Great job. Thank you. in the past with more complicated shapes, I've gotten erratic results with the "Thickness" option in the extrusion set. I switched to "Local TranslationZ" to create the "thickness." For example the thickness of the stomach wall. Will this provide the duplicate needed to create your outline effect?
As long as you duplicated the object first and then used extrude it should still work. The differences between the "local translation Z" and the "thickness" option are which normals the operation is using I believe the "Thickness" option has to do with the vertex normal orientation, and the "local translation Z" has to do with the face normals orientation. It could be switched but I am unsure. Either way as long as you created the duplicated object for your new material it should work fine. The reason I deleted the interior faces of the duplicated object was to reduce any Z fighting that may occur during a render.
Your welcome and thank you for watching! You could potentially separate the mesh from the outline mesh, subdivide it and add noisy displacement map at a low value to the outline mesh. That way the only object getting the noise is the outline material.
Hello, i have used your tutorial on the new instance of the maya project, and just cube and sadly i am unable to get same effect- my cube is just black so i presume it is not possible to see the "inside" shape but outline shape is visible only. Im using maya25 and following each step along with you on the simple cube and yet im not getting same results which is bizarre. Would you have maybe any idea why is that so? My backface culling is off as well.
Great job. Thank you. in the past with more complicated shapes, I've gotten erratic results with the "Thickness" option in the extrusion set. I switched to "Local TranslationZ" to create the "thickness." For example the thickness of the stomach wall. Will this provide the duplicate needed to create your outline effect?
As long as you duplicated the object first and then used extrude it should still work. The differences between the "local translation Z" and the "thickness" option are which normals the operation is using I believe the "Thickness" option has to do with the vertex normal orientation, and the "local translation Z" has to do with the face normals orientation. It could be switched but I am unsure.
Either way as long as you created the duplicated object for your new material it should work fine. The reason I deleted the interior faces of the duplicated object was to reduce any Z fighting that may occur during a render.
Thanks. I give it a try and let you know how I made out. Thanks also for the explanation regarding the thickness v. local translation Z
Thank you for the tutorial!!
Is there any way to make the outline a bit handpainted style? like a bit uneven paint stroke.
Your welcome and thank you for watching! You could potentially separate the mesh from the outline mesh, subdivide it and add noisy displacement map at a low value to the outline mesh. That way the only object getting the noise is the outline material.
Hello, i have used your tutorial on the new instance of the maya project, and just cube and sadly i am unable to get same effect- my cube is just black so i presume it is not possible to see the "inside" shape but outline shape is visible only. Im using maya25 and following each step along with you on the simple cube and yet im not getting same results which is bizarre. Would you have maybe any idea why is that so? My backface culling is off as well.
You may need to flip the face normals on the outline object.
Please Creat character in Maya thank you