Another thing about weaponcore - When it shows you that red circle like thingie around a ship, you can right click and it will select it. You can then press delete and it will show info about the target, threat among other things. I figure threat is kind of relative in like when I go around with my huge ship with a ton of guns and heavy armor, everything has 0 threat but that doesnt mean they dont have guns. Selecting a target also makes the turrets fire, even though there is like a mode for them that says to either focus on the target or do their thing as usual. Sometimes they get stuck and I need to select a target before they can fire even though I have not messed with their settings.
Thanks! I don't know what's up with the turrets. I am not familiar with the weapons core mod so it may be something I set up wrong. At least I can put up a fight against the Reavers!
Have you experimented with the shield HP and how available power affects it? Used to be that batteries affected the total HP pool. Love the missile, btw! Kind of looked like the warhead didn't go off. Either that or maybe it needs a bit more boom-boom.
I have looked at the shield settings. Not sure exactly how it all works. Good idea to look into the power settings. I do plan on adding more warheads once I make sure I have a reliable system. Glad you liked the missile!
Putting (Special) on cargo / connector> go into custom data edit the ammo needed ISY's will load the fighter every time you dock ... you can do that for your missile also for after you launch it Change the power setting on the shields
You MUST put the missile on the workshop! Please. I am loving this whole series and get excited when you post a new episode.
I'm glad yo like the series! Once I get the missile stable and reliable I'll get it on the workshop. Thanks for watching!
Love the kids. Keep up the good work
Another thing about weaponcore - When it shows you that red circle like thingie around a ship, you can right click and it will select it. You can then press delete and it will show info about the target, threat among other things. I figure threat is kind of relative in like when I go around with my huge ship with a ton of guns and heavy armor, everything has 0 threat but that doesnt mean they dont have guns. Selecting a target also makes the turrets fire, even though there is like a mode for them that says to either focus on the target or do their thing as usual. Sometimes they get stuck and I need to select a target before they can fire even though I have not messed with their settings.
There is a lot I don't know about the weapon core mod. I'll have to give the threat info a try. Thanks for the tip!
Nice missile.
Strange that not all base defenses were functioning.
Thanks! I don't know what's up with the turrets. I am not familiar with the weapons core mod so it may be something I set up wrong. At least I can put up a fight against the Reavers!
Have you experimented with the shield HP and how available power affects it? Used to be that batteries affected the total HP pool. Love the missile, btw! Kind of looked like the warhead didn't go off. Either that or maybe it needs a bit more boom-boom.
I have looked at the shield settings. Not sure exactly how it all works. Good idea to look into the power settings. I do plan on adding more warheads once I make sure I have a reliable system. Glad you liked the missile!
We need bigger warhead:).
That would be nice!
Putting (Special) on cargo / connector> go into custom data edit the ammo needed ISY's will load the fighter every time you dock ... you can do that for your missile also for after you launch it
Change the power setting on the shields
I did remember that for the cargo container on the fighter. Do I need it on the connector as well?
@@CosmicIntroverts No.. I did not remember if there was cargo on the fighter... that is the only reason why I put cargo/connector.
Multiple warheads per rocket
Good idea! That's definitely in the plans for future iterations of the missile.
You never tried your largest guns
Fighters with a cockpit in the forehead are the worst design!
I am finding that out lol. The next fighter may have to be a new design with that in mind.