I probably just have too high expectations for Wisconsin. I'd love to hear your experiences with Wisconsin if you have it already, how good is the dispersion for you?
@@chukov2352 Missouri and Iowa suffers from T9 pain. You pretty much better with any T10 BB cos you will mostly play againts other T10. Also Iowa is like million years old without any buffs so it will just suffer in play with other much better and newer ships like St. Vincent line or Bungo line.
YEAH, OMFG SO MUCH THAT. THAT is the kinda shit that GENUINELY makes me HATE this fucking game. Sub 10km ranges, where in this game is basically point blank kissing range, FULL fucking broadside ship, and you get a couple bullshit overpens when it should be LOLDELETED....OMFG.....Im not even the one playing the game in this video and it legit makes my blood boil watching it.......its such bullshit the degree of RNG in Wargaming games and honestly, what keeps them from being as enjoyable as they could be. Theres no fucking reason to make shit that goddamn awful;
I gotta be honest PQ, I’m worried for you with this game lol. I can’t fathom seeing somebody have 260k and still be mad at Wisconsin. Anyway, I got Wisconsin and it quickly became one of my favorite ships. The funny button is amazing, I can get my heal and DP up so quickly with it not to mention a 10s reload. And fact that it can be brought back pretty much always is way cooler than on something like Bourgogne. It’s not a ship I’d full send to brawl due to armor and even though it’s harder to cit, I still take a lot of damage. Overall, dispersion has been good and I’ve had some salvos I was very impressed by. However, I can’t say that it’s been an experience where it’s that much better of a dispersion. Lately, I’ve really liked Sicilia and I’d still say it’s punishing more broadsides consistently than Wisky.
@@DarthVader_DK that is true, but battlecruiser dispersion vs what Sicilia has. I was more so looking at it from the PQ perspective too. Some salvos look good and tight, others feel like old Colombo in terms of dispersion.
I think your issue is that you think having improved dispersion is going to mean every salvo is going to punish something every time you feel like you deserve it and in the end, math couldn't care less about your feelings. It's still going to run its calculations and you are going to miss the target quite often in a BB. All it means is that when you get those good rolls, they are going to be extra good. It doesn't mean that the bad rolls are going to be all that much less likely. That isn't mentioning the massive aim bugs in the game. As soon as you start having to aim above or below the actual ship hull...well, it has issues. To put it mildly. Basically, you're just hyping them up far too much in your mind (We all do it man) and nothing is going to ever come close to your hopes until they release Russian rail gun BBs that don't even have to leave port to win the game.
The thing about the dispersion is that some ships seems to have random values allocated to them, which makes BBs in particular very frustrating to deal with. A while back I just gave up on PvP and play Co-Op where I can get closer to things to somewhat mitigate this, but even shooting at the Bots it's clear WG is doing SOMETHING wrong. I main USN BBs and found discrepancies even between the same class of ship, not just between gun types: - The New York is more accurate than the Texas in spite of being, supposedly, the same; - The Florida is more accurate than the New Mexico even though they both use the same 50 caliber 356mm guns; - The Arizona is more accurate than the New Mexico even though it uses 45 caliber 356mm guns; - The Colorado is more accurate than the West Virginia, even though they're the same ship; - The Constellation is more accurate than the Colorado even though they have the same 45 caliber 406mm guns and even turrets; - The North Carolina is more accurate than the Massachusets or Alabama, even though it uses the same turrets and, allegedly, has an older type of fire control system; - The North Carolina is more accurate than the Iowa or Montana, which are supposed to be historically much better ships. I have no idea how all this was decided or what balance it's supposed to cater to, though I'll agree with you on the Russian thing. I only have one Russian BB, from some event a while back, the Novorossisk, which is essentially a Giulio Cesare / Andrea Doria. But even though it's supposed to be a handed-down version of these, it's more accurate than the original... How, and why? Unfortunately I have no way to check for other nations yet as I've not unlocked many things, though I will say, for example, that Iwami and Hizen use the same guns with Hizen being awful (in spite of having literally 4 more guns) and Iwami being accurate, or the P.E. Friedrich being more accurate than the Mackensen even though it's a Mackensen itself with just a different bow.
@@vtr0104 The balancing is because they are different tiers. You cant compare a Florida against a New Mex if one is T7 and the other is T6. You compare Florida against other T7 BBs and NM against other T6 BBs like Fuso. btw NY and Texas have same Dispersion and sigma so they are the same. The same reason you cant compare NC to Massa, as they have completely different roles. Massa with NC dispersion would be completely bonkers. And NC vs Iowa/Montana: NC doesnt have the 6th slot dispersion module like the higher tiers. For most players NC is much harder to use as the shells are slower, thus taking lead and prediction makes you hit less often.
@@vtr0104 -In the case of New York and Texas thats you having bad rng in one perticular ship. -Florida has Battlecruiser Dispersion and 1.7 sigma while New Mex has BB Dispersion and 1.5 sigma. -Arizona has 1.8 sigma compared to New Mex 1.5. -Colorado has 2.0 sigma meanwhile both West Virginas have 1.8. -Constellation has 1.9 Sigma and Battlecruiser dispersion. -NC has 2.05 Sigma, more than Alabamas 1.9 and Massas 1.7. -NC has 2.05 Sigma while Iowa and Montana have 1.9. -Guilio Cesare has 1.9 Sigma and Ita BB Dispersion while Novorossiysk has RU BB Dispersion and 1.4 sigma, which is why Casare is less accurate but more consistent. -Hizen has a 36s reload and 1.7 Sigma meanwhile Iwami has a 26s Reload and 2.1 (Yamato) Sigma -Mackensen is less accurate in trade for better secondaries. All of this info is from the wows wiki.
Nope on 6:20 it's a bug when the target is too close to an island, vertical dispersion is shafted. Only one turret hits on mark with normal dispersion between its shells, the other two go short or far, out of standard vertical boundary for dispersion at that range. WG does this intentionally because years back when there was no turtleback and lowered citadels, a BB that beached semi-broadside was as good as dead.
If someone beaches he made a big mistake and should be punished for it. Why should the other player get punished by intentional bad aim by the game because the other one made a mistake? That makes zero sense.
@@IceQueenNL Noob protection. It's easier to protect noobs than to set them on a learning curve path. Large majority of the playerbase aren't even aware of the mechanics, or how bad they perform under those mechanics, they think the game is RNG. How can you milk playerbase for cash if a bunch of unicums hanging on the server just send them to port each game. Didn't PQ had an Izumo that ranted because he got punished full broadside on short-mid range? That's WG's average customer, and they serve him with visible and hidden mechanics, not us.
Given there is zero change in horizontal disp. between range mod and non-range mod Wisconsin and only 4 meters vertical difference it might not be worth running range mod with WG spaghetti coding there is probably more being effected than what we can see in ballistic charts. However at 16km Whisky shows nearly 50 meter vertical and 80 meter horizontal advantage over Iowa and Missouri w/ standard builds. Not a ton but not small either. Keep in mind only 50% of your shells fired are coded to land based off the sigma value.
i really wish modes like airship, piñata, and asym where around for longer, randoms is genuinely so unfun but i have a blast with the limited time modes
If you go to Shiptool, you can directly compare Iowa and Wisconsin dispersion. While Battlecruiser dispersion is better than BB, it's not as dramatic as some might think. At 12km, Whisky has a 30m advantage over Iowa. At 15km its 35m. At 18km its 40m. At 21km its 45m. And that is horizontal values. The vertical difference was about half of the horizontal values.
I was checking the vertical dispersion coefficient for Iowa, Montana, Wisconsin, Alaska and DM, and they are all the same. I suspect what happened is horizontal spread is better, but the vertical dispersion is similar or even worse for Wisconsin compare to Iowa, because of the higher shell velocity in ranges.
I think the expectation that every ship needs to be awesome or it’s bad is the problem here. WG can’t release ships that are increasingly powerful without wrecking the balance of the game (some would say they do this anyway). Ideally, they occasionally release an OP ship, but most of the time they release an average ship with an interesting feature that makes it fun to play. So something like the Wisconsin SHOULD be average and the funny button is the twist that makes you want to play it every-so-often. There’s nothing wrong with that and it’s a good value for a T10 premium.
the difference in the event pass is PURELY to see how many players they can get to pay for the coal reward and accept it. in no way is 12k coal equal to 1k dubs. this is just to see how far they can lower the rewards for future event passes. they have already gone back to the 2500 dubs for the pay line, down from the 3000 they were getting, and this is due to the players not caving in and paying for the new event pass. the only way they will change is if their income goes down, keep up the pressure on WG any chance you get to tell them to bring back the old battle pass.
Even with Zao I don't always hit where I aim, and it has DD dispersion, which is "allegedly" the best in game. Battle-cruiser dispersion has alwasy been a "gimmick" to me. Graff Spee has it and I think that is a good ship to use as basis when thinking about that. It feels more like a battleship than a cruiser. And it has 1.9 sigma. Surprisingly close to Wisconsin.
Hi PQ.✌️ Watching your stuff quite a time now. Sometimes i wonder, if you forgot the core mechanics off World of Warships, because it's a luck game rolling the dice every time you shoot something. It's a rather poor gamedesign imho, but it's the way it's made.🤷♂️ Imho if you compare Wisconsin with Iowa, please compare it with Georgia too. I got the Georgia ingame and hell, she's a Funship. I would recommend her any day the week, she gets a nice speedboost, awesome secondaries and 30mm overmatching, harthitting AP and decent HE. And she's a beauty with better income.👍 Just my homble opinion and some thoughts. Have a great rest of your day yourself, sir.🤠 PS: Your selfquestioning still very refreshing.
Hi PQ. Long time watcher, recent subscriber (somehow assumed I already was for the longest time.) I really felt what you said about rolling the dice on taking shots. Even in the Bungo, with such amazing accuracy while the spotter is up, some salvos are an instant dev strike, whereas others, that felt just as carefully aimed, end up doing almost nothing, or registering as shatters / torpedo protection hits, even firing upon the same ships, at the same ranges and angles. Consistency in fall of shot is one of the things I enjoy most in WoWs, sadly so few ships seem to have it if at all, even at top tier.
Salvo @ 6:02. . . It looks like a vertical dispersion problem. Against the target angled (on or out) bad vertical dispersion is not as much of a problem. Flat broadside, particularly at a distance, vertical dispersion is really going to mess up the salvo, misses, overpens, etc. I have been messing with the Japanese battleships recently, which classically have good horizontal/bad vertical dispersion. And have been very, very frustrated. Particularly since other players do well with these boats. I think maybe the solution is to just shoot angled targets. But the flat broadside targets are so tempting. . .
Im honestly so glad im not the only one that thinks BB dispersion is trash lately. I have missed a broadside bb at like 7km away more than 3 times, it is honestly extremely infuriating
hey PQ! love your content been watching your videos and streams for awhile and I have to say you make good content for sure but sometimes you are missing some points, yes you are not wrong that Wisconsin is not that much better it is totally believable but the point that you are missing out is this time, unlike the previous times, the ship is both T 10 and cheaper, this is a budget edition premium ship that we are getting so it is understandable that quality is also budget edition as well! and I believe this is a patch of "tests" for WG, they are testing to see if they make the Dockyard cheaper but also lower the quality would more players buy it and participate to get more active players as well? or... same for battlepass I believe. The least we can say is we get a cheap T10 premium which at least adds to the collection for events like Xmas, and at worse, we are playing a T9 ship in T10 matches... correct me if I'm wrong but from observing alone this is how I feel about this ship.
I suppose it could be worse. You could be fighting horrific RNG on wows legends. Poltava is absolutely abysmal despite its supposed impressive accuracy (1.9 sigma USN dispersion on legends. Struggles to hit broadside battleships at 8km+ even with MULTIPLE accuracy buffs)
Got my Whiskey last night. Played 1st battle in randoms. My first salvo that contacted a ship was 18km from enemy Wisconsin. 18 km. Shells landed aft of superstructure and I got 1 citadel. Looks like broadside Wisconsin as a weakness under or near rear turret for a citadel hit. I took several hits broadside and received zero citadels.
Iowa class and montana class have similar weakness, even tho its lowered citadel for some ships (like illinois and wisky, i forget ohio lowered citadel or not). And yes all of it around turrets (front and near). Since iowa, missouri and montana (maybe ohio too) has normal citadel, it was easier to citadel when broadside at some range
Balance puts Battleships at odds with how the developers want the game to be played. The Battleship feels good when you delete/massively damage other ships with massive single salvos, but the developers don't want to punish players too much for their mistakes. This is why so many battleships feel at odds in my opinion, because the developers essentially make you do a series of dice rolls to see how effective a shot is. Cruisers seem to be the best ship type (or at least the basis for basing balance around) from an observer's perspective, just because they can dakadaka without getting too heavily punished, unless the player makes an obscene error and the punisher gets a good dice roll.
I look at it like I look at Yamato ledge mod, or Shikishima. The guns are very accurate sure but they are almost never precise. Only through the blessing of RNG do you get nice juicy salvos. Otherwise just chip damage Also people forget but Stalingrad also has similar salvo patterns. So even with battle cruiser dispersion you can get some weird salvos.
i ve noticed inconsistency while playing bbs depending on time of day playing and if i have anything running on the background(youtube,downloading etc) and it gives me a feeling that its either the server is lagging its ass off or i am. i m also waiting extra 0.5-1 sec to shoot my voleys cause if its insta as soon as i get lock on , dispersion counts as a non lock bug. also whenever there is an island involved i wait 2-3 secs extra unlocking and locking multiple times otherwise island bugs do their stuff and lastly i never use the visual to aim , only been aiming via minimap nowadays.lastly if you ever want to compare THE absolute best guns in game accuracy+dispersion wise go with schultz/elbing , even there you get trolled
This happened to me recently with Novo. Ive been playing almost nothing but Novo since it released. For an entire update, I average less than a third of the damage I averaged before. Dispersion always awkward, never hitting where I aim, shells showing as hits that don't register, and no cits. Then the previous patch came out and it came right back to hitting cits on angled yamatos at max range like it should.
12:24 oh wow, you finally realised what "tendency" means? Like statistically 2.0 sigma will have more better salvos - doesnt mean your 10n tests failing to show that equalls that it is not as good as it is supposed to be. PQ really is the perfect live example of humans mostly unable to understand what "chance" really means and is.
I think dispersion is so random that it's hard to Judge. Over a thousand shots, the Wisconsin probably has on average, a little better accuracy but it's so random that it's hard to judge when playing.
Compensation (refund) in doubloons is good, but personally I would choose coal simply because coal cannot be bought at any time, unlike doubloons. Why did they make it so that combat missions unlock gradually rather than all at once? What's the point?
I'm a longtime fan PQ but I really think you're getting way too hung up on this. A lot of your Wisconsin games are north of 150k damage and you clearly had good battle impact, but you're hung up on cherry-picked bad dispersion salvoes. I think it's pretty clear this is not at all a bad ship like the Ushakov or Daisen.
I love Georgia’s guns and she has battlecruiser dispersion. Wisconsin looks more consistent from the games I’ve watched. Having said that, I’ve never been disappointed by any American BB’s accuracy. From Colorado on up, they are solid shooters. Especially compared to the 2 gun turret German BBs. Some of those make you pull your hair out.
Germany getting shafted hard with their accuracy numbers in the game, so sad man, still enjoy my bismarck but i just have to close my eyes after every salvo and assume im collecting assist ribbons instead of kills
@@balverine07 Scharnhorst and GK seem to be fairly consistent. The German and to an extent the Japanese 2 guns turrets are pure suffering. Shells just go random directions.
Back in beta i used to consider 5k damage salvos really good, then as i got better and better at the game, the threshold for being satisfied with salvos increased, now im at the point where 10k is acceptable but not happy with it, I want 20k salvos, but then again not every ship is capable of that at range; look at GK for example. It would need to be within 15 or fewer kms to get big salvo numbers. Wisconsin is just capable of more damage, more often and i hope PQ understands 10k is ok, those are good hits, just nothing to write home about.
I whaled for wisconsin and out of 20 first games i won 15, average 160k damage. Is it op, can be in the right time and place. Does the accuracy troll you sometimes? Yes, like every salvo does every once in awhile.
Iowas underrated as a bb, you need to play it a bit carefully and you don't see many of them because of Missouri and people working up to Montana but she's a good ship.
I find that supposed accurate ships sometimes are worse with the accuracy upgrades. Like the game just only allows for a certain level of by ship class. Then Slava proves me wrong…. IDK maybe try it with reload instead of accuracy.
With the coal pass you also get only 250 at the lv3 instead of 500 so you get 12k coal which is playing for containers for 6-7 days instead of 1250 doubloons the rewards are still nice but knowing a doubloon one exists makes my desire to buy it less.
Ok, NA isn't dead, it's just that most people are playing mid tiers or asymetrics (having more fun in those that in top tier randoms). And yes, you ARE overhyping the BC dispersion in Wisco, and also the RNG curse is real
I've been playing around in assymetric with my NC trying TRYING to get the feel of it. I can't hit the broadsides of stationary ships at 6-8km. I have to be doing something wrong somehow as I have 65% wr in my cruisers. BB gameplay just feels like gambling, and even if you get some small wins they don't feel as good as the jackpot that you "know" is in there. Then you get a few big hits to string you along further.
I've never had good dispersion with any American battleship: until I put the range mod on. Now I consistently hit citadels in Alabama/North Carolina and Iowa. Why? I don't know but it was a sobering experience for me.
I can understand the disappointment, however i am quite happy, that the shipyard reward (Wisconsin) isn't another super overpowered ship. Still don't know if i invest the 3200 dubloons though.
Between what is given out in christmas time and what you get monthly for log in rewards its about 6-8 months of playtime to be gifted that many dubs. For a t10 ship thats above average if you dont have a dockyard full of t10s already id say thats a steal for price (feel free to look at store prices for ships but i dont think thats a fair comparison if im being honest)
I wonder how sigma works and why it's like that, because normally in statistics sigma means standard deviation and a higher value would mean less consistency, but here it's apparently reversed?
With time ive come to accept that gunnery in this game will never be as accurate as i would like. Ive felt alot better about it since ive started counting hits and normal pens which accuracy does help with, atleast on average. Citadels are a nice bonus but especially with how protected citadells are now they will never be concistent.
10:02 This is _exactly_ how I feel when playing Incomparable. I do everything I can to abuse concealment, get to an unexpected spot, positioned to escape once I show myself, but when the opportunity comes and I fire, the guns just fail to hit their mark. Battleships being consistently accurate should be the way to go, at least in high tier, but of course WG can't do that because of the amount of overmatch that now exists. Back when Yamato was the only 18-incher in the game this would have worked wonders.
Maybe u just have to throw out your expectations out the window b4 u play it again and give it another try after a small break. Maybe the small break with give u better rng
Look, they really need to do something about Battleships across the board. I say nerf all Battleship damage by 15% and increase the amount of hits by 25%. I would rather hit more often and do less damage rather than hit 4 or 5 overpens for only 10% damage of what this ship can actually dish out per salvo. If they arent willing to make a small change like that, then I have a feeling that the future Tier 8 and 9 ships they said they wanted to bring into the game won't be that much better. They really need to buck up and start realigning the Power Creep in this game.
I think it's unquestionably better than Iowa, save for the fact it's a T10 and not 9. Granted, at 9 it might be op, but it's an Iowa with better everything. Better guns, better reload, more HP. It's the BB experience these days. The Whiskey may not feel great, but I am back playing WoWs just for this dockyard event. I guess I'll know for sure when I get mine. Have fun out there.
Your not going mad and your not the only player having dispersion problems, I have found in the last month or so that BB's hit rate has got a lot worse, shells that look like they hit just dont. The other part of this puzzel is that queing for battles I notice the vast majority of players queing with BB's, now I know how sneeky WG can be and if they want to balance the ratios of ship types they may make one type, say BB's for instance, uncomfortable and frustrating to play forcing players to move to other ship types. Now I know WG would'nt do something that underhanded, but just saying....
It’s actually a huge fallacy that the American mainline BBs are these accurate all rounders. They’re not accurate at all in my experience. The NC to this day is my most hated BB of all time. I’ve never had a ship scatter so many point blank salvos everywhere. But overall this game is 100% RNG. That’s why I stopped playing after years of slowly but surely losing joy in it. I think pretty rare for anyone decent who cares about consistency to play this game for more than 10k battles. The awful teammates, the rng roles on everything, it just starts getting exhausting. BBs are the worst aspects of this game in one ship type. Towards the end I found myself only playing accurate CAs and Schultz and Elbing.
NC is specifically bad with dispersion. Don't forget USN BBs can only take accuracy mod starting from tier 9. NC isn't able to improve its dispersion with any mods and has to bear with 9 guns on standard BB dispersion with the full 30 second reload.
@@Posilepton yup. And I thought that the Iowa with her T9 artillery plotting slot would allocate this for me but I realized at that point that it wasn’t the line, it was me. I don’t like getting consistent salvos once every 3 volleys. I don’t like having a 30% chance of actually punishing the 4 potatoes showing me broadside with no fear of doing so. That’s just bad game design. That’s not fun or rewarding skill.
My Baltimore beg to differ when she received 10k salvos, bow in, from NC or Massa in ranked. I know her 27mm all around didn't do shit against 406 but their dispersion seems to always tighten up whenever I'm in Baltimore.
@@Momofukudoodoowindu Pretty much. Wargaming just takes RNG to the extreme. And it will drive you to quit after a while. I was a closed beta tester for both WoT and WoW. The RNG was so bad even then that I refused to spend money. I'm probably going to try to grind for the Wisconsin, simply because I haven't played anything in a while, and I have a weakness for U.S. battleships in general.
RNG has killed the game for me. I love this game but, I can't play this game anymore. I play a couple of hours per week now. And before every one says all games have RNG, they are wrong, go play DCS.
Tbh, i ve gotten used to the shit BB salvos a long time ago. Its part of the game and if one doesnt want to deal with this then its not the right class for him. Yes it sucks when someone does a potato turn 6km in front of you and all you get is three overpens. But if BBs would be 100% reliable then they would be extremely op. I rarely play DDs cause i find this gameplay to be stressfull and im not as good with them as i am with BBs and cruisers. Not everybody needs to be a Jack of all trades. When it comes to Iowa, i never liked her. Felt like a big step down from the amazing NC.
After I check the model. Wisconsin is slightly lower than Iowa. It has more 40mm but alao less 20mm. The main issue is that Iowa didn’t get its 1944 Historical Camo. Which is kinda bugs me. Because we have 3 out of 4 Iowa Class in the game already. You can say we have all of Iowa Class hence Azur Lane commander, New Jersey is also in the game. So it is noEXCUSE to make Iowa not having her historival camo. She is no longer represent her class anymore. We have Missouri and Wisconsin. I bet maybe next two years we might have actual New Jersey. So means that Iowa should have 61 numbers and actual 1944 camo. There is zero excuse at this point. Now, Yamato and Musashi, historically they didn’t have camo on the ship. Apart from factory new german gray paint. Which comes to think of it. Why IJN BBs didn’t have this version of premium camo? A factory new German Gray? Especially Yamato and Musashi. IJN keeps maintain Yamato and Musashi to be looking good as much as possible. It shouldn’t have rust on board at all. Why Yamato and Musashi have rust anyway? They are well maintained ship. WG!
5:02 PQ I think you need to reevaluate something with your aim. The salvo dispersion wasn't great but you pulled the trigger high on his belt while he was turning in, instead of down and to the left where his superstructure would be when the shells landed. I see a lot of other examples like this in your videos, where I'm able to reliably see the bad shot before you call it. If you're making the commentary just to drive engagement that's fine too. Other example I can think of off the top of my head was blaming the island bug on a shot that was too high yet again on a guy who wasnt behind an island yet a few weeks ago. Can find that specific if you want. Dont want to sound too critical, but theres been times when its obviously been shells landing short and other shitty aiming bugs, and a fair few times where it hasnt been that
Bro I got Montana as my first ship in tier 10. I have less than 800 battles. I consider 50k a great game in the Monty. How you EXPECT 200k plus is baffling to me, idk how that possible. I average like 30k a match. most everything I shoot at doesn't hit. im usually lucky if a full broadside salvo gets 1 hit
I probably just have too high expectations for Wisconsin. I'd love to hear your experiences with Wisconsin if you have it already, how good is the dispersion for you?
Missouri better😊
@@chukov2352 Missouri and Iowa suffers from T9 pain. You pretty much better with any T10 BB cos you will mostly play againts other T10. Also Iowa is like million years old without any buffs so it will just suffer in play with other much better and newer ships like St. Vincent line or Bungo line.
Whiskey has amazing dispersion and immune to citadels for me
I will go for Wisconsin even I already have both Mo and Iowa. I think I rather use Mo than Whisky.
View my reply below. Check aft of Whiskey superstructure for easy citadels.
6:20 bro is not even mad, he is just losing his mind.
Malding
Too much wows :D
Not gonna lie it scared me a little
We all know fun isn't allowed in WG titles.
YEAH, OMFG SO MUCH THAT. THAT is the kinda shit that GENUINELY makes me HATE this fucking game. Sub 10km ranges, where in this game is basically point blank kissing range, FULL fucking broadside ship, and you get a couple bullshit overpens when it should be LOLDELETED....OMFG.....Im not even the one playing the game in this video and it legit makes my blood boil watching it.......its such bullshit the degree of RNG in Wargaming games and honestly, what keeps them from being as enjoyable as they could be. Theres no fucking reason to make shit that goddamn awful;
6:21 that is "How was Joker born", just a bad RNG.
6:20 PQ start his villain arc.
Straight up Agent Smith laugh
I gotta be honest PQ, I’m worried for you with this game lol. I can’t fathom seeing somebody have 260k and still be mad at Wisconsin. Anyway, I got Wisconsin and it quickly became one of my favorite ships. The funny button is amazing, I can get my heal and DP up so quickly with it not to mention a 10s reload. And fact that it can be brought back pretty much always is way cooler than on something like Bourgogne. It’s not a ship I’d full send to brawl due to armor and even though it’s harder to cit, I still take a lot of damage. Overall, dispersion has been good and I’ve had some salvos I was very impressed by. However, I can’t say that it’s been an experience where it’s that much better of a dispersion. Lately, I’ve really liked Sicilia and I’d still say it’s punishing more broadsides consistently than Wisky.
Dude.. 9 guns vs 16 isen’t really a fair Comparison…
@@DarthVader_DK that is true, but battlecruiser dispersion vs what Sicilia has. I was more so looking at it from the PQ perspective too. Some salvos look good and tight, others feel like old Colombo in terms of dispersion.
Some people say Missouri is better than Wisco, and I believe them.
btw Wisco reload is 15 sec not 10 with booster.
@@IvanSkaro86at full health, with right commander skills you can get it to 10s towards end of battle if you’ve been tanking.
@@igromov Still, Missouri have radar and one of best credit earnings.
6:20
Ok that was hilarious.
Sad, but hilarious
I think your issue is that you think having improved dispersion is going to mean every salvo is going to punish something every time you feel like you deserve it and in the end, math couldn't care less about your feelings. It's still going to run its calculations and you are going to miss the target quite often in a BB. All it means is that when you get those good rolls, they are going to be extra good. It doesn't mean that the bad rolls are going to be all that much less likely. That isn't mentioning the massive aim bugs in the game. As soon as you start having to aim above or below the actual ship hull...well, it has issues. To put it mildly. Basically, you're just hyping them up far too much in your mind (We all do it man) and nothing is going to ever come close to your hopes until they release Russian rail gun BBs that don't even have to leave port to win the game.
I plead guilty to this exact problem too.
The thing about the dispersion is that some ships seems to have random values allocated to them, which makes BBs in particular very frustrating to deal with. A while back I just gave up on PvP and play Co-Op where I can get closer to things to somewhat mitigate this, but even shooting at the Bots it's clear WG is doing SOMETHING wrong. I main USN BBs and found discrepancies even between the same class of ship, not just between gun types:
- The New York is more accurate than the Texas in spite of being, supposedly, the same;
- The Florida is more accurate than the New Mexico even though they both use the same 50 caliber 356mm guns;
- The Arizona is more accurate than the New Mexico even though it uses 45 caliber 356mm guns;
- The Colorado is more accurate than the West Virginia, even though they're the same ship;
- The Constellation is more accurate than the Colorado even though they have the same 45 caliber 406mm guns and even turrets;
- The North Carolina is more accurate than the Massachusets or Alabama, even though it uses the same turrets and, allegedly, has an older type of fire control system;
- The North Carolina is more accurate than the Iowa or Montana, which are supposed to be historically much better ships.
I have no idea how all this was decided or what balance it's supposed to cater to, though I'll agree with you on the Russian thing. I only have one Russian BB, from some event a while back, the Novorossisk, which is essentially a Giulio Cesare / Andrea Doria. But even though it's supposed to be a handed-down version of these, it's more accurate than the original... How, and why?
Unfortunately I have no way to check for other nations yet as I've not unlocked many things, though I will say, for example, that Iwami and Hizen use the same guns with Hizen being awful (in spite of having literally 4 more guns) and Iwami being accurate, or the P.E. Friedrich being more accurate than the Mackensen even though it's a Mackensen itself with just a different bow.
@@vtr0104 The balancing is because they are different tiers. You cant compare a Florida against a New Mex if one is T7 and the other is T6. You compare Florida against other T7 BBs and NM against other T6 BBs like Fuso.
btw NY and Texas have same Dispersion and sigma so they are the same.
The same reason you cant compare NC to Massa, as they have completely different roles. Massa with NC dispersion would be completely bonkers. And NC vs Iowa/Montana: NC doesnt have the 6th slot dispersion module like the higher tiers. For most players NC is much harder to use as the shells are slower, thus taking lead and prediction makes you hit less often.
@@vtr0104
-In the case of New York and Texas thats you having bad rng in one perticular ship.
-Florida has Battlecruiser Dispersion and 1.7 sigma while New Mex has BB Dispersion and 1.5 sigma.
-Arizona has 1.8 sigma compared to New Mex 1.5.
-Colorado has 2.0 sigma meanwhile both West Virginas have 1.8.
-Constellation has 1.9 Sigma and Battlecruiser dispersion.
-NC has 2.05 Sigma, more than Alabamas 1.9 and Massas 1.7.
-NC has 2.05 Sigma while Iowa and Montana have 1.9.
-Guilio Cesare has 1.9 Sigma and Ita BB Dispersion while Novorossiysk has RU BB Dispersion and 1.4 sigma, which is why Casare is less accurate but more consistent.
-Hizen has a 36s reload and 1.7 Sigma meanwhile Iwami has a 26s Reload and 2.1 (Yamato) Sigma
-Mackensen is less accurate in trade for better secondaries.
All of this info is from the wows wiki.
That's my thoughts too. It needs fixing so badly, sometimes it's just ridiculously bad.😅
6:22 He is slowly but surely losing his marbles xD
Idea: REVERSE Asymmetric: tier 6 ships controlled by players against random bot tier 10's :D
For the next patch/update
That's just the current scenario experience
I felt that laugh at 6:34
just before the 7 minute mark, can just feel PQ's joker ark starting up
Nope on 6:20 it's a bug when the target is too close to an island, vertical dispersion is shafted. Only one turret hits on mark with normal dispersion between its shells, the other two go short or far, out of standard vertical boundary for dispersion at that range.
WG does this intentionally because years back when there was no turtleback and lowered citadels, a BB that beached semi-broadside was as good as dead.
If someone beaches he made a big mistake and should be punished for it. Why should the other player get punished by intentional bad aim by the game because the other one made a mistake? That makes zero sense.
Yeah, this stupid bug still here even now you stay behind island and enemy open water then the bug is activate. Stupid bug
@@IceQueenNL Noob protection. It's easier to protect noobs than to set them on a learning curve path. Large majority of the playerbase aren't even aware of the mechanics, or how bad they perform under those mechanics, they think the game is RNG. How can you milk playerbase for cash if a bunch of unicums hanging on the server just send them to port each game.
Didn't PQ had an Izumo that ranted because he got punished full broadside on short-mid range? That's WG's average customer, and they serve him with visible and hidden mechanics, not us.
Given there is zero change in horizontal disp. between range mod and non-range mod Wisconsin and only 4 meters vertical difference it might not be worth running range mod with WG spaghetti coding there is probably more being effected than what we can see in ballistic charts. However at 16km Whisky shows nearly 50 meter vertical and 80 meter horizontal advantage over Iowa and Missouri w/ standard builds. Not a ton but not small either. Keep in mind only 50% of your shells fired are coded to land based off the sigma value.
14:29 “if you guys already have it, if you whaled it 😏” 😂😂 funniest delivery
i really wish modes like airship, piñata, and asym where around for longer, randoms is genuinely so unfun but i have a blast with the limited time modes
If you go to Shiptool, you can directly compare Iowa and Wisconsin dispersion. While Battlecruiser dispersion is better than BB, it's not as dramatic as some might think. At 12km, Whisky has a 30m advantage over Iowa. At 15km its 35m. At 18km its 40m. At 21km its 45m. And that is horizontal values. The vertical difference was about half of the horizontal values.
I was checking the vertical dispersion coefficient for Iowa, Montana, Wisconsin, Alaska and DM, and they are all the same. I suspect what happened is horizontal spread is better, but the vertical dispersion is similar or even worse for Wisconsin compare to Iowa, because of the higher shell velocity in ranges.
It's not directly because of the higher shell velocity but you can tell it slightly throws off his aim
I think the expectation that every ship needs to be awesome or it’s bad is the problem here. WG can’t release ships that are increasingly powerful without wrecking the balance of the game (some would say they do this anyway).
Ideally, they occasionally release an OP ship, but most of the time they release an average ship with an interesting feature that makes it fun to play. So something like the Wisconsin SHOULD be average and the funny button is the twist that makes you want to play it every-so-often. There’s nothing wrong with that and it’s a good value for a T10 premium.
the difference in the event pass is PURELY to see how many players they can get to pay for the coal reward and accept it. in no way is 12k coal equal to 1k dubs. this is just to see how far they can lower the rewards for future event passes. they have already gone back to the 2500 dubs for the pay line, down from the 3000 they were getting, and this is due to the players not caving in and paying for the new event pass. the only way they will change is if their income goes down, keep up the pressure on WG any chance you get to tell them to bring back the old battle pass.
The laugh where PQ turns to the Dark Side is the end. The ship has driven him over the Moral Event Horizon...
Have you been measuring the citadel rates per salvo in training room? Maybe some objectivity would do you good.
6:27 PQ and his fake laugh. Yeah... that isn't getting old.
i just love how you can laugh at things that make me want to quit. Thank you for that....
Even with Zao I don't always hit where I aim, and it has DD dispersion, which is "allegedly" the best in game. Battle-cruiser dispersion has alwasy been a "gimmick" to me. Graff Spee has it and I think that is a good ship to use as basis when thinking about that. It feels more like a battleship than a cruiser. And it has 1.9 sigma. Surprisingly close to Wisconsin.
Hi PQ.✌️ Watching your stuff quite a time now. Sometimes i wonder, if you forgot the core mechanics off World of Warships, because it's a luck game rolling the dice every time you shoot something. It's a rather poor gamedesign imho, but it's the way it's made.🤷♂️
Imho if you compare Wisconsin with Iowa, please compare it with Georgia too. I got the Georgia ingame and hell, she's a Funship. I would recommend her any day the week, she gets a nice speedboost, awesome secondaries and 30mm overmatching, harthitting AP and decent HE. And she's a beauty with better income.👍
Just my homble opinion and some thoughts. Have a great rest of your day yourself, sir.🤠
PS: Your selfquestioning still very refreshing.
Hi PQ. Long time watcher, recent subscriber (somehow assumed I already was for the longest time.)
I really felt what you said about rolling the dice on taking shots.
Even in the Bungo, with such amazing accuracy while the spotter is up, some salvos are an instant dev strike, whereas others, that felt just as carefully aimed, end up doing almost nothing, or registering as shatters / torpedo protection hits, even firing upon the same ships, at the same ranges and angles.
Consistency in fall of shot is one of the things I enjoy most in WoWs, sadly so few ships seem to have it if at all, even at top tier.
Salvo @ 6:02. . . It looks like a vertical dispersion problem. Against the target angled (on or out) bad vertical dispersion is not as much of a problem. Flat broadside, particularly at a distance, vertical dispersion is really going to mess up the salvo, misses, overpens, etc.
I have been messing with the Japanese battleships recently, which classically have good horizontal/bad vertical dispersion. And have been very, very frustrated. Particularly since other players do well with these boats.
I think maybe the solution is to just shoot angled targets. But the flat broadside targets are so tempting. . .
"broadside Duncan this should be dead"
Before shells land:
Me: "Huhuhuhuhu"
After shells land:
PQ: "HUHUHUHUHUHU"
Im honestly so glad im not the only one that thinks BB dispersion is trash lately. I have missed a broadside bb at like 7km away more than 3 times, it is honestly extremely infuriating
Remember, no video game or game in general is worth being frustrated over. It’s just a game.
hey PQ! love your content been watching your videos and streams for awhile and I have to say you make good content for sure but sometimes you are missing some points, yes you are not wrong that Wisconsin is not that much better it is totally believable but the point that you are missing out is this time, unlike the previous times, the ship is both T 10 and cheaper, this is a budget edition premium ship that we are getting so it is understandable that quality is also budget edition as well! and I believe this is a patch of "tests" for WG, they are testing to see if they make the Dockyard cheaper but also lower the quality would more players buy it and participate to get more active players as well? or... same for battlepass I believe.
The least we can say is we get a cheap T10 premium which at least adds to the collection for events like Xmas, and at worse, we are playing a T9 ship in T10 matches... correct me if I'm wrong but from observing alone this is how I feel about this ship.
It feels like a dice roll because it is. The dispersion is literally RNG, which is so frustrating because you can't do a thing about it.
This, it's designed to be addictive, you chase that devstrike triple cit salvo like a slot machine jackpot.
I suppose it could be worse.
You could be fighting horrific RNG on wows legends. Poltava is absolutely abysmal despite its supposed impressive accuracy
(1.9 sigma USN dispersion on legends. Struggles to hit broadside battleships at 8km+ even with MULTIPLE accuracy buffs)
Got my Whiskey last night. Played 1st battle in randoms. My first salvo that contacted a ship was 18km from enemy Wisconsin. 18 km. Shells landed aft of superstructure and I got 1 citadel. Looks like broadside Wisconsin as a weakness under or near rear turret for a citadel hit. I took several hits broadside and received zero citadels.
Iowa class and montana class have similar weakness, even tho its lowered citadel for some ships (like illinois and wisky, i forget ohio lowered citadel or not).
And yes all of it around turrets (front and near). Since iowa, missouri and montana (maybe ohio too) has normal citadel, it was easier to citadel when broadside at some range
Balance puts Battleships at odds with how the developers want the game to be played. The Battleship feels good when you delete/massively damage other ships with massive single salvos, but the developers don't want to punish players too much for their mistakes. This is why so many battleships feel at odds in my opinion, because the developers essentially make you do a series of dice rolls to see how effective a shot is. Cruisers seem to be the best ship type (or at least the basis for basing balance around) from an observer's perspective, just because they can dakadaka without getting too heavily punished, unless the player makes an obscene error and the punisher gets a good dice roll.
I look at it like I look at Yamato ledge mod, or Shikishima. The guns are very accurate sure but they are almost never precise. Only through the blessing of RNG do you get nice juicy salvos. Otherwise just chip damage
Also people forget but Stalingrad also has similar salvo patterns. So even with battle cruiser dispersion you can get some weird salvos.
i ve noticed inconsistency while playing bbs depending on time of day playing and if i have anything running on the background(youtube,downloading etc) and it gives me a feeling that its either the server is lagging its ass off or i am. i m also waiting extra 0.5-1 sec to shoot my voleys cause if its insta as soon as i get lock on , dispersion counts as a non lock bug. also whenever there is an island involved i wait 2-3 secs extra unlocking and locking multiple times otherwise island bugs do their stuff and lastly i never use the visual to aim , only been aiming via minimap nowadays.lastly if you ever want to compare THE absolute best guns in game accuracy+dispersion wise go with schultz/elbing , even there you get trolled
This happened to me recently with Novo. Ive been playing almost nothing but Novo since it released. For an entire update, I average less than a third of the damage I averaged before. Dispersion always awkward, never hitting where I aim, shells showing as hits that don't register, and no cits. Then the previous patch came out and it came right back to hitting cits on angled yamatos at max range like it should.
12:24 oh wow, you finally realised what "tendency" means? Like statistically 2.0 sigma will have more better salvos - doesnt mean your 10n tests failing to show that equalls that it is not as good as it is supposed to be. PQ really is the perfect live example of humans mostly unable to understand what "chance" really means and is.
Love the Iowa. It’s so consistent and I feel that if I play bad it’s only my fault because the ship feels to perfect
I think dispersion is so random that it's hard to Judge. Over a thousand shots, the Wisconsin probably has on average, a little better accuracy but it's so random that it's hard to judge when playing.
Day 35 of asking pq to play Worcester
Spotter plane worcester
It's feels like he will keep ignoring Worcester request 😢. What is he afraid of, overmatched by 18-inch shells 😮
lol
day 2 of asking you to seek employment
Dang bro, ishaan high maintenance...
Compensation (refund) in doubloons is good, but personally I would choose coal simply because coal cannot be bought at any time, unlike doubloons.
Why did they make it so that combat missions unlock gradually rather than all at once? What's the point?
I'm a longtime fan PQ but I really think you're getting way too hung up on this. A lot of your Wisconsin games are north of 150k damage and you clearly had good battle impact, but you're hung up on cherry-picked bad dispersion salvoes. I think it's pretty clear this is not at all a bad ship like the Ushakov or Daisen.
6:20 THE BEST! HAHAHAHAHAHA 🤣🤣🤣🤣🤣🤣🤣🤣
Great video as always!
One thing I don't get here is the definition of bad. Is it required to get 200k every game to be considered decent these days?
from my experience i've been seeing more citadels when i play my wisconsin.
I love Georgia’s guns and she has battlecruiser dispersion. Wisconsin looks more consistent from the games I’ve watched. Having said that, I’ve never been disappointed by any American BB’s accuracy. From Colorado on up, they are solid shooters. Especially compared to the 2 gun turret German BBs. Some of those make you pull your hair out.
Germany getting shafted hard with their accuracy numbers in the game, so sad man, still enjoy my bismarck but i just have to close my eyes after every salvo and assume im collecting assist ribbons instead of kills
@@balverine07 Scharnhorst and GK seem to be fairly consistent. The German and to an extent the Japanese 2 guns turrets are pure suffering. Shells just go random directions.
Back in beta i used to consider 5k damage salvos really good, then as i got better and better at the game, the threshold for being satisfied with salvos increased, now im at the point where 10k is acceptable but not happy with it, I want 20k salvos, but then again not every ship is capable of that at range; look at GK for example. It would need to be within 15 or fewer kms to get big salvo numbers. Wisconsin is just capable of more damage, more often and i hope PQ understands 10k is ok, those are good hits, just nothing to write home about.
Phew that was fast!!!
I whaled for wisconsin and out of 20 first games i won 15, average 160k damage. Is it op, can be in the right time and place. Does the accuracy troll you sometimes? Yes, like every salvo does every once in awhile.
What if you took the defensive air skill to have a 2nd way to cool down the heal on Big Whisky?
6:20 Captain Torres plays the Tanager
Iowas underrated as a bb, you need to play it a bit carefully and you don't see many of them because of Missouri and people working up to Montana but she's a good ship.
I find that supposed accurate ships sometimes are worse with the accuracy upgrades. Like the game just only allows for a certain level of by ship class. Then Slava proves me wrong…. IDK maybe try it with reload instead of accuracy.
With the coal pass you also get only 250 at the lv3 instead of 500 so you get 12k coal which is playing for containers for 6-7 days instead of 1250 doubloons the rewards are still nice but knowing a doubloon one exists makes my desire to buy it less.
Ok, NA isn't dead, it's just that most people are playing mid tiers or asymetrics (having more fun in those that in top tier randoms).
And yes, you ARE overhyping the BC dispersion in Wisco, and also the RNG curse is real
I've been playing around in assymetric with my NC trying TRYING to get the feel of it. I can't hit the broadsides of stationary ships at 6-8km. I have to be doing something wrong somehow as I have 65% wr in my cruisers.
BB gameplay just feels like gambling, and even if you get some small wins they don't feel as good as the jackpot that you "know" is in there. Then you get a few big hits to string you along further.
I've never had good dispersion with any American battleship: until I put the range mod on. Now I consistently hit citadels in Alabama/North Carolina and Iowa. Why? I don't know but it was a sobering experience for me.
Hey PQ, why not pit wisconsin with other BB with 2.0 sigma or close to it and see how accurate the ship actually is? :v
Just hop in a roma or something if inconsistancy brings you down when you expect something else happening from a supposedly accurate ship haha.
Wisconsin is great, it's just a different type of ship. It had different strengths and weaknesses than the Iowa
I can understand the disappointment, however i am quite happy, that the shipyard reward (Wisconsin) isn't another super overpowered ship.
Still don't know if i invest the 3200 dubloons though.
Between what is given out in christmas time and what you get monthly for log in rewards its about 6-8 months of playtime to be gifted that many dubs. For a t10 ship thats above average if you dont have a dockyard full of t10s already id say thats a steal for price (feel free to look at store prices for ships but i dont think thats a fair comparison if im being honest)
Do you think there is a Wisconsin dispersion bug?
I wonder how sigma works and why it's like that, because normally in statistics sigma means standard deviation and a higher value would mean less consistency, but here it's apparently reversed?
I question why I’m getting max dispersion at short range
World Of Warships!!
"I feel like Im just rolling a Dice!" - PQ 2024
😂...yeah, sadly that basically sums it up nicely
To be honest the US BB line has always felt like it had god awful dispersion right up till the Montana
With time ive come to accept that gunnery in this game will never be as accurate as i would like. Ive felt alot better about it since ive started counting hits and normal pens which accuracy does help with, atleast on average. Citadels are a nice bonus but especially with how protected citadells are now they will never be concistent.
10:02
This is _exactly_ how I feel when playing Incomparable. I do everything I can to abuse concealment, get to an unexpected spot, positioned to escape once I show myself, but when the opportunity comes and I fire, the guns just fail to hit their mark.
Battleships being consistently accurate should be the way to go, at least in high tier, but of course WG can't do that because of the amount of overmatch that now exists. Back when Yamato was the only 18-incher in the game this would have worked wonders.
Maybe u just have to throw out your expectations out the window b4 u play it again and give it another try after a small break. Maybe the small break with give u better rng
Yeah, I got screwed with coal instead of doubloons on the Battlepass and was pretty pissed off about it. Still am.
Look, they really need to do something about Battleships across the board. I say nerf all Battleship damage by 15% and increase the amount of hits by 25%. I would rather hit more often and do less damage rather than hit 4 or 5 overpens for only 10% damage of what this ship can actually dish out per salvo. If they arent willing to make a small change like that, then I have a feeling that the future Tier 8 and 9 ships they said they wanted to bring into the game won't be that much better. They really need to buck up and start realigning the Power Creep in this game.
I think it's unquestionably better than Iowa, save for the fact it's a T10 and not 9. Granted, at 9 it might be op, but it's an Iowa with better everything. Better guns, better reload, more HP. It's the BB experience these days. The Whiskey may not feel great, but I am back playing WoWs just for this dockyard event. I guess I'll know for sure when I get mine.
Have fun out there.
Wg makes everything frustrating with nerfs until its no fun
both Iowa and Missouri need updated models
The days of guaranteed kills is over i swear the rng is rigged sometimes
Your not going mad and your not the only player having dispersion problems, I have found in the last month or so that BB's hit rate has got a lot worse, shells that look like they hit just dont. The other part of this puzzel is that queing for battles I notice the vast majority of players queing with BB's, now I know how sneeky WG can be and if they want to balance the ratios of ship types they may make one type, say BB's for instance, uncomfortable and frustrating to play forcing players to move to other ship types. Now I know WG would'nt do something that underhanded, but just saying....
Weird thing u get better dispersion w high ping on eu compared to low ping na
Wisconsin is just an improved Iowa due to funny button but Montana at Tier 10 feels more consistent and powerful.
It’s actually a huge fallacy that the American mainline BBs are these accurate all rounders. They’re not accurate at all in my experience. The NC to this day is my most hated BB of all time. I’ve never had a ship scatter so many point blank salvos everywhere.
But overall this game is 100% RNG. That’s why I stopped playing after years of slowly but surely losing joy in it. I think pretty rare for anyone decent who cares about consistency to play this game for more than 10k battles. The awful teammates, the rng roles on everything, it just starts getting exhausting. BBs are the worst aspects of this game in one ship type. Towards the end I found myself only playing accurate CAs and Schultz and Elbing.
NC is specifically bad with dispersion. Don't forget USN BBs can only take accuracy mod starting from tier 9. NC isn't able to improve its dispersion with any mods and has to bear with 9 guns on standard BB dispersion with the full 30 second reload.
@@Posilepton yup. And I thought that the Iowa with her T9 artillery plotting slot would allocate this for me but I realized at that point that it wasn’t the line, it was me. I don’t like getting consistent salvos once every 3 volleys. I don’t like having a 30% chance of actually punishing the 4 potatoes showing me broadside with no fear of doing so. That’s just bad game design. That’s not fun or rewarding skill.
My Baltimore beg to differ when she received 10k salvos, bow in, from NC or Massa in ranked. I know her 27mm all around didn't do shit against 406 but their dispersion seems to always tighten up whenever I'm in Baltimore.
@@Momofukudoodoowindu
Pretty much. Wargaming just takes RNG to the extreme. And it will drive you to quit after a while. I was a closed beta tester for both WoT and WoW. The RNG was so bad even then that I refused to spend money.
I'm probably going to try to grind for the Wisconsin, simply because I haven't played anything in a while, and I have a weakness for U.S. battleships in general.
Play some DD's for a bit and foeget about dispersion 😊 have a good day dude. Keep on keeping on.
Gads what are doing to that poor ship!!!! I have fantastic games with that thing...
Asymetric are back :o
RNG has killed the game for me. I love this game but, I can't play this game anymore. I play a couple of hours per week now.
And before every one says all games have RNG, they are wrong, go play DCS.
want a laser accurate BB, just play Elbing
Tbh, i ve gotten used to the shit BB salvos a long time ago. Its part of the game and if one doesnt want to deal with this then its not the right class for him. Yes it sucks when someone does a potato turn 6km in front of you and all you get is three overpens. But if BBs would be 100% reliable then they would be extremely op.
I rarely play DDs cause i find this gameplay to be stressfull and im not as good with them as i am with BBs and cruisers. Not everybody needs to be a Jack of all trades.
When it comes to Iowa, i never liked her. Felt like a big step down from the amazing NC.
WG has really messed up the accuracy of BBs lately, they used to be alot more accurate.
After I check the model. Wisconsin is slightly lower than Iowa. It has more 40mm but alao less 20mm.
The main issue is that Iowa didn’t get its 1944 Historical Camo. Which is kinda bugs me. Because we have 3 out of 4 Iowa Class in the game already. You can say we have all of Iowa Class hence Azur Lane commander, New Jersey is also in the game. So it is noEXCUSE to make Iowa not having her historival camo. She is no longer represent her class anymore. We have Missouri and Wisconsin. I bet maybe next two years we might have actual New Jersey. So means that Iowa should have 61 numbers and actual 1944 camo. There is zero excuse at this point. Now, Yamato and Musashi, historically they didn’t have camo on the ship. Apart from factory new german gray paint. Which comes to think of it. Why IJN BBs didn’t have this version of premium camo? A factory new German Gray? Especially Yamato and Musashi. IJN keeps maintain Yamato and Musashi to be looking good as much as possible. It shouldn’t have rust on board at all. Why Yamato and Musashi have rust anyway? They are well maintained ship. WG!
5:02 PQ I think you need to reevaluate something with your aim. The salvo dispersion wasn't great but you pulled the trigger high on his belt while he was turning in, instead of down and to the left where his superstructure would be when the shells landed. I see a lot of other examples like this in your videos, where I'm able to reliably see the bad shot before you call it. If you're making the commentary just to drive engagement that's fine too.
Other example I can think of off the top of my head was blaming the island bug on a shot that was too high yet again on a guy who wasnt behind an island yet a few weeks ago. Can find that specific if you want.
Dont want to sound too critical, but theres been times when its obviously been shells landing short and other shitty aiming bugs, and a fair few times where it hasnt been that
maybe you need to try with Missouri
day 3 of saying this. Disable the X aimpoint on the minimap and use the default aimpoint. I swear that was the root of most of my aiming bugs!
Hello another video from high expectations NA cc strimmer guy
You might find that both of these hulls are better for ops than pvp
Bro. I feel for u . U should take a break for sometime. I feel u worn out.
Odin is a battlecruiser. Also Odin has 2.0 sigma and look at how bad it is. A scharnhorst 43 can give it a padling.
You cut the Midway getting sunk.... 😞
Asym doesnt have the economics from the last one.
But it's not Randoms, so it's fine by me.
Bro I got Montana as my first ship in tier 10. I have less than 800 battles. I consider 50k a great game in the Monty. How you EXPECT 200k plus is baffling to me, idk how that possible. I average like 30k a match. most everything I shoot at doesn't hit. im usually lucky if a full broadside salvo gets 1 hit