hey i tried to follow this guide step by step not exact but similar work a couple things i didnt like i would not add but those are minor, anyhow when i reached the texturing part when i set the wave texture to Y it still showed the same result as the X and it stayed horizontal to the leaf and in a circular pattern hopefully you can help me thank you so much for this amazing guide btw.
I am experiencing an issue with it, for my own take on it I tried making it and the textureing isn't working at all. I went through all the steps again and it doesn't show some of the values it shows for you
Hiya, I'd have to see your geometry node setup to know where it went wrong. Do you have discord perhaps? Or could you send a screenshot or the blend file over? My email adress is linked on my youtube channel if you'd like to send it over.
looks cool and all. but its faster to hand make it and you have more control. just think it looks abit mechanic, and allso you are using way to many polygons. and you are pretty much forming the players. instead of using textures but intresting video. but this seems tedious to add to any pipeline. it takes less than 5 min to hand make.
Glad you can make a flower quicker peter, this is however to show some fun geometry nodes and play around with the repeat zone. It's not meant to be a quicker way to make a flower, but rather showcase ideas on how to procedurally create stuff with geometry nodes.
sos una bestia nino! buenisimo!
I am amazed at the level of dedication and work you put into each job. The pinnacle of success! Thank you
Appreciate that a lot! Thanks,😇
Fantastik, thank you.
Appreciate it!
Amazing thank you! When is the last part coming ?
Thanks a lot! Sorry I took a bit of a break over the holidays but it's coming this week 😇
It’s okay, as you should 😊
Thx for your answer
hey i tried to follow this guide step by step not exact but similar work a couple things i didnt like i would not add but those are minor, anyhow when i reached the texturing part when i set the wave texture to Y it still showed the same result as the X and it stayed horizontal to the leaf and in a circular pattern hopefully you can help me thank you so much for this amazing guide btw.
You can try adding a vector in the wave texture vector input perhaps and giving a specific direction?
I am experiencing an issue with it, for my own take on it I tried making it and the textureing isn't working at all. I went through all the steps again and it doesn't show some of the values it shows for you
Hiya, I'd have to see your geometry node setup to know where it went wrong. Do you have discord perhaps? Or could you send a screenshot or the blend file over? My email adress is linked on my youtube channel if you'd like to send it over.
looks cool and all. but its faster to hand make it and you have more control. just think it looks abit mechanic, and allso you are using way to many polygons. and you are pretty much forming the players. instead of using textures but intresting video. but this seems tedious to add to any pipeline. it takes less than 5 min to hand make.
Glad you can make a flower quicker peter, this is however to show some fun geometry nodes and play around with the repeat zone. It's not meant to be a quicker way to make a flower, but rather showcase ideas on how to procedurally create stuff with geometry nodes.