God bless you brother. This is a much awaited tutorial series. Thank you so much for creating this. I have a tutorial request.please do a geometry nodes high rise buildings
Great videos, really appreciate the time and effort. Just because no one else has mentioned it, there's a weird audio artifact of two audio streams talking over each other near the end. It doesn't take much away from the tutorial but I just thought I'd point it out. 16:50
Just a little fyi the rotate euler node has been depredicated in blender 4.1 and is being replaced with the rotate rotation which you can get the same effect with but you plug it into the rotation socket on the Align Euler to Vector node. Just thought I'd mention that for your next tutorial as things are getting a bit more fiddly and you might need to do a few updates on old tutorials.
This is great, thank you! I had trouble with one spot around 11:50 into the video using the set position node for realized instances. For some reason when I adjust the z value it goes left to right rather than up/down. I can get the same results as you by adjusting the Y value, but not Z. Any chance you might know what I did wrong on this? Thanks.
Geweldige tutorial, helder en duidelijk uitgelegd en het resultaat ziet er fantastisch uit. Hartelijk dank!
How fantastic this tutorial is!
God bless you brother. This is a much awaited tutorial series. Thank you so much for creating this. I have a tutorial request.please do a geometry nodes high rise buildings
I can feel some high level stuff on the way!
Oh boi it's coming ;)
Great videos, really appreciate the time and effort.
Just because no one else has mentioned it, there's a weird audio artifact of two audio streams talking over each other near the end. It doesn't take much away from the tutorial but I just thought I'd point it out. 16:50
Thank you for the kind words and for letting me know!! I'll make sure to keep that in mind for next videos!
Can't wait to create this one as well ❤️ love these tuts
Thank you!! Appreciate it 😇
Just a little fyi the rotate euler node has been depredicated in blender 4.1 and is being replaced with the rotate rotation which you can get the same effect with but you plug it into the rotation socket on the Align Euler to Vector node. Just thought I'd mention that for your next tutorial as things are getting a bit more fiddly and you might need to do a few updates on old tutorials.
Oehh that's really good to know!! Thanks a lot for letting me know 😇 Cheers!
This is great, thank you! I had trouble with one spot around 11:50 into the video using the set position node for realized instances. For some reason when I adjust the z value it goes left to right rather than up/down. I can get the same results as you by adjusting the Y value, but not Z. Any chance you might know what I did wrong on this? Thanks.
Thanks a lot! Did you apply all transformations of the object that had the geometry node setup?
Let me try that again....thought I double checked but could have missed them. @@NinoDefoq
What will it look like with Rotate Rotation? Because Rotate Euler is deprecated for version 4.1?
I was also wondering which node is Rotate Euler supposed to be replaced with?
Did you delete your cat? (in the first minute...)