World Maker update: Koopa kid: The Koopa kids from Mario Party 1-7, and Advance are back. If the player walks by the Koopa kid or 1 invisible Koopa kid will poof out in front of the player by surprise, you need pay him with lives to keep going. You could have the player to beat a level or beat a mini-game perfectly without any misses, if not, the Koopa kid will steal 5 lives, send the player to a random spot in the map, or start from world 1 again.
Ironically some of these idea actually sound really cool and could be implemented in unique ways like anything on a track, the tank, a block that changes the origination on command which could bring cool puzzles, the peanut except obviously it as a peanut which could be used for timers where you have to find a mushroom to save yourself, and the flashing black and standard screen obviously not all exactly like in the video but if implemented correctly each could bring unique puzzles and just cool standard level ideas. The possibilities could really be endless and there is so many other cool concepts in the video that if any were just slightly tweaked I would genuinely want to use.
It's been 4+ years but I used to send you Mario Maker levels that you'd do in stream. I was 100% aware based on your tone of voice / what you'd say (also rage-quitting, etc.) that you found my levels annoying/off-putting and were better off not playing them. I just wanted to say sorry to be such a detriment. But it doesn't stop me from producing the levels I love to make. Glad to see your channel grow to what it is and best of luck continuing your Mario endeavors.
@@NickoTHPS I only came here to tell him that because I've been sending levels to Twitch streamers, and one guy got so pissed off he rage-quit the stream. My levels are fair, concise, and have 0 troll elements, they just provide a genuine challenge
The curving/snake podaboos might actually be a good idea. Not only do they have great troll potential (as seen in video), but they can really add a more immersive feel to a level. Remember those dark blue balls from Sonic 2 Chemical Plant that jump from one small tube to another? Yeah, you can recreate that now.
@@RapidProbably people are now accidentally throwing their switch in the garbage and buying a new one, so we took the switch off shelves at every store, so you're stuck with the one you have!
We’ve realized that people have eventually just accepted that their switch is stuck in a softlock forever, so now we’re actually teleporting you into the level, so you forcefully have to keep playing, and there’s no possible way to escape
Higher gravity mode. Half size, double size and triple size enemiea. 90/270degree level. Extra koopalings: randomly drops black holes that pull players in and die when touching center of it. Koopaling that throws homing bonzaj bills. Koopaling that turna you into an random enemy for a few seconds giving you different movement pattern. Swim in lava powerup. Minigun cannons that stop every 5th shot. 1 block conveyor. Door that breaks after using it once. When falling in a pit, turn level upside down.
The Changing Thwomp: this Thwomp looks just like most of the other Thwomps we've made so far, but when activated, it will use a different thwomp move every time. You never know how it will strike you each time it gets triggered!
endless explosive mode: everything you touch explodes 5 seconds after you touch it, except for bob-ombs which explode instantly... also the whole level explodes when the timer runs out so you better beat the speedruns
The air block doesn’t have the annoying eraser sound, but it does require placing it somewhere else and then putting it on like blocks on a semi-solid. And since you can’t move air it doesn’t erase anything.
Snake Cannons would actually be a great feature. Number one thing they should ad to SMM3. Also the invisible magi loops could be good for things like bosses, just add a limit of like 3 per level and it’s good
Rejected update: rewind block, if you touch it in any way including walking over it then everything goes back 10 seconds so you can troll your friends in multiplayer mode (also these are hilarious)
Then the opposite which undoes any rewind so that you walk into a rewind block, but then the rewind block walks you into the redo block, but the redo block walks you into the rewind block. It also changes the time forwards and backwards respectfully so it stays going forever.
#rejectedupdates: Since your Switch is indestructible and you can’t close the game, Add a Form of power Charging at all times! Probably something like it uses the power of nearby objects in real life or that it welds itself to a wall charger!
19:16 I think this should work more like the whiplash from ultrakill, bringing you directly to the enemy, unless you have a powerup, which then the enemy would be pulled toward you.
Projected update: Gatling Bros! They’re like Sniper Bros but they target you and shoot rapid fire. They also use an actual huge gatling which make them have a WAY bigger hit box.
This rejected update comes in two course parts available in all five styles. Cooking Pot: It's a 2x2 (4x4 if big) gizmo gravity-falling pot with boiling food inside. The bottom and sides are solid but touching the top will kill you. Only the skewer, lava/poison and Hammer Mario can destroy the pot but doing so will release a pool of hot liquid that hurts you. Giant Undead Hamburger Chef: They are 2x3 (4x6 if big) enemies that chase you and throw you into the cooking pot. If there's no pot nearby they'll do nothing except damaging you if you touch them. Stomping on them, fire flowers, superstar, POW blocks, skewers etc can kill them.
Rejected update idea: You should make the white van power up, where Mario drives it around and enemies will ‘disappear’. However, car accidents always happen, so you will always crash into the pole, killing Mario. 💥 🚗
Honestly, a winged skellakoopa shell would be a good idea! People can use it for elevators IDEA: Coat the switch in fire proof material! I keep dropping my switch in the volcano so this is a great level!
Unfair: Wanted Level: I’d Mario kills an enemy, he gets a wanted level and then enemies appears more often. The more Mario kills, the more enemies appears because of the wanted level.
Rejected Idea : To celebrate the release of Sparks Of Hope, we added the Rabbid enemy. Rabbids run around screaming like madmen. There is also a gun variant where the rabbids have a gun. They can also cause toilets to randomly spawn. We think you will love the Rabbids
People love precision levels, so now we're introducing a new Clear condition: Run out of time! That way, you must touch the flagpole at the exact frame time runs out- you can't get any more precise than this!
Idea: Make a new power-up called Skit, When you get it the level turns into a doodle, And sometimes an eraser erases some of the blocks, and make sure it doesn't erase YOU!
Idea: since tracks can now put everything, now you can put Mario on tracks, and if you pause the game while the tracks on one of the buttons, it will literary grab the button when you unpause the game, it can even grab the letters on the pause menu.
Rejected update: Kirby enemy, and he can do literally everything he’s able to do in all his games! Just imagine Stone Kirby falling out of nowhere! Robobot Kirby punching you to death! Or he could even inhale the flagpole! The possibilities are endless, just like Kirby’s lifespan (also he can’t be killed)
Unfair: a power up that's a mug called coffee that makes Mario go faster and another one that looks exactly the same but is hot chocolate and makes Mario sit on a chair that comes up through the ground and just drink it. You can't move him at all.
Unfair: trampolines that send you into the stratosphere and when you come down to land a spike top sponge under you so it's basically just a troll trampoline
Idea: make a question mark block that will explode into coins and power-ups I know it sounds cool and helpful but the bad part about this is that if you take the power ups or coins you're immediately teleported 15 M back from where you're originally got it Spike tops are added to every single question mark block and also time goes down by 10 and not just one time all of that stuff happens every single time you collect more of the stuff all of those things happen again and again and again until you're basically out of time or back at the beginning with1 second left
Unfair:what if you could move flagpoles from the end of the level and you could place it anywhere with camo and changeable sizes so you would never know if this mole was a normal mole or a camouflage flag.What fun 😂
Unfair: Make a new power up that looks like a normal power up but actually sends Mario back to the start of the level with only 10 seconds
Yay
Good idea!
MWAHAHAHAHAAAA
Yaaaaaaaaaaaaaaaaaaaaaay! I would prefer that idea, But I also prefer, The troll where it looks like ground, When it's a pit.
No all
World Maker update: Koopa kid: The Koopa kids from Mario Party 1-7, and Advance are back. If the player walks by the Koopa kid or 1 invisible Koopa kid will poof out in front of the player by surprise, you need pay him with lives to keep going. You could have the player to beat a level or beat a mini-game perfectly without any misses, if not, the Koopa kid will steal 5 lives, send the player to a random spot in the map, or start from world 1 again.
That's a good idea for a rejected update!
Yes good
Make the super bell into a giga chad
But what if you're in a place in the game where lives aren't present?
@@spennywenny It is a world builder update
Ironically some of these idea actually sound really cool and could be implemented in unique ways like anything on a track, the tank, a block that changes the origination on command which could bring cool puzzles, the peanut except obviously it as a peanut which could be used for timers where you have to find a mushroom to save yourself, and the flashing black and standard screen obviously not all exactly like in the video but if implemented correctly each could bring unique puzzles and just cool standard level ideas. The possibilities could really be endless and there is so many other cool concepts in the video that if any were just slightly tweaked I would genuinely want to use.
Unfair: having a mushroom but it sends you to the end of the level where you get killed and get send all the way back to the beginning
Inverted seesaw sounds like it’d actually be pretty useful
Bring this series back, I loved it when I was younger
Unfair: a powerup that actually deactivates your switch and you press the power buttons, but the software is closed!
It's been 4+ years but I used to send you Mario Maker levels that you'd do in stream. I was 100% aware based on your tone of voice / what you'd say (also rage-quitting, etc.) that you found my levels annoying/off-putting and were better off not playing them. I just wanted to say sorry to be such a detriment. But it doesn't stop me from producing the levels I love to make. Glad to see your channel grow to what it is and best of luck continuing your Mario endeavors.
Yes, he'll be alright. I hope.
@@NickoTHPS I only came here to tell him that because I've been sending levels to Twitch streamers, and one guy got so pissed off he rage-quit the stream. My levels are fair, concise, and have 0 troll elements, they just provide a genuine challenge
The curving/snake podaboos might actually be a good idea. Not only do they have great troll potential (as seen in video), but they can really add a more immersive feel to a level. Remember those dark blue balls from Sonic 2 Chemical Plant that jump from one small tube to another? Yeah, you can recreate that now.
I think some of these ideas could be good
Yeah that's true
@@KaijuEdits875 same
I lost 452 Brain cells from watching this video
Downward curving Podaboos actually exist
Update: boos are literally ghosts so we make them invisible. Imagine the fun.
Iiii
Sunrise mode could actually be used very well in some levels. Edit:like a speedrun level.
Unfair: a block that switches game styles when you hit it
Builder update: you can place any block on top of any other block and they stack so you can put spikes behind a ground block
That would be useful for bosses such as ZappaNannyBowser
The floating dry bone shell legit sounds like a good idea. Just think of the parkour sections we could make!
Do you have Pickering at the last of your name
The sunrise mode actually seems like a cool concept.
so we have met once more (we haven’t met before but uhhhhh yes)
Unfair: A fake checkpoint that looks like a checkpoint, but it kills Mario when he touches it.
The winged dry bone shell I love it!!
I can’t believe this series has been going for over a year! It’s almost 2 years now!
Unfair:a power up that removes a random control (example disables moving to the left)
a lot of these are extremely good ideas
New idea
3 AM mode
Every enemy is from a random horror game/ movie and it’s pitch black 100% of the time
And make the enemy Jumpscare you when you get killed by the enemy
Maybe you can even bring back the J-son enemy from Super Mario Land.
These updates have to be made into a fangame
On it
@@pipehead64 make it for mobile as well so I can play it. But don't remove the ability to exit levels pls
Needs to be a mod
No, a fangame works coz you can play on pc and mobile
@@pipehead64 go future fangame maker, go.
I love the idea to combine enemies here.
11:14
Honestly yeah, it’s not even a bad idea.
same here
if nintendo is reading this, ADD COMBINING ENEMIES
The winged dry bones shell would be good for parkour levels. It would actually be a pretty good feature.
I can find a good use to about 95% of these items in this series.
Idea: People are letting their switch run out of battery to escape levels, so we are giving the switch infinite battery!
I was thinking of that
@@RapidProbably people are now accidentally throwing their switch in the garbage and buying a new one, so we took the switch off shelves at every store, so you're stuck with the one you have!
after this people have been throwing the switch into time vortexes, so we have turned all time vortexes into pizzas
We’ve realized that people have eventually just accepted that their switch is stuck in a softlock forever, so now we’re actually teleporting you into the level, so you forcefully have to keep playing, and there’s no possible way to escape
@@RapidProbably they did that
Higher gravity mode. Half size, double size and triple size enemiea. 90/270degree level. Extra koopalings: randomly drops black holes that pull players in and die when touching center of it. Koopaling that throws homing bonzaj bills. Koopaling that turna you into an random enemy for a few seconds giving you different movement pattern. Swim in lava powerup. Minigun cannons that stop every 5th shot. 1 block conveyor. Door that breaks after using it once. When falling in a pit, turn level upside down.
The Changing Thwomp: this Thwomp looks just like most of the other Thwomps we've made so far, but when activated, it will use a different thwomp move every time. You never know how it will strike you each time it gets triggered!
Endless Mode Update: make it so there is a game mode where you have 50 seconds to beat something or else the switch (or everything on screen) explodes
endless explosive mode: everything you touch explodes 5 seconds after you touch it, except for bob-ombs which explode instantly... also the whole level explodes when the timer runs out so you better beat the speedruns
@@wypmangames Make it 3 seconds and you got me hacking nintendo to do it
@@ImBadAtVideoGamesLol aight, 3 seconds it is
The air block doesn’t have the annoying eraser sound, but it does require placing it somewhere else and then putting it on like blocks on a semi-solid. And since you can’t move air it doesn’t erase anything.
🤯
I really want the farm to go a random direction when you target it.
Snake Cannons would actually be a great feature. Number one thing they should ad to SMM3. Also the invisible magi loops could be good for things like bosses, just add a limit of like 3 per level and it’s good
Rejected update: rewind block, if you touch it in any way including walking over it then everything goes back 10 seconds so you can troll your friends in multiplayer mode (also these are hilarious)
Then the opposite which undoes any rewind so that you walk into a rewind block, but then the rewind block walks you into the redo block, but the redo block walks you into the rewind block. It also changes the time forwards and backwards respectfully so it stays going forever.
Unfair: pickax bro. Throws a superfast pickax that instantly kills you and can break anything
That Boo-ring joke was perfect
You should add the evil toad And also the dragonflower That spits fire It's kind of like the piranha plant If you stop on ITIT releases a ball
#rejectedupdates: Since your Switch is indestructible and you can’t close the game, Add a Form of power Charging at all times! Probably something like it uses the power of nearby objects in real life or that it welds itself to a wall charger!
The helicopter and the lightning bro combination will become an instant classic troll!
Wow that sure is a
Nice realistic tank
It looks exactly like a real tank
Unfair: a snake block of the wiggle
Update: a spring mushroom! It will turn you into a spring, and you cant do anything but other people can bounce on it.
uhh is this a bot
The winged fry bone shell legit needs to be a thing
You misspelled dry wrong
@@paulsantiago1483 oh no! What a nightmare!
The Winged Fry Bone from Super McDonalds Maker 2
@@brian93724LOL 😂
@@paulsantiago1483 if he misspelled dry wrong then he spelled it right
Unfair : make all power ups deadly
Unfair: Banzai bills but they act like snake blocks.
the combine enemies one actually sounds kind of cool
Yea
same for extreme ground night
Agreed, so much more GOOD possibility. Like spike piranha could have loads of possibilities
Yes
Yellow Magikoopas and Air Strike Bros are actually looking like GOOD Rejected ideas.
19:16 I think this should work more like the whiplash from ultrakill, bringing you directly to the enemy, unless you have a powerup, which then the enemy would be pulled toward you.
Rejected updated: King Penguin: Summons his minions to throw snowballs at you and tries to make you yield. Just like from the movie trailer!
yes. yes.
YES! YES!
I do not
@@frye. how's Shiver doing?
For that matter Big Man?
2:19 technically this wouldn’t be rejected, this would be a cool mechanic (to me, everyone has their own opinion)
ha i love how the tanks in the older versions are blocks but the tank in 3d world is just TANK.
bro. i love how all the stuff he does is so nintendo
Rejected idea: The super scope, with this item, Mario and friends can shoot down whatever enemies are blocking their way.
The 33526335373 diferent twomp tipes arent scared of this idea...the teletwomp can teleport over the bullet
Bruh I was making a level and clicked this by mistake when I clicked pause
Wat
Unfair: Checkpoint but it's actually a Spike
Super immersive maker 2: make it so that when you jump in game, you fly to space irl
Projected update: Gatling Bros! They’re like Sniper Bros but they target you and shoot rapid fire. They also use an actual huge gatling which make them have a WAY bigger hit box.
19:49 actually tracks on tracks is a good idea, you can have something move upwards while its moving sideways
If I had one you're melting my brain.
some of these are actually good ideas lol
This rejected update comes in two course parts available in all five styles.
Cooking Pot: It's a 2x2 (4x4 if big) gizmo gravity-falling pot with boiling food inside. The bottom and sides are solid but touching the top will kill you. Only the skewer, lava/poison and Hammer Mario can destroy the pot but doing so will release a pool of hot liquid that hurts you.
Giant Undead Hamburger Chef: They are 2x3 (4x6 if big) enemies that chase you and throw you into the cooking pot. If there's no pot nearby they'll do nothing except damaging you if you touch them. Stomping on them, fire flowers, superstar, POW blocks, skewers etc can kill them.
If this rejected update was complied with the ad rejected update, if the chef catches you, you'll see a chef from Little Nightmares chasing Six.
The wings dry bone show is actually kinda useful. Definitely great for parkour. Great idea for once.😊
yes
12:47 Mario/Chris Pratt: AAAAH MY ARM!!!
Not even joking, a winged dry bones shell would actually be amazing.
If you get a mushroom it will show a random mushroom ad
This guy’s the reason super Mario maker 2’s still relevant
Mario 64 mode: you can go though paintings that act like doors but they can go anywhere, nothing could go wrong
Rejected update idea: You should make the white van power up, where Mario drives it around and enemies will ‘disappear’. However, car accidents always happen, so you will always crash into the pole, killing Mario. 💥 🚗
Honestly, a winged skellakoopa shell would be a good idea!
People can use it for elevators
IDEA: Coat the switch in fire proof material!
I keep dropping my switch in the volcano so this is a great level!
Unfair: Wanted Level: I’d Mario kills an enemy, he gets a wanted level and then enemies appears more often. The more Mario kills, the more enemies appears because of the wanted level.
The Swap Blocks at 16:27 are actually in the first New Super Mario Bros. game where in Bowser's Castle in World 8, the blocks are there.
Ad: play a illumination ad every time you play as Mario
Unfair: Water that is actually just lava.
Rejected Idea : To celebrate the release of Sparks Of Hope, we added the Rabbid enemy. Rabbids run around screaming like madmen. There is also a gun variant where the rabbids have a gun. They can also cause toilets to randomly spawn. We think you will love the Rabbids
People love precision levels, so now we're introducing a new Clear condition: Run out of time! That way, you must touch the flagpole at the exact frame time runs out- you can't get any more precise than this!
Idea: Make a new power-up called Skit, When you get it the level turns into a doodle, And sometimes an eraser erases some of the blocks,
and make sure it doesn't erase YOU!
Action you can with multiple player where you can sell off items you're holding or wearing
Idea: since tracks can now put everything, now you can put Mario on tracks, and if you pause the game while the tracks on one of the buttons, it will literary grab the button when you unpause the game, it can even grab the letters on the pause menu.
3:20 It looks like a mini boss. To kill him you need 1 stomp but he and his attacks are super fast and you'll need skills to beat him.
correct
Honestly out of every rejected update,if I could choose one to be real I would choose hotel mario style lol
Unfair: the teleporting goomba. Ur minding ur business and it just shows up
Rejected update: Kirby enemy, and he can do literally everything he’s able to do in all his games! Just imagine Stone Kirby falling out of nowhere! Robobot Kirby punching you to death! Or he could even inhale the flagpole! The possibilities are endless, just like Kirby’s lifespan (also he can’t be killed)
Reverse Twomp’s
Most of those bros at 18:43 aside from the spike and maybe the pin bro are good
Unfair: a door that when you enter it wario or dog mario comes out qnd kidnaps you
Unfair: A tour of that leads to a turbo thwomp
Unfair: a power up that's a mug called coffee that makes Mario go faster and another one that looks exactly the same but is hot chocolate and makes Mario sit on a chair that comes up through the ground and just drink it. You can't move him at all.
For the ads: when you get the builder, Mario power up, you’ll see an ad for construction
Thwomp movement: disappearing. It just fades away
Collecting a star gives a starburst ad
3:00
Me: *Opens it anyways*
You: You weren’t supposed to do that!
Me: I left the opening open so it can’t close
Unfair: A power up that turns you into a literal railroad crossing
Hey, at least you can move the gate up and down but you can’t move around
Super Unfair Maker 2: you can place "unfair" traps like a nuclear bomb mine
Rejected update: Everything Bro. It throws everything at you at once.
Unfair: trampolines that send you into the stratosphere and when you come down to land a spike top sponge under you so it's basically just a troll trampoline
Or a trollpolem
Idea: make a question mark block that will explode into coins and power-ups I know it sounds cool and helpful but the bad part about this is that if you take the power ups or coins you're immediately teleported 15 M back from where you're originally got it Spike tops are added to every single question mark block and also time goes down by 10 and not just one time all of that stuff happens every single time you collect more of the stuff all of those things happen again and again and again until you're basically out of time or back at the beginning with1 second left
Murray: bullet bill is now a literal bullet and the launcher is now a gun
Unfair: All enemies home on the player with turbo speed
Unfair:what if you could move flagpoles from the end of the level and you could place it anywhere with camo and changeable sizes so you would never know if this mole was a normal mole or a camouflage flag.What fun 😂
OMG MY COMMENT COMBINE ENEMHS GOT IN THANK YOU SO MUCH
for the dargonite one id just switch to mario maker 2 every-time i get angry so i cam relieve my stress on my switch without it being dented at all
You know, I actually like the alternating screwers thing