@@hmmm348and her Omega Worms Infested infantry in the worms don't decay if I remember correctly, meaning that unlike with almost every other commander, you can have an army of infested ready to deploy ahead of time
How to play Stukov: Step 1: Spawn 32 civilians. Step 2: Spam Marines until you hit supply cap. Step 3: put the beacon on the objective. Step 4: go out the kettle on.
Step 2a: Have a bunch of queens spam ocular symbiotes on the eggs for detection (lurkers aren't fun). Step 5: repeat as necessary. Step 6: accept victory experience.
@@bendystrawz2832 ah, finally, the only reason ever to use brood queens. i suppose if you have a proper force of permanents you can just use overseers.
@Dostoron There are only 2 ways to play Stukov. 1: be any class but Fleshwelder and cascade over the enemy as a relentless tide. 2: be Fleshwelder, mass diamondbacks, and watch the world melt in acid.
So I think conceptually you are approaching stukov improperly. His units aren’t units. They are temporary zombies. Don’t ever save them up, always put the psi emitter towards an objective. Beyond the objective. Send a constant stream of never ending soldiers that simply overwhelm the enemy through attrition They’re all going to die anyway, they might as well do some damage before they go on the auto timer Really really appreciate your videos bro. Keep it up 😀
@@sev1120 you corrected nothing. Your comment is worthless Of course I'm talking about his infantry, and not his mechanized units. That's a completely different play style, and I don't think I need to differentiate between the two, it's pretty obvious to anyone who plays the game that I was talking about mass infantry As to not feeding the enemy kills, who gives a s**t? It literally does not matter if the units die, that's what they are there for. Saving up charges? I'm not certain what you are talking about, there is a building that spawns the zombies for free on a timer . Send them off to die. If you are talking about saving up the infested Marines in your barracks, that's just common sense, you would only spend that money when you were making a coordinated attack along with your cool downs, like your apocalysk. Alternately, there are several play styles that involve building auto spawning bunkers, so I don't even know what charges I would be saving in that scenario, the units come out automatically from the bunkers Of course, when I'm playing the game well, I have about 15 barracks is towards the end of the mission, and I have no money to spend on anything else ( already researched my upgrades) so I literally just have all of my Barracks on a hot key and spam the infested marine button, and have an unending never stopping wave of zombies. Why the f**k would I keep them at my base, and why the f**k do I give a s**t if I feed them to the enemy, it's called attrition. I will have more soldiers of them, I will wear them down Do you actually play the game?
@@HolyReality Two things that I will say before I actually respond to the comment you said. First of all, it may be unclear to some about the context behind your comment. Thus, I issued it, assuming you meant the entire roster, not simply the infantry. A simple comment of "Sorry for a lack of context", and then adding a singular word to your original comment would have removed the need for my assumption. Secondly, I do indeed play the game, and am p3 on stukov. I was simply giving my own words on the subject, as I believed that you may have missed some context behind his kit. So, to get to your actual comment, and beyond the harmful language that surrounds it. I will go piece by piece in response to your comment. 1. It may not seem obvious to anyone. There are many who haven't played Stukov and, seeing the rapid queue times for stukov, it's safe to assume that there are few who understand how his entire kit works. When on the internet, you always have to assume that the dumbest people on planet earth will read what you write, or watch what you record. 2. By staggering and sending in small numbers of troops, and sending in the civilians without support, it accomplishes the equivalent of nothing. Sure, sending in staggered waves of infantry is fine, but only against certain factions, and even then only against specific army styles for those factions. If you send even a single barracks' worth of marines in with them, you can at bare minimum take down the defenses in the base, and they'll have a way of fighting airborne units. 3. You don't need to send your calldowns with your waves to be effective. A wall of marines enough to melt a graphics card faster that the original crysis can do fine all on their own, but when it comes to anything earlier than the latest of late game attacks, your infested will need all the help they can get, especially since the marines aren't exactly the toughest unit. Sometimes, Quality is better than Quantity, but Quantity is a Quality all on its own. 4. the troopers auto-spawned from bunkers and the aleksander have a drastically reduced lifespan compared to those of barracks spawned marines (60 seconds shorter), so unless you've covered the map in creep then it's highly unlikely your infested will actually make it to the fight in time to do any meaningful damage. 5. "When I'm playing well" means that it's a playstyle that you very much favour above all others, and one that you likely have developed because it's the easiest to do. I mean, all you have to do is hold down a single button and the game plays itself, only having to take time away from holding down the A button to move your barracks' closer. 6. "Fifteen Barracks is". I'm going to assume you meant the plural of Barracks (which, funnily enough, is also Barracks). You don't need fifteen production buildings when each one produces 20 marines. Let's take a typical co-op map (say, Mist Opportunities) as an example, and go on Hard mode. your first base has enough minerals and geysers to support 27 SCVs, and the second base has enough to support 24 SCVs. 27+24=51 You have a maximum supply of 200. 200-51=149 That's enough supply for 149 marines, or the equivalent of Eight Barracks worth of marines. Considering the rate at which charges in a barracks are produces, it is unlikely you will need much more than that. So, for the sake of argument, let's say you want 50% extra marines available in case of a surprise attack wave. You're halfway through your eightth barracks, so we'll start with 0.5 Half of 7 is 3.5, so you'd need 3.5 barracks, added with the 0.5 from earlier, that makes 4 You are wasting 600 minerals on buildings that you don't need. And bear in mind that minerals and vespene in co-op DO run out. You could put those minerals to good use. And also, this is all if you don't spend any of your supply on Bunkers (which cost 4 to build). So, let's say you want to build ten bunkers to give some intermittent pressure between spawn waves. That's 40 supply unavailable to you for marines, so get rid of three of the barracks said before (2 for the initial 40 supply, 1 for the emergency 20 marines). At least then the minerals you spend would go towards a decent static defense and potent pushing unit. 7. You make many assumptions when it comes to having more units. That may be true, but the units the A.I. has will be of universally better quality than infested civilians and infested marines, and the compositions they use are designed to synergise with one another. I apologise if my initial comment came off as insulting, that was not my intention. However, that does not mean you can insult me in turn and use profanity (censored or otherwise) to attempt to prove you are right in this situation. In the end, this exchange resulted from a lack of understanding regarding a comment made almost a year ago. You could have simply said that you meant infantry in the situation, and I would have gladly deleted my original comment, seeing as how the context was added. I would prefer if this situation did not escalate further, but if you respond to this with hateful language then that is your choice.
@@sev1120 hateful language? How is it possible that you are so insulted, please enlighten me as to which words I used that were so hateful I said that you personally corrected nothing, and that your comment was worthless. I then asked if you played the game. If that's all it takes to insult you, stay off TH-cam
I'd like to defend the queens here. Symbiote is temporary, as is your army. You can cast it on eggs and it will stay on the unit after it hatches for the duration. So I don't use queens with air comps (no one uses Stukov's air comps anyway). I use them instead with infantry comps. Mass barracks and I keep my queens right around the barracks. Any time I spawn an attack wave, I spam symbiotes onto a bunch of them, melee and ranged. Then your army (and your ally's army if they move out, too) all have detection in their basic combat units. It's _way_ better than overseers if you're going infantry (and it's Stukov; of course you're going infantry)! I'd give them a second chance :D
Stukov is usually one of those commanders I like to pair up with, since they've got the Alexander and Apocalysk, which is great for pushes, Also early spam on the enemy with infested terrans. But most all.... He can eliminate air units, as a Vorazun Commander I appreciate the Stukov-effort!
The prestige 3 is strong as it sounds, I actually mix up mech units with it, except diamondbacks cuz even if they're good, the tanks with free marines or liberators already enables the army to break those beefy units. Prestige 1 diamondbacks are another story tho, they do everything once you get their upgrades, except Void Launch because somehow the spell doesn't work on shuttles.
pestige 1 is best imho, cause it can almost solo 'every' mission on brutal. Defense missions? tanks and diamondbacks will decimate everything. on void launch, run libs to rip apart shuttles in seconds, every other mission is easily finished with just pure mass DBs
Stukov is so perfect for players like me who was a idiot and wrecked there wrist when younger/completely failed all the keyboard classes. ^^ allows me to have fun with people without screaming bloody murder due to carpal tunnel. ^^ and more this I admit i feel goofy didn't think of some things like the whole infested keep spawning form bunkers when walking.
I think the most powerful unit are the siege tank and queen .One can deal a massive damage and long range attack with banelings, one can anti-air and has the skill which can deal 300 damage ,also can slow your enemies, even can detect. Both are very awesome!
The liberators are actually what made me love Stukov, they are the best air-to-air unit I can think of. Area damage, mobile and practically immortal. Normally I hate battlecruiser comps, but with these guys (or gals) I can simply right-click and take zero losses.
I must have played dozens of games as Stukov before I discovered you can select and micromanage his infested infantry. F2 doesn’t select them, but there are times when it really helps to grab and control a batch of that vast flood
This is my go-to channel before I start a new commander. ToxicSpill is entertaining, funny, and cuts to the core ingredients of what is needed to successfully rank up a commander as well as understand their specializations. Thank you for your videos!
Nice guide for our russian friend :D I like the humorous touch. Still have some comments on things you got wrong or missed out: 1. Brutal mode is not salty mode, pls dont spread false information. Yes, you might get a rockslapper or a salty toxic player, but both are very rare cases. Most matches go: "glhf" -> both player do their job -> "gg". At some point in your Coop progression this should be your default mode. (Unfun mutators in Brutal+ (looking at you Fatal Attraction) and better xp and "challenge" than hard). I'd reccomend starting on hard and upgrading to brutal if you think you can pull your weight in missions. 2. All infested Mariens, Trooper and Civilians can be controled on their own (Some Stutter stepping is good to prevent them from body blocking each other and making more infested attack). the Psi Emitter is just an Attack Move command for every new spawning and existing Infesed to make everything easier 3. My (and the usual) reccomendation: for a big infested Army: why pay when you can get them for free (The tropper spawned from Bunker dont cost mineral and supply and do the same, unload all bunkers for a big push). So Spam Bunkers, not Barracks 4. Infesed Bunker with Lorde of the Horde are not able to fire. Just walk around and slap or be rooted and produce. Still worth it, the constant stream of death waking towards the enemy is very nice (and might lag weaker computer)
Thank you for this, the last one especially as I haven't unlocked the prestige perks and only get to read them off the site that you recommended. Thanks for your feedback btw, I will be sure to do better on the next hero which I think is Fenix, I mean Talandar.
@@ToxicSpilll Yeah i've seen that, as is said: can really reccomend p1 and p3 for Stukov, p1 also makes leveling pretty chill with diamondback spam If you have any specific questions for Fen ... Talandar, I'm willing to help :D
Infested siege tanks outside of P1 are really cheesy against stanks since the volatile Infested spawns a broodling. Also it's a bit odd, but the volatile Infested launched from siege tanks get upgraded by the infantry damage upgrade and the volatile Infested spawned by the mastery get upgraded by the siege tank upgrade against armored units
10:07 Dude, there is a move command, not just a attack-auto-move-i-forget-my-troops where 50 % av troops are just lost in pathfinding ^^ Move closer, then attack.
Okay that's what I was wondering I didn't know if when you picked Lord of the hoard if they basically just became useless bunkers but the fact that they still do attack that is definitely the prestige I will use. Now I just have to actually buy the commander.
@Musical_gaming ya have to buy him before you can level him past 5. So just level him up doesn't help in any way shape or form. I mean not unless that just level him up comes with a code that you bought that lets me unlock him. Otherwise he caps at 5.
@Musical_gaming honestly kind of makes sense. They want you to test the the hero what better way to test them but letting you take them to a certain level. I mean would you rather them entirely lockout playing the character until you buy them? Granted I would rather not have to buy the character at all but at the very least this is a good compromise. I get to try it out see if it's good for me to use if it is buying them if it isn't no harm loss
@Musical_gaming no believe me I fully agree. This is the kind of monetization tactic you would do if you plan on adding a lot more. Like I do not approve of a lot of what hots does but you can at least give them the fact that they have like what 50 heroes? In that scenario it makes sense. Here there's like 9 people. You already spend what 80 to $100 to unlock the entire campaign and the extra missions? Each one shorter than the last. Costing just as much when at best half the time it's just a reskined unit. Not to mention the actual re skins that you can buy on the market place.
Thank you for the info. The first few times I played Stukov, I cant quite get use to how he play at all so I dont play him. Years past I try again. Now he is my all time favorite. Never though of using bunker as a mobile unit before. I will try that even though he alrady quite OP in Hard difficulty.
Focus on the fact that over 5,000 humans have seen this video. Not the nebulous number, but the fact of real people seeing this: most humans in the 1500s never even met 5,000 other people. You are doing good work, regardless of the TH-cam standards of good
I primarily play Stukov, Fleshwelder and mech are usually pretty worth it due to the versatility of diamondbacks. I have literally never seen anyone ever use the banshee upgrade, ever, period. Lord of the Horde is a huge momentum based prestige by spawning a constant stream of infested to never stop attacking
Nice video... stukov is so op he is one of my favorite commanders. Besides alarak shadow of death or abathur and maybe tychus its hard to find a overall stronger commander.
@@ToxicSpilll i like vanilla stukov as well as frightful fleshwelder.... but ya can't beat lord of the horde for sheer OPness. It takes a while to ramp up but once it starts firing on all cylinders there are few commanders that can as easily beat most of the brutal mutations. In my opinion the only two prestiges that are as fun to play are alaraks shadow of death and novas infiltration specialist. But that is just my humble opinion. EDIT: oh crap I forgot about zeratul... he's such a monster with his p3 "spin to win".... man I love this game :)
19:16 Sorry but the bunkers can't fire if you use Lord of the Horde since no troopers are inside the bunkers which is the major downside if you play defensive role.
Diamondback is the best unit. High DPS, long range, small size. Choose freshwelder and spawn them. They have low HP, but if you send a tank in front, Diamondbacks will melt incoming wave in seconds. To mass Diamondbacks try not to loose them middlegame, if you cannot win fight decisively call Alexander or kite enemy.
There is a lot of bad advice in this video regarding this commander. I highly recommend NOT using barracks and instead using bunkers for infantry spam. Marines count towards your supply and cost money, while troopers are free and have no supply cost. Liberators are great in Void Launch if going mech. For prestiges, P1 is just great for rushing mech units at minimal loss. As a side note, I recommend building the engineering bay to boost infantry attack as the volatile infested shot from siege tanks also benefit from this. P2 should be avoided since there is no reason to use banshees. P3 is just P0 bunker spam, but the amount of troopers you produce out of them is insanely high (1 every 8 seconds from 1 every 24 seconds), and does not require you to manually unload units from the bunker since it no longer has cargo.
Stukov has 2 modes: 1) Mass timed infantry 2) Infested Mech with no time limit. How to play infantry can be broken down into 2 sub-groups. 1) Build 3 Barracks, point and click marker, hold Q to win 2) Use the Lord of the Horde Prestige to spam bunkers, then point and click to win. Mass Mech prefers Diamondbacks, and it's not even close. Seige tanks are a great defense unit, but Diamondbacks are just so much more versatile that it more than makes up for it.. With the upgrades, most air units become ground units when pulled down, and are then targetable by the diamondbacks. A few mission specific units are not effected, you'll need Liberators, but don't make them unless you HAVE to. Use the Frightful Fleshwelder and profit. At a certain level, your infest structure can infest enemy structures as well as your own. With the cooldowns, it's super useful and eventually spammable. Apocalisk is your stop-gap against objectives and/or incoming enemy waves. Big Boi is Best Friend. Aleksander is good, but super long cooldown. Use for stubborn objectives or when Apocalisk is down and you need a big boi.
I ran across a few who take this game too seriously as well. One said I expanded too slow, one said I was spamming / building the wrong units, one said I need to stop playing my chosen hero [I think it was Swann] and delete the game, etc. So now, to avoid those people, I only play SCII [co-op] with people I know, like my brother or a co-worker. Friends list people. I play this game to have fun, not to please others. And I paid for the heroes, I'm going to use them as I see fit.
I still believe the Emitter is just a cookie spender and the first one to reach it gets a nice, tasty chocolate chip cookie made by Stukov himself! Other people have dogs as pets. Stukov has pet bunkers. Who's a good little bunker! You are a good little bunker! Cooome little, little bunker. Time for a walk. Who doesn't love a little dose of Liquid Shit Spray Diamondbacks? xD BTW Who said Infest Structure is only a defensive skill? O.o I use it very regularly as offensive skill. It is the bringer of chaos skill that softens up any defense. Best used on hostile pylons to shut them down and thus any photon cannon in range whilst spawning a huge amount of targets to really ruin a day whilst the next tide of flesh comes in from the front. It is THE ability to create additional targets to turn away fire from higher value targets like a Tychus. Huhu Tychus! :D
On another note, Stukov seems to be best paired up with any Zerg commanders since the endless creep expansion.
Agreed, the creep works out for so many commanders!
@@ToxicSpilll*cough cough* essance *cOUgH*
He's sorta good even without being paired up with Zerg commanders. But yes he is best paired.
@@koreancowboy42 Especially good with Kerrigan for the malignant creep.
@@hmmm348and her Omega Worms
Infested infantry in the worms don't decay if I remember correctly, meaning that unlike with almost every other commander, you can have an army of infested ready to deploy ahead of time
Ah yes, Stukov AKA Kerrigan's malignant creep spreader
He does have great utility, I will give him that. LOL!
How to play Stukov:
Step 1: Spawn 32 civilians.
Step 2: Spam Marines until you hit supply cap.
Step 3: put the beacon on the objective.
Step 4: go out the kettle on.
LOL! I couldn't have put it better myself!
Step 2a: Have a bunch of queens spam ocular symbiotes on the eggs for detection (lurkers aren't fun).
Step 5: repeat as necessary.
Step 6: accept victory experience.
@@bendystrawz2832 ah, finally, the only reason ever to use brood queens.
i suppose if you have a proper force of permanents you can just use overseers.
@Dostoron There are only 2 ways to play Stukov.
1: be any class but Fleshwelder and cascade over the enemy as a relentless tide.
2: be Fleshwelder, mass diamondbacks, and watch the world melt in acid.
Or Just mass diamond backs.
Lord of the Horde is awesome. If you spam bunkers the marines spawn constantly. It's a lot of fun to control that flood of units
Nothing wrong with free units, am I right!
So I think conceptually you are approaching stukov improperly. His units aren’t units. They are temporary zombies. Don’t ever save them up, always put the psi emitter towards an objective. Beyond the objective. Send a constant stream of never ending soldiers that simply overwhelm the enemy through attrition
They’re all going to die anyway, they might as well do some damage before they go on the auto timer
Really really appreciate your videos bro. Keep it up 😀
I feel that. I love truly being the Swarm.
Correction:
His infantry are temporary. You should still save up charges to overwhelm enemy fortifications, otherwise you're feeding them kills
@@sev1120 you corrected nothing. Your comment is worthless
Of course I'm talking about his infantry, and not his mechanized units. That's a completely different play style, and I don't think I need to differentiate between the two, it's pretty obvious to anyone who plays the game that I was talking about mass infantry
As to not feeding the enemy kills, who gives a s**t? It literally does not matter if the units die, that's what they are there for.
Saving up charges? I'm not certain what you are talking about, there is a building that spawns the zombies for free on a timer . Send them off to die. If you are talking about saving up the infested Marines in your barracks, that's just common sense, you would only spend that money when you were making a coordinated attack along with your cool downs, like your apocalysk.
Alternately, there are several play styles that involve building auto spawning bunkers, so I don't even know what charges I would be saving in that scenario, the units come out automatically from the bunkers
Of course, when I'm playing the game well, I have about 15 barracks is towards the end of the mission, and I have no money to spend on anything else ( already researched my upgrades) so I literally just have all of my Barracks on a hot key and spam the infested marine button, and have an unending never stopping wave of zombies. Why the f**k would I keep them at my base, and why the f**k do I give a s**t if I feed them to the enemy, it's called attrition. I will have more soldiers of them, I will wear them down
Do you actually play the game?
@@HolyReality Two things that I will say before I actually respond to the comment you said.
First of all, it may be unclear to some about the context behind your comment. Thus, I issued it, assuming you meant the entire roster, not simply the infantry. A simple comment of "Sorry for a lack of context", and then adding a singular word to your original comment would have removed the need for my assumption.
Secondly, I do indeed play the game, and am p3 on stukov. I was simply giving my own words on the subject, as I believed that you may have missed some context behind his kit.
So, to get to your actual comment, and beyond the harmful language that surrounds it. I will go piece by piece in response to your comment.
1. It may not seem obvious to anyone. There are many who haven't played Stukov and, seeing the rapid queue times for stukov, it's safe to assume that there are few who understand how his entire kit works. When on the internet, you always have to assume that the dumbest people on planet earth will read what you write, or watch what you record.
2. By staggering and sending in small numbers of troops, and sending in the civilians without support, it accomplishes the equivalent of nothing. Sure, sending in staggered waves of infantry is fine, but only against certain factions, and even then only against specific army styles for those factions. If you send even a single barracks' worth of marines in with them, you can at bare minimum take down the defenses in the base, and they'll have a way of fighting airborne units.
3. You don't need to send your calldowns with your waves to be effective. A wall of marines enough to melt a graphics card faster that the original crysis can do fine all on their own, but when it comes to anything earlier than the latest of late game attacks, your infested will need all the help they can get, especially since the marines aren't exactly the toughest unit. Sometimes, Quality is better than Quantity, but Quantity is a Quality all on its own.
4. the troopers auto-spawned from bunkers and the aleksander have a drastically reduced lifespan compared to those of barracks spawned marines (60 seconds shorter), so unless you've covered the map in creep then it's highly unlikely your infested will actually make it to the fight in time to do any meaningful damage.
5. "When I'm playing well" means that it's a playstyle that you very much favour above all others, and one that you likely have developed because it's the easiest to do. I mean, all you have to do is hold down a single button and the game plays itself, only having to take time away from holding down the A button to move your barracks' closer.
6. "Fifteen Barracks is". I'm going to assume you meant the plural of Barracks (which, funnily enough, is also Barracks). You don't need fifteen production buildings when each one produces 20 marines. Let's take a typical co-op map (say, Mist Opportunities) as an example, and go on Hard mode. your first base has enough minerals and geysers to support 27 SCVs, and the second base has enough to support 24 SCVs. 27+24=51
You have a maximum supply of 200. 200-51=149
That's enough supply for 149 marines, or the equivalent of Eight Barracks worth of marines. Considering the rate at which charges in a barracks are produces, it is unlikely you will need much more than that. So, for the sake of argument, let's say you want 50% extra marines available in case of a surprise attack wave. You're halfway through your eightth barracks, so we'll start with 0.5
Half of 7 is 3.5, so you'd need 3.5 barracks, added with the 0.5 from earlier, that makes 4
You are wasting 600 minerals on buildings that you don't need. And bear in mind that minerals and vespene in co-op DO run out. You could put those minerals to good use. And also, this is all if you don't spend any of your supply on Bunkers (which cost 4 to build).
So, let's say you want to build ten bunkers to give some intermittent pressure between spawn waves. That's 40 supply unavailable to you for marines, so get rid of three of the barracks said before (2 for the initial 40 supply, 1 for the emergency 20 marines). At least then the minerals you spend would go towards a decent static defense and potent pushing unit.
7. You make many assumptions when it comes to having more units. That may be true, but the units the A.I. has will be of universally better quality than infested civilians and infested marines, and the compositions they use are designed to synergise with one another.
I apologise if my initial comment came off as insulting, that was not my intention. However, that does not mean you can insult me in turn and use profanity (censored or otherwise) to attempt to prove you are right in this situation. In the end, this exchange resulted from a lack of understanding regarding a comment made almost a year ago.
You could have simply said that you meant infantry in the situation, and I would have gladly deleted my original comment, seeing as how the context was added. I would prefer if this situation did not escalate further, but if you respond to this with hateful language then that is your choice.
@@sev1120 hateful language? How is it possible that you are so insulted, please enlighten me as to which words I used that were so hateful
I said that you personally corrected nothing, and that your comment was worthless. I then asked if you played the game. If that's all it takes to insult you, stay off TH-cam
I'd like to defend the queens here. Symbiote is temporary, as is your army. You can cast it on eggs and it will stay on the unit after it hatches for the duration. So I don't use queens with air comps (no one uses Stukov's air comps anyway). I use them instead with infantry comps. Mass barracks and I keep my queens right around the barracks. Any time I spawn an attack wave, I spam symbiotes onto a bunch of them, melee and ranged. Then your army (and your ally's army if they move out, too) all have detection in their basic combat units. It's _way_ better than overseers if you're going infantry (and it's Stukov; of course you're going infantry)! I'd give them a second chance :D
Stukov is usually one of those commanders I like to pair up with, since they've got the Alexander and Apocalysk, which is great for pushes, Also early spam on the enemy with infested terrans.
But most all.... He can eliminate air units, as a Vorazun Commander I appreciate the Stukov-effort!
I get you, the amount of damage Stukov's troops can do to air units is a little excessive...
a tip for vorazun. use corsairs and an oracle or 2 with dark templars, as they can all cloak and get the cloaking buffs.
Such good content with these vids, I'm really glad to see someone making Starcraft vids in this style ;)
I know right! I hate when people make videos on how to do something and fail at the point of the video.
@@ToxicSpilll do you still play coop? I would be down to play wit u as none of my friends play
@@callumbowen6604 What server are you on, I seem to find that it is a common problem.
@@ToxicSpilll The Americas im pretty sure
The prestige 3 is strong as it sounds, I actually mix up mech units with it, except diamondbacks cuz even if they're good, the tanks with free marines or liberators already enables the army to break those beefy units.
Prestige 1 diamondbacks are another story tho, they do everything once you get their upgrades, except Void Launch because somehow the spell doesn't work on shuttles.
This is worth trying then...
That's because Fungal Snare does not work on unstoppable units, such as the shuttles.
Try p1 mass queens
pestige 1 is best imho, cause it can almost solo 'every' mission on brutal. Defense missions? tanks and diamondbacks will decimate everything. on void launch, run libs to rip apart shuttles in seconds, every other mission is easily finished with just pure mass DBs
Stukov is so perfect for players like me who was a idiot and wrecked there wrist when younger/completely failed all the keyboard classes. ^^ allows me to have fun with people without screaming bloody murder due to carpal tunnel. ^^ and more this I admit i feel goofy didn't think of some things like the whole infested keep spawning form bunkers when walking.
With the prestige Commander types, Stukov Diamondbacks are insane. Also insane infestation speed omfg .
p1 stukov is stupid op. Just max out on diamondbacks and make some overseers and you zoom around the map as a ball of death
I think the most powerful unit are the siege tank and queen .One can deal a massive damage and long range attack with banelings, one can anti-air and has the skill which can deal 300 damage ,also can slow your enemies, even can detect.
Both are very awesome!
Yeah I don't understand why he hated queens that much. I find them pretty useful and powerful
The liberators are actually what made me love Stukov, they are the best air-to-air unit I can think of. Area damage, mobile and practically immortal. Normally I hate battlecruiser comps, but with these guys (or gals) I can simply right-click and take zero losses.
I must have played dozens of games as Stukov before I discovered you can select and micromanage his infested infantry. F2 doesn’t select them, but there are times when it really helps to grab and control a batch of that vast flood
Toxic: Brood Queen is not worth making
Me: Rapid fire Spawn Broodling go brrrrrr
fair, can tell you what you can and can't do.
@@ToxicSpilll anything is possible ... except using worker to attack
@@thanhtamdu4675 People in the comments say otherwise...
My favorite co op video guides, shocking how good they are and how low views are
It's a damn shame too... lol, it's okay. It just means I have to work harder.
This is my go-to channel before I start a new commander. ToxicSpill is entertaining, funny, and cuts to the core ingredients of what is needed to successfully rank up a commander as well as understand their specializations. Thank you for your videos!
Nice guide for our russian friend :D I like the humorous touch. Still have some comments on things you got wrong or missed out:
1. Brutal mode is not salty mode, pls dont spread false information. Yes, you might get a rockslapper or a salty toxic player, but both are very rare cases. Most matches go: "glhf" -> both player do their job -> "gg". At some point in your Coop progression this should be your default mode. (Unfun mutators in Brutal+ (looking at you Fatal Attraction) and better xp and "challenge" than hard). I'd reccomend starting on hard and upgrading to brutal if you think you can pull your weight in missions.
2. All infested Mariens, Trooper and Civilians can be controled on their own (Some Stutter stepping is good to prevent them from body blocking each other and making more infested attack). the Psi Emitter is just an Attack Move command for every new spawning and existing Infesed to make everything easier
3. My (and the usual) reccomendation: for a big infested Army: why pay when you can get them for free (The tropper spawned from Bunker dont cost mineral and supply and do the same, unload all bunkers for a big push). So Spam Bunkers, not Barracks
4. Infesed Bunker with Lorde of the Horde are not able to fire. Just walk around and slap or be rooted and produce. Still worth it, the constant stream of death waking towards the enemy is very nice (and might lag weaker computer)
Thank you for this, the last one especially as I haven't unlocked the prestige perks and only get to read them off the site that you recommended.
Thanks for your feedback btw, I will be sure to do better on the next hero which I think is Fenix, I mean Talandar.
@@ToxicSpilll Yeah i've seen that, as is said: can really reccomend p1 and p3 for Stukov, p1 also makes leveling pretty chill with diamondback spam
If you have any specific questions for Fen ... Talandar, I'm willing to help :D
@@DasTarnschnitzel Thank you very much!
Infested siege tanks outside of P1 are really cheesy against stanks since the volatile Infested spawns a broodling. Also it's a bit odd, but the volatile Infested launched from siege tanks get upgraded by the infantry damage upgrade and the volatile Infested spawned by the mastery get upgraded by the siege tank upgrade against armored units
Arguably the most powerful siege tanks available.
@@ToxicSpilll They definitely have my vote.
10:07 Dude, there is a move command, not just a attack-auto-move-i-forget-my-troops where 50 % av troops are just lost in pathfinding ^^ Move closer, then attack.
Yes, I probably should have done that looking back at the clip.
Okay that's what I was wondering I didn't know if when you picked Lord of the hoard if they basically just became useless bunkers but the fact that they still do attack that is definitely the prestige I will use. Now I just have to actually buy the commander.
@Musical_gaming ya have to buy him before you can level him past 5. So just level him up doesn't help in any way shape or form. I mean not unless that just level him up comes with a code that you bought that lets me unlock him. Otherwise he caps at 5.
@Musical_gaming honestly kind of makes sense. They want you to test the the hero what better way to test them but letting you take them to a certain level. I mean would you rather them entirely lockout playing the character until you buy them? Granted I would rather not have to buy the character at all but at the very least this is a good compromise. I get to try it out see if it's good for me to use if it is buying them if it isn't no harm loss
@Musical_gaming no believe me I fully agree. This is the kind of monetization tactic you would do if you plan on adding a lot more. Like I do not approve of a lot of what hots does but you can at least give them the fact that they have like what 50 heroes? In that scenario it makes sense. Here there's like 9 people. You already spend what 80 to $100 to unlock the entire campaign and the extra missions? Each one shorter than the last. Costing just as much when at best half the time it's just a reskined unit. Not to mention the actual re skins that you can buy on the market place.
Thank you for the info. The first few times I played Stukov, I cant quite get use to how he play at all so I dont play him. Years past I try again. Now he is my all time favorite. Never though of using bunker as a mobile unit before. I will try that even though he alrady quite OP in Hard difficulty.
You know of all the commander videos to not have a "kill your graphics card" joke, I didn't expect it to be this one lol
given how stukov is the number 1 killer of cards when your fully set and have thousands of infested marines on the map at a time? xD
Focus on the fact that over 5,000 humans have seen this video.
Not the nebulous number, but the fact of real people seeing this: most humans in the 1500s never even met 5,000 other people.
You are doing good work, regardless of the TH-cam standards of good
That's a good way to look at it I guess.
I primarily play Stukov, Fleshwelder and mech are usually pretty worth it due to the versatility of diamondbacks. I have literally never seen anyone ever use the banshee upgrade, ever, period. Lord of the Horde is a huge momentum based prestige by spawning a constant stream of infested to never stop attacking
Nice video... stukov is so op he is one of my favorite commanders. Besides alarak shadow of death or abathur and maybe tychus its hard to find a overall stronger commander.
What Prestige of Stukov do you use if you don't mind me asking?
@@ToxicSpilll i like vanilla stukov as well as frightful fleshwelder.... but ya can't beat lord of the horde for sheer OPness. It takes a while to ramp up but once it starts firing on all cylinders there are few commanders that can as easily beat most of the brutal mutations. In my opinion the only two prestiges that are as fun to play are alaraks shadow of death and novas infiltration specialist. But that is just my humble opinion.
EDIT: oh crap I forgot about zeratul... he's such a monster with his p3 "spin to win".... man I love this game :)
@@allenbocephus Those character's prestige's are too strong by I am not the one complaining.
@@ToxicSpilll 🤣🤣🤣 yes you are not lying! Alarak shadow of death is my go to for making brutal feel like normal!
Zeratul
Best editing in the SC2 world to me mate.
Habría que destacar la mejora de infectar, crea unidades que distraen, y yo dejaría un porcentaje para las unidades explosivas
19:16 Sorry but the bunkers can't fire if you use Lord of the Horde since no troopers are inside the bunkers which is the major downside if you play defensive role.
Diamondback is the best unit. High DPS, long range, small size. Choose freshwelder and spawn them. They have low HP, but if you send a tank in front, Diamondbacks will melt incoming wave in seconds. To mass Diamondbacks try not to loose them middlegame, if you cannot win fight decisively call Alexander or kite enemy.
Another great video!
Dude... Awesome videos, i enjoy watching :3
personally my goat, and the only commander I have maxed with the limited time I had with Co-op
Great overview! Few smiles too
Im glad you enjoyed it!
I absolutely love going vroom vroom on brutal+ and leaving a giant trail of green goo. Those who know, know
There is a lot of bad advice in this video regarding this commander.
I highly recommend NOT using barracks and instead using bunkers for infantry spam. Marines count towards your supply and cost money, while troopers are free and have no supply cost.
Liberators are great in Void Launch if going mech.
For prestiges, P1 is just great for rushing mech units at minimal loss. As a side note, I recommend building the engineering bay to boost infantry attack as the volatile infested shot from siege tanks also benefit from this.
P2 should be avoided since there is no reason to use banshees.
P3 is just P0 bunker spam, but the amount of troopers you produce out of them is insanely high (1 every 8 seconds from 1 every 24 seconds), and does not require you to manually unload units from the bunker since it no longer has cargo.
Prestige 1 and prestige 3 are what you will likely find. Basically either mech comp or infantry comp.
Stukov has 2 modes:
1) Mass timed infantry
2) Infested Mech with no time limit.
How to play infantry can be broken down into 2 sub-groups.
1) Build 3 Barracks, point and click marker, hold Q to win
2) Use the Lord of the Horde Prestige to spam bunkers, then point and click to win.
Mass Mech prefers Diamondbacks, and it's not even close. Seige tanks are a great defense unit, but Diamondbacks are just so much more versatile that it more than makes up for it.. With the upgrades, most air units become ground units when pulled down, and are then targetable by the diamondbacks. A few mission specific units are not effected, you'll need Liberators, but don't make them unless you HAVE to. Use the Frightful Fleshwelder and profit.
At a certain level, your infest structure can infest enemy structures as well as your own. With the cooldowns, it's super useful and eventually spammable.
Apocalisk is your stop-gap against objectives and/or incoming enemy waves. Big Boi is Best Friend. Aleksander is good, but super long cooldown. Use for stubborn objectives or when Apocalisk is down and you need a big boi.
love stuff you do. ;)
Thank you so much!
I ran across a few who take this game too seriously as well. One said I expanded too slow, one said I was spamming / building the wrong units, one said I need to stop playing my chosen hero [I think it was Swann] and delete the game, etc. So now, to avoid those people, I only play SCII [co-op] with people I know, like my brother or a co-worker. Friends list people. I play this game to have fun, not to please others. And I paid for the heroes, I'm going to use them as I see fit.
Man i dont remember that sound clip at the start of the video, but It made me laught a lot
I play brutal all the time. Been great havnt had my base destroyed once
P1 Stukov is absolutely ridiculous with Diamondbacks!
8:00
The Diffirenz of the infest soldier and Marine ist the lifetime. Soldiers habe 60-90 sec. Marines 120
Strukove is basically spam infested bunker and then you win
feel the might of the zombieit union
no timing in SC2? You got a thumbs up!
damn
in fairness the queue time is generally about 5 seconds, unless you're the only human with internet.
You forgot the part that infested bunkers can use your population capacity.
what does that mean, kind sir?
he makes my computer hate itself. so i punish my computer with him from time to time
Damn, that punishment
My friend after inviting me(never play rts) to play sc2 for the first time
:"Let's go hard"
I play brutal regulary but I dont have anyone to play with on brutal+ and beyond
19:04 Is this a warcraft reference?
stukov is best paired with kerrigan's p1
I still believe the Emitter is just a cookie spender and the first one to reach it gets a nice, tasty chocolate chip cookie made by Stukov himself!
Other people have dogs as pets. Stukov has pet bunkers. Who's a good little bunker! You are a good little bunker! Cooome little, little bunker. Time for a walk.
Who doesn't love a little dose of Liquid Shit Spray Diamondbacks? xD
BTW Who said Infest Structure is only a defensive skill? O.o
I use it very regularly as offensive skill. It is the bringer of chaos skill that softens up any defense. Best used on hostile pylons to shut them down and thus any photon cannon in range whilst spawning a huge amount of targets to really ruin a day whilst the next tide of flesh comes in from the front.
It is THE ability to create additional targets to turn away fire from higher value targets like a Tychus. Huhu Tychus! :D
I have lord of the horde prestige. It’s awesome 🤩.
Indeed it is!
Stukov is a terran zerg and stetman is a zerg terran
Incorrect! Spam spawn diamondbacks are the way for this character. 🥇 . Fleshwelder, 🥈 . lord of the horde, 🥉 . either of the others
mengkst superiority
😊
Agree about Brood Queens. They are terrible!
7:36 I’m no expert but that seems wrong
So many weebly wobbly boys.
mfw no hotkeys are being used
such an inaccurate statement about brutal & beyond.. maybe the NA server is different but EU is super chill
gj
Thank you, thank you!
So raynor but better
Mass barracks 🤮
The contrast is disgusting on your footages.