If you have Problems when leaving the Car, especially with the Rotation, here is a fix for this: 10:25 Replace the "Set Actor Location" with "Set Actor Transform" and leave the Rotation to 0 Also be sure to place the "Possess" at the end of the function.
I have no Idea what your question is, but based on the Timestamp I would say that you try to set the "InCar" Boolean which is Part of the Third Person Character. So be sure that your Character has this Variable.
hi, i followed the instructions perfectly, but just a little error has ocurred to me, when i leave the car just goes away from the character, how can I fix that?
At 10:40 instead of get the Actor Location add a Arrow to the Car as a Component. Than place the Arrow in the Viewport where the Character should be when he leaves the Car. Than get the Location of the Arrow and set it as the Actors Location.
@seredias please help. I created a sitting animation but when I click e to enter the car only the arms are animated correctly the rest of the body remains in its previous pose (parent pose).
@@Seredias. Thank you for your response, I used the default third person BP. I just created a sitting sequence which I exported and baked to create a seated animation. I had an issue with the Set Collision Enable Node but I resolved this by changing the Set Collision Enable (mesh) node to Set collision Enable (Capsule Component). This stopped my vehicle from shooting into space when driving the vehicle and before you ask I did have the collision check box as false on the set actor enable collision node but it still shot into space.
I also have an issue when entering the vehicle it doesnt use the camera on my spring arm it takes me inside the car inside the mannequins body and im stuck there.
Amazing tutorial! I use a transport capable of changing the axis (moving on magnetized surfaces). When the character gets out of the car, the camera axis changes. How can this be fixed?
@@wolfdezziignacg2592 I don't know, you said "When the Character gets out of the Car, the Camera axis changed." I don't know what changes, so could you explain that with more Details.
@@Seredias. I apologize for the long answer. I tried to figure it out myself so as not to lose face. But I couldn't. In the camera details, the axis remains 0. However, the following happens when exiting: th-cam.com/video/5wOyoXL-Klg/w-d-xo.html
@@Seredias. For Character - I added "get rotation" after "get location" - its fix bug rotation for character but camera is still change axis. Can there be a node to reset the camera axis?
Hi I have a problem when entering the car and driving the vehicle shoots up into space. I followed all your instructions and checked over all my nodes making sure that set collision is turned to false but it still shoots into the sky. Is there something I can do to fix this issue?
Hey there, great video, everything works great! Only issue is that my character doesn't always exit in the same spot in relation to the vehicle. Also if I exit too close to a wall or a building, the character will appear on the other side/inside of the building. Any advice or fixes?
watch this tutorial i think its help you but you need make animation for door left in car and animation for your character if you do that you can open door left in your car and closed door left in your car and drive and sorry for my eng and sorry for ( and and and hahahah)
First get the World Location of the EnterBox. Than, instead of "Set Actor Location", try "Set Actor Transform" and only set the Location to the World Location of the Enter Box.
@@Seredias. where in the code do I insert this? I'm sorry but I'm somewhat new at this. I'll get it eventually. Am I replacing some code with your new suggestion?
Sir having some problem ? in UE 5 what is the new node float - float ? another issue is the driver can enter car but cannot see text :******* { , issit cause i am using ureal 5.1 ?
@@Seredias. Thanks it works but pawn camera does not reset to default position after leaving the car and reset transform does not work. But it can be just my problem because i made some modifications to cameras.
Hi, so I did everything right, but it doesn't work, I press the enter button and it doesn't work, I'm still in third person mode and not in driving mode
Hi I im a big fan of you work and I need your help is there a way to show you what I have so you can help it's about entertaining and exciting a car but my door won't open and I seen your video but I want to use the state machine for the doors can you help me please
hello could you help me mine is giving this error here. Attempting to move a fully simulated skeletal mesh VehicleMesh. Please use the Teleport flag. can you help me
Hey man, everything works apart from the seated playing. I'm using ALS and I'm not really sure where to connect the cast to Player inside the AnimBP. Think you can help? Please 👏
I would recommend to check the Leave Car function again, to see if something is missing. 9:28 Also I would debug the Car, to see if the function gets triggered.
If you have Problems when leaving the Car, especially with the Rotation, here is a fix for this:
10:25 Replace the "Set Actor Location" with "Set Actor Transform" and leave the Rotation to 0
Also be sure to place the "Possess" at the end of the function.
Brief Tutorial, thanks!
10:40 No ( float - ) ue-5.3 . what should I replace it with ?
Just ( - ) without the float. Or Subtract.
NOTHING HELPS@@Seredias.
First of all, stop screaming. Second what do you mean, they changed the Math Functions in UE5, so just search for Subtract. Its that easy.
It 's easy for anyone who knows .@@Seredias.
I can't get this to work in UE5.
Works perfectly
the best lesson👍👍👍
help please drive cant be connect with setin car ... i mean 11:53
I have no Idea what your question is, but based on the Timestamp I would say that you try to set the "InCar" Boolean which is Part of the Third Person Character. So be sure that your Character has this Variable.
Do you have some time to access my pc via any desk and explain what i mean ?
@@Moaedmsawer This is not a Support Hotline. I do this Tutorials as a Hobby.
@@Seredias. thnx dear
What is the equivalent of Float - float in UE5? It doesn't work.
The equivalent is "Subtract" and than just connect the Float or choose Float with right click.
@@Seredias. thank you
hi, i followed the instructions perfectly, but just a little error has ocurred to me, when i leave the car just goes away from the character, how can I fix that?
At 10:40 instead of get the Actor Location add a Arrow to the Car as a Component. Than place the Arrow in the Viewport where the Character should be when he leaves the Car. Than get the Location of the Arrow and set it as the Actors Location.
Enter-exit car / mobile controll ???
@seredias please help. I created a sitting animation but when I click e to enter the car only the arms are animated correctly the rest of the body remains in its previous pose (parent pose).
Did you use a custom Character or did you change something on the default Animation Graph?
@@Seredias. Thank you for your response, I used the default third person BP. I just created a sitting sequence which I exported and baked to create a seated animation.
I had an issue with the Set Collision Enable Node but I resolved this by changing the Set Collision Enable (mesh) node to Set collision Enable (Capsule Component). This stopped my vehicle from shooting into space when driving the vehicle and before you ask I did have the collision check box as false on the set actor enable collision node but it still shot into space.
I also have an issue when entering the vehicle it doesnt use the camera on my spring arm it takes me inside the car inside the mannequins body and im stuck there.
@@abteennoor9993 Sounds like you still Possess the Character not the Car.
Amazing tutorial! I use a transport capable of changing the axis (moving on magnetized surfaces). When the character gets out of the car, the camera axis changes. How can this be fixed?
How in Detail does the Camera Axis change?
@@Seredias. Where exactly? In a car or a character's bluprint?
@@wolfdezziignacg2592 I don't know, you said "When the Character gets out of the Car, the Camera axis changed." I don't know what changes, so could you explain that with more Details.
@@Seredias. I apologize for the long answer. I tried to figure it out myself so as not to lose face. But I couldn't. In the camera details, the axis remains 0. However, the following happens when exiting: th-cam.com/video/5wOyoXL-Klg/w-d-xo.html
@@Seredias. For Character - I added "get rotation" after "get location" - its fix bug rotation for character but camera is still change axis. Can there be a node to reset the camera axis?
Hi Thanks For Tutorial, I am working with ALS wr after Posses the car i am not able to drive car ,Controls are not working .Any suggestions
UE4 or UE5?
@@Seredias. UE5.2
@@Seredias. Thanks for Replay ,its working know ,i am working in UE5
Seu vídeo foi ótimo, parabéns.
Hi I have a problem when entering the car and driving the vehicle shoots up into space. I followed all your instructions and checked over all my nodes making sure that set collision is turned to false but it still shoots into the sky. Is there something I can do to fix this issue?
I resolved this by changing the Set Collision Enable (mesh) node to Set collision Enable (Capsule Component).
Sir When you get out of the car after overturning, the camera is getting rotated. How to fix? 😅
Replace the "Set Actor Location" with "Set Actor Transform", than Split Structure Pin, set the Location and leave the Rest. 10:25
Hey there, great video, everything works great! Only issue is that my character doesn't always exit in the same spot in relation to the vehicle.
Also if I exit too close to a wall or a building, the character will appear on the other side/inside of the building. Any advice or fixes?
I think this could help: th-cam.com/video/2Cr6Wo0auA4/w-d-xo.html&feature=share7
add open door cat with animation gta style?
watch this tutorial i think its help you but you need make animation for door left in car and animation for your character if you do that you can open door left in your car and closed door left in your car and drive and sorry for my eng and sorry for ( and and and hahahah)
th-cam.com/video/0WvWrKCcPVY/w-d-xo.html
my eng bad =30% NO 100%
could this be implemented with the AI cars? example: walking around able to take any car you want
You have to change a few things for this, but yes this is possible.
@@Seredias. if possible could you do a video on this?
@@dabbedoutgaming297 Sure
@@Seredias. Thanks so much!
Since my environment is not flat like yours, when I exit that car my camera angle is stuck at whatever angle the car was at when I exited. A fix?
First get the World Location of the EnterBox. Than, instead of "Set Actor Location", try "Set Actor Transform" and only set the Location to the World Location of the Enter Box.
@@Seredias. where in the code do I insert this? I'm sorry but I'm somewhat new at this. I'll get it eventually. Am I replacing some code with your new suggestion?
@@lukepaintsworld 10:27
can you share the driving animation please?
www.mixamo.com/#/?page=1&query=sitting+idle&type=Motion%2CMotionPack
@@Seredias. thank you very much for the help
@@Seredias. bro,thank you
Sir having some problem ? in UE 5 what is the new node float - float ? another issue is the driver can enter car but cannot see text :******* { , issit cause i am using ureal 5.1 ?
In UE5 its just Subtract. Which text do you mean?
@@Seredias. when interact , the pop up text
@@spvs8914 Since its just an Text Element it should work.
This works only on flat surface. But if you flip your car and leave it you are upside down or in the angle you flip your car into.
Your right, here is a fix for this:
10:25 Replace the "Set Actor Location" with "Set Actor Transform" and leave the Rotation to 0
@@Seredias. Thanks it works but pawn camera does not reset to default position after leaving the car and reset transform does not work. But it can be just my problem because i made some modifications to cameras.
In which tutorial are you adding Driver variable?
Actually in this one at 0:50. But to be honest I would recommand this one here: th-cam.com/video/2Cr6Wo0auA4/w-d-xo.html
It has a better concept.
Hi, so I did everything right, but it doesn't work, I press the enter button and it doesn't work, I'm still in third person mode and not in driving mode
Please Debug the Function to see if it triggers the Car.
@@Seredias. no, the game does not identify the pressed key
@@sasuk4212 Did you setup the Input Key for the Function?
@@Seredias. yes
Hi I im a big fan of you work and I need your help is there a way to show you what I have so you can help it's about entertaining and exciting a car but my door won't open and I seen your video but I want to use the state machine for the doors can you help me please
In this Case I would recommand this one: th-cam.com/video/2Cr6Wo0auA4/w-d-xo.html
hello could you help me mine is giving this error here. Attempting to move a fully simulated skeletal mesh VehicleMesh. Please use the Teleport flag. can you help me
It means that you should set the Teleport Boolean of "Set Actor Location" to true.
hey can i use this for multiple cars?
Sure, I would also recommend to use a Parent Car and create Child Classes for different Cars. In this way you just need to set this up one time.
@@Seredias. wow even better! can you explain the workflow for that a little bit because i'm new to Unreal Engine?
@@saitkayhan I think this is exactly what you need: th-cam.com/video/lLytdy1fdYg/w-d-xo.html
@@Seredias. Thank you!!
@@Seredias. hey thanks again for great tutorial thanks to you i was able to make this: th-cam.com/video/jeQf-y0OxxA/w-d-xo.html
Hey man, everything works apart from the seated playing. I'm using ALS and I'm not really sure where to connect the cast to Player inside the AnimBP. Think you can help? Please 👏
That's the Problem with the ALS, its really nice to use, but very difficult to extend. Even I couldn't figure out the hole System behind that.
@@Seredias. I'll have to play animation straight after you code then, can you suggest what component I use? 👏
If I understand the question right, I would play the Animation after the "Set In Car".
@@Seredias. thanks bro
@@Seredias. for some reason the character will rotate on play. Seems to happen a lot
add style set in car gta style animations?
Please try this:
th-cam.com/video/-V1WoTHvSyk/w-d-xo.html
please,male tutorial how to make drift cars in ue4
Thank you brooo
oops mn it's me dnv the brazilian dba mn my character doesn't get out of the car i don't know why he only gets in could you help me please
I would recommend to check the Leave Car function again, to see if something is missing. 9:28 Also I would debug the Car, to see if the function gets triggered.
@@Seredias. thank you so much i managed to fix it i love it lol
nice, tks man
Please Help to replicate this for multiplayer. Thanks x 1000
I already tried that. Please take a look on the Discord, we already discuss this case and I posted my Code there.
WHY YOU HAVE ANIMATIONS FOR KEYBOARD HAHAHAHAHAH
how can I add multi camera in and out car ?
Just add another Camera Component to the Car and switch them with "Set Active"