really awesome talk! even as someone who has been in the industry for the last 12 years I found some nuggets of gold in there! Naughty Dog is constantly inspiring with their insane level of quality. thanks for sharing!
Was just working on a "re design" of some EQ2 environments while listening to this. Was grabbing some reference photos when I heard him say he worked on the game, and almost choked on my coffee lol
Zach Bush I'm starting to think these guys defeat the purpose of animation college....lol just so much good courses online. I just want to take all their courses!
50:02 learn all basics to environment modeling = maya) all environment pieces modeling and unwrapping all in Maya Uses mud box for brick = organic detailing that easier to do in a organic sculpting program = zbrush is fine as well instead of mudbox The rest of the architecture = columns, windows, etc don’t need the extra mudbox step cus they dint need that organic breakdown like the brick
Hey sorry for the late response but I think I've seen this on ArtStation. I believe this scene was a recreation of another scene in Uncharted 4 but entirely remade in Unreal Engine 4. Hope that helps!
Can a Level Designer do Env Art and vice versa if they have the necessary skills? It seems strange to me that they are two different disciplines. I think every LD should be an EA and every EA should be a LD.
For a small studio like an indie studio yes one could do both rolls mainly because of cost and the project isn't as big as a AAA game. But in this case the studio is large and they can afford to have two different positions in order to increase productivity and 2 minds are always better than one. So the EA may suggest ideas to the LD and vice versa. This also decreases the amount of stress an individual would have if he had to do both. They also have position specifically for just modelers and another position for just texturing because texturing is another monster that needs focus all on it's own especially if you're creating those textures from scratch like in substance designer
You should try 3d coat since it is beating anything out there when it come to environment and specially damaging. Nothing come even close and i was using 3ds max for 17 years before i switch to blender+3d coat!
really awesome talk! even as someone who has been in the industry for the last 12 years I found some nuggets of gold in there! Naughty Dog is constantly inspiring with their insane level of quality. thanks for sharing!
really great advice, well grounded & simple to digest. Thanks. Really inspirational.
I won't ever take this, beautiful, information for granted!
Really solid advice in this one, I liked seeing the breakdown from blockout to final process. Thanks Andres and Manny!
Was just working on a "re design" of some EQ2 environments while listening to this. Was grabbing some reference photos when I heard him say he worked on the game, and almost choked on my coffee lol
Good line of questioning and insightful answers, thanks guys
Man, why didn't I see this video and class before October!? Next time I will definitely take a class similar to this.
Zach Bush I'm starting to think these guys defeat the purpose of animation college....lol just so much good courses online. I just want to take all their courses!
this is an awesome Q and A. Thank you for posting this. Power to sharing knowledge.
Nice Q&A!!! Super useful! Thanks a lot!
Nice video, keep it up, there are many topics you discussed that are very important for starting artists.
Thank you. Wonderful Q&A.
Great advice guys, really good listen at work!
Thank you very much for such explanation of process! I love these types of videos
Thanks. And I am really happy that I Got my students license on substance designer today 😄
how has it been going im curious
WOW
amazing
speechless
Peace, love and tequila
50:02 learn all basics to environment modeling
= maya) all environment pieces modeling and unwrapping all in Maya
Uses mud box for brick = organic detailing that easier to do in a organic sculpting program = zbrush is fine as well instead of mudbox
The rest of the architecture = columns, windows, etc don’t need the extra mudbox step cus they dint need that organic breakdown like the brick
Is this a great environment game art talk?
*Absolutely*
Definitely.
That was really informative and helpful for me! Thank you mate.
Great stuff! Thank you so much!
Such helpful advice! Thank you
Nice! Thank you for this!
So are you saying that ( Speed Tree ) would not have been a great tool to use? Or is the old way a faster way of creating foliage assets?
Got so much useful information thanks.
this was very insightful, liked and subbed!
Great stuff here ^^
Thanks You
so is this a grey box level a finished concept image using photoshop. or is this pic all in game screenshot with real models?
Hey sorry for the late response but I think I've seen this on ArtStation. I believe this scene was a recreation of another scene in Uncharted 4 but entirely remade in Unreal Engine 4. Hope that helps!
Great work on Uncharted 4 mate...btw How much does an environment artist get paid
You have access to google, dont you?
yeah but it shows varied results
Oliver Queen maybe because pays will vary from job to job?
true..but i cant find an accurate answer
How much does an actor get paid? Graphic designer? Architect? Programmer? There's a wide range of answers bro...
Great talk!
Can a Level Designer do Env Art and vice versa if they have the necessary skills? It seems strange to me that they are two different disciplines. I think every LD should be an EA and every EA should be a LD.
For a small studio like an indie studio yes one could do both rolls mainly because of cost and the project isn't as big as a AAA game. But in this case the studio is large and they can afford to have two different positions in order to increase productivity and 2 minds are always better than one. So the EA may suggest ideas to the LD and vice versa. This also decreases the amount of stress an individual would have if he had to do both. They also have position specifically for just modelers and another position for just texturing because texturing is another monster that needs focus all on it's own especially if you're creating those textures from scratch like in substance designer
🔥👏🏻👏🏻
Does anyone know what class is being mentioned at 53:44? Clinton's class?
it's in the channel :) modular environment
May I ask what is the software being used here? :)
Likely Maya, Max, Substance Designer, Painter and Unreal
Cool
nice
You should try 3d coat since it is beating anything out there when it come to environment and specially damaging. Nothing come even close and i was using 3ds max for 17 years before i switch to blender+3d coat!
Andreiss ruodruiguezz
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