Fun Fact: the citadel gets transparent at the top to blend with the clouds of the skybox to look like its so tall that can reach the clouds, this technique is also used in half life 2
*Valve employee:* "Hey, should we like block off the non-playable area?" *Other employee:* "Nah, it's not like somebody's gonna spend half a day climbing the citadel or something" *Philip:* "Hold my beer"
Combine Elite: Huh, what the- *_floating guy floats past the platform_* Ah, whatever, I might be dr- Combine Voice: Alert, unauthorized dimensional anomaly detected. CODE: Clamp, Stabilize, Cauterize. Combine Soldiers: FRICK YOU FLOATY MAN! *_firing AR-2 guns at him while he floats towards the top_*
Valve: We want the player to see as much as possible Philip: Much as possible is Not enough.. *Breaks game going beyond skybox* you never cease to amaze me, sir xD
*Combine Soldier:* Sir, we have detected an intruder outside the Citadel tower. Do you want us to peruse this intruder? *Dr. Breen:* Of course, where is this intruder now? Have they breached the tower yet? *Combine Soldier:* Uh, they haven’t breached the tower. Right now, they’re... climbing it.
2:04 Seeing the historic Citadel from that angle while it's under construction gave me chills. This is a huge moment in the lore of a story we've known for decades
This was the video I was waiting for when I saw that last one. When I was small, I used to revel in breaking out of maps just to see what I could see. The two games that I would do this the most in was Halo 1 and 2 for the original xbox. You could really break those games if you tried hard enough. I think a spent more time breaking out of maps than I did actually playing the game. Those memories are the fondest I have of my childhood.
In the beginning were the words, and the words made the world. I am the words, the words are everything. Where the words end the world ends, you cannot go forward in an absence of space. Repeat
This reminds me of a trick I saw a speedrunner use in Boneworks. They would use one hand to grab a finger on the other hand, pull it, and fly into the air hahahaha
The layering problems show that it probably is part of the skybox, just the way the skybox works is... odd? It seems like it extends forever instead of being a solid box, like in Source 1. Either way the detail is amazing here
The fact that the low-poly textures in a modern half life game just look like the regular textures in the previous half life game is remarkable. What a difference 18 years make.
These videos are very important Philip. You are treading ground where no man would, and the information you gather doing so is of vital importance. The depth of your analysis's are unrivaled, and I would not know where to go if you were not here to provide this service. Thank you.
The citadel was always in 3D, a building that size would make it easily noticeable if it was in 2D. In fact the only it was in 2D was in Episode 2 because it was a ruin really far away and the game tries to get your attention on the portal storm happening above it.
MostMercifulMoose On steam they have the controller only, but it’s out of stock. They are coming back in stock March 9th, and will be sold out that day.
Massive respect for pulling off such a feat! As someone who struggled with the ascent of the gray cube in bone works, I’m impressed with your determination and stamina. Completing repetitive, yet simple, motions can become exhausting after a while. I imagine you ended up with quite the workout! I eagerly await the release of HL:A and I thank you for the content!
Listen here dude if there is ONE person in this world that should be uploading a full gameplay of half life alyx...IT HAS ABSOLUTELY HAVE TO BE YOU!!!! i cannot afford a vr set rn no matter what so i humbly ask you to do this for me and people like me out there! Thank you your content it may be my favorite on TH-cam keep up the magnificent work!!!
I love your narration, I just imagine attempting to describe this without the video and think how much more of a story you can tell in VR than in traditional games. Even playing with the static environments seems more immersive
Your coverage of HLA so far has been top notch. From the speculative and preview bits to this. I can't wait for more coverage from you. (there's a certian quality to the way you are doing this that has brought me back to my childhood in a way. If I had VR I feel like I would've done the same things as you. explore and marvel at what's in front of me but also eventually break it and have fun with that as well. I don't know what I'm really trying to say here. It's just that it's great to see someone like video games and be excited about them even in their 30s like you. I'm rambling)
I don't think these environments are made in Source 2. From Valve's post about these preview locations: "The rendering technology available in SteamVR's native environments is different than that in Half-Life: Alyx, and the interactivity is significantly lower than what the game itself provides. So while these scenes do not have quite as much fidelity as they will in the actual game, we think they are a faithful enough translation to provide a fun VR preview of the game's setting". Going outside the bounds of the intended area is probably not something they considered while developing these preview locations.
HeyItsMrTom I Hope that’s the case, I imagine the areas where we aren’t supposed to be able to go will still be significantly less detailed though, to improve the performance of the headsets.
From how much this video alone activates my fear of heights, I'm really looking forward to the inevitable shaky bridge sequence this game should have, like in Half Life 2
Heey, glad to see this so soon! You can definitely rebind the double tapping and resetting your playspace in the bindings menu if the menu gets annoying. In boneworks, since your body is attached to your camera, using this playspace mover you can fling yourself to places. I've flinged myself in the menu level so hard that i flew straight up, breaking the window with my head and flying out of the map. Was actually impressed by the interaction. I had no idea you could break stuff by going fast like that! In other games it might allow you to look into the wall but generally not much else apart from moving your body up and down without moving irl.
This dug up an old memory. I remember over a decade ago there was a map where you ascended the Citadel by climbing ladders and gangways along the exterior while fighting various enemies from the HL2 beta. I do not think there are any surviving examples video or otherwise, but it was quite a spectacle.
Filipe, I actually love the shorter style videos you've been pumping out that u probably would've made a fully package before. But it feels like I'm unable to keep up. Many videos have passed me since I don't expect another filipe video so soon.
I subbed today, dude, your hilarious, you speak clearly and keep the conversation going. I'm becoming a big fan and started scouring your past vids. That whole you aren't cool in VR video had me laughing at work today. I got my fingers crossed for an index on Monday, but I can't wait to try own version of the headcrab assassin lol
I love your videos on hl:a. When I first played through hl 2 I spent so much time zooming in on every little detail. Cool to see you do the same in the newest iteration of the series
Such a great dramatic narration in a clip so not conducive. Though probably it was the only way to make it at least not too boring. Mission accomplished. Applause!
0:41 I’ve noticed that valve likes to do that with their games yes all game companies start lowering the detail as you get further and further from the playable area but valve specifically with Csgo does it the SECOND you get out of the playable area things hardly have textures once you leave the walls of dust floors that you can see or roofs of buildings don’t have textures, they are like if you can’t see it, it doesn’t need to be there it’s weird
@@Grandmaster-Kush i hate when people say "first" so i jsut say "ayy" or "yay" so even if im not first its not saying "first" when im not first. i just confused myself with that sentence
"Whoa, the Citadel is fully transparent, I have never seen it lit up like that!" - Barney Calhoun, circa 2004 in the alternate reality where Gordon Freeman is still employed, colorized
valve employees: what is he doing?
Gabe Newell: hes beginning to believe
😂😂😂😂😂😂
Employees: In whom?
Gabe Newell: In our lord and saviour Gaben, he who rules beyond the skies!
@@RonJeremy514 When he figures out how to program for our brains or whatever the heck it is he's doing, this still fits as prophecy.
That he can exercise while playing VR
Everybody falls the first time...
I like how in each shot of Phil he’s wearing progressively less clothes lmao
the higher up you go the hotter it becomes
Gorgeous Freeman: Alyx
@@spidunnoisn’t it the opposite of that
Valve employee: *"Damn it, Bob! You were supposed to patch this weeks ago!"*
Bob: *"I know, but I wanted to see if Philip would discover it!"*
Replace Bob with Joe, and you've got an actual Valve quote. xD
@@greob Who's Joe
@@thienbaonguyenuc5352 one of the programmers working at Valve who is also active on the forums is named Programmer Joe.
Patch what? It's a mod.
Valve: it's a feature, idiot
Fun Fact: the citadel gets transparent at the top to blend with the clouds of the skybox to look like its so tall that can reach the clouds, this technique is also used in half life 2
big brain moment
FuN FaCt
@@Pllayer064 do you smell bad?
Oh, that’s cool
@@Pllayer064 your the exception
Breaking news: crazy man climbs the combine citadel with only his hands and no ropes! Must watch footage!
[[[Breaking News Tonight on 7News]]]
xd
Right after cooking with Tom and the weather broadcast with Susan!
XD
MR GREEN
The crazy part is, that he climbed that distance with his real arms, an arm length every swing. How far was that? 2km? 3km? Crazy.
According to various wikis, the Citadel is in fact 2.5km-3km tall.
In VR it's interesting to wear a sports band, like Xioami Mi Band, that tracks a distance too. I often wear it when I play Beat Saber. :)
Took him half an hour at 2 meter per sec pace or 2 arm swings per sec pace
@@a1batross_ omg, i never thought about that, will need to try. Thanks!
@@a1batross_ do you really need a sports band for that? I'm pretty sure you can see your travel distance somewhere in SteamVR
I love it how we're getting hours of entertainment out of HL:A despite the fact that it hasn't released yet
Imagine how much there'll be when it does come out
not to mention all the custom content that will eventually be made with the source 2 editor (or whatever it's called)
how is he playing tho im confused
@@Alepizzaa 2 steamvr environments were given out as exclusives for people who pre orderd the index.
@@rey.jazzzzy source 2 sdk i believe
Me:”Dad? What is that crazy lady doing on the citadel?”
Dad: *”CLOSE YOUR EYES, HONEY!”*
Bro...
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This sound a bit weirder when you remember the Combine have a suppresion field :\
@@DJ_BONELESS well the boy would be actually around teenager becuz HL:Alyx are supposed to be a prequel to HL2
too soon
*Valve employee:* "Hey, should we like block off the non-playable area?"
*Other employee:* "Nah, it's not like somebody's gonna spend half a day climbing the citadel or something"
*Philip:* "Hold my beer"
@@cazvee It's just Putin and his alts.
Володя понизь пенсии обратно заебал
@@cazvee Putin is legion.
or have u considered that maybe they leave all that stuff in because they _want_ players to break the rules and explore
@@2kliksphilip is game out yet
This is fantastic, I love being in an age where someone needs actual physical exertion to discover things in a virtual world
@Ace Becks ŽØÆß
Overwatch: "Alert, an undentified personal is floating up to the citadel core. Someone please stop him."
HAHHAHA
_Attention, ground units - anti-citizen reported in this community. Code: lock, cauterize, stabilize._
the addition of "please" implies that no one can stop him
Combine Elite: Huh, what the- *_floating guy floats past the platform_* Ah, whatever, I might be dr-
Combine Voice: Alert, unauthorized dimensional anomaly detected. CODE: Clamp, Stabilize, Cauterize.
Combine Soldiers: FRICK YOU FLOATY MAN! *_firing AR-2 guns at him while he floats towards the top_*
The Citadel Core is in its basement, so he should've climbed down.
"hey guys, desinc here. Today we'll be looking at prop flying in half life alyx"
Hayden Hung oh I want to see that once HL:A releases
That man did prop flying in goose game, he can do everything
I wouldnt be surprised
@@thegamingvillager2392 *cough*
Rey Hunter what? Don’t spread Corona Virus here pls
Philip: *Climbs the citadel with his bare hands*
Dr Breen: "What's the meaning of this? Who are you? How did you get in here?"
101
"I was all but certain it was...2kliksphilip."
Also Philip is just wearing shorts ( ͡° ͜ʖ ͡°)
If the Citadel isn't even done yet, I wonder where Breen's office is.
Just to suffer
haha this was amazing bro!!!
Valve: We want the player to see as much as possible
Philip: Much as possible is Not enough.. *Breaks game going beyond skybox*
you never cease to amaze me, sir xD
He didnt exactly go beyond skybox, otherwise sky would be a static color but yeah :D Sorry for being a boomer
@@Navhkrin xD thanks ♥
It looked similar to how I visited top of Hoverla mountain... I expected to see something... But couldn't see anything at 2 meters from me...
At 5:10 if you listen closely using the headset, there's some kind of bustling sound from the left side
Me: Mom can we have NoClip?
Mom: We have NoClip at home.
NoClip at home:
jajajaja
I keep seeing your comments on other videos
This makes no sense.
Just because something is a meme doesn't mean you have to insert it everywhere.
@@Thornskade boomer alert
Dirty Bong Water
Yeah
4:27 incerdibely fast phillpip running at hihg speed
Normal peoples workout: weights jogging and some other stuff
Philip workout: climbing the citadel
lol
You're a combine soldier guarding the citadel and then this weird girl starts climbing up to you by pulling some invisible rope. What do you do?
Throw a can out of the citadel and order the girl to pick it up
quit drinking Dr. Breen's private reserve
Load the previous save.
was that meant to be in a driving test voice lol?
*Piss her off, turn 180 then start bhopping away*
*Combine Soldier:* Sir, we have detected an intruder outside the Citadel tower. Do you want us to peruse this intruder?
*Dr. Breen:* Of course, where is this intruder now? Have they breached the tower yet?
*Combine Soldier:* Uh, they haven’t breached the tower. Right now, they’re... climbing it.
*Overwatch:* Response code: VAPORISE. LASER. IMMEDIATELY.
Suction Cup Man strikes again
i didnt finish half life 2 but im okay with spoiler can we kill doctor breen in half life alyx
@@simpingonmikasa8483 how would that be possible? hla takes place before hl2 and breen is alive in hl2.
Breen Is Also (I Think] Alive In The Original HL
I feel like Philip's first instinct when loading into Half-Life: Alyx will be to break the game. No doubt.
Lmao.
it will be my first intinct as well, I just attract bugs and glitches in games XD
I suppose it'll be the first instinct of anyone who desperately wants to get themselves some attention.
@@echelon2k8 ?
He has the Quite Shallow touch, or rather DANNYonPC touch
2:04 Seeing the historic Citadel from that angle while it's under construction gave me chills. This is a huge moment in the lore of a story we've known for decades
This was the video I was waiting for when I saw that last one.
When I was small, I used to revel in breaking out of maps just to see what I could see. The two games that I would do this the most in was Halo 1 and 2 for the original xbox. You could really break those games if you tried hard enough. I think a spent more time breaking out of maps than I did actually playing the game. Those memories are the fondest I have of my childhood.
haha how funny and interesting
Ok
incredibly relatable
Absolutely brilliant.
DOOPIEWOP Fancy seeing you here
girls: i bet he's cheating on me
boys:
No.
Girl bad boy good now laugh
_"You must not ascend the great tower for it shall bring death and the end of your generations."_
Nice
the talos principle
Cannot detect location of primary subject.
Query.
Query.
Query.
Man fades into the internal eather where no man has been, climbing a structure not yet built never to return!
In the beginning were the words, and the words made the world. I am the words, the words are everything. Where the words end the world ends, you cannot go forward in an absence of space.
Repeat
"This demo has a limited amount of content"
Philip: Hold my bathrobe
This reminds me of a trick I saw a speedrunner use in Boneworks. They would use one hand to grab a finger on the other hand, pull it, and fly into the air hahahaha
*farts in VR*
Do you have a link to the video of the run
@@jlewwis1995
th-cam.com/video/GnWSYLjfmM4/w-d-xo.html
Around 6:25 is when you can see the cool trick along with some bhopping in VR!
This is like that troll face comic where you can fly by being strong enough to lift your own weight plus your chair
4:28 When you're changing clothes and a ghost starts fighting you.
Abbreviated Reviews ahahaha😂😂 I'm dead
R.I.P.@@Fakedino-dm1uq . ?-2020
Lmao 😂😂😂🤣🤣🤣🤣🤣🤣
I thought the Citadel was a part of the skybox, not a full thing!
The layering problems show that it probably is part of the skybox, just the way the skybox works is... odd? It seems like it extends forever instead of being a solid box, like in Source 1. Either way the detail is amazing here
@Shallex Does Source 2 really still use a closed bsp system?
Within the game files, the skybox is actually a separate map. Don’t know how this is added into the game though.
@ShallexMy biggest gripe with Source 1 was the map limits and having to seal the map with solid surfaces that are only painted in sky.
@@EmApex that 3d skybox, the real item may be very small and placed under map.
The fact that the low-poly textures in a modern half life game just look like the regular textures in the previous half life game is remarkable. What a difference 18 years make.
3:07 even when you are not supposed to see that, it keeps looking amazing!
The description of the citadel slowly dissapearing sounds like something out of a lovercraft story
i can't wait to see speeruners in vr games
they'd have super strong arms but like no legs
and there'd be a balance between speed and player exhaustion
Sexy% speedrun when? /MB64tGvIqk8
@ChandSlam yeah, thats a thing
vr games becoming a actual olympic sport! XD
@@Reydriel That last string of characters looks like Base64.
@@andrix7777 I believe it was supposed to be a youtube link, I have no idea now since the video doesn't seem to exist anymore lol
Imagine being a metro cop, looking up at the citadel, and seeing ALYX VANCE climbing the big tower.
damn philly goin crazy this week
eh hl:a preview is content so yea
3:50 Is this guy dancing?
"[...] I was trapped. Then I remember I was in VR" *_SAO intensifies_*
NicOz 9
Forgetting you are in VR for a second is real. Yank the headset off someone and watch how shocked they get. Like falling out of a dream :P
@@rich1051414 How can you even get so close to yank out the headset without getting punch by the controller
*gets into the citadel*
*Wallace Breen appears*
-Gorgeous Philipman....
lmao the voice just came into my head instantly
I require that ass immediately
*Combie Soldiers start to pour from everywhere*
These videos are very important Philip. You are treading ground where no man would, and the information you gather doing so is of vital importance. The depth of your analysis's are unrivaled, and I would not know where to go if you were not here to provide this service. Thank you.
i can't belive its completly 3d and not part of the backround
background in hl2 was 3d too, it was just low poly and resolution
This was in half-life 2 too. The real model may be very small, but then it increases.
It’s low res 3D in Arkham series too, the parts of Gotham you’re not meant to be able to get to.
The citadel was always in 3D, a building that size would make it easily noticeable if it was in 2D.
In fact the only it was in 2D was in Episode 2 because it was a ruin really far away and the game tries to get your attention on the portal storm happening above it.
it propably is the part of the background tho, just an enlarged model of a small map underneath the actual map
"I went for the menu, but couldn't see anything"
I literally had a nightmare where this happened in a horror game one time.
Terrifying stuff
He said that as I read your comment lol
So glad I got my knuckles controllers when I did.
LifelessHawk i want to get those but idk where to buy just the knuckles and not the entire index
MostMercifulMoose On steam they have the controller only, but it’s out of stock.
They are coming back in stock March 9th, and will be sold out that day.
LifelessHawk ah booty cheeks
Massive respect for pulling off such a feat! As someone who struggled with the ascent of the gray cube in bone works, I’m impressed with your determination and stamina. Completing repetitive, yet simple, motions can become exhausting after a while. I imagine you ended up with quite the workout! I eagerly await the release of HL:A and I thank you for the content!
This would make for a great SCP if near the end you realized you're no longer "in VR" and/or can't leave it and then shit starts to get real.
Yea, then ya gotta climb back down again, the horror!
That's legit just the VR joke from Rick and Morty
*_Write that down, write that down!_*
isnt that every scary vr idea
WHA'F YEA CONS'ISNIS WA' TRAP'PIN A COMP'TER, THINK-BOUT-DAT
Bro's tryna catch breen before he even tries to escape 💀
1:56 Ah, the new skiing simulator
Listen here dude if there is ONE person in this world that should be uploading a full gameplay of half life alyx...IT HAS ABSOLUTELY HAVE TO BE YOU!!!! i cannot afford a vr set rn no matter what so i humbly ask you to do this for me and people like me out there! Thank you your content it may be my favorite on TH-cam keep up the magnificent work!!!
If you already have a gaming PC a Rift S is $400. Saving up even for a year would be more than worth the experience you get in VR.
Im planning on recording it too. Ive been looking forward for this
so early, i have to watch in 360p
Rt
Just like old times.
Imagine Philip doing it on purpose to do an upscaling video later xd
it still is 360p, I think youtube has some issues processing the video
watching a 2020 groundbreaking VR game in 360p... strange times
I love your narration, I just imagine attempting to describe this without the video and think how much more of a story you can tell in VR than in traditional games. Even playing with the static environments seems more immersive
"there is no god up here" -skinny shirtless sky climber
I was expecting a throne and GMan sitting on it.
Your coverage of HLA so far has been top notch. From the speculative and preview bits to this. I can't wait for more coverage from you.
(there's a certian quality to the way you are doing this that has brought me back to my childhood in a way. If I had VR I feel like I would've done the same things as you. explore and marvel at what's in front of me but also eventually break it and have fun with that as well. I don't know what I'm really trying to say here. It's just that it's great to see someone like video games and be excited about them even in their 30s like you. I'm rambling)
interesting to see how little has really changed between source 1 and two the moment you get out of the intended play area
Then again, there was no need for _those_ areas to be upgraded since the player is so far away. This is quite nice.
@@TheBreakingBenny true, although he didn't travel that far out of the moveable area and the satellite dish had angles instead of being a triangle
I don't think these environments are made in Source 2. From Valve's post about these preview locations: "The rendering technology available in SteamVR's native environments is different than that in Half-Life: Alyx, and the interactivity is significantly lower than what the game itself provides. So while these scenes do not have quite as much fidelity as they will in the actual game, we think they are a faithful enough translation to provide a fun VR preview of the game's setting". Going outside the bounds of the intended area is probably not something they considered while developing these preview locations.
HeyItsMrTom I Hope that’s the case, I imagine the areas where we aren’t supposed to be able to go will still be significantly less detailed though, to improve the performance of the headsets.
He went to all this effort when he could have just type into “noclip” into the console.
When the video cut to you IRL I had to pause to laugh and give a like. Great work!
"But not before I pissed off the top of the Citadel"
"Then I remembered i was in VR"
Damn...
I didnt do it this way, me and a friend literally had to walk to the citadel, WE PHYSICALLY WALKED TO IT, we did the snap turn exploit
Vid or it didn't happen
@@rusa2195 You're joking right? Thats almost an hour of just snap turn walking, I'm not going through that again.
Sounds like a great audiobook format of a horror short story
From how much this video alone activates my fear of heights, I'm really looking forward to the inevitable shaky bridge sequence this game should have, like in Half Life 2
Heey, glad to see this so soon!
You can definitely rebind the double tapping and resetting your playspace in the bindings menu if the menu gets annoying.
In boneworks, since your body is attached to your camera, using this playspace mover you can fling yourself to places. I've flinged myself in the menu level so hard that i flew straight up, breaking the window with my head and flying out of the map. Was actually impressed by the interaction. I had no idea you could break stuff by going fast like that!
In other games it might allow you to look into the wall but generally not much else apart from moving your body up and down without moving irl.
Imagine what this person will do when he actually gets the FULL GAME.
you absolute mad lad Phil. normally things like that are small in a skybox, so its cool to see it looks large up close.
Phillip pulling himself further out into the map, reminds me of the shimmer in Annihilation, as things get stranger and surreal.
Dude I gotta say I've only watched 3 of your videos and I'ma already subscribed, I look forward to seeing more HLA content from you!
Valve:
why is he always doing this
This dug up an old memory. I remember over a decade ago there was a map where you ascended the Citadel by climbing ladders and gangways along the exterior while fighting various enemies from the HL2 beta. I do not think there are any surviving examples video or otherwise, but it was quite a spectacle.
“An unidentified person of interest has been detected” Gmod Lockdown PTSD intensifies
Filipe, I actually love the shorter style videos you've been pumping out that u probably would've made a fully package before. But it feels like I'm unable to keep up. Many videos have passed me since I don't expect another filipe video so soon.
It's nice to see Half Life: Alyx being used as a workout tool lol
I subbed today, dude, your hilarious, you speak clearly and keep the conversation going. I'm becoming a big fan and started scouring your past vids. That whole you aren't cool in VR video had me laughing at work today. I got my fingers crossed for an index on Monday, but I can't wait to try own version of the headcrab assassin lol
hey joe, that mad lad alyx is at it again
looks like another one of those days ron...
The speedruns of this game will be something amazing to watch.
dayum, the citadel's lookin fine as hell
*damn, i'm looking goood* -citadel, 2020
I love how passionate you are about going out of bounds on games. This video is great especially with the suspenseful soundtrack.
The funny thing about this is that there are news articles about this
I love your videos on hl:a. When I first played through hl 2 I spent so much time zooming in on every little detail. Cool to see you do the same in the newest iteration of the series
I wonder why everything fades away the closer you get? Maybe that's how they make it look like the citadel is piercing through the clouds
Such a great dramatic narration in a clip so not conducive. Though probably it was the only way to make it at least not too boring. Mission accomplished. Applause!
When are we gonna start seeing speedruns for climbing the Citadel?
Thank the lord you're fit, I don't know what I would've done if you couldn't make this video...
You have the exact same dressing gown that I'm wearing now. Nice.
I died at the sudden "pissing off the top of the Citadel". Love the klikmen
Nice profile picture
"I was trapped but then i remember i was in VR"
If its sao then rip xD
Super funny, loved the cuts to you IRL and laughed super hard when your shirt came off.
1:21 "It looked more like Half Life 2" 🤔🤔🤔🤔
Kinda Looks Liked Half Life Source
This is my favourite HLA video i've seen, great work
3:50 dude knows how to climb a tower.
Guys don't worry he's just a engineer that is building the citadel
Fourth 3kliksphilip's hobbie: climbing buildings
You are a special person, Philip
VR girlfriend: babe come over
philip: can't i'm upscaling more cs:go footage
VR gf: my VR parents are at the edge of the map
philip: 1:57
Not funny didn't laugh
0:41 I’ve noticed that valve likes to do that with their games yes all game companies start lowering the detail as you get further and further from the playable area but valve specifically with Csgo does it the SECOND you get out of the playable area things hardly have textures once you leave the walls of dust floors that you can see or roofs of buildings don’t have textures, they are like if you can’t see it, it doesn’t need to be there it’s weird
“I see no god up here, except for me.”
I love to rewatch this video just to appreciate the scale of the citadel and how well the music puts emphasis on this.
Suction Cup Man?...
Man climbs massive tower in VR, phases out of existence
yay
Intellectual Potato ok
You are awarded the "first" award
@@Grandmaster-Kush i hate when people say "first" so i jsut say "ayy" or "yay" so even if im not first its not saying "first" when im not first. i just confused myself with that sentence
I love the music. It has that Ray Harryhausen/Mysterious Island/Jason and the Argonauts vibe to it... very haunting and foreboding!
Dude, Half-Life: Alex isn’t even out yet, your hacking. LITERALLY!
It's steamVR environments.
the kliksphilip trio is literally my favourite channel(s) on youtube, man i love u
4:54
Eventually,Kars stoped exist and think.
"Whoa, the Citadel is fully transparent, I have never seen it lit up like that!" - Barney Calhoun, circa 2004 in the alternate reality where Gordon Freeman is still employed, colorized