3rd edition Eberron evolved my tiny little nerd brain back in the ouughts! Dinosaur-riding Halflings! Druidic order of orcs! A full race of robot-men! A full race of shapeshifters! A full race of Chtuluoid possessed people! Furry race! Magitech! Airships flown under the power of chained Elemental monstrosities! Magnet Trains! Indiana Jones with MORE magic!
I'm sure by this point it's a bit tired but I really like homebrewing with Dark Sun, the post apocalyptic dark fantasy vibe is very interesting to me, though sometimes it does feel a bit too dead or oppressive of a world so I frequently make changes
Arthur C. Clarke: Any sufficiently-advanced technology is indistinguishable from magic. Artificers: Any sufficiently-analyzed magic is indistinguishable from technology.
GinnyDi made a video about artificers that completely changed the way I see them. TLDR, they don’t have to be the steampunk engineers, it can be a nature based, bark shaping, root controlling, squirrel infusing Druid type. Or a earth bending, invaded in rocks, chiseling earth genasi type. Don’t get tunnel vision from 99% of the artificer art out there, instead flavor the abilities in a way that makes sense for your world.
@@leonardhollsten8145they're portrayed that way a lot though. It's part of why I've traditionally wrinkled my nose at them and only recently started getting around to them. I'm gonna watch this video from Ginny once I finish the video I'm currently watching (this one! =))
Ever since I watch Ginny's video it's like my mind's eye opened. I've always been playing Artificer and always have tried to convince the DM that my "tech" would be viable in the setting. Now I just straight up says "My character use magical artifacts that grants him powers/armor to do magical shits with" and like 9 times out of 10 the DM accept it right away.
I once made a kobold artificer in a one-shot and flavoured all the abilities based off the kobold inventor from Volo's. He thought his high intelligence was a blessing from an ancient dragon his colony prayed to. He was an armourer artificer and his armour was made of bamboo and weaved with strings and other very rudimentary bonding materials (inspired by the movie Hook). His Right Tool For The Job was a knotted rat-king like mess of a bunch of tools all jammed together. But my absolute favourite Mind Sharpener infusion: it was a live scorpion sewn into his helmet. Whenever he needed to ensure passing a saving throw, he'd whack the scorpion to sting him, thus giving him a sort of "adrenaline rush" to pass the savjng throw for concentration checks.
My probably best character I've ever made is a Kobold Battle Smith Artificer whose Steel Defender was the corpse of a Warforged he found in the sewers one day and beat with a hammer until it started moving again as a horrible half-steel zombie. Think Stitch, from the Disney movie, with a stronger version of the 40K Ork gestalt psychic abilities so that if he thinks he's worked hard enough on something for it to function now, it does. Also, he got kicked out of his nest as a hatchling because his scales are the wrong color, and he dreams of one day returning and killing them all.
Artificer Main here! Boots of Winding Path only teleport you to a place you were previously during the turn, so often it serve more as a way to get in, attack, and get out of threat range without provoking any attack of opportunity
@landler656 My issue I had was that, I was playing a Gnome, which only had 25f movement, and the boots teleport you only 15f, and as a Battlesmith, I used my bonus action to command my Robot Companion, which sucks cuz as a battlesmith your the one class with 2x attacks per turn, so you want to go in the fray and get 3 attack per turn
My first artificer was a Battle Master one that built everything with wood and the animal he made was a “giant” worm in a string that he ciuld even ride 😂
@@fishraposo7192 I too have been waiting for pointy hat to cover arti's, but god damn, did he even read the class? He makes at least 3 mistakes and it severely sways the class into the powerful side
The thing about Artificers is, they don't ~have~ to be flavored as technologists in a fantasy world, they can just be traditional casters. An Artillerist's spell cannons can just be powerful wands, a Battlesmith's constructs can be traditional golem, and an Armorer can just make enchanted armor without clockwork parts.
I would argue there's another form of artificer as old as the alchemist, or nearly so. The golemist. Animating the inanimate. You could make a sweet, sweet subclass around that. Steal a few bits from the battlesmith maybe, but carry on into creepier territory. Dr Frankenstein is the most obvious example, but for the craziest ideas, you need to go read Iron Council by China Mieville, which is an amazing, amazing book... of course, you need to read Perdido Street Station before that... Anyway. Golemist. Great idea. Someone should do that.
I love the ability to flavor things with Artificer. To me, the Intelligence of this class is more about being a geek about your craft rather than everything. I played an Alchemist as a Culinarist, my Experimental Elixer as a Cocktail. I've played a Battlesmith as a Tailor/Spy that made his own suit and gadgets. I still want to Disguise Artificer as a Bard using Paint Supplies or an Infused Instrument Spellfocus They're about giving the spark of magic to their tools and crafts, you could be sentimental about a Plushy and it becomes your Steel Defender that does Fluffy Force Damage.
I didnt dissamble the remote (but other things, like my pens when im bored) i played ALOT of lego (Lego Technic sets are my favourites) I tried to get into university to get a degree in material science, then tried to get a degree in renewable resources and bioenergy, failed at both currently becoming an office management clerk and liking to work with spreadsheets i feel called out too first char was a life cleric second an artillerist artificer i will always be that guy in the party to collect materials and craft their own gear. I know where to look for the crafting rules and am making my own to supplement the weak framework WotC gave us standart is that it costs half item cost in materials and you progresse 10gp per day on a craft. theres ONLY a gold and time cost attached to crafting, which makes it boring. There are rules for magic item crafting but they are "Let the DM figure it out."
Hopefully you see advancement in your job. You will probably regret dropping out for the rest of your life, but you never know where it will take you at the same time.
I find "The right tool for the Job" is hilarious at times, the idea of the party reaching a vault and the artificer just pulls out a blow torch to melt the door off the frame is great
But they can only make artisan tools. So if your DM wants to be a stickler they can limit it to the list of tools in books which sadly, doesn't include a blowtorch. It's pretty bad that it requires both an hour to make them, and that you already have tools to use.
@@landler656it's reasonable to assume and artificer has at least a single set of tools. You will have thieves or tinkerers tools and if you are an armorer you would need blacksmith tools.😊
Just wanna clarify on Spell-Storing Item. It's not a number of uses equal to your Intelligence modifier. It's a number of uses equal to TWICE your Intelligence modifier. So yes, you can put Vortex Warp into a dagger, hand it to a Homonculous Servant, and use a bonus action on your turn to make the Homonculous Servant use ITS action, to cast Vortex Warp from the dagger, and you can do it 10 TIMES. Yes, 10 free 90ft.-180ft. bonus action teleports for your party every long rest.
Also has the important distinction that it isn't casting a spell, it's "producing a spell's effect" so that has some interactions, such as a Barbarian being able to use it when Raging if it's a thing they want to do. Though they'd still need to Concentrate if the effect requires that which is a thing they definitely can't do in 5.5 (there's technically a bad faith reading of the 5e version where the inability to Concentrate is dependent on "If you are able to cast spells" so you can technically read Spell Storing item as bypassing that bit if they have no way of casting spells, but that's a massive stretch)
Also notable, commanded companions that don't share your turn do not act until yours is over. For example, if you were melee focused, you'd have to hold your action, and only get one attack when you teleport to a creature.
The artificer in my party made a spell-storing item with Cure Wounds in it and gave it to our incredibly fast Rogue. Our Artificer also has a +6 Int mod… (They read a Tome of Clear Thought at lvl 9 that increased their Int max and then current Int score of 20 by 2…) Soooo… It has 12 uses of Cure wounds in it… And our DM homebrewed it to cast it up to lvl 3 if you use 1-3 charges (out of the total 12). So, 12x(1d8+6), 6x(2d8+6), 4x(3d8+6) and she can chose what lvl every use is as long as there are charges for whatever lvl she “casts” it in… (Obviously more value is gained with only casting at lvl 1 to get a maximum of 12d8+72) It’s hard for our 3 person party to ever stay down… Since the rouge wears the item around her neck and ANYONE that holds the item can use it she effectively has a personal defibrillator that an NPC (or any of us if close by) can use even if she goes down first. (I also just realised that the item is supposed to be an item that can be used as a spell focus or a weapon… I think our artificer missed that part because it has been described as a bolt nut on a string… Not that it matters all that much since our DM has not said anything about it… and the artificer player was kinda new to dnd and very new to the class. They are also not at all interested in the “nitty-gritty” rules as I am.) Also, this combined with haste on the Rogue… Chef’s kiss.
21:11 those are pathfinder's iconic characters you have Amiri the barbarian, Harsk the ranger, Kyra the Cleric(of Serenrae), Sajan the monk, Seoni the Sorcerer, Valeros the fighter, Merisiel the rogue, and Seelah the Paladin. Seelah and Amiri were even in the computer adaptations of the adventure paths, kingmaker for amiri and wrath of the righteous.
a homebrew rule i made up for the alchemist in my game is that it can try to de-construct a potion, learning it and can remake it with his Experimental Elixir feature, but only with using spellslots, which then makes it worth it to use hig spellslots depending of which potion is making, like, a giant strength potion or an heroism potion It has add a lot to the table and the player enjoys a lot the class like this, since now it can really be the "potion maker" of the party (we also ruled that it can create the potion and drink it as a bonus action only if is for herself, like literally putting the ingredients in her mouth and swallowing it on the go) the rule goes like this: At 5th level, you can attempt to learn to make new elixirs for your Experimental elixir list: By spending 4 hours and using a spellslot of the maximum level you can cast, you take one potion or elixir you had on you that you dont know have on your Experimental elixir list yet (exclude all type of Healing potions) and you can try to de-construct and recreate such alchemy miracle. Such process cannot be part of a rest since you need all your concentration (like if concentrating on a spell) Roll an 'Alchemist's supplies' check using your Intelligence, the DC to learn the new elixir depends of the rarity of the item you are deconstructing (check the table), which also get expended without activating, no matter if you succeded or failed on your attempt. These Difficulty Class are quite high, since is not an easy task, and if you succeed by 5 or more, you also re-construct the elixir at the end of the 4 hours of the Experiments, getting back the elixir back instead of expending it on the process. On a fail, the item is lost, but if you succeed, you add the item to your Experimental elixir list but only for the elixirs that you can produce by spending spellslots, not the ones rolled after a long rest. If you fail by 5 or more, you get one level of exhaustion. | DC | Rarity | 20 | Common | 25 | Uncommon | 30 | Rare | 32 | Very Rare | 35 | Legendary
@@AttaxalotlRAW, dc30 is almost imposible, not imposible you can higher the DC for high level campaings. At my table we are already from the last tier and rolling a 30-40 on a skill check isnt rare, specially for the rogue + artificer multiclass with expertise on tools and minimum 10 on the dice with a bless and a bardic inspiration rolling a 50.... Yes, in RAW the DC end at 30 which is the ''almost imposible" (but still possible) and supossely anything higher is imposible, so you can just adjust the table for that, but from experience, that would make it easy for an artificer with +18 on the tools that only need a12 on the dice to deconstruct a legendary potion so they can then make like 3 or 5 per day for each party member... Go ahead...
Or more accurately confining them to Eberron when they could be expanding it into other settings. I mean, come on, even FORGOTTEN REALMS has Gond as a deity! You're telling me he wouldn't have artificer priests?!
Now I’m thinking about the guy from Transformers Prime who had a team of scientists turn him into a transformer. Imagine a character who was permanently attached to their spell jamming helm. Like they can leave, but the ship isn’t pilot bowl without them because they take the spell jamming helm with them. Like, what was it in saltmarsh where there was a ship that had a Treant on it? It’s like if the character became the treant
Wasn't his main thing, but played an Artificer with land vehicles Proficiency (which because they're counted as tools is impacted by Tool Expertise) in a Descent into Avernus campaign, was a lot of fun whenever driving or repairing an Infernal War Machine came up
Artificer bans, at least in my experience, also sprout from the "well theres no good reason I couldn't figure out how to make rotary cannons and thermonuclear bombs" meme
A former player in our group started down this path to my DMs chagrin. He had to leave the game for other reasons but it made my DM have an extra talk with me when I decided to play an alchemist in our current campaign.
@AHandleWasAlreadyTaken oh yeah lol, I forgot I like the "its also at hogwarts" version of events though, I might run with that for a while and see how I feel
I did a similar thing, dodging those problems of tech level by being yoinked in from another setting via the Shadowfell. Since the artificer abilities are the only reason theyre alive and useful in a setting with actual wizards, he's not keen on sharing them x3
While true, people don't think of them as "casters" in the same way, because the magic is limited to one subclass, as opposed to all members of the class getting spells.
@@rooknado I agree. I'm simply pointing out that most people I've seen talking about casters rarely mention classes who are only casters if they took one specific subclass.
Artillerist’s actually act as surprisingly strong tanks. Protector turret healing backpack, for one. Booming Blade’s a good alternative to Extra Attack, and Arcane Firearm applies to it if you’re whacking with a quarterstaff. TLDR: Brigitte and Torbjorn are both Artillerists. Torb went traditional fire bolt + force ballista, while Brigitte went booming blade + protector with a fighter dip for heavy armor.
bio engieneer artificer sounds awesome i can imagine a villain making a full army of twisted mutated creatures made not with magic but with a grafting process carefully selecting each piece of the puzzle to fit a magnificent creature of uniamginable horror
There is a Ravnican group that are pretty much this, however they weren't given a class. You can however play as one of their monsters as a race/species and Reborns are technically this as well as technically our lovely Dr. Mordenkin makes them (technically making her an artificer in the Ravenloft mists as she's based of Vikor Frankenstein)
[TF2 Medic voice] let's go practice artifice alternatively [TF2 Engineer voice] son, I'm an Artificer, that means I solve problems _fires gun_ *alternativly* [TF2 Demoman voice] what makes me a good Artificer? IF I WAS A BAD ARTIFICER I WOULDN'Y BE SITTIN' HERE DISCUSSIN' IT WITH YA!
...Now I need to make Gnomish Dell Conagher as an artificer and see if I can get away with 'inventing' the sentry gun and the dispenser before my GM catches on
Tied with Treasure Planet it is one of the most mistreated movie of all time... the pure BLASPHEMY that those didn't receive their due recognition is beyond comprehension.
i played in a circussy campaign and someone was an artillerist artificer because they were the pyrotechnics and special effects engineer, it was sick. i was a glamour bard burlesque magician, i wish it wasn't such a short campaign
I once made a circus crew for a oneshot, and made the ringleader a magician who was mechanically an artificer. Magicians use objects all the time, so I feel it fit really well.
Arty fishers? "November 2019, so basically 2020, that's four years ago." Excuse me, we are now in November 2024. That's FIVE years. I theoretically like bioengineer artificers.
Keith Baker (creator of Eberron and the artificers) as made two more subclasses and some other infusions in his book "Exploring Eberron", The Forge Adept (Based on the traditional forge techniques of an old empire) and the Maverick (You become a kind of McGuyver of spellcasting) you can find the book on dm's guild.
The problem with Artificers is that my DM keeps saying all my original ideas for inventions are "too broken" and "world-shattering" and that I should "stop trying to build nukes".
Make it subtle, (im banned from playing artificers in my home groups games, due to this) as you go around create or collect some decanters of endless water, then collect some Tungsten, or similarly strong metal. Alter the decanters so they can be set off with a command word (make them all the same word). Turn your hard metal of choice into opposite halves of spheres, and etch them intricately. Get some linked sending stones (however many you need for the spheres, +1 for yourself). Place 2 decanters into a sphere half, and then add in a sending stone, finally seal them. Deliver these intricate gifts to various cities around the map over a period of time to make it less sus. When you are a safe distance away and are ready to watch the fireworks, simply speak the command word, and watch.
@@willybranto-davyo8786 Add in a bit of Purple Worm/Wyvern toxin to be diluted by the water to simulate radiation sickness. Instant toxic Water World!
@@God_is_a_High_School_Girl I went the entirety opposite direction there. I spent my entire campaign as an Artificer upgrading my Steel Defender, and by the end... I created a ZOID!!! My Steel Defender was now a Lightning Siax! 😂
I feel like I should also point out another book on the Guild, the Ultimate Adventure's Handbook, which included a buncha subclasses for the core classes including Artificer, as well as for the Blood Hunter and a few new classes atop that. I found the spread of options it offered a nice collection of alternatives for low-tech artificers.
@@zippomageExactly! That’s also why they have less spell slots. They’re actually thinking through their magic and being careful to keep it stable instead of relentlessly pursuing more
Artificers cannonically do not cast spells imo You look at their spellcasting feature and basically they just make contraptions They aren’t casting sheild, they’re pressing a button and activating a mechanism that makes a giant sheild spring out of their armor and block the hit
@@PigOfGreed your right and I hate it why can't my steel defender be a creature that I summon like the beast master ranger but actually strong and now I'm stuck with the game mechanics I want but flavor I hate yes you can technically change the flavor but doing so is such an uphill battle
My biggest annoyance with Artificer isn't even with the class itself, it's when people act like they are literally every single human inventor across all of history combined into one person and can invent any modern thing or any possible creation or mechanical idea they can think of and write down, like no you can't just have guns because you chose the Artificer class. You can't create whatever you want
As artificers are the only class that singles out their proficiency with firearms, yes you can expect that... Your DM obviously has the last say, but that was an odd thing to single out...
The thing is that that's exactly how this character-trope is portrayed in media, they essentially want to play as doctor who, as Rick Sanchez, as Doofersmith as Tony Stark, etc. These characters invent stuff on the fly as if they were every single inventor convened, and that is the class fantasy for this class, it is the equivalent to the gandalf for a wizard.
A idea for a subclass for artificers is inspired by the Chaos Dwarfs and Iron Warriors called demonsmiths. Imagine shoving spirits, demons, and other magical living things into your gun and it shoots hellfire or something. And it only has a 30% chance of the gun will try to kill you.
The screaming daemon of chaos undivided unwillingly powering the great siege machines of the Iron Warriors doesn't approve of this, but to be fair it can't do much about it.
I had made a an alchemist/ Barbarian which i called Dr. Jekyll and flavor activating rage as drinking elixir, while other elixirs where available while raging without concentration.
Same, except i made Dr. Jackal/Mr. Hide (like animal skin), a shifter flavored as a refined jackalwere-ish doctor wearing a nice coat, a top hat, and a bandolier of vials who transforms into a beastial but more man-like form. After transforming his snout retracts into a sharp-toothed grin, his normally dog-like heels touch the ground, and his shoulders and musculature broaden threatening to tear his fabric. I've only played him once but i think he's neat
21:11 "DnD is product..." With the iconic Pathfinder characters behind it, from Paizo that actually tried hard to take away the monopoly from wizards and give it up for free.....!!
Pathfinder, which is also a product that needs to make money and manages to do it while putting all their classes into their SRD and making them free to play 🤷♀️
From the moment I understood the weakness of my spell casting, it disgusted me. Your kind cling to your spells as if you’ll always have time to remember them. One day that old tome you call a spell book will wither, and you’ll beg my kind to save you.
Small corrections: You cannot use Boots of Winding Path to go forward Only back You can only retrace your steps with it I made this mistake too ^^; Spell Storing item is your int mod TIMES 2 So at 20 int, that’s 10 uses How do I know all this? I’m playing an artificer in a modern setting campaign and I’ve never had so much fun in all my life And yes, he uses guns. A sniper in fact! And my party and I make VERY good use of Magic Item Adapt for crafting and Tool Expert has been very useful for hacking computers (yes, there’s a tool for that. No, it’s not Homebrew, it’s Spelljammer) Also, he’s a Homebrew subclass who’s big invention is basically FMA Automail
I always figured Artificers were the casters that chose to specialize in the crafting of items rather than any other feat of magic. An artificer doesn't spend their life understanding magic and crafting spells, an artificer spend there life to make their greatest creation yet for their chosen craft, an alchemist is researching to craft their greatest potion, an artilerist wants to craft their best weapon, the armorer wants to make an even more advanced armor, and they spend their lives doing so.
Yeah, they're just a wizard specialized in imbuing their magics into items, they're from Eberron, a setting with even less traditional technology than faerun, which was just really poorly represented in the 5e books
There we go, I was waiting for someone to mention Fabulous Bill :) He fits the class perfectly (as does the manga character Franken Fran, for that matter).
Keith Baker (creator of Eberron) made 2 super cool artificer subclasses: Forge Adept and Maverick One will get a weapon (only for himself) and get to make it super OP, getting up to a +3 bonus and +1d6 elemental damage The other will get extra spells and spell slots Neither is stronger than the present options and neither is able to do things in a way superior to the others. But, both are fun and unique to play. They're in the Exploring Eberron book, I super recommend it!
yes my mind always goes to some sort of druid/necromancer frankenstein type familiars - baba yaga's hut, bone wrought armour, wood and bone, not steel and motors
The word artificer came into being during the age of enlightenment to describe those people, mostly from the Arabic world, who would construct mechanical wonders, most often mechanical imitations of humans, called AR-ti-fices. From the same root as AR-ti-facts. They were called AR-ti-ficers after those devices. One can pronounce a word any way one chooses, but this is derived from a word which had an established pronunciation.
Artificers are to engineers as wizards are to physics. And yes this has the connotations for both sides. And yes I am a physicist so feel free to come bash me engineers.
I wish this video came sooner! I'm currently playing a life cleric who's basically Medic from TF2 who loves learning biology and improving it by any means necessary.
@leonardhollsten8145 the existence of Autognomes. Autognomes are robots. Artificers make machines and potions. Artificers also appeared alongside Warforged. I find it interesting that a Warforged or Autognome Artificer can make a Warforged or Autognome with their Artificer abilities. Something like the Artificer Subclass in this video would be good as seeing a pirate artificer with cybernetic limbs suits the aesthetic.
Awesome work, as ever. Many thanks for the free twisty stuff. And for the record, if you ever were to release a book of your twists, then, on principle, I will print out your artificer subclass and physically stick it in said book. You might not get any extra money for it, but dang it, it needs to be a part of your official compendium (physically, if not legally).
Artificer is a super interesting class, my personal one in fact. The real problem is that wotc does not really care right niw, I hope they'll give it more love in new books.
Artisan's Tools come up a _lot_ in the games I play. Mostly because I like making characters with tool proficiencies who use them a lot. Someone in your party uses arrows? Make arrows for them using Woodcarver's tools. Lots your weapon because you flung it at the bad guy while running away? Use Smith's tools to get another one cheaply. Short Rest? Give everyone a few more hit points using Cook's Utensils. Etc.
Same. I absolutely love crafting, so I created my own crafting rules because 5e's are terrible. In my games, everyone has the option to start with a tool of their choice provided it makes sense. I just love them.
Exactly. People really overlook or just never cared to look at the Xanathar's Tools uses. One I am especially fond of is Cobbler's Tools. Our group doesn't hand wave overland travel. With Cobbler's Tools, for every 4 days you travel it is like you gain an extra day so now you can get to the next town in just 8 days instead of 10. Also they have the added thing that they can hide small things in everyone's boots. Sneak a key. Everything taken away? Not that Wand the Wizard can use as a spell focus. Keep a just in case dagger in your boot, how cool is that?!
My comment is before viewing bc I'm excited to see what you say; my brother is playing his first campaign with me since our revived dnd interest since we were kids, and he's chosen an artificer for Curse of Strahd! Specifically a Gondian gnome who survived the events of BG3 and moved to Waterdeep for a fresh start away from the baggage of what happened in Baldur's Gate with his people... My dm has been game with the challenge of making artificer work outside of a steampunk setting :)
For the Battlesmith the steel defender is an iron golem. For the armorer you have magic enchanted armor thats fires lightning bolt. The alchemist is an alchemist. The artilleries is just a mage with a different way to cast magic, and have mobile iron golem that can cast magic. There is no need for Steampunk
Yeah, I played a warforged artificer in a campaign of Descent into Avernus that went way off the rails. And the way I mananged to fit the setting was by being effectively a walking vault designed to contain a magical artifact and utilize the power that flowed off of it. Effectively I was Vision but bulkier and contained the artifact that was my character's core and consciousness fully within their body. This also meant that, when this came to light for my character, we started having people trying to steal this artifact for the villains, because my artifact was a core part of their plans that my character's creator had known about when creating my character. Worked like a charm, and since my character was notably an engineering marvel for the time made by a hyper-advanced wizard, I didn't push the setting's limits as much as the gunslinging pact of the blade sorcerer in the party. I served as the party tank and portable battery for a hell tank we hijacked.
I'm just imagining an artificer named Kelly who in every new town goes "betcha, let's get some shoes, these shoes suck, these shoes rule! these shoes cost 300 gold, let's get em"
In my worlds I have it that artificer creations can’t be wide spread because they require constant maintenance from the artificer in question or for some similar reason which means you have pockets of immense technological advancement surrounded by medieval society.
There are so many posibilities for Artificer subclasses - The Mecha-Warrior - The Parfumer - The Cyborg - The Bomb specialist - The Spy (with holo-illusion-tech and/or drones) I have so many Ideas and I would really like to get more official content from one of my favorite classes Maybe someone will take on the task and make videos about possible Artificer subclasses ... theoretically btw i love your content
Add Tattoo Artist to that list. How cool would it be to hand Spellwrought Tattoo to everyone. Once a day everyone can have some concentration spells going! *sad trombone noise* Except you barbarian no concentration for you!
maybe a redneck version as well- i don’t know all that fancy wizard bs, but i was tinkering with some parts i had in the bag of holding and behold a little black box with a button that when ya push it will cast an illusion of meemaw’s housecat.
A homebrew subclass I've debated making noise about somewhere is a Trapkeeper, vaguely Orcs Must Die! flavored, where you use your understanding of mechanical forces to magically create traps on the fly and whose free spells focused on battlefield manipulation.
@@targetdreamer257 except on Dimension 20 they made a Barbarian+Artificer multiclass that eventually let the Barbificer hold concentration spells while raging. It had a sort of combat-gear angle, I really wish it was able to be published somehow.
Barely any of these actually fit Artificer. The cyborg technically already exists as the Mastermaker from Dread Metrol, a 3rd party book by Eberron creator Keith Baker (also the setting where artificers first came from)
Armorer is one of the worst subclass of artificer. Explain to me why it’s so good, and I will explain to you how you don’t know how the rules work because every time I heard someone said that Armorer are op they were not respecting the rules
Maybe I was silly to watch your Familiar video before this one, but here is an idea. An Artificer sub class that creates a familiar--an automaton familiar. Maybe multiple familiars, but the limiting factor is in the way they casts spells. Because this familiar cannot simply "cast" every spell, this automaton familiar reads scrolls. This Artificer sub-class doesn't cast spells normally, but must put them into scrolls. And the artificer "charges" his familiar with these scrolls. This keeps the flavor of spell slots and doesn't allow a character to make 5 Boots of Elvenkind or 5 Winged Boots for the entire party destroying the economy of the town or allowing 1 character to cast way more fly spells than he has spell slots for. Yes, this means that the familiar might have 10 Magic Missiles loaded up, but the familiar can still only cast 1 spell--read 1 scroll--per round.
The fix to the presence of technology in your world is simply to add the word "eccentric" to the artificer's description. I don't even use the automatic setting on my coffee maker so don't say that the existence of technology means that it's widespread and commercial available.
Yeah you could do that, but if you are a worldbuilder with any interest in actual history you know that "great genius advanced technology all by themself" narratives are bullshhhhh But the difference between something being discovered and the discovery being widespread and applied is a very good point that in the age of instant world communication is often forgotten :)
@essneyallen6777 The point is that it isn't a great advance in technology. You COULD have a machine that makes you breakfast this morning, but you don't. This is because such a machine would be an enormous investment in time, probably wouldn't work, and no business is going to invest in making it available to you. A strong suit is possible and available to those who want one, and the only fantasy is that it's reliable.
Artificers are just wizards that invest their study and magic into making magic items and constructs. In 2e they were even an option for the wizard. I would say it is better to think of them as crafters that enchant their creations. The whole steampunk, technological engineer who has guns and cannons doesn't really reflect what an artificer in DnD is. They can be reflavored to be that, but that's not what an artificer is inherently. I blame the artwork, Eberron, and some names of abilities for creating this misconception.
@@danjbundrick I really don't understand what you mean I'm sorry. My response might be entirely off base, but: no you can't have a strong suit(is that another term for power armor??) without specific advancements of 1) metallurgy 2) mechanics 3) miniaturization engineering 4) all around engineering 5) mining and other extraction technologies 6) infrastructure and supply chain to get all that to our magically genius "eccentric" and more and more and more. For a single individual to be able to come up with something like that, the world needs to look very, very different! And some DMs do not want to engage with that. We can be pretty precious with our worldbuilding, but it cost us effort to make it sensible, and this kind of attitude towards it can be slightly annoying... Again, if I misread your answer I'll apologize and delete :) because your point about progress not being temporally and geographically uniform was pretty spot on. But there's gotta be a somewhere that starts, and that has a chain of consequences on the world. Our own world went from mostly manual labour to pretty much electronics everywhere in the span of what, 300 years? That's less than the lifespan of an elf. There's too much to think about if you don't want full on steampunk in the campaign. For those dms that care about this kind of thing, it's too much work just to appease someone that said " oh this is neat, I want it" and thought nothing more of it 😅 (so like, as always, talk to your players/dms and sort these things out before even choosing a character)
@@essneyallen6777You don't really need all that in a universe where you can literally make something out of nothing with magic. This is like saying making potions requires advanced chemistry in the game just because real world medicine requires it.
Whenever I play an artificer, since it’s my favorite class that happens often, I change the flavor so that they are more like artisans who can use runes or grant magical effects to what they build The armor? That’s because I used rare components in forging it That flamethrower? What flamethrower? You mean the magical dragon head-shaped stone with runes on it? The homunculus? that’s just a small golem
My DM refuses to have gunpowder on his homebrew world, much to my chagrin. I did convince him to let me roll up an artificer, so we'll see how that plays out.
You could re-flavour guns/cannons to complex, gun-shaped slingshots like you can see in many videos here on YT (if your DM allows rubber/rubber-like alternatives), or "limbless" crossbows like the Ravin Crossbows R18 and Lancehead F1 or make them steam-powered, OR make them use compressed air like the Girandoni air rifle from 1779.
You could probably flavor it and do like how Final Fantasy 14 explains guns, where, iirc, they're essentially using lightning/fire infused magic crystals to fire the bullet. You could probably say your gun has a mechanism that channels a smaller version of thunder wave, using force and a bit of electricity to fire the bullet if your dm is ok with that
Pro tip: At if you have proficiency with thieves tools at level 6, tool proficiency will double it from a +3 to +6, you also get gloves of thievery at level 6 which is another +5 to slight of hand and lock picking. +11 to lock picking before adding dexterity
21:10 Aren't those Pathfinder's characters? I recognize the cleric, fighter, rogue, champion, barbarian and witch, and the other I probably just don't remember
They are - that whole shot is the Iconic Characters from Pathfinder 1e, the representatives of each player-class. Two of them were even in the two Pathfinder video games Owlcat made year ago - the angry dark-haired lady on the far left with her abs on display was in Kingmaker (Amiri, the Iconic Barbarian) and the black lady in the plate armour on the far right was in Wrath of the Righteous (Seelah, the Iconic Paladin). I think he also mistakenly referred to the artificer as being a product of 2019, ignoring that it was in UA for years prior and has been in DnD since 3.5's Eberron Campaign Setting book back in 2004.
@@procrastinatinggamerInteresting, I didn't know they were from 1e. I recognized them from the 2e core rulebook (where they aren't named) and the beginner's box (where the cleric, fighter, rogue and wizard appear and are named) I also now recognize the ranger, monk and the wizards robes sticking out of the left side, but the one I thought was the witch might be the sorcerer.
@ if you mean the one in the red dress and white hair, yeah that’s Seoni the Sorceress. They changed up the design of the ones they kept from 1e (which is most of them). Some got pretty mild changes like just neatening up Seelah’s armour (which might be as much Paizo’s art commissioning team as it is Wayne Reynolds’ art style changing over the years) while Seoni got that new blue cloak.
@@akenadenI mean they can make magical tech LMAO. They make tech infused with magic. A magical chemical engineer represents what I imagine the alchemist subclass is
Need a video on the most under represented playable race (and my personal favorite. Soo totally unbiased opinion) genasi so much potential and never talked about.
So now that we've talked about artificers, what is your favorite DnD setting and why is it eberron 😌🔧
3rd edition Eberron evolved my tiny little nerd brain back in the ouughts! Dinosaur-riding Halflings! Druidic order of orcs! A full race of robot-men! A full race of shapeshifters! A full race of Chtuluoid possessed people! Furry race! Magitech! Airships flown under the power of chained Elemental monstrosities! Magnet Trains! Indiana Jones with MORE magic!
I'm sure by this point it's a bit tired but I really like homebrewing with Dark Sun, the post apocalyptic dark fantasy vibe is very interesting to me, though sometimes it does feel a bit too dead or oppressive of a world so I frequently make changes
Because there is no wild west setting
I mean, being the primary statistic of the the two best classes would make Intelligence the best ability score.
I have a love for pulp era science fiction like Jules Verne . There is also the fact that it's not a medievalish setting.
Arthur C. Clarke: Any sufficiently-advanced technology is indistinguishable from magic.
Artificers: Any sufficiently-analyzed magic is indistinguishable from technology.
Any technology that is distinguishable from magic is not advanced enough
Just replace battery with mana crystal and wiring with runic script.
@@Anddq Or summoning Iron elementals or golems. You're an enchanter, that enchants materials. No tech needed.
Pretty sure that reversal showed up in The Librarians when they discovered that someone managed to put a spell into a phone app
That goes so fucking hard
All artificers are actually warlocks - only their patron is Lockheed and Martin
Don't forget the main patrons of the artillerists as well, Smith and Wesson
The Alchemist can make a pact with monsanto but it has an alignment requirement.
Or Northrop and Grumman
@@franciscoguinledebarros4429 And they will give a Smith and Lesson to their enemies.
The Battle Smith's patron is Boston Dynamics.
I AM ABLE MINDED AND SHOULD BE TRUSTED WITH GOVERNMENT MAGICAL ARTIFACTS
"If its good enough for the government..."
-Heimerdinger Enjoyers
no I'm calling the dm police
I'm still bumbed that replicated magic items like a sending stone have one charge/day... 🥲
GinnyDi made a video about artificers that completely changed the way I see them. TLDR, they don’t have to be the steampunk engineers, it can be a nature based, bark shaping, root controlling, squirrel infusing Druid type. Or a earth bending, invaded in rocks, chiseling earth genasi type.
Don’t get tunnel vision from 99% of the artificer art out there, instead flavor the abilities in a way that makes sense for your world.
They never were steampunk inventors, but good that showed you there is more than that to them.
@@leonardhollsten8145they're portrayed that way a lot though. It's part of why I've traditionally wrinkled my nose at them and only recently started getting around to them. I'm gonna watch this video from Ginny once I finish the video I'm currently watching (this one! =))
Came here to share this. It's seriously a "well duh! Why didn't I think of that?!"
All I want is to make a gnome or dwarf that loves crafting. Think Blitzen from the Magnus Chase series, but not just for fashion.
Ever since I watch Ginny's video it's like my mind's eye opened. I've always been playing Artificer and always have tried to convince the DM that my "tech" would be viable in the setting. Now I just straight up says "My character use magical artifacts that grants him powers/armor to do magical shits with" and like 9 times out of 10 the DM accept it right away.
I once made a kobold artificer in a one-shot and flavoured all the abilities based off the kobold inventor from Volo's.
He thought his high intelligence was a blessing from an ancient dragon his colony prayed to. He was an armourer artificer and his armour was made of bamboo and weaved with strings and other very rudimentary bonding materials (inspired by the movie Hook). His Right Tool For The Job was a knotted rat-king like mess of a bunch of tools all jammed together. But my absolute favourite Mind Sharpener infusion: it was a live scorpion sewn into his helmet. Whenever he needed to ensure passing a saving throw, he'd whack the scorpion to sting him, thus giving him a sort of "adrenaline rush" to pass the savjng throw for concentration checks.
My probably best character I've ever made is a Kobold Battle Smith Artificer whose Steel Defender was the corpse of a Warforged he found in the sewers one day and beat with a hammer until it started moving again as a horrible half-steel zombie. Think Stitch, from the Disney movie, with a stronger version of the 40K Ork gestalt psychic abilities so that if he thinks he's worked hard enough on something for it to function now, it does.
Also, he got kicked out of his nest as a hatchling because his scales are the wrong color, and he dreams of one day returning and killing them all.
@deggy42 sounds like our kobold artificers would be best friends lol
My kobold was an inventor from the under dark who was afraid of everything that goes bump
Artificer Main here!
Boots of Winding Path only teleport you to a place you were previously during the turn, so often it serve more as a way to get in, attack, and get out of threat range without provoking any attack of opportunity
More I read this class, more I understand that this is “Overwatch, The class”
It really makes touch range spells more viable. It's like a wizard casting it with a familiar without having to worry about another stat block.
@landler656 My issue I had was that, I was playing a Gnome, which only had 25f movement, and the boots teleport you only 15f, and as a Battlesmith, I used my bonus action to command my Robot Companion, which sucks cuz as a battlesmith your the one class with 2x attacks per turn, so you want to go in the fray and get 3 attack per turn
@@TheOnlyMisterC You're a gnome, you should have just rode your companion. The boots could just be your get out of jail free ticket.
@LupineShadowOmega ahaha thats actually what I did! But you still need your bonus action to command your Constuct to move
As an artificer enjoyer, i've been waiting for this video FOREVER.
Give me kobolds and I will volunteer to be your next unpaid intern
Did we find Den of the Drake’s alternative account?
I am itching to play my next character, who is a Alchemist Kobold, flavoured as a Magical Chef, who makes magical cookies to empower his party
I second this. I volunteer. We will be the Hat Army
My first artificer was a Battle Master one that built everything with wood and the animal he made was a “giant” worm in a string that he ciuld even ride 😂
@@fishraposo7192 I too have been waiting for pointy hat to cover arti's, but god damn, did he even read the class? He makes at least 3 mistakes and it severely sways the class into the powerful side
The thing about Artificers is, they don't ~have~ to be flavored as technologists in a fantasy world, they can just be traditional casters. An Artillerist's spell cannons can just be powerful wands, a Battlesmith's constructs can be traditional golem, and an Armorer can just make enchanted armor without clockwork parts.
Yeah, his point was that they lose their technology flavour of the Artificer
This is more or less what I did in my own setting. I made them "Enchanters". :P
True, I remember making a barbaric artificer who crafted magical charms and fetishes from monster parts.
My artificer knits, throws streams of yarn, creates little charms, caps, and sword cozies.
I made one who was basically a male hag once
You’re telling me that artificer isn’t just “DM I want to roll to invent nuclear missiles?”
I would argue there's another form of artificer as old as the alchemist, or nearly so. The golemist. Animating the inanimate. You could make a sweet, sweet subclass around that. Steal a few bits from the battlesmith maybe, but carry on into creepier territory. Dr Frankenstein is the most obvious example, but for the craziest ideas, you need to go read Iron Council by China Mieville, which is an amazing, amazing book... of course, you need to read Perdido Street Station before that... Anyway. Golemist. Great idea. Someone should do that.
Yeah I can see a puppeteer like class not breaking the vibes of a less modern dnd game by having furniture fight like in Beauty and the Beast.
I love the ability to flavor things with Artificer. To me, the Intelligence of this class is more about being a geek about your craft rather than everything.
I played an Alchemist as a Culinarist, my Experimental Elixer as a Cocktail. I've played a Battlesmith as a Tailor/Spy that made his own suit and gadgets. I still want to Disguise Artificer as a Bard using Paint Supplies or an Infused Instrument Spellfocus
They're about giving the spark of magic to their tools and crafts, you could be sentimental about a Plushy and it becomes your Steel Defender that does Fluffy Force Damage.
I did disassemble the remote
I did play with legos
I did drop out of college and became a biomed tech
I do love Artificers
I AM CALLED OUT
You and me both, well except the Biomed Tech. I am more in the Electronic Tech direction.
Dude, you ARE an Artificer!
I didnt dissamble the remote (but other things, like my pens when im bored)
i played ALOT of lego (Lego Technic sets are my favourites)
I tried to get into university to get a degree in material science, then tried to get a degree in renewable resources and bioenergy, failed at both
currently becoming an office management clerk and liking to work with spreadsheets
i feel called out too
first char was a life cleric
second an artillerist artificer
i will always be that guy in the party to collect materials and craft their own gear. I know where to look for the crafting rules and am making my own to supplement the weak framework WotC gave us
standart is that it costs half item cost in materials and you progresse 10gp per day on a craft. theres ONLY a gold and time cost attached to crafting, which makes it boring. There are rules for magic item crafting but they are "Let the DM figure it out."
huh, almost like me
except i did not yet drop out of college (i want that Tier 4 Chem Certificate, my Tier 1 is not cutting out)
Hopefully you see advancement in your job. You will probably regret dropping out for the rest of your life, but you never know where it will take you at the same time.
I find "The right tool for the Job" is hilarious at times, the idea of the party reaching a vault and the artificer just pulls out a blow torch to melt the door off the frame is great
But they can only make artisan tools. So if your DM wants to be a stickler they can limit it to the list of tools in books which sadly, doesn't include a blowtorch.
It's pretty bad that it requires both an hour to make them, and that you already have tools to use.
@@landler656it's reasonable to assume and artificer has at least a single set of tools. You will have thieves or tinkerers tools and if you are an armorer you would need blacksmith tools.😊
@@landler656 what if the artificer is that one welder dude that uses a blowtorch for artistic designs?
This is a common mechanic in systems like Blades in the Dark. You just say "in this gear slot I have [x]," and you do.
So you could make a screwdriver? ANY screwdriver?
Just wanna clarify on Spell-Storing Item. It's not a number of uses equal to your Intelligence modifier. It's a number of uses equal to TWICE your Intelligence modifier.
So yes, you can put Vortex Warp into a dagger, hand it to a Homonculous Servant, and use a bonus action on your turn to make the Homonculous Servant use ITS action, to cast Vortex Warp from the dagger, and you can do it 10 TIMES.
Yes, 10 free 90ft.-180ft. bonus action teleports for your party every long rest.
Also has the important distinction that it isn't casting a spell, it's "producing a spell's effect" so that has some interactions, such as a Barbarian being able to use it when Raging if it's a thing they want to do. Though they'd still need to Concentrate if the effect requires that which is a thing they definitely can't do in 5.5 (there's technically a bad faith reading of the 5e version where the inability to Concentrate is dependent on "If you are able to cast spells" so you can technically read Spell Storing item as bypassing that bit if they have no way of casting spells, but that's a massive stretch)
Yeah this video has a bit more mistakes than usual on the key features.
Similarly, infusions active at lvl20 is 6 not 12
Also notable, commanded companions that don't share your turn do not act until yours is over. For example, if you were melee focused, you'd have to hold your action, and only get one attack when you teleport to a creature.
The artificer in my party made a spell-storing item with Cure Wounds in it and gave it to our incredibly fast Rogue. Our Artificer also has a +6 Int mod… (They read a Tome of Clear Thought at lvl 9 that increased their Int max and then current Int score of 20 by 2…)
Soooo… It has 12 uses of Cure wounds in it… And our DM homebrewed it to cast it up to lvl 3 if you use 1-3 charges (out of the total 12).
So, 12x(1d8+6), 6x(2d8+6), 4x(3d8+6) and she can chose what lvl every use is as long as there are charges for whatever lvl she “casts” it in… (Obviously more value is gained with only casting at lvl 1 to get a maximum of 12d8+72)
It’s hard for our 3 person party to ever stay down…
Since the rouge wears the item around her neck and ANYONE that holds the item can use it she effectively has a personal defibrillator that an NPC (or any of us if close by) can use even if she goes down first.
(I also just realised that the item is supposed to be an item that can be used as a spell focus or a weapon… I think our artificer missed that part because it has been described as a bolt nut on a string… Not that it matters all that much since our DM has not said anything about it… and the artificer player was kinda new to dnd and very new to the class.
They are also not at all interested in the “nitty-gritty” rules as I am.)
Also, this combined with haste on the Rogue… Chef’s kiss.
21:11 those are pathfinder's iconic characters you have Amiri the barbarian, Harsk the ranger, Kyra the Cleric(of Serenrae), Sajan the monk, Seoni the Sorcerer, Valeros the fighter, Merisiel the rogue, and Seelah the Paladin. Seelah and Amiri were even in the computer adaptations of the adventure paths, kingmaker for amiri and wrath of the righteous.
Yeah, I had a double take too... "waitaminute, those are pathfinder peeps!"
a homebrew rule i made up for the alchemist in my game is that it can try to de-construct a potion, learning it and can remake it with his Experimental Elixir feature, but only with using spellslots, which then makes it worth it to use hig spellslots depending of which potion is making, like, a giant strength potion or an heroism potion
It has add a lot to the table and the player enjoys a lot the class like this, since now it can really be the "potion maker" of the party (we also ruled that it can create the potion and drink it as a bonus action only if is for herself, like literally putting the ingredients in her mouth and swallowing it on the go)
the rule goes like this:
At 5th level, you can attempt to learn to make new elixirs for your Experimental elixir list:
By spending 4 hours and using a spellslot of the maximum level you can cast, you take one potion or elixir you had on you that you dont know have on your Experimental elixir list yet (exclude all type of Healing potions) and you can try to de-construct and recreate such alchemy miracle. Such process cannot be part of a rest since you need all your concentration (like if concentrating on a spell)
Roll an 'Alchemist's supplies' check using your Intelligence, the DC to learn the new elixir depends of the rarity of the item you are deconstructing (check the table), which also get expended without activating, no matter if you succeded or failed on your attempt.
These Difficulty Class are quite high, since is not an easy task, and if you succeed by 5 or more, you also re-construct the elixir at the end of the 4 hours of the Experiments, getting back the elixir back instead of expending it on the process.
On a fail, the item is lost, but if you succeed, you add the item to your Experimental elixir list but only for the elixirs that you can produce by spending spellslots, not the ones rolled after a long rest. If you fail by 5 or more, you get one level of exhaustion.
| DC | Rarity
| 20 | Common
| 25 | Uncommon
| 30 | Rare
| 32 | Very Rare
| 35 | Legendary
DC 30 is already considered 'Impossible,'
@@AttaxalotlRAW, dc30 is almost imposible, not imposible
you can higher the DC for high level campaings. At my table we are already from the last tier and rolling a 30-40 on a skill check isnt rare, specially for the rogue + artificer multiclass with expertise on tools and minimum 10 on the dice with a bless and a bardic inspiration rolling a 50.... Yes, in RAW the DC end at 30 which is the ''almost imposible" (but still possible) and supossely anything higher is imposible, so you can just adjust the table for that, but from experience, that would make it easy for an artificer with +18 on the tools that only need a12 on the dice to deconstruct a legendary potion so they can then make like 3 or 5 per day for each party member... Go ahead...
-Artificer throws aging potion to dragon
-Now the party faces Elder dragon
Personal experience? 😂
TIME ROULETTE GO!
Like giving Cell a senzu 😅
-Bard who did not try before now tries to seduce the dragon
-Party looks questionly
-Bard: "What? I did say I liked them more mature!"
The problem with artificers is that WOTC keep forgetting they exist
I wish someone would cure their amnesia.
Correction: ignoring that they exist 😥 they are well aware.
Or more accurately confining them to Eberron when they could be expanding it into other settings. I mean, come on, even FORGOTTEN REALMS has Gond as a deity! You're telling me he wouldn't have artificer priests?!
wizards forget their spells without their spell books.
This! Artificer is my favourite class to.mess with!
Vehicle oriented Artificer in the spelljammer would've been so cool
Pulling up in an arcane hot rod to the spacefaring fun fest would be fire
Danny Zuko and the Fonz in DND
Writing this down because it's brilliant
Now I’m thinking about the guy from Transformers Prime who had a team of scientists turn him into a transformer. Imagine a character who was permanently attached to their spell jamming helm. Like they can leave, but the ship isn’t pilot bowl without them because they take the spell jamming helm with them. Like, what was it in saltmarsh where there was a ship that had a Treant on it? It’s like if the character became the treant
Wasn't his main thing, but played an Artificer with land vehicles Proficiency (which because they're counted as tools is impacted by Tool Expertise) in a Descent into Avernus campaign, was a lot of fun whenever driving or repairing an Infernal War Machine came up
Artificer bans, at least in my experience, also sprout from the "well theres no good reason I couldn't figure out how to make rotary cannons and thermonuclear bombs" meme
A former player in our group started down this path to my DMs chagrin. He had to leave the game for other reasons but it made my DM have an extra talk with me when I decided to play an alchemist in our current campaign.
Pointy Hat invented GLORIOUS EVOLUTION with this Artificer twist.
Accusing hogwarts of having black mold is a new burn I had not considered
It was a reference to the mold jk Rowling had
@AHandleWasAlreadyTaken oh yeah lol, I forgot
I like the "its also at hogwarts" version of events though, I might run with that for a while and see how I feel
It canonically has a lot of stuff much worse than black mold like fiendfyre
@@KaitouKaiju Or a tree that beats children, potentially to death
@@TheTlminton Or being near a forest full of giant spiders and angry centaurs
My table’s artificer is literally a doctor that accidentally created a plague, thank you so much for this
I played an Gith Artificer, who was an astronaut and crashlanded in the setting. That was my way to explain his technological advance
Hey that's my plan too! An astral elf from the Tears of Selûne whose spelljammer crashed and now she doesn't want back.
I did a similar thing, dodging those problems of tech level by being yoinked in from another setting via the Shadowfell. Since the artificer abilities are the only reason theyre alive and useful in a setting with actual wizards, he's not keen on sharing them x3
Thats so dope lol
I'm currently playing a goblin Artificer from Ravnica who was thrown through an experimental planer portal and ended up on Faerun.
@jarrettgordon6185 that one sounds fun as well :D
"Only 2 Intelligence Casters."
Eldritch Knight & Arcane Trickster: Allow us to introduce ourselves.
While true, people don't think of them as "casters" in the same way, because the magic is limited to one subclass, as opposed to all members of the class getting spells.
@@y2a1979Regardless they are casters, we’re not referring to classes as a whole. I don’t see the point in that specific distinction.
@@rooknado I agree. I'm simply pointing out that most people I've seen talking about casters rarely mention classes who are only casters if they took one specific subclass.
Artillerist’s actually act as surprisingly strong tanks. Protector turret healing backpack, for one. Booming Blade’s a good alternative to Extra Attack, and Arcane Firearm applies to it if you’re whacking with a quarterstaff.
TLDR: Brigitte and Torbjorn are both Artillerists. Torb went traditional fire bolt + force ballista, while Brigitte went booming blade + protector with a fighter dip for heavy armor.
bio engieneer artificer sounds awesome i can imagine a villain making a full army of twisted mutated creatures made not with magic but with a grafting process carefully selecting each piece of the puzzle to fit a magnificent creature of uniamginable horror
There is a Ravnican group that are pretty much this, however they weren't given a class. You can however play as one of their monsters as a race/species and Reborns are technically this as well as technically our lovely Dr. Mordenkin makes them (technically making her an artificer in the Ravenloft mists as she's based of Vikor Frankenstein)
So… Quinn-Ora?
There is a homebrew subclass for this made by the Fool’s Gold team! It’s called the Splicer Warlock
Welcome to the Simic Combine. Ravnica is just their capital city
As a french person I really find all the french jokes you do really good ! Thanks for not resorting to "France bad haha"
Much love Chapeau Pointu
Am german
I am proud to be European because of frances unwavering support for Ukraine
Also frances army seems hella capable
Compared to our mess 😂😂
[TF2 Medic voice] let's go practice artifice
alternatively
[TF2 Engineer voice] son, I'm an Artificer, that means I solve problems _fires gun_
*alternativly*
[TF2 Demoman voice] what makes me a good Artificer? IF I WAS A BAD ARTIFICER I WOULDN'Y BE SITTIN' HERE DISCUSSIN' IT WITH YA!
Medic: Anyway... that's how I lost my artifice license
😂😂😂 a perfect range of the abilities
...Now I need to make Gnomish Dell Conagher as an artificer and see if I can get away with 'inventing' the sentry gun and the dispenser before my GM catches on
0:13 IS THAT ATLANTIS THE LOST EMPIRE???
You betcher ass it is. I love that movie
Tied with Treasure Planet it is one of the most mistreated movie of all time... the pure BLASPHEMY that those didn't receive their due recognition is beyond comprehension.
@@Alacaelumit’s just because 2D animators started to unionize really good around that time, so Disney pretty much intentionally ‘sank’ the movies
4:20 Thomas Edison mentioned
Fr lol, what he did to Nikola Tesla will NEVER be forgotten
@@zoomieredcar Never forget, poor poor Nikola.
i played in a circussy campaign and someone was an artillerist artificer because they were the pyrotechnics and special effects engineer, it was sick. i was a glamour bard burlesque magician, i wish it wasn't such a short campaign
I once made a circus crew for a oneshot, and made the ringleader a magician who was mechanically an artificer. Magicians use objects all the time, so I feel it fit really well.
@ hot take i think wizards really DONT work for magicians, bards and artificers even work so so much better
...my brain rot when I saw "circussy" and didn't think "circus like"...
Holy, he finally got around the OGL issue
GLORIOUS EVOLTION
This is by far my favorite of the characters you created for this videos, I NEED to see a whole series about that party and Orla's adventure
Moment of irrational anger at 21:10 all the characters displayed there are Pathfinder characters.
I just got to that point in the video and immediately paused it to make sure somebody has already pointed this out in the comments.
Ironic timing there.
Big mood, I was about to say something too
Gotta be rage bait
I love it, do more Pointy, do more
Arty fishers?
"November 2019, so basically 2020, that's four years ago." Excuse me, we are now in November 2024. That's FIVE years.
I theoretically like bioengineer artificers.
Keith Baker (creator of Eberron and the artificers) as made two more subclasses and some other infusions in his book "Exploring Eberron", The Forge Adept (Based on the traditional forge techniques of an old empire) and the Maverick (You become a kind of McGuyver of spellcasting) you can find the book on dm's guild.
Artificer was an option for wizard in 2e. Artificers did not originate from Eberron.
Oh that second one sounds awesome!
Yeah I just thought it was a bit weak, but someone made a slightly better version that’s REALLY cool.
Finally another person who appreciates the power of flesh sculpting in a fantasy setting!
The problem with Artificers is that my DM keeps saying all my original ideas for inventions are "too broken" and "world-shattering" and that I should "stop trying to build nukes".
Make it subtle, (im banned from playing artificers in my home groups games, due to this) as you go around create or collect some decanters of endless water, then collect some Tungsten, or similarly strong metal.
Alter the decanters so they can be set off with a command word (make them all the same word).
Turn your hard metal of choice into opposite halves of spheres, and etch them intricately.
Get some linked sending stones (however many you need for the spheres, +1 for yourself).
Place 2 decanters into a sphere half, and then add in a sending stone, finally seal them.
Deliver these intricate gifts to various cities around the map over a period of time to make it less sus.
When you are a safe distance away and are ready to watch the fireworks, simply speak the command word, and watch.
@@willybranto-davyo8786 Add in a bit of Purple Worm/Wyvern toxin to be diluted by the water to simulate radiation sickness.
Instant toxic Water World!
- R. J. Oppenheimer, probably
@@God_is_a_High_School_Girl I went the entirety opposite direction there. I spent my entire campaign as an Artificer upgrading my Steel Defender, and by the end... I created a ZOID!!! My Steel Defender was now a Lightning Siax! 😂
Keith Baker, the creator of Eberron, has published a few Eberron titles on the Guild. At least one of those has several new artificer subclasses
Would you happen to have a link??
I feel like I should also point out another book on the Guild, the Ultimate Adventure's Handbook, which included a buncha subclasses for the core classes including Artificer, as well as for the Blood Hunter and a few new classes atop that. I found the spread of options it offered a nice collection of alternatives for low-tech artificers.
Which titles include artificer subclasses?
@@biodtox
I know that his book, Exploring Eberron, has a few new artificer sub classes, infusions, and a bunch more magic items.
Artificer are basically wizards who want to build things.
i like to think of it this way: wizards learn secrets. Artificers decode those secrets and hand them out to all their friends willy nilly.
Failed wizards... making them half casters
@@zippomageExactly! That’s also why they have less spell slots. They’re actually thinking through their magic and being careful to keep it stable instead of relentlessly pursuing more
Artificers cannonically do not cast spells imo
You look at their spellcasting feature and basically they just make contraptions
They aren’t casting sheild, they’re pressing a button and activating a mechanism that makes a giant sheild spring out of their armor and block the hit
@@PigOfGreed your right and I hate it why can't my steel defender be a creature that I summon like the beast master ranger but actually strong and now I'm stuck with the game mechanics I want but flavor I hate yes you can technically change the flavor but doing so is such an uphill battle
Atlantis: The Lost Empire is my favorite animated movie. The Audrey clips were appreciated.
Bless you pointy hat, may your eye never dry and may the eternal eyedrop dripper in the sky always be there to support you.
My biggest annoyance with Artificer isn't even with the class itself, it's when people act like they are literally every single human inventor across all of history combined into one person and can invent any modern thing or any possible creation or mechanical idea they can think of and write down, like no you can't just have guns because you chose the Artificer class. You can't create whatever you want
Isn't 'having guns' the entire point of the Artillerist?
As artificers are the only class that singles out their proficiency with firearms, yes you can expect that... Your DM obviously has the last say, but that was an odd thing to single out...
The thing is that that's exactly how this character-trope is portrayed in media, they essentially want to play as doctor who, as Rick Sanchez, as Doofersmith as Tony Stark, etc. These characters invent stuff on the fly as if they were every single inventor convened, and that is the class fantasy for this class, it is the equivalent to the gandalf for a wizard.
A idea for a subclass for artificers is inspired by the Chaos Dwarfs and Iron Warriors called demonsmiths. Imagine shoving spirits, demons, and other magical living things into your gun and it shoots hellfire or something. And it only has a 30% chance of the gun will try to kill you.
Please tell me this is a real homebrew subclass
The screaming daemon of chaos undivided unwillingly powering the great siege machines of the Iron Warriors doesn't approve of this, but to be fair it can't do much about it.
Grim hollow has the machine cultist that allows you to make demonic vehcles
@@Zer0Dakilla The more I hear about Grimhollow, the more I remind myself to add it to my D+D subbook wishlist
The subclass has awesome flavor!
As a chemical engeneer, it makes me happy
I had made a an alchemist/ Barbarian which i called Dr. Jekyll and flavor activating rage as drinking elixir, while other elixirs where available while raging without concentration.
Same, except i made Dr. Jackal/Mr. Hide (like animal skin), a shifter flavored as a refined jackalwere-ish doctor wearing a nice coat, a top hat, and a bandolier of vials who transforms into a beastial but more man-like form.
After transforming his snout retracts into a sharp-toothed grin, his normally dog-like heels touch the ground, and his shoulders and musculature broaden threatening to tear his fabric.
I've only played him once but i think he's neat
The potion seller said no and he went "fine, I'll do it myself."
Wanted to leave a comment saying that this really helped inspire me to make my own artificer subclass! Thank you, your videos are really helpful :D
Pointy Hat you spoil us!! As an artificer-enthusiast I am so happy you finally made a twist video+subclass for it
21:11 "DnD is product..." With the iconic Pathfinder characters behind it, from Paizo that actually tried hard to take away the monopoly from wizards and give it up for free.....!!
Pathfinder, which is also a product that needs to make money and manages to do it while putting all their classes into their SRD and making them free to play 🤷♀️
@@jadeb9871 Pathfinder is still better lol
8:19 You could use your knowledge of jewelry to flatter a nobleman. You recognize the designer and style of their necklace.
16:29 ah, Gus Johnson. What sweet memories from before the fall
Was not expecting that clip lol
I don't even play d&d but these videos give me LIFE also please keep on shoving in those drag race references bestie
From the moment I understood the weakness of my spell casting, it disgusted me.
Your kind cling to your spells as if you’ll always have time to remember them.
One day that old tome you call a spell book will wither, and you’ll beg my kind to save you.
Small corrections:
You cannot use Boots of Winding Path to go forward
Only back
You can only retrace your steps with it
I made this mistake too ^^;
Spell Storing item is your int mod TIMES 2
So at 20 int, that’s 10 uses
How do I know all this?
I’m playing an artificer in a modern setting campaign and I’ve never had so much fun in all my life
And yes, he uses guns. A sniper in fact! And my party and I make VERY good use of Magic Item Adapt for crafting and Tool Expert has been very useful for hacking computers (yes, there’s a tool for that. No, it’s not Homebrew, it’s Spelljammer)
Also, he’s a Homebrew subclass who’s big invention is basically FMA Automail
I always figured Artificers were the casters that chose to specialize in the crafting of items rather than any other feat of magic.
An artificer doesn't spend their life understanding magic and crafting spells, an artificer spend there life to make their greatest creation yet for their chosen craft, an alchemist is researching to craft their greatest potion, an artilerist wants to craft their best weapon, the armorer wants to make an even more advanced armor, and they spend their lives doing so.
Yeah, they're just a wizard specialized in imbuing their magics into items, they're from Eberron, a setting with even less traditional technology than faerun, which was just really poorly represented in the 5e books
@@tomykong2915 I'm a fan of magi-tech settings.
@@Nyghtking same
Haha, I was had the thought "Oh I wonder if they're gonna use Potionomics gameplay" about 5 seconds before it came on screen. Great game
This subclass just screams "Fabius Bile", I love it. It's literally called "Chirurgeon", the name Fabius gave his medical harness.
There we go, I was waiting for someone to mention Fabulous Bill :) He fits the class perfectly (as does the manga character Franken Fran, for that matter).
Keith Baker (creator of Eberron) made 2 super cool artificer subclasses:
Forge Adept and Maverick
One will get a weapon (only for himself) and get to make it super OP, getting up to a +3 bonus and +1d6 elemental damage
The other will get extra spells and spell slots
Neither is stronger than the present options and neither is able to do things in a way superior to the others.
But, both are fun and unique to play.
They're in the Exploring Eberron book, I super recommend it!
My favourite way to flavour Artificer is as Necrobotany. Like a Steel Defender made out of bones held together by plant life.
yes my mind always goes to some sort of druid/necromancer frankenstein type familiars - baba yaga's hut, bone wrought armour, wood and bone, not steel and motors
The word artificer came into being during the age of enlightenment to describe those people, mostly from the Arabic world, who would construct mechanical wonders, most often mechanical imitations of humans, called AR-ti-fices. From the same root as AR-ti-facts. They were called AR-ti-ficers after those devices. One can pronounce a word any way one chooses, but this is derived from a word which had an established pronunciation.
Artificers are to engineers as wizards are to physics. And yes this has the connotations for both sides. And yes I am a physicist so feel free to come bash me engineers.
I'm only studying engineering, but yeah. g=10m/s and π=3 (jokes)
@ don’t forget e=3 too remember they’re all the same 🤭
One thing engineers and physicists both love are Taylor's series expansions
@@b_z5571 e=π yes
Gods, I'm just a translator, but that belligerent rounding down made even me cringe in pain xD
I think this is One of the best character you ever made!! The flavor and aesthetic, the goal...everything, i love her!!
Never thought this video would ever come out, amazing pointy hat!!!
I wish this video came sooner! I'm currently playing a life cleric who's basically Medic from TF2 who loves learning biology and improving it by any means necessary.
I just love that "Human Familiar" JIngle. I always sing along XD
hell yeah. In the perfect mood for a new pointyhat drop. Happy friday all
For real, I had a wonderful day and then also got the long awaited video
I LOVE HOW YOU MAKE CONTENT RIGHT BEFORE I PRESENT THE IDEAS FOR MY PLAYERS
My BBEG is literally this mixed with the wizard dragon
Man, your work is so f*cking good 👍. Love this channel and your energy and love for your hobby. It just overflows from your cup and its so refreshing
"What if we made... bioengineers."
Clan Tzimisce from VTM has entered chat.
Ahh, a fellow Kindred. Welcome
20:15 Not gonna lie, Spelljammer should have added an Artificer subclass
Yeah like a artificer focus on space ships
(Also trasform the ships into space battle mechas
Why?
@leonardhollsten8145 the existence of Autognomes. Autognomes are robots. Artificers make machines and potions. Artificers also appeared alongside Warforged. I find it interesting that a Warforged or Autognome Artificer can make a Warforged or Autognome with their Artificer abilities. Something like the Artificer Subclass in this video would be good as seeing a pirate artificer with cybernetic limbs suits the aesthetic.
Arcane and Veilguard have definitely inspired me to create an artificer oc. This video came at the right time 🎉
I love the theme of the Chirurgeon. Glad to see you make an Artificer subclass!
Awesome work, as ever. Many thanks for the free twisty stuff.
And for the record, if you ever were to release a book of your twists, then, on principle, I will print out your artificer subclass and physically stick it in said book. You might not get any extra money for it, but dang it, it needs to be a part of your official compendium (physically, if not legally).
Artificer is a super interesting class, my personal one in fact. The real problem is that wotc does not really care right niw, I hope they'll give it more love in new books.
In my opinion one of the most rewarding for creative players.
I'm currently working on an Artificer rework, so this popping up was perfect
Artisan's Tools come up a _lot_ in the games I play. Mostly because I like making characters with tool proficiencies who use them a lot. Someone in your party uses arrows? Make arrows for them using Woodcarver's tools. Lots your weapon because you flung it at the bad guy while running away? Use Smith's tools to get another one cheaply. Short Rest? Give everyone a few more hit points using Cook's Utensils. Etc.
Same. I absolutely love crafting, so I created my own crafting rules because 5e's are terrible. In my games, everyone has the option to start with a tool of their choice provided it makes sense. I just love them.
Exactly. People really overlook or just never cared to look at the Xanathar's Tools uses. One I am especially fond of is Cobbler's Tools. Our group doesn't hand wave overland travel. With Cobbler's Tools, for every 4 days you travel it is like you gain an extra day so now you can get to the next town in just 8 days instead of 10. Also they have the added thing that they can hide small things in everyone's boots. Sneak a key. Everything taken away? Not that Wand the Wizard can use as a spell focus. Keep a just in case dagger in your boot, how cool is that?!
Finally some love for the artificer, I wanted to make a subclass where you're like Dr Frankenstein.
There is the Reanimator subclass by the Ghostfire Gaming folks.
My comment is before viewing bc I'm excited to see what you say; my brother is playing his first campaign with me since our revived dnd interest since we were kids, and he's chosen an artificer for Curse of Strahd! Specifically a Gondian gnome who survived the events of BG3 and moved to Waterdeep for a fresh start away from the baggage of what happened in Baldur's Gate with his people... My dm has been game with the challenge of making artificer work outside of a steampunk setting :)
Just make a magic blacksmith. I think thats the best way to fit any artificier in a more medieval setting.
For the Battlesmith the steel defender is an iron golem. For the armorer you have magic enchanted armor thats fires lightning bolt. The alchemist is an alchemist. The artilleries is just a mage with a different way to cast magic, and have mobile iron golem that can cast magic.
There is no need for Steampunk
Yeah, I played a warforged artificer in a campaign of Descent into Avernus that went way off the rails.
And the way I mananged to fit the setting was by being effectively a walking vault designed to contain a magical artifact and utilize the power that flowed off of it.
Effectively I was Vision but bulkier and contained the artifact that was my character's core and consciousness fully within their body.
This also meant that, when this came to light for my character, we started having people trying to steal this artifact for the villains, because my artifact was a core part of their plans that my character's creator had known about when creating my character.
Worked like a charm, and since my character was notably an engineering marvel for the time made by a hyper-advanced wizard, I didn't push the setting's limits as much as the gunslinging pact of the blade sorcerer in the party.
I served as the party tank and portable battery for a hell tank we hijacked.
@@KinStein07 another way that instantly popped into my mind to flavor the artillerist would be a magical puppetmaster, more or less.
@@15stargamer98 oh like he controls magic minions, like familiars, and commands them to attack or protect. Good thinking
I'm just imagining an artificer named Kelly who in every new town goes "betcha, let's get some shoes, these shoes suck, these shoes rule! these shoes cost 300 gold, let's get em"
In my worlds I have it that artificer creations can’t be wide spread because they require constant maintenance from the artificer in question or for some similar reason which means you have pockets of immense technological advancement surrounded by medieval society.
>”Why are you playing Bugs Bunny?
I literally played a harengon artificer based on Bugs Bunny. His spells were mainly toonforce
Dude. Great video. Crazy you are holding to your “certified pointy hat free” even at losing cost to yourself.
There are so many posibilities for Artificer subclasses
- The Mecha-Warrior
- The Parfumer
- The Cyborg
- The Bomb specialist
- The Spy (with holo-illusion-tech and/or drones)
I have so many Ideas and I would really like to get more official content from one of my favorite classes
Maybe someone will take on the task and make videos about possible Artificer subclasses ... theoretically
btw i love your content
Add Tattoo Artist to that list. How cool would it be to hand Spellwrought Tattoo to everyone. Once a day everyone can have some concentration spells going!
*sad trombone noise*
Except you barbarian no concentration for you!
maybe a redneck version as well- i don’t know all that fancy wizard bs, but i was tinkering with some parts i had in the bag of holding and behold a little black box with a button that when ya push it will cast an illusion of meemaw’s housecat.
A homebrew subclass I've debated making noise about somewhere is a Trapkeeper, vaguely Orcs Must Die! flavored, where you use your understanding of mechanical forces to magically create traps on the fly and whose free spells focused on battlefield manipulation.
@@targetdreamer257 except on Dimension 20 they made a Barbarian+Artificer multiclass that eventually let the Barbificer hold concentration spells while raging. It had a sort of combat-gear angle, I really wish it was able to be published somehow.
Barely any of these actually fit Artificer.
The cyborg technically already exists as the Mastermaker from Dread Metrol, a 3rd party book by Eberron creator Keith Baker (also the setting where artificers first came from)
16:11 Armorer is so op I’m glad he explored the other subclasses
Armorer is one of the worst subclass of artificer. Explain to me why it’s so good, and I will explain to you how you don’t know how the rules work because every time I heard someone said that Armorer are op they were not respecting the rules
Basically your new artificer is The Medic of TF2.
Welcome to us artificers! We have: medic, heavy, spy, demoman, soldier, sniper, engineer and scout!
@@angela_merkeI And, thanks to artillerist griving you fire spells and the option for a flamethrower cannon, pyro!
@@winter945 Oh right, I forgot them! And the best thing is that you can be multiple of them at once!😁
Maybe I was silly to watch your Familiar video before this one, but here is an idea. An Artificer sub class that creates a familiar--an automaton familiar. Maybe multiple familiars, but the limiting factor is in the way they casts spells. Because this familiar cannot simply "cast" every spell, this automaton familiar reads scrolls. This Artificer sub-class doesn't cast spells normally, but must put them into scrolls. And the artificer "charges" his familiar with these scrolls. This keeps the flavor of spell slots and doesn't allow a character to make 5 Boots of Elvenkind or 5 Winged Boots for the entire party destroying the economy of the town or allowing 1 character to cast way more fly spells than he has spell slots for. Yes, this means that the familiar might have 10 Magic Missiles loaded up, but the familiar can still only cast 1 spell--read 1 scroll--per round.
12:36 so like... a dispenser?
THE ENGINEER IS ENGI-HERE
The fix to the presence of technology in your world is simply to add the word "eccentric" to the artificer's description. I don't even use the automatic setting on my coffee maker so don't say that the existence of technology means that it's widespread and commercial available.
Yeah you could do that, but if you are a worldbuilder with any interest in actual history you know that "great genius advanced technology all by themself" narratives are bullshhhhh
But the difference between something being discovered and the discovery being widespread and applied is a very good point that in the age of instant world communication is often forgotten :)
@essneyallen6777 The point is that it isn't a great advance in technology. You COULD have a machine that makes you breakfast this morning, but you don't. This is because such a machine would be an enormous investment in time, probably wouldn't work, and no business is going to invest in making it available to you. A strong suit is possible and available to those who want one, and the only fantasy is that it's reliable.
Artificers are just wizards that invest their study and magic into making magic items and constructs. In 2e they were even an option for the wizard. I would say it is better to think of them as crafters that enchant their creations.
The whole steampunk, technological engineer who has guns and cannons doesn't really reflect what an artificer in DnD is. They can be reflavored to be that, but that's not what an artificer is inherently. I blame the artwork, Eberron, and some names of abilities for creating this misconception.
@@danjbundrick I really don't understand what you mean I'm sorry. My response might be entirely off base, but: no you can't have a strong suit(is that another term for power armor??) without specific advancements of 1) metallurgy 2) mechanics 3) miniaturization engineering 4) all around engineering 5) mining and other extraction technologies 6) infrastructure and supply chain to get all that to our magically genius "eccentric" and more and more and more. For a single individual to be able to come up with something like that, the world needs to look very, very different! And some DMs do not want to engage with that. We can be pretty precious with our worldbuilding, but it cost us effort to make it sensible, and this kind of attitude towards it can be slightly annoying...
Again, if I misread your answer I'll apologize and delete :) because your point about progress not being temporally and geographically uniform was pretty spot on. But there's gotta be a somewhere that starts, and that has a chain of consequences on the world. Our own world went from mostly manual labour to pretty much electronics everywhere in the span of what, 300 years? That's less than the lifespan of an elf. There's too much to think about if you don't want full on steampunk in the campaign. For those dms that care about this kind of thing, it's too much work just to appease someone that said " oh this is neat, I want it" and thought nothing more of it 😅 (so like, as always, talk to your players/dms and sort these things out before even choosing a character)
@@essneyallen6777You don't really need all that in a universe where you can literally make something out of nothing with magic. This is like saying making potions requires advanced chemistry in the game just because real world medicine requires it.
Whenever I play an artificer, since it’s my favorite class that happens often, I change the flavor so that they are more like artisans who can use runes or grant magical effects to what they build
The armor? That’s because I used rare components in forging it
That flamethrower? What flamethrower? You mean the magical dragon head-shaped stone with runes on it?
The homunculus? that’s just a small golem
My DM refuses to have gunpowder on his homebrew world, much to my chagrin.
I did convince him to let me roll up an artificer, so we'll see how that plays out.
You could re-flavour guns/cannons to complex, gun-shaped slingshots like you can see in many videos here on YT (if your DM allows rubber/rubber-like alternatives), or "limbless" crossbows like the Ravin Crossbows R18 and Lancehead F1 or make them steam-powered, OR make them use compressed air like the Girandoni air rifle from 1779.
I already play artificers and let me tell you, guns are the least interesting thing they do, when you can be iron man, having a gun is just unecessary
You could probably flavor it and do like how Final Fantasy 14 explains guns, where, iirc, they're essentially using lightning/fire infused magic crystals to fire the bullet. You could probably say your gun has a mechanism that channels a smaller version of thunder wave, using force and a bit of electricity to fire the bullet if your dm is ok with that
Use pneumatic or magnetically propelled weapons. No gunpowder needed
Crossbows are balanced well for the Artificer class.
Pro tip: At if you have proficiency with thieves tools at level 6, tool proficiency will double it from a +3 to +6, you also get gloves of thievery at level 6 which is another +5 to slight of hand and lock picking. +11 to lock picking before adding dexterity
Thank you Antonio, your hard work and creative mind are truly a gift.
Yay! My favorite class!
21:10 Aren't those Pathfinder's characters?
I recognize the cleric, fighter, rogue, champion, barbarian and witch, and the other I probably just don't remember
They are - that whole shot is the Iconic Characters from Pathfinder 1e, the representatives of each player-class. Two of them were even in the two Pathfinder video games Owlcat made year ago - the angry dark-haired lady on the far left with her abs on display was in Kingmaker (Amiri, the Iconic Barbarian) and the black lady in the plate armour on the far right was in Wrath of the Righteous (Seelah, the Iconic Paladin).
I think he also mistakenly referred to the artificer as being a product of 2019, ignoring that it was in UA for years prior and has been in DnD since 3.5's Eberron Campaign Setting book back in 2004.
@@procrastinatinggamerInteresting, I didn't know they were from 1e.
I recognized them from the 2e core rulebook (where they aren't named) and the beginner's box (where the cleric, fighter, rogue and wizard appear and are named)
I also now recognize the ranger, monk and the wizards robes sticking out of the left side, but the one I thought was the witch might be the sorcerer.
@ if you mean the one in the red dress and white hair, yeah that’s Seoni the Sorceress. They changed up the design of the ones they kept from 1e (which is most of them). Some got pretty mild changes like just neatening up Seelah’s armour (which might be as much Paizo’s art commissioning team as it is Wayne Reynolds’ art style changing over the years) while Seoni got that new blue cloak.
3:17 WIzards are scientists, artificers are engineers
Or (please excuse me for comparison) wizards are Sheldons, and artificers are Leonards
Not tech...magic
implying engineers arent scientists /j
@@akenadenI mean they can make magical tech LMAO. They make tech infused with magic. A magical chemical engineer represents what I imagine the alchemist subclass is
Pointy Hat, the Master Chocolatiers joke was brilliant. I almost spat my coffee. Thank you.
Need a video on the most under represented playable race (and my personal favorite. Soo totally unbiased opinion) genasi so much potential and never talked about.
27:23 I'm unsubscribing
😅😂😂