32 Lessons I Learned from Creating 32 Modular Pipe Assets Tutorial with Maya LT/Maya & UE4

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  • เผยแพร่เมื่อ 20 ก.ย. 2024

ความคิดเห็น • 79

  • @WorldofLevelDesign
    @WorldofLevelDesign  5 ปีที่แล้ว +16

    32 Lessons I Learned from Creating 32 Modular Pipe Assets:
    1. Pipes Need to be Modular
    2. You Will Need 3 Different Pipe Sizes (Large, Medium, Small)
    3. Determine Pipe Sizes and Dimensions Early
    4. Word on Specific Styles and Creating Highly Reusable Pipes
    5. Use Bridge Tool for 90 and 45 Degree Angled Pipes
    6. Use Booleans (Yes Booleans) for 3 and 4-Way Pipes
    7. Model Pipe Caps and Pipe Bolts Separately
    8. Create Pipe Supports
    9. Modeling the Valve Medium Pipe and Small Pipe
    10. Use Shift+D (Duplicate with Transform) to Create Repeated Patterns
    11. Soft vs Hard: Control Your Edges
    12. Add More Variation to Pipe Caps for Realism
    13. Bake Normal Maps Right Inside Maya LT/Maya for Great Results
    14. UV Then Duplicate
    15. Maintain Correct Texel Density Between All Pipe Sizes
    16. Quick Way to UV Any Modular Pipes
    17. Combine All Pipes into One Object for Texturing in Quixel
    18. Don't Export as FBX for Quixel
    19. Quickly Texture in Quixel DDO
    20. Setup 3DO for High Quality Preview
    21. Creating Color ID Map
    22. Have All Your Pipes Share the Same Texture
    23. Disable sRGB Option for Metallic and Roughness Maps in UE4
    24. Create Lightmap Channel to Use Pipes with Static Baked Lighting
    25. FIX: Why Your Re-Imported Lightmaps Don't Work
    26. Using Material Instances for Color and Roughness Changes
    27. Reuse Existing Textures as Masks
    28. Pack Mask Textures into RGB Channels
    29. Create Collisions in UE4 to Save Time
    30. Create Custom Collision in Maya LT/Maya
    31. Do Tests and Construct Scenes with Your Assets
    32. Setup Your Project Folders from the Start to Maintain High Level of Organization
    Download Full Tutorial Series here "UE4 Modular Pipes Project": www.worldofleveldesign.com/store/ue4-modular-pipes.php

  • @zackakai5173
    @zackakai5173 4 ปีที่แล้ว +6

    Man I'm glad I'm not the only weirdo who played Mirror's Edge and got fucking obsessed with creating a set of pipes.

  • @ChrisCohen
    @ChrisCohen 3 ปีที่แล้ว +1

    I love how this is so clearly explained, there's a full 10 seconds dedicated to explaining the difference between a large pipe, a medium pipe, and a small pipe. 😄
    I think this is so valuable because you go through all the things that could go wrong, and it's one of those topics that seems simple but could easily go wrong!

  • @IllyasArt
    @IllyasArt 5 ปีที่แล้ว +19

    Finally someone else who obsessives over small details in level design :D

    • @tiaan_va
      @tiaan_va 4 ปีที่แล้ว +2

      "Obsessives"? Think you are looking for the word "obsesses". Obsessive is an adjective not a verb, someone can't DO an adjective.

  • @edwingunterbenz119
    @edwingunterbenz119 5 ปีที่แล้ว +4

    Man, You answered a lot of questions i had and lot of videos either just skip them or make them awfully long. Thanks a lot .

  • @Frank_G_Finster
    @Frank_G_Finster 3 ปีที่แล้ว +2

    As a pro level artist, this was really refreshing to watch. Very useful and on point. A tutorial well done. If i would need it, i would buy your full course, but you can be sure, that i will recommend it.

  • @AnimGraphLab
    @AnimGraphLab 4 ปีที่แล้ว +1

    Can't appreciate it enough! Thank you so much!

  • @PrimordialStrange
    @PrimordialStrange 3 ปีที่แล้ว +1

    I took the Fundamentals Course and it's the best purchase I made! Next, onto the corridor project! thank you!

    • @WorldofLevelDesign
      @WorldofLevelDesign  3 ปีที่แล้ว

      Thank you. I appreciate that. Glad to hear you enjoyed it!

  • @christopher1791
    @christopher1791 2 ปีที่แล้ว +1

    Very helpful, thanks

  • @djformalin
    @djformalin 2 ปีที่แล้ว

    Wow....pipe dream - thx for this mate 🎼

  • @slimeball3209
    @slimeball3209 3 ปีที่แล้ว +1

    Thanks youtube and you for this beautiful motivating, very relative, and in time, video

  • @ReedHeisleyShellaby
    @ReedHeisleyShellaby 5 ปีที่แล้ว +3

    The tutorial I didn't know I needed! Thank you. I imagine the lessons from this can be applied to many other modular kits, too.

    • @WorldofLevelDesign
      @WorldofLevelDesign  5 ปีที่แล้ว +1

      Thanks Reed. Yes, many of these principles can be applied to other modular kits.

  • @SwatPooky95
    @SwatPooky95 5 ปีที่แล้ว +1

    Hey just wanted to tell you that i have been following you for a while and thank you for everything you did.

  • @Mr-rk4gw
    @Mr-rk4gw 5 ปีที่แล้ว +3

    Very Nice!!

  • @harveynash7846
    @harveynash7846 5 ปีที่แล้ว +1

    Another top video man. Super helpful

  • @Dzingzing
    @Dzingzing 5 ปีที่แล้ว +2

    This channel is so amazing holy shit

  • @MegaKosan
    @MegaKosan 5 ปีที่แล้ว +1

    Oh god, why haven't I used the Bridge Tool before, that's amazing!

  • @tone2616
    @tone2616 5 ปีที่แล้ว +3

    Thank you for sharing your findings.
    In this industry where such a stigma *I need to be better than you* exists It's refreshing to see you and other content creators share.

  • @mayurhedau5930
    @mayurhedau5930 4 ปีที่แล้ว +1

    Thanks Dude

  • @tompycz2225
    @tompycz2225 5 ปีที่แล้ว

    This should be an episode of my strange addiction lol "I'm Timmy and I like pipes." no but seriously, this Is a good vid. Pipes help people like me when there is some space that looks ugly when it's empty. Just put some pipes there.

  • @xhaiil
    @xhaiil ปีที่แล้ว

    Please bring the lesson back on your website as it’s been discontinued 😢

  • @pyro5518
    @pyro5518 5 ปีที่แล้ว +3

    I'm addicted to pipe but not this kind

    • @SuDzD
      @SuDzD 5 ปีที่แล้ว

      pyro if you are addicted to small pipes maybe i can be of help

  • @harrysanders818
    @harrysanders818 5 ปีที่แล้ว +1

    I LOVE YOU

  • @Calixj23
    @Calixj23 ปีที่แล้ว

    Alex, I clicked on the link for the "Pipes Project" tutorial and your website states the tutorial has been "Discontinued" ... why? Will there be a new versions in UE5?

    • @WorldofLevelDesign
      @WorldofLevelDesign  ปีที่แล้ว

      Calix, I discontinued because part of the tutorial uses Quixel Suite for texturing which is no longer available.

    • @Calixj23
      @Calixj23 ปีที่แล้ว

      @@WorldofLevelDesign Thank you Alex. Too bad, it was a cool tutorial. Thank you for the update.

  • @TheKenttt
    @TheKenttt 4 ปีที่แล้ว

    quick question because I'm new to quixel: how did you get separate texture maps if you combined all of the objects into one piece?

  • @SuperMontana2008
    @SuperMontana2008 5 ปีที่แล้ว

    Looks cool, are these pipes meant to be positioned by hand inside unreal?

    • @WorldofLevelDesign
      @WorldofLevelDesign  5 ปีที่แล้ว

      Yes.
      Although you could set up Blueprint Splines.
      What I did was placed them manually by hand and then for many of them I used grouping to combine them as one set of objects then tweaked within each group to add/remove as needed.

  • @TheTimeProphet
    @TheTimeProphet ปีที่แล้ว

    Is this just a pipedream?

  • @justfaysou738
    @justfaysou738 5 ปีที่แล้ว +1

    Search out for houdini, it’s a powerfull tool for modular assets

    • @tiaan_va
      @tiaan_va 4 ปีที่แล้ว

      It's the exact same process in any 3D software package. Houdini is definitely not better for that. Houdini is the shit for particles and simulations, for this kind of modelling it's the same. Technically speaking 3ds max should be the easiest for modular designs.

  • @steelprophecy5951
    @steelprophecy5951 5 ปีที่แล้ว +2

    Cudos for Nolf2.

  • @adamplechaty
    @adamplechaty 5 ปีที่แล้ว +1

    I am breaking my head to figure out how you import a joined UV for separate meshes... Can anyone help me out please? Great video though, I am just finishing my own scene with my own set of pipes, so great timing.

    • @WorldofLevelDesign
      @WorldofLevelDesign  5 ปีที่แล้ว +1

      So you have multiple meshes that are all share the same UV layout? Import all the meshes and apply the same material with the same texture. That should work. Just double check that all meshes you have share the same UV channel 0 for texturing and the UVs are all laid out on this channel across all selected meshes. And make sure all meshes have their own unique UVs in channel 1 for lightmaps.

    • @adamplechaty
      @adamplechaty 5 ปีที่แล้ว

      @@WorldofLevelDesign but if I join my meshes so that they share the UV layout then they won't be separate objects in the engine...

    • @WorldofLevelDesign
      @WorldofLevelDesign  5 ปีที่แล้ว +1

      You don't have to join them. In Maya and Maya LT if I just select all the objects I can see and edit all of the selected objects' UVs at the same time. I lay out the UVs for all selected objects this way, then I export one at a time.

    • @adamplechaty
      @adamplechaty 5 ปีที่แล้ว

      @@WorldofLevelDesign ah, gotcha... I am using Blender and I don't think it supports it. Thank you!

    • @tiaan_va
      @tiaan_va 4 ปีที่แล้ว

      @@adamplechaty dude do it in the following way. UV unwrap all of the different meshes by themselves, but arrange their UV shells in the UV square as if they were part of the same larger mesh. Then combine them afterwards. For example one pipe with bolts attached. UV unwrap the pipe but don't let the pipe take up the entire UV space, leave some room for the bolts. Then UV unwrap one of the bolts and scale and position the UV shell in the area of the UV square that you left open for the bolt, like just pretend the pipe's UV's are in there as well so you don't overlap them. Then after you are done combine the pipe and bolts, now their shells are together in the same UV space. Then you just texture each of the shells and both textures would be in the same bitmap, then easily apply that to your combined mesh in UE. Then you don't have to apply the same texture to multiple smaller components but treat is a a whole.

  • @GhostBingo
    @GhostBingo 5 ปีที่แล้ว +2

    I would avoid packing masks into alpha slot, it is expensive as all three channels combined.

    • @WorldofLevelDesign
      @WorldofLevelDesign  5 ปีที่แล้ว

      I agree. I avoid packing the Alpha channel unless I absolutely have to.

  • @cromartie3292
    @cromartie3292 5 ปีที่แล้ว

    Waiting for new lessons on source engine)

  • @jacobside2656
    @jacobside2656 5 ปีที่แล้ว +2

    As a person that deals with pipe everyday for his day job. 1) Flanged pipes & fittings are hardly ever used. 2) 4 way (crosses) are hardly ever used.

    • @ChrisfromLeedsinUK
      @ChrisfromLeedsinUK 5 ปีที่แล้ว

      Yeah, I used to work as pipe fitter and now as services engineer (design HVAC systems). You only really get flanges on larger valves or pumps and other system components. I think crosses are only really used on sprinkler systems? I don't really mod these days but once played around using Revit MEP which I use at work to create accurate piped systems and exporting to 3DS, didn't work too well.

    • @MrRomanHumphrey
      @MrRomanHumphrey 4 ปีที่แล้ว

      Flanged pipes are used all the time, agree with 4 ways tho.

  • @DuckTheFinn
    @DuckTheFinn 5 ปีที่แล้ว +1

    Marios favorite video

  • @tombombadild5957
    @tombombadild5957 5 ปีที่แล้ว

    I purchased pro and can't import these to my UE4 project... or blender?? help please

    • @WorldofLevelDesign
      @WorldofLevelDesign  5 ปีที่แล้ว

      Hey Tom,
      Make sure to watch the very first video UE4Pipes-00.00-Introduction inside the "Get Started Intro" folder. It explains how to make the Project Files work in UE4. Make sure you are using UE4 version 4.19 or later.
      You have to copy/paste WoLDModularPipes folder found in ProjectFiles\UE4\ModularPipes\Content into the Content folder of your project.
      For Blender, try importing the .FBX files found in ProjectFiles\MayaLT\ModularPipes\ExportedMeshes since the Maya LT files won't open in Blender.

    • @tombombadild5957
      @tombombadild5957 5 ปีที่แล้ว

      ​@@WorldofLevelDesign I realized this package really wasn't I was looking for... How do I initiate refund? I tried to PM you but it did not work. Thanks!

    • @WorldofLevelDesign
      @WorldofLevelDesign  5 ปีที่แล้ว

      @@tombombadild5957 Contact me here www.worldofleveldesign.com/contact.php and send me an email with the EMAIL you used to order with and Last Name on the purchase.

    • @tombombadild5957
      @tombombadild5957 5 ปีที่แล้ว

      @@WorldofLevelDesign I contacted you and still have not received any cancellation or refund

    • @WorldofLevelDesign
      @WorldofLevelDesign  5 ปีที่แล้ว

      The email went to spam folder. I found it thanks for letting me know.
      I have issued the refund. Refunds take 5-10 days to appear on your statement.
      Thanks

  • @TheWeepingCorpse
    @TheWeepingCorpse 5 ปีที่แล้ว

    I wish I had the skills for this. For now its just a pipe dream.
    ba dum tush
    hahahahahaha

  • @faseri_
    @faseri_ 5 ปีที่แล้ว

    Listened at 1.25x speed

  • @eathansx
    @eathansx 5 ปีที่แล้ว

    if you cant stop thinking about that pipe then just smoke it and be free.

  • @liquidglo2678
    @liquidglo2678 5 ปีที่แล้ว +1

    No pipes in minecraft LOL

  • @jonathanxdoe
    @jonathanxdoe 5 ปีที่แล้ว +1

    You don't have to model 3 types of pipes based on size. With blueprint you can easily use few parameters and components to have as many varieties, lengths, and details as you need. You can research the subject more

    • @DeltaNovum
      @DeltaNovum 5 ปีที่แล้ว +5

      He models 3 different sizes with different polygon counts and different sized UV's to keep a consistent look. Also don't forget the lightmaps.

    • @tiaan_va
      @tiaan_va 4 ปีที่แล้ว

      Yeah but no. You don't know what you are talking about. You can't do that with any old asset you find. There is a reason game studios make their pipes exactly like he does in here.

  • @Johnhelldives
    @Johnhelldives 5 ปีที่แล้ว

    pipe/10 - too many pipes -- IGN

  • @arsenymun2028
    @arsenymun2028 5 ปีที่แล้ว +2

    I have a big pipe

  • @bestboy007
    @bestboy007 5 ปีที่แล้ว

    u should seriously change to blender.

    • @Spyro_2076
      @Spyro_2076 5 ปีที่แล้ว

      You should use whatever you're most comfortable with.

    • @southpaw9041
      @southpaw9041 4 ปีที่แล้ว

      Nope. I started with Blender then moved to Maya and never looked back. Plus majority of studios where I live use Maya and there's plenty of good scripts for it.

    • @tiaan_va
      @tiaan_va 4 ปีที่แล้ว

      blender is a clusterfuck compared to maya and I started out in Blender before you jump on your high horse.

    • @bestboy007
      @bestboy007 4 ปีที่แล้ว

      @@tiaan_va maya is a clusterfuck. not blender. maya has a very bad UI and bad UX. why else do people switch to blender. ^^

    • @cabreram.4734
      @cabreram.4734 4 ปีที่แล้ว

      I'm getting tired of these fanboys. Geez.