So happy to see you get to 720 drop weight. More of your units on the field, the more likely you can have bait units so that what nearly happened to your Marauder doesn't happen. I've noticed you've leaned strongly into the fliers the last few missions - and you usually get to the point where you are firing the AA stuff at ground units. I know that the temptation of having AA stuff "just in case" is strong - but you have your Ryoken for that. Would it not be better to replace things with dedicated AG weapon so that you could have just that little bit more sustain? The Tonachka in particular needs more sustain if it's to it's job as a back striker.
The Ryoken is fine but will not do much the ammunitions is a scatter shot and will plaster 3 sides instead of getting a weakened side focused. Anti Air Arrow is the nutcracker you need to get a target prepped otherwise the spread if you have no lucky hit on the rotors and such will bind many units to get only one evasive air unit under control.
You can only ignore battle armor if you keep a nice distance drom them, especially the salamanders. If those get close, they will ruin your day every time.
@@RevanBartus easily 120, because even after the money is in place for the engines and armor, the build will get delayed every time because the parts aren’t all there yet. but I have faith we will see it!
You could try to mitigate the audio bug. move one vulcan to another flier, theoretically, one shoots, makes the bug, the next shoots and disables the bug again.
He might just need to add another, if possible, or remove one. It seems to bug more often if the until has even numbers of them. I have 3 on my Lam (the one from the Reliques flashpoint) and have yet to have it happen. (Knocks on wood)
How do you parts for super heavy’s I unlocked the missions sets but haven’t seen any missions pop up or even parts for them I’m doing red 1 and a half skull missions any help will be appreciated
Red is from 11 to 15 skulls, superheavy are generally 16+ skulls and has blue coloring after that you get bone white color from 21 to 25. And you need to be on a planet that has the superheavy manufacturing tag usually to get them reliably.
@@mad_man_savage452 Usually you run into 3 lances, 2 assault lances and 1 super heavy lance so you actaully end up having to fight 4-5 super heavies at once. If you are just trying to farm parts, I like the recovery mission type since you should only have to capture a base and won't have the other pesky mechanics (like reinforcements or turrets to deal with). 3-4 vtols/LAMs can often flank around and back strike 1 down fairly quickly before running away. Overheating mechanics can be good at controlling them since they are usually kinda slow and are easier to spot/hit. You get increase drop tonnage for the mission so you can usually drop over 1000 tons of units so just lots of guns on the battle field. Expect to take losses and hopefully your gains (SH mech parts) outweigh the repairs. They have a ton of structure/armor points so its best to focus a side and try to crit the engine out or something instead of trying to grind through all the armor.
Hi, Bara. Wie immer ein unterhaltsames und spannendes Video. Gäbe es nicht die Möglichkeit den "Soundbug" damit erträglich zu machen entweder den entsprechenden Soundsample im Game zu suchen und zu ersetzen bis das Problem behoben ist oder bei der Videobearbeitung einen Filter einzusetzen um genau dieses Geräusch herauszunehmen?
I must admit, being a bit of a long range brrrrrrt fan, quad ultra ac/2 or double uac2/5 combos are nice on the Anni, HVAC's also do nice ranged pinpoint damage, but do you need another sniper? maybe something with some armour abrasive (lbx?) with followup pinpoint?
You wanted the 300 rated engine in the Zeus X, so you had more weight for the shoulder accuracy and weapon enhancements equipment.
"We lost some pilots, want to bring them back somehow" //* Baradul - Change class = Necromancer
somehow Palpatine returned.
So happy to see you get to 720 drop weight. More of your units on the field, the more likely you can have bait units so that what nearly happened to your Marauder doesn't happen.
I've noticed you've leaned strongly into the fliers the last few missions - and you usually get to the point where you are firing the AA stuff at ground units. I know that the temptation of having AA stuff "just in case" is strong - but you have your Ryoken for that. Would it not be better to replace things with dedicated AG weapon so that you could have just that little bit more sustain? The Tonachka in particular needs more sustain if it's to it's job as a back striker.
The Ryoken is fine but will not do much the ammunitions is a scatter shot and will plaster 3 sides instead of getting a weakened side focused. Anti Air Arrow is the nutcracker you need to get a target prepped otherwise the spread if you have no lucky hit on the rotors and such will bind many units to get only one evasive air unit under control.
Setting up one unit as bait is wasted tonnage. Believe me you will need every ton if you go really high on the difficulty scale.
You can only ignore battle armor if you keep a nice distance drom them, especially the salamanders. If those get close, they will ruin your day every time.
Probably going to need around 9 Mil to get that Anni up with engine upgrades armor and etc
But let me pitch this: the 4 Pirate AC5s and the 4 Plasma cannons…the heat…oh god the heat….
If I am not wrong it took 6 missions plus some duells to finish the zeus. I wonder if we will see it on the field before 110.
With Barabroke it'll be closer to 120.
@@RevanBartus easily 120, because even after the money is in place for the engines and armor, the build will get delayed every time because the parts aren’t all there yet. but I have faith we will see it!
@@thewaterlessand because he will go shopping and spend it all on gear...
I wonder if the sound bug is coming from having the 2 gun pods- ?
nah, it happens with a single one, I've had it myself. As Bara saw, AMS and other brrrrrrrt-type weaponry can stop it, but if it happens, it happens.
You could try to mitigate the audio bug.
move one vulcan to another flier, theoretically, one shoots, makes the bug, the next shoots and disables the bug again.
He tried shooting Vulcan while the bug was still "active" and got two Vulcan sounds simultaneously. :)
He might just need to add another, if possible, or remove one. It seems to bug more often if the until has even numbers of them. I have 3 on my Lam (the one from the Reliques flashpoint) and have yet to have it happen. (Knocks on wood)
Maybe you need a medium mech with MG's and Flamers and Jump Jets to focus on BA only?
How do you parts for super heavy’s I unlocked the missions sets but haven’t seen any missions pop up or even parts for them I’m doing red 1 and a half skull missions any help will be appreciated
Red is from 11 to 15 skulls, superheavy are generally 16+ skulls and has blue coloring after that you get bone white color from 21 to 25. And you need to be on a planet that has the superheavy manufacturing tag usually to get them reliably.
Also, the mission name (in the command center) will start with the word "Conflict: ..." instead of the usual "Job: .." or "Batchell:..")
@@arnepietruszewski9255 thanks for that info do you recommend any particular lance setup for when I do come across them ?
@@mikecasey4021 do you have any lance setups that you would recommend?
@@mad_man_savage452 Usually you run into 3 lances, 2 assault lances and 1 super heavy lance so you actaully end up having to fight 4-5 super heavies at once. If you are just trying to farm parts, I like the recovery mission type since you should only have to capture a base and won't have the other pesky mechanics (like reinforcements or turrets to deal with).
3-4 vtols/LAMs can often flank around and back strike 1 down fairly quickly before running away. Overheating mechanics can be good at controlling them since they are usually kinda slow and are easier to spot/hit. You get increase drop tonnage for the mission so you can usually drop over 1000 tons of units so just lots of guns on the battle field. Expect to take losses and hopefully your gains (SH mech parts) outweigh the repairs.
They have a ton of structure/armor points so its best to focus a side and try to crit the engine out or something instead of trying to grind through all the armor.
Hi, Bara. Wie immer ein unterhaltsames und spannendes Video. Gäbe es nicht die Möglichkeit den "Soundbug" damit erträglich zu machen entweder den entsprechenden Soundsample im Game zu suchen und zu ersetzen bis das Problem behoben ist oder bei der Videobearbeitung einen Filter einzusetzen um genau dieses Geräusch herauszunehmen?
HEADSHOT!
If you added Magpulse to the Lindwyrm and had them fire after the Vulcans, would that keep the bug out?
I must admit, being a bit of a long range brrrrrrt fan, quad ultra ac/2 or double uac2/5 combos are nice on the Anni, HVAC's also do nice ranged pinpoint damage, but do you need another sniper? maybe something with some armour abrasive (lbx?) with followup pinpoint?
Lbx or Hag on the Anni would be good, works well on fliers and battle armor when they show up, too.
When your Anni kill was so clean they won't let you keep it 'as is'. Tsk tsk.
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TH-cam stuff
Good grief, roguetech makes the game laggy