Marauders vs EVERY PROTOSS GROUND UNIT 【Daily StarCraft Brawl】
ฝัง
- เผยแพร่เมื่อ 26 ส.ค. 2024
- Watch giant armies battle. Can you predict the outcomes?
Round 1 ▶ 50 Marauders vs 45 Zealots
Round 2 ▶ 50 Marauders vs 50 Stalkers
Round 3 ▶ 50 Marauders vs 70 Adepts
Round 4 ▶ 50 Marauders vs 25 Dark Templar
Round 5 ▶ 50 Marauders vs 10 High Templars
Round 6 ▶ 50 Marauders vs 18 Archons
Round 7 ▶ 50 Marauders vs 15 Immortals
Round 8 ▶ 50 Marauders vs 15 Colossi
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#Tya #SC2 #starcraft
This channel exists to document unit counters within StarCraft 2. Tya's Unit Tournament features epic battles between units in StarCraft 2, using music from the game's soundtrack. Units are chosen from Protoss, Terran and Zerg forces, or a coop commander such as Raynor, Nova, Artanis, or Kerrigan. Units will independently use their abilities, in a basic way. All units use Legacy of the Void stats, the same units you'd see in SC2 esports controlled by the likes of Serral, Maru, and ByuN. The resource beneath vespene is the unit's cost in the mod I run on the SC2 arcade, Direct Strike. Enjoy!
Disruptors weren't invited.
Ye I wonder why.
What's the anime you used for the intro countdown sequence? Looks pretty cool!
@@mauricioalejandrowestermey1180 they got disrupted
Do 1 of every faction unit vs each other
What the hell are disruptors anyway
Poor Adepts not being able to actually use their shades.
I feel like the self damage from stimpack did more damage to the Marauders than the Adepts did.
@@joshuakim5240 It's worth it; sure, the adepts don't do much damage, but neither do the marauders. Stim helps a lot to have decent dps against unarmored.
sentries are counted as air units apparently I see
They can summon "Fenix", so yes
They levitate lightly XD
They are sea units!
The Marauder vs Zealot fight shows the importance of micro. The Zealots would have gotten roflstomped if the Marauders kited with their Concussive Shells. That being said, no amount of Marauder kiting can handle the manliness of Immortals :D
same to say if stalkers dance around, hit and run and DT is for sneak atk, not for frontal combat. we are judging the fish by climbing trees
Archons spend 90% of the time stuttering around on the backline and still whoop ass.
Not really, I think their Win/loss ratio in the Episodes IS less than 50%.
@@bernardoheusi6146 It mostly depends on Tya's mind. Whe choose numbers and he don't bind em to anything. Not to their cost nor to limit. So basically he decides who wins.
And speaking of archons yeah they actually counter every bio unit in big count so their extra damage vs bio and their splash fully works.
Guess only ghosts from Terrans is their biological counter unit
@@Az-ecim ok but the fact is their Win ratio is awful.
In this video that's certainly true. 360 EHP and no attack bonus weaknesses is a big deal,. Basically they can just dawdle around and take hits all day. In this scenario, the Marauders needed 648 total shots to defeat them!
man i love Marauders, probably my favorite unit that was added in SC2
Mauraders do well against most Gateway units. Yes mass Zealots can counter them but not really with Marine support.
Zealots don't really beat them all the time if you kite
I do wonder how Tya chooses the numbers. Like the HT matchup in particular seemed hilariously unbalanced and I'm not sure why there were so few of them?
They all went into the Archon round, where their cost and numbers were much higher.
I've always assumed that for most matchups (excluding the ones that include Dehaka), Tya puts in varying amounts of units until the "closest" matchup is found. As Spirit of the Law has pointed out in his videos, 1 extra unit on one side can cause a cascading effect that greatly changes the outcome. The HT matchup, for example, did you see how much damage the psy storms were doing to the marauders. One extra HT very well could have been enough for them to win
Sometimes just adding a single extra unit to the other side makes it even more hilariously unbalanced. It's tough at times. Glass cannon units like HTs are really "all or nothing" when it comes to surviving.
It's also the reason why I rarely use widow mines or disruptors. They're even more problematic in that department, because they either win in their opening volley, or slowly spend 40 sec being picked apart by the survivors.
@@Tya. So 11 HTs beat 50 Marauders?
@@kostadinpantev What Tya meant is that units if spammed they can wreck almost anything but if you use only a few they have no chances. It makes the unit completely unbalanced and rarely usable a fair matchup.
I swear Marauders are the bane of the Protoss. This should be reflected in game-lore, they seethe at how many of their legions were lost to these primitive yet effective Marauders.
Indeed, gameplay wise they rock, but lorewise, a single Stalkers shots should kill a Marauder, not to mention a Marine, or Zergling
Well that's what happens when your mobile ranged strider unit is a stilt-legged walker with a stupid turtle-head poking out the front, and crap damage output with its pansy laser. The Protoss devolved, while the Terrans adapted and improvised.
Laser Giraffes surprised me, I know AOE is stronk, but I thought Marauders were supposed to counter them.
no concentration of force for the marauders. the first line gets in range and fires, blocking the second.
Vikings are the only real counter to Colossi massed in such numbers.
well 15 colossi is an insane number, but if the maraduers were microd they would have still won
@@norberthiz9318 it's 90 supply vs 100 supply, and about equal resources. I'm not sure what micro could win, since Colossi can kill Marauders with stutter step as much as Marauders can kill them.
@@rozmarinideas5340 90 supply of tier 3 robo unit vs 100 supply of basic infantry. What micro? You seriously have no idea how Terran units can be microd? Stutter stepping and focus fire easily would have won the fight. The colossi can't kite since they are waaay slower.
Terrans so OP that even just literally A moving they can beat or trade evenly with everything, even "counters"
This one really shows that the AI is messed up for adepts. If it's going to try to use shade for escape, they need to cast on the first hit, or they need to shade directly into the fight. Where it's at right now is just a sarcastic use of that infinite micro.
6 out of 8
I'm happy with that
Those numbers are absurd. 18 Archons? 45 Zealots?
Yea I've still got all five fingers! Three on this hand, two on the other one!
This wasn't EVERY protoss ground, and i'm not talking about disrupters, but about PROBES
7/8.
Genuinely surprised by the Colossus match.
them loosing to zealots actually suprised me
Anti-light v anti-armored matters sometimes.
Now do Aegis Guards vs every Protoss unit
Aegis Guards do perfectly vs every ground unit. They're incredibly strong. And if their target is armored they become super mega overpowered unit.
200 3/3 siege tanks vs Dehaka please.
Essence
200 Dehaka vs siege tanks good?
watching units getting yeeted when they die is the funniest thing in these videos
Damn. The arm of those zealots. Sending heavy metal marauder flying like that.
Wait a minute. Archons float. Can they even qualify as a "ground" unit? 🤔
WHOA, PREMATURE DETONATION
Everything is as expected! Marauder is no match against the overwhelming might of Protoss!
Well it was 4 win 4 loose so not really xd Plus Tya didn't put sentries which would obviously loose so it's even more biased
@@tomaszkrol9465 but they did only put 10 high Templar against a massive force of marauders
Adepts got their souls slapped out of them
Watching Marauders vs Adepts is like watching paint dry
6/8
Zealots vs marauders just blown my mind... How is it even possible... mayby my terran hit&run theme is just on "autocast", idk :D
Also colossus vs marauders ended poorly for me - lack of focusfire was fatal... Yet, I assume it was still closer than it might've ended
8/8
Archons for once are winning?!?
tfw no ghosts
50 Marauders vs 5 High Templar
Someone's a believer.
6/8... zealots surprised me. Thought they could take the collosi as well but I was more borderline on that.
Can you please do the marauder vs carrier or marauder vs brood lord video?
10 high templars vs 50 maraduers, I don't think anyone bet on the poor templars...
I agree and while they did a lot of damage with the storms, the meaning of the videi is that the cost effectiveness is insane. That's why GiantGrantGames used cannons and and HT in the Protoss Last Stand in WOL. Their storm power is insane to *anything* so long as they can fire it off once or twice. If it was 50v50 , it would be insane how many storms would go off.
Happy I got all them right. Btw rip disrupters and sentries.
how about campaign heroes: Nova vs Tosh, or Kerrigan vs Fennix
I'm SURPRISED the zealots won. Not surprised with the last 3 rounds.
Marauders are anti-armor, I wasn't surprised
How about Corruptors vs other air units?
I always thought Corruptors suck balls and are literally pointless in concept. Maybe that'll change my mind lol.
what do you use for anti air, if not corruptors?
What is the rational for the balance?
I am curious of how the same battles would be, but on zero upgrades and max upgrades.
Me waiting for the sentrys 🥲
Welp 8/8 but against collosus and archons i was nervious
Probes weren't invited.
100 sieged siege tanks vs whatever number of unsieged siege tanks to beat them please :)
6/8, I trust in marauders against zealots but they're so efficient... and DT are not enough...
Woulda been kinda funny if the dark templars just killed the marauders because no detection.
Wait... The transition between shields and Life
Is It Just like if i have 100 hp and 1 shield then i take 2 damage i end up with 99
Or the shield absorbs the 2 beacause Life can't go down with a single hit cause technically the shield Is Active untill It reaches 0
The former
Marauders have one job.
They don't really do well when asked to do other jobs. It's not particularly fair.
Not sure if this is fair, I think the Terran should be allowed to kite if Protoss is allowed to blink
I feel like stalkers would do much better if they teleported just a bit instead of halfway across the map
Mauraders kinda made to be good vs stalker due to their damage type vs stalkers so no.
@@lovableairheadmile6809 I didn't say they would win, I said they would do better.
@@unholyiiamas fair point, or they get killed kinda sad since im a toss main but well cant win every time
7/8
Zealots win, but only because no kite.
Stalkers has no chance, they armored.
Bet against adepts. They both tickle each other, but Maruders more tanky.
Bet against DT. Their strength lies in the cloak, which is not present here.
I guess Maruders can survive the storm, which is not stack, after that they will be massacre the HTs.
I guess Archons will win, beating the win streak.
Winmortals, no doubt, the Maruders are armored.
Well the last one is tricky. Not really sure. Maybe the Maruders have this, but not sure... Well they did not handled it. It was close though.
good thing terran's can micro.
Have to put more money's worth of protoss units to make it less imba!
So what race does the probe, sentry and disruptor belong to then?
Lol
Jim, Tychus, Marines, and SCV are Southern Americans. And are Marauders from the Bronx, New York?
Actually, Marines an SCV are more mid western
Reavers weren't invited either apparently.
Probably ladder units only
what mode is this?
Pylons?
Op
colossus did a lot worse than i thought
I feel like the DT match up was rigged an even close to even number would eat Marauders alive
7/8 failed with colossus, nooooooo
wow tied
5/8
3/8
8/6🎉🎉
200 3/3 siege tanks vs dehaka please
Nope
Lazers win
Proves once again that Terran units are just too strong for their cost
Maradeur is only one good and more or less ballansed terran unit in SC2. Other units are weak against opponents and expensive.
Marauders are at a significant disadvantage because the shield upgrades make the protoss units very valuable. Easily 1000/1000 more resource spent on upgrades for protoss.
You need to redo this with 0/0 upgrades and ability upgrades
But Marauder still trade better resources wise than almost anything. Only Zealot, Immortal and HT are more efficient but zealot is easily kiteable and immortal is only a little bit more efficient.
He forgot sentries and disruptors (yes I read his comment) SMH my head what an L yt omg so bad make better content.
Booooooring. ✌️
Can’t you just do a 50 vs 50 so that we can actually see a fair fight?
4/8
4/8