Modular Kits for Game Environments w/ Jon Arellano

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  • เผยแพร่เมื่อ 21 พ.ย. 2024

ความคิดเห็น • 103

  • @PolygonAcademy
    @PolygonAcademy 7 หลายเดือนก่อน +90

    really well thought out tutorial :) the part where you match grid and texel density is essential for no seams and easy mental calculations for making new pieces quickly and easily.

    • @ChillieGaming
      @ChillieGaming 7 หลายเดือนก่อน +21

      The last tutorial on your channel was 2 years ago.
      Really hoping for a comeback from you.

    • @bee3D
      @bee3D 7 หลายเดือนก่อน +12

      Agreed with this other guy! Your trim sheet tutorial was great hope you make more

    • @Bulborb1
      @Bulborb1 7 หลายเดือนก่อน +9

      Legend

    • @GamerName42
      @GamerName42 7 หลายเดือนก่อน +2

      I hope you are doing well! Missed all of your tutorials and videos. You really understood what beginner are after and what they need to learn, and more importantly how to teach it!

    • @BeyondExtent
      @BeyondExtent  7 หลายเดือนก่อน

      Jon really gave it all for this tutorial, it's amazing how those little things make life so much easier. Hope you're doing well over there PolygonAcademy!

  • @bs_art3625
    @bs_art3625 7 หลายเดือนก่อน +20

    One of the best modular tutorials I've seen. Thanks for doing these!

  • @jiwonjung6254
    @jiwonjung6254 7 หลายเดือนก่อน +4

    That's a very kind explanation.
    I think it will help a lot of people.
    It's very hard to produce a video.
    Thank you for your hard work.

  • @theapexpredator157
    @theapexpredator157 10 วันที่ผ่านมา

    Really helpful and thorough...
    Thanks for the resource.

  • @Niko_3D
    @Niko_3D 7 หลายเดือนก่อน +4

    Wish I had this video available few months ago when I was designing my own modular kit for a project! xD

  • @adamplechaty
    @adamplechaty 7 หลายเดือนก่อน +2

    So well put together, thanks to Jon for his perfect delivery and big ups for sharing this here!

  • @chetankalamkar9715
    @chetankalamkar9715 3 หลายเดือนก่อน +1

    THE BEST OF THE BEST YOU CAN GET FOR ENV STARTER INFO IN THE MARKET, LOVE THIS.

  • @josephvanwyk2088
    @josephvanwyk2088 7 หลายเดือนก่อน +5

    Man,,,,,, I've been waiting for a video like this for years. I wish I saw this back in 2018.

    • @GlacierFox523
      @GlacierFox523 4 หลายเดือนก่อน

      same would have helped a lot when I was in college

  • @johnrborowski
    @johnrborowski 7 หลายเดือนก่อน +1

    AMAZING TUTORIAL.. I'm working on a project right now that is totally in line with how I have to alter my workflow. Thank you for summarize the process. These methods absolutely will allow me to make better products for my clients!

  • @alx_visuals
    @alx_visuals 4 วันที่ผ่านมา

    Thank you so much for this awesome learning content

  • @knl654
    @knl654 หลายเดือนก่อน

    i once sculpted 111 brcks and for moment I thought this isn't for me only to realise that I could have learned Designer in that time and save so much memory and time. i had to watch this again ebcause I need to texture this big wooden crane and I cannot fit uvs in the 0 to 1 uv space without loosing the texture resolution, I thnk masking technique is really good for large scale assets, I am finally gonna learn this technique, thanks fo making the video.

  • @mattsalt4189
    @mattsalt4189 27 วันที่ผ่านมา

    This is perfect and concise, I wish I had this when I started our

  • @nucleardrifting3864
    @nucleardrifting3864 7 หลายเดือนก่อน +1

    That mirror tool would have been great to know when I was making models for a project a while ago.

  • @SodaDjinn
    @SodaDjinn 6 หลายเดือนก่อน +1

    So many universally good tips and tricks that are even valuable for a Blender user like me. I'll come back to this video a lot of times, that's for sure!

    • @beanbeater
      @beanbeater 3 หลายเดือนก่อน

      what's wrong with being a blender user? i believe you can easily substitute maya with blender here and get the same result.

  • @joejohn96
    @joejohn96 7 หลายเดือนก่อน +15

    Hi Jon Thank you for sharing your knowledge with us which is help us a lot to build an environment kits. I would like to ask you
    Where can I find Mirror tool which yu used in the video which I super cool to use in Maya.

    • @Rice01ful
      @Rice01ful 7 หลายเดือนก่อน +1

      Yes, I would like to know about that mirror tool as well! It was mentioned at 29:30

    • @Chauxz
      @Chauxz 7 หลายเดือนก่อน +1

      me too :o

    • @marcuscolello
      @marcuscolello 7 หลายเดือนก่อน

      I would also like to know the name of the mirror tool please. Thanks!

    • @kurtmcgivern86
      @kurtmcgivern86 7 หลายเดือนก่อน

      I also would love to know where you got that mirror tool from. Really could have saved loads of work.

    • @LikaAlaska
      @LikaAlaska 7 หลายเดือนก่อน

      me too, it would be really helpful

  • @harrysanders818
    @harrysanders818 7 หลายเดือนก่อน

    Such a well made breakdown. Answers some specific questions you seldom find addressed elsewhere. Thanks much!

  • @dostoevskyrudenok1245
    @dostoevskyrudenok1245 7 หลายเดือนก่อน

    Hello Jon! Thank you very much for the seminar, I would like more information about mixing geometry with a surface using Dithertemporalaa, namely how to properly prepare the geometry to implement this effect.

  • @DeLaGallagher
    @DeLaGallagher 6 หลายเดือนก่อน +1

    To help with your export have a look at Maya's game exporter, it's in the File menu, it will allow you to leave your assets in its location and it will zero them all for you upon export. Thank you for this amazing break down.

    • @Jay-og4yb
      @Jay-og4yb 4 หลายเดือนก่อน +1

      @DeLaGallagher that's what i love about youtube you get a professional video that drops gem after gem after gem and then you scroll down to the comments and there's some random dude with another banger tip that the original guy didn't even know

  • @beanbeater
    @beanbeater 3 หลายเดือนก่อน +2

    it feels criminal to be able to watch this for free

  • @GlacierFox523
    @GlacierFox523 4 หลายเดือนก่อน

    thanks for this as this was an amazing refresher and probably helped fixed some of my issues with modular parts. Also I would like the mirror tool as it is so much more quicker than the normal way.

  • @Thesi707
    @Thesi707 7 หลายเดือนก่อน +2

    Amazing, thank you so much!

  • @cecileroux7381
    @cecileroux7381 7 หลายเดือนก่อน +1

    Awesome video - thanks for sharing!

  • @slackamacgaming6721
    @slackamacgaming6721 7 หลายเดือนก่อน +1

    Masterclass dude...I appreciate the free knowledge drop...👍

  • @SnoopThePunk
    @SnoopThePunk 7 หลายเดือนก่อน +5

    This is gold👌

  • @photons30
    @photons30 7 หลายเดือนก่อน +4

    Thanks for sharing,

    • @BeyondExtent
      @BeyondExtent  7 หลายเดือนก่อน

      And thank you for watching! :D

  • @chrisdejoya
    @chrisdejoya 4 หลายเดือนก่อน

    Great eye opener!

  • @Esciomancer
    @Esciomancer 4 หลายเดือนก่อน

    Godsent! Thanks for the valuable information!

  • @jrp1021
    @jrp1021 5 หลายเดือนก่อน

    This was super helpful. Great presentation and insights

  • @charactername263
    @charactername263 7 หลายเดือนก่อน +2

    Early on I see it mentioned that kit based workflows are restricted by Game Object and Draw call limits. Usually games that decide to go with a kit based workflow should optimize their engines for moving static assets into just huge single vertex and index buffers and then the static scenery can be passed through GPU culling etc and never touched on the CPU again. For static scenery there shouldn't be a game object / draw call limit unless the engine is not designed for the workflow.
    This does increase the cost to unlocking and then moving static geometry, but that should be rare.

  • @kaizu4914
    @kaizu4914 7 หลายเดือนก่อน

    Thank you for sharing

  • @nikz000
    @nikz000 6 หลายเดือนก่อน

    Meters for the win! Thanks, very informative video

  • @michaelgolden4370
    @michaelgolden4370 7 หลายเดือนก่อน +1

    Earned my subscription!

  • @jonpon-r6w
    @jonpon-r6w 4 หลายเดือนก่อน

    Thank you

  • @shelby1casey223
    @shelby1casey223 หลายเดือนก่อน

    Wow... the more I learn about 3D Art, the more I realize I could never break into the game industry. I start to think I might be ready for a junior position at least, and then there's always a mountain of things I don't know. Specifically making textures, trim sheets, and most of the texturing process past UV mapping is extremely difficult for me, despite trying to learn it multiple times. I wish I had what it takes

  • @rurutie4764
    @rurutie4764 7 หลายเดือนก่อน

    God you solve me so many questions about kits.Really Thanks for this!

  • @knl654
    @knl654 7 หลายเดือนก่อน +1

    when i doubt, model it out. nice

  • @RakeshKumar-db5nt
    @RakeshKumar-db5nt 6 หลายเดือนก่อน

    Thank you so much for this!

  • @bovineox1111
    @bovineox1111 2 หลายเดือนก่อน

    Can always combine meshes - can even be done just before the game/level kick off. I do this in unity a lot or rely on SRP which is kind of okay but will eat bandwidth

  • @iterancestudios
    @iterancestudios 20 วันที่ผ่านมา

    Is there a way to create such mirror process in blender? To rotate around as you do.
    Nice tutorial!

  • @Magoo277
    @Magoo277 7 หลายเดือนก่อน

    Thanks for this amazing video. I've really been struggling with workflow working on my personal project and this brings a lot of things to light. When it comes to translating it from Maya to blender-do you have any good resources on where to find a lot of the tools 3ds max has that could be add-ons in blender? Thanks again for this very informative presentation, it's really helping me get used to this process.

  • @FarhanAhmad-yb4zl
    @FarhanAhmad-yb4zl หลายเดือนก่อน

    love you man you save me

  • @DeLaGallagher
    @DeLaGallagher 6 หลายเดือนก่อน +2

    Hi you mentioned you would be happy to share the mirror script, yes please:)

    • @BeyondExtent
      @BeyondExtent  5 หลายเดือนก่อน +4

      Sorry for the late reply the mirror script is simple the following line as a MEL script
      "polyMirrorCut 1 1 0.001"
      Hope this helps!

  • @JDusala
    @JDusala 2 หลายเดือนก่อน

    OMG so useful thank you

  • @fahimjaowad8717
    @fahimjaowad8717 2 หลายเดือนก่อน

    What a talk!!!

  • @studio.pentecost
    @studio.pentecost 2 หลายเดือนก่อน

    This was soo good!

  • @mr.j7899
    @mr.j7899 5 หลายเดือนก่อน

    The grid technique is so simple yet SO USEFUL. You'll have reference now on how your texture will fit even if it's on BLOCKOUT stage. I'LL DO THIS FROM NOW ON.

  • @GameDragon2k
    @GameDragon2k 7 หลายเดือนก่อน +1

    I have a question, hopefully someone can answer. The interior faces are kept between modular pieces as this helps prevent against light leaking and negates the need for double-sided shading. But doesn't this waste space on your lightmap UVs? How would you get around those unnecessary bakes? I would imagine with modular assets, those add up quickly.

    • @SuWoopSparrow
      @SuWoopSparrow 7 หลายเดือนก่อน

      That part seems a bit silly. Never had an actual practical problem without interior faces.

    • @RobotArmyInc
      @RobotArmyInc 7 หลายเดือนก่อน

      Make a custom light map on a second uv channel, make those back islands really small.

  • @InkStep
    @InkStep หลายเดือนก่อน

    Wait, at 1:13:30 , what resolution did he use to bake those 2 masks? That's a giant rock, is it ok to just slap a simple 2k/4k normal on it? Wouldn't the texel density for the normal be incredibly low?

  • @3TQHAJSHNQ
    @3TQHAJSHNQ 4 หลายเดือนก่อน

    How would you add normal edge wear to the tilable textured modular pieces?

  • @Avalonanon
    @Avalonanon 7 หลายเดือนก่อน

    thanks bromano

  • @glimpse1152
    @glimpse1152 5 หลายเดือนก่อน

    loved the video thanks

  • @TAZ_Artz
    @TAZ_Artz 26 วันที่ผ่านมา

    Is there a source link to buy or download the Organic Rock Kit? the link in the description doesn't work.

  • @yanbr1f1x
    @yanbr1f1x 5 หลายเดือนก่อน

    Can you share the mirror script? Looks like a very powerful tool

    • @BeyondExtent
      @BeyondExtent  5 หลายเดือนก่อน +1

      Sure, here's the MEL script
      "polyMirrorCut 1 1 0.001"
      Hope this helps :D

  • @EmvyBeats
    @EmvyBeats 6 หลายเดือนก่อน

    How do some games look like the models have baked bevels / normals on almost everything? How do they do that & stay optimized? can that be done with trim sheets? or is that some kind of in engine beveling trick like blenders bevel node

  • @killshot3d
    @killshot3d 3 หลายเดือนก่อน

    i have learned a lot! thank you for this suberb tutorial!

  • @Titanosuchus
    @Titanosuchus หลายเดือนก่อน

    anyone knows if that rotation/mirror tool code was ever shared?

  • @AndrewGrabko
    @AndrewGrabko 2 หลายเดือนก่อน

    was trying to access Timo's artstation that's referenced at the end of video, but all of his artworks seem gone, anyone knows what happened?

  • @nikitatugarov3144
    @nikitatugarov3144 หลายเดือนก่อน

    Hi, where can i get your mirror script?

  • @aAashtito
    @aAashtito 5 หลายเดือนก่อน

    Does anyone know if there's a way to use a similar mirror tool inside of Blender similar to what he shows off at 29:45? This is so much more powerful than the mirror modifier and exactly what I need.

  • @darkwraithcovenantindustries
    @darkwraithcovenantindustries 4 หลายเดือนก่อน

    What do you mean by is the wall 2 variant or 1 variant, irt naming it with a number 37? I am unclear.

  • @DatPhan-uo7ep
    @DatPhan-uo7ep หลายเดือนก่อน

    What’s the code for the mirror tool?

  • @sbvideos4411
    @sbvideos4411 5 หลายเดือนก่อน

    can you share that mirror option code if you can its good ,do we need to bevel the corner or we are making high version of wall so we can use baking later for smooth edges . lots of confusion.

    • @BeyondExtent
      @BeyondExtent  5 หลายเดือนก่อน +1

      Sure, here's the MEL script
      "polyMirrorCut 1 1 0.001"
      Hope this helps :D

  • @CptEnoch
    @CptEnoch 7 หลายเดือนก่อน

    Sweet!

  • @ominangam
    @ominangam 4 หลายเดือนก่อน

    Alrighty!🙃

  • @WelshGuitarDude
    @WelshGuitarDude 7 หลายเดือนก่อน

    How do you make materials as a material artist or do you just take pictures of real environments? Also do people use kits for materials too?

  • @DCLXVI-z5l
    @DCLXVI-z5l 5 หลายเดือนก่อน

    as a uni student studying this stuff and trying to perfect my craft, stuff like this is absolutely priceless!
    is that mirror tool available anywhere as it would save so much time and i need it haha thanks!

    • @BeyondExtent
      @BeyondExtent  5 หลายเดือนก่อน

      For sure, here's the MEL script for the mirror tool
      "polyMirrorCut 1 1 0.001"
      Hope this helps!

    • @DCLXVI-z5l
      @DCLXVI-z5l 5 หลายเดือนก่อน

      @@BeyondExtent absolutely massive!! thank you so much!!

  • @cyclonebee2205
    @cyclonebee2205 7 หลายเดือนก่อน +5

    how in the world do you use a fast food mic for your presentation? 😭 But amazing presentation never the less

    • @diesergeldjunge4183
      @diesergeldjunge4183 6 หลายเดือนก่อน

      Yeah right xD great presentation and a lot of valuable information. It's almost like all great vids have bad audio quality somehow

  • @khansaghaz
    @khansaghaz 7 หลายเดือนก่อน

    do we really need all quads model for game? just start my modelling journey

    • @alessandroattanasio2795
      @alessandroattanasio2795 7 หลายเดือนก่อน +3

      not really, only if the models need to be animated you need to have quad geometry.

    • @ChillieGaming
      @ChillieGaming 7 หลายเดือนก่อน +3

      😱 OMG
      You have some triangles in your model 😢
      Im so sorry your game dev journey ends here

    • @khansaghaz
      @khansaghaz 7 หลายเดือนก่อน

      @@alessandroattanasio2795 thankkks 😅

    • @khansaghaz
      @khansaghaz 7 หลายเดือนก่อน +1

      @@ChillieGaming tbh that's what i thought would happen in game modelling 😅

    • @Vibhu_Kishan
      @Vibhu_Kishan 7 หลายเดือนก่อน +1

      its better to have a relatively clean modular piece as you wont have many distorions in the UV unwrapstage

  • @fatatalano323
    @fatatalano323 7 หลายเดือนก่อน +1

    suppport

  • @dubtube6691
    @dubtube6691 7 หลายเดือนก่อน +4

    great tutorial but the sound can be improved 🤔

  • @oostenmusic
    @oostenmusic 2 หลายเดือนก่อน

    making modular roof pieces is killing me

  • @jgharding2
    @jgharding2 3 หลายเดือนก่อน

    Good info, one tip though: watch out for verbal ticks, you said “go ahead” about six times in the first two minutes alone, and you punctuate nearly every action with “go ahead” and it’s really distracting after a while 😂

  • @TraskySim
    @TraskySim 6 หลายเดือนก่อน

    Sorry, dont understand your accent, man.