Theory: Efficient planning for modular environments

แชร์
ฝัง
  • เผยแพร่เมื่อ 12 พ.ย. 2024

ความคิดเห็น • 56

  • @PolygonAcademy
    @PolygonAcademy 5 ปีที่แล้ว +24

    nice talk :) planning your environments is so important, thats why pre-production is such an investment at a game studio. especially for the massive open worlds we were building during my time at Ubisoft. Pre-pro could last 6+ months

  • @sans-self
    @sans-self 10 ปีที่แล้ว +20

    I've paid for tutorials that are no where near as good as this. Thanks for sharing...really helps join the dots & give an overview of the entire process.

  • @mayurhedau5930
    @mayurhedau5930 4 ปีที่แล้ว

    This content can easily be paid but you are sharing it for free. Thank u man

  • @gamedevr4381
    @gamedevr4381 8 ปีที่แล้ว +2

    Terrific explanation of different approaches with the advantages and disadvantages of each.

  • @ChromaticaForever
    @ChromaticaForever 2 ปีที่แล้ว

    I just wanted to thank you in advance for creating this wonderful video. I am planning my final major project for my university degree and wasn't sure how best to create a modular environment, now I feel more confident than ever to go forth with the project! Thank you again!

  • @myxsys
    @myxsys 6 ปีที่แล้ว

    This is the best environment tutorial for modular game assets I've come across so far. So glad to learn method 1 technique for beginners

  • @unitycookie
    @unitycookie  12 ปีที่แล้ว +2

    Modular environments are used in many games, being modular is anything from the basic atlasing we demonstrate here, to re-using assets to make bigger assets. There is a video somewhere showing how modularity was used in the mass effect series though I do not recall the link.
    In the future we hope to have a modular practical demonstrating how modularity can be used in high end games to cut down production time.

  • @bunnybreaker
    @bunnybreaker 5 ปีที่แล้ว +2

    I just learned so much. Also, I can't believe I've been sleeping on vertex colours. God damn, thanks.

  • @jaze_ph
    @jaze_ph 4 ปีที่แล้ว

    Thank you for this. This free tutorial is gold.

  • @Maxwelldoggums
    @Maxwelldoggums 11 ปีที่แล้ว +1

    It does, you can hold the "Command" key on mac, or the control key on windows (I think) to snap objects to the grid while translating them.

  • @unitycookie
    @unitycookie  12 ปีที่แล้ว +1

    I would recommend grabbing a copy of pro grids by sixbyseven studios, it allows incremental snapping in the unity editor, otherwise you can input a number into the transform box to move things in specific increments.

  • @Entropicnin
    @Entropicnin 2 ปีที่แล้ว

    Exactly what I was looking for, thanks!

  • @DanielACosta-ev3hj
    @DanielACosta-ev3hj 6 ปีที่แล้ว +2

    Great tutorial!!! Thank you! Im really happy to find this content, thank you!!

  • @bzsgzs
    @bzsgzs 11 ปีที่แล้ว +6

    this is SERIOUSLY GOOD!

  • @suyatzokohong3746
    @suyatzokohong3746 4 ปีที่แล้ว

    this is a good sharing about game environment building

  • @asdraban
    @asdraban 9 ปีที่แล้ว +2

    This is what I was looking for! Thanks a lot!

  • @erik9817
    @erik9817 8 ปีที่แล้ว

    Epic. Can you talk about texel density? What grid settings do you use for modular level pieces?

  • @selltheworldgames
    @selltheworldgames 8 ปีที่แล้ว +2

    Dude you are amazing I loved this video.

  • @TheFailxsafe
    @TheFailxsafe 9 ปีที่แล้ว +2

    really helpful tutorial! pls make some more :D

  • @CianMcsweeney
    @CianMcsweeney 11 ปีที่แล้ว +1

    To create a building is it realistic to create walls,windows,roofs etc seperately and putting them together in unity?

    • @ChillieGaming
      @ChillieGaming ปีที่แล้ว

      How's the progress 9 years later?

  • @ryaneden4604
    @ryaneden4604 8 ปีที่แล้ว +1

    Would i be able to import these scenes created in blender into Unity

  • @jimmysgameclips
    @jimmysgameclips 12 ปีที่แล้ว

    Sounds great. Also I did read a really interesting paper on the subject by lee perry smith that's floating around somewhere

  • @chucksneedmoreland
    @chucksneedmoreland 10 ปีที่แล้ว

    Good tutorial, absolute gem, thanks

  • @RH3D
    @RH3D 8 ปีที่แล้ว

    at 30:52 can someone explain to me how you tile the red brick texture, for example, on a wall without getting the other images from the atlas on there?

  • @jimmysgameclips
    @jimmysgameclips 12 ปีที่แล้ว

    I'm curious as to what games you know of that use modular design method 1? I suppose you wouldn't find it so much in AAA games but in smaller games you might?

    • @ChillieGaming
      @ChillieGaming ปีที่แล้ว

      Modular workflow isn't something new.
      It was always around even in 2d era to create tiles for the game background or other sprites

  • @twitte0king
    @twitte0king 7 ปีที่แล้ว

    does this atlas method still hold up for AAA open world game now? (ps4 xbox one)

  • @harrysanders818
    @harrysanders818 6 ปีที่แล้ว +1

    One of best explanations on the process so far! Thanks a lot lot lot! What I still dont get is how you would get an even texel density across all your objects when you layout your textures in squares like that. I mean if you model and unwrap your pieces they need to take up a certain amount of UV space to match a certain TD like say 256px/meter. I see this would be fine when you have a model thats exactly 1x1 meters. But when you have an object that is for example lets say 1,5 meters wide and 3 meters high, or lets say a relatively small object like 0.25x075 meters, how would you be able to texture that with even TD when all you have is jus a square section of your texture being 256x256 pixels ? o_0

    • @CrackedTubeGamer
      @CrackedTubeGamer 5 ปีที่แล้ว

      You do it with the uv's, You just over lap the uv's where needed provided the textures are seamless.

  • @paranorai
    @paranorai 9 ปีที่แล้ว

    this was really helpful and well structured, thank you very much! :)

  • @ryaneden4604
    @ryaneden4604 8 ปีที่แล้ว

    How do you get those damaged textures or dust textures to paint on the road?

  • @GuitarSlinger2112
    @GuitarSlinger2112 11 ปีที่แล้ว

    Unity doesn't come with a grid/grid snap feature???

  • @caglayangursugokbulut9664
    @caglayangursugokbulut9664 ปีที่แล้ว

    The best one !

  • @RH3D
    @RH3D 8 ปีที่แล้ว

    This helped a LOT, thanks

  • @XINTSUAI
    @XINTSUAI 11 ปีที่แล้ว +1

    Great vídeo! Thanks!

  • @Danuxsy
    @Danuxsy 12 ปีที่แล้ว

    Unitycookie this is an important thing, how can we make assets like walls and floors and then put them togheter in unity in a grid like way?

    • @ChillieGaming
      @ChillieGaming ปีที่แล้ว

      How's the progress 10 years later?

    • @Danuxsy
      @Danuxsy ปีที่แล้ว

      @@ChillieGaming lmaaoo this vid garbage, I made no progress, no game or anything, it was all for nothing!!! anyway...

    • @ChillieGaming
      @ChillieGaming ปีที่แล้ว

      @@Danuxsy Can I ask why u left game development?

    • @Danuxsy
      @Danuxsy ปีที่แล้ว

      @@ChillieGaming I was never in game dev, I was 15 yrs old when I made that comment and it was just a hobby for me, a fun thing.

    • @ChillieGaming
      @ChillieGaming ปีที่แล้ว

      @@Danuxsy k

  • @dzejli
    @dzejli 11 ปีที่แล้ว

    Thank you ;) great video

  • @jimmysgameclips
    @jimmysgameclips 12 ปีที่แล้ว

    Awesome vid!

  • @JaeLee83
    @JaeLee83 12 ปีที่แล้ว

    Nice

  • @GuitarSlinger2112
    @GuitarSlinger2112 11 ปีที่แล้ว +2

    :cheers:

  • @TheBlackbirdii
    @TheBlackbirdii 12 ปีที่แล้ว

    is that on blender ?

  • @witchlynproductions753
    @witchlynproductions753 5 ปีที่แล้ว +1

    "Look for research"

  • @jimmysgameclips
    @jimmysgameclips 11 ปีที่แล้ว

    Cool, thought it'd just be mobile games

  • @TheTimeProphet
    @TheTimeProphet ปีที่แล้ว

    It was good up until you mentioned Blender and then I turn off LOL.

    • @ChillieGaming
      @ChillieGaming ปีที่แล้ว

      What u mean?
      Blender can achieve the same level of quality that you get in Maya or 3ds max

    • @TheTimeProphet
      @TheTimeProphet ปีที่แล้ว

      @@ChillieGaming Hate the interface. I mean lack of interface. Been using Max for 20 years. Tried blender a few times, but hated it every time.

    • @ChillieGaming
      @ChillieGaming ปีที่แล้ว +1

      @@TheTimeProphet Its kinda weird you know why?
      Most blenders users tried 3ds max and maya and didn't bother to touch it again due to how awful and outdated the UI looks.
      And same goes to 3ds max and maya users who touched blender and never touched it again 😂
      I mean use whatever 3d app suites you the best.
      Blender has got changes to its overall design and UI and there is even an option in blender to make the UI similar to Maya.

    • @TheTimeProphet
      @TheTimeProphet ปีที่แล้ว

      @@ChillieGaming I don't much care for Maya either. I am doing fine with 3ds Max. I won't be switching anytime soon.

  • @affectreflect
    @affectreflect 5 ปีที่แล้ว

    Amazing..Still gold