Well, I don't really understand their choice because well haha, to make or craft things in carpentry you do need these levels that you gain by dismantling things. Now, I don't know how we'll be supposed to up it, except if the log cutting still give some. Personally, I would have let it like it was.
doesnt make sense. dismantling things is a fantastic way to learn in real life, and eventually with enough chances to dismantle a thing you'll learn how to dismantle it backwards... build it.
Incorrect. We're gonna have cosmetic, decorative items that we can make to level up our skills, like carved wooden horses, so we can make items to decorate our base while grinding.
This is a good point. The best way to get planks and nails in the game is by dismantling furniture. And nails are not unlimited. Cutting down trees costs so much energy + axes and requires you to go out of your way. With the reading boost, I generally feel like just dismantling beds and wardrobes on my supply runs is enough. Early on in the game, my priority is on exp, not collecting planks. But if they remove this exp source, I will have to craft from the start, and I need planks and nails to do that. Now I will dismantle all furniture, not just the big ones, and I will make something at the location. I think the spear is the most efficient recipe. If you run out of knives, you can make walls. At lvl 5, walls become more exp and plank efficient than spears. But you waste a lot of nails. Note that it's not worth it to make temporary low level walls at your home base. Wall frame directly to lvl 3 wall: 2+4 resources, 7.5exp Wall frame to lvl 3 via lvl 1: 2+4 resources, 2.5exp + 2+8 resources, 5exp Total: 4+12 resources, 7.5exp. Going from lvl 2 to 3 looks pretty similar. So you waste resources, time and the exp gain is the same. You're better off making all your home base walls at lvl 7. Any walls you make before that are completely throwaway.
Although I mostly leveled my skills from destroying things, I didn't like that all the houses became barren. So, I actually like this change. It makes more sense to gain xp from building things and they've compensated by boosting the xp for building things, so I see this change as a win-win. You probably get more planks by chopping down trees anywho.
Something I think they should add is an xp multiplier in the presence of other players with certain skills. For example if you knew how to hotwire cars you could reasonably teach someone else to do it.
That idea is really clean cut, I like it. Maybe a Modder could make it, and if it proves to be a gamer changer as I'd imagine, the Devs will take notice. As they did with some mods here, clearly implemented the components into their update.
Seeing the door swing open is a huge thing for me. That was a nice touch. The orange lights? amazing. The lights are just so amazing. I can't wait. Hopefully build 42 will come out soon!
I feel like reading books should not only give you a xp multiplier but also award xp directly at lower levels, for example reading a manual and a tiny bit of practice should be enough to learn building a simple wooden wall (a.k.a reach carpentry lvl 2), so levels 1-4 could be reached by reading books and practicing a little bit (for example reading a book would award you 0.5/1/1.5 level and give you a multiplier for the rest of the xp you have to gain. However at higher skill levels (5-10), it's more about mastering your art and at those levels would have to be reached entirely by practicing, and books would only give multipliers for those levels.
they want player interaction and teamwork rather than maxing out skills the guy who makes your metal sheets won’t be the guy who welds your crates who won’t be the guy who makes your armor/weapons
@@fuglaa4766 fair point, however, not everybody enjoys playing multiplayer or has people to play with, so this, in my opinion, directly hurts the singleplayer experience making it more tedious than it needs to be
I suppose from a realism standpoint metal working is in relation to forging, working metal, and casting while welding is the skillfull combining of metal pieces.
I am PRAYING carpentry is much much easier to do now so we can finally be free from the hour long carpentry grind because putting a bag in a wooden cube needs 4 carpentry levels.
i think there should be a "practice rebuilding" interaction on furniture and such. This could let people practice on the same piece of furniture, gaining small amounts of xp when dismantling it but gaining large amounts of xp when successfully rebuilding it, with the chances of failure decreasing with each level gained. This would probably need some tweaks like limiting the number of times the same chair can be rebuilt.
As someone who mostly plays solo, I would like there to be an option to keep XP from dismantling furniture. But the needs of the many, outway the needs of the few. It is a good change I think.
less than 20% play multiplayer. no clue as to why this was implemented, maybe some dev got salty on a server when an admin can just spawn w.e they want, furniture included
I already set xp to 3.0 because I don't like the skill grind. I don't know how removing xp from disassembling is going to help trashing the map when you still need to get the materials to build from destroying stuff.
It seems that when the Knox event hit, everyone threw their sledgehammers in the river. I hope they increase just a tad at least the spawn rate and locations of the sledgehammer without having to use mods. I use QOL mods in PZ and try to keep it as vanilla as possible. Great video .
For me, the problem is: Why The F* you cant destroy walls with other tools, it would take longer i get it, but i can make a hole in a wall with any hammer, and i can even make a good doorway if i have a chisel, and would take like... 3~4 hours maximum?
Im mostly worried about the wilderness survival.... I kinda suck at the game so I end up losing zombies in the forests alot, or I just cut through forests instead of walking the roads to make trips faster soooo its gonna REALLY suck for me if they add wolves or something that will attack me lol.
So hyped for this build, though I will be sad to likely see my worlds and mods break so it may not be a day one play for me while at least the majority of mod list is updated. Suspect a lot of our map mods will be dead in the water.
I personally believe they should alter solo xp gain. The way it currently is, it takes you like two centuries to make your character a little OP, but its scaled to multiplayer. Multiplayer servers should have a soft skill cap option that is dependent on whichever your class basically is to add realism + teamwork to skills you utilize together
I hyped for the variation of sound ambience. I mean, yeah it was weird when sound of zombie inside the building is the same with the one outside. I feel a little bit off, but bear with it. Also, that part about dismantling don't give exp, it just doesn't stop player to dismantling it. Rather, player would dismantle even crazier as they need more material to leveling up (axe are hard to find/craft, yet tools to dismantle thing are easier to find and much more durable). So, I think this kind of update will just make the thing worse. But I dunno, maybe they will also let us to get/have axe easier.
4:19 I'm not against the game adding medieval era crafting, but I definitely don't want the world to permanently turn medieval. Thematically, it's a good middle step, as people need to rebuild society, and important logistics and power has broken down, but they still have all the books, all the buildings, all of the modern technology, etc.. And I really hope they add some sort of endgame quest that can feel like a win. Rebuild society, discover a cure, escape to St. Helena, idk.. "Happily ever after" is a perfectly valid answer to "This is how you died".
Think they should make the dismantling stuff for xp a sever admin toggle option. Cause I like playing solo. I don’t like the multiplayer, so destruction of a few houses for xp is good for me.
the biggest changes are the multiplayer settings I will be able to make my cops and robbers rp server I have been planning since multiplayer was released
Love this idea but what about zombie implications? And what map would you use? Zomboid is a bit large of a map for cops vs robbers by vanilla, and it's only getting bigger.
I’ve only jumped on PZ for maybe 6 weeks now and the first thing I noticed was, “lWow, you only get rewarded for destroying things? That’s mental. Vs say Valheim where it’s what you build. Good to see that they’ve finally come around. Haven’t played MP yet but that comment easily made sense to me. Of coarse the map becomes a barren wasteland when all players do is rip stuff apart for skill levels.
These thrusdoid news are getting really annoying, they're continuing to hype us with all those tiny details while never giving an *aproximate* date. People are like "WHEN?" All they answer is "You know in b42 there's going to be a new tile that reflects red light in a super realistic way ?" Lol People bought the game for features that's going to get release when they're 40 and have kids and no time to play ^^
@@overkeer5450 I think it's kinda a "damned if you do, damned if you don't" situation. If the devs are all quiet about progress, people will call PZ a "dead game", and think that the devs stopped working on it. But if they give out information on the upcoming update, then people get impatient. It's best if they just keep doing as they're doing, and put out a good update when it's ready. It'll come out eventually, you just need to be patient. That's my thoughts on B42, basically.
@@sovietmusiclover8466 I don't think they need to speed up development but they should give players a realistic idea of when the next update will come out. Even if its, "sometime in early 2025" that's a lot better than nothing
@@vladimirlenin8539 Yeah, I get what you mean, but indie stone is working on "it comes out when it's ready to come out", rather than "oh, we need to get it out by this time or else people will be upset". They're just wanting to make sure they're happy with the update when it's released, they don't want to release anything unfinished. It sucks having to wait without knowing when it'll come out, but it'd probably suck a lot more if they feel pressured to release it before it's ready. I'm sure you know what I mean
PLEASE fix the jankyness of the pushing of zombies and the dreaded fence lunge. Too many of my survivors ended their runs because they were attacking the air
Release date when? No seriously, they said build 42 would be out within this year with a beta in the first half, then said it would have to be delayed until 2025 when there hasn't been an update on the game in over a year. Lemmy can make his emotional post and pz stans can defend the game, I don't care. They are a business that failed on a delivery date, so I'm going to be angry about it and cast doubt when they show us the 13th "Game changing feature" of build 42 when they keep delaying it despite the game being in early access
@@rodrigobogado8756 don't forget, the new foraging system where you walk around in the world to find items is a mod taken from the workshop, and there's currently a mod called foragingZ that fixes all the dead zones on the map because vanilla foraging has some dead zones where it's not assigned a region so items don't spawn. The new projectile gunshots, that's also already a mod in the workshop. The fucking vanilla MOD MANAGER in the game is a mod from the workshop. The new smithing/crafting overhaul they are implementing is based off scrap armor/gun/weapons and the new machine tech is based off hydro craft. Those mods just do what 42 is adding anyways. The only actual new content will be lore/performance increases, lighting, and animals.
@@rodrigobogado8756 oh cool, TH-cam auto deleted my comment for cursing. The new foraging system is a mod off the workshop, and foragingz fixes all the dead zones in the map that vanilla has. The new projectile bullets on guns is already a mod on the workshop. The new crafting/machine overhaul in 42 is based off scrap armor/weapons/guns and hydrocraft. The vanilla MOD MANAGER IS A MOD OFF THE WORKSHOP and there's already been a better mod manager made most players now use. All of this they're essentially just adding into the game with a few tweaks/inspired off the mods. So the only new content will be animals/lore/lighting/better performance
I still dont understand why they need to change the crafting system like i dont need to refine ore and set up a sawmill i want more places to explore (fort knox) and NPCs :/
@@applekiller9914 yeah, as far as we know everything we've seen in the teasers and such is coming first release unless stated otherwise (like bowyery, glassmaking, and grappletech)
I feel that removing XP from dismantling objects and items was a good move, I mean you wouldn't learn how to make a remote from breaking one, and I hope the more you do something within a skill you could level up just a bit slowly I mean if you keep on doing something you're bound to be good at it.
The basement mechanic is concerning to me. Currently, before looting the upper floors of a building, I will park my car next to the building then honk and kill zomboids for a good 1 or 2 days. I can imagine doing the same for basements. Basements might be worse when you can jump through a window on floor 1 to escape while no where to run under a basement.
Consider dismantling the floor above the stairs after luring tons of zombies down into the basement. It'll essentially turn into a storage for zeds, easy to trap them below.
i agree. If I find a place I like that has a cool basement, and on subsequent playthroughs its completely different, it will be disappointing. Not a huge deal, but it seems kinda weird when everything else is static. Also, the basement level view of the online map won't be able to account for these. The game is huge and diverse enough to not need randomized basements.
Technically you could make a mod where you make set basements with this update, you'd just have to do it by hand though. I plan on making a city map similar to liberty city, and give it not just underground facilities but sewers and subways, once this update is available to us map makers.
What they would need to do is add "practice" recipes. Crafting recipes that allow players to resource efficiently level the skills through "practice". Something to do when the player feel safe to sit down for a few hours to get some skill XP for nearly free. [j] Or better yet, add proficiencies as well, so the player has more to do than just make number go up. Learning how to close a seam on a bag is not the same as cutting textile which is not the same as dying clothes which is still different from tanning and cutting leather, after all. That would allow players to actually learn specialized skills and make it so that each skill has more depth than right now. And doing so, Zomboid will be one extra step closer to Cataclysm. [/j] Actually, now that I spelled it out as a joke, I'm starting to think it might be a great idea after all.
Maybe dismantling should still give XP at low skill levels. I'm not sure if there are enough useful recipes or materials to work with when starting otherwise.
I think that receiving an amount of xp for each unique type of furniture dismantled would be good. Dismantled an chair once, dismantled all of them... I guess this way it would be better.
Same here. One of the things that always bugs the hell out of me in multiplayer servers is that every building on the map is completely barren except for some scraps of unusable wood. Makes loot respawns useless since there’s nothing for said loot to respawn in.
I think the older way is just nonsense, and its a good thing it got removed. nobody becomes an master eletrical spaceship engineer by dismantling 100.000 digital watches, nobody becomes otherworldy amazing carpenter because of 1000 beds teared to pieces. you can understand one thing or two by dismantling that kind of thing but there's a limit. On other hand, lv 4 to know how to build an box with plastic bags in it? Pick any storage from the kitchen put on the roof, put the plastic bags in if, SOLVED.
@@cursedpinecone I guess you’ll just have to repair a load of clothes.. or maybe there’ll be some kind of craft able clothing which will level you up also
I understand them not saying when but at the same time they should have said something like "we are aiming for *blank* time for now" that way we can at least look forward to something potentially without saying it will be out then.
@@NCCalvin9 I am its just we have all been waiting for something to be said for a very long time nearly 3 years at this point and all I could ask for is just a time they would like to be aiming for also they are the ones giving updates so if they never said anything then I would just be looking to mods for an already great game.
No XP for dismantling things. Bah, i'd gone off this game because of the boring xp grind when you die, this is the nail in the coffin. It's been an interesting ride.
4:25 While it sounds logical at first, it doesn't quite make sense. They should implement the same system C:DDA has, where starting with high level of certain skill will unlock advanced recipes, while gaining it naturally will only give you basic ones. How, for example, if you start with high fabrication (crafting skill), you'll be able to smith pretty much any kind of swords, but if you start with 0 and level yourself up without reading books, you'll only unlock a basic recipe of a very basic sword that still kills zombies, but is worse that proper historical swords as you don't have any theoretical knowledge of swordsmithing.
So, now, you'll no longer have players destroying the map for XP. You'll have them destroying the map for materials that will be used to grief the map to get XP.
How fkn long have we been waiting for B42? CMON ALREADY! GTA 6 will probably come out before b42 and THAT is saying something...... *20 years later* The Indie Stone: ''B42 will be released ANY DAY NOW!'' yeah, i have never heard that before. not like 5 billion times by now. its not THAT complicated a game, how does it even take this long? i dont understand it...! AND PLEASE: LISTEN TO YOUR FANBASE AND ADD STUFF WE ACTUALLY ASK FOR INSTEAD OF ADDING RANDOM SH!T NO ONE GIVES A SHAIT ABOUT! thank you. this game could have been so much more by now. and the sad thing is that it will NEVER be all that we want. some stuff they will never put in, simple easy stuff, nope no way no how. why? idk ask them. o wait, they ban you if you ask ''dumb stuff'' and ''complain''. good dev team, i mean really thats great! 🤣😂 im serious tho. my brother got banned for telling them that it would be great if they added this and that and did that. guess they dont like ideas that arent from themselves or something. it was good ideas. if they did add good stuff we ask for, the game would be better, therefore they can make it more expensive and also get more player therefore earning EVEN MORE money and so on. but nuff whining about this, just wanted to get that off my chest. (but cmon, they havent even put a single dollar on advertising the game.. xD) now im done.
It being the end of November, I’m going to say is false. They bit off more than they could chew and are learning the hard way why giant updates changing many systems in a game are pretty rare.
don’t get why they’re adding all these crafting updates like “sawmill!!!” if we wanted a sawmill, we already have a mod for that, why would that not focus on things the community at large actually wants?
I’m surprised people are so surprised update 42 is taking so long. The entire development of this game is a train wreck. Early access for how long? Lol. There were a slate of games that came out around the time of pz. They’ve all fully released, upgraded engines, and a lot have moved on to sequels. Not these guys. They leave there 12 year old game in early access and talk about this mythical giant update for years. Got a little money from the attention the game got in 21 and go crazy with it. It’s what bad studios do. Pz isn’t a bad game at all-it’s just the whole process has always taken forever and this huge delay isn’t surprising at all. All of the things they’re doing must be a nightmare to test and get running properly. That’s why most games get more focused updates-if you start messing with many different systems that are in a game all at once, the likelihood of screwing something up badly goes up dramatically. Bottom line, it was a dumb move to announce an update and then pile features on it for a couple of years with no end in sight. For an 11 year old game still in early access. Is that the record for longest time in early access? Lol.
What do you think about them removing XP gained by scrapping & dismantling?...
Well, I don't really understand their choice because well haha, to make or craft things in carpentry you do need these levels that you gain by dismantling things. Now, I don't know how we'll be supposed to up it, except if the log cutting still give some. Personally, I would have let it like it was.
doesnt make sense. dismantling things is a fantastic way to learn in real life, and eventually with enough chances to dismantle a thing you'll learn how to dismantle it backwards... build it.
@@tree_alone exactly… completely removing it is dumb, maybe they’ll add it back but at a reduced XP rate
@@CurlyDoni judging by the customizeablity already available i have to imagine it may yet be in the character xp settings for sandbox mode
@@tree_aloneThat just isn't true for the most part. Rip up all the clothes you like irl then try to go make sneakers.
so instead of destroying the world of furniture, we'll be littering the world in furniture
what a genious change
You'll be dismantling the things you built and reusing the materials.
>build one tile floor
>dismantle one tile floor
>build one tile floor
Build tiny cabin in woods,
TV with genny, watch some TV!
Sit on floor
Make 999o999 spears
@@happilyham6769 that will be the slower way of leveling up
the proper way will be the skyrim way. Make a lot of cheap shit
Incorrect. We're gonna have cosmetic, decorative items that we can make to level up our skills, like carved wooden horses, so we can make items to decorate our base while grinding.
Yes Pz devs, make me dismantle the entire town of West Point so I can build a 5000 floor tiles to level my carpentry to level 4
Or just... chop trees?
Chop some trees and get some nails, buddy
@@virno69420 trees aren't real
This is a good point. The best way to get planks and nails in the game is by dismantling furniture. And nails are not unlimited. Cutting down trees costs so much energy + axes and requires you to go out of your way. With the reading boost, I generally feel like just dismantling beds and wardrobes on my supply runs is enough. Early on in the game, my priority is on exp, not collecting planks. But if they remove this exp source, I will have to craft from the start, and I need planks and nails to do that. Now I will dismantle all furniture, not just the big ones, and I will make something at the location. I think the spear is the most efficient recipe. If you run out of knives, you can make walls. At lvl 5, walls become more exp and plank efficient than spears. But you waste a lot of nails. Note that it's not worth it to make temporary low level walls at your home base.
Wall frame directly to lvl 3 wall:
2+4 resources, 7.5exp
Wall frame to lvl 3 via lvl 1:
2+4 resources, 2.5exp +
2+8 resources, 5exp
Total: 4+12 resources, 7.5exp.
Going from lvl 2 to 3 looks pretty similar.
So you waste resources, time and the exp gain is the same. You're better off making all your home base walls at lvl 7. Any walls you make before that are completely throwaway.
@@pite9 Unless you have base outside the city.
Although I mostly leveled my skills from destroying things, I didn't like that all the houses became barren. So, I actually like this change. It makes more sense to gain xp from building things and they've compensated by boosting the xp for building things, so I see this change as a win-win. You probably get more planks by chopping down trees anywho.
Nails. until can raid a tool shop u need nails. Hack those are as valuable as gold since u cant make em
We will be able to make them after the smithing/metal working get reworked and added no? So it's okay?@@gabrielacelasi1792
Something I think they should add is an xp multiplier in the presence of other players with certain skills. For example if you knew how to hotwire cars you could reasonably teach someone else to do it.
That idea is really clean cut, I like it. Maybe a Modder could make it, and if it proves to be a gamer changer as I'd imagine, the Devs will take notice. As they did with some mods here, clearly implemented the components into their update.
Cant wait for 2024, 31st December 23:59.
Thanks for the info dump.
It'll come out next year actually, sometime in December.
Seeing the door swing open is a huge thing for me. That was a nice touch. The orange lights? amazing. The lights are just so amazing. I can't wait. Hopefully build 42 will come out soon!
I feel like reading books should not only give you a xp multiplier but also award xp directly at lower levels, for example reading a manual and a tiny bit of practice should be enough to learn building a simple wooden wall (a.k.a reach carpentry lvl 2), so levels 1-4 could be reached by reading books and practicing a little bit (for example reading a book would award you 0.5/1/1.5 level and give you a multiplier for the rest of the xp you have to gain. However at higher skill levels (5-10), it's more about mastering your art and at those levels would have to be reached entirely by practicing, and books would only give multipliers for those levels.
how the fuck does metalworking and welding skill not overlap???
they should be merged into one skill
they want player interaction and teamwork rather than maxing out skills
the guy who makes your metal sheets won’t be the guy who welds your crates who won’t be the guy who makes your armor/weapons
@@fuglaa4766 fair point, however, not everybody enjoys playing multiplayer or has people to play with, so this, in my opinion, directly hurts the singleplayer experience making it more tedious than it needs to be
I suppose from a realism standpoint metal working is in relation to forging, working metal, and casting while welding is the skillfull combining of metal pieces.
@@chriss3161 they are planning to add an option to modify each skill multipliers instead of just one setting
@@chriss3161 well that’s the reason they have, same with the disassemble changes
if you want less of a grind there are XP multipliers
I am PRAYING carpentry is much much easier to do now so we can finally be free from the hour long carpentry grind because putting a bag in a wooden cube needs 4 carpentry levels.
i think there should be a "practice rebuilding" interaction on furniture and such. This could let people practice on the same piece of furniture, gaining small amounts of xp when dismantling it but gaining large amounts of xp when successfully rebuilding it, with the chances of failure decreasing with each level gained. This would probably need some tweaks like limiting the number of times the same chair can be rebuilt.
FINALLY! No more stressful dismantling stuff to get carpentry XP. It just makes sense that you get MORE exp when building than dismantling
For everyone complaining, just turn xp rate up to 3.0 and get the mod for fast reading skillbooks. This is a sandbox game with lots of settings.
I'm going to be so happy if you can now level electrics to learn how to use generators without needing the most annoying RNG item in the game
The crafting is probably a wait and see situation. If anything, sandboxing even more xp for crafting will help.
As someone who mostly plays solo, I would like there to be an option to keep XP from dismantling furniture. But the needs of the many, outway the needs of the few. It is a good change I think.
There will be mods for that, guaranteed.
less than 20% play multiplayer. no clue as to why this was implemented, maybe some dev got salty on a server when an admin can just spawn w.e they want, furniture included
I already set xp to 3.0 because I don't like the skill grind. I don't know how removing xp from disassembling is going to help trashing the map when you still need to get the materials to build from destroying stuff.
All that work on lighting, only to lose power in a week :D
The power shuts off!!!??? I've never survived that long!
lol jk
hopefully they’ll add a sort of “reactivate the power in a local area using a substation” sorta thing
This sounds awesome, my grandchildren are gonna love the release of B42
It seems that when the Knox event hit, everyone threw their sledgehammers in the river. I hope they increase just a tad at least the spawn rate and locations of the sledgehammer without having to use mods. I use QOL mods in PZ and try to keep it as vanilla as possible. Great video .
Yeahh they are super hard to find, thanks!!
Most people just booked it and tried to escape the county, not to mention looting.
For me, the problem is: Why The F* you cant destroy walls with other tools, it would take longer i get it, but i can make a hole in a wall with any hammer, and i can even make a good doorway if i have a chisel, and would take like... 3~4 hours maximum?
I always just chop trees and saw logs, then finally go and board up a ton of houses making little safe houses everywhere to lvl my carpentry.
Im mostly worried about the wilderness survival.... I kinda suck at the game so I end up losing zombies in the forests alot, or I just cut through forests instead of walking the roads to make trips faster soooo its gonna REALLY suck for me if they add wolves or something that will attack me lol.
So hyped for this build, though I will be sad to likely see my worlds and mods break so it may not be a day one play for me while at least the majority of mod list is updated. Suspect a lot of our map mods will be dead in the water.
why does every zombie game studio seem to work at a snails pace?
there’s no real serious competition
I personally believe they should alter solo xp gain. The way it currently is, it takes you like two centuries to make your character a little OP, but its scaled to multiplayer. Multiplayer servers should have a soft skill cap option that is dependent on whichever your class basically is to add realism + teamwork to skills you utilize together
Pretty sure you can increase the xp gains in the sandbox settings when you make a world.
I hyped for the variation of sound ambience. I mean, yeah it was weird when sound of zombie inside the building is the same with the one outside. I feel a little bit off, but bear with it. Also, that part about dismantling don't give exp, it just doesn't stop player to dismantling it. Rather, player would dismantle even crazier as they need more material to leveling up (axe are hard to find/craft, yet tools to dismantle thing are easier to find and much more durable). So, I think this kind of update will just make the thing worse. But I dunno, maybe they will also let us to get/have axe easier.
4:19 I'm not against the game adding medieval era crafting, but I definitely don't want the world to permanently turn medieval. Thematically, it's a good middle step, as people need to rebuild society, and important logistics and power has broken down, but they still have all the books, all the buildings, all of the modern technology, etc..
And I really hope they add some sort of endgame quest that can feel like a win. Rebuild society, discover a cure, escape to St. Helena, idk.. "Happily ever after" is a perfectly valid answer to "This is how you died".
Think they should make the dismantling stuff for xp a sever admin toggle option. Cause I like playing solo. I don’t like the multiplayer, so destruction of a few houses for xp is good for me.
I want grapple tech for large furniture and generators
That would be amazing
the biggest changes are the multiplayer settings I will be able to make my cops and robbers rp server I have been planning since multiplayer was released
@@imchris5000 sounds awesome!!
Love this idea but what about zombie implications? And what map would you use? Zomboid is a bit large of a map for cops vs robbers by vanilla, and it's only getting bigger.
@@ReinertZerker a custom smaller map
I’ve only jumped on PZ for maybe 6 weeks now and the first thing I noticed was, “lWow, you only get rewarded for destroying things? That’s mental. Vs say Valheim where it’s what you build.
Good to see that they’ve finally come around. Haven’t played MP yet but that comment easily made sense to me. Of coarse the map becomes a barren wasteland when all players do is rip stuff apart for skill levels.
These thrusdoid news are getting really annoying, they're continuing to hype us with all those tiny details while never giving an *aproximate* date. People are like "WHEN?" All they answer is "You know in b42 there's going to be a new tile that reflects red light in a super realistic way ?" Lol
People bought the game for features that's going to get release when they're 40 and have kids and no time to play ^^
its always been like that bro
So getting no news on the next build would be better?
@@overkeer5450 I think it's kinda a "damned if you do, damned if you don't" situation. If the devs are all quiet about progress, people will call PZ a "dead game", and think that the devs stopped working on it. But if they give out information on the upcoming update, then people get impatient. It's best if they just keep doing as they're doing, and put out a good update when it's ready. It'll come out eventually, you just need to be patient. That's my thoughts on B42, basically.
@@sovietmusiclover8466 I don't think they need to speed up development but they should give players a realistic idea of when the next update will come out. Even if its, "sometime in early 2025" that's a lot better than nothing
@@vladimirlenin8539 Yeah, I get what you mean, but indie stone is working on "it comes out when it's ready to come out", rather than "oh, we need to get it out by this time or else people will be upset". They're just wanting to make sure they're happy with the update when it's released, they don't want to release anything unfinished. It sucks having to wait without knowing when it'll come out, but it'd probably suck a lot more if they feel pressured to release it before it's ready. I'm sure you know what I mean
Really been enjoying your vids! Keep it up man
Glad you like them!
Sick needed this as ive just got myself my first pc and this is the first game i got. This and hunt showdown should keep me busy for a good while.
fr fr
Nicee!! Hunt showdown looks awesome too, I gotta play that at some point
PLEASE fix the jankyness of the pushing of zombies and the dreaded fence lunge. Too many of my survivors ended their runs because they were attacking the air
I feel like dismantling should give 0.5xp and building 2x to not completely negate disassembly xp
@@bradShank completely agree!!
see you guys in 2026 when this drops
2028*
Release date when? No seriously, they said build 42 would be out within this year with a beta in the first half, then said it would have to be delayed until 2025 when there hasn't been an update on the game in over a year.
Lemmy can make his emotional post and pz stans can defend the game, I don't care. They are a business that failed on a delivery date, so I'm going to be angry about it and cast doubt when they show us the 13th "Game changing feature" of build 42 when they keep delaying it despite the game being in early access
who cares its free content
womp womp
They keep planning more and more features instead of delivering them, this team has a serious feature creep problem and a very bad project management
@@rodrigobogado8756 don't forget, the new foraging system where you walk around in the world to find items is a mod taken from the workshop, and there's currently a mod called foragingZ that fixes all the dead zones on the map because vanilla foraging has some dead zones where it's not assigned a region so items don't spawn. The new projectile gunshots, that's also already a mod in the workshop. The fucking vanilla MOD MANAGER in the game is a mod from the workshop. The new smithing/crafting overhaul they are implementing is based off scrap armor/gun/weapons and the new machine tech is based off hydro craft. Those mods just do what 42 is adding anyways. The only actual new content will be lore/performance increases, lighting, and animals.
@@rodrigobogado8756 oh cool, TH-cam auto deleted my comment for cursing.
The new foraging system is a mod off the workshop, and foragingz fixes all the dead zones in the map that vanilla has. The new projectile bullets on guns is already a mod on the workshop. The new crafting/machine overhaul in 42 is based off scrap armor/weapons/guns and hydrocraft. The vanilla MOD MANAGER IS A MOD OFF THE WORKSHOP and there's already been a better mod manager made most players now use. All of this they're essentially just adding into the game with a few tweaks/inspired off the mods. So the only new content will be animals/lore/lighting/better performance
I still dont understand why they need to change the crafting system like i dont need to refine ore and set up a sawmill i want more places to explore (fort knox) and NPCs :/
That's why they're expanding the map too lol
@@bernadetteobaglietto5923 yeah tbh i thought the open beta woukd just be the craftibg changes but ig the guy i heard that from was wrong.
@@applekiller9914 yeah, as far as we know everything we've seen in the teasers and such is coming first release unless stated otherwise (like bowyery, glassmaking, and grappletech)
Yea nice, now we just need to wait 3 years to get the update
I feel that removing XP from dismantling objects and items was a good move, I mean you wouldn't learn how to make a remote from breaking one, and I hope the more you do something within a skill you could level up just a bit slowly I mean if you keep on doing something you're bound to be good at it.
The basement mechanic is concerning to me. Currently, before looting the upper floors of a building, I will park my car next to the building then honk and kill zomboids for a good 1 or 2 days. I can imagine doing the same for basements. Basements might be worse when you can jump through a window on floor 1 to escape while no where to run under a basement.
Consider dismantling the floor above the stairs after luring tons of zombies down into the basement. It'll essentially turn into a storage for zeds, easy to trap them below.
The lighting looks really cool!!!
@@briandoss9232 doesss
Some of y'all haven't been playing since 2016 and it shows
Play this game back when it was just like one playable city block, and zombies glitched through doors and walls regularly 😅
I cant wait till my grand grand grand children will be able to play the full game, the updates look sick
Great changes, great vid as well 🔥🔥🔥
Thanks!!
Is it weird I don’t like the random basements? I like the set world, people’s real basements don’t change depending on who enters them.
yes.
i agree. If I find a place I like that has a cool basement, and on subsequent playthroughs its completely different, it will be disappointing. Not a huge deal, but it seems kinda weird when everything else is static. Also, the basement level view of the online map won't be able to account for these. The game is huge and diverse enough to not need randomized basements.
Technically you could make a mod where you make set basements with this update, you'd just have to do it by hand though. I plan on making a city map similar to liberty city, and give it not just underground facilities but sewers and subways, once this update is available to us map makers.
What they would need to do is add "practice" recipes. Crafting recipes that allow players to resource efficiently level the skills through "practice". Something to do when the player feel safe to sit down for a few hours to get some skill XP for nearly free.
[j]
Or better yet, add proficiencies as well, so the player has more to do than just make number go up. Learning how to close a seam on a bag is not the same as cutting textile which is not the same as dying clothes which is still different from tanning and cutting leather, after all.
That would allow players to actually learn specialized skills and make it so that each skill has more depth than right now.
And doing so, Zomboid will be one extra step closer to Cataclysm.
[/j]
Actually, now that I spelled it out as a joke, I'm starting to think it might be a great idea after all.
Have the devs improved the spears?
@@franciscopalafox1531 there will be a load of new spears you can craft which will be much more durable
Maybe dismantling should still give XP at low skill levels. I'm not sure if there are enough useful recipes or materials to work with when starting otherwise.
Yeah I think that would be best!
I think that receiving an amount of xp for each unique type of furniture dismantled would be good. Dismantled an chair once, dismantled all of them... I guess this way it would be better.
I wonder how many people are waiting for b42, and how many of them will have died in real life before it comes out.
I like the xp changes. Removes incentive to destroy the map.
It actually makes it way worse, as dismantling furniture is a good way to get materials
Same here. One of the things that always bugs the hell out of me in multiplayer servers is that every building on the map is completely barren except for some scraps of unusable wood. Makes loot respawns useless since there’s nothing for said loot to respawn in.
@@himedo1512 No it isn't
in my opinion its fucking stupid
I think the older way is just nonsense, and its a good thing it got removed. nobody becomes an master eletrical spaceship engineer by dismantling 100.000 digital watches, nobody becomes otherworldy amazing carpenter because of 1000 beds teared to pieces. you can understand one thing or two by dismantling that kind of thing but there's a limit.
On other hand, lv 4 to know how to build an box with plastic bags in it? Pick any storage from the kitchen put on the roof, put the plastic bags in if, SOLVED.
I can't wait for my great great great great grandchildren to play Project Zomboid B42
How will no xp drops for ripping items affect tailoring?
@@cursedpinecone I guess you’ll just have to repair a load of clothes.. or maybe there’ll be some kind of craft able clothing which will level you up also
I understand them not saying when but at the same time they should have said something like "we are aiming for *blank* time for now" that way we can at least look forward to something potentially without saying it will be out then.
Dawg just be patient it's not hard you're lucky they are even still updating we already made them rich
@@NCCalvin9 Yea but its just keeps us in limbo, Im kinda afraid to begin new PZ playtrought cuz theres a chance update could break my best run ever
@@NCCalvin9 I am its just we have all been waiting for something to be said for a very long time nearly 3 years at this point and all I could ask for is just a time they would like to be aiming for also they are the ones giving updates so if they never said anything then I would just be looking to mods for an already great game.
good people destroying furniture in maps was a blight
No XP for dismantling things. Bah, i'd gone off this game because of the boring xp grind when you die, this is the nail in the coffin. It's been an interesting ride.
4:25 While it sounds logical at first, it doesn't quite make sense. They should implement the same system C:DDA has, where starting with high level of certain skill will unlock advanced recipes, while gaining it naturally will only give you basic ones. How, for example, if you start with high fabrication (crafting skill), you'll be able to smith pretty much any kind of swords, but if you start with 0 and level yourself up without reading books, you'll only unlock a basic recipe of a very basic sword that still kills zombies, but is worse that proper historical swords as you don't have any theoretical knowledge of swordsmithing.
Wait so all this is in the game now?
Not yet.. But its coming with the next update!!
I want more vehicles and weapons but I can't be bothered to use mods.
You are a massive ledge!
@@Manterok 🤝
I'm not "the best" because i only jus subscribed but this was a great video
Good vid
thanks :)
@@Awpenheimer cant wait to see what vids you'll make in the future 👍
So, now, you'll no longer have players destroying the map for XP. You'll have them destroying the map for materials that will be used to grief the map to get XP.
The XP changes sound stupid
@@AyaWetts rightt
@@Awpenheimersarcasm?
its great n all, but it will be another year or so before any of this is actually available, so yeah, whatever
How fkn long have we been waiting for B42? CMON ALREADY! GTA 6 will probably come out before b42 and THAT is saying something...... *20 years later* The Indie Stone: ''B42 will be released ANY DAY NOW!'' yeah, i have never heard that before. not like 5 billion times by now. its not THAT complicated a game, how does it even take this long? i dont understand it...! AND PLEASE: LISTEN TO YOUR FANBASE AND ADD STUFF WE ACTUALLY ASK FOR INSTEAD OF ADDING RANDOM SH!T NO ONE GIVES A SHAIT ABOUT! thank you. this game could have been so much more by now. and the sad thing is that it will NEVER be all that we want. some stuff they will never put in, simple easy stuff, nope no way no how. why? idk ask them. o wait, they ban you if you ask ''dumb stuff'' and ''complain''. good dev team, i mean really thats great! 🤣😂 im serious tho. my brother got banned for telling them that it would be great if they added this and that and did that. guess they dont like ideas that arent from themselves or something. it was good ideas. if they did add good stuff we ask for, the game would be better, therefore they can make it more expensive and also get more player therefore earning EVEN MORE money and so on. but nuff whining about this, just wanted to get that off my chest. (but cmon, they havent even put a single dollar on advertising the game.. xD) now im done.
The devs didn't know shit when they wrote the code, it ended with the spaghetti code that doesnt fucking work
Pz update is this year (information for people didnt know)
It being the end of November, I’m going to say is false. They bit off more than they could chew and are learning the hard way why giant updates changing many systems in a game are pretty rare.
pz devs, saying the same 2 years xD
Cavernous areas? Are they lowkey adding natural caves?
@@Le_Mef I hope so that would be awesome
The no xp from dismantling just sucks, it’s not a good solution
don’t get why they’re adding all these crafting updates like “sawmill!!!” if we wanted a sawmill, we already have a mod for that, why would that not focus on things the community at large actually wants?
I’m surprised people are so surprised update 42 is taking so long. The entire development of this game is a train wreck. Early access for how long? Lol. There were a slate of games that came out around the time of pz. They’ve all fully released, upgraded engines, and a lot have moved on to sequels. Not these guys. They leave there 12 year old game in early access and talk about this mythical giant update for years. Got a little money from the attention the game got in 21 and go crazy with it. It’s what bad studios do.
Pz isn’t a bad game at all-it’s just the whole process has always taken forever and this huge delay isn’t surprising at all. All of the things they’re doing must be a nightmare to test and get running properly. That’s why most games get more focused updates-if you start messing with many different systems that are in a game all at once, the likelihood of screwing something up badly goes up dramatically.
Bottom line, it was a dumb move to announce an update and then pile features on it for a couple of years with no end in sight. For an 11 year old game still in early access. Is that the record for longest time in early access? Lol.
xp changes are Actually awful
How. Lol is dismantling that fun to you? Like seriously the most boring part of the game is waiting to dismantle everything
@@GPanglahand now you wait to dismantle something then wait to build it! Now you just need more nails
More blah blah blah from Indiestone. Just like George RR Martin...finish it , release it or STFU.
first
firstt {:
Man you literally just read the entire dev blog and turned it into a video, what a waste of time this was.