Creatures and melee weapons mod compatibility patch - ARMA 3 RTS mod
ฝัง
- เผยแพร่เมื่อ 12 มิ.ย. 2024
- Some of the mods used in this video:
-Improved Melee System
steamcommunity.com/sharedfile...
-WebKnight's Zombies and Creatures
steamcommunity.com/sharedfile...
-Devourerking's Necroplague Mutants
steamcommunity.com/sharedfile...
-East Asia War, 1937 - 日中戦争 - 抗日战争
steamcommunity.com/sharedfile...
The Wargame mod is an ongoing project that aims to deliver a tactical wargame on the ARMA 3 engine, featuring new custom waypoints, context sensitives menus, a dynamic cover system, point and area suppressive fire commands and a Planning Mode.
Get the WARGAME MOD on Steam:
steamcommunity.com/sharedfile...
My Twitter:
/ jacktheviper3
My PATREON:
/ jacktheviper
Chapters:
00:00 smasher
00:17 zombie ladder
00:54 bayonet assault
02:20 cursed swamp
03:17 how to make a patrol
04:20 special thanks
Brilliant and terrifying. You madman doing it again!
Question, TIOW, Space Marine drop pods
We need this ASAP!
Iberius My Beloved
Oh that's sick, thanks for this!!!
my knees are kneeling on their own!!
This is unrelated but how do you work the laser designator and can fire support work with planes/CAS?
Place the laser on a position by selecting a soldier or vehicle with the laser designator trait and using the Laser designator option from the menu, the unit must have direct line of sight to the target position, then select a friendly vehicle that has laser guided missiles or shells and click on the laser target.
Here's a video showcase: twitter.com/jacktheviper3/status/1734294772582424756
At the moment the Fire Support option only works for artillery, no aircraft.
Does/will this have project injury reaction compatibility? It would a be really cool dynamic to have to figure out a way to get an injured soldier back to be healed.
The mod is compatible, but it doesn't use the dragging or first aid system at the moment, but I'll consider it.
When will you make one for reforger?
It will take a while, I'm working on a big update for this version.
Based, does it work with Deathclaws in Aftermath mod?
I haven't tested with those yet, send me a message if it doesn't work and I'll take a look at it later.
@@jacktheviper1623 Just tested and they seem to freeze up upon giving move orders, same with the securitrons. The ghouls however, seem work correctly.
@@kgp227 Thanks for the feedback, the last patch should fix those issues.
@@jacktheviper1623 Yup, seems to work just fine now. Deathclaws still a little glitchy and run in circles sometimes, but I think that's just the nature of their AI.