94/97...seems so long ago... I was 16 at the time (in 94) and I just got freaking sad realizing that these days are long gone. We grew up during a amazing time when it came to gaming. And I wish I wouldve took the time to sit there and just took the time to relish where i was back then. So to the younger gamers out there.... relish what you see, pay attention to what's going on in ur life, and enjoy everything. Because one day ur going to look up and realize it's just a memory in ur head and u can never go back to those days..... I miss the old days, I miss the days when I was young. So enjoy them while ur young my younger gamers!
You’re so right but at the same time man, theirs still amazing games being made to this day. Just because you’ve grown doesn’t mean that you can’t enjoy gaming just as you did when you were younger. It’s easier than ever with online communities, private servers for older online games that were shutdown and emulation. I think it’s the love for the game that keeps the spirit youthful, not physical age.
Never sell or break your hardware/games. These are the crown jewels of home entertainment. And time capsules unto themselves. You will kick yourself for losing/abusing them. We thought these companies would always be around, we gave no thought to the licensing and copyright side of things. Our crown jewels became debris in the war between businesses.
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Saturn has more stuff going on in all but a couple stages. Parallax scrolling on the floor of most stages and in the background of Dr Doom's make for a much better looking stage than the flat presentation on PS1.
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What great timing on the MVC collection announcement. These ports were kinda rough, even on the Saturn. A ton of slowdown and load times are pretty long.
@@SomeOrangeCat Woah. I know you can emulate the arcade game on a low-end cell phone today, and it'd put these ports to shame. Still, these "musty" 32-bit ports were indescribably awesome and impressive back in the day. The ports of the tag-team games were problematic, yes, because the systems just could not handle the feature. Nevertheless, both X-Men COTA and MSH, even with all their problems and compromises, felt very much like having the arcade game at home. (To this day, Marvel Super Heroes is my favourite game in the series because it's the first game I owned on the original PlayStation)
@@marianoyuba3736 Its like the old console ports of Doom. Their existence has been supplanted by better version on newer hardware that are much easier to access.
I find it rather odd. How with the original Playstation it never occurred to Sony to use the system's parallel port to create a ram expansion upgrade module for it. Similar to the N64 Ram Expansion Pak and the various Ram Carts of the Sega Saturn.
There was a rumour around 1997 that Namco will need to use a RAM expansion for the PS1 port of Tekken 3. Closer to release it was revealed that Namco used Sony's Performance Analyser tools, compression and switching the 3D backgrounds for 2D ones to get the game to run on a standard PS1.
Are you daft? Parallel port? Even n64 expansion port wasn't actually fast enough for the additional rambus ram to work well. Parallel port would be even worse.
Despite being sega's most failed console, the saturn plays these games pretty well, especially with the controllers button layout similar to a fight pad.
It was not a failure at all, just the hardware was complex and US market gave up, Japan experimented more and thrived. Also from what I remember not many kids or teens were able to convince their parents to spend $400 in the mid 90's for a game system.
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@@heilong79I got a Playstation first then a Saturn. Virua Cop, Nights and Panzer Dragoon were a blast but then I’d look for something else to buy for Saturn it turned out PlayStation had most of the same games and the superior versions were often on PlayStation. I sold my Saturn and got an N64 🤷🏻♂️
Despite the longer loadings, saturn's version has more animation frames (wolverine's walk is a good example), better sound, more stage details and better colours. PS1 versions is great, but play this on saturn if you can, is an overall better experience.
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Honestly, I feel like they're kinda close, closer then you'd expect. The PS1 version really was my version, which I got first after playing in it in an arcade on vacation and really loving it. A couple of years later I also got the Saturn version but back then I didn't feel like it was that much better. Both were clearly not as good as the arcade version, either way. That feeling still stands for me, looking at this.
As I wrote above, whereas the system's limitations made a difference from XvSF onwards, the first 2 games were near-perfect ports as far as I was concerned because they adapted everything that mattered from the arcade originals. Yes, they had fewer animation frames. Yes, they did slow down a bit when there was too much clutter onscreen. Yes, they had loading times. Didn't matter one bit when I finally got to duke it out with everyone as Spidey, in the comfort of my own home, after spending tons of quarters at the arcades.
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Ps1 Wins! -Better sound(missing sounds on saturn(water sounds of the falling bridge on wolverine stage) and music loops on saturn unlike on ps1 -Shorter loading times -Taunt and gems switch with select button on ps1 (more practical)whereas on saturn you have to press L +R which will make you jump most of the time. -More slowdown on saturn underwater fight with big characters and certain stages(juggernaut blackheart hulk thanos dr doom)(blackheart stage) -More options on ps1(screen adjust and bgm se volume). -Timings for combos are changed on saturn,within a combo,each hit/animation of a move stays longer at the screen so you have to slowdown the rythm of the combo,whereas on ps1 timing are more like arcade version. - Resolution closer to arcade on Ps1,the portraits of the characters don't go under the lifebars.
The Saturn and PSX have roughly equivalent polygon capabilities. With the Saturn favouring smaller polygons and the PSX larger, apparently. But the PSX lacks any perspective correction and gaps, and low vector sub-pixel resolutions it's not great at 3D.
Seeing Thanos run is quite amusing. Anyway.... 1. The sound quality overall is better on the Saturn version. Especially the music and voice samples. On the Playstation version the Options menu sound is compressed. 2. The character portraits are underneath the names on the Saturn version as opposed to Playstation's on the side of the health bar. 3. The victory quotes are different on each version. 4. The harbor stage is missing the cranes loading cargo on the Playstation version. 5. The train stage is missing foreground elements on the Playsation version. 6. Really awesome touch that Thanos stage is lifted from the Infinity Gauntlet comic. Long story short Thanos tries to impress Death (the cloaked figure in background) By building this fortress. Spurned by her lack of interest snaps his fingers wiping 1/4 of all life in the Universe.
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Not at all, specially with the saturn´s lower resolution they had to adjust the characters portraits and relocate then under the life bars, On Play Station the used higher horizontal resolution to fit the portraits correctly at the sides of the life bars. That is why the Play Station version seems less cluttered with more visible area on every screen.
This is interesting. I remember I had one of the Darkstalkers games on the Sega Saturn. I went to my friend's house who had the same game on PlayStation and was surprised how washed out it looked. Now watching this comparison, makese wonder why the PlayStation version of this game also looks washed out
I have so many times to visit your channel because of your content. I love always your comparison. But in this video, Sega Saturn wins the comparison because I noticed that the PS1 colors are bright and the Sega Saturn are better color graphics just like the arcade version. Your new friend from the Philippines.
The fact that SCEA even allowed any of Capcom's 2D fighters on the PS1 is nothing short of a miracle. And the Saturn wins this comparison, not in a landslide but it's the better overall port.
I love the saturn, and capcom could do no wrong back in the 90s, but they screwed up a bit with this one. No talks about the ridiculously long loading times, it plays slow even on turbo (unless it's been running for a while then it seems to "warm up" and get faster?!), and then the non existent ai. Even on the hardest setting, it's almost impossible to lose a round?! the ai just doesn't fight back... 😑
graphically, it's fine. The gameplay is way below par on this one. It's like it wasn't tested properly before it went to market. Ps1 version was slightly better, in that the loading times were a bit better, and you could get hit a few times, but still pretty bad ai, though.
Outside of arcade all 32 bit systems 2d games no matter how bad they were are still the best 2d games the home market can get at the time. This fact is funny but true so i never really have problem playing 32bit 2d games on home console systems because graphic wise they are still the nicest 2d graphic games people will ever see and play at home back then unless people can afford buying a neo geo system and their games back then. Slowdown,lesser framerate and loading are annoying though but i can live with it.
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You actually screwed up this comparison by not showing certain stages that have huge differences where Saturn shines: 1) Iron Man's with green line scrolling 3D hallways, and 2) Blackheart's with the wavy line scrolling heatwaves. At least we saw Dr. Doom's with the heavy parallax effect that was completely missing on PS1.
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This is one of the reasons the Saturn fell behind the PS in sales IMO. The difference here is negligible and the main reason to get the Saturn version is that by spending more money to buy the memory expansion made it slightly better, on a console that was already $100 more expensive.
But PSX's 2D capablity is very underrated. There were plenty of 2D games on PSX that turned out well. This PSX port of MSH is one of them. It's not bad at all.
The PlayStation version holds its own, especially if you have an arcade stick. The few 2D games that are better on the Saturn don’t really make up for the PlayStation’s immense library.
I'd never noticed the rubber connections between cars folding if you step on them on Psylocke's stage. Little but amazing detail! (Yes, it happens if you're jumping too....but, hey, still great)
Oh I was wrong I thought the sega Saturn was superior to the PlayStation version. But they both had to cut a lot of animation to function so to memory limitations. The Saturn does have better colors however. 😜
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Como não falou, imagino que o saturno aqui é sem o cartucho de memória. Tem um detalhe que talvez não mude na abertura que mudaram em relação ao arcade, que foi entre uma e outra arte aparecia rapidamente uma luta e mostrava algum combo. Em street fighter zero 2 resolveram isso botando a abertura como um vídeo só que em qualidade bem baixe.
Seems odd to me, playing the PS1 & SAT side by side to show differences but picking Blackheart which just slows BOTH versions to sh!t. Would have made more sense to use Spidey, Cap, Wolvie, etc?
Esto es lo mejor que pudieron hacer en peleas 2d en los 32 bits de Sony , (junto a KOF 98 y Street Fighter Alpha 3)....ya que todas las otras conversiones son bastantes malas...era bien cercana al árcade, con pocas cosas menos
Não consegui perceber diferença alguma, exceto o loading q no saturno é muito mais demorado, de resto achei idêntico, tem q ser muito doente pra dizer q uma versão é muito superior a outra, se tiver alguma diferença é mínima e não muda em nada !!!
Não é muito melhor mesmo. Saturno levava vantagens em jogos de luta, mas, não era essa a tendência da época. Dava para se divertir bem com os jogos do PS1 e ainda de quebra ter Final Fantasy VII, Resident Evil 2 e 3 que era o que a galera queria na época.
pude notar que la version de Saturn sus tiempos de cargas son muy largos comparacion con la de ps1,.. sega no esta usando el cartucho de 4 mb ram? para quitar tiempos de cargas? o que paso alli? en ps1 la pelea comienza y en saturn se tiene que esperar 10 segundos mas aun... por que?
The Saturn version is better when the 1MB ram cart is used, but I actually like the PS1 version better otherwise. The PS1 port is damn good considering the ram limitations. I own both versions, snd I’ve been comparing them for years. Both ports are worth owning. It’s a shame the PS1 launched with such a small amount of RAM.
The AES had VERY little onboard RAM (214k!) because the game was loaded from highly expensive cartridges, unlike CD systems where it has to load all the data from Disc into RAM, the PS1 had around 3MB total RAM which for 1994 was the joined highest for a CD system (bar the NeoGeo CDZ).
é curioso q todos esses jogos de luta da Capcom sempre tem um pedaço da imagem pra fora da tela do Saturn nas laterais. E todos os sprites sao um pouco deformados (esticados na horizontal).
É por causa da resolução horizontal. Em Saturno, a Capcom usou a resolução mais próxima da original, 352x224; enquanto no Play Station foi usado 368x224, que é mais próximo do original, 384x224.
Tem uma coisa q me incomoda muito no Saturn: o aspect ratio, uma boa parte da tela se perde nas laterais e quase ninguem fala sobre isso, qdo se está com o personagem colado no canto da tela metade dele se perde. Podem comparar c uma imagem estática nesse vídeo mesmo.
Dizem que o uso do cartucho de 4 megas no Sega Saturn deixa esse jogo mais lento em alguns momentos, o engraçado é que existe uma opção que desabilita o uso da memória RAM extra, mas isso acaba cortando alguns frames de animações dos personagens tb.
I played this one using an 11inch gaming tablet via RetroArch android with a gamesir or ipega controller so... Graphics and loading is light-years beyond
Not even a contest, the Saturn was built for games like this. Shame it tanked in the US, I guarantee we would've seen increased sales if Sega got their heads out of their arses and supported the damn thing.
Esse infelizmente nao teve a conversão apropriada para nenhum console ( ambos são lentos comparado ao arcade😢). Ainda bem que depois veio X-Men vs street fighter , no qual a Capcom usou com maestria a expansão de memória do SATURN , entregando a versao do arcade no console!
É até covardia comparar qualquer 2D do Playstation com os do Saturn que foi feito pra isso, pra entregar o melhor gráfico 2D e a experiência mais próxima do Arcade. Tanto quanto comparar qualquer 3D do Saturn com os do Playstation.
Sega Saturn all the way, it has the 6-button controller layout and you have the option to use the ram cart. PSone you're locked in that frame rate and gotta find a fight pad or stick to play this game properly...
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Duas orimas conversoes joguei muoto ambas na epoca ,mas é um fato inegavel a superioridade do Saturn nas conversoes da CPS2 e aqui nao foge muito disso ,mais ekementos na tela ,estagios sendo quebrados aos poucos e paralaxx a rodo no versao Saturn ausentes na versao de Playstation mas sao otimas do mesmo jeito
SEGA SATURN (obvio), ainda mais com cartucho expansivo onde deixa o game redondinho com todos os elementos na tela + quadro de animação dos personagens. Ou seja um ARCADE em casa
When people say stuff like the Saturn failed or Dreamcast failed its a bunch of malarkey BS. People played games they enjoyed period. Nothing SEGA ever produced was a failure, they had exclusive titles and a lineup of official original games and characters only found on SEGA consoles. The only reason I remember from personal encounters of why the Saturn was not in a lot of households was simply because of the price, for a kid to ask their parent to spend $400 in the mid 90's usually ended up with a stare of insanity. That was the only problem.
@SomeOrangeCat failure on a business end but they did not fail to produce quality games and systems. People rarely have negative things to say about any SEGA console. The games they made were fun. Consumers were happy 😊
@@Matucks I mean unless you count all the people who felt burned by the Sega CD's terrible library, the 32X being put out the pasture right after people paid $200 for the thing, and the Saturn getting abandoned early outside of Japan. The Dreamcast failed the way it did, because Sega pushed so many of their fans into the welcoming arms of Sony.
@@SomeOrangeCat Well the way I look at it the 32X and Sega CD was just addons to a system that was already a hit, during that time period I remember how technology was advancing and not only SEGA but many other companies were experimenting with all sorts of gadgets. It was new to all of us uncharted territories. Not everything worked for many. SEGA was a big brand. Dreamcast's weak point was the use of the GD-Rom. Can't deny the fact Dreamcast had so many AAA games, excellent arcade ports. The mid-90's was all over the place with technology. Sega just happened to be one of them.
@@Matucks Doesn't matter if they were add-ons. The customers felt betrayed by Sega's terrible execution of those add-ons and lack of good games. Then there was the full two year span between the abandonment of the Saturn and launch of the Dreamcast in the west. That's two years of no market presence in the world's most profitable market. Sega poisoned their own well.
Lots of angry saturn fans here, who will always not admit the defeat vs sony. Its just gaming guys ! and in fact, the versions looks at 99% the same. Saturn seems to be smoother and brighter, but it doesnt change anything. Poor fans.....becoming troll 28 years after.
Yeah, without that RAM cart, the Saturn's gains on games like this aren't nearly as noticeable. In fact, the lack of the RAM cart shows off some increased load times.
Eh, even without the RAM cart Saturn has ~90-95% accurate CPS2 ports like Street Fighter Alpha 2 the PlayStation doesn't get close to. Sure there are a couple lesser ports with less difference but that's just Capcom (or whatever company, some SNK games too for example) not doing a great job (just as they didn't do a great job using the ram carts once or twice, but nailed it with stuff like Vampire Savior).
94/97...seems so long ago... I was 16 at the time (in 94) and I just got freaking sad realizing that these days are long gone. We grew up during a amazing time when it came to gaming. And I wish I wouldve took the time to sit there and just took the time to relish where i was back then. So to the younger gamers out there.... relish what you see, pay attention to what's going on in ur life, and enjoy everything. Because one day ur going to look up and realize it's just a memory in ur head and u can never go back to those days..... I miss the old days, I miss the days when I was young. So enjoy them while ur young my younger gamers!
You’re so right but at the same time man, theirs still amazing games being made to this day. Just because you’ve grown doesn’t mean that you can’t enjoy gaming just as you did when you were younger. It’s easier than ever with online communities, private servers for older online games that were shutdown and emulation. I think it’s the love for the game that keeps the spirit youthful, not physical age.
Ditto and Amen🙏 to all of the above sentiments! It's so easy to take for granted how good your life is when you're young.
I was 10 in 1994. Remember this game with such good memories, I used to go to the arcades every weekend.
back in 1997 nobody gave a shit about this 2d games. magazines spent less than a advice in that kind of old fashioned games.
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Saturn wins: more vibrant colors, more stages with parallax scroll on the ground, slightly better sound and a 6 frontal buttons default controller.
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Saturn has more stuff going on in all but a couple stages.
Parallax scrolling on the floor of most stages and in the background of Dr Doom's make for a much better looking stage than the flat presentation on PS1.
I had such a boner for parallax scrolling back in the day. It looks so damned cool
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What great timing on the MVC collection announcement.
These ports were kinda rough, even on the Saturn. A ton of slowdown and load times are pretty long.
Indeed, really looking forward to playing this on my PS5. As well as the other games in the collection.
Yes i remember, I was very disappointed with the Saturn version that I played at launch, especially due to the slowness of the animations
Yup. A modern, legitimate way to play the best possible version of the game makes arguing the virtues of these musty 32-bit ports a moot point.
@@SomeOrangeCat Woah. I know you can emulate the arcade game on a low-end cell phone today, and it'd put these ports to shame. Still, these "musty" 32-bit ports were indescribably awesome and impressive back in the day. The ports of the tag-team games were problematic, yes, because the systems just could not handle the feature. Nevertheless, both X-Men COTA and MSH, even with all their problems and compromises, felt very much like having the arcade game at home. (To this day, Marvel Super Heroes is my favourite game in the series because it's the first game I owned on the original PlayStation)
@@marianoyuba3736 Its like the old console ports of Doom. Their existence has been supplanted by better version on newer hardware that are much easier to access.
I find it rather odd. How with the original Playstation it never occurred to Sony to use the system's parallel port to create a ram expansion upgrade module for it. Similar to the N64 Ram Expansion Pak and the various Ram Carts of the Sega Saturn.
There was a rumour around 1997 that Namco will need to use a RAM expansion for the PS1 port of Tekken 3. Closer to release it was revealed that Namco used Sony's Performance Analyser tools, compression and switching the 3D backgrounds for 2D ones to get the game to run on a standard PS1.
1. Custos
2. Psx foi construído para 3d e não 2d
I remember reading that the port was too slow to do what the saturn expansion port was doing
PS1 just sucks for 2D gaming in general. It was *always* built with 3D gaming in mind.
Are you daft? Parallel port? Even n64 expansion port wasn't actually fast enough for the additional rambus ram to work well. Parallel port would be even worse.
Despite being sega's most failed console, the saturn plays these games pretty well, especially with the controllers button layout similar to a fight pad.
It was not a failure at all, just the hardware was complex and US market gave up, Japan experimented more and thrived. Also from what I remember not many kids or teens were able to convince their parents to spend $400 in the mid 90's for a game system.
@@Matucks that makes it a failed console. Doesn't mean it wasn't a good one, it just didn't sell particularly well
There is nothing wrong with the Saturn, It was a powerhouse in its day but for many reasons people chose the PS1.
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@@heilong79I got a Playstation first then a Saturn. Virua Cop, Nights and Panzer Dragoon were a blast but then I’d look for something else to buy for Saturn it turned out PlayStation had most of the same games and the superior versions were often on PlayStation. I sold my Saturn and got an N64 🤷🏻♂️
Despite the longer loadings, saturn's version has more animation frames (wolverine's walk is a good example), better sound, more stage details and better colours.
PS1 versions is great, but play this on saturn if you can, is an overall better experience.
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The 1MB RAM cart works on the USA Saturn version of Marvel as well.
really? because I have it and couldn't make it work
@@CullenRotten I haven't tried the 1 meg cart but my 4 meg action replay works on my European version of the game (using a Japanese Saturn)
@@CullenRotten Check your options menu and ensure 3M RAM Mode is set On. If it isn't, you'll be using 2M RAM mode.
@@JudgmentStorm The effect isn't much to be worth it. All i noticed back in the day were a few added animations here & there.
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Honestly, I feel like they're kinda close, closer then you'd expect.
The PS1 version really was my version, which I got first after playing in it in an arcade on vacation and really loving it. A couple of years later I also got the Saturn version but back then I didn't feel like it was that much better. Both were clearly not as good as the arcade version, either way. That feeling still stands for me, looking at this.
As I wrote above, whereas the system's limitations made a difference from XvSF onwards, the first 2 games were near-perfect ports as far as I was concerned because they adapted everything that mattered from the arcade originals. Yes, they had fewer animation frames. Yes, they did slow down a bit when there was too much clutter onscreen. Yes, they had loading times. Didn't matter one bit when I finally got to duke it out with everyone as Spidey, in the comfort of my own home, after spending tons of quarters at the arcades.
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The Saturn version has deeper, more vibrant colours, whereas the PS1 version looks washed out, in comparison.
Ps1 Wins!
-Better sound(missing sounds on saturn(water sounds of the falling bridge on wolverine stage) and music loops on saturn unlike on ps1
-Shorter loading times
-Taunt and gems switch with select button on ps1 (more practical)whereas on saturn you have to press L +R which will make you jump most of the time.
-More slowdown on saturn underwater fight with big characters and certain stages(juggernaut blackheart hulk thanos dr doom)(blackheart stage)
-More options on ps1(screen adjust and bgm se volume).
-Timings for combos are changed on saturn,within a combo,each hit/animation of a move stays longer at the screen so you have to slowdown the rythm of the combo,whereas on ps1 timing are more like arcade version.
- Resolution closer to arcade on Ps1,the portraits of the characters don't go under the lifebars.
The Saturn was built for these 2d games
Which was part of the problem.
Not really. The 3D vector unit was integrated right at the beggining of the design process.
The Saturn and PSX have roughly equivalent polygon capabilities. With the Saturn favouring smaller polygons and the PSX larger, apparently.
But the PSX lacks any perspective correction and gaps, and low vector sub-pixel resolutions it's not great at 3D.
Actually this was a terrible port on the Saturn. Runs like shit
@@thebeardofpepe inconsistent frame rate? Wouldn't we see that though? Or do you input delay?
Seeing Thanos run is quite amusing. Anyway....
1. The sound quality overall is better on the Saturn version. Especially the music and voice samples. On the Playstation version the Options menu sound is compressed.
2. The character portraits are underneath the names on the Saturn version as opposed to Playstation's on the side of the health bar.
3. The victory quotes are different on each version.
4. The harbor stage is missing the cranes loading cargo on the Playstation version.
5. The train stage is missing foreground elements on the Playsation version.
6. Really awesome touch that Thanos stage is lifted from the Infinity Gauntlet comic. Long story short Thanos tries to impress Death (the cloaked figure in background) By building this fortress. Spurned by her lack of interest snaps his fingers wiping 1/4 of all life in the Universe.
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Sega Saturn wins more arcade accurate
Not at all, specially with the saturn´s lower resolution they had to adjust the characters portraits and relocate then under the life bars, On Play Station the used higher horizontal resolution to fit the portraits correctly at the sides of the life bars. That is why the Play Station version seems less cluttered with more visible area on every screen.
@@jsr734no, Saturn version is better
@@Alucard12456PlayStation version runs better
@@Arz2003 nope.
Not as big of a difference as I’ve heard though…
Saturn wins for me because of the controller
This is interesting. I remember I had one of the Darkstalkers games on the Sega Saturn. I went to my friend's house who had the same game on PlayStation and was surprised how washed out it looked. Now watching this comparison, makese wonder why the PlayStation version of this game also looks washed out
Playstation just sucks
SEGA Saturn 🪐 Wins
I have so many times to visit your channel because of your content. I love always your comparison. But in this video, Sega Saturn wins the comparison because I noticed that the PS1 colors are bright and the Sega Saturn are better color graphics just like the arcade version. Your new friend from the Philippines.
The fact that SCEA even allowed any of Capcom's 2D fighters on the PS1 is nothing short of a miracle.
And the Saturn wins this comparison, not in a landslide but it's the better overall port.
I love the saturn, and capcom could do no wrong back in the 90s, but they screwed up a bit with this one. No talks about the ridiculously long loading times, it plays slow even on turbo (unless it's been running for a while then it seems to "warm up" and get faster?!), and then the non existent ai. Even on the hardest setting, it's almost impossible to lose a round?! the ai just doesn't fight back... 😑
They don't like talking about that one, because it destroys that "Saturn is always better at 2D!" narrative.
graphically, it's fine. The gameplay is way below par on this one. It's like it wasn't tested properly before it went to market. Ps1 version was slightly better, in that the loading times were a bit better, and you could get hit a few times, but still pretty bad ai, though.
@@SomeOrangeCatthat part
Outside of arcade all 32 bit systems 2d games no matter how bad they were are still the best 2d games the home market can get at the time. This fact is funny but true so i never really have problem playing 32bit 2d games on home console systems because graphic wise they are still the nicest 2d graphic games people will ever see and play at home back then unless people can afford buying a neo geo system and their games back then. Slowdown,lesser framerate and loading are annoying though but i can live with it.
I Hate Capcom Fighting Collections
I HATE Marvel vs Capcom Fighting Collections
I Hate Fighting Games
I Hate Compilation Games
I Hate COMPILATION GAMES
I HATE COMPILATION GAMES
I HATE Super Heroes Game
I HATE Marvel
I Hate Capcom
The marvel collection is coming out soon anyway I'll be able to play arcade perfect versions on the ps5
I Hate Capcom Fighting Collections
I HATE Marvel vs Capcom Fighting Collections
I Hate Fighting Games
I Hate Compilation Games
I Hate COMPILATION GAMES
I HATE COMPILATION GAMES
I HATE Super Heroes Game
I HATE Marvel
I Hate Capcom
ps1 plays more like the arcade, saturn version slows down in turbo and EVEN more slowdown with ram cart
You actually screwed up this comparison by not showing certain stages that have huge differences where Saturn shines: 1) Iron Man's with green line scrolling 3D hallways, and 2) Blackheart's with the wavy line scrolling heatwaves. At least we saw Dr. Doom's with the heavy parallax effect that was completely missing on PS1.
IM UNSTOPPABLE!
I Hate Capcom Fighting Collections
I HATE Marvel vs Capcom Fighting Collections
I Hate Fighting Games
I Hate Compilation Games
I Hate COMPILATION GAMES
I HATE COMPILATION GAMES
I HATE Super Heroes Game
I HATE Marvel
I Hate Capcom
This is one of the reasons the Saturn fell behind the PS in sales IMO. The difference here is negligible and the main reason to get the Saturn version is that by spending more money to buy the memory expansion made it slightly better, on a console that was already $100 more expensive.
Yup! Plus 2D fighters were passé by then.
This
Even though the PS1version is not a perfect port, it was still amazing to own this game back in 1997. Good memories!
I'm mean of course Saturn is the winner,
But PSX's 2D capablity is very underrated. There were plenty of 2D games on PSX that turned out well. This PSX port of MSH is one of them. It's not bad at all.
The PlayStation version holds its own, especially if you have an arcade stick. The few 2D games that are better on the Saturn don’t really make up for the PlayStation’s immense library.
Nah it sucks
I'd never noticed the rubber connections between cars folding if you step on them on Psylocke's stage. Little but amazing detail! (Yes, it happens if you're jumping too....but, hey, still great)
Oh I was wrong I thought the sega Saturn was superior to the PlayStation version. But they both had to cut a lot of animation to function so to memory limitations. The Saturn does have better colors however. 😜
Remove the RAM cart, and you remove the Saturn's edge.
Love both of these consoles. 😂
😂😂😂😂
as cores e numeros de quadros de animaçao no saturn , ja e maior , lembrando que se usar o cartucho de 4mb os quadros de animaçao aumenta ainda mais
De hecho las animaciones faltantes con el pack de 4 megas se desbloquean y queda un port casi casi 1 a 1 de MSH.
I Hate Capcom Fighting Collections
I HATE Marvel vs Capcom Fighting Collections
I Hate Fighting Games
I Hate Compilation Games
I Hate COMPILATION GAMES
I HATE COMPILATION GAMES
I HATE Super Heroes Game
I HATE Marvel
I Hate Capcom
Como não falou, imagino que o saturno aqui é sem o cartucho de memória. Tem um detalhe que talvez não mude na abertura que mudaram em relação ao arcade, que foi entre uma e outra arte aparecia rapidamente uma luta e mostrava algum combo. Em street fighter zero 2 resolveram isso botando a abertura como um vídeo só que em qualidade bem baixe.
Seems odd to me, playing the PS1 & SAT side by side to show differences but picking Blackheart which just slows BOTH versions to sh!t. Would have made more sense to use Spidey, Cap, Wolvie, etc?
Esto es lo mejor que pudieron hacer en peleas 2d en los 32 bits de Sony , (junto a KOF 98 y Street Fighter Alpha 3)....ya que todas las otras conversiones son bastantes malas...era bien cercana al árcade, con pocas cosas menos
Não consegui perceber diferença alguma, exceto o loading q no saturno é muito mais demorado, de resto achei idêntico, tem q ser muito doente pra dizer q uma versão é muito superior a outra, se tiver alguma diferença é mínima e não muda em nada !!!
Não é muito melhor mesmo. Saturno levava vantagens em jogos de luta, mas, não era essa a tendência da época. Dava para se divertir bem com os jogos do PS1 e ainda de quebra ter Final Fantasy VII, Resident Evil 2 e 3 que era o que a galera queria na época.
We got marvel vs capcom
Collection coming this year! Yeah!!
Capcom must have really sweet talked Disney then.
Impressão minha ou o do Sega Saturn tem mais detalhes nos cenários? Tipo camadas... tava usando cartucho de expansão nesse video?
pude notar que la version de Saturn sus tiempos de cargas son muy largos comparacion con la de ps1,.. sega no esta usando el cartucho de 4 mb ram? para quitar tiempos de cargas? o que paso alli? en ps1 la pelea comienza y en saturn se tiene que esperar 10 segundos mas aun... por que?
No, the Saturn was using no RAM carts here for fairness purposes. Otherwise it would've been no contest.
The Saturn version is better when the 1MB ram cart is used, but I actually like the PS1 version better otherwise. The PS1 port is damn good considering the ram limitations. I own both versions, snd I’ve been comparing them for years. Both ports are worth owning. It’s a shame the PS1 launched with such a small amount of RAM.
The AES had VERY little onboard RAM (214k!) because the game was loaded from highly expensive cartridges, unlike CD systems where it has to load all the data from Disc into RAM, the PS1 had around 3MB total RAM which for 1994 was the joined highest for a CD system (bar the NeoGeo CDZ).
No
@@Alucard12456 insightful comment
é curioso q todos esses jogos de luta da Capcom sempre tem um pedaço da imagem pra fora da tela do Saturn nas laterais. E todos os sprites sao um pouco deformados (esticados na horizontal).
É por causa da resolução horizontal. Em Saturno, a Capcom usou a resolução mais próxima da original, 352x224; enquanto no Play Station foi usado 368x224, que é mais próximo do original, 384x224.
Tem uma coisa q me incomoda muito no Saturn: o aspect ratio, uma boa parte da tela se perde nas laterais e quase ninguem fala sobre isso, qdo se está com o personagem colado no canto da tela metade dele se perde. Podem comparar c uma imagem estática nesse vídeo mesmo.
Saturn, thanks to the compatibility with the 1MB ram cart.
This comparison doesn't use the ram cart.
@@Lightblue2222it should
now with the new sega saroo, the loading times are super fast in Saturn, also the 1-4 mb ram compatibility is amazing.
Dizem que o uso do cartucho de 4 megas no Sega Saturn deixa esse jogo mais lento em alguns momentos, o engraçado é que existe uma opção que desabilita o uso da memória RAM extra, mas isso acaba cortando alguns frames de animações dos personagens tb.
Now Loading
This is the story of the digital to analogue converter and resolution.
A high gamut range and accurate colour reproduction with good deep black and bright white are indications of an expensive component.
拡張RAMをオフにしたのは公平性の為なのか?
どちらにしてもCPS2の移植が限界を迎えたゲームだった。
M.S.H以降のゲームでは「サターンは4MBカートリッジで移植度の向上」「プレステは性能に適したアレンジ移植」に変化した。
I played this one using an 11inch gaming tablet via RetroArch android with a gamesir or ipega controller so... Graphics and loading is light-years beyond
Not even a contest, the Saturn was built for games like this. Shame it tanked in the US, I guarantee we would've seen increased sales if Sega got their heads out of their arses and supported the damn thing.
PS1 Wins!
Sega Saturn 🪐
it looks like there are two levels to the water in the background.
As usual, the Saturn looks prettier.
sega saturn port was the port was the best
Esse infelizmente nao teve a conversão apropriada para nenhum console ( ambos são lentos comparado ao arcade😢). Ainda bem que depois veio X-Men vs street fighter , no qual a Capcom usou com maestria a expansão de memória do SATURN , entregando a versao do arcade no console!
Saludos ermano oye una pregunta cual da mejor imagen ps2 o árcade o mame
A fandom tá shipando Homem aranha com Morrigan
The fandom is shiping Spider-Man with Morrigan
É até covardia comparar qualquer 2D do Playstation com os do Saturn que foi feito pra isso, pra entregar o melhor gráfico 2D e a experiência mais próxima do Arcade.
Tanto quanto comparar qualquer 3D do Saturn com os do Playstation.
Saturn wins
Sega Saturn all the way, it has the 6-button controller layout and you have the option to use the ram cart. PSone you're locked in that frame rate and gotta find a fight pad or stick to play this game properly...
where did you find the saturn controller?
I Hate Capcom Fighting Collections
I HATE Marvel vs Capcom Fighting Collections
I Hate Fighting Games
I Hate Compilation Games
I Hate COMPILATION GAMES
I HATE COMPILATION GAMES
I HATE Super Heroes Game
I HATE Marvel
I Hate Capcom
O saturno é mais rápido ou é só impressão?
YOUR PS1 BLACK LEVELS ARE TOO HIGH, NEEDS A DO-OVER.
haz la comparacion con el cartucho rom, hay una diferencia abismal en los tiempos de carga
Duas orimas conversoes joguei muoto ambas na epoca ,mas é um fato inegavel a superioridade do Saturn nas conversoes da CPS2 e aqui nao foge muito disso ,mais ekementos na tela ,estagios sendo quebrados aos poucos e paralaxx a rodo no versao Saturn ausentes na versao de Playstation mas sao otimas do mesmo jeito
SEGA: another level
SEGA SATURN (obvio), ainda mais com cartucho expansivo onde deixa o game redondinho com todos os elementos na tela + quadro de animação dos personagens. Ou seja um ARCADE em casa
Can you male this comparison with megaman X3 and X4? Croc, Resident Evil
I think she's already done at least two of those.
ambas as versões apresentam lentidões em alguns momentos.. mas Saturn acaba levando.. graças ao slot (muletas) de chip extra de memoria no console.
Whoever made made that sega Saturn controller needs to be fired lmao
stage background win for sega saturn
Wolverine diz "Overtoperaaaaal" kkkk
Não notei diferenças, se existem são quase imperceptíveis para mim.
Sega Saturn sem cartucho 4mb ?
👍😀
Que o saturno seria melhor que essa coisa lenta das cores lavadas e cenário capado do ps1 eu ja sabia.. Mas ate no som o saturno é melhor
Agora que percebi que as fotos dos lutadores fica abaixo da barra de energia na versão de saturn, de resto a versão saturn é mais fiel ao arcade.
La versión de Sega tenía unos colores más vividos pero en velocidad de reproducción era más lento que la de ps1
I prey that this is not what we're gonna get for the mvc collection.
The collection will probably be emulation of the Arcade Roms.
I'm pretty sure this will not be the version you're getting in the MVC collection. It will be way better.
It is 😄
Sega saturn best 2D
When people say stuff like the Saturn failed or Dreamcast failed its a bunch of malarkey BS. People played games they enjoyed period. Nothing SEGA ever produced was a failure, they had exclusive titles and a lineup of official original games and characters only found on SEGA consoles. The only reason I remember from personal encounters of why the Saturn was not in a lot of households was simply because of the price, for a kid to ask their parent to spend $400 in the mid 90's usually ended up with a stare of insanity. That was the only problem.
Sega had to stop making consoles all together, because their console business was putting them in the red! That's *literally* what failure looks like!
@SomeOrangeCat failure on a business end but they did not fail to produce quality games and systems. People rarely have negative things to say about any SEGA console. The games they made were fun. Consumers were happy 😊
@@Matucks I mean unless you count all the people who felt burned by the Sega CD's terrible library, the 32X being put out the pasture right after people paid $200 for the thing, and the Saturn getting abandoned early outside of Japan. The Dreamcast failed the way it did, because Sega pushed so many of their fans into the welcoming arms of Sony.
@@SomeOrangeCat Well the way I look at it the 32X and Sega CD was just addons to a system that was already a hit, during that time period I remember how technology was advancing and not only SEGA but many other companies were experimenting with all sorts of gadgets. It was new to all of us uncharted territories. Not everything worked for many. SEGA was a big brand. Dreamcast's weak point was the use of the GD-Rom. Can't deny the fact Dreamcast had so many AAA games, excellent arcade ports. The mid-90's was all over the place with technology. Sega just happened to be one of them.
@@Matucks Doesn't matter if they were add-ons. The customers felt betrayed by Sega's terrible execution of those add-ons and lack of good games. Then there was the full two year span between the abandonment of the Saturn and launch of the Dreamcast in the west. That's two years of no market presence in the world's most profitable market. Sega poisoned their own well.
I prefer Sega Saturn
THE WINNER IS PLAYSTATION ONE
~CONGRATULATION SONY~
PS1 IS THE LEGENDARY MACHINE
The arcade version is best.
wow saturn color
Lots of angry saturn fans here, who will always not admit the defeat vs sony.
Its just gaming guys ! and in fact, the versions looks at 99% the same. Saturn seems to be smoother and brighter, but it doesnt change anything.
Poor fans.....becoming troll 28 years after.
Yeah, forget defeating the PlayStation. The Saturn came in third behind the N64!
I can't tell.
Joguei ambas as versões, e do Sega Saturn é melhor pelo loading e pelas animações melhores.
O PlayStation ganhou no tempo de loading que é mais curto,mas de resto o saturn levou essa
Yeah, without that RAM cart, the Saturn's gains on games like this aren't nearly as noticeable. In fact, the lack of the RAM cart shows off some increased load times.
Eh, even without the RAM cart Saturn has ~90-95% accurate CPS2 ports like Street Fighter Alpha 2 the PlayStation doesn't get close to. Sure there are a couple lesser ports with less difference but that's just Capcom (or whatever company, some SNK games too for example) not doing a great job (just as they didn't do a great job using the ram carts once or twice, but nailed it with stuff like Vampire Savior).
@@Agnates And look at how little people payed attention to those games back in the day. The Saturn was touting the best versions of yesterday's news.
Sega saturn due to more ram without the ram cart.
Hello! Mama mía ! Its me MARIO...
ON MY NINTENDO SWITCH ITS WORKS BETTER! OKI DOKI! ❤🍕
A versão de PS1 é melhor porque o tempo de carregamento é menor. Não é assim que falam das verões dos jogos de NeoGeoCD?
A imagem do Saturno é melhor. Porém o ps1 tem marketing
O Saturno ganha do Playstation, as cores do jogo no Saturno e a nitidez nos jogos é superior ao console da Sony.
Ps1
kkkkkkkkkk piada...
Colors look washed on ps1. This apart, very similar
😮😮😮😮😮😮😮😮😮