The overheat Timber feels ineffectual at this point. I feel like adding inferno Micros Missiles as primary, with plasmas as complimentary is likely a better over-heater. Just a thought
Hey Bara Using the normal proto kit and add +2 engine heat sinks might just have done the job to replace the two missing prototype heat sinks, with 4+ heat per turn. The d-kit takes away this Engine HS slot.
Caseless Ammo is evil. It tries to lure you in with more ammo in order to destroy you with Jam Chance and Heat.... Most decent AMS has 0 Jam Chance unless you use Caseless. This is why enemy AMS never jams.
Optics have been nerfed into the ground, they are only useful on close range brawlers. Better to drop that from your ppc sniper build, it has an EI cockpit, so the optics aren't really providing a benefit.
Would the Coolshot help with the heat on marauder? It says - 8 heat/turn. Might be better than the Heat Bank. Also, you put Guts B not Gunnery B in the Zeus.
the zeus should have gotten the command console if possible as well. stealth armor and LRM and Mortars for a backliner so he does not have to get into direct line of sight.
you chose the wrong TC, the one you had before was better. it gave +1 OP acc AND +20% target location modifier. that means it provides +1 accuracy to hit an offensive push, and a modifier of 20% to hit the location you selected. having +2 op acc just means you will hit your target more, it doenst mean you will hit the head more, and since you already had good to hit numbers when OPing i would have chosen the innersphere TC
Ammo for 10 turns is enough 90% of the time. And Gunnery only adds 1% per point, in other words Gunnery BCs/Supports are useless. Tactics is what you need for called shots aka head shots.
too much ammo on the Zeus with the Hag40! U need 3 tons ammo (one double and a single ton of ammo) is enough. that will be 10,5 alpha strikes with the HAG. U have now 22,5 alpha strikes. Way too much, Bara.
Of course he forgot about the command console he wanted in that Zeus.
The overheat Timber feels ineffectual at this point. I feel like adding inferno Micros Missiles as primary, with plasmas as complimentary is likely a better over-heater. Just a thought
Plasmas simply aren't worth the weight.
@@OldieBonesCannons are, rifles aren't worth the tonnage.
If you do switch over the marauder you have enough room for a armor upgrade. Could help get a few more tons. Maybe a small ams or more cooling.
Hey Bara
Using the normal proto kit and add +2 engine heat sinks might just have done the job to replace the two missing prototype heat sinks, with 4+ heat per turn. The d-kit takes away this Engine HS slot.
Zeus received guts support B. I think you wanted to put Gunnery B.
Didn't you want to put an ERPPC on the Direwolf by dropping the HAG-30 down to a 20?
Caseless Ammo is evil. It tries to lure you in with more ammo in order to destroy you with Jam Chance and Heat.... Most decent AMS has 0 Jam Chance unless you use Caseless. This is why enemy AMS never jams.
The bandits backshot just as good as those flyers, especially if they have gun ports and battle armor
Going:"i wish it was weekend, but noo . . have to work
Cool!
He was lucky Dragon66 didn't punch out.
a com suite ++?
i did not know they came with ++!
60 ammo is 15 actuations
Optics have been nerfed into the ground, they are only useful on close range brawlers. Better to drop that from your ppc sniper build, it has an EI cockpit, so the optics aren't really providing a benefit.
The gunpod bug could've been fixed by your re-ordering of the gunpods in the firing order?
did you not want to put the command console onto the zeus?
What about using light ppc's in the marauder?
The idea is to be a headhunter, light ppc can't do that.
Would the Coolshot help with the heat on marauder? It says - 8 heat/turn. Might be better than the Heat Bank. Also, you put Guts B not Gunnery B in the Zeus.
You have 2 mill in C-bills - time to get that next drop tonnage upgrade? It will make it easier for you to put that Zeus on the battlefield....
@Bardul:
Your cam was glitching out after the first duel mission as well.
Hopefully it is not your GPU making problems.
the zeus should have gotten the command console if possible as well.
stealth armor and LRM and Mortars for a backliner so he does not have to get into direct line of sight.
you chose the wrong TC, the one you had before was better. it gave +1 OP acc AND +20% target location modifier. that means it provides +1 accuracy to hit an offensive push, and a modifier of 20% to hit the location you selected. having +2 op acc just means you will hit your target more, it doenst mean you will hit the head more, and since you already had good to hit numbers when OPing i would have chosen the innersphere TC
Can you do a video on how to unlock superheavy mechs and what mission give them out also you got me in to rouge tech and I’m enjoying it a lot
It is a random pop-up event. Just have to wait for it to happen.
after completing 100 missions minimum
@@tarsis6123 man that sucks it should be lower number maybe 50 cause 100 missions takes a long time
@@mad_man_savage452 follow the Bara way. Duels every time they come up. Also can do quick missions on Solaris planets.
Ammo for 10 turns is enough 90% of the time. And Gunnery only adds 1% per point, in other words Gunnery BCs/Supports are useless. Tactics is what you need for called shots aka head shots.
Mechwarrior content when?
too much ammo on the Zeus with the Hag40! U need 3 tons ammo (one double and a single ton of ammo) is enough. that will be 10,5 alpha strikes with the HAG. U have now 22,5 alpha strikes. Way too much, Bara.
TH-cam stuff