtisansofVaul
      @ArtisansofVaul  ปีที่แล้ว

      Thanks. Glad it's made it more accessible 😁

  • @UKSoundDesigner
    @UKSoundDesigner ปีที่แล้ว +1

    I just spent all of today trying to figure IK out. Should've just come to you. Thank you.

  • @funwithmadness
    @funwithmadness ปีที่แล้ว +1

    I'm quite a few weeks away from needing this, but I'm glad you did it anyway! Now I don't have to think as hard. :)

  • @harkbreadbox2706
    @harkbreadbox2706 ปีที่แล้ว +1

    Rigging has been an area I have been scared to approach, so seeing this video in my feed was a nice surprise. Your videos are always easy to follow and super informative, keep it up!

    • @ArtisansofVaul
      @ArtisansofVaul  ปีที่แล้ว

      As a creator I couldn't hope to hear anything better than that 😁

  • @AnthonyHortin
    @AnthonyHortin ปีที่แล้ว +2

    This was super helpful. Thanks for the clear explanations for each of the steps in setting up this rig. Looking forward to the next part.

    • @ArtisansofVaul
      @ArtisansofVaul  ปีที่แล้ว +2

      Cheers. And thanks for taking the time to check out the video. 👍🏻

    • @christianlennertz5780
      @christianlennertz5780 ปีที่แล้ว +3

      Anthony just said what I was thinking. Thx for this great tutorial!👍

    • @ArtisansofVaul
      @ArtisansofVaul  ปีที่แล้ว

      @@christianlennertz5780 No problem 😁

  • @mycroft16
    @mycroft16 ปีที่แล้ว +2

    Great tutorial. It took following about 3 or 4 different tutorials years ago to figure this all out. Yours is extremely well explained with examples. The model is simple, but has some complex movements which is great for an example. And I can't wait for the next one, because pistons was the bane of my existence and nearly made me walk away from blender for a time. :D

    • @ArtisansofVaul
      @ArtisansofVaul  ปีที่แล้ว +1

      Really glad it's clear. Its a bit of a difficult one to explain concisely so I was worried it was too long at points. Pistons is an interesting one as it can get errors as it works regardless (if you are too harsh with movements). But hopefully it will be equally clear.

  • @danialsoozani
    @danialsoozani ปีที่แล้ว +1

    thank you very much, this was one of the most informative beginner tutorials on mechanical rigging!

    • @ArtisansofVaul
      @ArtisansofVaul  ปีที่แล้ว

      Thanks great to hear 😁 Its hard to get "enough" information and without it being too long vs having it too simplified but shorter 👍🏻

    • @danialsoozani
      @danialsoozani ปีที่แล้ว

      @@ArtisansofVaul Exactly!! keep on the good work man you're on the right track :-) these are exactly on balance between time and info! well done ;)

  • @sidekick3rida
    @sidekick3rida 2 หลายเดือนก่อน +1

    This is sooo amazing. Thank you!!

    • @ArtisansofVaul
      @ArtisansofVaul  2 หลายเดือนก่อน

      @sidekick3rida No problem. Glad you enjoyed it 😁

  • @richardokeeffe8375
    @richardokeeffe8375 ปีที่แล้ว +1

    Brilliant and easy to understand!

  • @Pedroprolofilms
    @Pedroprolofilms 5 หลายเดือนก่อน +1

    the better tutorial!!!

  • @SHAIKH-o3t
    @SHAIKH-o3t ปีที่แล้ว +1

    thank you so much...

  • @deepcanionstudioita3818
    @deepcanionstudioita3818 9 หลายเดือนก่อน +2

    thank you so much, this was so helpful

    • @ArtisansofVaul
      @ArtisansofVaul  9 หลายเดือนก่อน +1

      Glad it was helpful!

  • @sajjadwork-c8s
    @sajjadwork-c8s ปีที่แล้ว +1

    usually i dont put comment on anything but very tanks

    • @ArtisansofVaul
      @ArtisansofVaul  ปีที่แล้ว

      Thanks for taking the time to comment 😁👍🏻

  • @AntoineVanGeyseghem
    @AntoineVanGeyseghem 10 หลายเดือนก่อน +1

    😲

  • @davidhidalgo6100
    @davidhidalgo6100 5 หลายเดือนก่อน +1

    pero imaginemos que solo quiero mover la cabeza sin afectar el movimiento de los demas huesos?? como hago?

    • @ArtisansofVaul
      @ArtisansofVaul  2 หลายเดือนก่อน

      It will do that. You just turn off the IK for that action.

  • @nicolaslang4734
    @nicolaslang4734 11 หลายเดือนก่อน +1

    Great Tutorial! This really helped me to finally understand how rigging works. I have one issue though: I accidentally extruded the bones without looking at it from a clean angle, so now my vertical bone is rotated in the z axis. This creates a problem when I try to constrain the movement. How can I fix that? I cant spin the bone in Edit mode.

    • @ArtisansofVaul
      @ArtisansofVaul  11 หลายเดือนก่อน

      Thanks so much. You will need to unlink it to anything assigned to it and then you should be able to move the bone and specifically move each end and snap them to other objects. Alternatively you can delete that bone and extrude a new one.

  • @paincult7121
    @paincult7121 ปีที่แล้ว +1

    If you have more than one IK bone, how do you parent them so that they essentially do not hinder IK movement from other IK bones?

    • @ArtisansofVaul
      @ArtisansofVaul  ปีที่แล้ว

      Do you mean like for seperate limbs?

    • @paincult7121
      @paincult7121 ปีที่แล้ว +1

      @@ArtisansofVaul Yes, further up the bone chain. I know it's possible... I've seen it but I've totally forgotten where!

    • @ArtisansofVaul
      @ArtisansofVaul  ปีที่แล้ว

      @paincult7121 I believe it depends if its directly connected/extruded from the earlier bones. You can bring in a new bone and it should act separately.

    • @paincult7121
      @paincult7121 ปีที่แล้ว +1

      @@ArtisansofVaulOh the IK bones aren't connected by any means. I saw someone use bone constraints(targetting upwards towards the next IK bone) but I forgot how they set that up. Sorry I'll go try and take a look!

    • @ArtisansofVaul
      @ArtisansofVaul  ปีที่แล้ว +1

      @@paincult7121 you can use constraints to keep one bone "linked" to another at a distance.

  • @ПавелЩетько-ы4й
    @ПавелЩетько-ы4й 6 หลายเดือนก่อน +1

    Дзякую! Мне гэта вельмi дапамагло