Unreal Engine Alternative Car Control Tutorial

แชร์
ฝัง

ความคิดเห็น • 32

  • @orccomputers2145
    @orccomputers2145 2 ปีที่แล้ว +3

    can u do a system for making car parts removable like tires and doors and the hood. please and thank you and love your videos

    • @Seredias.
      @Seredias.  2 ปีที่แล้ว +4

      Good Idea, I will do a Tutorial about it.

    • @orccomputers2145
      @orccomputers2145 2 ปีที่แล้ว

      @@Seredias. that would be amazing thank you so much u sir are a hero to the people.!!!:)

  • @Fettman89
    @Fettman89 2 ปีที่แล้ว

    Hey could you do a video on cinematics for cars? Like how to attach a cine camera to a car to be used in the sequencer to make cut scenes or cinematics?

    • @Seredias.
      @Seredias.  2 ปีที่แล้ว

      Sure, I will do.

  • @xbiejdhxj8126
    @xbiejdhxj8126 2 ปีที่แล้ว

    Hi, thank you for another great tutorial! If i may suggest something for future videos, would you be able to detect crashing i.e. into the wall and detect the side of the car on which the crash happened? Again, thanks for all of your tutorials, they really help me in learning the way unreal engine blueprints work.

  • @EliktopiaEntertainment
    @EliktopiaEntertainment 2 ปีที่แล้ว

    Thank you for these amazing tutorials. They are so amazing! One question though, how would I make a the car animation in sequencer with out the project being playable (or with out pressing play). More of like, how would one achieve to make a car chase animation for example.

    • @Seredias.
      @Seredias.  2 ปีที่แล้ว +1

      If I understand you right, you mean like a Cutscene, right?

    • @EliktopiaEntertainment
      @EliktopiaEntertainment 2 ปีที่แล้ว

      @@Seredias. Yes something like that, where I can control the CineCameraActor freely and make different shots.

    • @Seredias.
      @Seredias.  2 ปีที่แล้ว

      @@EliktopiaEntertainment Okay, I will do a Tutorial about that.

    • @EliktopiaEntertainment
      @EliktopiaEntertainment 2 ปีที่แล้ว

      @@Seredias. Thank you so much!!!

  • @wolkerwolkerovich8591
    @wolkerwolkerovich8591 2 ปีที่แล้ว +1

    Nice :) like

  • @SOTOS_T
    @SOTOS_T ปีที่แล้ว

    hello there when i spawn a car i can't control it. i can only drive the cars that have been placed by hand do you know why?

    • @Seredias.
      @Seredias.  ปีที่แล้ว +1

      You need Spawn AI from Class instead of Spawn Actor

    • @SOTOS_T
      @SOTOS_T ปีที่แล้ว

      omg thank you very much you don't know how many hours i spent on this@@Seredias.

    • @SOTOS_T
      @SOTOS_T ปีที่แล้ว

      also i have one more problem when the car crashes on a wall or something the player loses the attached position do you know why?@@Seredias.

    • @SOTOS_T
      @SOTOS_T ปีที่แล้ว

      i found one more problem. i was spawning the car with spawn actor and im was using the return value to edit it. now with the ai spawn i cant access to my variables and events do you have a solution?@@Seredias.

    • @Seredias.
      @Seredias.  ปีที่แล้ว

      @@SOTOS_T You need to Cast to the Car after the Spawn, than you can access everything again.

  • @BogeyBandit1
    @BogeyBandit1 ปีที่แล้ว

    I followed this tutorial and am stuck now. My player does not go to the socket location when pressing e on my vehicle, instead it sits at the origin point of my geo. As well my vehicle does not move at all. any help would be appreciated.

    • @Seredias.
      @Seredias.  ปีที่แล้ว +1

      It is important to keep the Socket Name simple and it has to be exactly the same. 9:00

    • @BogeyBandit1
      @BogeyBandit1 ปีที่แล้ว

      @@Seredias. It was actually because I had my vehicle inside my blueprint as a different component, still isnt moving tho but that could be becauase it doesnt have Physical wheels that move it

    • @Seredias.
      @Seredias.  ปีที่แล้ว +1

      ​@@BogeyBandit1 That make sense. Of course the Car has to be at least a Wheeled Vehicle Blueprint.

    • @BogeyBandit1
      @BogeyBandit1 ปีที่แล้ว

      @@Seredias. I do have it as a wheeled vehicle blueprint, with front and rear vehicle wheels blueprints. My model is a speeder from star wars though and i dont want wheels. I thought it might still work, but I then realized it works off physic. I then watched you hover car video and im still having the issue of not being able to control the vehicle but it is bobbing up and down and acting to physic, though the way it is if you push the vehicle then get in and out of it your rotation to the world is messed up.

    • @BogeyBandit1
      @BogeyBandit1 ปีที่แล้ว +1

      Update, fixed the rotation issue when getting in and out. I grabbed the players world rotation before entering the vehicle and used it as a variable to set actor rotation before set actor location.

  • @BalaMurugan-hf5ib
    @BalaMurugan-hf5ib ปีที่แล้ว

    how to get state machine???

    • @Seredias.
      @Seredias.  ปีที่แล้ว

      th-cam.com/video/u4avH99F6FA/w-d-xo.html

  • @mansoorkhan3855
    @mansoorkhan3855 ปีที่แล้ว

    I cant find the interact interface

    • @Seredias.
      @Seredias.  ปีที่แล้ว +1

      th-cam.com/video/SokEtoYVcQo/w-d-xo.html

  • @pombosdopoder
    @pombosdopoder 2 ปีที่แล้ว

    genius!