Here I just did this beautiful 2 part new apartment building with this guy in a killer tutorial... and he goes all dystopian. Love this guy. Now all we need are things growing on the brick, vines, mold etc. a misty background and we get a further glimpse of things to come. LOL
looking into making damages and cracks manually in blender is such a task on youtube nowadays, with people using mostly add-ons (OCD in particular) and geometry nodes. Thank you for making this.
The idea of cutting out the bricks to make the rough edge is brilliant. I've always thought of the knife tool as a topology tool and never thought to use it like this.
Also not every artistic style needs every brick to be raised/lowered from the plane of the wall for the effect to be amazing: sometimes very flat surfaces look best with isolated islands of brick detailing. See the design of the large castle walls In Jon Blow's game the Witness: i.imgur.com/GIqzBJW.jpg This is a good approach to creating visual detail in general, the eye looks for clusters of large, medium, and small details. Excellent video as usual!
really nice tutorial :) one tip on making the cracks 8:46 once you have cut one line(line of crack) you can bevel it and add the middle loop cut in one step, saving you some steps on creating the other side of the crack and connecting all vertices :)
I have been using knife tool for as long as i can remember but never knew any of these tips.....thank you, much appreciated, and i hope that you keep on making more tutorials like these
Some real creative ways of using the knife tool! I always saw the knife tool as a friend, but I wouldn't have guessed to use it in some of the ways you just demonstrated. This broadens my knife tool horizon :) Also stuff looks really juicy by the way.
Bro you can get away with the it if your end results are great. All you need to do is just work on the mesh shading.If your shading is good then you don't need to work more on topology.
I've always been told that you need to avoid n-gons in order to prevent issues with artifacts and tears when rendering. How do your methods avoid those problems?
Artifacts only happen when the topology is incorrect and a person apply shade smooth to the mesh . You can use two methods to avoid these problem. 1, Use auto smooth and define angle to have hard edges in your meshes Or Define that manually by applying mark sharp to the mesh . 2, Use knife tool to make borders for every single edge parallel to it from all side . Think about it as if you are applying edge loop to a single cube how many edges to corners will be needed to have smooth edge without any modifier . If you can understand this you can easily avoid having shading issues or you can say shadow artifacts.
Super nice. 😊 Even more easier if you use a procedural concrete material (there are very decent ones out there by now), as you do not have to unwrap it all the time.
It depends on the requirements of the model. You can use n-gons if you can bake normals. Ngons are mostly bad for character topology but for hard surface you can choose it .
I was half expecting this video to be like "the power of knife tool" then making an ugly cut down the middle and going "wow! Look I ruined the topology in just a few seconds. Very powerful"
@@SaqibHussain88 I see alot of your work is architectural. I'm a beginner on Blender so I have exported an FBX file from ArchiCAD. The issue is that any material that came in with the FBX file doesn't show the textures but if I apply that same texture to a cube it works fine. What am I doing wrong?
Thanks, Yes you can add brick texture to side what I wanted to show is if you cut it down you will need to apply concrete texture for sides . And if you want to add texture make sure you also place some brick model with texture to show some depth from the sides.
4:54 That’s a very long cut line. My instinct would be to break it up into shorter sections with fewer points in each. Just in case you make a mistake and lose your entire line. ;)
The knife tools snapping distance is a real problem, it sucks, often it when connecting vertices it just hits close by, you have to be real carfull and it slows down your working speed. There really should be a user adjustable snapping distance as working on higher DPI screens makes it even harder.
Other alternative is to use sculpting tools and then baking them which will take alot of work and time . This can be done to save alot of time and you can get some really realistic results if its done correctly.
@@SaqibHussain88 Sure, I'm just really frustrated with the Knife tool in general coming from XSI and Maya. Even in year 2020 Blender's far behind other 3D software old but really good implementation of Knife, temporary Pivot (Maya's D shortcut, XSI Ctrl it think) and Snapping options (and ease of use). Blender just keeps churning out NEW cool stuff but forgets to improve these basic but super important features.
yoooooooo... i'm new to blender and have been watching a lot of tutorials on youtube and whatnot. this is my first video from your channel and it looks like you know your stuff. nice work. SUBSCRIBE IT IS
I am very interested to learn blender but the problem is that there is no chennal in youtube who can teach the blender clearly ... Can you plzz teach from the besics ... So that many like me can also use it properly
ngons are not bad for static meshes if you are using them for buildings or any thing related to environment . You will need to have good topology only for the those things that are dynamic like for instance characters , Because you will need apply weights to the mesh otherwise you can use Ngons also.
@@SaqibHussain88 this is true I do agree but ngons make life a lot harder if you want edge loops etc but yeah they are not a bad thing per say, thank you for the video!
it really depends on the usage. i often use the knife tool to fix slightly broken topology. also, especially when working for example on background objects for a movie or something like that, good topology isn't always that important.
@@SaqibHussain88 yes and no. For flat surfaces it's okayish, but the renderer has a tougher time to triangulate them. I'm especially talking game related, since that's what I'm working on day by day. Additionally topology wise, especially on later shiny surfaces I would recommend not using n-gons.
@@zhorky bro topology some time does not matter there are many ways you can fake the shading if you use normal map you can get away with topology artifacts.
@@SaqibHussain88 no of course you won't be able to make this in sketchup (not easily), I was just making a comparison between sketchups pencil tool and blender's knife tool.
I think this building that you have looks pretty damn awesome. But you have been kinda lazy to only make 2 types of broken windows. and its duplicated over on each floor and its very visible. But maybe it was just to show like how the result will look like on a building. Anyway, i like this alot and you have a really great normal map and textures
Thanks , this building was used to only to show how you can use knife tool to create broken buildings. I would have created it many different variation but that would need a lot of time that I don't have right now .
Ngons are not bad for static meshes if you are using them for buildings or any thing related to environment .There are so many examples that I can give you . You just need to focus on the end result otherwise you can have good topology but that does not mean that it will be TOP NOTCH 3D model . You will need to have good topology only for the those things that are dynamic like for instance characters , Because you will need apply weights to the mesh otherwise you can use Ngons also.
Awesome, I"m not new on blender but your channel makes me think so xD!
Glad to hear that! Welcome .
Here I just did this beautiful 2 part new apartment building with this guy in a killer tutorial... and he goes all dystopian. Love this guy. Now all we need are things growing on the brick, vines, mold etc. a misty background and we get a further glimpse of things to come. LOL
That brick texture looks incredibleee
looking into making damages and cracks manually in blender is such a task on youtube nowadays, with people using mostly add-ons (OCD in particular) and geometry nodes. Thank you for making this.
The idea of cutting out the bricks to make the rough edge is brilliant. I've always thought of the knife tool as a topology tool and never thought to use it like this.
Yeah knife tools is really helpful not only making building like these but also solving some topology issues as well.
A well-wielded knife can also solve a lot of troublesome topology issues.
Also not every artistic style needs every brick to be raised/lowered from the plane of the wall for the effect to be amazing: sometimes very flat surfaces look best with isolated islands of brick detailing. See the design of the large castle walls In Jon Blow's game the Witness: i.imgur.com/GIqzBJW.jpg
This is a good approach to creating visual detail in general, the eye looks for clusters of large, medium, and small details.
Excellent video as usual!
I do agree the I have used knife tool to create edges to make border edges of gun in my base gun tutorial .
Very nice video man! Always fun to see modeling in action
It sure is ! Thanks alot !
Every little thing in Blender is just amazing, I mean best software EVER.
really nice tutorial :) one tip on making the cracks 8:46 once you have cut one line(line of crack) you can bevel it and add the middle loop cut in one step, saving you some steps on creating the other side of the crack and connecting all vertices :)
I have been using knife tool for as long as i can remember but never knew any of these tips.....thank you, much appreciated, and i hope that you keep on making more tutorials like these
You're welcome.
Some real creative ways of using the knife tool! I always saw the knife tool as a friend, but I wouldn't have guessed to use it in some of the ways you just demonstrated. This broadens my knife tool horizon :) Also stuff looks really juicy by the way.
Thanks dude , Yeah it can be used in several more ways when dealing with topology . It's a handy tool.
Great and clear tutorial.
Glad you liked it
wow.. this is fantastic. ive learned something good today. thanks for this tutorial.
You are very welcome
Bro, you have just wonderful video tutorials!
Really nice work
Thanks a lot!
By the way, if I may ask, is it okay not to have the perfect topology for Archviz? Thanks
Bro you can get away with the it if your end results are great. All you need to do is just work on the mesh shading.If your shading is good then you don't need to work more on topology.
@@SaqibHussain88alright. Still a bigginer at the moment. Watching your good videos
You make it look so clean and easy. Thanks
You’re welcome 😊 Thanks for watching.
Its super helpful to have so many examples of the technique in one video! Thanks :)
Glad it was helpful! You're welcome.
whoa, i always wanted a tutorial for how to make imperfections!
Learned a lot !
l also dont want the video to end, so much awesomeness 😋, Thanks
Thank you for explaining this tool! I hadn’t worked it out up to this point .
You are so welcome! Happy to help.
Your are unbelievably creative. And skilled.
Thankyou
ثاقب بھائی اعلیٰ !
آپ کا شکریہ
Nice! Great tips!
Glad you like them!
Awesome video dude, earned a new sub
Awesome thank you!
I've always been told that you need to avoid n-gons in order to prevent issues with artifacts and tears when rendering. How do your methods avoid those problems?
Artifacts only happen when the topology is incorrect and a person apply shade smooth to the mesh . You can use two methods to avoid these problem.
1, Use auto smooth and define angle to have hard edges in your meshes Or
Define that manually by applying mark sharp to the mesh .
2, Use knife tool to make borders for every single edge parallel to it from all side . Think about it as if you are applying edge loop to a single cube how many edges to corners will be needed to have smooth edge without any modifier . If you can understand this you can easily avoid having shading issues or you can say shadow artifacts.
CTRL M hmm i did not know that! thanks! I think you should share the shortcuts for productivity that you have learned so far. best regards
Very visual and informative. Well done. Subscribed!
Awesome, thank you!
Fantastic tutorial...
Glad you liked it!
Super nice. 😊 Even more easier if you use a procedural concrete material (there are very decent ones out there by now), as you do not have to unwrap it all the time.
Great tips!
Glad you think so! You're welcome
thanks for this video, you show a lot of really usefull usecases for the knive!
Glad it was helpful!
Knife tool getting the love it deserves ❤️
thanks
Very nice tutorial my dude, I subscribed
I appreciate it! Welcome.
Awesome it`s a tiny word for what you did in this video man! Thanks
My pleasure! Glad you like it .
this is the best trick to use knife tool,
thank you so much
Arent they will make n-gons? Is it okay to ignore it?
It depends on the requirements of the model. You can use n-gons if you can bake normals. Ngons are mostly bad for character topology but for hard surface you can choose it .
I really like the Knife tool, it helps a lot with topology issues.
Yaaay another tutorial, i really like how you always go indepth in every video.
Do you also animate?
Thank you.
Yes I do! Sometimes.
COOL VIDEO. Thanks for making it. I learn so much from this tutorial.
Glad you enjoyed it! You're welcome.
Thanks for the tutorial !!!
You're welcome
Very nice!
Thanks!
It goona create shading issue in game engine? There's too much ngons and poles... how you fixed that?
No , Normal map are applied to mesh to get rid of mesh artifacts but for baking lightmap you will need to make 2nd uv map for baking light in unreal.
I'm more impressed by the rendering and lighting. HNNNGG
Thankyou
Amazing Bro
Thanks bro
Amazing work Man!
Thanks a lot!
5:19 what magic is this 👍👍👍...lol I found this thing today
Glad you found it :) , Welcome aboard.
I was half expecting this video to be like "the power of knife tool" then making an ugly cut down the middle and going "wow! Look I ruined the topology in just a few seconds. Very powerful"
Good topology does not mean best end results . Good luck with your good topology give your self a medal on that.
@@SaqibHussain88 I wasn't being serious it was a joke geez...
Actually I feel mean now I'm sorry I should have made it more obvious it was a joke
@@JacobKinsley No problem bro , Thanks for clarification.
Actually, I am curious now whether or not triangulating the faces would add connection points to the ngons created by the knife tool.
This is amazing! Keep it up
Thank you! Will do!
@@SaqibHussain88 I see alot of your work is architectural. I'm a beginner on Blender so I have exported an FBX file from ArchiCAD. The issue is that any material that came in with the FBX file doesn't show the textures but if I apply that same texture to a cube it works fine. What am I doing wrong?
Great tutorial, thank you! However, wouldn't the sides of the bricks still look like bricks, not concrete?
Thanks, Yes you can add brick texture to side what I wanted to show is if you cut it down you will need to apply concrete texture for sides . And if you want to add texture make sure you also place some brick model with texture to show some depth from the sides.
@@SaqibHussain88 Thank you!
You're a life saver! Thanks
Glad to hear that! No problem.
Wonderful tutorial! Thank you.
You're very welcome!
4:54 That’s a very long cut line. My instinct would be to break it up into shorter sections with fewer points in each. Just in case you make a mistake and lose your entire line. ;)
You can do that too. I am used to work with it too much that I didn't cared for that at all . :)
Very cool!
Awesome!
Very nice tutorial thanks mate💯👌
No problem , Happy to help.
Is eevee o cycles?
Its all Eevee.
@@SaqibHussain88fantastic
Thank you, this is very helpfull
You're welcome!
amazing
Thanks, Glad you think so.
this is the best example of indian guys on youtube being the smartest
He is a pakistani tho
That's a nice photo
*Zooms out to reveal viewport*
Wait WHAT
That's insane.
Yo! Thanks man
great tip...
Glad you liked it
The knife tools snapping distance is a real problem, it sucks, often it when connecting vertices it just hits close by, you have to be real carfull and it slows down your working speed. There really should be a user adjustable snapping distance as working on higher DPI screens makes it even harder.
Other alternative is to use sculpting tools and then baking them which will take alot of work and time . This can be done to save alot of time and you can get some really realistic results if its done correctly.
@@SaqibHussain88 Sure, I'm just really frustrated with the Knife tool in general coming from XSI and Maya. Even in year 2020 Blender's far behind other 3D software old but really good implementation of Knife, temporary Pivot (Maya's D shortcut, XSI Ctrl it think) and Snapping options (and ease of use). Blender just keeps churning out NEW cool stuff but forgets to improve these basic but super important features.
My knife tool isn't on the side. Why is this?
Not sure what problem are you facing . Are you using a new version of blender ?
Saqib Hussain nvm I got it thx so much for replying you’re the greatest you have a new sub
I use the knife tool all the time. I like to cut things up.
... that sounded better in my head, lol.
i.pinimg.com/originals/b8/61/30/b86130a161cc362076943a19597ca2e4.gif
Cool, I never think of knight tool can use in this way . lol
Thank you for sharing . XD
No problem! Glad to help.
knight tool
Very informative tutorial but a little too fast for me noob. Thank you!
Sorry about that
thanks for the tutorial :D
No problem!
yoooooooo... i'm new to blender and have been watching a lot of tutorials on youtube and whatnot. this is my first video from your channel and it looks like you know your stuff. nice work. SUBSCRIBE IT IS
Wait I didn't know about the bisect tool this is nice
Same. Just saw that and said "whaaaaaaa???"
Realistic CGI mocap superhero suit up in blender 2.8
Uhh what?
Yo great mesh dude, respect the fuck out that mesh
I am very interested to learn blender but the problem is that there is no chennal in youtube who can teach the blender clearly ... Can you plzz teach from the besics ... So that many like me can also use it properly
Will try to cover.
Why was part at 4:30 so satisfying to watch lol
Thank you :)
Wow..
Best
A lot of people in the comments now express their love for Knife, please take responsibility when they start stabbing people in Blender :)
nais
Thanks.
Its times like these i wonder if blender is actually better than maya
I will say try blender . When I used blender I felt that its easy to use and you can make your workflow fast.
this can make a lot of ngons also which are not always so great, good video!
ngons are not bad for static meshes if you are using them for buildings or any thing related to environment . You will need to have good topology only for the those things that are dynamic like for instance characters , Because you will need apply weights to the mesh otherwise you can use Ngons also.
@@SaqibHussain88 this is true I do agree but ngons make life a lot harder if you want edge loops etc but yeah they are not a bad thing per say, thank you for the video!
Yeah!
Like Jack.
Blender chef
Knife tool literally destroys topology
it really depends on the usage. i often use the knife tool to fix slightly broken topology. also, especially when working for example on background objects for a movie or something like that, good topology isn't always that important.
Like👍
Super!
Im crying in n-gon
N-gon here ( why I am here just to suffer ) :D
Joke's aside you can have ngons for alot of things.
@@SaqibHussain88 yes and no. For flat surfaces it's okayish, but the renderer has a tougher time to triangulate them. I'm especially talking game related, since that's what I'm working on day by day. Additionally topology wise, especially on later shiny surfaces I would recommend not using n-gons.
@@zhorky bro topology some time does not matter there are many ways you can fake the shading if you use normal map you can get away with topology artifacts.
Why does he sound like he wants to sell me a used microwave
Not sure , why and where you get it from but I don't fake my accent to create hype and to sell me tutorials.
Saqib Hussain never said you did, wasn’t trying to offend your or anything was just trying to make a harmless shitpost.
😘
so the knife tool is basically the google sketchup tool haha
Go on try to make it on google sketchup . I m sure you will not be able to generate this result . Blender is easy to use.
@@SaqibHussain88 no of course you won't be able to make this in sketchup (not easily), I was just making a comparison between sketchups pencil tool and blender's knife tool.
Too much repetition in the damage.
I think this building that you have looks pretty damn awesome. But you have been kinda lazy to only make 2 types of broken windows. and its duplicated over on each floor and its very visible. But maybe it was just to show like how the result will look like on a building. Anyway, i like this alot and you have a really great normal map and textures
Thanks , this building was used to only to show how you can use knife tool to create broken buildings. I would have created it many different variation but that would need a lot of time that I don't have right now .
in before people bitching about topo
Can't blame all of them . There are tons of information on the internet that can mislead them .
🇮🇶 💞
That's how half of usa looks this days...
and good bye topology (
Ngons are not bad for static meshes if you are using them for buildings or any thing related to environment .There are so many examples that I can give you . You just need to focus on the end result otherwise you can have good topology but that does not mean that it will be TOP NOTCH 3D model . You will need to have good topology only for the those things that are dynamic like for instance characters , Because you will need apply weights to the mesh otherwise you can use Ngons also.
@@SaqibHussain88 thanks for information!
thanks :)