So excited you got the shields working now! Congrats! About the turret suppression. One thing you can do is instead of having the guns point up from the flat face, is have the guns perpendicular to the face. Since the turret can spin, it can still aim straight up as well as aiming down.
On the custom turret, change the elevation velocity multiplier from a positive integer to a negative one (or vice versa) to reverse the direction of the hinge when you are manually controlling it.
I'd like to apologize for not making comments to your episodes of late, but I've been BINGE WATCHING all of these episodes with my family. Your trials and tribulations were so heartbreaking to see, but you have come back TRIUMPHANT!!!! I'm so very happy that people in the community have given you wonderful knowledge and advice on how to ensure your shield strength are now 100-fold more powerful. I do have a few suggestions that I hope may be of help to you. #1 - Your Shields; Save your progress and try your shields at the Gigawatt and Terawatt settings. If anything negative happens, just reload the save. #2 - Your missiles; make a rotary launcher. Perhaps your current rotor could be part of a much larger footprint. The main rotor to turn the entire group of 5 or 6 missiles, and all of them have their own rotor for when you make new ones. Kind of like the spokes of a bicycle wheel. You make 5 or 6 missiles and when you fire off one, the rotor moves and starts to build a new missile. That way, you could fire off one, two, or even three missiles towards multiple targets. #3 - Create your Underground Flight door with a spine and sides made from Heavy Armor. Heavy Armor WITHOUT the use of metal grids is cheaper to make and yet STILL has the ability to take approximately 7 TIMES the damage as a Light Armor block. Additionally, even though the weight is exactly the same whether you use Metal Grids, it saves on materials. Please note that a full Light Armor Block has 2,500 hit points and the Heavy Armor Block has 16,500 hit points. I love how you are showing how you are building and bringing us along for the ride and not just showing us all that you built. We adore watching the actual building process as well. You have a unique style of dialogue that we just can't stop watching. Thank you for so many hours of quality, fun-filled entertainment!!
Wow. Thank you so much for the kind words! It's good to hear that you are enjoying the content. Also, thank you for the tips! I like the idea of making a turntable style production platform for multiple missiles. My only concern is can the sever handle that many sub-grids and welders lol. I still may give it a go! Thanks for watching and keep the tips and suggestions coming!
once your custom turret AI is working, you can install the Whip's Weapon Salvo Script. I normally use it with 7 railguns turrets or 14 Assault cannons turrets. Instead of having multiple railguns shoot at once and wait for 20 sec to recharge them, you get 1 railgun to shoot with an interval between each other. With 3 railguns you could shoot one at every 6-7sec, and with 7 I shoot one every 2 seconds or so. (with 14 assault canons I shoot 1 every half second)
Now it makes sense about the Megawatt thing. I thought you had already looked into that based on previous suggestions. Weird your railguns still didn't fire. Also if you're looking for better railgun depression, mount the railguns sideways close to the hill your base is in. Because they can't shoot through the hill anyway.
Subscribed. I really enjoyed this video. In small grid it only makes a small difference but it could mean more fuel for your long asteroid runs. Once you get going up and leveled out, turn off damps and you can pulse your hydros to save a bit of fuel. Also, I love your welding arm setup. I'm going to borrow a couple of features I saw. :). Also, I noticed you have a potential automation opportunity. Set an event controller to detect when the connector disconnects. For safety, maybe add a sensor to confirm you are clear of the moving zone too before initiating retraction of the arm. Keep it up!
The fighter needs a spinal rail gun. This will give you long range sniping ability and will do a lot more damage than the guns currently on the fighter.
That's awesome that the ship just bounced off the shields! Are there going to be more episodes of this series? I just finished Binge-Watching the whole thing and I'm HOOKED! What's at the other signal 8,000K away? I love your play style! Good job brother!
Here is the mod list we used. The bases in the scenario were built by Sadejumper. He is the server admin. Not sure if he has the world on the workshop. Crew Enabled - steamcommunity.com/sharedfiles/filedetails/?id=2803081060 Advanced Welding - steamcommunity.com/sharedfiles/filedetails/?id=510790477 Rebels Lights 1.2.01 - steamcommunity.com/sharedfiles/filedetails/?id=2718175525 Rotary Airlock - steamcommunity.com/sharedfiles/filedetails/?id=1359954841 Sneaky Sounds, Quieter Tools - steamcommunity.com/sharedfiles/filedetails/?id=1662953858 Tracer (Orange) - steamcommunity.com/sharedfiles/filedetails/?id=1293398977 [VSI] Recolorable Thrusters - steamcommunity.com/sharedfiles/filedetails/?id=1354870812 Build Vision 3.0 - steamcommunity.com/sharedfiles/filedetails/?id=1697184408 Corruption PVE Combat - steamcommunity.com/sharedfiles/filedetails/?id=914369510 Hacking Computer v3 - steamcommunity.com/sharedfiles/filedetails/?id=728555954 Modular Encounters Systems - steamcommunity.com/sharedfiles/filedetails/?id=1521905890 Parallax Concepts (Formerly Surface Occupation) - steamcommunity.com/sharedfiles/filedetails/?id=1135484957 Reavers: Terror of the Verse - steamcommunity.com/sharedfiles/filedetails/?id=525460808 Cargo Bars - steamcommunity.com/sharedfiles/filedetails/?id=677790017 Hubblegum Skybox - steamcommunity.com/sharedfiles/filedetails/?id=2645964353 MES Weyland-Yutani Corporation - steamcommunity.com/sharedfiles/filedetails/?id=2390106048
So excited you got the shields working now! Congrats!
About the turret suppression. One thing you can do is instead of having the guns point up from the flat face, is have the guns perpendicular to the face. Since the turret can spin, it can still aim straight up as well as aiming down.
That would fix the issue. Thanks for the tip!
Wonderful that we were able to get the shields up and running. It made my day today when I saw the shout out. Rough times...
Thanks again for helping me figure it out!
On the custom turret, change the elevation velocity multiplier from a positive integer to a negative one (or vice versa) to reverse the direction of the hinge when you are manually controlling it.
That should work! I have to try and remember to do that. Good idea, thanks!
I'd like to apologize for not making comments to your episodes of late, but I've been BINGE WATCHING all of these episodes with my family. Your trials and tribulations were so heartbreaking to see, but you have come back TRIUMPHANT!!!! I'm so very happy that people in the community have given you wonderful knowledge and advice on how to ensure your shield strength are now 100-fold more powerful. I do have a few suggestions that I hope may be of help to you. #1 - Your Shields; Save your progress and try your shields at the Gigawatt and Terawatt settings. If anything negative happens, just reload the save. #2 - Your missiles; make a rotary launcher. Perhaps your current rotor could be part of a much larger footprint. The main rotor to turn the entire group of 5 or 6 missiles, and all of them have their own rotor for when you make new ones. Kind of like the spokes of a bicycle wheel. You make 5 or 6 missiles and when you fire off one, the rotor moves and starts to build a new missile. That way, you could fire off one, two, or even three missiles towards multiple targets. #3 - Create your Underground Flight door with a spine and sides made from Heavy Armor. Heavy Armor WITHOUT the use of metal grids is cheaper to make and yet STILL has the ability to take approximately 7 TIMES the damage as a Light Armor block. Additionally, even though the weight is exactly the same whether you use Metal Grids, it saves on materials. Please note that a full Light Armor Block has 2,500 hit points and the Heavy Armor Block has 16,500 hit points. I love how you are showing how you are building and bringing us along for the ride and not just showing us all that you built. We adore watching the actual building process as well. You have a unique style of dialogue that we just can't stop watching. Thank you for so many hours of quality, fun-filled entertainment!!
Wow. Thank you so much for the kind words! It's good to hear that you are enjoying the content. Also, thank you for the tips! I like the idea of making a turntable style production platform for multiple missiles. My only concern is can the sever handle that many sub-grids and welders lol. I still may give it a go! Thanks for watching and keep the tips and suggestions coming!
once your custom turret AI is working, you can install the Whip's Weapon Salvo Script. I normally use it with 7 railguns turrets or 14 Assault cannons turrets. Instead of having multiple railguns shoot at once and wait for 20 sec to recharge them, you get 1 railgun to shoot with an interval between each other. With 3 railguns you could shoot one at every 6-7sec, and with 7 I shoot one every 2 seconds or so. (with 14 assault canons I shoot 1 every half second)
I'll have to look that script up. Thanks!
Now it makes sense about the Megawatt thing. I thought you had already looked into that based on previous suggestions.
Weird your railguns still didn't fire.
Also if you're looking for better railgun depression, mount the railguns sideways close to the hill your base is in. Because they can't shoot through the hill anyway.
Reconfiguring the turret that way would make more sense. Good idea. Now I just have to remember to do it lol.
Subscribed. I really enjoyed this video. In small grid it only makes a small difference but it could mean more fuel for your long asteroid runs. Once you get going up and leveled out, turn off damps and you can pulse your hydros to save a bit of fuel. Also, I love your welding arm setup. I'm going to borrow a couple of features I saw. :). Also, I noticed you have a potential automation opportunity. Set an event controller to detect when the connector disconnects. For safety, maybe add a sensor to confirm you are clear of the moving zone too before initiating retraction of the arm. Keep it up!
Thanks for the sub and the tips. I'll have to give the event controller a try!
It's a good idea to put a couple of decoys on the ends of your fighter's wings.
The fighter needs a spinal rail gun. This will give you long range sniping ability and will do a lot more damage than the guns currently on the fighter.
That's a good idea! Maybe replace the turret with a rail gun. I kike it!
That's awesome that the ship just bounced off the shields! Are there going to be more episodes of this series? I just finished Binge-Watching the whole thing and I'm HOOKED! What's at the other signal 8,000K away? I love your play style! Good job brother!
Thanks so much for the kind comment. I'm glad you like the content!
just wondering but is it possible to get a list of the mods for this or a link to the scenario?
Here is the mod list we used. The bases in the scenario were built by Sadejumper. He is the server admin. Not sure if he has the world on the workshop.
Crew Enabled - steamcommunity.com/sharedfiles/filedetails/?id=2803081060
Advanced Welding - steamcommunity.com/sharedfiles/filedetails/?id=510790477
Rebels Lights 1.2.01 - steamcommunity.com/sharedfiles/filedetails/?id=2718175525
Rotary Airlock - steamcommunity.com/sharedfiles/filedetails/?id=1359954841
Sneaky Sounds, Quieter Tools - steamcommunity.com/sharedfiles/filedetails/?id=1662953858
Tracer (Orange) - steamcommunity.com/sharedfiles/filedetails/?id=1293398977
[VSI] Recolorable Thrusters - steamcommunity.com/sharedfiles/filedetails/?id=1354870812
Build Vision 3.0 - steamcommunity.com/sharedfiles/filedetails/?id=1697184408
Corruption PVE Combat - steamcommunity.com/sharedfiles/filedetails/?id=914369510
Hacking Computer v3 - steamcommunity.com/sharedfiles/filedetails/?id=728555954
Modular Encounters Systems - steamcommunity.com/sharedfiles/filedetails/?id=1521905890
Parallax Concepts (Formerly Surface Occupation) - steamcommunity.com/sharedfiles/filedetails/?id=1135484957
Reavers: Terror of the Verse - steamcommunity.com/sharedfiles/filedetails/?id=525460808
Cargo Bars - steamcommunity.com/sharedfiles/filedetails/?id=677790017
Hubblegum Skybox - steamcommunity.com/sharedfiles/filedetails/?id=2645964353
MES Weyland-Yutani Corporation - steamcommunity.com/sharedfiles/filedetails/?id=2390106048