What impresses me the most is despite the speed and agility of the mech units, they still have the feeling of mass and momentum without feeling either "floaty" or "sluggish". A subtle but absolutely impressive achievement by the animators and artists to hit that sweet spot, imo.
Agreed. We also haven't seen too much gameplay of a really heavy-style tank mech. Betting that will feel really substantial compared to these lighter, boost-focused mechs we're seeing right now (makes sense to showcase those early on, makes the action more frantic and flashy).
It'll really come down to the customization and controls. Traditionally you could spec out a really lightweight scout AC or a beefy tank AC that moved at a fraction of the top speed.
@@salmon3669minecraft If you were built quick enough you could outrun the lockon despite being in someone's sights the entire time. It was too fast for its own good, in some ways >.>
For people that are confused why I'll occasionally draw comparisons to Souls: a) My audience consists almost exclusively of "souls" fans b) From Software developed the "souls" games, AND Armored Core I thought it was obvious but these things make the souls comparisons extremely relevant. I'm not saying Souls invented these mechanics..I'm just drawing an extremely relevant comparison 🤷♂️
I understand that, but you also have to understand /acknowledge that you have many subscriber's under you (majority newcomers) Which means you have high responsibility to make sure you educate em well/right. Just be more careful on what or how you phrase stuff. Now and days people always be thinking soulsborne invented everything when they see certain similarity in their games or from others.
@@astraiza I mean, he could have the courtesy, responsibility is a strong word for a TH-cam video, he's not obligated to do anything. I'd argue people have the responsibility to not take everything they see at face value and do some research on their own.
The animation details on how the mech moves are insane, the puffs of smoke after boosting, the dust and small brace before landing, the sparks trailing as th set boost along the ground, it’s incredible.
At what looks like 60fps, too. I can't wait to see how absolutely stunning the MOONLIGHT and the Karasawa look with these next-gen particles, after seeing how the energy sword has changed.
Love this, the hard lock and soft lock both being their made me happier, I was a little mad at first about the soft lock being gone but yeah being able to change it up as needed would be great. Another thing I wanted to call out was the gates thing has been a thing in AC2 and 3 where you sometimes have to wait at a gate while it's being "hacked" or "getting clearance" or some other shit indicating it's loading the next scene in missions
scan function was in V Verdict day, the swords always had both hands, and 3 had moonlight which had special fire control systems for dual moonlight but you had to unlock it through some special thing like it was a mission you had to complete a specific way.
It doesn't seem like you can change it as needed. Like it seems like it's basically required. Honestly doesn't seem necessary to be in the game. My personal opinion
Vaati, I gotta give you credit. You are one of the very few youtubers who is a soulsbourne content creator who actually put time into the AC series so you can make really good analysis vids. That takes dedication (especially with buying the physical games Bless🙏🏾). I wish more TH-camrs actually just played an AC game before making content
yep sick of seeing youtubers abd comments saying "oh this wil mean there will be secrets to fibd in the maps now" ..... the first ps1 game literally had AC parts thst can only be found by exploring the map 😂 they clearly never played
I agree. I wish Vaati would actually put time and play AC and maybe then he will realise that the close combat in AC6 is improved DxM combat which itself was improved classic AC combat. It even has the same animation and arcade-ish feeling. Very unlike Soul's more precise and tight melee feel. This is the direction that we were expecting AC close combat to take had souls franchise not happened. The bosses though are definitely souls inspired.
Hi Vatti, just want to show my respect as it's not an easy work to play through all the old AC games and prepare to carry what you did in souls to AC series. As a huge fan of AC, I really appreciate to have you spreading the fun of this series.
I think the using all 4 triggers for firing all 4 weapons at once can be very interesting. It's basically like the game saying: If you want to use all the available ordnance at once, you need to sacrifice mobility! But instead of forcing it with some some of "debuff" it's a physical limitation on the player, which can be overcome with experience and skill. Not sure how that would work on PC though.
We had that set-up in Phantom Crash and S.L.A.I. Loading up four miniguns for 32 barrels of death was quite fun I'm told... I went with chainguns instead because they were much easier to find in shops.
You saying this will only perpetuate the cycle!! 😄 Nice video, got me interested in a game I had no intention of buying. Gameplay looks way slicker than I expected from mech combat.
@@AvenirRacing actually I don't think it has anything to do with the audio, rather that it shows where in the timeline that the most people have clicked on.
I really appreciate you going the extra mile and photoshopping in the HUD! Not to mention all the homework playing the previous entries so you actually know what you're talking about for us old AC vets.
I made an AC that could complete entire missions with out touching the ground. To get it to fly permanently i used a calculator to figured out how much power it used and with the auxiliary booster part on i would slowly gain power. Only 2 leg's were power efficient enough and say goodbye to energy weapons.
Wow, now this is a game I imagined I’d see in the future when I was a child. I haven’t felt like game developers have pushed what you can achieve with world building, scale, and movement like this since titanfall
Tears in my eye for titanfall, it was the best game and they did my boy dirty. Apex is nothing like ttf2. I remain optimistic that it may be revived one day.
I love how much more flair and flourish there is in this series now. The laser blades actually have some care put in for these combo animations. More use of color and light. And a lot more Impact in combat, from both player and enemy
As a "newer" Fromsoft fan, I've never had the chance to play the original armored core games, but this looks genuinely amazing and I can't wait to sink many hours into it.
as a Hardcore one, I can tell that I am as excited as you are ! This one looks by far to be the cleanest and smoothest with all the animations and combat. I remember old ones give more the impression to play a tank on 2 feets rather than piloting a mech :'). But as the game progressed over the years I can see even today they conserved this Mechanical way of movement and not be a japanese anime mech that are ultra nervous, while making it more enjoyable to play and master. yeah I know I'm selling the fckin franchise but man this is my favorite franchise of game :D
@@squeletondread5080 You could see it as a great investment. When the time comes, it'll worth way more, especially the crazy garage storage edition lol Crazy, double the price just for a storage unit lol XD
@@astraizaI've already budgeted for the high end preorder, going to either be the best purchase I ever made or my worst mistake since fallout... You know which one...
Seeing the melee weapons having multi-hit animations is a definite improvements compared where previous AC games pretty much had it as a dash melee. I’m curious to see how it looks like dual wielding melee weapons, hopefully that’s still a feature here.
@@chronozorus no, you're right, those games were awesome. i think it depends on what you personally put in the "mech game" column and what you put in the "games with mechs in them" column. But yeah, if you're not too anal about the genre restrictions, there's tons of cool mech themed games that excel at all sorts of stuff.
@@migultantamco heck yeah. i looking forward to see how they bridge the gap between heavy feeling mechs and highly controllable, immersive melee combat. i mean, if anyone can do it well, it's From.
hearing that the dialogue is actually delivered well is nice but i hope there's at least one guy who gives a really campy performance for old times sake something that really hits that same spot as "You killed my comrade. Now your life is forfeit." from Last Raven
This line from the trailer was sorta campy, but maybe it was because the VA reminded me of metal gear. "Call sign 'Raven'. Priority subject for termination, high on the list."
If we look at FromSoft games in the last decade, we should have very high expectations for both in game sound direction and the soundtrack. And I agree, all the trailer and gameplay footage sound amazing so far.
I’m not a big electronic fan, I particularly LOVE the Bloodborne soundtrack, but this does have somewhat of a Doom sound I can get behind. I’m definitely curious about the boss tracks.
Im super stoked on the soundtrack, really hope they do some weird soundtracks like they did in the earlier games as well. Love some of that odd techy style they had back then
@@karlwithak. The game play looks pretty engaging, but I have to admit I'm slightly bothered by how oddly weightless these mechs appear in motion. Especially when the armor cores are in flight. Little additions like subtle screen rattling, motion blur, and particles effects could make a big difference in making the game play feel more immersive. Hopefully visual additions like that are added later in the game's development.
@@gaeulsnb The effects are too subtle because the mechs still appear to lack weight. I never said the whole screen had to be shaking like crazy with obnoxious effects. You're being hyperbolic.
The fact you can fire all your weapons (and thus are expected to have your index finger on the shoulder buttons), might be part of the reason why you can now lock your camera on enemies. It frees your right thumb to more freely press the face buttons without having to go back and forth constantly to tweak the camera.
I hope they returned the SEALION style hover legs. I want to see how they would animate a fully antigravity-based movement scheme with this... Well, what looks like basically infinite budget for the art team. I always loved those things, as terrible as their weight cap was, so seeing them with realistic gyroscopic motion as they move around would be a dream come true.
@@FelisImpurrator I haven't seen any sign of float legs as of yet - but they would be a welcome addition. I've been missing them since their last appearance in Last Raven.
@@A-0602 Absolutely. I've always had a thing for high tech options aesthetically and mechanically, so a lightweight energy weapons/hoverleg EO core with a powerful reactor would be my first choice given the chance. Wonder if there's a tuning mechanic like the classics, and if there's a reactor that's strong enough to fuel all that and the good old Karasawa/Moonlight...
@@A-0602 Oh, absolutely. I can't wait for the tuning - they always struck this perfect balance between sim and arcade for people who aren't into learning engineering notation just to tweak performance, but need more granularity. Oh, and just checked the trailer in 4K. I believe they teased the hover leg in about a second of footage. It could be a tank leg, but hover legs tend to have more of a narrow, tall footprint like this one, or a spindly one, while tanks tend to be wider. So given the future setting and the presence of plasma rockets, I feel like I'm going to be eating great when this comes out.
My brother and I spent a whole summer playing the Arena mode in Armored Core 2. Fighting other Ravens to gain money and then customize your build after each fight was addictive AF. I'll never forget finally whipping Ares' ass with my Laser Cannon + Laser Blade combo lol
I used to play armored core and tenchu back in the day on my father's PS2. I was blown away with nostalgia after playing DS1 when it came out and then making the from software connection
I whooped everyone including Ares by standing on the skyscraper map and lobbing vertical missiles down on everyone. Only the 9 breakers were able to fly up the skyscraper and fight you. So i just spent all my weight on mobility so i could hyper boost back and forth when ares flew up there cuz he was so mean with that blade. Feel like it was called moon something. Good times.
It’s like the same way all the years of Souls’ games built up and contributed to the success of ER. From constantly improving and learning from their own mistakes and successes. Love to see it.
@@KnightofLondor I'd say it was more of a step to the side. It was their first truly open world game, which we all knew had to happen at some point. There were definitely some growing pains and some things that weren't as polished in comparison to Sekiro and Bloodborne, but that's to be expected due to how huge the scope was in comparison to all their previous projects. I'd argue it made up for it with the exploration aspect. But I do generally prefer the old approach of a metroidvania esque world of linear paths connected to each other at various points.
@@gaeulsnb I'd say we're in the clear on that while Miyazaki is still president, so ten more years? Also it's not like other companies haven't survived losing OG talent and continued to make banger after banger. Just look at Nintendo. The people who made Ocarina of Time are not the same people that made Tears of the Kingdom. As someone that works in a management position for a large company I'd say a lot of long-term success and sustainability comes down to company culture and policy, as boring as that is. Talent is always going to come and go, the question is how does the company find and retain new talent of a comparable skill level? How does it train those new people? How much freedom does it give directors and creative heads? How much oversight is there and of what kind? How willing is it to take risks? What happens when a game does way better or way worse than predicted? Does either scenario completely change how the company operates and what it's plans are moving forward?
@@ForeverMasterless The approach of scale over depth sapping away from boss and level design largely curbed my enjoyment of ER, which fell flat throughout the later half of the game. The philosophy of quantity over quality leading to rampant reuse of bosses, enemies and dungeon tilesets, paired with the resultant lack of depth of the aforementioned gameplay aspects created a pretty tiring experience that made the game feel more like a chore than something entertaining after a while of play. This was certainly not helped by the gutted implementation of multiplayer and the invasion/pvp system (+abysmal balancing) and utter lack of covenants, all of which were core parts of the gameplay of the previous games which kept me playing for significantly longer than I would've otherwise. Elden Ring's strongpoints for me are definitely its map & visual design, which, while unfortunately a bit barren at times, was usually stunning and unique.
The amount of effort put into this video, breaking down details and even made the mock up UI based on what you saw. You are the best! now just gotta wait 2 more months
Dude this entire fight sequence at 5:27 is so addicting to watch, that I just can't wait to get my hands on this game. End of August literally can't come fast enough.
I love that they’ve made a new armoured core. It’s so nostalgic for me. Going down to Video Ezy or Blockbuster on a Friday night and borrowing them over the weekend. Spending hours making my mech look super cool and naming my build ‘The Wasp’ with its black and yellow theme. Eventually I’d buy my own copy. Good times! Excited to play in this world again.
I was instantly like "bit of both" aswell. While previously the enemies were usually other mechs instead of really big bosses it does really fit into the Armored Core universe to have megacorps and the like want to build the biggest strongest mech they can. I am liking the advancements they implemented such that you seem to be able to actually push mechs around which for the ones I played wasnt a thing. Gives more meaning to the mass stat!
Yeah, you can always tell from the older games they really wanted giant bosses, and they put them in when they could, but it was just not easy to do well back then. Like the giant monster thing in the end of AC1. It was just a scaled up AC with regular animations. You can tell the devs really wanted to give it its own moves and physics that sold us on its mass, but were technically limited.
@@Phoboskomboa > you can always tell from the older games they really wanted giant bosses Well, yeah. See 4A with the Arms Forts. Much prefer this implementation (generally) as the Arms Forts, while theoretically interesting, mostly were boring fights that you occasionally randomly too huge damage from outside your FoV. Still reserving judgement for the full game, but the more I see of it, it seems to be Armored Core with the lessons we learned from making other games, which is generally a good thing. AC has never been a series with rigid formula anyway.
Hebrews 12:14 Make every effort to live in peace with all men and to be holy; without holiness no one will see the Lord. Acts 3:19 Repent, then, and turn to God, so that your sins may be wiped out, that times of refreshing may come from the Lord, James 2:24,26 Ye see then how that by works a man is justified, and not by faith only. For as the body without the spirit is dead, so faith without works is dead also. John 3:16 'For God so loved the world that he gave his one and only Son, that whoever believes in him shall not perish but have eternal life. 3:17 For God did not send his Son into the world to condemn the world, but to save the world through him. 3:19 This is the verdict: Light has come into the world, but men loved darkness instead of light because their deeds were evil.
I have fond memories of building a core in ACIV that had no arms but instead these massive wings that volleyed 10-20 volleys of missiles that would home in on your opponent. Good times.
has yes the good 'ol missile carrier, bringing my poor xbox 360 to its knees crying. as i attempt to dodge 128 missiles in 3 seconds. good times, i miss them.
It didn't show this explicitly but when he changed from Silver to Orange the weathering was reduced or nonexistent. I think we can now display whether or not our character is battle worn or fresh. Before you had to use decals for dirt and markings
Yeah you may be able to use a cleanliness slider. Real cool, especially for the mecha painters out there that like that sort of thing. That or maybe your AC starts scenarios fresh and accrues dirt/grime/marring as you go through the level.
i just finished the last armored core video and i'm blown away by the level of detail of the environment, i knew that the game would look good, but i'm didn't expect to look that good.
This feels like what From wanted to accomplish in the Arms Fort boss battles from ACFA & onward, and now they have the know-how and platform to make it happen. I'm really liking the direction they're taking with AC6, and hope they also still retain AC vs AC boss battles too.
I like the more "solid" feel of the combats here, each attack got more weight in it and matters, AC combats used to be fairly chaotic as you and enemies just kinda shoot all over the place.
The second build that the player used to finish off the mini boss and challenge the main boss with reminds me of Zone of the Enders, and the boss itself reminds me of Nier Automata. I can also clearly see the souls influence and lessons they've learned with the Soulsborne series. I could not be more excited.
We can only hope we'll get some zone of enders legs with a proper CockPit Edit: Also that Nier comparision feels more apt for the boss than souls to me. Maybe it's just because of the contrast of how fast you're moving, but the slow speed and way more obviously deliberate movements seem way more inline with the huge bosses in Automata than souls. Might also just be because it's a mechanical design though, so it's movements seem less fluid.
Very excited for an armored core it’s been so long! Only thing I would like to see is a bit more sense of scale. Even though you are in a mech it all looks quite small. I hope they do some good angles in cinematic that make it feel large
Actually hated how in 2, your head determined the voice for your computer. Would've wished that was an option done separately from the mech customization like in ACV.
wasn't that tied to the FCS while the head determined how far it could utilize the lock on before it reach the FCS limit? something like the FCS could theoretically scan up until 500m ahead but your head could only go as far as 250m i've forgotten about the voice though
This gives me incredible hope for this new entry in the series and I absolutely cannot wait to play it when it's ready. Thank you for the breakdown and recreation of the HUD to help get an idea of what it looks like.
I wanna say mostly budget. Until the souls borne games popped off FromSoft was largely unknown. DS1/2/3 all have clear moments where you can tell the budget ran out and they had to salvage their work.
@@s_t_r_a_y_e_dSame with Bloodborne and Elden Ring. It often seems FS get a little too ambitious based on their time frame. It’s also why the DLCs are generally so good, they actually get extra time to work on and perfect areas that were *supposed* to be in the base game. Edit: and the fact that they’re still better than a majority of triple a studios pumping out hot garbage every year makes me seriously consider what we could have had if AC and the Soulsborne games were given the time to perfect themselves.
I’ve never even been a bit interested in this game or it’s series, and that was ignorant on my part. I decided to just watch this and see what it was about and omg I’ve been missing out
@@youtubeisracistxi knownit looks good but please stop pre-ordering, for most companies, pre-ordering just gets people to buy shitty games for 10 bucks extra. its a shitty practice that only exists for extra income and is rarely used to make the gamr better. Indie games can improve alot with pre-order. triple-As cannot
It said toggle display with the Y button at the bottom on the status screen. That was usually the prompt in other AC games to show extended statistical information. I believe it's safe to say there will be a lot more info available on parts.
Game looks ridiculously polished. Quick dash into dodge into the charge, another dodge into a ranged shot into melee combo. Its fast, responsive, and ultimately alot more modern from other mech games. Alot of mecha games tend to have alot of stuff to do in it but theres no flow. In here you just effortlessly transition to whatever your trying to do next.
It does help a lot that his favorite topic for content its FromSoftware's work..which I believe will be remembered as the some of the best game developers of the decade..But yeah..he does have a talent for content creation!
I know you're just trying to complement the guy, but that statement is really dumb. There's probably hundreds of youtubers who can make boring topics engaging. I'm willing to bet you know at least 2 more if you really think about it.
Hebrews 12:14 Make every effort to live in peace with all men and to be holy; without holiness no one will see the Lord. Acts 3:19 Repent, then, and turn to God, so that your sins may be wiped out, that times of refreshing may come from the Lord, James 2:24,26 Ye see then how that by works a man is justified, and not by faith only. For as the body without the spirit is dead, so faith without works is dead also. John 3:16 'For God so loved the world that he gave his one and only Son, that whoever believes in him shall not perish but have eternal life. 3:17 For God did not send his Son into the world to condemn the world, but to save the world through him. 3:19 This is the verdict: Light has come into the world, but men loved darkness instead of light because their deeds were evil.
It’s a rare occasion to watch a video by someone with so much passion. I never played any of the AC games but I am pumped for this one, mostly due to this video. Great work 🙂
I'm a little sad there are less part categories, but I hope that means they added more parts to every other category to give us more fine tuning options.
I mean, with their playerbase much larger thanks to the success of Souls, it was inevitable that they would dumb down AC to avoid overwhelming newcomers :/
It's so class that Vaati puts up a no commentary section of footage at the end so that other creators can make their own videos and give their own takes. Man is truly paying it forward, giving back to the community.
@@Sunikkaazu23 Yea but not all of ‘em uploaded it without commentary, so its still nice that Vaati includes it without anything over it. Plus I wanted to see and hear the gameplay without disturbances as well.
Your videos got me even more exciting about the game! We respect your work on the videos especially the last one, which had over one hour of content, ngl i've been watching it for multiple days 😆 and im gonna try to complete some older Armored Core games!
Your videos have always been top of the line, but this was exceptional. Everything was so well explained with little left to the imagination. Well scripted and the time you spent describing the UI was insane. Absolutely loving this series.
I knew it! It is the mixed lock on system! This looks amazing, the animations the visuals the small details while turning and boosting look so nice! Thank you for sharing the HUD! You did a lot of work studying Armored Core and it really shows!
The only issue I have is how quickly you can turn now, the slow turn always made me FEEL like a giant mech, now it's kind of like a spinning top, so the mechs feel like toys to a degree. I'm sure in the grand scheme it'll be to the benefit of the game though.
@upon-fe2720 why does it always have to be slow to "feel" like a giant mech? Do you get upset when you see a car in real life that's able to accelerate super fast because the acceleration doesn't make you feel like you're driving a literal 2-ton hunk of steel? You people with your definitions of "realism" have always perplexed me.
@@rielaxault Hey there, I think what they may have intended to say was something closer to this. While playing the other games even the more recent Armored core: For answer, we drove large hulking mechs that behaved in a manor similar to what you could image a giant hulking mech to respond like. If, in your example, I drive my fairly sporty Crosstrek and I mash the gas peddle while in 'sport mode' it, importantly, responds how I expect my giant 3500 lb car to respond. In that it moves in a predictable way. This new camera lock on they've given us is a bit of a surprise. In that it negates a fairly important way of moving that ALL the prior games instilled in us old fans. I can't speak for the other users but I'm eager to try it out. There is a bit of lost nostalgia with the new modern UI but as an AC driver we improvise, adapt and finally overcome. Usually with lots and LOTS of missiles and a few energy blades. I'm not so sure hitting them with snide comments and questioning their own experiences is really a 'pro gamer' move. Take their experience in stride and maybe add that to your own experience so you can get a sense of where others are coming from. I hope you have a great day. :)
@@LordViktor299 agree,I just want more ac fans to open to more possibilities than turning slow due to mechs.We all evolves and bring in new ideas,so,why not see what this new lockom system will bring to the table of tactics.Who knows,maybe a new tactic with eh camera will arise
@@upon-fe2720 As another long-time AC fan, something I always HATED was the slow turning. I get it in terms of game mechanics, you have to build the combat around a set of rules, but we piloted what were otherwise EXTREMELY agile machines. The lack of ability to pivot on the machine's ankle joints and quickly turn was always very frustrating.
It'd be interesting if the "hard lock" is a characteristic of the FCS. For example: if you bring a hard lock on capable one you trade off better "soft lock" capabilities/speed/quantity
That’s a nice take. That would be very cool to decide whether balance between the two, or go full on with hard or soft. Im also very interested to know if youll be able to own multiple cores. Like say in the garage instead of swapping out parts you can, once you have the money or stuff, get another core. Functionally it’d basically be a load out swap at the garage. If you can just save and swap load outs that would work fine I just feel like owning in game multiple would be cool. Have like a heavy ground with tracks or quads, a light aerial one. Would be cool to have like a garage full with their own customization and not have to swap out instead or have multiple saves
Yes!! Please do. The Armored Core series has been a childhood staple for me and it makes me so happy to see others like you want to give it a try! Trust this is it's best installment!🎉
On the topic of having enemy blips on the radar, now I *really* miss Zone of the Enders. That game put rings around your mech to show enemies and incoming projectiles, indicating both compass direction and elevation because the rings tilted to show height. It wasn't super practical, but it *was* super badass.
I think you’re the first person here that’s mentioned zone of the Enders that I’m actually convinced *played* zone of the Enders. Because yeah the radar ring system would fit amazingly here
I looooove the movement style of the mechs, looks fast but not weightless. One of my big problems with immitators is that the mechs feel either weightless or too slow.
AC movement is still some of the best. They always had the perfect blend of elegance and weight - Cores skate smoothly across the ground and glide through the air with extreme freedom, but always feel like the massive, powerful machines they are.
That was the biggest problem I had with Daemon X Machina. No weight to anything whatsoever. It felt more like you were being pulled around on roller skates than piloting a mech. And the weapons felt like squirt guns.
I was sceptical of the hard lock on at first, but as long as it isn't automatically activated/is optionally automatically activated, this new system seems really cool
@@theglowpt3It was in 4 only. When you press R3, a small window opens on the top left corner of the screen of a zoomed in view on the target you're locked on to.
As someone who grew up with AC this is looking like a phenomenal modernization of the franchise. I felt a hard lock on system of some sort was inevitable but honestly I'm not worried. Can already see us blasting around out of lock only to quickly engage lock-on, unleash on an enemy, yeet them into a wall and then disengage to rush out and towards another target. VERY EXCITED to play and for a whole new generation of pilots to fall in love with Armored Core.
Yeah I'm not too worried about the hard lock on state. Its just good and familiar design at this point, and I'm willing to bet you can still lose lock to quicker enemies like enemy ACs.
As someone who is not an AC veteran but has played DS3 and ER aplenty, I think the soft lock-on will enable fighting bosses of scale without making the camera a hassle
I recall seeing in earlier footage that quick turn is still a thing. It's likely hard lock reduces your angles of movement, so soft-lock is probably still mandatory for evasive maneuvers. I also think that in response, positioning and movement will play an even bigger role than before in your accuracy. Also, melee is going to be a lot stronger now with this tracking. So we might see more melee builds which is good for variety.
Agreed. As much as I love old lock on system for armored core, dear god was it a pain in the ass trying to lock onto an enemy ac that was flying above bellow sideways and inside you at mach 10. I still remember the horrific days of fighting the man with 9 balls in the first armored core...
Vaati you are the undisputed champ of breaking it down. I have watched so many other content creators try and miserably fail to try to touch your level of production and presentation. Well done Sir...Well done!
He played 15 Armored Core games to become familiar with the series, going back to the first Playstation. I can't imagine any other creators putting that much effort into it.
18:10 Forsake the claw grip, embrace the paw grip! Weapons with middle and ring finger, stick and buttons with thumb and pointer! 4 fingers for the right hand at work and 3 for lefty.
@Karl with a K I genuinely can't tell if your comment is serious or not? Even ignoring the laughable comparison in quality, they aren't even the same genres. One is a cumbersome FPS and the other is a third person action title.
That cylindrical, puck shaped enemy seems to be some sort of a chest mimic. What leads me to believe that is that the player approaches it as if attempting to open it or inspect it but is surprised after it starts moving.
Makes sense because it drops into place as if it could be a supply drop. I feel like Vaati would have touched up on that though since he saw the actual supply drone get used
I was hoping that hangers and inside parts would make a return, but I am really happy to see back units and extensions make a return. Hopefully the Arena will make a return too. I'm very interested to see some of the heavyweight parts. Maybe we'll see some as we get closer to the release date. Overall I'm very excited about a new Armored Core!
This looks SO good! I was a little disappointed at hearing about the slower combat since I loved AC4, but I'm convinced by this. I love how much it looks like the first gen games in style. Like it's updating that game with 25 years of advances in game design. It looks how I remember AC1 feeling when I first played it as a kid!
It was the opposite for me. I was so used to the heavier/slower combat in older AC games that AC4 was a bit of a shock for me. Still a great game though. AC2 is my personal favorite.
I grew up with Last Raven, so this is certainly slower, but in a good way. You can actually see and respond to enemies rather than trying to DPS hose a caffeinated mosquito before it just deletes you.
@@FelisImpurrator okay. One: that's an incredible way to put it. "DPS hose a cafinated mosquito before it just deletes you." Two: That actually makes me want to play AC4 again.
This is for sure gonna get new players, its gonna be the best selling Mech game of all time watch!! They’re implementing the things most fromsoft fans are familiar with to add more friendly engagement from people who’ve never played an Armoured Core game such as myself
The lock on mechanism is really interesting. I've just finished replaying 4A and the way the lock-on is handled in that game seems similar to what's presented here, though it seems more forgiving by what we have seen in this level. The subtle zooming in and out that allows for a greater viewing range on the overworld versus a closer camera when engaging in CQB is a nice touch, both aesthetically and mechanically.
I'm hoping it's just a mod chip or somthing that can be used at a player's discretion for assisted targeting at a cost of freedom of movement and power efficiency
@@Vanity0666 from the looks of it, I suspect it's a "press r3 to hard lock and again to soft lock". I wonder if there's gonna be FCS for hard lock only for boss fights
Love it how I can clearly recognise older AC parts, like the arms or back mounted energy cannon, that I definitly saw in Last Raven. I guess it will be easier for veterans to get used to the customisation and gameplay.
It looks like they kept the faster snappy movement of armored core but also designed the gameplay around being more slow and deliberate at the same time. It looks really interesting.
The older ones and 5th gen are quite slow. But, I can see what you're saying here. The gameplay do feel like you need quite some commitment once you've executed some certain actions. I don't know how would they integrate this one into the game, but i trust them.
@@grimnir8872 You’re looking at a vertical slice of a game and making generalizations for the entire game. Just look at some of the trailers and you can extrapolate that this will very much be a three-dimensional game, combat included.
@@HypeWrecks Nope. Every single piece of the game shows pathetic 4 way dodging and a lack of incentive to move around. Remove the incentive to move and you remove the incentive for choosing between speed and firepower. The only thing worse would be if the dash-dodges have fucking s.
@@grimnir8872 you’re just a shitter, there’s literally multiple moments in the trailer where flying enemies are mentioned and vertical combat happens. People just love to be contrarians I swear
This looks amazing. Seeing a little bit of influence from the best of the AC series as well as fromsoft's later work has me both impressed and excited. This footage was definitely worth the wait. Thanks for sharing! Loving the AC content lately man. 👌
As soon as elden ring came out I’ve been telling my friends that I hope they make a new armored core with their new resources and experience from the souls games, and now it’s actually here?!?! I genuinely can’t remember the last time I was this excited for a game, I’m gonna lose so many hours in the garage..
I must thank you for your endeavors to elaborate in depth what the game looks like, with all the hud mock-ups and what not. My recommended is filled with other videos that I have glanced through, but none go as deep as this one.
@@bromomento3862 Looks like a game that is made every two months but nobody reviews it because it is so unimportant, but since it is a Fromsoft turd you will eat it.
@@ferminangelcarhuajulcaguil1196 THIS DOGS EAT WHATEVER THEY GET LOWLIFE CANT EVEN AFFORD TO PLAY THIS GENERATION GAMES THEY KEEP PLAYING MIYAZAKI MONKEYS GAMES
Man, this is great. Games are my escape point and this series has been missed for a while now. Even more potent are the memories it brings up. I remember my mom buying me armored core arena way back and feeling happy to have a new game, but also that she even know it would just be something I would want at all. Miss her more and more everyday. Games are great. Let's fly Ravens!
That main boss really reminds me of the fire giant especially the second phase… how he moves, some of the fire bomb attacks, the arms, the weak spots, and a few other things
What impresses me the most is despite the speed and agility of the mech units, they still have the feeling of mass and momentum without feeling either "floaty" or "sluggish". A subtle but absolutely impressive achievement by the animators and artists to hit that sweet spot, imo.
Agreed. We also haven't seen too much gameplay of a really heavy-style tank mech. Betting that will feel really substantial compared to these lighter, boost-focused mechs we're seeing right now (makes sense to showcase those early on, makes the action more frantic and flashy).
It'll really come down to the customization and controls. Traditionally you could spec out a really lightweight scout AC or a beefy tank AC that moved at a fraction of the top speed.
What speed? It's slow AF.
@@benjaminbeltran7004 mean sure it’s not AC:FA but I think most can agree that AC:FA while fun was also too fast at times.
@@salmon3669minecraft If you were built quick enough you could outrun the lockon despite being in someone's sights the entire time. It was too fast for its own good, in some ways >.>
For people that are confused why I'll occasionally draw comparisons to Souls:
a) My audience consists almost exclusively of "souls" fans
b) From Software developed the "souls" games, AND Armored Core
I thought it was obvious but these things make the souls comparisons extremely relevant. I'm not saying Souls invented these mechanics..I'm just drawing an extremely relevant comparison 🤷♂️
🏖
Wheres my dodge-roll at Vaati?? :P
I understand that, but you also have to understand /acknowledge that you have many subscriber's under you (majority newcomers) Which means you have high responsibility to make sure you educate em well/right. Just be more careful on what or how you phrase stuff. Now and days people always be thinking soulsborne invented everything when they see certain similarity in their games or from others.
"I thought it was obvious but these things make the souls comparisons extremely relevant."
You expect far too much from TH-cam comment sections...
@@astraiza I mean, he could have the courtesy, responsibility is a strong word for a TH-cam video, he's not obligated to do anything. I'd argue people have the responsibility to not take everything they see at face value and do some research on their own.
The animation details on how the mech moves are insane, the puffs of smoke after boosting, the dust and small brace before landing, the sparks trailing as th set boost along the ground, it’s incredible.
At what looks like 60fps, too. I can't wait to see how absolutely stunning the MOONLIGHT and the Karasawa look with these next-gen particles, after seeing how the energy sword has changed.
It's so fucking good, I'm so hyped for this, I really hope we see a bit of a mecha revitalization come out of this!!
I never played an armored core game, but I'm so excited to try this game out
I'm sorry but if you think these graphics look "incredible", you simply don't play enough games. The graphics are a 6/10 at best.
@@pwd1134Why do you have to be a jerk AND be wrong at the same time? Just let people enjoy stuff, turd...
The fact that you were able to analyze and memorize this much about the HUD during a live demo is extremely impressive. Mad props.
came back just to see the HUD and he really nailed it
The metal pipes falling at 5:20 was immaculate.
I thought it was just my imagination for a second
I’ve clicked this 20 times and I still don’t see pipes falling. Wtf are y’all talking about?
@@Loregasmoit’s the sound effect that plays when the ACs collide
@@Loregasmo i guess they mean the sound.
@@Loregasmo the sound effect
God I really hope this breathes some life back into the mecha genre, I haven't been this excited since the Titanfall series.
since chromehounds
Dont ever bring that bs up in the same sentence as Armored Core
last mech game i was excited for was hawken.
Titanfall is fucking amazing but it’s incomparable to armored core
@@erikpip3024 holy shit other people know about that game too?
This looks so polished and fun
Nice
Nice
👍👍
👍
Nice job
Love this, the hard lock and soft lock both being their made me happier, I was a little mad at first about the soft lock being gone but yeah being able to change it up as needed would be great. Another thing I wanted to call out was the gates thing has been a thing in AC2 and 3 where you sometimes have to wait at a gate while it's being "hacked" or "getting clearance" or some other shit indicating it's loading the next scene in missions
scan function was in V Verdict day, the swords always had both hands, and 3 had moonlight which had special fire control systems for dual moonlight but you had to unlock it through some special thing like it was a mission you had to complete a specific way.
It doesn't seem like you can change it as needed. Like it seems like it's basically required. Honestly doesn't seem necessary to be in the game. My personal opinion
@@youknowthe444 I think it's specific for like bigger enemies like the bosses
Vaati, I gotta give you credit. You are one of the very few youtubers who is a soulsbourne content creator who actually put time into the AC series so you can make really good analysis vids. That takes dedication (especially with buying the physical games Bless🙏🏾). I wish more TH-camrs actually just played an AC game before making content
yep sick of seeing youtubers abd comments saying "oh this wil mean there will be secrets to fibd in the maps now" ..... the first ps1 game literally had AC parts thst can only be found by exploring the map 😂 they clearly never played
I really want to play this game now
Really? most soulsborne youtubers I've watched have gone into AC long before the announcement and even the Kings Field games.
I agree. I wish Vaati would actually put time and play AC and maybe then he will realise that the close combat in AC6 is improved DxM combat which itself was improved classic AC combat. It even has the same animation and arcade-ish feeling. Very unlike Soul's more precise and tight melee feel. This is the direction that we were expecting AC close combat to take had souls franchise not happened.
The bosses though are definitely souls inspired.
@Karl with a K I'll never forget how realistic I thought AC1 looked. Shit was almost scary lmao
Hi Vatti, just want to show my respect as it's not an easy work to play through all the old AC games and prepare to carry what you did in souls to AC series. As a huge fan of AC, I really appreciate to have you spreading the fun of this series.
i would've never gotten in to armoured core if it wasn't for vatti ( i love for answer and last raven )
I think the using all 4 triggers for firing all 4 weapons at once can be very interesting. It's basically like the game saying: If you want to use all the available ordnance at once, you need to sacrifice mobility! But instead of forcing it with some some of "debuff" it's a physical limitation on the player, which can be overcome with experience and skill. Not sure how that would work on PC though.
I imagine like with all the Souls games PC players will primarily be using a controller anyway.
Probably pressing a combination of keys like alt F4
@@Assassin5671000 Nah man. Throw your weapons on mouse buttons, you can do all four weapons with one hand.
We had that set-up in Phantom Crash and S.L.A.I. Loading up four miniguns for 32 barrels of death was quite fun I'm told... I went with chainguns instead because they were much easier to find in shops.
What's great about Steam is we can change the controls with a custom configuration if we don't like the default ones
lmao I love that the "most replayed" section is at 5:09 😂
You saying this will only perpetuate the cycle!! 😄 Nice video, got me interested in a game I had no intention of buying. Gameplay looks way slicker than I expected from mech combat.
lol it worked so well for a moment I thought that sound came from the gamplay
I swear the 'most replayed' section is always just the spot the audio peaks the highest on every video.
@@AvenirRacing actually I don't think it has anything to do with the audio, rather that it shows where in the timeline that the most people have clicked on.
THE FUCKING PIPESS
I really appreciate you going the extra mile and photoshopping in the HUD! Not to mention all the homework playing the previous entries so you actually know what you're talking about for us old AC vets.
Additionally, i really enjoyed the audio work. His calming voice above the quiet ingame sound is awesome. Soothing may i say
@@Chevelle3_I mean, that's his signature
@@william41017 as you may have guessed, this is the first Vaati Video I've stumbled across in my life!
I made an AC that could complete entire missions with out touching the ground. To get it to fly permanently i used a calculator to figured out how much power it used and with the auxiliary booster part on i would slowly gain power. Only 2 leg's were power efficient enough and say goodbye to energy weapons.
I did something similar in ac3 for an arena missile only build.
Two armoured core videos so shortly after one another? Yes please
Us armored core enjoyers eating good
@@fuucaran eatin turd
I..need a break from Armored Core lol
Ditto.
@@VaatiVidyatake it! Burning out right before release would be the worst
Wow, now this is a game I imagined I’d see in the future when I was a child. I haven’t felt like game developers have pushed what you can achieve with world building, scale, and movement like this since titanfall
Tears in my eye for titanfall, it was the best game and they did my boy dirty. Apex is nothing like ttf2. I remain optimistic that it may be revived one day.
Nice video
@@Gl0ckb1te I remember it being terrible....
Maybe you just like mech games
Cringe
I love how much more flair and flourish there is in this series now. The laser blades actually have some care put in for these combo animations. More use of color and light. And a lot more Impact in combat, from both player and enemy
As a "newer" Fromsoft fan, I've never had the chance to play the original armored core games, but this looks genuinely amazing and I can't wait to sink many hours into it.
as a Hardcore one, I can tell that I am as excited as you are !
This one looks by far to be the cleanest and smoothest with all the animations and combat.
I remember old ones give more the impression to play a tank on 2 feets rather than piloting a mech :').
But as the game progressed over the years I can see even today they conserved this Mechanical way of movement and not be a japanese anime mech that are ultra nervous, while making it more enjoyable to play and master.
yeah I know I'm selling the fckin franchise but man this is my favorite franchise of game :D
@@squeletondread5080 Same, I cannot wait for this exciting new addition!
@@zDeadHeadFredz To be honest I might go full apeshit and just buy that 200€ collector.
I mean damn I waited 10 years for this shit
@@squeletondread5080 You could see it as a great investment. When the time comes, it'll worth way more, especially the crazy garage storage edition lol Crazy, double the price just for a storage unit lol XD
@@astraizaI've already budgeted for the high end preorder, going to either be the best purchase I ever made or my worst mistake since fallout... You know which one...
Man, the impact of clashing with / into another mech is damn impressive.
No
Not really.
It better then ff16 clunky ass combat where enemies don’t even react to your hit like you’re fighting a brick wall
@@WhySoSeriousSenpaidifferent games bruh
How so? I feel that’s the one thing that’s lacking, sound needs to more more punchy and it could use some particle effects
the melee combat looks like it's got a lot of feel to it. that's an improvement from basically every mech game ever.
So you have never play armored core, your words indicate you are an idiot if not.
I LOVED melee combat in ZOE2. However Im not sure how much of it is nostalgia goggles.
Seeing the melee weapons having multi-hit animations is a definite improvements compared where previous AC games pretty much had it as a dash melee. I’m curious to see how it looks like dual wielding melee weapons, hopefully that’s still a feature here.
@@chronozorus no, you're right, those games were awesome. i think it depends on what you personally put in the "mech game" column and what you put in the "games with mechs in them" column. But yeah, if you're not too anal about the genre restrictions, there's tons of cool mech themed games that excel at all sorts of stuff.
@@migultantamco heck yeah. i looking forward to see how they bridge the gap between heavy feeling mechs and highly controllable, immersive melee combat. i mean, if anyone can do it well, it's From.
hearing that the dialogue is actually delivered well is nice but i hope there's at least one guy who gives a really campy performance for old times sake
something that really hits that same spot as "You killed my comrade. Now your life is forfeit." from Last Raven
That 1 guy in AC2: "i guess we're the only ones left..."
*puts on glasses*
"...alright, lets rock"
This line from the trailer was sorta campy, but maybe it was because the VA reminded me of metal gear.
"Call sign 'Raven'. Priority subject for termination, high on the list."
No one can defeat stinger!
I hope its like the kid icarus uprising banter
Is anyone else really excited for the soundtrack because from this short amount of footage it sounds insane! (Especially the boss music!)
every ac soundtrack is banging
there is a channel that has them all posted on yt look up armored core ost
If we look at FromSoft games in the last decade, we should have very high expectations for both in game sound direction and the soundtrack.
And I agree, all the trailer and gameplay footage sound amazing so far.
I’m not a big electronic fan, I particularly LOVE the Bloodborne soundtrack, but this does have somewhat of a Doom sound I can get behind. I’m definitely curious about the boss tracks.
I hope FreQuency is back, but yes, absolutely every AC has a perfect OST, the very first one killed it.
Im super stoked on the soundtrack, really hope they do some weird soundtracks like they did in the earlier games as well. Love some of that odd techy style they had back then
This video is currently #2 on trending - a testament to both Vaati’s amazing presentation as well as the crazy hype surrounding FromSoft games
Looks good! Willing to give this a go
@@karlwithak.
The game play looks pretty engaging, but I have to admit I'm slightly bothered by how oddly weightless these mechs appear in motion. Especially when the armor cores are in flight. Little additions like subtle screen rattling, motion blur, and particles effects could make a big difference in making the game play feel more immersive. Hopefully visual additions like that are added later in the game's development.
@@gaeulsnb meatrider!
@@gaeulsnb
The effects are too subtle because the mechs still appear to lack weight. I never said the whole screen had to be shaking like crazy with obnoxious effects. You're being hyperbolic.
Number 1 now
This looks like such a satisfying power fantasy once you git gud. The aesthetic is also giving me NieR Automata vibes
That boss made me think of Nier: Automata before I made any Souls association.
I mean... LOOK at that thing!
The fact you can fire all your weapons (and thus are expected to have your index finger on the shoulder buttons), might be part of the reason why you can now lock your camera on enemies. It frees your right thumb to more freely press the face buttons without having to go back and forth constantly to tweak the camera.
*UNLIMITED POWER*
me: i’ll probably just remap my controls to ACFA’s layout anyway lmao
Exactly what I was thinking. I haven't played an armor core game before but I'm very interested in jumping in
Pro controller with back buttons. Problem solved. Edit: Or flight sticks like VKB, Virpil, or thrustmaster
@@cobrajammin7316 thats what i was thinking. Already got an elite controller. This shits gonna be fun as hell
Those AC animations look so slick. Just the biped landing on the ground after a jump is sending shivers down my spine.
I hope they returned the SEALION style hover legs. I want to see how they would animate a fully antigravity-based movement scheme with this... Well, what looks like basically infinite budget for the art team. I always loved those things, as terrible as their weight cap was, so seeing them with realistic gyroscopic motion as they move around would be a dream come true.
@@FelisImpurrator I haven't seen any sign of float legs as of yet - but they would be a welcome addition. I've been missing them since their last appearance in Last Raven.
@@A-0602 Absolutely. I've always had a thing for high tech options aesthetically and mechanically, so a lightweight energy weapons/hoverleg EO core with a powerful reactor would be my first choice given the chance. Wonder if there's a tuning mechanic like the classics, and if there's a reactor that's strong enough to fuel all that and the good old Karasawa/Moonlight...
@@FelisImpurrator I am giddy with anticipation. More than anything - I just want to explore the limits of what is possible in the garage.
@@A-0602 Oh, absolutely. I can't wait for the tuning - they always struck this perfect balance between sim and arcade for people who aren't into learning engineering notation just to tweak performance, but need more granularity.
Oh, and just checked the trailer in 4K. I believe they teased the hover leg in about a second of footage. It could be a tank leg, but hover legs tend to have more of a narrow, tall footprint like this one, or a spindly one, while tanks tend to be wider. So given the future setting and the presence of plasma rockets, I feel like I'm going to be eating great when this comes out.
My brother and I spent a whole summer playing the Arena mode in Armored Core 2. Fighting other Ravens to gain money and then customize your build after each fight was addictive AF.
I'll never forget finally whipping Ares' ass with my Laser Cannon + Laser Blade combo lol
I hear you bro
I used to play armored core and tenchu back in the day on my father's PS2. I was blown away with nostalgia after playing DS1 when it came out and then making the from software connection
I whooped everyone including Ares by standing on the skyscraper map and lobbing vertical missiles down on everyone. Only the 9 breakers were able to fly up the skyscraper and fight you. So i just spent all my weight on mobility so i could hyper boost back and forth when ares flew up there cuz he was so mean with that blade. Feel like it was called moon something.
Good times.
Yo!!! The arena was so good! Far out I forgot about that
Now that the gameplay reveal is out i have to say that your HUD was spot on, damn
It’s like the same way all the years of Souls’ games built up and contributed to the success of ER. From constantly improving and learning from their own mistakes and successes. Love to see it.
ER was a step back, not forward.
@@KnightofLondorhard disagree
@@KnightofLondor I'd say it was more of a step to the side. It was their first truly open world game, which we all knew had to happen at some point. There were definitely some growing pains and some things that weren't as polished in comparison to Sekiro and Bloodborne, but that's to be expected due to how huge the scope was in comparison to all their previous projects. I'd argue it made up for it with the exploration aspect. But I do generally prefer the old approach of a metroidvania esque world of linear paths connected to each other at various points.
@@gaeulsnb I'd say we're in the clear on that while Miyazaki is still president, so ten more years? Also it's not like other companies haven't survived losing OG talent and continued to make banger after banger. Just look at Nintendo. The people who made Ocarina of Time are not the same people that made Tears of the Kingdom. As someone that works in a management position for a large company I'd say a lot of long-term success and sustainability comes down to company culture and policy, as boring as that is.
Talent is always going to come and go, the question is how does the company find and retain new talent of a comparable skill level? How does it train those new people? How much freedom does it give directors and creative heads? How much oversight is there and of what kind? How willing is it to take risks? What happens when a game does way better or way worse than predicted? Does either scenario completely change how the company operates and what it's plans are moving forward?
@@ForeverMasterless The approach of scale over depth sapping away from boss and level design largely curbed my enjoyment of ER, which fell flat throughout the later half of the game. The philosophy of quantity over quality leading to rampant reuse of bosses, enemies and dungeon tilesets, paired with the resultant lack of depth of the aforementioned gameplay aspects created a pretty tiring experience that made the game feel more like a chore than something entertaining after a while of play. This was certainly not helped by the gutted implementation of multiplayer and the invasion/pvp system (+abysmal balancing) and utter lack of covenants, all of which were core parts of the gameplay of the previous games which kept me playing for significantly longer than I would've otherwise. Elden Ring's strongpoints for me are definitely its map & visual design, which, while unfortunately a bit barren at times, was usually stunning and unique.
The amount of effort put into this video, breaking down details and even made the mock up UI based on what you saw. You are the best!
now just gotta wait 2 more months
Dude this entire fight sequence at 5:27 is so addicting to watch, that I just can't wait to get my hands on this game. End of August literally can't come fast enough.
Looks like the animators went all out on this , I'm also looking forward to playing this
I love that they’ve made a new armoured core. It’s so nostalgic for me.
Going down to Video Ezy or Blockbuster on a Friday night and borrowing them over the weekend. Spending hours making my mech look super cool and naming my build ‘The Wasp’ with its black and yellow theme.
Eventually I’d buy my own copy. Good times! Excited to play in this world again.
I was instantly like "bit of both" aswell. While previously the enemies were usually other mechs instead of really big bosses it does really fit into the Armored Core universe to have megacorps and the like want to build the biggest strongest mech they can. I am liking the advancements they implemented such that you seem to be able to actually push mechs around which for the ones I played wasnt a thing. Gives more meaning to the mass stat!
Yeah, you can always tell from the older games they really wanted giant bosses, and they put them in when they could, but it was just not easy to do well back then. Like the giant monster thing in the end of AC1. It was just a scaled up AC with regular animations. You can tell the devs really wanted to give it its own moves and physics that sold us on its mass, but were technically limited.
@@Phoboskomboa > you can always tell from the older games they really wanted giant bosses
Well, yeah. See 4A with the Arms Forts. Much prefer this implementation (generally) as the Arms Forts, while theoretically interesting, mostly were boring fights that you occasionally randomly too huge damage from outside your FoV.
Still reserving judgement for the full game, but the more I see of it, it seems to be Armored Core with the lessons we learned from making other games, which is generally a good thing. AC has never been a series with rigid formula anyway.
@@Phoboskomboa i remember 3 big bosses in AC3. Not in SL though.
Hebrews
12:14 Make every effort to live in peace with all men and to be holy; without holiness no one will see the Lord.
Acts
3:19 Repent, then, and turn to God, so that your sins may be wiped out, that times of refreshing may come from the Lord,
James 2:24,26
Ye see then how that by works a man is justified, and not by faith only. For as the body without the spirit is dead, so faith without works is dead also.
John
3:16 'For God so loved the world that he gave his one and only Son, that whoever believes in him shall not perish but have eternal life.
3:17 For God did not send his Son into the world to condemn the world, but to save the world through him.
3:19 This is the verdict: Light has come into the world, but men loved darkness instead of light because their deeds were evil.
I have fond memories of building a core in ACIV that had no arms but instead these massive wings that volleyed 10-20 volleys of missiles that would home in on your opponent. Good times.
has yes the good 'ol missile carrier, bringing my poor xbox 360 to its knees crying. as i attempt to dodge 128 missiles in 3 seconds.
good times, i miss them.
@KING’S REVENGE go for it we don’t fuckin care lmao
@@kingsrevenge9234 have a plan. What type of artist? Musical? Graphic? Visual?
ok
The impact of damage looks very impressive
it looks like there's added depth for blades and melee, which is a very nice thing to see.
Vaati becoming a fully-fledged FromSoft brand ambassador and im here for it
FromSoft going back to their roots and you love to see it. I haven't been hyped for a game in years
King's field retrospective WHEN
Aye.
@@Majin_Fuunot for ER?
@@juanalderete3937 Would be cool if they did a King's Field HD collection release for like $20 or something
It didn't show this explicitly but when he changed from Silver to Orange the weathering was reduced or nonexistent. I think we can now display whether or not our character is battle worn or fresh. Before you had to use decals for dirt and markings
Yeah you may be able to use a cleanliness slider. Real cool, especially for the mecha painters out there that like that sort of thing. That or maybe your AC starts scenarios fresh and accrues dirt/grime/marring as you go through the level.
i just finished the last armored core video and i'm blown away by the level of detail of the environment, i knew that the game would look good, but i'm didn't expect to look that good.
This feels like what From wanted to accomplish in the Arms Fort boss battles from ACFA & onward, and now they have the know-how and platform to make it happen. I'm really liking the direction they're taking with AC6, and hope they also still retain AC vs AC boss battles too.
I like the more "solid" feel of the combats here, each attack got more weight in it and matters, AC combats used to be fairly chaotic as you and enemies just kinda shoot all over the place.
The second build that the player used to finish off the mini boss and challenge the main boss with reminds me of Zone of the Enders, and the boss itself reminds me of Nier Automata. I can also clearly see the souls influence and lessons they've learned with the Soulsborne series.
I could not be more excited.
The art style gave me Nier vobes a little bit too
ZoE was a wicked game...one of the few games I bothered to play more than once after finishing it
That was my first thought. ZOE indeed.
We can only hope we'll get some zone of enders legs with a proper CockPit
Edit: Also that Nier comparision feels more apt for the boss than souls to me. Maybe it's just because of the contrast of how fast you're moving, but the slow speed and way more obviously deliberate movements seem way more inline with the huge bosses in Automata than souls. Might also just be because it's a mechanical design though, so it's movements seem less fluid.
Speedruns for this game are gonna be a treat to watch
I'm really excited to watch Dist's streams of this.
That and the absolutely busted builds people will make.
Very excited for an armored core it’s been so long! Only thing I would like to see is a bit more sense of scale. Even though you are in a mech it all looks quite small. I hope they do some good angles in cinematic that make it feel large
In the older armored cores. The heads had different voices and coupled with the radar could change your lock methods, multilocks and stuff
Actually hated how in 2, your head determined the voice for your computer. Would've wished that was an option done separately from the mech customization like in ACV.
wasn't that tied to the FCS while the head determined how far it could utilize the lock on before it reach the FCS limit? something like the FCS could theoretically scan up until 500m ahead but your head could only go as far as 250m
i've forgotten about the voice though
Your last Armored Core video inspired me to emulate ACFA. Now I'm in love with the franchise, and I can't thank you enough for that.
man i need a new PC & vpn. my old consoles are breaking.
tried all day to get it to work, but having trouble... did you rip the disk or find an iso/pak online?
This video is very well formatted and executed. Thank you for that, Vaati.
ok
who asked tho...
@@rjnash2610 me
This gives me incredible hope for this new entry in the series and I absolutely cannot wait to play it when it's ready. Thank you for the breakdown and recreation of the HUD to help get an idea of what it looks like.
This truly looks like the Armored Core they always wanted to make but where restricted by either budget or hardware. This looks incredible
u must be blind game looks like turd but then again very few animals actually play miyazaki trash
I wanna say mostly budget. Until the souls borne games popped off FromSoft was largely unknown. DS1/2/3 all have clear moments where you can tell the budget ran out and they had to salvage their work.
@@s_t_r_a_y_e_dSame with Bloodborne and Elden Ring. It often seems FS get a little too ambitious based on their time frame. It’s also why the DLCs are generally so good, they actually get extra time to work on and perfect areas that were *supposed* to be in the base game.
Edit: and the fact that they’re still better than a majority of triple a studios pumping out hot garbage every year makes me seriously consider what we could have had if AC and the Soulsborne games were given the time to perfect themselves.
@@AfromanRantsyeah form software does have problem of being over ambitious.
Hardware is a lie some of best games had great performance on under powered hardware
This game looks absolutely incredible, and i'm incredibly excited for it
already pre ordered mine. we have 70 something days left!
I’ve never even been a bit interested in this game or it’s series, and that was ignorant on my part. I decided to just watch this and see what it was about and omg I’ve been missing out
@@youtubeisracistxi knownit looks good but please stop pre-ordering, for most companies, pre-ordering just gets people to buy shitty games for 10 bucks extra. its a shitty practice that only exists for extra income and is rarely used to make the gamr better. Indie games can improve alot with pre-order. triple-As cannot
It said toggle display with the Y button at the bottom on the status screen. That was usually the prompt in other AC games to show extended statistical information. I believe it's safe to say there will be a lot more info available on parts.
yaaaay i was so concerned about this. everything else just feels like it's one of the best mecha games ever made
Man armored core 4 was my favorite. This reminds of all the best parts of the games put together. It looks great
I can't wait.
Recreating the UI was a nice touch, really well made and very informative.
Game looks ridiculously polished. Quick dash into dodge into the charge, another dodge into a ranged shot into melee combo. Its fast, responsive, and ultimately alot more modern from other mech games. Alot of mecha games tend to have alot of stuff to do in it but theres no flow. In here you just effortlessly transition to whatever your trying to do next.
Prepare to fly... IN A GIANT FUCKING ROBOT
Polished ?game looks like trash from 2010 u eat any turd you get ?
Reminds me of how Anthem’s gameplay was, tbh.
feels like butter for your eyes with the silky ass rhythm of combat
@@kman9884what are you talking about?this looks nothing like anthem
Whether it's medieval fantasy or sci fi mech battles, Vaati can cover anything and make it interesting and engaging in a way no other TH-camr can
Vaati is like the Internet Historian of games imo
It does help a lot that his favorite topic for content its FromSoftware's work..which I believe will be remembered as the some of the best game developers of the decade..But yeah..he does have a talent for content creation!
I know you're just trying to complement the guy, but that statement is really dumb. There's probably hundreds of youtubers who can make boring topics engaging. I'm willing to bet you know at least 2 more if you really think about it.
@@Wizardi1111 Vaati is nowhere near Ssethtzeentach for instance.
Hebrews
12:14 Make every effort to live in peace with all men and to be holy; without holiness no one will see the Lord.
Acts
3:19 Repent, then, and turn to God, so that your sins may be wiped out, that times of refreshing may come from the Lord,
James 2:24,26
Ye see then how that by works a man is justified, and not by faith only. For as the body without the spirit is dead, so faith without works is dead also.
John
3:16 'For God so loved the world that he gave his one and only Son, that whoever believes in him shall not perish but have eternal life.
3:17 For God did not send his Son into the world to condemn the world, but to save the world through him.
3:19 This is the verdict: Light has come into the world, but men loved darkness instead of light because their deeds were evil.
It’s a rare occasion to watch a video by someone with so much passion. I never played any of the AC games but I am pumped for this one, mostly due to this video. Great work 🙂
Same, my first look at the series was his last video, I probably won’t play the older ones, but I’ll get 6 for sure.
I'm in love with the impact sounds for missiles and the melee hits
Oh man that melee hit sound. *mwah* chefs kiss I love it
I'm a little sad there are less part categories,
but I hope that means they added more parts to every other category to give us more fine tuning options.
I think It kinda makes sense all in all. Even enthusiasts rarely "upgrade" the standard radiator in a car.
Yep. They have made it homogeneous like they did with Elden Ring. I knew it.
@@kobitz9001they supplement cooling when they add systems that are new heat sources though. Oil cooler, intercooler etc...
@@kobitz9001 Yeah but even the weapons?
I mean, with their playerbase much larger thanks to the success of Souls, it was inevitable that they would dumb down AC to avoid overwhelming newcomers :/
It's so class that Vaati puts up a no commentary section of footage at the end so that other creators can make their own videos and give their own takes. Man is truly paying it forward, giving back to the community.
This footage is not exclusive, it was also given to Famitsu and IGN Japan, and plenty others.
?
@@Sunikkaazu23 Yea but not all of ‘em uploaded it without commentary, so its still nice that Vaati includes it without anything over it. Plus I wanted to see and hear the gameplay without disturbances as well.
All of these people were given the same footage to show lmao "giving back to the community"
Mind-boggling how weird you are being right now.
Your videos got me even more exciting about the game! We respect your work on the videos especially the last one, which had over one hour of content, ngl i've been watching it for multiple days 😆 and im gonna try to complete some older Armored Core games!
I’ve never sweated from trying to click a video so fast 💨
Lmao, me too 😂😂
Your videos have always been top of the line, but this was exceptional. Everything was so well explained with little left to the imagination. Well scripted and the time you spent describing the UI was insane. Absolutely loving this series.
I knew it! It is the mixed lock on system!
This looks amazing, the animations the visuals the small details while turning and boosting look so nice!
Thank you for sharing the HUD!
You did a lot of work studying Armored Core and it really shows!
the sad part this is going to make the games too easy
@@yokai1235 Difficult controls are like the least enjoyable form of difficulty though.
@@yokai1235 lmao no. It means the enemies have mechanics that will make you want to switch.
@@Vimes839then why people like armored core 4 answer as it is the game with the most difficult controls
@@FelisImpurrator that dosen't make it better or harder
This looks stunning! I never in my life thought I’d be excited for a mécha game.
As an old school armored core fan. I love the new additions.
The only issue I have is how quickly you can turn now, the slow turn always made me FEEL like a giant mech, now it's kind of like a spinning top, so the mechs feel like toys to a degree. I'm sure in the grand scheme it'll be to the benefit of the game though.
@upon-fe2720 why does it always have to be slow to "feel" like a giant mech? Do you get upset when you see a car in real life that's able to accelerate super fast because the acceleration doesn't make you feel like you're driving a literal 2-ton hunk of steel? You people with your definitions of "realism" have always perplexed me.
@@rielaxault Hey there, I think what they may have intended to say was something closer to this. While playing the other games even the more recent Armored core: For answer, we drove large hulking mechs that behaved in a manor similar to what you could image a giant hulking mech to respond like. If, in your example, I drive my fairly sporty Crosstrek and I mash the gas peddle while in 'sport mode' it, importantly, responds how I expect my giant 3500 lb car to respond. In that it moves in a predictable way. This new camera lock on they've given us is a bit of a surprise. In that it negates a fairly important way of moving that ALL the prior games instilled in us old fans. I can't speak for the other users but I'm eager to try it out. There is a bit of lost nostalgia with the new modern UI but as an AC driver we improvise, adapt and finally overcome. Usually with lots and LOTS of missiles and a few energy blades.
I'm not so sure hitting them with snide comments and questioning their own experiences is really a 'pro gamer' move. Take their experience in stride and maybe add that to your own experience so you can get a sense of where others are coming from.
I hope you have a great day. :)
@@LordViktor299 agree,I just want more ac fans to open to more possibilities than turning slow due to mechs.We all evolves and bring in new ideas,so,why not see what this new lockom system will bring to the table of tactics.Who knows,maybe a new tactic with eh camera will arise
@@upon-fe2720 As another long-time AC fan, something I always HATED was the slow turning. I get it in terms of game mechanics, you have to build the combat around a set of rules, but we piloted what were otherwise EXTREMELY agile machines. The lack of ability to pivot on the machine's ankle joints and quickly turn was always very frustrating.
It'd be interesting if the "hard lock" is a characteristic of the FCS. For example: if you bring a hard lock on capable one you trade off better "soft lock" capabilities/speed/quantity
That’s a nice take. That would be very cool to decide whether balance between the two, or go full on with hard or soft.
Im also very interested to know if youll be able to own multiple cores. Like say in the garage instead of swapping out parts you can, once you have the money or stuff, get another core. Functionally it’d basically be a load out swap at the garage. If you can just save and swap load outs that would work fine I just feel like owning in game multiple would be cool.
Have like a heavy ground with tracks or quads, a light aerial one. Would be cool to have like a garage full with their own customization and not have to swap out instead or have multiple saves
The boss fights look epic! Can’t wait to give this series a shot.
Boss: What boss?! I'm just a factory worker operating a smelterbot fighting for my life! They don't pay me enough for this shit! /s
Yes!! Please do. The Armored Core series has been a childhood staple for me and it makes me so happy to see others like you want to give it a try! Trust this is it's best installment!🎉
On the topic of having enemy blips on the radar, now I *really* miss Zone of the Enders. That game put rings around your mech to show enemies and incoming projectiles, indicating both compass direction and elevation because the rings tilted to show height. It wasn't super practical, but it *was* super badass.
I think you’re the first person here that’s mentioned zone of the Enders that I’m actually convinced *played* zone of the Enders. Because yeah the radar ring system would fit amazingly here
I looooove the movement style of the mechs, looks fast but not weightless. One of my big problems with immitators is that the mechs feel either weightless or too slow.
AC movement is still some of the best. They always had the perfect blend of elegance and weight - Cores skate smoothly across the ground and glide through the air with extreme freedom, but always feel like the massive, powerful machines they are.
Honestly my favorite Mech games were Armored Core and Zone of the Enders.
That was the biggest problem I had with Daemon X Machina. No weight to anything whatsoever. It felt more like you were being pulled around on roller skates than piloting a mech. And the weapons felt like squirt guns.
ha-ha, it's the same problem with Souls clones too! xD
how it doesn't weightless AC just zip zap without any momentum
i just want to say how cool it is that you recreated the HUD for us, thank you!
I was sceptical of the hard lock on at first, but as long as it isn't automatically activated/is optionally automatically activated, this new system seems really cool
it’s probably mapped to R3. the feature is actually originally from AC4 but with a different implementation
@@crimson-foxtwitch2581 I never played ac4, but I don't remember it in 4a, was it a feature in both?
@@crimson-foxtwitch2581manual free aim is activated on R3. There was no option to control lock on focus like this.
@@theglowpt3It was in 4 only. When you press R3, a small window opens on the top left corner of the screen of a zoomed in view on the target you're locked on to.
I didn't know what to expect with Armored Core, but oh shit, I might actually like this. It indeed remind me of souls games in the way it moves.
As someone who grew up with AC this is looking like a phenomenal modernization of the franchise. I felt a hard lock on system of some sort was inevitable but honestly I'm not worried. Can already see us blasting around out of lock only to quickly engage lock-on, unleash on an enemy, yeet them into a wall and then disengage to rush out and towards another target. VERY EXCITED to play and for a whole new generation of pilots to fall in love with Armored Core.
Yeah I'm not too worried about the hard lock on state. Its just good and familiar design at this point, and I'm willing to bet you can still lose lock to quicker enemies like enemy ACs.
As someone who is not an AC veteran but has played DS3 and ER aplenty, I think the soft lock-on will enable fighting bosses of scale without making the camera a hassle
I recall seeing in earlier footage that quick turn is still a thing. It's likely hard lock reduces your angles of movement, so soft-lock is probably still mandatory for evasive maneuvers.
I also think that in response, positioning and movement will play an even bigger role than before in your accuracy.
Also, melee is going to be a lot stronger now with this tracking. So we might see more melee builds which is good for variety.
Agreed. As much as I love old lock on system for armored core, dear god was it a pain in the ass trying to lock onto an enemy ac that was flying above bellow sideways and inside you at mach 10. I still remember the horrific days of fighting the man with 9 balls in the first armored core...
A carry over from Dark Souls 2. I think it's a welcome addition.
Vaati you are the undisputed champ of breaking it down. I have watched so many other content creators try and miserably fail to try to touch your level of production and presentation. Well done Sir...Well done!
He played 15 Armored Core games to become familiar with the series, going back to the first Playstation. I can't imagine any other creators putting that much effort into it.
18:10 Forsake the claw grip, embrace the paw grip! Weapons with middle and ring finger, stick and buttons with thumb and pointer! 4 fingers for the right hand at work and 3 for lefty.
Wow I’m glad I have my DualShock 4 with the paddle attachment
The Armored Core grip returns with a vengeance
this looks really good, like wow. and the movement, wow. so slick and smooth. the dodging and flying both look great
I hope you don't need to have played the previous 5 games to understand it, looks promising
You don't
This one is a world reboot so you're fine!
if anything the last two AC vids vaati made made me want to try the older games
no you have to play the previous 15 or I will sadly have to gatekeep you I'm very sorry but that's just the way it is
The previous games would usually reboot the world between gens. 99% they're doing that with this one.
I've never played an Armored Core game, but I'm super excited. It seems like FromSoft never misses.
@Karl with a K I genuinely can't tell if your comment is serious or not? Even ignoring the laughable comparison in quality, they aren't even the same genres. One is a cumbersome FPS and the other is a third person action title.
Then you haven't played all their games lol
@karlwithak.Still trying to meatride mechwarrior II I see
That cylindrical, puck shaped enemy seems to be some sort of a chest mimic. What leads me to believe that is that the player approaches it as if attempting to open it or inspect it but is surprised after it starts moving.
it looks like one of those drones from star wars
Makes sense because it drops into place as if it could be a supply drop. I feel like Vaati would have touched up on that though since he saw the actual supply drone get used
So there's definitely gonna be a poison swamp
I was hoping that hangers and inside parts would make a return, but I am really happy to see back units and extensions make a return. Hopefully the Arena will make a return too.
I'm very interested to see some of the heavyweight parts. Maybe we'll see some as we get closer to the release date.
Overall I'm very excited about a new Armored Core!
This looks SO good! I was a little disappointed at hearing about the slower combat since I loved AC4, but I'm convinced by this. I love how much it looks like the first gen games in style. Like it's updating that game with 25 years of advances in game design. It looks how I remember AC1 feeling when I first played it as a kid!
It was the opposite for me. I was so used to the heavier/slower combat in older AC games that AC4 was a bit of a shock for me. Still a great game though. AC2 is my personal favorite.
As a fan of both I’m happy. Plus they’ve said in interviews that the speed can change depending on different circumstances in the missions.
I grew up with Last Raven, so this is certainly slower, but in a good way. You can actually see and respond to enemies rather than trying to DPS hose a caffeinated mosquito before it just deletes you.
yeah, this feels like a mix of the old games and the AC4 control scheme
@@FelisImpurrator okay. One: that's an incredible way to put it. "DPS hose a cafinated mosquito before it just deletes you." Two: That actually makes me want to play AC4 again.
This is for sure gonna get new players, its gonna be the best selling Mech game of all time watch!! They’re implementing the things most fromsoft fans are familiar with to add more friendly engagement from people who’ve never played an Armoured Core game such as myself
The lock on mechanism is really interesting. I've just finished replaying 4A and the way the lock-on is handled in that game seems similar to what's presented here, though it seems more forgiving by what we have seen in this level. The subtle zooming in and out that allows for a greater viewing range on the overworld versus a closer camera when engaging in CQB is a nice touch, both aesthetically and mechanically.
I'm hoping it's just a mod chip or somthing that can be used at a player's discretion for assisted targeting at a cost of freedom of movement and power efficiency
@@Vanity0666 from the looks of it, I suspect it's a "press r3 to hard lock and again to soft lock". I wonder if there's gonna be FCS for hard lock only for boss fights
Love it how I can clearly recognise older AC parts, like the arms or back mounted energy cannon, that I definitly saw in Last Raven. I guess it will be easier for veterans to get used to the customisation and gameplay.
It looks like they kept the faster snappy movement of armored core but also designed the gameplay around being more slow and deliberate at the same time. It looks really interesting.
AC is pretty slow and machine like
So you literally never played an AC game?
The older ones and 5th gen are quite slow. But, I can see what you're saying here. The gameplay do feel like you need quite some commitment once you've executed some certain actions. I don't know how would they integrate this one into the game, but i trust them.
@@alexradice8163 ...until AC4 and especially FA
@@WisdomAkpan211 oh so just less than half the games
It's so stylish! Weaving in and out while using a combination of weapons to keep on the assault!
Looks great
It looks like Dark Souls but you can airdash. This is not stylish at all, it's dumbed down garbage where you basically fight on a singular plane.
@@grimnir8872 You’re looking at a vertical slice of a game and making generalizations for the entire game.
Just look at some of the trailers and you can extrapolate that this will very much be a three-dimensional game, combat included.
@@HypeWrecks Nope. Every single piece of the game shows pathetic 4 way dodging and a lack of incentive to move around. Remove the incentive to move and you remove the incentive for choosing between speed and firepower. The only thing worse would be if the dash-dodges have fucking s.
@@grimnir8872 you’re just a shitter, there’s literally multiple moments in the trailer where flying enemies are mentioned and vertical combat happens. People just love to be contrarians I swear
This looks amazing. Seeing a little bit of influence from the best of the AC series as well as fromsoft's later work has me both impressed and excited. This footage was definitely worth the wait. Thanks for sharing! Loving the AC content lately man. 👌
As soon as elden ring came out I’ve been telling my friends that I hope they make a new armored core with their new resources and experience from the souls games, and now it’s actually here?!?! I genuinely can’t remember the last time I was this excited for a game, I’m gonna lose so many hours in the garage..
The movement looks so GODLY. So fluid and responsive looking, there are no words for how exciting this is!
I am so excited for this. Never played armoured core but fromsoft is just incredible and the only AAA developer I trust.
fr same here, its cool to see so many ppl taking interest in it since fromsoft is just dominating rn
You need to play amoured core for answer great game if you can get your hands on it
I must thank you for your endeavors to elaborate in depth what the game looks like, with all the hud mock-ups and what not.
My recommended is filled with other videos that I have glanced through, but none go as deep as this one.
This looks amazing. Really fluid combat with beautiful visuals. I’m in.
I'm genuinely excited for this game. Thanks for the video!
Those first 30 seconds have opened my mind to this completely- looks awesome!!
looks insane
u meant turd right?
@@ttghhgg1918That thing was too big to be called bait. Too big, too thick, too heavy and too rough.
@@bromomento3862 Looks like a game that is made every two months but nobody reviews it because it is so unimportant, but since it is a Fromsoft turd you will eat it.
@@ferminangelcarhuajulcaguil1196 THIS DOGS EAT WHATEVER THEY GET LOWLIFE CANT EVEN AFFORD TO PLAY THIS GENERATION GAMES THEY KEEP PLAYING MIYAZAKI MONKEYS GAMES
Man, this is great. Games are my escape point and this series has been missed for a while now. Even more potent are the memories it brings up. I remember my mom buying me armored core arena way back and feeling happy to have a new game, but also that she even know it would just be something I would want at all. Miss her more and more everyday.
Games are great.
Let's fly Ravens!
This will be my third ac since ps1 & ps2 era, I dont know if i should use the callsign 'Raven' anymore
I still replay the ps1 trio, but I have all of them. I have no idea why... Anyway I'm super excited for 6 and can't wait to see the arena scene.
Fantastic recreation of the HUD. Goddamn that was spot on.
Can we take a moment to appreciate how amazing that boss theme is!!
Im not really much of a mech guy, but this really looks incredible
I've never played an Armored Core game and I gotta say this looks fun as hell!
That main boss really reminds me of the fire giant especially the second phase… how he moves, some of the fire bomb attacks, the arms, the weak spots, and a few other things