Better Ropes in Maya 2023

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  • เผยแพร่เมื่อ 13 ธ.ค. 2024

ความคิดเห็น • 22

  • @Gichanasa
    @Gichanasa ปีที่แล้ว +5

    Finally a proper tutorial on this great tool! Opens up so many possibilities. Thank you and keep up the nice work!

  • @tonyvo9636
    @tonyvo9636 3 หลายเดือนก่อน +1

    Thank you for this tutorial, made a rope using the first method and thought it didn't look right and this basically showed me why!

  • @marq8789
    @marq8789 7 หลายเดือนก่อน +5

    for those who couldn't use sweep mesh like i did the first time, you need to go to your plugin manager and enable the sweep plugin

  • @FarbodZb
    @FarbodZb 6 หลายเดือนก่อน +2

    Amazing👌
    Thank you for this useful video

  • @dcarchdesign6393
    @dcarchdesign6393 4 หลายเดือนก่อน +1

    Muchas gracias, excelente tutorial!

  • @jazenhamblin4614
    @jazenhamblin4614 ปีที่แล้ว +1

    neat. I need to work on my ropes and even more on making knots.

  • @larspacktaus
    @larspacktaus 7 หลายเดือนก่อน +1

    Would be fun to use the Distribute option on the second sweeps so that each strand of rope is again devided into multiple strands.

    • @3dmarkaa
      @3dmarkaa  7 หลายเดือนก่อน +1

      I thought so too, so here's the result!
      imgur.com/jESiZy9

    • @larspacktaus
      @larspacktaus 7 หลายเดือนก่อน

      @@3dmarkaa nice work! Looking at real ropes I think there should be less twist in the "second generation" of strands. Nice that this way it is so easy to change things. If this should be anything but a technique example, there would need to be some variation in thickness or the twists to look realistic (depending on what kind of rope this should be). But giant steel cables for bridges do look very regular I think.
      It's fun that it's possible to work in Maya like the procedural modeling workflow in Houdini.

  • @chesterbeals116
    @chesterbeals116 3 หลายเดือนก่อน

    awesome, thanks for the tutorial! Can we make this animateable?

  • @hieule-hc6px
    @hieule-hc6px 9 หลายเดือนก่อน

    just delete the outer most edge when it's 5 segement and it will create a plane, make an edge center of that plane and that will be your middle point :)

    • @3dmarkaa
      @3dmarkaa  9 หลายเดือนก่อน

      Well, not quite. A quick way to see how this won't be the perfect center of the cylinder is to just create a 5-sided cylinder with the default settings. If you go to the top view, you'll see that the midpoint between those edges is off center by a fair amount, as it doesn't intersect with the (0,0,0) origin point.
      You could, however, make each a 6-sided sweep mesh, and delete 2 adjacent edge loops, and then place an edge loop in that center. That should give you a good mid-point

  • @wadeeahsallmat7872
    @wadeeahsallmat7872 7 หลายเดือนก่อน

    Why I don't have a Sweep Mesh option, although I have Maya 2023?

    • @Sophia-d2m5b
      @Sophia-d2m5b 4 หลายเดือนก่อน

      You should search and add Sweep mesh on the plug-in manager!

  • @Rayyan186
    @Rayyan186 4 หลายเดือนก่อน

    sweep mash option is not there ...any solution ??

    • @markiemarkchannel
      @markiemarkchannel 4 หลายเดือนก่อน

      Which version of Maya are you using?

    • @Rayyan186
      @Rayyan186 4 หลายเดือนก่อน

      @@markiemarkchannel 2020 ... please help me

    • @markiemarkchannel
      @markiemarkchannel 4 หลายเดือนก่อน

      @@Rayyan186 sweep mesh was introduced in I think Maya 2022. Do you have access to that version or newer?

    • @Rayyan186
      @Rayyan186 4 หลายเดือนก่อน

      @@markiemarkchannel newer

    • @markiemarkchannel
      @markiemarkchannel 4 หลายเดือนก่อน

      @Rayyan186 ok, then try it in a newer version. As long as it's 2022 or newer, it has sweep mesh built in. If you still don't see it, go into the plugin manager and make sure it's loaded and auto loaded