What Happened to That Cuphead Clone?

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  • เผยแพร่เมื่อ 29 ก.ย. 2024

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  • @nodinthesimpcaller3917
    @nodinthesimpcaller3917 2 ปีที่แล้ว +7693

    As being a Native American we don’t get much of anything in media, seeing the one boss made me chuckle and it made me flattered. Because there’s next to no portrayal of native Americans.

    • @Mewza
      @Mewza 2 ปีที่แล้ว +1501

      Because anything native american related will get someone offended nowadays. It's not worth the risk for most studios.

    • @JJSSBU
      @JJSSBU 2 ปีที่แล้ว +258

      Sunset Wilds?
      (In that map, in the JP version, the Shy Guys were also native americans)

    • @SonicXtreme99akaCreeperMario
      @SonicXtreme99akaCreeperMario 2 ปีที่แล้ว +72

      @@JJSSBU the mario characters?

    • @salvatoremutuale9751
      @salvatoremutuale9751 2 ปีที่แล้ว +438

      How the fuck is that supposed to be offensive

    • @RonnieWalten
      @RonnieWalten 2 ปีที่แล้ว +195

      @@salvatoremutuale9751 im not fully native American but I can see how it offended some people

  • @morgannolan3183
    @morgannolan3183 2 ปีที่แล้ว +611

    Honestly I think the biggest reason people saw enchanted portals as a rip off was the fact that it tried to do the 30s style animation while having aspects that don’t really fit with the theme. Bosses like the fonzy chicken or cow in space clash with the 30s style they’re going for with the animations and doesn’t seem cohesive. Cuphead did the 30s style as a way to add to the thematics of the game, enchanted portals did it because cuphead did it first and did it well.

    • @fl3m1n9o4
      @fl3m1n9o4 2 ปีที่แล้ว +32

      also the animation is awful compared to cuphead's.

    • @MochaOmg
      @MochaOmg 2 ปีที่แล้ว +72

      @@fl3m1n9o4 Well you got to keep mind its made from two people from Spain. The animations just need some work. Bur other then that the game looks great. This “clone” also looks more expressive then cuphead in my opinion.

    • @alex.g7317
      @alex.g7317 2 ปีที่แล้ว +4

      Thanks… I wondered why I felt this way about EP…

    • @PeruvianPotato
      @PeruvianPotato 2 ปีที่แล้ว +5

      Well to be fair, some bosses in Cuphead dont look like the 30s either (Looking at you, Wally Warbles)

    • @morgannolan3183
      @morgannolan3183 2 ปีที่แล้ว +12

      @@PeruvianPotato Of course not every single boss is inspired by the 30’s, but I’d say overall the team tried to keep the bosses cohesive to the style and gameplay they had. Wally’s name is supposedly inspired by the guy who made woody woodpecker, which came out in the 40’s. There’s clearly attempts to make the whole game fit into the old times aesthetics beyond just drawing it in the style. EP feels the opposite, they did the 30’s style because cuphead did it.

  • @-Unidentified_Comment-
    @-Unidentified_Comment- 2 ปีที่แล้ว +114

    Maja Moldenhaur, the lead producer and inker of Cuphead, has stated that Studio MDHR don’t really have much of a plan for Cuphead going forward after the DLC and since we are already aware that production takes a significant amount of labour and time, given that it took a whole 7 years to make, and it’s popularity seems to wane from being incredibly talked about to the game practically being dead only a couple months after it’s launch in 2017. I find it a bit sad yet understandable to think that from what we know there most likely isn’t going to be a definitive sequel to Cuphead so I find it very important that many Cuphead fans understand that
    *it is solely up to fan games like Enchanted Portals to keep this challenging and ascetically beautiful game design alive*

    • @horpuscorpus8299
      @horpuscorpus8299 2 ปีที่แล้ว +11

      Unironically the best comment made on this video

    • @argentox5582
      @argentox5582 2 ปีที่แล้ว +10

      Strange since with just that game Cuphead reach representation on smash bros, got an animated series and they wanted that Cuphead appears in future games

    • @rotundmonibuv5103
      @rotundmonibuv5103 2 ปีที่แล้ว +4

      When did Cuphead die lmao, it was getting ported to other consoles, had the animated show, and the SLC reveal happened during that time period. A game doesn't die just because it isn't being g constantly talked about

  • @carolinewalter9816
    @carolinewalter9816 2 ปีที่แล้ว +111

    I think it’s fine that they took inspo from Cuphead, but if the playing style is also pretty much the same, then I think they could change the art style just a bit. I feel like if you market the game based on the rubber hose style and can’t fully commit to it, it shouldn’t be done at all. The shading and backgrounds are very reminiscent of Cartoon Network and Nickelodeon, so with a few minor design changes I believe the whole art style copying contrivorcy could have been mostly avoided.

    • @Wylie288
      @Wylie288 2 ปีที่แล้ว +2

      But why should they?

    • @travioliraviolicanoli
      @travioliraviolicanoli 2 ปีที่แล้ว +2

      I dont much care about the gamestyl being the same, but i just think that a lot of it doesnt really fit with the theme of their game. I like how it has its own unique twists here and there like the rope swing. But what I have a problem with is how theyre trying hard to make it have the look of cuphead but not. By what I mean bu this is the 30s aspect of it. Cuphead is seemed to be a 30’s themed game. theyre trying too hard that it looks like a cartoon network show

    • @blitz4506
      @blitz4506 2 ปีที่แล้ว +1

      If it was part of a (rubber hose platformer) genre sure, but it takes every aspect of it, especially from indie devs so it makes sense why some people would be more critical.
      Now I don't mind it as much compared to other games like this as I can tell they still put effort in it

  • @TroboTicTac
    @TroboTicTac 2 ปีที่แล้ว +306

    My problem with Enchanted Portals is it feels like they randomly decided to do the art style to be like cuphead.
    I also wish there was different weapons, like ones relating to magic, like one where you shoot bunnies, or cards where depending on what card gets shot it does a different effect.

    • @gameswithpeachcord7498
      @gameswithpeachcord7498 2 ปีที่แล้ว +15

      Dude there’s one trailer there could be triple the amount of the ones in cup head for all we know

    • @benjamindover4731
      @benjamindover4731 2 ปีที่แล้ว +8

      yea, like he said, cuphead doesn't own the animation, and why should the devs not make the game if they want too? if i like a zelda game why shouldn't i make my own if i really want too? it's not like the devs are treating cuphead like its not an inspiration.

    • @impossiblehanley2732
      @impossiblehanley2732 2 ปีที่แล้ว +16

      @@benjamindover4731 good point, terrible argument. You could apply this with legitimate cash grab clones.

    • @scotterboi9
      @scotterboi9 2 ปีที่แล้ว

      How about if it was a mod?

    • @TroboTicTac
      @TroboTicTac 2 ปีที่แล้ว

      @@scotterboi9 wdym? its not

  • @yahavlivni3002
    @yahavlivni3002 2 ปีที่แล้ว +22

    Two things though.
    One, the COMBINATION of art style and gameplay and announcement so close to the release of Cuphead was (in my opinion) the key factor to the clone accusations.
    Two, for examples of insane variety in bullets in a 2d plane look no further than enter the gungeon. The game has so many guns each firing completely differently.
    Don't get me wrong I think the hate the game got is way overblown and mob like. I sincerely hope that the devs succeed in carving out they're own space and vision and shake off that cheep journalistic rage mongering (I guess that's the term I'm using lol).

  • @shortfuse9443
    @shortfuse9443 2 ปีที่แล้ว +30

    There a line you have to walk between taking inspiration and copying. Enchanted looked like it wasn’t doing enough original with not as much polish in that trailer, looked a bit like shovelware trying to be cuphead rather than a homage

  • @EbonMaster
    @EbonMaster 2 ปีที่แล้ว +7

    As some others have pointed out, a clone game coming out right after a really successful, beloved game comes across less as being artisticly inspired and more as being cynically jumping on the bandwagon while the new trend the kiddies are into is hot. The same thing that happens with big studios whenever some big trend comes along (like when games just started stapling BRs to whatever game they had).

  • @TruceDoesStuff
    @TruceDoesStuff 2 ปีที่แล้ว +91

    The boss that was claimed to be Racist is absolute BS. People are just too sensitive and think anything related is a racist thing it's absolute BS.

    • @davydgamelin4175
      @davydgamelin4175 2 ปีที่แล้ว +9

      you're right what's even so racist about about that anyway

    • @Theadvertisementman3
      @Theadvertisementman3 2 ปีที่แล้ว +7

      @@davydgamelin4175 I remember seeing a Disney short be called racist for having the stereotypical Japanese man in it. And while it's bad to stereotype, it's the truth, so why would it be racist

    • @daxondelly2141
      @daxondelly2141 2 ปีที่แล้ว +1

      Twitter energy ngl

    • @usuallyangry
      @usuallyangry 2 ปีที่แล้ว

      @@davydgamelin4175 Well, I can tell you that putting feathers on an indigenous character is seen as a negative stereotype, particularly if the feather is behind the ear.
      Do note I'm not being offended on Natives' behalf, but I have seen a ton of shit surrounding people so much as putting one feather behind a cat's ear. So when I saw that boss I was way more exasperated than offended when I saw that boss because I knew what was coming.

  • @cosmefulanito5052
    @cosmefulanito5052 2 ปีที่แล้ว +68

    There's a fine line between inspiration and re-skining. And the later seems to apply to enchanted portals.
    Just look at the walk cycles, the jump arcs, the weapons, the art style, the dash length. What makes enchanted portals it's own thing?
    This is not Pokemon vs Digimon or Stardew Valley vs Harvest Moon. This is your favorite Pringles flavor vs Great Value's Prongles.

    • @sonic_4
      @sonic_4 2 ปีที่แล้ว +8

      Did you even watch the video? Even if it is a "clone" it doesn't mean it is a bad game, a ton of games have apparently "re-skinning" apply that to games like Mighty Number 9 or the mass amounts of mega-man style games being made.
      This is Cuphead but with a new style. New bosses, new ideas. Again, the art style is not owned by MDHR, nor the weapons and walk cycles, the developers wanted to make a game similar but with their own creativity and ideas. And they are doing that, the style effects the walk styles and weapons. Again, MDHR does not own the art style, they did not make it.

    • @cosmefulanito5052
      @cosmefulanito5052 2 ปีที่แล้ว +24

      @@sonic_4 you're completely right. Enchanted portals is the mighty number 9 to Cuphead's MegaMan.
      A game made to capitalize on another game's success and popularity without adding anything of value or trying to make the concept yours.

    • @laky3348
      @laky3348 2 ปีที่แล้ว +15

      @@sonic_4 they do not own an art style, but they do "own" the particular combinations of mechanics and animations that make cuphead, cuphead.
      cuphead has an identity and is recognized not only because of the particular inspiration to old animation, but also for the commitment to that inspiration, for the cheesy rhymed dialogues, for the sound design associated with their partocular look.
      when you look at enchanted portals, most of what you can see is the combination of design choice that made ONLY cuphead particularly famous.
      looking at EP what you see is not a boss rush inspired by cuphead, its a boss rush, run and gun, with old timey animation similar to the hand drawn kind, with the same game mechanics from cuphead with little to no variation and only a slight setting change.
      i cant blame anyone for thinking the EP devs to be malicious and to have made a clone, because basically thats what they did, it could be a fun playthrough (dont know, havent tried it), but its still just cuphead but someone else made it and less polished.

    • @Kletian999
      @Kletian999 2 ปีที่แล้ว +2

      @@laky3348 every boss in EP looks like it plays differently from Cupheads bosses. That's where creativity matters, not in common stuff like walking or basic bullet shot.

    • @SpringyGirl69
      @SpringyGirl69 2 ปีที่แล้ว +2

      The characters move the same yes but did you take a look at literally everything else that is completely different?

  • @Koden
    @Koden 2 ปีที่แล้ว +5

    My two cents with Mina the Hollower. It was made by a company that is known for making retro inspired games, and they are on people's good graces. Also, the game is inspired by a AAA game instead of another indie game and also a game with a LOT of other games under it's belt. Cuphead's what would be called an Indie Darling, so people would be protective of it and of people seeming like they are ripping them off. Just like if someone made a game that was acting too close to how Undertale/Deltarune plays and looks. That said though... I was curious to see what that other game was going to accomplish when I heard of it.

    • @Pogobro
      @Pogobro  2 ปีที่แล้ว +2

      that is a good explanation, its not how it should be but I can buy it

  • @mr.smrgol121
    @mr.smrgol121 2 ปีที่แล้ว +37

    I think what you’re missing here is that when ‘clones’ like Enchanted Portals come out (or aim to come out) so near to the launch of the game they’ve been inspired by, it looks as though they are attempting to cash in on that game’s popularity at launch, and yes they could potentially take sales away. This would be particularly true for games such as Cup Head where a cheaper and easier alternative might be preferable for some gamers. The other games you mention are undoubtedly just as much clones but the length of time suggests an homage or genuine inspiration - put simply Enchanted Portals is an obvious cash-in, more so than other titles

  • @Jamie_06
    @Jamie_06 2 ปีที่แล้ว +2

    1:10
    This same time happened with dangerous driving people said it was a spiritual successer to burnout even though dangerous driving is worse than burnout

  • @samvarthraj630
    @samvarthraj630 2 ปีที่แล้ว +7

    as a megaman fan, i can certainly say that some early game stages are much better than modern ones. as much as i love megaman, some stages are a bit bland to me!

  • @AmphibiansAreCool
    @AmphibiansAreCool 2 ปีที่แล้ว +20

    There is a difference in "loving homage" and "blatant copy". When a game comes out right after the game its inspired by, its like the developers just wanted to cash in on what they saw as "a popular game". Whilst making an inspired game 10 years later shows that the devs is making the game well after the original and wants to elaborate on what made the original so great.

    • @SlaterRecordsTV
      @SlaterRecordsTV 2 ปีที่แล้ว +1

      yee. this game was announced WAY too soon after Cuphead.

    • @alzhanvoid
      @alzhanvoid 2 ปีที่แล้ว +1

      So, if they were slow developers who sucked at time management and took 10 years to slooowly finish their Cuphead copy, the fans would see it as some great inspired work?
      You heard it here boys, if you procrastinate long enough, your work goes from "copy" to "inspired homage".

    • @SlaterRecordsTV
      @SlaterRecordsTV 2 ปีที่แล้ว +4

      @@alzhanvoid basically. but quickly announcing something RIGHT after something coming out makes it a clear copy lol

  • @sleepy9102
    @sleepy9102 2 ปีที่แล้ว +182

    The amount of work that developers have put into every frame of hand drawn animation. It should be admired and no matter how similar it looks to cuphead.

    • @stunna1245
      @stunna1245 2 ปีที่แล้ว +25

      Where is it said that enchanted portals is hand drawn frame by frame?

    • @hadolfitler3316
      @hadolfitler3316 2 ปีที่แล้ว +41

      @@stunna1245 lol its not, I mean just look at that motion tweening. Honestly if it looked on par with cuphead on its animation I would be excited for it. But it kinda just looks like a cheap knock off. I mean best of luck to them either way, but I certainly won't be picking it up.

    • @weed75black35
      @weed75black35 2 ปีที่แล้ว +4

      It's not drawn frame by frame but it's pretty darn close.

    • @hunterdeloney
      @hunterdeloney 2 ปีที่แล้ว +14

      Even if every frame isn’t hand drawn, animation is still an extremely exhausting and time consuming task that should be admired.

    • @rotundmonibuv5103
      @rotundmonibuv5103 2 ปีที่แล้ว +2

      This is not hand drawn lmao, this has more tweens than a middle school.

  • @rileyb3246
    @rileyb3246 2 ปีที่แล้ว +2

    5:30 bro native Americans didn’t ever ride bison as far as I’m aware but cowboys sure as hell rode them into near extinction. No matter your view it still works. Also can we please acknowledge the difference between buffalo (who live in Africa) and bison (who live in North America)

  • @nathaniellooney6629
    @nathaniellooney6629 2 ปีที่แล้ว +2

    Honestly about that native American thing I am actually a decendant of a cheif, but even saying that I don't understand why people were so offended by this I think it's actually really cool that they wanted something like that in their game.

  • @tomaslolaswettling2079
    @tomaslolaswettling2079 2 ปีที่แล้ว +2

    I liked how you produced a stream of thought that promotes respect over a product. What people can't see is the enormous effort that an independent pair of developers make, even if they are copying or not another product. I agree upon the pace of gameplay seems slower but hey, that might be a good thing in comparison to Cuphead, being more accessible to children through the art style and difficulty, in relation to Cuphead which is already hard in Normal.
    BTW play Megaman 7 from Super Nintendo, I have played each one and the seventh entry has the best design of stages, a precios and colorful yet mature environment setting + the most dynamic physics (which became 100% slower in Megaman 8)

  • @runnyeggz
    @runnyeggz ปีที่แล้ว +1

    3:56 talks about how enchanted portals has a 'cartoon network show turned into game' artstyle, shows gravity falls, a non cartoon network show in the background

  • @prismaticseal2553
    @prismaticseal2553 2 ปีที่แล้ว +13

    Let's be honest, more than inspired it seems like they took cuphead as a character and reskined it, is not just the animation, is the way the game plays, the boss centric aproach, the bullers, the dash, almost everything but the bosses, that aside the bosses can be cool, they didnt do much to stand out from cuphead either but thats not bad I guess, people is just worried the game doesnt have anything but ''Look cuohead but not''

    • @BapGap
      @BapGap 2 ปีที่แล้ว +1

      i agree. although mdhr didnt create run n guns or the rubberhose animation style, those two plus a boss heavy style of gameplay, that’s already very original and i feel like there could be something other than just another run n gun boss rush that you could do with this art style.

  • @curryburger5454
    @curryburger5454 2 ปีที่แล้ว +2

    For Megaman 1-6 the run and gun aspects are actually what I find the more enjoyable part of the games because the bosses usually only have one or two moves which makes them a little boring to fight. The levels have good design and music to them making them fun to go through

  • @BAIGAMING
    @BAIGAMING 2 ปีที่แล้ว +1

    (Edit: This comment is for entertainment purposes not legal advice.) Look to the lawsuit Nintendo vs TearRing Saga for how courts view knock-offs of genres. It's allowed, just don't copy the likeness of characters in games and definitely don't copy and paste other people's code (and no tracing people's artwork!). Sometimes companies will patent things like the Crazy Taxi arrow, or the Bioware dialogue wheel, or Namco patenting putting a minigame during loading screens, etc, so that you cannot put into your games, but generally making knock-offs is fine. Edit: I dunno, looking again, the likeness of the characters in the Cuphead Clone compared to Cuphead seems too similar if you asked me.

  • @morganavery51
    @morganavery51 2 ปีที่แล้ว +6

    As someone who is Indigenous and has grown up seeing negative, stereotypical depictions of my people in media it’s sad that in todays age it’s only starting to get better. People perceive native people by the movies and shows they see. Stereotypes are perpetuated all the time. Seeing that these developers were from Spain and had no connection or understanding of those stereotypes is understanding. I have no Ill will against them, but again I am so tired of seeing these outdated portrayals. I am glad they acknowledged there wrong and changed it. Good on them. Miigwetch (thank you) to them.

  • @RainydropTF2
    @RainydropTF2 ปีที่แล้ว +3

    Children getting mad because someone “copied” their favorite game. (It was inspired)

  • @zombathinlostleghackercat5233
    @zombathinlostleghackercat5233 2 ปีที่แล้ว +3

    2:29 What game is this? I've seen that girl in Brawlhalla!
    Edit: Got it. It's Enchantress from Shovel Knight.

    • @DokkanLad
      @DokkanLad 2 ปีที่แล้ว

      Bro didn't know what shovel knight was 💀💀💀

  • @tricksterdim
    @tricksterdim 2 ปีที่แล้ว +3

    I think I may be able to answer the question regarding why Enchanted Portals is severely criticised for being copied and other games inspired by older titles don't seem to get the reputation.
    I think that it has to do with legitimacy. For example, Bug Fables is a successful indie game that poses as a VERY close game to the supposed best game in the Paper Mario series made in 2004 (with some elements of the one in 2000). It's hugely praised by the community and absolutely loved. I think this is because it makes sense that the game came out of a pure passion for the old series as opposed to corporate greed. If you're truly passionate about something, one would expect you to have a huge connection with it and have true reasons for doing what you do. Paper Mario is a series that has had it's huge ups and downs and with a game close to the originals, people can connect with it more, especially as they would have the childhood nostalgia there to piggy back the game's success. The creator of Bug Fables seems legit as the game came out in a time where the series was at a low point, had so much clear passion and the series itself has a lot of nostalgia for people to turn to. Nobody would make a game that could turn out so potentially unsuccessful, risky and niche if there was no passion for it.
    Now Enchanted Portals doesn't seem to get positive reputation as the fandom of Cuphead is too big and strong in my opinion. People could see the game as a corporate product because of this and think the game is just trying to make money. Generally, people associate passion with reason, and Cuphead isn't REALLY old enough yet to give a sense of nostalgia with reduced. ESPECIALLY with the new show and doc that seems to have revived the fandom.
    So to sum it up= Enchanted portals doesn't have enough reason to exist it may seem. There hasn't been enough time passed for people to think the really passionate people of the game exist yet. The fandom seems to have an "easy target" thus some can believe the game was made merely for profit.

    • @Pogobro
      @Pogobro  2 ปีที่แล้ว +2

      this is extremely logical, and probably true, but its a its a stupid take for people to have

    • @tricksterdim
      @tricksterdim 2 ปีที่แล้ว +2

      @@Pogobro I know, but this generally to me seems probable- People generally like mediums from sources they trust- If they can grasp at seemingly viable aspects that can enhance legitimacy, they take it. It's such a shame that Enchanted portals has been getting such a bad reputation though- I like the aesthetic and I understand the game comes from a team way smaller than the one of Cuphead. Wrong place wrong time I suppose. I certainly see it being a lot more successful if it were set in the future which is such a shame- Great videoes by the way!

  • @kapitankapital6580
    @kapitankapital6580 2 ปีที่แล้ว +9

    Tbh I think there is an "uncanny valley" effect with games that imitate others, and it *is* directly tied to the familiarity with that game in the popular consciousness. Seeing something that looks almost the same as but not quite a different, more popular game does trigger an emotional reaction, and I would be lying if I said I didn't feel that when I first saw this game.
    And yes, I think there is undeniably a "bandwagon" factor involved. We have learned, from experience, that when something is made to closely imitate the popular thing in the moment, it's very often low quality. That may not be true for all products, but it's an association we make never the less.

  • @squidshockstudios1486
    @squidshockstudios1486 2 ปีที่แล้ว +4

    Another Banger. Can always count on you for being nuanced and agreeable PogoBro!

  • @ascendedangelsranks
    @ascendedangelsranks 2 ปีที่แล้ว

    What's only left for Enchanted Portals to become a fully fledged knockoff was the 1920's film feel. It doesn't have that like Cuphead.

  • @RedTHedge
    @RedTHedge 2 ปีที่แล้ว +1

    I find it funny when people get mad when certain races are viewed as villains. What, it's bad rep? So a white person being a villain is bad rep because a specific race is being portrayed as a villain?
    Aliens will have so much trouble learning about what the hell humans were.

  • @psilightning1188
    @psilightning1188 2 ปีที่แล้ว +1

    If they showed how they were different it might alleviate some of that negative PR and with a more magical setting you can definitely lean into that and have some cool twists and gameplay mechanics.

  • @schaffs2
    @schaffs2 2 ปีที่แล้ว

    I can tell the animation in Enchanted Portals is done digitally but if you want to make a game similar to Cuphead you kinda have to have good animation which Enchanted Portals has which is good
    And it shows it isn’t just a soulless copy of another popular game

  • @sped325
    @sped325 2 ปีที่แล้ว +14

    I actually reached out to one of the two devs on twitter who did the animation for the game, I told her to try and ignore all the backlash and continue doing their thing as the game looked promising and she told me they will continue even stronger than before. I hope things are going better for them, but I feel for them as they are literally only two people making an entire big games with bosses and platforming levels. I bet most of those haters can't be 1/4 as productive as these two individuals

  • @ailestriker9888
    @ailestriker9888 2 ปีที่แล้ว +2

    I really love clones. They add variety of style and gameplay to existing concepts

  • @fl3m1n9o4
    @fl3m1n9o4 2 ปีที่แล้ว +2

    yeah, no. this is clearly a clone. and in regards to your comment about it looking more like a modern cartoon... that's clearly not intentional. they're obviously trying to do the same art style as cuphead, but without putting in even half as much effort. this whole video is a cope.
    also, the reason a game made so soon after the game it's "inspired by" is labelled a clone, is because it's clearly just trying to take advantage over the original's popularity, whereas a game inspired by one made 10+ years earlier clearly is not.
    also, your comments about people just being mad that it's the same "genre" as cuphead are dumb too. when that genre is as specific as "30s cartoon inspired run and gun", it's obviously far too close for comfort.
    enchanted portals could still, in isolation, be a good game, but it will always be a cuphead clone.

  • @Argo4
    @Argo4 2 ปีที่แล้ว +1

    Whoever got offended by the chickens is just soft, how on earth do you get offended by such things? Native Americans don't get much of anything in the media. This boss was finally a portrayal.

  • @Equ3strianGam3r
    @Equ3strianGam3r 2 ปีที่แล้ว

    My family has a Cherokee Indian blood line (my great grandmother was full blooded Cherokee) and I really don't understand the hatred and backlash people show now whenever something shows up with a depiction of Native Americans. It doesn't change anything about the history of our people and I've grown up all of my life seeing Native Americans or Indians depicted like that in westerns and even video games. Why make a big deal out of it now? People need to stop trying to act like the past didn't happen. Hiding it from the future generations doesn't make it go away. I was never that big into history class in school but, we can't just keep getting rid of things that make us unhappy and pretending like they never happened.

  • @corton5918
    @corton5918 2 ปีที่แล้ว +1

    Greetings! As a Native American I thought the boss was so cool! The chickens looked so funny and I would have loved if it stayed the same

  • @aurawarrior1367
    @aurawarrior1367 ปีที่แล้ว

    I think enchanted portals got labeled as a ripoff and not a game merely inspired by cuphead is that a lot of “spiritual successor” games are based on games that are over a decade or two old. So it would be recognizable for people who played the original inspiration will be pleasantly surprised to scratch an old itch and younger generations might not be familiar with the original inspiration, and if they are there’s a big enough gap. I think the problem is that Enchanted portals got announced too soon, being only two years after the original release of cuphead. I think if it were announced in the mid or late 2020s people probably would have just seen it as a spiritual successor.

  • @DTFauxClassic
    @DTFauxClassic 2 ปีที่แล้ว

    Honestly, the art style was the biggest offense (seconded by the barely-different play style) explicitly because so much meticulous care was put into Cuphead to re-create the Fleischer animation style in a time well removed from it. At this point, Cuphead wouldn't be Cuphead(TM) if not for the style, which is why Enchanted Portals felt like a cheap knock-off at best, and a cash grab at worst.
    Had EP just been a Cuphead fan game [with a tip jar], no one would've bat an eye; potential CnD notwithstanding. But there are so many other "retro" art styles they could've pulled from: Hannah-Barbera, CPA, Looney Tunes, Tex Avery, Peanuts/Snoopy, Newspaper comic strips, 2D Disney, TMS Entertainment, etc. They could've even reached for the near-same time by going for a 60s anime style (like Tezuka/Astroboy or Fujiko F. Fujio). PR-wise, they doomed themselves by not separating themselves enough from their inspiration.
    The point is especially made by comparing Axiom Verge with Hollow Knight. Yeah, both are Metroidvanias, but one's style is pixel art, while the other is hand drawn 2D. Meanwhile Crownsworn looks so similar to HK in aesthetics, that it might've been better off being an HK fan game. Time is important, but style matters in a lot of these cases.

  • @BlueEngland
    @BlueEngland 2 ปีที่แล้ว

    Twitter Users when a game has a similar art style and premise to another game: "WAAAAA COPYCAT CAME CANCEL IT BAD GAME IT COPIED"
    Twitter Users when that same game was released a decade after the inspiration: "wow this is a pretty cool game"

  • @keny8083
    @keny8083 2 ปีที่แล้ว +1

    I’m surprised no one said anything about the Cartoon Network while showing gravity falls it’s funny personally

  • @The-Zer0th-Law
    @The-Zer0th-Law 2 ปีที่แล้ว

    About Mega Man level design...
    Three of the NES games have interesting level designs, and I assure you the first two are NOT them. 3's Level Design is a bit of an odd case IMO, and mind you that was my FAVORITE classic Mega Man before 11 happened.
    Mega Man 7 has some good level designs (I love what they did with Shade Man and Slash Man, for example), but others... Not so much. And of course, bosses feels a bit all over the place. Then again, Inafune was in his "I want to make my games hardcore for the fans" phase.
    By "level design" I mean three things:
    1. Theme: Does it have a theme to roll with? Or does it fit the Robot Master? This is important.
    2. Elements: Does the screens have something unique to them to help them stand out? Or do they feel repetitive? This is not very important, but good to keep in mind.
    3. Conveyance: Does it convey the stage gimmicks it has, if any? If so, does it do well or does it seek to punish players often? This is KEY. See how Egoraptor pointed it out in his Mega Man Sequelitis.
    The third point is almost always done well, rarely they mess it up. The first two points, well... See Mega Man 1, 2 and 3 for obvious Theme issues (looking at you, Bomb Man, Elec Man, Crash Man, Flash Man, Gemini Man, Needle Man, etc.), and Mega Man 1 and half of 2 for Elements issues.

  • @ritachauhan9220
    @ritachauhan9220 6 หลายเดือนก่อน

    ah yes a chicken that can travel back into time boss type of stuff and greek mythological creatures helping him kill the wizards. What a wacky game

  • @thefrogofwar3687
    @thefrogofwar3687 2 ปีที่แล้ว +1

    Being of Native American descent, I frankly don't care. I think the original boss design was fine as it was lol, the "cultural insensitivity" claims never made much sense to me.

  • @trevorsawyer2272
    @trevorsawyer2272 2 ปีที่แล้ว

    MDHR were not the first people to use this art style but they were the first game producers to input this style in a game

  • @adamfifield6983
    @adamfifield6983 2 ปีที่แล้ว

    First person I’ve watched to use “You will never know” in a video, great video 👍

  • @BillyBajaBlast
    @BillyBajaBlast 2 ปีที่แล้ว

    This is for your question at 5:38 so for being mostly native I really don’t know why so much people have a problem with native people being in stuff like this because it’s not like their being racist its just in this case its a group of natives on a buffalo shooting arrows at the protagonist which I don’t see anything wrong with it.

  • @mini_mew775
    @mini_mew775 2 ปีที่แล้ว

    So what if it is a clone, that means the ppl who joined the original should enjoy this version. To the ppl upset about the lobster...that's a hermit crab, lobsters don't carry shells

  • @mactrololo7326
    @mactrololo7326 2 ปีที่แล้ว

    I agree with the God of War 2018 criticism; nothing can beat the OG God of War, especially with that big ass undead armor minotaur boss in the Challenge of Hades.

  • @burningkaiofficial
    @burningkaiofficial 2 ปีที่แล้ว +1

    People are so sensitive that it makes it hard to reference native Americans in anything

  • @CitrusThings
    @CitrusThings 2 ปีที่แล้ว

    My great grandfather was full native american, my great grandma was part native american.
    But none of the culture was passed down so I'm probably not the one to ask

  • @someasianguy9751
    @someasianguy9751 2 ปีที่แล้ว

    We are not gonna be getting another cuphead game until like 8 years so it’s nice to have a game similar to cuphead in my opinion

  • @kylelangdon6724
    @kylelangdon6724 2 ปีที่แล้ว

    Megaman 1-7 are gems. Especially 5. Some very interesting level design in that one.

  • @randomperson9133
    @randomperson9133 2 ปีที่แล้ว

    Can't believe there are people are ultra braindead to the point they cannot tell the difference between inspiration and copying, so I now know their passwords

  • @uramisugi
    @uramisugi 2 ปีที่แล้ว

    "Terrible" [picture of the kenobi series]
    *NOW HOLD ON JUST A MINUTE-*

  • @wooxo1052
    @wooxo1052 2 ปีที่แล้ว

    I'm actually making a game thay entirely revolves around a boss battle like King Dice. Boss rush games seem so rare, but I love them a lot. I hope Enchanted Portals is a good game, the designs look cool, but, as you said, it seems kind of slow so far. It looks like there's a lot of downtime between attacks, but they'll most likely fix it.

  • @b1tchb4by3
    @b1tchb4by3 2 ปีที่แล้ว

    As someone who played through the entire classic MegaMan series, I’m here to say that 1-7 are basically the exact same as 8-11 (with slight alterations of course).

  • @LaydiNite
    @LaydiNite 2 ปีที่แล้ว +1502

    As some others are pointing out, the "clone" allegations and the reason there's a different reaction to something coming along later on that takes inspiration is the "jumping on the bandwagon" mentality. When something extremely similar comes out right after the original, it comes across less as something created out of love and appreciation and more as something trying to ride the coattails of the original and capitalize on its popularity with minimal effort. If you're making something years later, it's more likely that you were inspired to make something based on enjoying the original, rather than just wanting to take advantage of a pre-existing fanbase.

    • @Lucifronz
      @Lucifronz 2 ปีที่แล้ว +102

      Exactly. Releasing it immediately gives off the image, intentional or not, that you're trying to leech off of the original's popularity and make some easy money.
      Releasing down the line when the interest has died down doesn't have that same effect, obviously, because people have moved on. If you can respark their interest and get people to buy your game, then you've earned it. Otherwise you're just stealing attention from a more popular game in the hopes you can feed off their success. It's bottom-feeding.

    • @thefoolishjester5125
      @thefoolishjester5125 2 ปีที่แล้ว +38

      Kind of like what happened with battle passes, whether Fortnite was the first to do it, once they started so many other companies tried it out as well. It kind of got annoying.

    • @winterwolf343
      @winterwolf343 2 ปีที่แล้ว +26

      @@thefoolishjester5125 Yeah, now every game comes out with a battle pass which is super annoying because companies care more about the pass than the game itself.

    • @ubeii
      @ubeii 2 ปีที่แล้ว +7

      @@thefoolishjester5125 wasn't the first battle pass made in dota? But fortnite def made it muuuuuuch more popular

    • @thefoolishjester5125
      @thefoolishjester5125 2 ปีที่แล้ว +6

      @@ubeii i wasn’t sure all I knew was that they made it popular

  • @matthewtoad4335
    @matthewtoad4335 2 ปีที่แล้ว +768

    You'll be surprised how often the word "the Cuphead Style" is thrown around

    • @-Unidentified_Comment-
      @-Unidentified_Comment- 2 ปีที่แล้ว +80

      It truly is a sad thing to see though as, although I am a big fan of Cuphead, I am as much of a fan of animation as a medium and I find it hard to say but in a way (and don’t misunderstand me but) Cuphead practically both revived and killed rubberhose animation in the eyes of the public.
      Cuphead, in the eyes of most people, seems to be the sole contributor to rubberhose animation meaning that anyone attempting to recreate or pay homage to this classic style that has existed for nearly 100 years are bombared by people either calling them a copy of Cuphead’s art style or are comparing their work through the scrutiny that was set in Cuphead despite not deriving from or being based on it in any way,
      this also means that certain artists attempting to commit to this style are not basing their work on actual old cartoons and animation their basing it entirely off of Cuphead which means any mistakes or inaccuracies found in Cuphead will be made by other artists to come such as Cuphead’s misuse of a big band soundtrack instead of something like an orchestral, ragtime, or blues centered one to represent rubberhose cartoons despite it never really being used which only serves to perpetuate the notion that it’s just broadly “jazz” and how it doesn’t really matter what song it is,
      the worst and I find most disheartening fact about this being known as the “Cuphead style” is that now instead of being regarded as an actual art style it is eternally tied to a specific thing and sadly when Cuphead dies, in the minds of many people, so does the art.

    • @walkerphillips2818
      @walkerphillips2818 2 ปีที่แล้ว +25

      I can name how many games in the past 10 years have used the style:
      Bendy And The Ink Machine
      Cuphead
      Boris And The Dark Survival
      Bendy In Nightmare Run
      Those are the ones that stand out the most.

    • @friendlyyoutubecommenter4527
      @friendlyyoutubecommenter4527 2 ปีที่แล้ว +3

      @@walkerphillips2818 Also Steven Universe counts

    • @mustardyboi4187
      @mustardyboi4187 2 ปีที่แล้ว +26

      @@friendlyyoutubecommenter4527 Steven Universe used Rubberhose once for a single character in a movie

    • @smidge742
      @smidge742 2 ปีที่แล้ว +4

      Don’t forget Bendy style

  • @veggietalesfan65
    @veggietalesfan65 2 ปีที่แล้ว +644

    As much as I want to agree, there's SO many games out there that get cloned for a quick cash grab with minimal effort that ultimately taint whenever it happens

    • @pa_ra
      @pa_ra 2 ปีที่แล้ว +33

      I don’t think 2 years of 2 indie devs working is minimal effort (assuming they still consistently worked on the game)

    • @pa_ra
      @pa_ra 2 ปีที่แล้ว +24

      Especially when cuphead hype was pretty silent during that 2 year period so I don’t think a cash grab would spend their time on a “not mainstream” game

    • @muddashucka9743
      @muddashucka9743 2 ปีที่แล้ว +6

      @@pa_ra Indie devs can still get greedy.

    • @pa_ra
      @pa_ra 2 ปีที่แล้ว +19

      @@muddashucka9743 bro the game is free if you don’t like it don’t play the only thing you loss is a couple of hours of playtime

    • @muddashucka9743
      @muddashucka9743 2 ปีที่แล้ว +3

      @@pa_ra wait it's free?
      Why didn't you say sooner?

  • @Modtro64
    @Modtro64 2 ปีที่แล้ว +2883

    I agree. Clone doesn't always mean Bad. There's some really good clones out there that are super fun to play. Heck a clone can sometimes expand on the original game's idea and expands it to make itself stand apart from its originator.

    • @framedude
      @framedude 2 ปีที่แล้ว +69

      Exactly! My First and only example will be Freedom Planet, which started Out as a Sonic Fan Project but eventually became its own Game.

    • @Modtro64
      @Modtro64 2 ปีที่แล้ว +36

      @@framedude Theres other good clones out there. Take Nioh for example. Its a Dark Souls clone set during 1600s Japan. Long before Sekiro came out and is way better in terms of action & story.

    • @framedude
      @framedude 2 ปีที่แล้ว +13

      @@Modtro64 Interesting! Well I didn't know any other "Clones" before this, so uhh yeah

    • @IdkIdk204
      @IdkIdk204 2 ปีที่แล้ว +19

      U know fnf is a clone of many games, who remembers that one old mario game with those mechanics

    • @conedude.
      @conedude. 2 ปีที่แล้ว +8

      ​@@IdkIdk204 it has no essence of a clone other than the characters

  • @adlaistevenson2623
    @adlaistevenson2623 2 ปีที่แล้ว +1344

    I think my main gripe with "Enchanted" is that ironically it feels a little corporat. Like an executive told a team of artists to "do that 1930's thing" without really fully understanding the kind of work that goes into actual animation - hence why so much of it is tweened. And doing tweened 30's animation is like serving pancakes with ketchup, it looks... wrong.

    • @justreima
      @justreima 2 ปีที่แล้ว +27

      You can call it a modern Disney cartoon artstyle (i.e. Gravity Falls)

    • @DrawtoonzStudio
      @DrawtoonzStudio 2 ปีที่แล้ว +75

      @@justreima Gravity Falls wasn't tweened, though.

    • @insertjokeh3r3
      @insertjokeh3r3 2 ปีที่แล้ว +75

      it looks like someone made 30s animation style but in a flash animation program. its trying to copy the look of them but it can't cause its not hand drawn or trying to look like it is which is probably why it feels corporate.

    • @justreima
      @justreima 2 ปีที่แล้ว +12

      @@insertjokeh3r3 dude did you watch the video? Nobody cares about the artstyle nor the gameplay. People kept accusing games that play similar to other games 'clones'. By saying that, you're not doing any good, but harm. Cuphead doesn't own the 30s animation style, nor run and gun.

    • @Periwinkleaccount
      @Periwinkleaccount 2 ปีที่แล้ว +54

      @@justreima they never mentioned anything about the gameplay, and they also didn’t say that cup head owned that animation style, they just said that it’s a bad attempt at looking authentic, whereas cup head is because it’s actually hand drawn.

  • @msgameandcake628
    @msgameandcake628 2 ปีที่แล้ว +519

    I think the main reason people have a knee-jerk negative reaction to a "clone" kind of game coming out so soon after a majorly successful release has to do with the existence of no-effort cash-grab products that are really just meant to exploit uninformed consumers, typically either young children or older individuals who aren't as in touch with the primary media source. Y'know, those movies that come out with almost the same name as a huge release that was clearly made in like a month, stuff like that. None of the games shown here look like those kinds of games at all, Enchanted Portals would've practically been released at the point the kickstarter was announced if it was, but this kind of scenario is gonna cause some people to raise red flags in reaction regardless simply because of how often this kind of media comes out.

    • @costby1105
      @costby1105 2 ปีที่แล้ว +19

      It's something we've seen forever in video games where when one developer does something successful we see either low effort cash grabs, or games made by people who want to make something good but don't have the talent, understanding, budget and or development time to make something more unique. We've seen it with Mario bros, Wizardry, Dragon Quest, Sonic, Street Fighter 2, Mortal Kombat, Doom, Quake, Tomb Raider, Resident Evil Final Fantasy, Crash Bandicoot, Mario 64, Pokemon, Halo, Grand Theft Auto, Elder Scrolls, Call of Duty, Dark Souls and many more titles. Many of these games/series have seen attempt to copy some that are quite good and can definitely stand on their own merits including some titles on that list. We see it less these days due to the length of game development but is still happens.

    • @mitzyeditz8999
      @mitzyeditz8999 2 ปีที่แล้ว +1

      I kind of just assumed it was a generation thing. The longer something is out and generations move on. IDk though

    • @costby1105
      @costby1105 2 ปีที่แล้ว +1

      @@mitzyeditz8999 Sort of theres are a number of "Clones" that do in part because they have enough to distinguish them from their inspirations or what they are trying to rip off in some cases. A good example of a gold rush is the Fighting game boom after street fighter 2 or the second one after Mortal Kombat, Or third one after Virtua Fighter and Tekken.
      Very few titles managed distinguish them selves. Which is why you hear about games like the Fatal Fury, King of Fighters or Killer Instinct and less of the Street Fighter 2 or Mortal Kombat clones regardless of quality.

    • @Poglavnit_Pferdefuhrer
      @Poglavnit_Pferdefuhrer 2 ปีที่แล้ว +1

      My favorite 2d clone was Asura Blade, it's not a clone _it's a quilt!_
      One boss is like Krizalid, one is like Cyclops, the giant knight is obviously a reskinned medieval Sentinel, the hero is a kung fu Ky Kiske, the creepy little troll guy is obviously Choi, UI taken from Fatal Fury, _it stole shamelessly and was overtly proud of it!_
      Yet the few original characters like the genie and necromancer school girl were *highly original,* Alice fights like she belongs in Arcana Heart, _yet that game was still 15 years away!_
      It felt like people who were let go from the bigger companies got together and put all their unused art and move sets from other characters into the same game!

    • @catfiles_
      @catfiles_ 2 ปีที่แล้ว

      I’m not reading that R.I.P. bozo

  • @EmperorZ19
    @EmperorZ19 2 ปีที่แล้ว +596

    I can't fault anyone for dismissing Enchanted Portals as a Cuphead clone because the game clings so ridiculously close to its inspiration. In addition to it being a boss-rush platformer-shooter with 1920's style animation, the main characters' animations and movement are so similar that they look like they've just been reskinned from Cuphead and Mugman. It might have some ideas of its own; the run and gun stages look cool and some of the bosses look interesting, but the developers aren't doing themselves any favors by copying extremely prominent aspects so directly.
    I think comparing it to Crowsworn is inaccurate. Crowsworn certainly has similarities to Hollow Knight, but it has its own distinct visual style and mechanics. And appropriately, I've heard much much fewer people deride it as being a clone.
    EDIT: I also think your description of Enchanted Portals' visual identity is really generous. They're undoubtedly trying to replicate Cuphead's style but just aren't pulling it off completely

    • @psychomanatee3459
      @psychomanatee3459 2 ปีที่แล้ว +35

      Yeah, I agree with you on the visual style aspect especially. It's just the same style as Cuphead, but they just didn't have the budget or resources to hand draw it, so they just did all their animations digitally

    • @marcelooo2930
      @marcelooo2930 2 ปีที่แล้ว +13

      I disagree. It does not feel like a cuphead reskinned mostly because all of the bosses and the run and guns are obviously completely different. As the video said, you cannot monopolize an animation style or a game style.

    • @outland9872
      @outland9872 2 ปีที่แล้ว +8

      I agree completely, I think the one thing to me that illustrates Enchanted Portals' clinginess to the cuphead style is the dash animation, it's borderline identical.

    • @mcbwg1187
      @mcbwg1187 2 ปีที่แล้ว +7

      their animation looks like someone using flash

    • @stbhsbgsdbffbhdsfhbdsfbhsb2937
      @stbhsbgsdbffbhdsfhbdsfbhsb2937 2 ปีที่แล้ว +5

      @@marcelooo2930 no it's literally btec cuphead

  • @loadybox2523
    @loadybox2523 2 ปีที่แล้ว +970

    Totally agree. If I enjoyed a game and another took inspiration from it, that's just another game I'm probably gonna have a great time with too. Reminds me of the hate Foregone got for looking like a Dead Cells clone. But it wasn't, and I really enjoyed both.

    • @Pogobro
      @Pogobro  2 ปีที่แล้ว +25

      havent tried Foregone, will look into it thanks for the rec!

    • @Kurostyle21
      @Kurostyle21 2 ปีที่แล้ว +3

      Foregone is like Dead cells? I love the latter so I'm gonna check it out

    • @loadybox2523
      @loadybox2523 2 ปีที่แล้ว +2

      @@Kurostyle21 Same here. Foregone is more of a looter shooter and not a roguelite. But it has stunning visuals with fluid movement and combat similar to Dead cells

    • @kennyryan4173
      @kennyryan4173 2 ปีที่แล้ว +1

      I played both, and Dead Cells is a lot more fun to play.

    • @chilroki
      @chilroki 2 ปีที่แล้ว

      I would say skul the hero slayer is more like dead cells since it even has a dead cells character and thr gameplay is quite similar

  • @charlioanimations
    @charlioanimations 2 ปีที่แล้ว +50

    Clones can be good games, but there's something that can be missing in these, their identity. One thing is inspiration, when a game is inspired by other but forms it owns identity, for example Undertale. But these types of games don't have their own identity, now, you can say that the animation is essentially different and that is a different style but that doesn't create their own identity, why do you think so MANY people pointed at this game and said "Cuphead Clone"? Because it's just like the original game with a few changes.
    Like i said, that doesn't mean the game is gonna be bad and i'm sure many people want this game because it's just like Cuphead, heck that's exactly the reason why i'm looking for Crowsworn, but this means the game won't be as memorable for someone that has already played the original game, the player could have a fun time and everything but in your memory in the distant future it's gonna be like you played an expansion for the original game, or a fangame or just exactly what it is, a clone.
    I feel like the developers have the capacity to do something more unique with their skills, i hope that we will see that someday.

  • @jesperwillems_
    @jesperwillems_ 2 ปีที่แล้ว +351

    I think the time aspect surrounding whether something gets called a clone or not has to do with the hype surrounding the already existing game. If a popular game is at the height of its success and someone announces a game that's almost exactly like it, it tends to feel like a hype-hopper and a cash grab sooner. Not to say i endorse calling games clones, but I do get why "the devs are just creating this bc they know it'll do well" would pop up in people's mind rather than "the devs are creating this bc its what they are truly passionate about".
    Tbh, I think the cheap 'idle' games, the misleading mobile ads, and all those type of things have contributed majorly here, as they introduced us to the idea that devs might just be money hungry and willing to release a game they know is bad for cash - now translating that people see a game and think the same about it being "cheaply copied"

    • @Lefty-qe2dq
      @Lefty-qe2dq 2 ปีที่แล้ว

      Well you know what they say impersonation is the best form of flattery

    • @Asexual_Individual
      @Asexual_Individual 2 ปีที่แล้ว +6

      Yeah, I was going to say that too.
      When something is released that's inspired by something that got insanely popular, so soon after the original release, the knee-jerk reaction is to say that the new game is trying to cash in on the popularity rather than that the new devs were genuinely inspired. Plus, with the case if Enchanted Portals and the art style being so similar, there's the argument that unsuspecting players would mistake the new game as being from the same creators as Cuphead, as that is something that happens in games and movies.

    • @dishonoredundead
      @dishonoredundead 2 ปีที่แล้ว +8

      Not just games, movies too. People are tired of cheap, derivative, uninspired, knockoffs. This rage I think would be far better directed at Hollywood, but they seem to be criticism proof. Or at least criticism disinterested. But yeah, if anyone is old enough to remember how many Goldeneye 64 games that came out 1). I commiserate with you 2.)do you remember anyone complaining? Because I don't. Perfect Dark, Armorines, etc. It's especially prevalent in video games to build upon a previous model, that's how it's always been done. Doom became Goldeneye, Goldeneye became Halo, Halo became COD unfortunately, COD became Doom again, sharing mechanics, and engines for decades. I feel bad for these developers, I had never heard of this, and I think it would be great if this video re-inspired them and took away the stigma and undoubtedly the abuse they must have taken from people. Especially since they openly admit it's inspired by Cuphead, they aren't claiming it was their idea and they never heard of Cuphead before.

  • @BuddemsMorgan
    @BuddemsMorgan 2 ปีที่แล้ว +16

    “Portals looks like a Cartoon Network show turned into a game.”
    *proceeds to show Gravity Falls, a cartoon from Disney*

  • @StarChargerStudios
    @StarChargerStudios 2 ปีที่แล้ว +652

    I do agree that the "clone" mentality when it comes to games is stupid, but I will say that I feel enchanted portals doesn't really seem like it has any new ideas. I'm totally down for more Cuphead style, boss rush Run N' Guns, but enchanted portals feels like it doesn't have it's own identity. Visuals are very similar, and while I agree that at first glance it looks more in line with cartoon network shows, that's only because the visuals are too clean looking to be of the 1940's era of animation, as it lacks the same flickering and grain effects Cuphead uses. the way everything is animated is much more in vain of a 1940's style. because of that, it just ends up feeling like a poorly executed Cuphead. as for gameplay, of course there are going to be similarities in gameplay, but it should still bring some original ideas to the table. from what I've seen, the only unique mechanic in enchanted portals is a double jump, which seems to be a replacement for parrying to give the player less restricted vertical mobility and air control, which could make for more vertically based bosses than we saw in Cuphead, which would be cool. all in all, I really want this game to find it's own legs to stand on, but until then, i feel the clone accusations aren't too farfetched.

    • @howareyoumoreofaclownthanme
      @howareyoumoreofaclownthanme 2 ปีที่แล้ว +55

      Yes! Exactly this! The problem I have with Enchanted Portals is that they went for the 1920s artstyle specifically. Cuphead very deliberately made everything look like it was ripped straight out of a 20s cartoon, but Portals has everything so clean and crisp that it looks like a flash game. Again, Cuphead doesn't own 20s art, but I could see this being so much better had they just gone for a slightly more modern approach. 40s-50s Looney Tunes would be so fun and the cleaner aspects would make sense.

    • @elhazthorn918
      @elhazthorn918 2 ปีที่แล้ว +5

      I wouldn't argue with the clone label the game has been given, I'd just argue against the people who said it should be changed or scrapped. There are things with greater similarities, made with less effort, yet that have received less outcry than this.

    • @jaz1821
      @jaz1821 2 ปีที่แล้ว +5

      And unlike the Zelda example. Hollow knight and Cuphead are indie, not massive corps like Nintendo. That’s why clones of them also aren’t accepted.

    • @mountaindewdruggie
      @mountaindewdruggie 2 ปีที่แล้ว +3

      Cuphead has double jumping in the DLC :)

    • @StarChargerStudios
      @StarChargerStudios 2 ปีที่แล้ว

      @@mountaindewdruggie to be fair enchanted portals revealed it before the dlc came out though.

  • @jumi6051
    @jumi6051 2 ปีที่แล้ว +1587

    I literally agree with everything you say. To be honest I think people these days are full of shit. Why are they trying to intentionally ruin a game, just because it has similarities with CupHead? People don't know how hard it is to make a game. And instead of playing something similar to their favorite game, they rather play nothing. Oh man, it's pissing me off how stupid some people are.

    • @verysadcatc7897
      @verysadcatc7897 2 ปีที่แล้ว +51

      You can say that again.

    • @Pogobro
      @Pogobro  2 ปีที่แล้ว +81

      yep yep yep and yes

    • @jumi6051
      @jumi6051 2 ปีที่แล้ว +60

      @@WonderbrewA13X You are trolling right, because I can't tell

    • @_.thealtbutton._3483
      @_.thealtbutton._3483 2 ปีที่แล้ว +29

      @@WonderbrewA13X no its not

    • @SixtorTheAlien101
      @SixtorTheAlien101 2 ปีที่แล้ว +14

      I agree, personally Im looking foward to that game

  • @gooseyjuice
    @gooseyjuice 2 ปีที่แล้ว +186

    I think there's definitely a difference between a clone game like Enchanted, and a rip-off game, like the thousands of shitty Cuphead mobile games. Ethically, I think Enchanted is totally fine.
    That being said, Enchanted drew so much from Cuphead, that it's impossible to separate the two. It'll always be remembered more for what it has in common with Cuphead, than what makes it different. If the developers did a bit more to make it stand apart, that wouldn't be an issue

    • @Wylie288
      @Wylie288 2 ปีที่แล้ว +5

      Thats bullshit. Even my mother who knows nothing of these games can tell they are different.

    • @___yes
      @___yes 2 ปีที่แล้ว +6

      @@Wylie288 because she knows nothing she just looks at the art style and says they’re different

    • @nickb6425
      @nickb6425 2 ปีที่แล้ว

      Just look at the shooting and the dashing. Those alone literally scream "clone"

    • @itsjustsincere1004
      @itsjustsincere1004 ปีที่แล้ว

      @@nickb6425 Cuphead invented shooting and dashing confirmed?!??!??!???!!!1!?1?1!1!1!?1?1!

    • @nickb6425
      @nickb6425 ปีที่แล้ว

      @@itsjustsincere1004 I honestly can't remember if I was being sarcastic or not 😆 I'm gonna say yes? Lol

  • @leffeup8117
    @leffeup8117 2 ปีที่แล้ว +507

    I think being inspired is fine, the problem is when all your inspiration clearly comes from the same place. The artstyle, character design, shooting mechanics, movement and boss design all seem to be inspired by cuphead. That is just a bad idea. People will have the same expectations for your clone game as they would have for a sequel of the original. But since you are starting from scratch, its gonna be really hard to create something that is an improvement over the original. If it has been 10 yearssince the game you are cloning was released this is easier, because of technology you can go above the expectations

    • @DKMarioplayR
      @DKMarioplayR 2 ปีที่แล้ว +39

      Creativity is the art of hiding your inspiration.

    • @windthugness
      @windthugness 2 ปีที่แล้ว +21

      Yea, every point he made defending it just made it seem more of a clone than inspiration.

    • @Mewdo45
      @Mewdo45 2 ปีที่แล้ว +4

      In short. "Use inspiration, not imitation"

    • @ramchu3900
      @ramchu3900 2 ปีที่แล้ว +1

      What happens when you 100% a game multiple times and want more

    • @ramchu3900
      @ramchu3900 2 ปีที่แล้ว

      I finished hollow knight and wanted more and now I will get an entire new game inspired by it, since silksong is not gonna happen soon

  • @PoboiDraws
    @PoboiDraws 2 ปีที่แล้ว +349

    Oh my god these are my EXACT thoughts when it comes to Enchanted Portal’s, great video, and I can’t wait for this game to come out!!

    • @Pogobro
      @Pogobro  2 ปีที่แล้ว +11

      yeah hopefully in the next year or so

    • @nobaddayscabo357
      @nobaddayscabo357 2 ปีที่แล้ว

      i never really thought about it but now that he pointed it out i completly agree

  • @andrewcoe3343
    @andrewcoe3343 2 ปีที่แล้ว +116

    I think the reason a game which is visually inspired by another is only accepted after considerable time has passed, is because it makes it clear the Devs aren't making the game to ride the hype train.
    In *Mina the Hollower* 's case, it's been 20+ years since the games it's taking inspiration from. Any claim that it's attempting to ride the coattails of Zelda (OoA and OoS specifically) would be ludicrous.
    *Enchanted Portals* on the other hand was announced comparatively soon after the release of Cuphead (~2 years). Meaning not only was it still pretty fresh in peoples minds, but it implied the devs saw the success of Cuphead and got right to work on their own project. Is that true? Unlikely. But it's still probably the reason people reacted with such ferocity.
    Also remember, the main thing people criticized EP for was it's visual inspiration. Seeing as Cuphead's visuals *are* it's biggest claim to fame, that's yet another reason it was reacted to the way it was. I think if EP had different graphics, even *that* would keep people from getting angry.

  • @hollowknightfan5938
    @hollowknightfan5938 2 ปีที่แล้ว +233

    Being inspired doesn't make you a clone, but if you take too much elements from something and don't really add all that much than people might start raising eyebrows
    Like haiku the robot for example
    While playing it multiple times i have thought "wait this is just like in hollow knight but with a little bit of difference" but i don't think haiku the robot is a copy, because of all the new stuff that has been added as well

    • @kennyryan4173
      @kennyryan4173 2 ปีที่แล้ว +1

      Haiku the robot was great. I wish it was a lot longer like HK.

    • @KnottsBear-yTalesPreserved
      @KnottsBear-yTalesPreserved 2 ปีที่แล้ว +2

      Exactly, when working on a dark ride project of mine. I took loads of inspiration from a psychedelic artist named Rolly Crump and a ride he did for a theme park. But overtime the concept evolved into something more unique because I had other childhood influences thrown into the mix. But yeah, its always fun bringing in something new into something that you pay homage to.

    • @noname788
      @noname788 2 ปีที่แล้ว +2

      Yeah but the thing is. There are some things in the game the literally rip off of cuphead. What they are doing isn't their own style it is an attempt to copy Cuphead's art style. Literally look at 4:00 those sharks look like they would be sum you see in cuphead. Not only that but the gloves one of the main characters uses is cartoonish gloves you'd see in 1940's animation AND the characters use a finger gun to shoot. You'd think they would use idk a staff or a wand to shoot their stuff cuz idk it's related to magic and stuff. If the devs took the time to actually put in a bit of creativity then maybe they would've done that but it honestly doesn't seem like that

    • @kittenzrulz2314
      @kittenzrulz2314 2 ปีที่แล้ว +1

      Hytale takes a lot of aspects from Minecraft and Minecraft Dungeons yet they add so much its unique.

    • @hollowknightfan5938
      @hollowknightfan5938 2 ปีที่แล้ว

      @@noname788 there are a few things weird with this comment
      4:00 what sharks are you talking about
      They do use a wand to shoot but it's pretty hard to see
      And gloves. Basically anything that has something to do with that animation Style has those gloves. Bendy has gloves bit we don't call it a ripoff of Cuphead or anything right?
      I do think enchanted portāls needs some more individuality like maybe add shading and it would already make stuff look much better and make it stand better on its own also i think a new boss style could really help. Like, we have platformer bossfights and flying bossfights. But what if we had some other type of bossfights? That would already make the game really different. I wish that they will add some new stuff that isn't in Cuphead. Because currently they seem to only take Cuphead, resin it and maybe expand it in length. But they need to expand in width or they will be just a reskin

  • @muddashucka9743
    @muddashucka9743 2 ปีที่แล้ว +99

    -both games have 1930's style animation
    -both games are boss rushes
    -both games are platformer-shooters
    -both have very similar animations for the playable characters
    -Enchanted portals was made very soon after Cuphead released and was successful
    -both have practically identical shot types
    -cashgrab clones are very common in all forms of media
    Individually, these similarities wouldn't mean much. But when put together, the similarities between the games are undeniable. You can't fault someone for calling Enchanted Portals a clone.

    • @Kletian999
      @Kletian999 2 ปีที่แล้ว +10

      For all those similarities, the footage shows clear differences in fantasy theme, boss design aren't copies, no parry mechanics, and different weapons like the pink laser. The character size ratio to the screen is also different implying more freedom to move. A cash grab copy would be more 1 to 1.

    • @morgannolan3183
      @morgannolan3183 2 ปีที่แล้ว +7

      That’s what I’m thinking. EP takes all of the things that made cuphead distinct from others in the genre and uses it in their own game. No wonder the two are so similar, if so many aspects of the game can be found in both.

    • @muddashucka9743
      @muddashucka9743 2 ปีที่แล้ว +10

      @@Kletian999 A cash grab would not be more 1 to 1. It would be different to avoid legal action.

    • @Kletian999
      @Kletian999 2 ปีที่แล้ว

      @@muddashucka9743 making things different Costs money. Being a flyby night operation makes dodging legal challenges easy. Not to mention theres actually no case unless source code or assets were directly copied.

    • @InsanityContainmentz
      @InsanityContainmentz 2 ปีที่แล้ว

      Hello creator of PUBG, funny seeing you here.

  • @dummguy26
    @dummguy26 2 ปีที่แล้ว +79

    It looks somewhat interesting to me but the boss fights seem way to slow and it really looks too easy. For the chicken cowboy stage the arrows move at like 1mph and all the other fights have one slow attack at a time to avoid
    Probably not gunna get the game

    • @briankelly2237
      @briankelly2237 2 ปีที่แล้ว +1

      If they make the game that is

    • @kennyryan4173
      @kennyryan4173 2 ปีที่แล้ว +7

      Agree that it should be sped up a bit.

    • @ESparkAster
      @ESparkAster 2 ปีที่แล้ว +2

      Its a trailer calm down.

    • @thatonerotom8999
      @thatonerotom8999 2 ปีที่แล้ว +2

      Judging way too soon.

    • @elhazthorn918
      @elhazthorn918 2 ปีที่แล้ว

      Even if it is inspired or derivative of Cuphead, they don't need to do everything the same.
      I look at your comment and the same question keeps popping up.
      Why?
      Why does it need to be faster?
      Why does it need to be harder?
      Why do you want it to be even more like Cuphead instead of letting them do what they feel would be best?

  • @genericalias7791
    @genericalias7791 2 ปีที่แล้ว +13

    You’re looking at the similarities to Cuphead in a vacuum. They’re cumulative. This game, from what they’ve shown, has absolutely no significant differences that make it stand out. Nobody calls Hollow Knight a clone of Metroid because, while it takes inspiration from it, it has drastically different artstyle, tone, story, and combat. It has things to set it apart. Nobody calls Undertale a clone of Earthbound because the morality system, meta commentary on completionism, different era humor, and bullet hell battles make it a drastically different experience. The reason why no one called Mina the Hollower a clone of Zelda is because Yacht Club is a beloved studio who, if their past work is any indication, will do a lot to make Mina unique.

    • @DenderFriend
      @DenderFriend 2 ปีที่แล้ว +7

      Yeah, I feel you're right on the money. My main issue with this video is he's acting like there's just one separate thing that makes this seem like a clone rather than it being the entire thing.

  • @Saturnbud
    @Saturnbud 2 ปีที่แล้ว +105

    Cant tell if you’re being facetious about the part where you veer off on the “knockoff” rant but you seem pretty genuine.
    The reason this aspect is so contested is because the Devs of games like Cuphead and HK are the ones burning trails and putting in the hard work to meticulously develop a look and feel for the game’s artstyle. For a game to come by /immediately/after and harp a lot of that work seems like less effort is being put in. They don’t own the style, you’re right, but it’s far less endearing to see something follow a trend than come up with a concept that helps it stand apart.

    • @OwlskiTV
      @OwlskiTV ปีที่แล้ว +1

      Often imitation is the best form of flattery.
      Whilst not everything that is inspired from the original is good (a lot aren't) there's a lot of innovation that can stem from inspiration.
      I think how we (as society) approach things that seem like "copies" of something more popular is done rather poorly.
      Rather than us immediately bashing a company, artist, or dev studio for simply creating "clone" of a popular game, we should be voting with our wallets. Let the devs have a chance to prove our skepticism wrong, and if they're right, we'll be pleasantly surprised. If not, then the dislikes and calling it a lazy ripoff will be more warranted.
      Instead we stifle creative freedom by shunning any studio or artist for simply wanting to attempt their own spin at something that may have inspired them, before they even had a chance to show it for what it's worth.
      In the case with their crowdfunding, I can understand the skepticism and not wanting to fund it, but the continued harassment/bashing it after the fact gets seems unjust and pretty poor.

  • @jospehpenn3033
    @jospehpenn3033 2 ปีที่แล้ว +40

    The problem with enchanted pietals is not only the timing which sure whatever, but when you compare the two games the only real difference you get from it is that it focuses on witches not cups, I would say more copy cat then clone for the fact of people pointing out they literally had the same animations for certain character movements again while its cool to take ideas, just taking moving animations into your game with a small change isn't cool

  • @cameron9484
    @cameron9484 2 ปีที่แล้ว +93

    I think the reason people use "clone" when it's so close to release and "inspired" years down the line is because of devs that make games to capitalize on the popularity. For example, when indie games become popular, like Bendy as an example, and multiple other games pop up, people may think that it is just to make money with what's popular. This is especially true if a game is low quality. However, years later, it may make people think that it is inspired because the popularity of the game in the moment has faded, this making it seem like it was just inspired.
    That is just my speculation though.

  • @sket2251
    @sket2251 2 ปีที่แล้ว +19

    The difference between copying and taking inspiration is variety, taking a bunch of different ideas and blending them together. You can take the art stile from one genre, the story from another, the mechanics from something else. I could make a game about Norse Mythology (God of War), with a cartoonish style and pokemon-like mechanics and it would work perfectly. The problem would be making a game that takes story, mechanics, style and literally everything else from the same source. That is the problem with Enchanted Portals, literally everything about it is 'inspired' by cuphead.

  • @davidmartin9225
    @davidmartin9225 2 ปีที่แล้ว +71

    Part native American here,
    My only issue is that the head dresses were so bland, and vague, bison was funny

    • @usuallyangry
      @usuallyangry 2 ปีที่แล้ว +5

      I think if they just designed the headdresses to be more accurate they might've been fine, because I have seen people lose their shit over so much as a single feather behind the ear of a non-indigenous coded cat character.

  • @graham02shinypupsicle
    @graham02shinypupsicle 2 ปีที่แล้ว +53

    Oh man, I'm actually very glad to see a video about Enchanted Portals that isn't just dunking on it. When it was first revealed, I thought it looked pretty good, some of the concepts were pretty cool, a princess boss that turns into a frog? A Beethoven(?)/music themed boss? That was actually really great, and I loved the robot cow idea for some reason haha. But yeah, that whole twitter buzz was *insane* man, people were pointing out the style, which, like you said, wasn't started from Cuphead, but people hated on it for that. And the comparisons for the characters in Enchanted Portals and Cuphead were actually insane, a *whole lot* of the comparisons were MAJOR reaches, and more than half didn't even make sense! It actually hurt me for some reason, they even said the whole trailer was animated by one person (whether that applies for the game itself too, I don't remember), and the video progress of an alien animation made me bummed that people just ran this indie game away. I didn't even know it was coming back, but that's great to hear the devs are actually getting a chance at making their game, even though its with Epic Games, they sure as hell saw potential and not everyone and anyone else. You were also right on the clone thing, and how the mindset is by ignorant fans who don't want to accept something of the same genre/variety will stand with theirs (smash and pokemon come to mind), I'm hoping we see more of Enchanted Portals in general. It's a fun idea and the fact that they're doing full on levels alongside bosses is great, and I hope everything in the initial trailer is in the final game.
    Sorry for the very long comment haha, this vid was a fun watch and I hope people actually give this game a chance when its fully done, gonna subscribe too since I liked how the video was set up and the jokes in it, alongside actual analysis haha

  • @schrodingersdinger3839
    @schrodingersdinger3839 2 ปีที่แล้ว +104

    I definitely have to disagree with most of your opinions on this video. Crowsworn, despite being heavily inspired by hollow knight and criticized to death by the community for it, managed to exceed their funding goal. I believe the reason for this is because, unlike Crowsworn, Enchanted Portals has no unique feel to it. It legitimately looks like a reskin of cup head. And while some of the characters seem to have some calarts aesthetics to them, the overall style seems to lean towards the same animations that inspired cuphead. Also, the reason why a game like Mina is acceptable to the public, is because games like The Legend or Zelda that were on the game boy, have long since faded from the mainstream public attention. Cuphead is still incredibly strong in the minds of the people, so to make a game so incredibly similar is bound to make people somewhat defensive. Finally, while Cuphead does not have a “monopoly” over old style animation, run and gun weapon variety, and other mechanics, it feels incredibly cheap that Enchanted Portals uses most of the same mechanics with barely any differentiation from cuphead. Had Enchanted Portals kept only one or two main inspirations from cuphead while changing up the rest of its gameplay and style, the game would have been slightly more well received by the people. While crowsworn is similar enough to hollow knight to garner hate, it is unique enough to be fully supported by the fans.

    • @Wylie288
      @Wylie288 2 ปีที่แล้ว +6

      This was debunked over and over in the video though.

    • @schrodingersdinger3839
      @schrodingersdinger3839 2 ปีที่แล้ว +21

      @@Wylie288 which point was debunked? Most of what I said were opinions

    • @carsoncrandall1146
      @carsoncrandall1146 2 ปีที่แล้ว +2

      This TH-camr says it cuphead doesn’t have the same animation style, then goes to say this looks based off a game, even though no game would have the same art style.
      I swear TH-camrs get dumber and dumber

  • @conusmersofbonez1487
    @conusmersofbonez1487 2 ปีที่แล้ว +465

    Being of Native descent, I'm not mad at the developers for doing something like that since they are from Spain. But I do understand why a ton of people did get upset at that. Not a lot of Native representation in media and some of it is just straight up racist. Overall, I'm glad they changed it from the feedback.

    • @wuiver8860
      @wuiver8860 2 ปีที่แล้ว +30

      they looked dope tho, sad people got mad...

    • @Name-pp9hg
      @Name-pp9hg 2 ปีที่แล้ว +24

      How is it racist?

    • @DannyConeHeadOnceLer
      @DannyConeHeadOnceLer 2 ปีที่แล้ว +15

      @@thepeculiardragon7475 another proper word that best suits their design
      Just like the Punch-Out games, especially the 2009 version

    • @joetraincool
      @joetraincool 2 ปีที่แล้ว +6

      Why is the red man red?

    • @haxel8929
      @haxel8929 2 ปีที่แล้ว +32

      @@thepeculiardragon7475 And cowboys isn t stereotypical?Seriously I feel like too much power is given to easily offended people nowadays.

  • @sporit_boi
    @sporit_boi 2 ปีที่แล้ว +12

    5:38 I really dont get whats so offensive about chickens wearing native American clothing, like they arent trying to be racist and the clothing isnt racist by itself, its mainly to fit the aesthetic of the wild west theme, like what comes to mind when you think of a theme like that, mainly native americans, cowboys and a canyon like desert area, im a third native american though so idk how much this comment would mean or if some people will start saying hatful stuff to this but i really dont see the big deal with the outfits if they arent actually being racist in any way

  • @Akkor0kamui
    @Akkor0kamui 2 ปีที่แล้ว +138

    With me being part Native American, It kind of made me laugh a bit when I saw people getting mad over that boss. It was a great representation of how tribes hunted buffalos, and the dev team turned it into a fun concept. In return , it got hit with the same racist card everyone label's it to be. Its crazy how people act sometimes.

    • @_.L4RA._1
      @_.L4RA._1 2 ปีที่แล้ว +23

      Right? And they knew no one was actually offended they just wanted another reason to diss enchanted portals. Ppl like that are so cringe I swear

    • @Akkor0kamui
      @Akkor0kamui 2 ปีที่แล้ว +5

      @@_.L4RA._1 Exactly!

    • @roboknightt04
      @roboknightt04 2 ปีที่แล้ว

      white teenage girls really still out here getting offended at representations of minorities

    • @spongeintheshoe
      @spongeintheshoe 2 ปีที่แล้ว +1

      @@_.L4RA._1 I don't think they knew that.

    • @OwlskiTV
      @OwlskiTV ปีที่แล้ว +1

      It's quite ironic, isn't it?
      A lot of the outspoken people demand for more representation in our media, (and yet) when said representation is present, the same outspoken people also cry out that it's offensive to the culture or group of people, demanding it be cancelled or removed entirely.

  • @geeshta
    @geeshta 2 ปีที่แล้ว +190

    The same people who got angry with depicting characters as native Americans then get angry that there aren't enough people of colour in Witcher...a game set in a fantasy version of Poland. And I'm pretty sure not even a fraction of them are actual native Americans themselves. I hate it when people ruin video games or attack devs because of politics.

    • @Pogobro
      @Pogobro  2 ปีที่แล้ว +53

      I honestly am too ignorant on this particular subject to comment much, like I understand how badly america has treated Native Americans but I dont quite understand the depictions being problimatic which is why I hope someone with actual knowledge on the matter can shed some light on it.

    • @TechBlade9000
      @TechBlade9000 2 ปีที่แล้ว +67

      ​@@Pogobro From my understanding it's that the native dressing in media always ignores the culture behind it
      As in, only certain clothes are worn by certain people under certain conditions

    • @Pogobro
      @Pogobro  2 ปีที่แล้ว +23

      @@TechBlade9000 huh. I actually dont quite understand that but will dig a little more thanks for answering!

    • @prometheuslens7825
      @prometheuslens7825 2 ปีที่แล้ว +22

      @@Pogobro he’s right: a common one is chief’s “big feather hats” to be blunt, which has a meaning to it. The chickens in Enchanted Portals though all were not offensive and wore no Native American garb which had significance behind it; people are just being offended so they have a reason to hate the game

    • @thevioletbee5879
      @thevioletbee5879 2 ปีที่แล้ว +13

      Emphasis on fantasy version. Dragons or whatever existing is fine, but add an asian or black person and that’s too far…
      I never actually got that far in Witcher 3 because it wasn’t my style. Does that have dragons? Idk.

  • @cajusundbaktus
    @cajusundbaktus 2 ปีที่แล้ว +28

    I completely agree! I didn't know the game before, will definitely try it when it comes out.
    Btw nice Celeste soundtrack in the background! Is Celeste also in your Top 5 Games? :D

    • @Pogobro
      @Pogobro  2 ปีที่แล้ว

      its definitely in my top 10. Would have to really sit down and think about top 5. But the OST is in my top 5 for sure

    • @ninjapeep1
      @ninjapeep1 2 ปีที่แล้ว

      @@Pogobro can we get a video on your list? i would like some music suggestions or game suggestions if I haven't heard of them

  • @hanpolo2727
    @hanpolo2727 2 ปีที่แล้ว +11

    All I heard about the Native American Boss was that apparently actual Native Americans weren't that fussed about the boss. So yeah...

    • @isolated_illust
      @isolated_illust 2 ปีที่แล้ว +3

      It's funny that everyone said it was racist but the very people they were visualizing weren't even mad. Shows some disconnect between races.

    • @edenengland1883
      @edenengland1883 2 ปีที่แล้ว +3

      its like the speedy gonzales situation
      everyone is upset about it *except* the ones who are getting poked fun at

  • @steameded
    @steameded 2 ปีที่แล้ว +18

    Games are super hard to make and lets be honest we play these games for fun right? and if you had alot of fun in 1 game and want more why cant a clone do the job it will still be as fun as the original so I dont know why people hate Enchanted Portals I mean ive even tried making a game before and trust me the coding sucks and since I suck at drawing I couldnt finish it.

  • @JoJo-oc8zf
    @JoJo-oc8zf 2 ปีที่แล้ว +39

    The difference in my mind between clone and inspired is like you said time, Enchanted portals coming out soon after cupheads release and hype makes it seem like a cash grab

  • @elinogales
    @elinogales 2 ปีที่แล้ว +6

    4:46 sounds like you just have some personal beef with Epic games, honestly, when the Epic Games Store came out, that cause Steam to get off their ass and finally update their website.
    You have an interesting perspective, but not one that I can see eye-to-eye with.

  • @johnnychabin6982
    @johnnychabin6982 2 ปีที่แล้ว +13

    I there’s some merit to the clone allegations; all of the individual elements could be copied without issue, but it’s nearly every aspect of the game being reused. That’s not a problem in itself (remakes, fangames, etc., all exist and can be great), but it seems like most people read it as “trying to make money off the cuphead trend.” The biggest issue I have is with the art quality. I think it’s well done, but it fails to imitate the old cartoon style, and instead feels like an uncomfortable and unpleasant mix between conflicting visual styles. Tbh it’s mostly the tweening that throws me off (and the framerate seems unnaturally high for hand-drawn animation)?

  • @Chrillnalf
    @Chrillnalf 2 ปีที่แล้ว +74

    People were mad about how quick they were cashing in on cupheads success. What makes cuphead special is how they did the animations. how much time it took, and the clone didn't do that.

    • @goldneko
      @goldneko 2 ปีที่แล้ว +8

      All animations take time to create. Just because cuphead took longer to animate doesn't make it better. It only took longer because of the traditional hand-drawn technique. I think both animations are similar in standard. Also, enchanted portals are made by two people. Cuphead had a team.

    • @chilidoghog
      @chilidoghog 2 ปีที่แล้ว +3

      @@goldneko Cuphead had a team but it was mainly 4 people who made the bread and butter of the game. It really doesn’t matter what enchanted portals does anymore. The game draws too much inspiration from Cuphead and they need to establish their own formula.

    • @chilidoghog
      @chilidoghog 2 ปีที่แล้ว +2

      And I mean cmon, it’s literally the same art style, gameplay, and theme but it literally copies everything that Cuphead did. Enchanted Portals should at least consider different mechanics and gameplay to not just be a copycat.

    • @straivalist8281
      @straivalist8281 2 ปีที่แล้ว +1

      @@chilidoghog I mean again as the video stated they never "copied" cup heads artstyle as cuphead does not own that "style". Honestly the game looks interesting and the bosses are actually well diversed and unique, I agree to the fact that the game mechanic is too similar, makes this feel like a fan game than a fleshed out game, but I would still pay money for this

    • @chilidoghog
      @chilidoghog 2 ปีที่แล้ว +1

      @@straivalist8281 I know they don’t own it but in a modern video game sense, they were the first to really be creative and make their game according to style, now they can have it which way they want, nobody cares.

  • @hollowknightfan5938
    @hollowknightfan5938 2 ปีที่แล้ว +18

    3:55 ah yes my favorite Netflix show - stranger falls