Steel types are immune to the poison status so you still can't toxic them with Normalize, but ground types can be T-waved because they are just immune to electric attacks and not the paralyze status
@@foofootoo Yup unless you're using a corrosion pokemon. Related to that I hope they release a poison type version of freeze dry that hits steels super effectively. Maybe it'd be called corrosive acid or something. I think that would be very cool and be a nice way to nerf steels slightly.
@@Milesprowerthegamer in hackmons, its ideal to run spooky plate + judgment on normalize entrainment, as it means that imposter chansey (a common and dangerous threat in the format) cannot touch you, as it will default normal. additionally, entrainment is preferred to allow multiple uses of quiver dance instead of just one after skill swap, and to prevent getting revenge killed by the aforementioned chansey.
Wouldn't it be the benefits of all terain like I do remember electric pervents sleep though I do not play competitively I just like pretending I know Abit about it
humorously enough the Unaware thing actually came into effect back before Chi-Yu got banned - Unaware Clodsires trying to stomach a single Overheat and cripple Chi-Yu's Special Attack for the next one got a nasty surprise
Idk if this counts but it is interesting ruin ability mons are immune to the ruin ability matching it's own. so for example, if 2 chien-pao are on the field, neither will lower eachothers defense, but SOR will still work vs the other 3 ruins and vise versa
@@ttarion I wasn't aware Ting Lu ran special attacks or Wo Chien ran physical attacks, what moves would they even use? (edit: ruination doesn't count lmao it's not affected by VOR)
I wish pokemon with creative abilities were more viable. Normalize genuinely changes how delcatty plays and changes its toolset significantly. If it got a move like skill swap or entrainment, that could be a fun gimmick strategy.
Someone was talking about how ghost types can use entrainment normalize in hackmons, and I could totally see tera ghost Delcatty with entraiment being a menace.
When it comes to abilities there are a couple few where you can pull hairs to make excuses for them having drawbacks, such as Insomnia preventing a Pokemon from using Rest. But for cases that are much more direct theres No Guard, Weak Armor and Reckless.
@@qyxgames Mummy is basically a proto-neutralizing gas, since its main purpose is to remove the opponent's ability. Drawback in this case would be accidentally giving it to your own pokemon
Simple in hacked is one of the most broken abilities. It isn't uncommon for mons with simple no retreat to appear, where it is mandatory to have a counter to this
I feel like Normalize should double down and go wild and crazy. Make it 1.5x damage instead of 1.2x. Make it ignore resistances and immunities. You can hit everything from other Normal types, to Rock Types, to Ghost types, all with neutral type damage with a crazy power boost. The only pokemon that naturally have this ability have poor stats so you won't see this as a broken strategy in any form other than maybe the very low tiers of competitive battle.
The only other abilities that come to mind as arguably having a downside would be Weather Abilities, due to the mixed symmetrical effects of weather; but if you are sending out a Pokémon which sets a weather you are probably using a team that gets the most out of the weather... or you are using Primal Groudon and/or Kyogre because their BST is that much higher than anything else...
I mean, most abilities could be argued to have a drawback, this video was mainly me going over some of the most notable abilities I missed on the drawback list I found.
I remember making a weird vgc team where I used skill swap on my simple bibarel ending on a curse banette( note this team was made just to fight a friend who liked psychic way to much)
drawback of intimidate: bad vs defiant/competitive/contrary pokemon drawback of download: can increase physical attack, making confusion/foul play deal more damage I honestly think that for most abilities you can construct scenarios in which they are bad
For sure! Quite possibly every ability could be argued to have a drawback. This video was mainly for abilities that have a drawback based solely on the Pokemon with the ability, and the moves it uses, instead of how it interacts with other Pokemon.
just wanted to point out (even if it's more of a tip than anything) that unaware can be bypassed by moves who rise in Power like stored power, power trip, rage fist or last respects
Delcatty is a very weird Pokemon. Normalize actually used to suck even more because it didn't have the boost originally. In Gen 6 when they did all these move type changing abilities they must've remembered that Normalize also existed and just gave it the same boost. But also it's hidden ability Wonder Skin ,which ,if you have never looked at a list of all abilities before, you probably never heard of before, making status moves more likely to miss, which is actually kinda interesting but not really reliable. Also when are we getting our evolution for the most neglected cat alongside Purugly, GameFreak?
Purugly actually seems more viable than Delcatty, I think Normalize would be better if it turned all Status Moves to Normal Type and gave Normal Type moves a damage boost, instead of turning all damage to Normal Type. Delcatty also needs a Special Attack boost. We do not have a Special Attack Cat.
They actually already boosted Delcatty's stats, but it's still really bad. Delcatty would be better if it had at least one even just somewhat viable ability, but Cute Charm has no competitive use, Normalize is TRASH and Wonder Skin is too unreliable and with a BST of only 400 (I think it was 380 prior with 70 speed instead of 90) Delcatty is pretty much useless, which I find unfortunate because I actually like Delcatty. Purugly would also be better, if it weren't just another normal type with a mediocre move pool and stats (we all know the meme about Purugly being faster than the Lati Twins, but that is it's only stat above 100; making it slower and hit a bit harder instead would probably make it a better Pokemon than it is currently). Also what I meant was that Delcatty and Purugly are neglected by GameFreak because they aren't in any games but I definitely agree that Delcatty (and also Purugly) need some better stats.
im so glad u brought up normalize i thought of a very neat way to make it just a little better: have it affect both the pokemon with the ability and the attacks that target it, just like no guard. That would make delcatty have no weaknesses! she'd still be pretty bad though.
I don't know how much that would help, as Delcatty only has one weakness, and would also lose its ghost ability. However, tera steel Delcatty with this change could be decent.
As another ability that you could argue has a drawback we got Soundproof, but they fixed it in gen 8. Before that, you couldn't use on yourself moves like heal bell and howl.
@tepigaipomlover62900 I recall those Pokemon having howl, but I'm not super surprised that people forget about it because it's a bad boosting move and you usually prefer scrappy instead to hit ghosts with
Not really a drawback, but bulletproof does not block moonblast , so no, you should not switch kommo-o into an iron valiant if you predict moonblast (bulletproof isn’t its best ability anyway as the one move you actually need it to block isn’t blocked. Just run overcoat instead so you ignore weather and powders)
another one for doubles is receiver if your other guy already has one of the other drawback abilities, also idk if u mentioned color change that one is aids
Delcatty summoning the power of creation to deal 10% to Deoxys attack: But on a serious note, its a pretty neat strat, even if Delcatty can't do to much overall.
Here’s some drawback ability ideas I have: -Gnosis: Sacrifices 30% of the power of moves with additional effects to guarantee those effects, unless the effects are guaranteed already. -Consistency: Can’t crit, but Attack and Sp. Atk are increased by 50% each. -Steady Shot: Makes all moves sure hit, but reduces their priority by 1 bracket, unless they already bypass accuracy checks. -Last Stand: If an attack or residual damage takes the user from above 1/4 max to below 1/4 max, and the user survives, it gets an Ancient Power boost.
Normalize at least turns Skitty into one of (if not THE) best starters in the Mystery Dungeon games, since it means it gets STAB on every move (including thrown sticks and the basic attack)
If I had to mention every ability with any drawback, I'd be here for hours, so I mainly just went through the list. Though, yes, insomnia does have that drawback.
Sap sipper has the drawback of making yourself immune to your teammate's aromatherapy. Insomnia and vital spirit make you immune to rest. You can argue tatsugiri's commander ability has the drawback of making it a 2v1 battle until dondozo dies.
Oh yeah, the list goes on and on. This was mainly me going through the list of abilities with negative effects, but almost any ability can be argued to be negative.
People in the comments trying to come up with niche scenarios where abilities can have drawbacks: "Intimidate can gie an attack boost to a Pokémon with Contrary! That's a drawback!"
Im not sure if im correct but i believe unaware will still take less damage if the opponent has dropped stats. Im pretty sure it only denies stat buffs
@@andrewwojtas8486 Oh I though you were talking about how crits used to deal more damage (I think they did?).And thats really weird that it increases crit damage, the more you know!
Unaware does in fact not ignore negative stat changes, i was using skelledirge in a ditto matchup and my oponent tera'd to fairy, my +6spa didnt matter as usual, but his -1 spd frome my shadow ball did.
Ignores negative stat changes as in your skeledirge would do the same damage from +6 spa or -6 spa. The unaware Pokémon’s own stat changes will still have an effect
1:30 Swoobat actually beats both Quagsire and Clodsire with Stored Power because Unaware doesn't ignore the BP increase Stored Power gets from stat boosts, it only ignores the damage amplification from the increased Sp. Attack.
i mean if we are getting super situational with it........ there's the pair of abilities light metal and heavy metal light metal makes pokemon like registeel weigh half as much, so less damage from low kick and grass knot!...... but you also now deal less damage with heavy slam conversely heavy metal makes pokemon like aggron weigh twice as much, great for heavy slam, but is now even weaker to low kick and grass knot, lots of these pokemon were already taking max damage anyway, though some could also use automize to boost speed and become lighter and heavy metal would offset that (please do not feel the need to make a whole new video just for obscure weight-change abilities and the super niche moves that care about that lol)
Calm Mind has more defensive utility than Nasty Plot and allows you to have more bulk when paired with Grassy Seed and Grassy Surge And even then this video is simply a showcase of abilities with drawbacks
Delcatty can toxic steel types and paralyze ground types
Wow, that actually a really cool use of normalize! Cool!
Steel types are immune to the poison status so you still can't toxic them with Normalize, but ground types can be T-waved because they are just immune to electric attacks and not the paralyze status
You can also hit an ice type for neutral damage with blizzard while still keeping the hail accuracy boost. Pretty cool
@@foofootoo Yup unless you're using a corrosion pokemon. Related to that I hope they release a poison type version of freeze dry that hits steels super effectively. Maybe it'd be called corrosive acid or something. I think that would be very cool and be a nice way to nerf steels slightly.
If only they gave this ability to better Pokémon like Chansey and Blissey
One fun application of Normalize is in Almost Any Ability and Hackmons, where Ghost-types use Normalize + Skill Swap to piss you off endlessly
Entrainment works better than Skill Swap for this, especially in hackmons formats where you can run Revelation Dance to still have a Ghost STAB
You gotta love it when the abilities best purpose is to be given to someone else
@@Milesprowerthegamer in hackmons, its ideal to run spooky plate + judgment on normalize entrainment, as it means that imposter chansey (a common and dangerous threat in the format) cannot touch you, as it will default normal. additionally, entrainment is preferred to allow multiple uses of quiver dance instead of just one after skill swap, and to prevent getting revenge killed by the aforementioned chansey.
@@Milesprowerthegamer Whilst that's true, it only applies to BH, so I chose Skill Swap instead because it's also applicable to AAA
@@blip_exists Wandering Spirit/Mummy:
Technically levitate has drawbacks, like not getting the hp recovery of grassy terrain
Wouldn't it be the benefits of all terain like I do remember electric pervents sleep though I do not play competitively I just like pretending I know Abit about it
@@The_one_true_mikey yes, I just gave an example
@@pepelagarto8110 ok sorry just wondering
@@The_one_true_mikey why are you Sorry?
You did nothing wrong
Great point! Also you don't remove T Spikes if you're a Levitating poison type
humorously enough the Unaware thing actually came into effect back before Chi-Yu got banned - Unaware Clodsires trying to stomach a single Overheat and cripple Chi-Yu's Special Attack for the next one got a nasty surprise
Interesting to see that that drawback was important!
Also in ubers in which it's always tasked to tank dracos from miraidon
Idk if this counts but it is interesting
ruin ability mons are immune to the ruin ability matching it's own. so for example, if 2 chien-pao are on the field, neither will lower eachothers defense, but SOR will still work vs the other 3 ruins and vise versa
Interesting! If I were to guess, its probably to make games be able to end when there's 2 Wo-Chien's, and 2 Ting-Lu's on the field.
@@blip_exists wouldn't that be irrelevant because ting lu is physical and wo chien is special?
@@TheRenaSystem Not in doubles
@@TheRenaSystem
Yeah that’s what I was thinking
Ting lu doesn’t care if enemy VOR works or not cause it’s physical
Same goes with wo chien
@@ttarion I wasn't aware Ting Lu ran special attacks or Wo Chien ran physical attacks, what moves would they even use?
(edit: ruination doesn't count lmao it's not affected by VOR)
I wish pokemon with creative abilities were more viable. Normalize genuinely changes how delcatty plays and changes its toolset significantly. If it got a move like skill swap or entrainment, that could be a fun gimmick strategy.
Someone was talking about how ghost types can use entrainment normalize in hackmons, and I could totally see tera ghost Delcatty with entraiment being a menace.
When it comes to abilities there are a couple few where you can pull hairs to make excuses for them having drawbacks, such as Insomnia preventing a Pokemon from using Rest.
But for cases that are much more direct theres No Guard, Weak Armor and Reckless.
Yep, Insomnia does have that drawback, though I also made a part one to this video with all three of those other abilities.
Yamask abilities also kinda have a drawback
@@qyxgames Mummy is basically a proto-neutralizing gas, since its main purpose is to remove the opponent's ability. Drawback in this case would be accidentally giving it to your own pokemon
Simple in hacked is one of the most broken abilities. It isn't uncommon for mons with simple no retreat to appear, where it is mandatory to have a counter to this
Finally heart swap is useful
I feel like Normalize should double down and go wild and crazy. Make it 1.5x damage instead of 1.2x. Make it ignore resistances and immunities. You can hit everything from other Normal types, to Rock Types, to Ghost types, all with neutral type damage with a crazy power boost. The only pokemon that naturally have this ability have poor stats so you won't see this as a broken strategy in any form other than maybe the very low tiers of competitive battle.
Make it 4x damage, and ignore immunities, it probably would still be only mediocre.
Sure it has bad offenses, but I imagine a 4x boost on STAB Banded/Scarfed Last Resort would be viable.
Gholdengho is cheese stick man
Well said, you deserve an Oscar.
My observational abilities are unmatched
give this man a pulitzer
I named my Gholdengho cheddar cuz money and cheese
The only other abilities that come to mind as arguably having a downside would be Weather Abilities, due to the mixed symmetrical effects of weather; but if you are sending out a Pokémon which sets a weather you are probably using a team that gets the most out of the weather... or you are using Primal Groudon and/or Kyogre because their BST is that much higher than anything else...
I mean, most abilities could be argued to have a drawback, this video was mainly me going over some of the most notable abilities I missed on the drawback list I found.
I remember making a weird vgc team where I used skill swap on my simple bibarel ending on a curse banette( note this team was made just to fight a friend who liked psychic way to much)
So Banette had simple? But ain't it a ghost type? It should only be able to use the ghost version of curse
@@Leo-nm1ne that would explain why it didn't work ( honestly I had thought that but didn't understand why)
drawback of intimidate: bad vs defiant/competitive/contrary pokemon
drawback of download: can increase physical attack, making confusion/foul play deal more damage
I honestly think that for most abilities you can construct scenarios in which they are bad
For sure! Quite possibly every ability could be argued to have a drawback. This video was mainly for abilities that have a drawback based solely on the Pokemon with the ability, and the moves it uses, instead of how it interacts with other Pokemon.
in a wise man's words: what is a god to one unaware to god's power.
*non-believer
@@fulltimeslackerii8229 in this case specifically unaware
just wanted to point out (even if it's more of a tip than anything) that unaware can be bypassed by moves who rise in Power like stored power, power trip, rage fist or last respects
Yep! That part where I said Unaware could counter simple was really just there as a transition phrase, because Swoobat learns stored power
@@blip_exists sorry I didn't hear that
Great video Btw
I’ve used Delcatty a few times and it’s done well for me. I do make sure that the ability isn’t Normalize.
What tiers/ A playthrough of what game?
what has it done well? dying on the first turn?
@@GravityIsFalling Bro stop judging
@@GravityIsFalling not everyone wants to use the hyper optimized smogon mons, some of us like to have fun
I would use a delcatty with ether cute charm or its hidden ability wonder skin
Delcatty is a very weird Pokemon. Normalize actually used to suck even more because it didn't have the boost originally. In Gen 6 when they did all these move type changing abilities they must've remembered that Normalize also existed and just gave it the same boost. But also it's hidden ability Wonder Skin ,which ,if you have never looked at a list of all abilities before, you probably never heard of before, making status moves more likely to miss, which is actually kinda interesting but not really reliable. Also when are we getting our evolution for the most neglected cat alongside Purugly, GameFreak?
Purugly actually seems more viable than Delcatty, I think Normalize would be better if it turned all Status Moves to Normal Type and gave Normal Type moves a damage boost, instead of turning all damage to Normal Type.
Delcatty also needs a Special Attack boost. We do not have a Special Attack Cat.
They actually already boosted Delcatty's stats, but it's still really bad. Delcatty would be better if it had at least one even just somewhat viable ability, but Cute Charm has no competitive use, Normalize is TRASH and Wonder Skin is too unreliable and with a BST of only 400 (I think it was 380 prior with 70 speed instead of 90) Delcatty is pretty much useless, which I find unfortunate because I actually like Delcatty. Purugly would also be better, if it weren't just another normal type with a mediocre move pool and stats (we all know the meme about Purugly being faster than the Lati Twins, but that is it's only stat above 100; making it slower and hit a bit harder instead would probably make it a better Pokemon than it is currently). Also what I meant was that Delcatty and Purugly are neglected by GameFreak because they aren't in any games but I definitely agree that Delcatty (and also Purugly) need some better stats.
They didn't buff it until gen 7, the poor cat didn't even get recognized until after Mega Salamence started wrecking shit.
Neutralizing gas was such a help in dmax adventures.
Saw Delcatty in the preview, clicked, I am a simple Pokémon fan and anything showcasing less popular Pokémon is a good thing I think.
0:56 Parting Shot: I guess you don't remember me
Alas, I did forget Parting Shot lol
im so glad u brought up normalize i thought of a very neat way to make it just a little better: have it affect both the pokemon with the ability and the attacks that target it, just like no guard. That would make delcatty have no weaknesses! she'd still be pretty bad though.
I don't know how much that would help, as Delcatty only has one weakness, and would also lose its ghost ability. However, tera steel Delcatty with this change could be decent.
As another ability that you could argue has a drawback we got Soundproof, but they fixed it in gen 8. Before that, you couldn't use on yourself moves like heal bell and howl.
Oooh interesting! And thats a pretty interesting drawback too, do you know if there are any pokemon in particular that this impacted?
@@blip_exists pretty sure Loudred learns howl but I could be wrong
@tepigaipomlover62900 I recall those Pokemon having howl, but I'm not super surprised that people forget about it because it's a bad boosting move and you usually prefer scrappy instead to hit ghosts with
Not really a drawback, but bulletproof does not block moonblast , so no, you should not switch kommo-o into an iron valiant if you predict moonblast (bulletproof isn’t its best ability anyway as the one move you actually need it to block isn’t blocked. Just run overcoat instead so you ignore weather and powders)
It seems like you speak from experience lol
@@blip_exists yeah I’ve shredded a lot of Kommo-os in the past 6 months, and it’s heartbreaking to watch.
another one for doubles is receiver if your other guy already has one of the other drawback abilities, also idk if u mentioned color change that one is aids
Reveiver and Color Change both definitely have drawbacks, but because they are drawbacks based on outside factors, I didn't consider them.
1:51 Liquidation on Dondozo is where the drawback of Unaware has frequently come up for me.
Normalize V-create Delcatty popped into my mind lol
Delcatty summoning the power of creation to deal 10% to Deoxys attack:
But on a serious note, its a pretty neat strat, even if Delcatty can't do to much overall.
@@blip_exists It's a very situational scenario but according to WeedleTwineedle, it's stronger than a Z-Move.
Here’s some drawback ability ideas I have:
-Gnosis: Sacrifices 30% of the power of moves with additional effects to guarantee those effects, unless the effects are guaranteed already.
-Consistency: Can’t crit, but Attack and Sp. Atk are increased by 50% each.
-Steady Shot: Makes all moves sure hit, but reduces their priority by 1 bracket, unless they already bypass accuracy checks.
-Last Stand: If an attack or residual damage takes the user from above 1/4 max to below 1/4 max, and the user survives, it gets an Ancient Power boost.
1:39 you’re telling me that unaware is a better ability than water absorb for clodsire?
I would say that Unaware tends to be better, though water absorb does have numerous advantages as well.
I'm surprised you didn't use that draco joke to ask folks to "drop a like and subscribe" XD
Neat analysis video! Thanks for uploading!
Normalize at least turns Skitty into one of (if not THE) best starters in the Mystery Dungeon games, since it means it gets STAB on every move (including thrown sticks and the basic attack)
Surprised insomnia wasn't mentioned. cause even though overall it's beneficial it does prevent the Pokemon from using rest
If I had to mention every ability with any drawback, I'd be here for hours, so I mainly just went through the list. Though, yes, insomnia does have that drawback.
Does anything that have insomnia even learn rest?
@@swapnilphadke3535 just double checked, literally every single insomnia Pokemon can learn rest
Substitute/rest/final gambit/ life orb shedinja moment
Commenting for algorithm to help other creators WOOOO 🗣🗣🗣🗣🗣
Sap sipper has the drawback of making yourself immune to your teammate's aromatherapy. Insomnia and vital spirit make you immune to rest. You can argue tatsugiri's commander ability has the drawback of making it a 2v1 battle until dondozo dies.
Oh yeah, the list goes on and on. This was mainly me going through the list of abilities with negative effects, but almost any ability can be argued to be negative.
Good vid
An idea for a video, abilities and moves that need better users
I wish more pokes got Coil for example
I will consider it. Thanks for the idea!
Game freak "i didnt know it would turn out like that"
People in the comments trying to come up with niche scenarios where abilities can have drawbacks: "Intimidate can gie an attack boost to a Pokémon with Contrary! That's a drawback!"
Counter argument
Growth numel simple gets +4 in the sun
2:04 i was fully expecting a subscribe thing there
Fun fact:
Normalize V-Create is as strong as a Z-Move
If you ask, you need Assist for it in Gen 7
Im not sure if im correct but i believe unaware will still take less damage if the opponent has dropped stats. Im pretty sure it only denies stat buffs
Nop, it really does work, believe me
Dondozo with chilly water isnt a good idea
Parting shot is also quite popular
I think Dondozo's ability should count as a drawback. It is useless in singles, and only works in doubles IF you have Tatsugiri
That’s tatsu ability
Even for tatsugiri, its not so much a drawback as it is just useless.
yea thats why u dont use psychic on swoobat and instead use stored power which is not ignored by unaware
I dont know who decided to give Bibarel three of the best abilities in the game: Moody, Simple and Unaware.
Cool now do double battles where stuff like entraintment is useful
In gen 4 you would actually have more crit damage if you managed to get crit
Interesting
@@blip_exists I forgot to add the word simple here, apparently that was a hidden drawback of the ability
Also in gen 4 it wouldn't tell you that you were getting double boosts
@@andrewwojtas8486 Oh I though you were talking about how crits used to deal more damage (I think they did?).And thats really weird that it increases crit damage, the more you know!
@@blip_exists they did as pre gen 6 it was 2x instead of the model 1.5
Telepathy stops pollen puff!
Oooh that's interesting! And yep that would be a drawback!
You forgot to put schooling as a drawback ability
The final round - HORROR😱
Cool stuff!
i dont know, thunderwave normalize is funny
You forgot wimp out.
I talked about wimp out (well emergency exit) in the first miscellaneous drawbacks video
Does Partingshot effect Simple
Yes it does, I forgot about parting shot in the video
These vids are good
Thanks!
@@blip_exists no worries gang
Dmax cursola was pretty good actually
Huh, Didn't know that. The added bulk from d-max would prolly make it much better though.
Unaware does in fact not ignore negative stat changes, i was using skelledirge in a ditto matchup and my oponent tera'd to fairy, my +6spa didnt matter as usual, but his -1 spd frome my shadow ball did.
Ignores negative stat changes as in your skeledirge would do the same damage from +6 spa or -6 spa. The unaware Pokémon’s own stat changes will still have an effect
Only ignores attackers stat changes
Speed isn’t calculated in the damage formula, so it wouldn’t matter unless you used electro ball or gyro ball or something.
@@sneakyfloats spd = special defence. Spe = speed.
You forgot about Solar Power yet again!
1:30 Swoobat actually beats both Quagsire and Clodsire with Stored Power because Unaware doesn't ignore the BP increase Stored Power gets from stat boosts, it only ignores the damage amplification from the increased Sp. Attack.
i mean if we are getting super situational with it........ there's the pair of abilities light metal and heavy metal
light metal makes pokemon like registeel weigh half as much, so less damage from low kick and grass knot!...... but you also now deal less damage with heavy slam
conversely heavy metal makes pokemon like aggron weigh twice as much, great for heavy slam, but is now even weaker to low kick and grass knot, lots of these pokemon were already taking max damage anyway, though some could also use automize to boost speed and become lighter and heavy metal would offset that
(please do not feel the need to make a whole new video just for obscure weight-change abilities and the super niche moves that care about that lol)
Yea, a lot of abilities are like this, having some drawback in special circumstances
Well you hit 1k
So where's the 1000 avalugg sets hehe
I went insane making 100, I don't think 1000 is possible
@@blip_exists that's fair
Completely unrelated to the video topic, but is the title intended to be a Hermitcraft reference?
No?
@@blip_exists oh, okay. That’s just what “2 electric boogaloo” makes me think of. There was an event one season called “tag 2 electric boogaloo”. 😅
@@thatonepossum5766 I think that both me and Hermitcraft are referencing the same thing. Electric Boogaloo is a joke often used with sequels.
@@blip_exists oh, alright. I didn’t know that. Thanks. :)
👍
👍
👍
Simple beam
Why calm mind on swoobat why not nasty plot
Calm Mind has more defensive utility than Nasty Plot and allows you to have more bulk when paired with Grassy Seed and Grassy Surge
And even then this video is simply a showcase of abilities with drawbacks
Cause calm mind was the first one that showed up when I was scrolling through Swoobats abilities lol
Numel gets Simple too!
Indeed it does! Numel was just not as good as the others (unless you happen to be doing some amnesia curse cheese)
surbscrimbed
hi blip would you love me if i was a worm
Huh, what?
no guts? you still take the drawbacks of the status you give yourself and have to hold an item to guarantee the proc
Those are not caused by the ability itself
Good vid my guy, I’ll sub
thanks!