Summertime, 1994. Had swimming lessons earlier in the day. Went back home, and played this game while waiting for Mom to make me lunch. I miss those days. So, so much.
2:23 "Here are the secret plans, Princess Leia" "I will bring them safely to Alderaan" That had the level of writing and delivery of one of those PSAs on drugs or sex that they made us sit through in middle school.
Played this game as a kid (I think around 8) before even watching my first star wars movie. A few weeks later in summer, the movies were shown on successive fridays on free tv. Been a fan ever since
Man, this is an eerie feeling, watching this again after all these years. I didn't even know how much of this I still remember. The video brought it all right back. Thanks a lot!
I recently beat this game a couple months ago! Absolute brilliant and underrated gem and very challenging. It makes Tie Fighter seem easy by comparison!!
The trench run can be done very easily. You just have to turn off the shields and weapons and put all the power into the engine. This way, a speed of over 400 could be achieved in the X-Wing.
@@OpenGL4ever Oh man I didn't have a problem at all with the trench run. That was one of the easier missions. It was some of the earlier missions that were worse. But it's been so long since I left this comment, I can't even remember which missions they were.
@@-CrimsoN- I know, there is one mission in the later game which is really difficult. Because you have to protect other ships and this is in most times the most difficult thing to do. If I remember 30 years ago, it was a mission where you had to protect several ships, but they were very far away from each other, so you couldn't be with both fleets of ships at the same time. And the Empire still gets supplies in this mission.
This game was one of the first of a brilliant space combat series called Xwing and Tiefighter. With the limitations of the hardware of these days they still managed to make an almost perfect game.
Agreed. It says something that 26 years after I played the game for the first time, I still get the urge to load up the original and play a few missions.
@CF40 To be fair, the Death Star plan heist was actually multi-layered. What happened in this game was only part of it. Another action was when Kyle Katarn stole another set in the game Dark Forces.
nepomusik agree, they dont make graphics like this anymore... matter of fact this was only during DOS days... in 97 they already started doing cut scenes with live actors... it was terrible.
nepomusik I agree just something charming and it just makes me smile every time I listen to the music and watch this even though I never played it this game always knew about it the graphics so fucking good for its time
@@spearPYN In the Add-on Mysteries of the Sith from Jedi Knight they used the 3d Engine for the first time to make cutscenes. And they cost less than the actors who were filmed in the main game.
2 Servant droids in Ghorin's Palace didn't notice a thing. Not even after Vader killed Ghorin and left. They just kept fanning him as though he was still alive. at 6:34
1. The Death Star plans had multiple operations. When combined, they formed one set -- which went to R2-D2. 2. We didn't SEE any A-wings at Yavin in the movie, but that doesn't mean they weren't there. Use your imagination.
One of the things that will always stick in my mind about this game is when installed it back in 1995, I used a stack of 3 1/2 inch floppys. I don't remember how many but it was at least a dozen.
The cut scene where the Rebels use modified imp comm sats, at about 1:14 is THE best composed game cut scene ever. It looks and feels completely original, no recycled images from the movies. And incredibly dramatic. Of course, as the missions disks appeared, the cut scenes became cheaper and cheaper looking and sounding.
i have all 3 in the series. x-wing is hardest for me coz u cant tell if an enemy is shooting you until they shot you. and the tour of duty is hard. tie fighter is my fav in the series by far
Thank you for posting these. I noticed that this is from X-wing CD (1995), rather than the original disk version of the game, which had cheaper sound effects throughout the game and cutscenes.
In the cut-scene where Vader's Lambda shuttle pulls into the Death Star's equatorial hangar bay, only the side landing struts extend down while the ramp serves as the third leg but the toy model adds a swing-down handle behind the ramp to replicate the feel of Luke holding a scale model of the Skyhopper he flew through Beggars' Canyon with Biggs and Wedge as part of a contest where who among them can score the biggest haul of womp rats.
One of the hardest games I have ever played... Still good though. Tie Fighter, the sequel, cleaned up the interface and could be considered one of a few incredible video game sequels.
Not only cleaned the interface, they also made the story more engaging, made enemy turrets be a thing that can be surgically removed (goodbye, OP Nebulon-B frigates whose lasers go through even the other side), added way more ships (like the Immobilizer 418 Interdictor, which never showed up properly in X-Wing), the addition of save files, and also time compression. Made even moreso since that game also has a really good (yet still currently patched up) fan remake connected with X-Wing Alliance Upgrade.
this and Indiana Jones and the Fate of Atlantis were my favorite games growing up. I never read the hand book, so until I did, I didn't realize that you couldn't advance until you took invincibility off. lol
I miss Battle of Britain - Their finest hour and Secret Weapons of the Luftwaffe in your list. I played them and they made a lot of fun. They where released before X-Wing.
*George Lucas voice* I always meant there to be A-Wings at the Battle of Yavin. As for the Falcon... well, I thought it would be great if right before the Death Star explodes, we cut to the interior of the Falcon to see Han and Chewie flew away early to have a karaoke battle.
R-22 Spearheads, and they were sent to attack the superlaser, which is why they were offscreen in Ep. IV. - Why would Han Solo want to join in with Keyan Farlander? - The YT-1300 freighter ship wasn't available until TIE Fighter, unfortunately. X-Wing sure feels simplistic when it comes to ship diversity compared to the sequels.
Coming back here after _Rogue One: A Star Wars Story_ (FANTASTIC movie, go see it if you haven't yet!) I like both that explanation of how they got the Death Star plans, and the one in this game from 1:14 - 2:30 , it's more of a peaceful, and quiet procedure that shows how the Alliance was great at sneaking around, using stealth, and deploying relays in tiny parts of the galaxy to obtain vital information. I like how in _Battlefront II_ they later explained that the Rebel asteroid base was part of Polis Massa. _Rogue One_ was a great one for it's outstanding and creative climax, likable characters, and more gritty tone.
Yeah, this game is golden, and to me, _Force Awakens_ and _Rogue One_ are the entrance to a new golden age of _Star Wars_ for me. I'd say: The Original Trilogy: A The Phantom Menace: D Attack of the Clones: D+ Revenge of the Sith: B Force Awakens: A- Rogue One: A
Mr. Fedora me too! Rebel Assault II: The Hidden Empire is 1000x better than Episodes I-III. Rogue One really is great. This method of Com Satts is great through.
I'd say while _Revenge of the Sith_ is, good so to say overall, it definetly has some big problems and could have been way benefited form being tweaked and corrected more. _Phantom Menace_ and _Attack of the Clones_ though, best left on the spice-mines of Kessel to be forgotten. Who would've guessed the director of the current _Star Trek_ franchise and the director of _Godzilla_ would know how to capture the original magic of _Star Wars_ better than the man who made it in the first place.
What many younger viewers probably don't know is that back in 1993 these cutscenes were a big deal and rare. Which is why as a player you were very happy when you were rewarded with these and they were also animated to a certain extent, as can be seen in the video. Previously, something like this was only known from television, but on the computer it was something very big, because a floppy disk only fit around 1.4 MiB, so there wasn't much space for video material. This only changed with the CD-ROM and later they were realized as a 3D scene using the 3d engine.
@mager56723 Actually, the corvette was using a special shield technology stolen from the Imperials. They stated this in the game and it was part of your missions to help steal the technology.
WOW... i didn't realize how not so good graphics it was back then in 1993 but i MISS THIS GAME... anyone know if there's a modern version of this game with the EXACT same game play and game concepts today?
The Star-Of-Alderaan medal is given in memory of Leia's slain compatriots whose planet's destruction was avenged when Luke and Farlander's strike teams blew up the Death Star as it orbited into position to strike the Yavin IV pyramid temple and the Rebel headquarters.
Still memorable gems, these cutscenes and the background story of the game, though TIE Fighter (and X-Wing Alliance in a number of departments; also, the likes of FreeSpace 1+2, Tachyon: The Fringe, and Freelancer) did gameplay, graphics, feel, tension, mission variety, and the soundtrack better.
This game is legendary!! I would only add: "Yeah, you know what they said when I asked if we could put a railing in? They said they thought we'd be LEANING on it all day! Can you believe that?" Lol
"Imperial Fleet on course to Tatooine". "And because the Executor still isn't quite finished, they have to go at sublight speeds--can't risk shearing off all those loose outer hull components in hyperspace."
Man... I still remember playing this as a kid. My older brother, in game a highly decorated pilot, being shot out of his cockpit and being captured. I ended up flying a rescue mission the next day and the prisoner ended up being my brother's character. It's details like that that made Xwing such a good game.
0:21 "Planet has been secured." That's so typically Star Wars. Because a Planet is just a 5 mile by 5 mile area in Star Wars, which you can casually secure and report it in to your squad leader like that. It's not like a planet spans entire continents and seas, vastly different cultures divided over billions of sentient and non-sentient beings. Nope, not in Star Wars.
You are correct in that sense, but would you not agree that if Star Wars took the "real world" approach, it would not be as fun? I mean it's a "Galactic Empire"! I've always justified it in my mind that if the resistance (such as a base) is simply destroyed, the rest of the population just follows through with the surrender and the planet is secured. Granted, this is an insurgency war, not a full scale war like the Clone Wars and that war itself has planets in conflict for long periods of time.
I think this reason this game and sequel, the even better Tie Fighter, was that it was made by people with passion about Star Wars long after the films were out. Most movie games are made by journeyman software houses who are paid just to make a game to come out in time with the movie, which is why they mostly suck. Great games, like so much in life, requires the passion.
Thankfully, there are the likes of Ghostbusters: The Video Game (2009), Disney's Treasure Island: Battle for Procyon, Disney's Aladdin (two games made by Capcom and Virgin Games respectively), Disney's The Lion King and Blade Runner 1997 (made by Westwood Studios of Command and Conquer fame), Aliens versus Predator Classic 2000 and Alien: Isolation, Mad Max (sort of, it actually feels standalone to the films), and The Mummy Demastered.
Unknown definitely until “Rogue One” we never knew how the rebels acquired the Death Star plans… 01:52 Seems to be the answer. Then we see plans being captured by a rebel mercenary in Dark Forces. My old college roommate was a huge fan and he pointed out a theory: There may have been multiple SETS of plans. 1. Blueprints for structure and dimensions. 2. Armaments 3. Mechanics including warp-capable travel Etc. so all my be “plans” including those intercepted transmissions.
Tie fighter was awesome. I never got far with x wing though. It's hard, but it's IMPOSSIBLE when your joystick won't stay centre. It takes 5 times as long to get a lock since you always have to keep compensating for drift. I'm gonna see if it's better with an xbox 360 controller. The thumbpads are quite sensitive and don't drift, so it should help a lot.
i have a few problem with these cut scenes. 1.) the imperial plans were retrieved by kyle kataran in dark forces. 2.) no A-wings at the battle of yavin
Separate plans, actually, in case you checked up on Battlefront II 2005, Empire at War, the Star Wars: A New Hope radio drama, and the Han Solo trilogy novel Rebel Dawn. R-22 Spearheads, not A-Wings, and they actually fought in the battle offscreen from Ep. IV, but onscreen in the otherwise flawed Rebel Assault (they were sent to try to damage the superlaser).
X Wing was much harder than Tie Fighter. I remember having to fly missions over and over again, and then buying the book, and reading and re reading it. I enjoyed it, but I really enjoyed Tie Fighter more..
Would also say the same, all while X-Wing Alliance is almost the same quality as TIE Fighter. Also, there's the likes of FreeSpace 2, Tachyon: The Fringe, and Freelancer. Honestly, X-Wing just felt like the Wing Commander of the X-Wing series of games (i.e. good story and concept, but gameplay isn't as good as their successors), but hey, at least it's still worth playing.
@@michaelandreipalon359 X-Wing's gameplay is much better than Wing Commander. In X-Wing you still have to redirect energy between shields, engines and weapons. This didn't exist in Wing Commander. Additionally, the missions were more imaginative. You had to scan ships, hijack them or just guard and escort them. That was also missing in Wing Commander.
I am really hoping that someone will record all of the cutscenes in the "Tie Fighter" video game of all of the Secret Order cutscenes. Someone has already done something like this for all of the Battle cutscenes (see my Favorites for a link). I need this so I can suggest a possible tie in to a KOTOR total conversion mod that takes place during the period of the Star Wars original trilogy.
@@michaelandreipalon359 Heh, true. I got into them somewhat accidentally, and really sucked at first, but I grew to love them over time. Today I consider them some of the best games I've ever played.
The diagram error of the Death Star laser focusing lens straddling the equator was reused in the Force Awakens for the Starkiller doomsday weapon. In-the-1996-Transformers-CGI-cartoon-Beast-Wars, the jellyfish Vok use a weapon called the Planet Buster to destroy Earth, and the close-up shot of it has the lens straddling the equator.
actually, i read somewhere that this wasn't an "error", the 3D schematics were based on ralph mcquarrie original artwork, before the model was built, so before the design was final.
after doing research i would say that the main cannons on a Star Destroyer have a 0.5 Kiloton Yield, Firing 140 Times a Minute For a Few Hours would make a Megaton Explosion.
It's amazing to realize how primitive these cutscenes are compared to what we have today. But 30 years ago, little me thought that this is one of the best-looking (and hardest!) games around. Too bad the main game isn't designed to fit in the canon, although the expansions did try to insert the game itu canon.
Actually that warhead was imperial.. and the rebel intelligence had to pull many resources to plant that bomb inside the ISD INMORTAL like using a modified stolen imperial Shuttle
i'm stucked in tour 1 mision 4 the stupit tie bombers are destroing the corvete fromm a very long range with their photon torpedoes any1 knows/remembers any hints for the mision?
There are many story elements of how the rebels got the plans. also I know Kyle got the plans in Dark Forces however X-Wing did come first. But I think the Imperials kept seperate parts of the Death Star Plans in order to keep anyone from discovery any weakness, which of course failed. Also I don't get why there were A-Wings, more than 3 or 4 rebel starfighters that survived and of course no Millennium Falcon like in the movie in X-Wing. But I guess no one should really care since it's a classic
Yes, they really had separate parts of the plans, as DF, Battlefront II 2005, Empire at War, and the Han Solo trilogy novel Rebel Dawn have shown. Not A-Wings in the proper lore, more like R-22 Spearheads... but yeah, it kinda bugs that such craft actually fought offscreen in the Battle of Yavin (as shown in the likes of Rebel Assault).
Correct there. But Keyan Farlander's (the player character) participation at the Battle of Yavin is canon. He piloted the only surviving Y-Wing. When you watch the movie and see two X-Wings (Luke and Wedge), the Falcon (Solo) and a Y-Wing leaving the doomed Death Star, that Y-Wing is Farlander. The player character during the trench run is actually supposed to be Luke, not Farlander. So even that aspect is technically correct.
Nah, X-Wing is its own thing, and shorter cut scenes wouldn't have amounted to the length of a movie. Just remaking the cutscenes would have been a waste and made the decision to erase Legends pointless. Rogue One was its own thing and captured its new take where the rebellion comes together after being disjointed, fearful, and fractured very well. The third act of Rogue One is one of the high points in the entire franchise's history.
Though most of the sound effects of the time of this game were fairly mediocre I actually like the brief steam-whistle sounding noise of the Death Star's superlaser from 4:20 to 4:21 as it sounds like it is intensifying.
@mager56723 LOL! That was my fav cutscene back in the day. If memory serves me right, the mission before involved escorting scientists and engineers to that corvette so it could have special shielding installed, making it able to ram thru stuff.
I like both stories, since they do tell the story in a different way. I loved how undercover, sneaky, and smart the Rebellion was in setting up outpost and using Polis Massa to their advantage in _Legends_, and for its characters, visuals, story, and amazing and creative climax, I'd say _Rogue One_ is a DAMN good movie!
Summertime, 1994. Had swimming lessons earlier in the day. Went back home, and played this game while waiting for Mom to make me lunch.
I miss those days. So, so much.
2:23 "Here are the secret plans, Princess Leia"
"I will bring them safely to Alderaan"
That had the level of writing and delivery of one of those PSAs on drugs or sex that they made us sit through in middle school.
Played this game as a kid (I think around 8) before even watching my first star wars movie. A few weeks later in summer, the movies were shown on successive fridays on free tv. Been a fan ever since
Games like this prove that at the end of the day, gameplay is more important than graphics. I still play this and TIE Fighter.
I don’t play modern games, but unheard it is the other way now: great graphics and sucky games.
Gotta love the Plooriod cutscene.
The guy's expression was just priceless.
Man, this is an eerie feeling, watching this again after all these years. I didn't even know how much of this I still remember. The video brought it all right back. Thanks a lot!
I recently beat this game a couple months ago! Absolute brilliant and underrated gem and very challenging. It makes Tie Fighter seem easy by comparison!!
YES!!! TIE Fighter was definitely easier
The trench run can be done very easily. You just have to turn off the shields and weapons and put all the power into the engine. This way, a speed of over 400 could be achieved in the X-Wing.
@@OpenGL4ever Oh man I didn't have a problem at all with the trench run. That was one of the easier missions. It was some of the earlier missions that were worse. But it's been so long since I left this comment, I can't even remember which missions they were.
@@-CrimsoN- I know, there is one mission in the later game which is really difficult. Because you have to protect other ships and this is in most times the most difficult thing to do.
If I remember 30 years ago, it was a mission where you had to protect several ships, but they were very far away from each other, so you couldn't be with both fleets of ships at the same time. And the Empire still gets supplies in this mission.
I have to say even with the not great looking version of Skywalker, this old game has a lot more charm to it than the newer games.
These are surprisingly great cutscenes for a game of this type.
And especially a game of that age (released in 1993, I believe).
The thing I liked is the gameplay was even better than the cutscenes.
This game was one of the first of a brilliant space combat series called Xwing and Tiefighter. With the limitations of the hardware of these days they still managed to make an almost perfect game.
I rember always being very frustrated with this game :/
Agreed. It says something that 26 years after I played the game for the first time, I still get the urge to load up the original and play a few missions.
@CF40
To be fair, the Death Star plan heist was actually multi-layered. What happened in this game was only part of it. Another action was when Kyle Katarn stole another set in the game Dark Forces.
7:09 okay seriously, what is that rebel CR-90 made out of?!?
it was using an experimental shield which made it virtually indestructible.
They reinforced it with Flex Tape.
Beskar
Hence, Operation Ram's Head.
Way better delivery than what happened in The Last Jedi, however, even if that was still awesome.
Double layered cardboard
actually the first game to have cut scenes was Ninja Gaiden. Dark Forces though was the first FPS to allow crouching and strafing. good times...
Thank you for posting this. It has brought back amazing gaming memories.
It's so charming to see the award medal scene with midi music and clunky graphics.
nepomusik agree, they dont make graphics like this anymore... matter of fact this was only during DOS days... in 97 they already started doing cut scenes with live actors... it was terrible.
nepomusik I agree just something charming and it just makes me smile every time I listen to the music and watch this even though I never played it this game always knew about it the graphics so fucking good for its time
"Clunky" would be an inaccurate term. "Retro" would be nicer.
@@spearPYN In the Add-on Mysteries of the Sith from Jedi Knight they used the 3d Engine for the first time to make cutscenes. And they cost less than the actors who were filmed in the main game.
2 Servant droids in Ghorin's Palace didn't notice a thing.
Not even after Vader killed Ghorin and left. They just kept fanning him as though he was still alive. at 6:34
At 0:22- "Planet has been secured." Wow he made it sound so easy.
1. The Death Star plans had multiple operations. When combined, they formed one set -- which went to R2-D2.
2. We didn't SEE any A-wings at Yavin in the movie, but that doesn't mean they weren't there. Use your imagination.
6:35 LOL the droids still fannin that ruler guy. :D
Not funny for me, more like unnerving.
3:43
"Oh it's beautiful"
One of the things that will always stick in my mind about this game is when installed it back in 1995, I used a stack of 3 1/2 inch floppys. I don't remember how many but it was at least a dozen.
The cut scene where the Rebels use modified imp comm sats, at about 1:14 is THE best composed game cut scene ever. It looks and feels completely original, no recycled images from the movies. And incredibly dramatic.
Of course, as the missions disks appeared, the cut scenes became cheaper and cheaper looking and sounding.
Hmm, you referring to the '98 Windows version, the OST downgrades?
@@michaelandreipalon359 The original 1994 DOS version. Noone played it in Windows at that time.
Ah, I see.
The Rebel outpost Ax-235 seems so cozy. I want to live there.
Tour IV Scene 4 at 7:00 is the most awesome way to end a tour of duty.
i have all 3 in the series. x-wing is hardest for me coz u cant tell if an enemy is shooting you until they shot you. and the tour of duty is hard. tie fighter is my fav in the series by far
Loved the scenes. the bomb in the hangar destroying the whole ISD and that corvette ramming the ISDs was over the top though
Thank you for posting these. I noticed that this is from X-wing CD (1995), rather than the original disk version of the game, which had cheaper sound effects throughout the game and cutscenes.
I like how the Death Star blows up into a few peices of sheet metal and tubes, just like the star destroyer.
These sheets of metals and tubes could be used in Burntime to build something.
I hear Alderaan is beautiful this time of year. The most beautiful thing you've ever seen...
Thank you for sharing!! So many good memories from my childhood. :-)
Lovely graphics... so dramatic, too. Gotta love Tarkin's expression change on 3:23
In the cut-scene where Vader's Lambda shuttle pulls into the Death Star's equatorial hangar bay, only the side landing struts extend down while the ramp serves as the third leg but the toy model adds a swing-down handle behind the ramp to replicate the feel of Luke holding a scale model of the Skyhopper he flew through Beggars' Canyon with Biggs and Wedge as part of a contest where who among them can score the biggest haul of womp rats.
so did i. i've always enjoyed playing the classics of my youth. those were the days.
7:45
"lieutenant"? Thats General Farlander to you Skywalker, and I could do with a salute son.
What?
+7darkwisdom anyone doing fairly well at the game will have reached the rank of general by that point
well thug life son, you were demoted lmao
@abaezarojano canonically sure, but by that point in the game you can already be a general
@abaezarojano what's your point?
One of the hardest games I have ever played... Still good though. Tie Fighter, the sequel, cleaned up the interface and could be considered one of a few incredible video game sequels.
Not only cleaned the interface, they also made the story more engaging, made enemy turrets be a thing that can be surgically removed (goodbye, OP Nebulon-B frigates whose lasers go through even the other side), added way more ships (like the Immobilizer 418 Interdictor, which never showed up properly in X-Wing), the addition of save files, and also time compression.
Made even moreso since that game also has a really good (yet still currently patched up) fan remake connected with X-Wing Alliance Upgrade.
@@michaelandreipalon359 You forgot Gouraud Shading in your list. X-Wing was only flat shaded.
@@OpenGL4ever X-Wing did get those for the Collector's CD-ROM Edition though.
@@michaelandreipalon359 That's true and also SVGA and texturing. But i was referring to the original version on floppy disks.
Who else felt a pang of fear just as Vader executed Ghorin?
Me, especially with the droids still fanning his corpse.
Interesting. I was a kid when I had this game. Thanks for telling me. Pity we never see this again.
this and Indiana Jones and the Fate of Atlantis were my favorite games growing up. I never read the hand book, so until I did, I didn't realize that you couldn't advance until you took invincibility off. lol
Great choice of LucasArts games.
I miss Battle of Britain - Their finest hour and Secret Weapons of the Luftwaffe in your list. I played them and they made a lot of fun. They where released before X-Wing.
That interdictor Cruiser was sure cutting it close eh? 6:40
And they're unnaturally fast, even.
4:29 Funny, I don't remember the rebels having A-Wings when they destroyed the first Death Star.
Also, where's the Millennium Falcon?
*George Lucas voice*
I always meant there to be A-Wings at the Battle of Yavin. As for the Falcon... well, I thought it would be great if right before the Death Star explodes, we cut to the interior of the Falcon to see Han and Chewie flew away early to have a karaoke battle.
R-22 Spearheads, and they were sent to attack the superlaser, which is why they were offscreen in Ep. IV.
- Why would Han Solo want to join in with Keyan Farlander?
- The YT-1300 freighter ship wasn't available until TIE Fighter, unfortunately. X-Wing sure feels simplistic when it comes to ship diversity compared to the sequels.
Coming back here after _Rogue One: A Star Wars Story_ (FANTASTIC movie, go see it if you haven't yet!) I like both that explanation of how they got the Death Star plans, and the one in this game from 1:14 - 2:30 , it's more of a peaceful, and quiet procedure that shows how the Alliance was great at sneaking around, using stealth, and deploying relays in tiny parts of the galaxy to obtain vital information. I like how in _Battlefront II_ they later explained that the Rebel asteroid base was part of Polis Massa. _Rogue One_ was a great one for it's outstanding and creative climax, likable characters, and more gritty tone.
Mr. Fedora Both were great! Rogue One is my 2nd favourite SW movie now
Yeah, this game is golden, and to me, _Force Awakens_ and _Rogue One_ are the entrance to a new golden age of _Star Wars_ for me.
I'd say:
The Original Trilogy: A
The Phantom Menace: D
Attack of the Clones: D+
Revenge of the Sith: B
Force Awakens: A-
Rogue One: A
Mr. Fedora me too! Rebel Assault II: The Hidden Empire is 1000x better than Episodes I-III. Rogue One really is great. This method of Com Satts is great through.
I'd say while _Revenge of the Sith_ is, good so to say overall, it definetly has some big problems and could have been way benefited form being tweaked and corrected more. _Phantom Menace_ and _Attack of the Clones_ though, best left on the spice-mines of Kessel to be forgotten. Who would've guessed the director of the current _Star Trek_ franchise and the director of _Godzilla_ would know how to capture the original magic of _Star Wars_ better than the man who made it in the first place.
Why didn't the guys in the Invincible notice the blinking bomb?!
THINK, STORMTROOPERS, THINK!
the corvette was able to ram all of those star destroyers because it had some new shielding technology that allowed it to do what it did.
Ah trip down memory lane! Love the sound and music most of all
What many younger viewers probably don't know is that back in 1993 these cutscenes were a big deal and rare. Which is why as a player you were very happy when you were rewarded with these and they were also animated to a certain extent, as can be seen in the video.
Previously, something like this was only known from television, but on the computer it was something very big, because a floppy disk only fit around 1.4 MiB, so there wasn't much space for video material. This only changed with the CD-ROM and later they were realized as a 3D scene using the 3d engine.
the Cut scene at 02:55 looks like the intro to Return of the Jedi
actually it was using a special shield that, in a sense of the word, made the ship near-invulnerable against standard attacks.
@mager56723
Actually, the corvette was using a special shield technology stolen from the Imperials. They stated this in the game and it was part of your missions to help steal the technology.
Yep. Like this over the new 'canon'.
6:21
Best "Oh crap!" face ever. XD
6:21
WOW... i didn't realize how not so good graphics it was back then in 1993 but i MISS THIS GAME...
anyone know if there's a modern version of this game with the EXACT same game play and game concepts today?
The Star-Of-Alderaan medal is given in memory of Leia's slain compatriots whose planet's destruction was avenged when Luke and Farlander's strike teams blew up the Death Star as it orbited into position to strike the Yavin IV pyramid temple and the Rebel headquarters.
Still memorable gems, these cutscenes and the background story of the game, though TIE Fighter (and X-Wing Alliance in a number of departments; also, the likes of FreeSpace 1+2, Tachyon: The Fringe, and Freelancer) did gameplay, graphics, feel, tension, mission variety, and the soundtrack better.
5:17 - Kyle receives that same medal for stopping the Dark Trooper project in Dark Forces. It must be prestigious.
This game is legendary!! I would only add:
"Yeah, you know what they said when I asked if we could put a railing in? They said they thought we'd be LEANING on it all day! Can you believe that?" Lol
My thoughts exactly. LOL
Gotta love "Family Guy"'.
"Imperial Fleet on course to Tatooine".
"And because the Executor still isn't quite finished, they have to go at sublight speeds--can't risk shearing off all those loose outer hull components in hyperspace."
Man... I still remember playing this as a kid. My older brother, in game a highly decorated pilot, being shot out of his cockpit and being captured. I ended up flying a rescue mission the next day and the prisoner ended up being my brother's character.
It's details like that that made Xwing such a good game.
Wait what?!? You can do that?!?!?!?!
@@-CrimsoN- Yeah, any pilot captured by the Empire can be rescued if another pilot beats one of the rescue missions.
0:21 "Planet has been secured." That's so typically Star Wars. Because a Planet is just a 5 mile by 5 mile area in Star Wars, which you can casually secure and report it in to your squad leader like that. It's not like a planet spans entire continents and seas, vastly different cultures divided over billions of sentient and non-sentient beings. Nope, not in Star Wars.
You are correct in that sense, but would you not agree that if Star Wars took the "real world" approach, it would not be as fun? I mean it's a "Galactic Empire"! I've always justified it in my mind that if the resistance (such as a base) is simply destroyed, the rest of the population just follows through with the surrender and the planet is secured. Granted, this is an insurgency war, not a full scale war like the Clone Wars and that war itself has planets in conflict for long periods of time.
@@demonicaxeman7264 You're definitely right. It just sometimes bothers me a bit and I think I was a bit salty when I posted this, lol.
Still, it's an odd inconsistency that better stay in the franchise.
I'm torn between X-wing and Tie Fighter. I can't decide which of those two games is the best flight sim of all time!
TIE Fighter for me, with a dash of X-Wing Alliance (preferably with the Upgrade mod).
You have to play both. Destroying the Death Star is a must.
Overall Tie Fighter is more polished.
I think this reason this game and sequel, the even better Tie Fighter, was that it was made by people with passion about Star Wars long after the films were out. Most movie games are made by journeyman software houses who are paid just to make a game to come out in time with the movie, which is why they mostly suck. Great games, like so much in life, requires the passion.
Thankfully, there are the likes of Ghostbusters: The Video Game (2009), Disney's Treasure Island: Battle for Procyon, Disney's Aladdin (two games made by Capcom and Virgin Games respectively), Disney's The Lion King and Blade Runner 1997 (made by Westwood Studios of Command and Conquer fame), Aliens versus Predator Classic 2000 and Alien: Isolation, Mad Max (sort of, it actually feels standalone to the films), and The Mummy Demastered.
Unknown definitely until “Rogue One” we never knew how the rebels acquired the Death Star plans…
01:52
Seems to be the answer.
Then we see plans being captured by a rebel mercenary in Dark Forces.
My old college roommate was a huge fan and he pointed out a theory:
There may have been multiple SETS of plans.
1. Blueprints for structure and dimensions.
2. Armaments
3. Mechanics including warp-capable travel
Etc. so all my be “plans” including those intercepted transmissions.
ty for these
Tie fighter was awesome. I never got far with x wing though. It's hard, but it's IMPOSSIBLE when your joystick won't stay centre. It takes 5 times as long to get a lock since you always have to keep compensating for drift. I'm gonna see if it's better with an xbox 360 controller. The thumbpads are quite sensitive and don't drift, so it should help a lot.
what was the corvette made out of? Quantam Crystalline armor?
Yes, but I kinda miss these good ol' days.
Have any of those capture scenes, rescue scenes, and death scenes from the game?
i have a few problem with these cut scenes. 1.) the imperial plans were retrieved by kyle kataran in dark forces. 2.) no A-wings at the battle of yavin
Separate plans, actually, in case you checked up on Battlefront II 2005, Empire at War, the Star Wars: A New Hope radio drama, and the Han Solo trilogy novel Rebel Dawn.
R-22 Spearheads, not A-Wings, and they actually fought in the battle offscreen from Ep. IV, but onscreen in the otherwise flawed Rebel Assault (they were sent to try to damage the superlaser).
Some A-Wings at 4:35 but they weren't in use at the Battle of Yavin they came in service at the Battle of Endor.
10 years later but they were A-wing prototypes
R-22 Spearheads. The A-Wings were unleashed shortly after, as seen in the rescue of the Nonnah from the Rogue Squadron video game.
Ohh, memories...
Shame there is no space simulations games these days...
House of the Dying Sun would be a nice treat, even if short.
Looks like the invincible isn't really invincible.
*Ironic.*
X-Wing ends on a rather ominous note since even then we know they arrive safely on Hoth, shit will hit the fan later on.
And with that, TIE Fighter follows, with X-Wing Alliance as an interquel.
X Wing was much harder than Tie Fighter. I remember having to fly missions over and over again, and then buying the book, and reading and re reading it. I enjoyed it, but I really enjoyed Tie Fighter more..
Would also say the same, all while X-Wing Alliance is almost the same quality as TIE Fighter.
Also, there's the likes of FreeSpace 2, Tachyon: The Fringe, and Freelancer. Honestly, X-Wing just felt like the Wing Commander of the X-Wing series of games (i.e. good story and concept, but gameplay isn't as good as their successors), but hey, at least it's still worth playing.
@@michaelandreipalon359 X-Wing's gameplay is much better than Wing Commander. In X-Wing you still have to redirect energy between shields, engines and weapons. This didn't exist in Wing Commander. Additionally, the missions were more imaginative. You had to scan ships, hijack them or just guard and escort them. That was also missing in Wing Commander.
My god this is nostalgic!
will they make a new version of xwing or tie fighter if so please let me know
Thank God for Dos Box
And also Steam and GOG.
I am really hoping that someone will record all of the cutscenes in the "Tie Fighter" video game of all of the Secret Order cutscenes. Someone has already done something like this for all of the Battle cutscenes (see my Favorites for a link). I need this so I can suggest a possible tie in to a KOTOR total conversion mod that takes place during the period of the Star Wars original trilogy.
By the way, you will get better music if you select General MIDI as your music card from the game setup.
Hey there once more. We sure love these games, huh.
@@michaelandreipalon359 Heh, true. I got into them somewhat accidentally, and really sucked at first, but I grew to love them over time. Today I consider them some of the best games I've ever played.
The diagram error of the Death Star laser focusing lens straddling the equator was reused in the Force Awakens for the Starkiller doomsday weapon.
In-the-1996-Transformers-CGI-cartoon-Beast-Wars, the jellyfish Vok use a weapon called the Planet Buster to destroy Earth, and the close-up shot of it has the lens straddling the equator.
actually, i read somewhere that this wasn't an "error", the 3D schematics were based on ralph mcquarrie original artwork, before the model was built, so before the design was final.
Nice seeing someone who mentions good old Beast Wars here... man, the Season 1 finale was traumatic.
This is the real Star Wars, not Disney junk.
I remember this sooo well.
I loved this game
after doing research i would say that the main cannons on a Star Destroyer have a 0.5 Kiloton Yield, Firing 140 Times a Minute For a Few Hours would make a Megaton Explosion.
It's amazing to realize how primitive these cutscenes are compared to what we have today. But 30 years ago, little me thought that this is one of the best-looking (and hardest!) games around. Too bad the main game isn't designed to fit in the canon, although the expansions did try to insert the game itu canon.
3:22 - Dat Tarkin grimace.
i could never get past the death star trench run level when i had this game
Actually that warhead was imperial.. and the rebel intelligence had to pull many resources to plant that bomb inside the ISD INMORTAL like using a modified stolen imperial Shuttle
Probably because it's likelihood that the Empire will have something that could counter back at it.
i'm stucked in tour 1 mision 4 the stupit tie bombers are destroing the corvete fromm a very long range with their photon torpedoes any1 knows/remembers any hints for the mision?
There are many story elements of how the rebels got the plans. also I know Kyle got the plans in Dark Forces however X-Wing did come first. But I think the Imperials kept seperate parts of the Death Star Plans in order to keep anyone from discovery any weakness, which of course failed. Also I don't get why there were A-Wings, more than 3 or 4 rebel starfighters that survived and of course no Millennium Falcon like in the movie in X-Wing. But I guess no one should really care since it's a classic
Yes, they really had separate parts of the plans, as DF, Battlefront II 2005, Empire at War, and the Han Solo trilogy novel Rebel Dawn have shown.
Not A-Wings in the proper lore, more like R-22 Spearheads... but yeah, it kinda bugs that such craft actually fought offscreen in the Battle of Yavin (as shown in the likes of Rebel Assault).
Wow, it's been so long. Nice post.
Correct there. But Keyan Farlander's (the player character) participation at the Battle of Yavin is canon. He piloted the only surviving Y-Wing. When you watch the movie and see two X-Wings (Luke and Wedge), the Falcon (Solo) and a Y-Wing leaving the doomed Death Star, that Y-Wing is Farlander. The player character during the trench run is actually supposed to be Luke, not Farlander. So even that aspect is technically correct.
To be honest, this is what Rogue One should have been.
I almost fell asleep while watching Rogue One.
Nah, X-Wing is its own thing, and shorter cut scenes wouldn't have amounted to the length of a movie. Just remaking the cutscenes would have been a waste and made the decision to erase Legends pointless. Rogue One was its own thing and captured its new take where the rebellion comes together after being disjointed, fearful, and fractured very well. The third act of Rogue One is one of the high points in the entire franchise's history.
Rogue One is better than Empire Strikes Back.
They used the SOTE Sound FX.
it's the other way around.
My god I never knew Luke Skywalker's hair was so blonde or for that matter his eyes were so bad lol
I did play the game.
it's just been a few years, so I've forgotten much of the storyline
It's nice, but it sure feels basic compared to the game's sequels.
Though most of the sound effects of the time of this game were fairly mediocre I actually like the brief steam-whistle sounding noise of the Death Star's superlaser from 4:20 to 4:21 as it sounds like it is intensifying.
@mager56723
LOL!
That was my fav cutscene back in the day.
If memory serves me right, the mission before involved escorting scientists and engineers to that corvette so it could have special shielding installed, making it able to ram thru stuff.
where are the ejection cut scenes. where ur pilot gets taken by the empire
yes, for what sistem is this game??????
This is what Rogue One replaced in the EU :) and I really love the new canon story!
That was far from the only Death Star plans story in the EU. It was bit of a mess, I admit.
This game - only one little part of the story behind death star plans.
New canon is insignificant compared with the power of the expanded universe!
I like both stories, since they do tell the story in a different way. I loved how undercover, sneaky, and smart the Rebellion was in setting up outpost and using Polis Massa to their advantage in _Legends_, and for its characters, visuals, story, and amazing and creative climax, I'd say _Rogue One_ is a DAMN good movie!
Disney's version, they got it on tge battle of Scarriff.
LilMalygos I like this story, never liked the one in Dark Forces.
It makes me think why didn't they have Leia's ship do that in the beginning of Episode IV.:D
The corvette in the cutscene was specially modified with a shield that was able to withstand that physical damage