Ok i just wanna clarify, ive been trying to find out how to make it so that this works with thienbao's fegk. For some reason this only works on the version i used (and probably also works with al's fegk) but just to thienbao's and i have no clue. when i do find out ill let you know.
i stated this in the pinned comment. it doesnt work with theinbao's. that happens atp i have no clue if it even works anymore but someone did find the solution if they are willing to comment it..
i mean you cant blame me i got this working on this version expecting it to work for all versions. if this is still a problem, ill just private the video and make another one when i do find out
can you help for me as I am using an updated version (thienbao's FE weapon kit) and it is not working for me. If I replace the entire crosshair the gun does not work but if i replace the hitmarker it doesnt show up thanks
this was the viewmodel version. theinbao's gun kit is without the viewmodel. So basically in teh client script of the gun, find a function called markhit and in the description, copy the tweens or replace the whole markhit with the one in the description to see if it works. then just replace the hitmarker ui with the model. it wont work if you dont edit the script. taht is why i inserted a whole script int he description!
Ok i just wanna clarify, ive been trying to find out how to make it so that this works with thienbao's fegk. For some reason this only works on the version i used (and probably also works with al's fegk) but just to thienbao's and i have no clue. when i do find out ill let you know.
Someone found out how to do it. but they dont want me to say so i cant do anything :(
i put the script from the desc and my gun works fine, but no hitmarker..
i stated this in the pinned comment. it doesnt work with theinbao's. that happens atp i have no clue if it even works anymore but someone did find the solution if they are willing to comment it..
@@Dadawen69 im pretty sure im using al’s FE kit
@@Xxwarewolf1 prolly should have tested this more before i released this
i mean you cant blame me i got this working on this version expecting it to work for all versions. if this is still a problem, ill just private the video and make another one when i do find out
@@Dadawen69 alr u good
this one encouraged me not to use chat gpt🗣🔥🔥🔥
can you help for me as I am using an updated version (thienbao's FE weapon kit) and it is not working for me. If I replace the entire crosshair the gun does not work but if i replace the hitmarker it doesnt show up
thanks
this was the viewmodel version. theinbao's gun kit is without the viewmodel. So basically in teh client script of the gun, find a function called markhit and in the description, copy the tweens or replace the whole markhit with the one in the description to see if it works. then just replace the hitmarker ui with the model. it wont work if you dont edit the script. taht is why i inserted a whole script int he description!
@@Dadawen69 I have, I also added the viewmodel gun kit
@@bubblegum.youtube then what seems to be the problem? send it to me on discord dadawen#0315
viewmodels now work for me but i cannot shoot
is this related to the hitmarker or just fegk in general?
@@Dadawen69 oh k
@@THENAVYSCP idk fegk always bugging for you :(
@@Dadawen69 i dont know but your videos i great
@@Dadawen69 also i found the song i realy liked - th-cam.com/video/njw-g09XPmM/w-d-xo.html
what version are you using, and if you can, plz send me it
it was taken down, try using al's fe gun kit
it needs perms to see the model
uh oh, lemme fix that real quick.
Edit: Fixed
@@Dadawen69 thx
Niceer
when next video
Da you need to pay your child support
😶🌫
@@Dadawen69 what is that emoji
@@affannow16 idk i just used it