8:11 Just as an addition, the rules state that if a treachery card is not bid on (passed) by anyone the bidding phase immediately ends with any remaining up-for-bid-cards returned to the treachery deck.
My understanding is “if all players pass” on one card then all remaining cards are discarded and end round. So as Paul you see all the cards but if you pass on them and want to wait you might give too much away and loose all!
Thanks for the great lesson! My dune board is on the way this week and I'm playing it with friends next weekend. I was going to try explain the game to them, but now I'm just gonna make them watch this ahead of time!
Yeah the Movie has Sting in it who cares. Sir Patrick Stewart leading a Charge into Battle while holding a Pug in one arm. Thats the true Gem of the Movie.
@@anapoda3081 are you sure he didnt erase that chapter from his mind ...dont think he so often thinks about the thing qhere he was making homoerotic incest innuonendos on screen naked...not that there is any....ahh feck it :-D
I got this game for my birthday a few days ago and couldn't play it because the rules were so difficult to understand. Your explanation was very nice and made it seem easy. Even my non-gamer friends were able to understand how to play right away. Awesome channel! I also used your video on SW Rebellion to learn that game. Great job and thanks for the clear explanation of the rules.
If the bene geserit use the voice and say during battle plan you cannot use card X. Does this happen before or after the plan is made? Meaning, can the player still pick a different card or is he/she locked in? @@RTFM
Rahdo, this is the meanest game I have EVER played, I think you would literally pass out if you ever played it! (Plus it's best at 5-6) BUT... it's also the most thematic game I've ever played, with hardly any luck, and so many layers and layers of tactics and strategy (the advanced rules are a must). Every tactic/power in the game has 1 or more counters. And each of those has a counter! The mind-games, manipulation and diplomacy are amazing! It has shot to my number 1 game of all time. You might wanna try it out once, just for the experience. You never know.... Love and huge respect, Salman :)
Great video. Fun to watch, and concise explanation of the rules. I might just stop reading up on games to buy, and simply buy whatever you do a rules teach for - so much easier.
Thanks for the great video. I think I can add a small correction which is about the first turn of Spice Blow. According to the Rule Book: "First Turn During the first turns Spice Blow Phase only, all sandworm cards turned over are ignored and set aside, then reshuffled back into the Spice Deck after this phase" It is important to reshuffle early worms into the deck right after this phase. I am new to this game, I might be wrong though :D
One thing I don't understand about combat. In the example you gave the Freman committed only 3 forces and lost the fight, yet all 4 got sent to the Tleilaxu Tanks. Does this mean that the loser loses all forces despite not sending them all out?
I don't understand movment. Can you split forces into several groups and make a different movement? Or you just have 1 movement per turn? Each force has 1 movement per turn?
Each player gets one movement per turn, so you can only take one group of troops and move them once. You don't have to take all the troops in a region, but the ones you leave behind won't get to go anywhere after that.
Those two "See reverse side" notes on the cards so we don't get to know them without the other video. Well played Shae, well played. Thanks for the video.
Played for the first time (played the new version a couple of times) last week before watching the new film. We enjoyed ourselves and don’t think the game shows too much age but I’m not sure the game would flow the same another time. We ended in 5th round and basically no one went looking for spice just jumped in to bases.
I’ve been getting into dune a lot lately after seeing the 2021 movie and being excited for the next one. The board game looks fun and I hope I can give it a try one day and be a little conniving rat using house Harkonnen
Great vid, Shea! Keep up the great work. Perfectly under 20mins for a very complex game! Exactly what I would want to forward to my useless friends, who never RTFM! I'll watch the Advanced video in the next few days God-willing :) Salman
Thanks Salman! Hopefully it'll help! And I know how it is having friends like that. I think especially now that I've been making these videos my friends just automatically think "Well Shea will learn it and then teach me" 🙄
@@NuntiusInfestissumam It's a little convoluted, but there's a date mentioned in the Dune books that makes some people think it takes place 8k years in the future. Dig a little deeper though and it's actually more like 20k. It doesn't really have anything to do with the game itself.
@@RTFM - Cool, thanks. According to my Dune Encyclopedia, is closer to 24k years after our era, but yeah, to my understanding, common knowledge usually settles for the rounded 20k. Great video, btw! Cheers!
It's unclear to me from the rule: can the Fremen choose to pay for shipment to a territory not the Great Flat (or within two territories of it), as if they were off-planet? If by doing so, does it not trigger the off-planet advisor rule of the BG as well? I think the most literal reading of RAW is that they cannot: the Guild can only ship (and receive payment from) factions that are off-planet; the Fremen are described as being on planet even if not on map; therefore the Fremen cannot pay the Guild for movement, and therefore the BG never get to attach an advisor. This would mean that the Fremen also cannot initiate an appearance in any sector other than their starting locations, the Great Flat, or territories two territories from it. Could the Fremen enter an alliance with the Guild and pay half price to have their forces shipped from reserve ("on Dune") instead of just from one territory to another? It would be admittedly unusual for the Fremen and the Guild to ally with each other, so maybe this is too obscure to need clarification.
You have it right. The Fremen have no off-planet reserves, so they can't choose to ship in anywhere other than locations near the Great Flat. An alliance with the Guild doesn't change this, however I believe you can still use the Guild's ability to ship your forces from one location to another on the map.
@@herzkine The rulebook says "Allies may...cross-ship from one territory to another with forces that are already on Dune at the Spacing Guild halfprice rate." It may not be entirely thematic, but I feel like it makes sense based on their mechanics in the game.
@@RTFMIf the bene geserit use the voice and say during battle plan you cannot use card X. Does this happen before or after the plan is made? Meaning, can the player still pick a different card or is he/she locked in?
@@RTFM Yeah, here on my country this version of Dune is 1,25x more expensive than Terraforming Mars and apparently it doesn't have a translated version to my language, so i'll probably buy Terraforming Mars But still, i will always watch your videos and learn more about this board game, even tho my dream is to play it irl, i will still look forwards to buying it in the future (even if it comes in English and nobody in my brazillian family understands that loooooool)
Yeah, it specifically says that the Shai-Hulud has to appear in a location where you have forces for this to trigger, which happens at the end of the Nexus phase.
How do you resolve 2 players only playing leaders and no troops, they can just keep playing the same leaders and its stale mate? Because you don't lose leaders without using treachery cards
"losing player loses all forces they had in the territory" regardless of the number dialed. If both players eg dialed 0 forces, no treachery cards or relevant traitor cards, and the leaders themselves were tied in strength, it would be a numerical tie and then the First Player would win (breaks ties). That doesn't kill the loser's leader, but does kill all of the losers normal forces in the territory. pg 11.
During battle, if you use a leader (or are playing a cheap hero instead), you can put down one weapon and one defense. If you don't have a leader or cheap hero, you can't play any cards in the battle plan. Special cards are discarded, except for Family Atomics, which is removed from the game.
@@RTFM Thank you! I thought that one player (player A) could play, for example, two weapons cards (a poison and a projectile) and a defense card (shield) and the other player (player B) could play a weapon card (projectile) and a defense card (shield). So the projectiles of both players was countered by shields but the poison of player A killed the leader of player B. I thought there was no limit to the number of treachery cards used in a battle plan. So to confirm, the maximum number of cards used in a battle plan will be always 2, (including worthless cards, which cannot be discarded, they can only be discarded using them in a battle plan) and 3 cards if a cheap leader is used.
If you have forces in a stronghold during the Mentat Pause phase (except Bene Gesserit advisors), then you control it. If you have 3 (or 4 if you're in an alliance) at that point, then you win.
Does the Shai-Hulud (the worm) stay in that area after it has been revealed? This means that one couldn't ship to that territory or move trough it. We have been wondering about this for a while now, and we have played with the worm staying there for the rest of the turn.
So I used that sandworm token as a visual aid, but it's intended use is only for the Fremen advanced rules (and even then it's not super necessary). The point being that when the worm attacks, it doesn't stick around.
Worker placement isn't my usual go to, and I can't really think of one that has the kind of social machinations of Dune. If it helps, I'd say my favorite heavy worker placement game is probably A Feast for Odin. Completely different in theme, but there's a ton of stuff to do and a lot of different ways to play.
During a bidding phase can I pass and then bid again? For example I don't want my Fremen friend get a card but I don't mind other people. I pass but if I see that Fremen is winning the bidding I jump back in. And second question - used locations and treachery cards go to the bottom of the existing piles or we wait till we use them all up and then shuffle and start a new location/trachery pile?
The rulebook isn't super clear about passing during bidding, but my interpretation is that you can jump back in. You do make a discard pile for the location cards because you'll need it when you draw a worm, and I'm pretty sure you use a discard for treachery as well, though I couldn't find anything specific in the rules.
You should've left in the footage of you explaining the plot, or at least uploaded it somewhere else. I've already read it but it's nice to listen to someone else sum it up. Do you still have that footage anywhere?
I'm afraid that was a bit of movie magic. I wish I could remember the plot well enough to go through the whole thing in one take, but instead what I actually did was more like that doctor who behind the scenes clip (look up "strange noises with my mouth" if you don't know what I'm talking about). Unfortunately I don't still have the footage for it either way.
It's basically at the same time. You don't find out whether or not they were able to comply with your command until you both reveal, so before or after doesn't really matter.
I actually made a video on what I think the most complex factions are to start out with. th-cam.com/video/3Mdvv3cGyJM/w-d-xo.html if you want to check it out. The four I'd personally recommend for your first game are Emperor, Guild, Harkonnen, and Bene Gesserit.
Hi. This looks really informative but this isn't the version I have. Could you remake this video using the 2021 version of the game? Because we have read the rule book a bunch of times and watched the 6 minute video by a different youTuber and still have no idea how to play. Thank you.
I already think this game is layered with complex strategy with the basic rules alone... I can't imagine the advanced stuff lol. I've not mastered the basic version.
Territory "the great flat" and "the greater flat". Are they both one territory or seperate? And how much spices on each territory since its only marked the great flat 10.
They're different locations. The Great Flat will get 10 spice when its card is drawn. The reason Greater Flat doesn't have a number is to show that it doesn't have a spice card, and so will never get any spice during spice blow.
Another question, if 2 factioms are fighting over a stronghold and the aggressor has used all his forces and they won. Do they still hold the stronghold. Becuase the players all agreed we can place a flipped token leader or place 1 force.
@@IamLastKings2049 I'm afraid not. If you commit all your forces, you're going to lose control of the location, no matter the outcome. The loser will also lose all of their forces, so the region would be empty if there's no one else there. You can house rule it a different way if you want, but I think they want to make sure people don't go all in too often.
ok something I can't find anywhere, how does the starting turn for the emperor work? they're off planet but they're allowed to drop in their forces whenever and wherever??
Anyone (except the Fremen) can ship in forces pretty much anywhere during their turn on the shipment phase. They don't need to go where you already have forces. They can even be shipped into a location where there are already another player's forces.
But you can only do one shipment per turn. The obvious ploy is for the Emperor to ship forces into the unoccupied strongholds, winning in three turns if unopposed. Therefore, the emperor must be opposed before being allowed to do this, by having other factions either move from existing forces on the board or from their own reserves.
Hey there! Great video. I’m trying to set up an online dune game session. Would this be possible if everyone had their own game? I’m not sure because everyone would be drawing from their own deck and not a group one
The best way do do it would be a game called Tabletop Simulator on steam, but everyone needs a copy. It lets you play pretty much whatever game you want tho!
Rex final days of an Empire is basically the same game, with much better artwork, better design, better rules, better board layout, and pretty much better in every way.
Hey, freemen can move a stack to the polar sink and move another territory? And what happened with nuked wall shield, u can put units there and if is, are inmune to the Storm?
Fremen can move two spaces, so they can move through the polar sink to another space, yes. And after the shield wall is destroyed, you can still put units there and it is still a rock space, so it is immune to the storm.
After you play a traitor card do you discard it? We couldn't tell and decided to discard as a standing house rule to keep the game moving. I can see it going wither way for gameplay but for flavor I like them not being able to betray you twice since you'd be extra wary of them.
Traitor cards are revealed, not discarded. I think it still works flavor-wise because you know they're compromised, so you just need to remember not to use them against the faction that holds their card.
@@RTFM cool thanks. I got this game last Christmas but our game nights took a big hit from covid. Luckily I was able to finally play a 3 player game and absolutely loved it. It feels so much like dune. They did an amazing job with it, and your explanation was very helpful.
Hey This has nothing to do with the video but does anybody know where I can find extra figures for Twilight Imperium 4th edition? I've looked and looked but all i can find overpriced (already) painted figures on etsy.
Unfortunately Asmodee has changed their parts replacement policy to be considerably more difficult. It's to the point where, realistically, you can't get more without buying a new game or returning your old copy (if it has missing pieces to begin with and you have a proof of purchase). The whole thing is kind of a mess, to be honest.
If bene gasseret predict correctly themeselves (bene gasseret card + correct winning turn card) so BG win alone? Means ally loses? And also happens if predicted Ally prediction card?
You can try, but keep in mind that you don't win until the Mentat Pause phase, and if you start doing this, you're going to spend a lot of spice and paint a pretty big target on your head, so other players will do their best to take you down.
@@Yaegosh Special cards will tell you when you play them, and I don't have them all memorized, but I don't think any of them occur during combat. Or if they do, they say how.
Generally no. The Polar Sink location can have multiple units because no battles ever happen there, and the Bene Gesserit have an advance ability that allows for cohabitation, but usually if there are two different factions' units in a space, they're going to fight.
Hey thanks! I actually let my Patreon backers suggest and vote on which games I teach. If you really want a specific game to be featured, that's the place to do it.
I saw there is a new edition of Dune game of conquer and Diplomacy : I was wondering if we could use their special rules for 2 players party in the edition of 2019? Because it definitely needs some adjustments for 2 players game. Exemple : Harkonen's 4 traters becomes so powerfull!
I'm afraid I haven't played the new Dune game, so I couldn't say for sure. What I imagine though, is that it wasn't made to be cross-compatible, but there's nothing stopping you from trying it out.
Looking at the storm section of the video, this is what I've said. Is there a part in the video where I say otherwise? If so, give me a timestamp and I'll add a note about it.
I actually talked about this on another video titled "Top 5 Dune Player Aids." If you're interested in the game, those resources will help a LOT when it comes to actually playing.
This and your other video are practically the same content (sometimes word for word) as the original GaleForce9 official publisher video. People pay for this?
Yeah, it's especially tough at the moment. Hopefully when lockdowns start getting lifted it'll be easier. I also think it'll be a great game for conventions when those start up again. I was able to find a good group of players at Dice Tower West.
Bought this game last week and played two games of it back to back with friends. This may be the quickest I've ever fallen in love with a board game.
8:11
Just as an addition, the rules state that if a treachery card is not bid on (passed) by anyone the bidding phase immediately ends with any remaining up-for-bid-cards returned to the treachery deck.
Thanks for the spot! I've added a note in the description.
My understanding is “if all players pass” on one card then all remaining cards are discarded and end round.
So as Paul you see all the cards but if you pass on them and want to wait you might give too much away and loose all!
Thanks for the great lesson! My dune board is on the way this week and I'm playing it with friends next weekend. I was going to try explain the game to them, but now I'm just gonna make them watch this ahead of time!
Glad I could help!
I find it painful that Duncan Idaho only has a power level of 2... Ha
Haha, good point!
So much!
Fr fr... not Canon here whatsoever....
Drunk on spice beer... Again.
Maybe because Duncan is a good fighter, but not necessarily a good leader. Skill in combat is not the same as skill in leadership.
Yeah the Movie has Sting in it who cares.
Sir Patrick Stewart leading a Charge into Battle while holding a Pug in one arm. Thats the true Gem of the Movie.
sting cares
@@anapoda3081 are you sure he didnt erase that chapter from his mind ...dont think he so often thinks about the thing qhere he was making homoerotic incest innuonendos on screen naked...not that there is any....ahh feck it :-D
@@herzkine come on now, who never fucked his own cousin?
(yes, it was a joke)
I'm still pretty sure it is impossible to play Dune in 21 minutes...
I laugh. I cried. I played Dune.
Interstellar travel, aka folding space is not possible by spice but the holtzman drives, navigators need spice to direct the vessel during folding
Error:
Lasgun+Shield explode if anyone plays a shield. Not only opponent.
That's written on the card itself
Haha, whoops. Quite right. Thanks for the catch.
how can one player play both cards?
@@Kulpo One is offense weapon the other is defense
So people not even in the battle can throw a shield into the fight? Huh?
@@willo9372 they mean that the attacker may play shield + laser, so they can make a suicide run
I kid you not I was just reading the rulebook earlier. Thanks for the great timing!
I got this game for my birthday a few days ago and couldn't play it because the rules were so difficult to understand.
Your explanation was very nice and made it seem easy.
Even my non-gamer friends were able to understand how to play right away.
Awesome channel!
I also used your video on SW Rebellion to learn that game.
Great job and thanks for the clear explanation of the rules.
Hey thanks! Glad I could help!
If the bene geserit use the voice and say during battle plan you cannot use card X. Does this happen before or after the plan is made? Meaning, can the player still pick a different card or is he/she locked in? @@RTFM
@@dinosaur279 If they don't have a card that you tell them to play, they can choose whatever they like.
Right, so i'm supposed to tell them use X card, not don't use X card or is both possible?@@RTFM
@@dinosaur279 either is possible.
Your speaking speeds and clarity have gotten a lot better!
Yeah it's very very fast you should watch with slower playback
your name is a killing word!
Rahdo, this is the meanest game I have EVER played, I think you would literally pass out if you ever played it! (Plus it's best at 5-6)
BUT... it's also the most thematic game I've ever played, with hardly any luck, and so many layers and layers of tactics and strategy (the advanced rules are a must). Every tactic/power in the game has 1 or more counters. And each of those has a counter! The mind-games, manipulation and diplomacy are amazing! It has shot to my number 1 game of all time.
You might wanna try it out once, just for the experience. You never know....
Love and huge respect, Salman :)
@@salmanqaisar7377 hmm... you haven't exactly sold me on it! :)
Yeah, judging from what you've told me, I don't know how much you'd enjoy this one. I do think it's a one-of-a-kind experience though.
Great video. Fun to watch, and concise explanation of the rules. I might just stop reading up on games to buy, and simply buy whatever you do a rules teach for - so much easier.
Haha, well thank you very much! Can't say that every game I teach will be to everyone's taste, but at least I can try to make it easier to get into.
Thanks for the great video. I think I can add a small correction which is about the first turn of Spice Blow. According to the Rule Book:
"First Turn
During the first turns Spice Blow Phase only, all
sandworm cards turned over are ignored and set
aside, then reshuffled back into the Spice Deck after
this phase"
It is important to reshuffle early worms into the deck right after this phase. I am new to this game, I might be wrong though :D
That's a fair note, yeah. I've added a little comment in the description. Thanks for pointing that out!
Holy crap that intro had me laughing hard... Any Dune geek is my kind of geek... I salute you, Sir!
One thing I don't understand about combat. In the example you gave the Freman committed only 3 forces and lost the fight, yet all 4 got sent to the Tleilaxu Tanks. Does this mean that the loser loses all forces despite not sending them all out?
Yep. If you lose a fight, all the forces go to the tanks. If you win, you only lose the forces you sent.
I don't understand movment.
Can you split forces into several groups and make a different movement? Or you just have 1 movement per turn? Each force has 1 movement per turn?
Each player gets one movement per turn, so you can only take one group of troops and move them once. You don't have to take all the troops in a region, but the ones you leave behind won't get to go anywhere after that.
Those two "See reverse side" notes on the cards so we don't get to know them without the other video. Well played Shae, well played.
Thanks for the video.
;)
Playing this week for the first time, thanks for the great teach!
Thanks! Good luck!
What an amazing game! Definitely going to buy this one, thanks for the great explanation. Subbed!
Thanks! Happy to help!
When talking about fremen starting forces you said sietch tabr but put them in habbanya.
Ah, I sure did. Added a note to the description. Thanks for the spot!
Played for the first time (played the new version a couple of times) last week before watching the new film. We enjoyed ourselves and don’t think the game shows too much age but I’m not sure the game would flow the same another time. We ended in 5th round and basically no one went looking for spice just jumped in to bases.
I’ve been getting into dune a lot lately after seeing the 2021 movie and being excited for the next one. The board game looks fun and I hope I can give it a try one day and be a little conniving rat using house Harkonnen
Is there a video where the sped up parts are slowed? i love the way you summarise!
I didn't actually recap the whole movie, I'm afraid. Just a bit of film trickery. Sorry!
I demand a remastered version with Nick!
Lol, sure I'll photoshop him in.
Great vid, Shea! Keep up the great work. Perfectly under 20mins for a very complex game! Exactly what I would want to forward to my useless friends, who never RTFM!
I'll watch the Advanced video in the next few days God-willing :)
Salman
Thanks Salman! Hopefully it'll help! And I know how it is having friends like that. I think especially now that I've been making these videos my friends just automatically think "Well Shea will learn it and then teach me" 🙄
9:00 It's not enough to be in "the sector" with spice in it, you have to be also in the same territory of the spice. Territory+sector
Ah, quite right. I definitely meant location, but I've added a note in the description as well. Thanks for the spot.
Just noticed the Star Wars trilogy VHS tapes! YES!
Haha, yeah I don't even have a VHS player anymore, but I'll be hard pressed to get rid of those any time soon.
@@RTFM If it is the "unspecialized" version.... NEVER GET RID OF THEM! :)
I gave a thumbs up less than a minute in for saying 20,000 years in the future, not 8,000.
For sure! Gotta do your research if you're going to talk about a franchise like Dune.
Just curious, why would he say 8 instead of 20? Is that wrong in the instructions?
@@NuntiusInfestissumam It's a little convoluted, but there's a date mentioned in the Dune books that makes some people think it takes place 8k years in the future. Dig a little deeper though and it's actually more like 20k. It doesn't really have anything to do with the game itself.
@@RTFM - Cool, thanks. According to my Dune Encyclopedia, is closer to 24k years after our era, but yeah, to my understanding, common knowledge usually settles for the rounded 20k.
Great video, btw! Cheers!
It's unclear to me from the rule: can the Fremen choose to pay for shipment to a territory not the Great Flat (or within two territories of it), as if they were off-planet? If by doing so, does it not trigger the off-planet advisor rule of the BG as well?
I think the most literal reading of RAW is that they cannot: the Guild can only ship (and receive payment from) factions that are off-planet; the Fremen are described as being on planet even if not on map; therefore the Fremen cannot pay the Guild for movement, and therefore the BG never get to attach an advisor.
This would mean that the Fremen also cannot initiate an appearance in any sector other than their starting locations, the Great Flat, or territories two territories from it.
Could the Fremen enter an alliance with the Guild and pay half price to have their forces shipped from reserve ("on Dune") instead of just from one territory to another? It would be admittedly unusual for the Fremen and the Guild to ally with each other, so maybe this is too obscure to need clarification.
You have it right. The Fremen have no off-planet reserves, so they can't choose to ship in anywhere other than locations near the Great Flat. An alliance with the Guild doesn't change this, however I believe you can still use the Guild's ability to ship your forces from one location to another on the map.
@@RTFM i am not sure, the guild beams people down, so unsure if they have ability to get people up to get them down again..
@@herzkine The rulebook says "Allies may...cross-ship from one territory to another with forces that are already on Dune at the Spacing Guild halfprice rate." It may not be entirely thematic, but I feel like it makes sense based on their mechanics in the game.
Tip of the spice berg. That was funny.
Been waiting for this!
And agree about the official FAQ...
Right?!
3:46 you should've placed 5 spacing guild in Tueks Sietch
Ah, quite right. Thanks!
@@RTFM :)
I love you dude! Excellent and hilarious work all around
Thank you so much!
@@RTFMIf the bene geserit use the voice and say during battle plan you cannot use card X. Does this happen before or after the plan is made? Meaning, can the player still pick a different card or is he/she locked in?
well said. great video. My family and I enjoyed it!
Thanks!
I LOVE this game.
I prefer the Dune 2000 and Children of Dune series instead of the old film. (6 films is better than 1)
Just got dune. You did a great job explaining how to play
Thanks you so much!
this was a reall really good guide. thank you!
Thanks, glad I could help!
I'm really in between buying this Dune or Terraforming Mars for my birthday...
Ooh, tough choice. I personally prefer Terraforming Mars when it comes to games based on sandy planets, but a lot of people really love Dune.
@@RTFM Yeah, here on my country this version of Dune is 1,25x more expensive than Terraforming Mars and apparently it doesn't have a translated version to my language, so i'll probably buy Terraforming Mars
But still, i will always watch your videos and learn more about this board game, even tho my dream is to play it irl, i will still look forwards to buying it in the future (even if it comes in English and nobody in my brazillian family understands that loooooool)
Whats the guitar music used in the interludes? Sounds like Duster or something
They were grabbed from youtube's free audio library. They're all different songs, by the bands French Fuse, DivKid, and Brian Bolger.
@@RTFM Cool, thanks! And thanks for the video. Makes me feel less daunted by the idea of teaching it next month!
@@TheSludgeMan Thanks! Good luck!
Great video man! Very fun to watch!
Thanks!
Hey Shea, great videos, they help a lot thanks!
Do you have any playthroughs of either Dune or TI?
I'm afraid not. I don't really do playthroughs, and both of these would be absolute beasts to organize and shoot well.
@@RTFM too bad, hopefully you change your mind one day!
Pretty SPICY video 😏
eyyyyyyyyyyy
Does the worm have to appear in the same location as fremen forces for them to ride it? I read the rule as soon as it appears they can ride it.
Yeah, it specifically says that the Shai-Hulud has to appear in a location where you have forces for this to trigger, which happens at the end of the Nexus phase.
How do you resolve 2 players only playing leaders and no troops, they can just keep playing the same leaders and its stale mate? Because you don't lose leaders without using treachery cards
"losing player loses all forces they had in the territory" regardless of the number dialed.
If both players eg dialed 0 forces, no treachery cards or relevant traitor cards, and the leaders themselves were tied in strength, it would be a numerical tie and then the First Player would win (breaks ties).
That doesn't kill the loser's leader, but does kill all of the losers normal forces in the territory. pg 11.
@@jmnemonic99 yepp, thats wgat i understood too matt colville said it in one of his great dune game Videos...first Player in line to move wins a draw
Hi! What number of treachery cards can be used in a battle plan? Special cards like Weather Control are discard after the are used? Thank you.
During battle, if you use a leader (or are playing a cheap hero instead), you can put down one weapon and one defense. If you don't have a leader or cheap hero, you can't play any cards in the battle plan.
Special cards are discarded, except for Family Atomics, which is removed from the game.
@@RTFM Thank you!
I thought that one player (player A) could play, for example, two weapons cards (a poison and a projectile) and a defense card (shield) and the other player (player B) could play a weapon card (projectile) and a defense card (shield). So the projectiles of both players was countered by shields but the poison of player A killed the leader of player B. I thought there was no limit to the number of treachery cards used in a battle plan.
So to confirm, the maximum number of cards used in a battle plan will be always 2, (including worthless cards, which cannot be discarded, they can only be discarded using them in a battle plan) and 3 cards if a cheap leader is used.
@@raulflechamayordomo4357 That's correct, yes.
I still don't understand how you win really. How does one hold a stronghold?
If you have forces in a stronghold during the Mentat Pause phase (except Bene Gesserit advisors), then you control it. If you have 3 (or 4 if you're in an alliance) at that point, then you win.
Does the Shai-Hulud (the worm) stay in that area after it has been revealed? This means that one couldn't ship to that territory or move trough it. We have been wondering about this for a while now, and we have played with the worm staying there for the rest of the turn.
So I used that sandworm token as a visual aid, but it's intended use is only for the Fremen advanced rules (and even then it's not super necessary). The point being that when the worm attacks, it doesn't stick around.
@@RTFM Alright
Thanks a lot for the clarification!
Best videos of how to play a game. Do you have any recommendation for games with the depth of Dune from GF9 with worker placement?
Worker placement isn't my usual go to, and I can't really think of one that has the kind of social machinations of Dune. If it helps, I'd say my favorite heavy worker placement game is probably A Feast for Odin. Completely different in theme, but there's a ton of stuff to do and a lot of different ways to play.
13:20 loot their corpses. Take their water you mean :)
Go and watch the movie !!! Stunning masterpiece !!!
During a bidding phase can I pass and then bid again? For example I don't want my Fremen friend get a card but I don't mind other people. I pass but if I see that Fremen is winning the bidding I jump back in.
And second question - used locations and treachery cards go to the bottom of the existing piles or we wait till we use them all up and then shuffle and start a new location/trachery pile?
The rulebook isn't super clear about passing during bidding, but my interpretation is that you can jump back in. You do make a discard pile for the location cards because you'll need it when you draw a worm, and I'm pretty sure you use a discard for treachery as well, though I couldn't find anything specific in the rules.
Worm ride anywhere in sand? Or can get to stronghd? Or i need to youse move in mivment phase to move from sand to stronghold?
Watched the rules here, played that night, won on turn 2. Can’t say it’s a coincidence.
Haha, congrats! Maybe get your friends to watch my beginner strategy tips video so you at least have a challenge next time XD
@@RTFM haha! We flipped a worm on turn 2 and our alliance was the last 2 players to act. We saw an opening and took it.
@@MrCharlieSB Nice!
You should've left in the footage of you explaining the plot, or at least uploaded it somewhere else. I've already read it but it's nice to listen to someone else sum it up. Do you still have that footage anywhere?
I'm afraid that was a bit of movie magic. I wish I could remember the plot well enough to go through the whole thing in one take, but instead what I actually did was more like that doctor who behind the scenes clip (look up "strange noises with my mouth" if you don't know what I'm talking about). Unfortunately I don't still have the footage for it either way.
@@RTFM Bingle bongle dingle dangle, yickedy doo, yickedy da, ping pong, lippy-tappy-too-ta.
Question - does bene gesserit voice before or after building it's own battle plan?
It's basically at the same time. You don't find out whether or not they were able to comply with your command until you both reveal, so before or after doesn't really matter.
Playing with 4 for first game what is the best houses to start with? Thinking atreides, fremen , and harkonnen but not sure last one...
I actually made a video on what I think the most complex factions are to start out with. th-cam.com/video/3Mdvv3cGyJM/w-d-xo.html if you want to check it out. The four I'd personally recommend for your first game are Emperor, Guild, Harkonnen, and Bene Gesserit.
RTFM awesome I’m gonna check it out!
Are planning to update the how to play for the expansion?
Great video RTFM! As good as your Twilight Imperium videos :)
Thank you so much!
Gave this a try. I like the first dune PC game from the 90's better.
I only played Emperor: Battle for Dune, but it was solid.
Hi. This looks really informative but this isn't the version I have. Could you remake this video using the 2021 version of the game? Because we have read the rule book a bunch of times and watched the 6 minute video by a different youTuber and still have no idea how to play. Thank you.
So, I've watched this video before, but I'm curious if you've seen increased traffic on this video because of the movie?
I definitely have, yeah. I'm hoping people are still interested when I teach Dune Imperium next month
I already think this game is layered with complex strategy with the basic rules alone... I can't imagine the advanced stuff lol. I've not mastered the basic version.
Territory "the great flat" and "the greater flat". Are they both one territory or seperate? And how much spices on each territory since its only marked the great flat 10.
They're different locations. The Great Flat will get 10 spice when its card is drawn. The reason Greater Flat doesn't have a number is to show that it doesn't have a spice card, and so will never get any spice during spice blow.
Another question, if 2 factioms are fighting over a stronghold and the aggressor has used all his forces and they won. Do they still hold the stronghold. Becuase the players all agreed we can place a flipped token leader or place 1 force.
@@IamLastKings2049 I'm afraid not. If you commit all your forces, you're going to lose control of the location, no matter the outcome. The loser will also lose all of their forces, so the region would be empty if there's no one else there. You can house rule it a different way if you want, but I think they want to make sure people don't go all in too often.
ok something I can't find anywhere, how does the starting turn for the emperor work? they're off planet but they're allowed to drop in their forces whenever and wherever??
Anyone (except the Fremen) can ship in forces pretty much anywhere during their turn on the shipment phase. They don't need to go where you already have forces. They can even be shipped into a location where there are already another player's forces.
But you can only do one shipment per turn.
The obvious ploy is for the Emperor to ship forces into the unoccupied strongholds, winning in three turns if unopposed.
Therefore, the emperor must be opposed before being allowed to do this, by having other factions either move from existing forces on the board or from their own reserves.
Hey there! Great video. I’m trying to set up an online dune game session. Would this be possible if everyone had their own game? I’m not sure because everyone would be drawing from their own deck and not a group one
The best way do do it would be a game called Tabletop Simulator on steam, but everyone needs a copy. It lets you play pretty much whatever game you want tho!
Rex final days of an Empire is basically the same game, with much better artwork, better design, better rules, better board layout, and pretty much better in every way.
Hey, freemen can move a stack to the polar sink and move another territory? And what happened with nuked wall shield, u can put units there and if is, are inmune to the Storm?
Fremen can move two spaces, so they can move through the polar sink to another space, yes. And after the shield wall is destroyed, you can still put units there and it is still a rock space, so it is immune to the storm.
@@RTFM ty a lot
After you play a traitor card do you discard it? We couldn't tell and decided to discard as a standing house rule to keep the game moving. I can see it going wither way for gameplay but for flavor I like them not being able to betray you twice since you'd be extra wary of them.
Traitor cards are revealed, not discarded. I think it still works flavor-wise because you know they're compromised, so you just need to remember not to use them against the faction that holds their card.
@@RTFM cool thanks. I got this game last Christmas but our game nights took a big hit from covid. Luckily I was able to finally play a 3 player game and absolutely loved it. It feels so much like dune. They did an amazing job with it, and your explanation was very helpful.
@@johnholland9371 Hey, no problem! Glad I could help and that you're able to get it to the table.
Hey I have that IKEA shelf.
It's a great shelf!
Real talk: do you brace yours so it doesn’t flex?
I think it's Tlay-lax-oo
Hey This has nothing to do with the video but does anybody know where I can find extra figures for Twilight Imperium 4th edition? I've looked and looked but all i can find overpriced (already) painted figures on etsy.
Unfortunately Asmodee has changed their parts replacement policy to be considerably more difficult. It's to the point where, realistically, you can't get more without buying a new game or returning your old copy (if it has missing pieces to begin with and you have a proof of purchase). The whole thing is kind of a mess, to be honest.
you deserve more vews man
You know I keep telling people that...
You know, I am very surprised that nobody ever thought about doing a stage play of Dune before. I'm kind of offended. LOL.
If bene gasseret predict correctly themeselves (bene gasseret card + correct winning turn card) so BG win alone? Means ally loses? And also happens if predicted Ally prediction card?
The Bene Gesserit win alone if they predict themselves (or their ally) and win with an alliance.
@@RTFM hhahaah, lol, my Friends hate dat i did that, too bad i dont have my own copy of the game
@@RTFMat what point in the game does the bene geneserit have to make the prediction? I guess during setup right
@@dinosaur279 Yes, during setup. Specifically, it's after step one (positions) of the setup.
So can you not just drop 3 army's into strongholds and win?
You can try, but keep in mind that you don't win until the Mentat Pause phase, and if you start doing this, you're going to spend a lot of spice and paint a pretty big target on your head, so other players will do their best to take you down.
Have fun storming the castle
You lost me at "Hey folks" guess i'll go back to flicking the Spice tokens at my cat...
I wish I understood how to play this. I’m so lost.
Please do the RPG coming next month
I haven't done any RPGs so far, but it might be something to consider. However, for now I let my Patreon backers choose what I teach.
So I can play max 2 threthery cards max? Incplace of weapon/defense i can play 1 worthless card?
That's correct, yes
@@RTFM can't I play 3? one weapon, one defense and one special?
@@Yaegosh Special cards will tell you when you play them, and I don't have them all memorized, but I don't think any of them occur during combat. Or if they do, they say how.
@@RTFMcheap hero for example
@@Yaegosh Ah, right. Yes, if you play a cheap hero then you can also play a weapon and defense.
Can there be two opponents troops in a citadel without a fight ?
Generally no. The Polar Sink location can have multiple units because no battles ever happen there, and the Bene Gesserit have an advance ability that allows for cohabitation, but usually if there are two different factions' units in a space, they're going to fight.
@@RTFM thanks
Hey this guy rules at explaining things. Do Quaternions next.
Hey thanks! I actually let my Patreon backers suggest and vote on which games I teach. If you really want a specific game to be featured, that's the place to do it.
I saw there is a new edition of Dune game of conquer and Diplomacy : I was wondering if we could use their special rules for 2 players party in the edition of 2019? Because it definitely needs some adjustments for 2 players game. Exemple : Harkonen's 4 traters becomes so powerfull!
I'm afraid I haven't played the new Dune game, so I couldn't say for sure. What I imagine though, is that it wasn't made to be cross-compatible, but there's nothing stopping you from trying it out.
When you move the storm both players dial anywhere from 1-3 the storm only moves at most 6 spaces just like on the Strom cards.
Looking at the storm section of the video, this is what I've said. Is there a part in the video where I say otherwise? If so, give me a timestamp and I'll add a note about it.
@@RTFM Whoops I read the First Storm rule incorrectly. It does state anywhere from 0-20. My apologies!
@@Magicman1625 No worries, thanks for watching!
Well done, Thanks!
Sorry, but Arrakis is not 'infested' with worms; it is their home! They were there before the humans. #respectshai-hulud
Can u review expansión?
As of right now I have no plans of covering it, but that might change in the future.
@@RTFM yeah, u need to meet the new guys, are so sick
3 hours later and we figured out, we should of bought Scrabble instead.
*have
Ty
yw
Dune 2021 is superior
Dude, spoilers... I've read the books, but the first 2 minutes need a huge ass spoiler warning.
Jesus Christ! This is the most complicated game ever! ☠️
Wheres nick
He's not in this video, but he did help me play and review Sea of Legends over on Rahdo's channel. th-cam.com/video/n7KarOF50Dc/w-d-xo.html
How the hell are one supposed to remember all these rules!!!??
I actually talked about this on another video titled "Top 5 Dune Player Aids." If you're interested in the game, those resources will help a LOT when it comes to actually playing.
Im tryna ridee the shai halud dragon all the way to spice heaven
This and your other video are practically the same content (sometimes word for word) as the original GaleForce9 official publisher video. People pay for this?
The game by mechanics sounds like being complicated as hell.
It's a little tough to start, but once you get going, it definitely gets a lot easier.
Turn off the background music and background text messages please
I want this game but cannot muster up enough people to play it. D'oh.
Yeah, it's especially tough at the moment. Hopefully when lockdowns start getting lifted it'll be easier. I also think it'll be a great game for conventions when those start up again. I was able to find a good group of players at Dice Tower West.
@@RTFM I meant before the lockdown ;)
Thanks for the vid. I watched you a few years ago when I was learning eldritch horror!
Cheers.
There is a Discord server that links to free mod games in the software Tabletop Simulator. See you there! discord.gg/rRGEfn4
The time you waste playing TI4 is better spent with getting good at Dune (1979).