The Triton Missile | Space Engineers | Quantum Threat E.28

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  • เผยแพร่เมื่อ 16 พ.ย. 2024

ความคิดเห็น • 19

  • @JoeStone81416
    @JoeStone81416 หลายเดือนก่อน +2

    You MUST put the missile on the workshop! Please. I am loving this whole series and get excited when you post a new episode.

    • @CosmicIntroverts
      @CosmicIntroverts  หลายเดือนก่อน

      I'm glad yo like the series! Once I get the missile stable and reliable I'll get it on the workshop. Thanks for watching!

  • @RogueOutlaw47
    @RogueOutlaw47 หลายเดือนก่อน +1

    Love the kids. Keep up the good work

  • @icingdeath1295
    @icingdeath1295 หลายเดือนก่อน +1

    Another thing about weaponcore - When it shows you that red circle like thingie around a ship, you can right click and it will select it. You can then press delete and it will show info about the target, threat among other things. I figure threat is kind of relative in like when I go around with my huge ship with a ton of guns and heavy armor, everything has 0 threat but that doesnt mean they dont have guns. Selecting a target also makes the turrets fire, even though there is like a mode for them that says to either focus on the target or do their thing as usual. Sometimes they get stuck and I need to select a target before they can fire even though I have not messed with their settings.

    • @CosmicIntroverts
      @CosmicIntroverts  หลายเดือนก่อน

      There is a lot I don't know about the weapon core mod. I'll have to give the threat info a try. Thanks for the tip!

  • @mediocreman2
    @mediocreman2 หลายเดือนก่อน +1

    Nice missile.
    Strange that not all base defenses were functioning.

    • @CosmicIntroverts
      @CosmicIntroverts  หลายเดือนก่อน

      Thanks! I don't know what's up with the turrets. I am not familiar with the weapons core mod so it may be something I set up wrong. At least I can put up a fight against the Reavers!

  • @NotTheGuyYerLookinFor
    @NotTheGuyYerLookinFor หลายเดือนก่อน +1

    Have you experimented with the shield HP and how available power affects it? Used to be that batteries affected the total HP pool. Love the missile, btw! Kind of looked like the warhead didn't go off. Either that or maybe it needs a bit more boom-boom.

    • @CosmicIntroverts
      @CosmicIntroverts  หลายเดือนก่อน

      I have looked at the shield settings. Not sure exactly how it all works. Good idea to look into the power settings. I do plan on adding more warheads once I make sure I have a reliable system. Glad you liked the missile!

  • @Z0KST3R
    @Z0KST3R หลายเดือนก่อน +1

    We need bigger warhead:).

  • @EKOMovers
    @EKOMovers หลายเดือนก่อน

    Putting (Special) on cargo / connector> go into custom data edit the ammo needed ISY's will load the fighter every time you dock ... you can do that for your missile also for after you launch it
    Change the power setting on the shields

    • @CosmicIntroverts
      @CosmicIntroverts  หลายเดือนก่อน +1

      I did remember that for the cargo container on the fighter. Do I need it on the connector as well?

    • @EKOMovers
      @EKOMovers หลายเดือนก่อน

      @@CosmicIntroverts No.. I did not remember if there was cargo on the fighter... that is the only reason why I put cargo/connector.

  • @RogueOutlaw47
    @RogueOutlaw47 หลายเดือนก่อน +1

    Multiple warheads per rocket

    • @CosmicIntroverts
      @CosmicIntroverts  หลายเดือนก่อน

      Good idea! That's definitely in the plans for future iterations of the missile.

  • @RogueOutlaw47
    @RogueOutlaw47 หลายเดือนก่อน

    You never tried your largest guns

  • @dareonmograin5136
    @dareonmograin5136 หลายเดือนก่อน +1

    Fighters with a cockpit in the forehead are the worst design!

    • @CosmicIntroverts
      @CosmicIntroverts  หลายเดือนก่อน +1

      I am finding that out lol. The next fighter may have to be a new design with that in mind.