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JACKTHEVIPER
เข้าร่วมเมื่อ 29 พ.ค. 2022
#arma3 modding, mission making and gameplay.
วีดีโอ
Creatures and melee weapons mod compatibility patch - ARMA 3 RTS mod
มุมมอง 7853 หลายเดือนก่อน
Some of the mods used in this video: -Improved Melee System steamcommunity.com/sharedfiles/filedetails/?id=2291129343 -WebKnight's Zombies and Creatures steamcommunity.com/sharedfiles/filedetails/?id=2789152015 -Devourerking's Necroplague Mutants steamcommunity.com/sharedfiles/filedetails/?id=2616555444 -East Asia War, 1937 - 日中戦争 - 抗日战争 steamcommunity.com/sharedfiles/filedetails/?id=2691430448...
ARMA 3 RTS mod Fire Support update
มุมมอง 5525 หลายเดือนก่อน
The Wargame mod is an ongoing project that aims to deliver a tactical wargame on the ARMA 3 engine, featuring new custom waypoints, context sensitives menus, a dynamic cover system, point and area suppressive fire commands and a Planning Mode. Get the WARGAME MOD on Steam: steamcommunity.com/sharedfiles/filedetails/?id=2932697000 Twitter: jacktheviper3 My PATREON: www.patreon.com/ja...
This mod turns ARMA 3 into a RTS game.
มุมมอง 8K6 หลายเดือนก่อน
ARMA 3 is a beautiful game. Get the WARGAME MOD on Steam: steamcommunity.com/sharedfiles/filedetails/?id=2932697000 Twitter: jacktheviper3 My PATREON: www.patreon.com/jacktheviper Chapters: 00:00 convoying 01:20 Base of fire 02:15 assault start 03:09 that drift tho 03:20 trench clearing 09:00 special thanks
The best CONVOY MOD for ARMA 3 - Wargame mod update
มุมมอง 6797 หลายเดือนก่อน
-QUICK CONVOY SYSTEM You can use the 'FORM UP' option in a vehicle's context sensitive menu to tell a selected vehicle to follow it, you can select multiple vehicles at the same time to form a convoy. Convoys can be split up by giving a new move order to any vehicle within it. WARGAME MOD on Steam: steamcommunity.com/sharedfiles/filedetails/?id=2932697000 PATREON: www.patreon.com/jacktheviper D...
Supressive Fire overhaul update - ARMA 3 RTS MOD
มุมมอง 1.4K8 หลายเดือนก่อน
More DAKKA update: -Players will now have an easy to use interface to order units to suppress a point or area target. -Select suppression from the tactical menu, then left click and drag to assign an Arc of Fire to the selected units. -Added menu options to select the weapon that will be used and to change the volume fire. WARGAME MOD on Steam: steamcommunity.com/sharedfiles/filedetails/?id=293...
ARMA 3 RTS MOD PLANNING MODE
มุมมอง 4.9K11 หลายเดือนก่อน
-Introducing the PATH PLANNING MODE to ARMA 3! Press TAB to enter Path Planning mode, every unit will have a logic object spawn in front of it, drag this object with the mouse to draw a path that the unit will follow when TAB is pressed again to exit the Planning mode. WARGAME MOD on Steam: steamcommunity.com/sharedfiles/filedetails/?id=2932697000 Song: Sandevistan by Revengeday th-cam.com/vide...
ARMA 3 RTS MOD (and it actually works)
มุมมอง 132Kปีที่แล้ว
mod link: steamcommunity.com/sharedfiles/filedetails/?id=2932697000 Video showcase of my ARMA 3 Real Time Tactics mod, inspired by this sequence in the Bradley Fighting Vehicle ad from 1982. th-cam.com/video/xqDgn-qXr0E/w-d-xo.html "Today the Bradley Fighting Vehicle system takes mobility and firepower a leap forward, giving the US Army a combined arms team... second to none." Chapters: 00:00 e...
ZEUS ENHANCEMENT TARGET POSITION DEMONSTRATION
มุมมอง 3.8Kปีที่แล้ว
This video is a demonstration of my ARMA 3 zeus mod. Link to mod: steamcommunity.com/sharedfiles/filedetails/?id=2815324350
How do I disable the camera area module. I can't leave the area around the player character.
In the editor you just have to delete the trigger and logic object associated with it.
@@jacktheviper1623 How do I find the trigger and logic object?
Is this mod still beneficial if you command AI as a unit instead of a Zeus player?
There are some mechanics like the enemy AI ducking down when you suppress them that you could find interesting. You can also give some orders in the Zeus interface and then go back to first person, I added the ability to enter Zeus mode at anytime by pressing the 'insert' key.
@@jacktheviper1623 although there's nothing wrong with the Zeus thing, why I asked that question is that you could easily see where enemies are by using Zeus's camera which feels like cheating to me at least.
@@Isaac-ho8gh I see, unfortunately that's how it works at the moment, but I'm working a Fog of War system that will hide enemies that haven't been spotted by a friendly unit that I hope to implement in future updates.
This is unrelated but how do you work the laser designator and can fire support work with planes/CAS?
Place the laser on a position by selecting a soldier or vehicle with the laser designator trait and using the Laser designator option from the menu, the unit must have direct line of sight to the target position, then select a friendly vehicle that has laser guided missiles or shells and click on the laser target. Here's a video showcase: twitter.com/jacktheviper3/status/1734294772582424756 At the moment the Fire Support option only works for artillery, no aircraft.
they should have had this instead of the vannila zues controls... awesome
This is what Men of War 2 should have been like.
Arma3 mother of games
Question, TIOW, Space Marine drop pods
How do I show the menu on the right, brother?
When you have this mod loaded and you select an unit in the Zeus interface, it should appear automatically.
man you are doing better than the developer even in arma reforged there is no such functionality just incredible!!!
Me and another buddy in our team of 5 mates brought 8 of them and also done the recon for the team, it eas brutal
the ultimate scum rat strat.
every time i see himars in this game i cant help but saying it in ben hodges yokel accent saying 'the atacms' lol
Does/will this have project injury reaction compatibility? It would a be really cool dynamic to have to figure out a way to get an injured soldier back to be healed.
The mod is compatible, but it doesn't use the dragging or first aid system at the moment, but I'll consider it.
this just make me sad i tried couple times still don't know how to use it
I think you need to laser designate with snipers first if I figure it out I’ll update
X2
My heart beating everytime
my heart almost stopped thinking it was a new update to the best arma 3 mod ever
What trench pack is that and is it compatible with ACE
As far as I know, it's compatible, this is the composition: steamcommunity.com/sharedfiles/filedetails/?id=2855923353
Iberius My Beloved
my knees are kneeling on their own!!
We need this ASAP!
Oh that's sick, thanks for this!!!
Based, does it work with Deathclaws in Aftermath mod?
I haven't tested with those yet, send me a message if it doesn't work and I'll take a look at it later.
@@jacktheviper1623 Just tested and they seem to freeze up upon giving move orders, same with the securitrons. The ghouls however, seem work correctly.
@@kgp227 Thanks for the feedback, the last patch should fix those issues.
@@jacktheviper1623 Yup, seems to work just fine now. Deathclaws still a little glitchy and run in circles sometimes, but I think that's just the nature of their AI.
Brilliant and terrifying. You madman doing it again!
Hey Jack do the AI troops dont have animations for getting into vehicles or is that just me?
is this posible to use in other missions? for example use in DUWS, where i can control the factions to fight as i want.
Yes, you can use it in any mission, you just need to access Zeus mode.
@@jacktheviper1623 great, very excelement mod, the last time i remnber a rts mod for arma 3 was MCC but sadly that is very broken actualy.
YOURE THE ONE RESPONSIBLE FOR THIS MOD?????!!!!!!!! I KNEEL TO YOU
Great work. Thank you.
Q:How did you set up a forward observer with the mod
Any unit that is named scout, JTAC, sniper or officer in the editor and also UAVs like the darter will have the Forward Observer trait and can call fire support, the artillery units must be in communication range, you can check this on the map screen by looking at the blue circle that appear around a selected unit. Units with the HQ trait like officers and Radio Operators can be used to connect the FO to the artillery units by placing them within its communication range.
@@jacktheviper1623 ok I got it How did you get the MLRS unit to fire I have only managed to get working with Howitzers
@@awacslongcaster9448 Can you tell me which unit it is? So I can check if there are any problems. Also consider that MLRS can have a pretty high minimum engagement range, so you might need to place it further away from the target.
@@jacktheviper1623 The unit vehicles are TOS 1 and BM21 units
@@awacslongcaster9448 I tested the RHS BM-21 and found the problem, it's fixed in the last update.
The mod is based off of a popular franchise known as Combat Mission. If you're looking for something closely resembling Arma 3, look no further than Combat Mission: Black Sea.
Good stuff
Holy shit this is looking like Combat Mission remastered
I'm a big fan of that series.
@@jacktheviper1623 It shows
Thank you very based
Nice!
This mod is based off of the Combat Mission series. Please do give it some credit!
Terrible music for this video but good mod
Very good work!
Hi, Jack. Do you planned to do RTS mod for Reforger? It would be great to make a tactical strategy with such an engine.
It's possible, but I still have many things I want to add to this one.
@@jacktheviper1623 Do you have any tutorial how to use your mod for creating Custom maps scenario?
@@RaZuMsinc Not yet, but I'll make a tutorial video later. There are some tips in this composition: steamcommunity.com/sharedfiles/filedetails/?id=2932983665
I hope this turns into a rts/fps hybrid. Can you imagine re-skinning everything with the star wars universe.. That would be gnarly.
You can take direct control of any soldier by pressing CTRL+B while it is selected.
My friend they're already a ton of mods for the Star Wars Universe I do this myself already
this mod dosent work for me, could anyone help?.. when i activate zeus i cant spawn anything but the list wont show up
Go in the addon options menu and uncheck the "Hide Zeus interface" option then exit and enter zeus mode again to see the normal zeus interface and the create menu.
Amazing work 🥰😍🤩😘
Could you show us a world war two type rts video. You just can’t beat the World War II theme in my opinion would really appreciate it.
can't believe how well it works
this mod is incredible, exacly what I was looking for
Next pay day ima talk to you about that dog of war. Lol your lucky I been busy. Your great and this is so what I need though.
Btw this is Richard g.
@@rggimpninja8924 I'll just keep the updates coming, thanks for the support, man.
Can you switch to playing as a soldier ?
Yes, just select an individual soldier and press CTRL+B.
@@jacktheviper1623 nice thats epic
The best mod ever made has been updated?? Now we only need an easy way to play our own map and factions, there is seriously no easy way to set this up for a quick play this is my only complaint. Its mostly because of my chimpanzee brain but still
I hear you, I want to make it easier to set things up in the future.
Time to load up 3AS and play the Star wars game of my dreams ehehehe (Is it compatible with other mods?)
I'm trying to make it as compatible as possible with most mods, I tested with CUP, RHS, the HALO mod and the WH40k mod, if you have any specific mod compatibility requests, just send it to me.
been loving this mod so much, thanks for the hard work
🤩🤩🤩🤩🤩
The NATO icons for freindly units makes me so happy, what an excellent addition to a great mod!