I like how the laser rifles have kickback despite there being a tooltip that explicitly says "lasers are better for zero g combat because they dont have recoil to knock you around"
Actually in Fallout Cannon they add speakers and kickback. It so soldiers don't need extra training to use the laser weapons. It also helps to know when one is being used.
Even ignoring that fact, laser weapons really wouldn't be better in space, because every missed shot potentially means you can hit something or someone you didn't mean to hit, since lasers in a vacuum will keep going until they hit something
@@ericlamb4501while you are right that they go on a laser has a focal point wich is the point of highest damage after that it becomes less and less effective. Modern lasers can refocus while firing like when you move a magnifier glass up and down to burn something better. And funnily enought the closer a target is to a laser the faster it becomes weaker if it misses.
11:10 Lasers can have a very short effective range. I used to work at a physics lab on a laser system, and contrary to many people believe many lasers are purposefully not even close to perfect parallel rays of light. The beam area can first converge and then diverge. Sometimes we would actually want lasers to have very small section at where our sample would be (so that the wattage per surface area would be the strongest on the sample), which would give a huge cross-section (thus much less power per surface area) at the opposite end of the lab. I can see a similar situation for a laser mining drill, where you want the laser heat to concentrate on a small area to melt the minerals/stones, and past that point the laser would start to diverge and become harmless sufficient distance away.
@@mersenniusprimeIf we’re being realistic, you shouldn’t see the beams at all unless you’re firing through some substance that refracts enough of that light to deflect it to your eyes
Thank you for your comment. The idea that lasers are somehow beams of death is so stupid. Outside their focal point the best they can do is blind people. That's the whole point as to why we are not running around with killer lasers. Among many other things, of course.
@@gunpowdertimothy5644Very powerful lasers can be seen in atmosphere. Technically, we shouldn't be able to see it in space, and on planets with denser atmospheres, the laser should be very pronounced.
Funnily enough, the Cutter has some weird interaction with some of the in game perks that results in it having the highest potential DPS of any weapon in the game, with infinite ammo. SS tier is not far off in some situations.
@@prometheusproton3886 The final level of the laser perk gives all laser weapons a chance to ignite enemies. Since this thing has a fast fire rate, burn procs can stack, and burn does a percentage of health as damage, you figure out the rest.
@@Sp4rt4nSl4ya Since the burn proc is all percentage based, the TTK is roughly the same whether it's a level 1 pirate or a level 100 terrormorph. Means it's usually faster to use something else against lowbies.
There are also magazines that you can find that give you increased toolgrip weapon damage with maybe 5% or something, and I don't know if there's a max amount of magazines that you can find since I've found multiple examples of the same magazine number 🤔
FYI: The first cyclotron was simple and fit in the palm of your hand. CRT screens themselves are particle accelerators, but most of their bulk comes from the lead shielding to used protect the user from x-rays (up to 40 KeV, like the ones your doctor and dentist use).
@@88_TROUBLE_88 or, a loop. See, if it has two stages (charge, where þe projectiles accelerates in þe gun, and release, where þe projectiles change to þe out barrel and .. release) it would boþ feel cooler, be more accurate to life, and give a nice charge longer for more damage per fire/shoot faster for more dps system.
19:05 i was astonished at how literally no one was reacting to you firing a gun in the middle of the busy ass square, even going so far as to walk across your aim, but the way you just casually dome that random officer had me rolling
I think it's awesome that I get to live in an age where "It looks like it's made by an AI" can be an insult, a compliment and an accusation all at once.
@beenguy5887 True. Coz Artificial Neural Networks (they are NOT intelligent) are just functions. It can't create anything new, only consume existing stuff, chew it up and burp out the "result".
The thing that bothers me the most about the Magstorm is that they gave the barrels a visible divergence. They chose to go through the painstaking effort of micro-aligning each individual barrel to make the gun actively worse. Impressive!
honestly, that's my favorite part of it. it's a fantastic attention to detail that's missing in a lot of the other weapons ( and ... also itself, considering the magazine size ), and it actually makes it feel like you're firing a handheld metal storm, rather than a basic machine gun with some nonsensical swiss cheese magazine it's also a perfect illustration of why a "handheld metal storm" is a completely impractical firearm, but hey! it still makes for a really cool concept for a _brutal_ short range crowd control weapon ... if, y'know, its damage was brutal and could actually control a crowd
It seems deliberate, if you look closely? They are smart weapons. Each barrel has its own laser indicator and knows when a target is lined up, with the gun only firing those aligned with a victim. It makes them terrifying because you barely need to aim, if any barrel is lined up to hit then it will fire that one.
They align normally in first person. Guess it's just another example of the first and third person aspects of it being done by completely different non-communicating teams. Starborn Todd Howard probably sourced the same dev team from different universes, made them make them a bunch of different parts from the game completely separate from eachother and just blindly merged the final product. Bravo, Bethesda!
@@patrickheslip7420why make it like that tho? Seeing as the single be bullets arent that strong why make it spread? ... I guess fro supression ia good... But making it ajustable would make it more useful and cool ... But its bethesda...
11:55 cutter in SS tier. hell yeah. fun fact. if you max out the laser skill tree the final skill has a "chance" to light enemies on fire every time you hit them with a laser attack. you know what weapon hits people people many many times? yep. the cutter. you know that light enemies on fire part? it stacks. its range and power might be limited but i've found it to be the insaneo "wounding" weapon of starfield. due to how vicious the damage over time fire it can hit enemies with.
Bonus negative points for the Big Bang, I didn't notice until 14:45 but in the brief moment between firing the last shot and beginning the reload animation, there's a big white hunk of plastic that suddenly displays an ammo count of zero. So there was SUPPOSED to be an ammo count there, but theren are no design elements to tell you it's a display, just a poorly coded zero that shows up right before you reload.
saw this and the noticed that when hes rotating the 3d model of the gun theres an 8 and a couple other things being displayed on the white hunk too @12:35
It's actually a huge issue with modern laser mining, water has a significantly higher heat capacity than most minerals, so water (and by extension fleshy creatures that're mostly water) are much harder to cut apart. Also, space rocks don't wear armour.
@@triplecastsleep1924 I think you're trying to say lasers can't be used underwater as easily, I somehow doubt theres companies struggling to cut apart water.
@@tovar762 He is saying as much too, but his analogy of the usage of lasers against water doesn't make sense. I presume this mistake slid in because the parenthesised sentence acts as part of the structure of his words. Without it, he says: "Water has a significantly higher heat capacity than most minerals, so water is much harder to cut apart."
@@slyseal2091 Yeah, bad phrasing, lasers work by vaporising the matter they're targeting, and rock is easier to vaporise than water. A man is harder to kill with a laser than an equivalent structure made of rock.
A small correction, here. Laser guns could definitely function in bursts and would have capped rates of fire. It all depends on capacitors and how much energy they store vs how slowly they recharge. That would determine how long you can keep that trigger pressed and how long between each shot.
@ComradeMeow I think I get what you're saying but lasers do damage over a extended period of time because of heat transfer. Like how you can swipe your hand quickly through the candles on a birthday cake.
Reminds me of Warhammer 40k. Space Marine armor was actually mining equipment back before the Age of Strife. Actually, I kind of like that idea in general. An advanced civilization that regresses technologically to the point that the most advanced weaponry anyone can remember how to make is mining equipment.
When it comes to weaponizing Particle Accelerators, Kurzgesagt just made a video covering that, but also, Half Life's Gluon Gun is an example of that and it's terrifying. Gluons aren't exactly a subatomic particle as far as I understand it, they're the force that holds other particles together. So, the Gluon Gun either fires gluons, or generates a field that negates gluons in front it's nozzle. This means that it just outright destroys matter by dislodging the particles within it, setting them free and making them radiate away. That's probably why it creates a thick blue "laser", it's destroying the air alongside everything else it's aimed at. No matter what material this thing is aimed at, it **should** destroy it, only way to protect yourself would be large amounts of matter between it and you, so like thick plates of Osmium.
Gluons are sub-sub-sub-atomic particles, holding quarks together. They mediate the strong force in the same way that photons mediate the electromagnetic force, so if LASERs are light guns, the gluon gun would be a Strong Gun! :D
19:14 man casually mag dumping his handheld particle accelerator in public, nobody bats an eye. When a guard walks in the line of fire, THEN everyone freaks out
Radiating heat is just about the only way to get rid of it in a vacuum since you don't have an atmosphere to conduct it into. You could also purge the atmosphere inside the ship while decompressing new air from a storage tank.
@nonec384 yeah it shouldn't be inside of the gun because then it's just radiating heat into the part of the gun that you're touching, which is mega unhelpful
who's idea was it to make an engine powered laser that vibrates and can't cut straight? It's supposed to be a laser cutter, it should be laser accurate 😭
I like it when I see a youtuber with a sponsor they'd clearly not be caught dead playing/using. It's funny imagining them reading the ad with a slightly disconcerted face just trying to get it over with lol.
particle accelerators are actually good sci fi. It's basically a ballistic weapon, but the bullet is very small, just a few particle sized slivers of something, but very, very fast, like near light speed fast.
i was thinking this was more of a factor in the laser weapons in starfield, more like some sci-fi esque "photon-charged" particle accelerators, or like mass effect's mass effect fields
I was thinking they'd be more like the beam weapons from the Mobile Suit Gundam series. they pretty much just fire superheated particles that vaporize materials on contact. I'd definitely recommend looking at the Gundam wiki under "List of Universal Century Weapons" for a more in depth explanation they're definitely the most realistic particle weapons I've seen in any media
@@Maria_Erias Yeap there literally called Minovsky Particle Beam Weapons. Minovsky Particles being the Sci-Fi super science in gundam that is the Waste from Minovsky Nuclear Fission Reactors
One thing that gets glossed over a lot is that a particle beam moving through air would backscatter x-rays at the beam source and probably roast the shooter
@seronymus very late reply but basically: yes. The interaction of particles with one another at sufficiently high enough speeds causes beta and gamma radiation, basically knocking parts of the atoms out of alignment, thus radiation. Lightning strikes for example also produce a brief burst of gamma radiation from the electrons rapidly moving through the air and 'bumping' into air molecules, the result of which is tiny gamma ray bursts. So yeah; particle guns are cancer rays.
my god this was so annoying. you basically lose all your damage by having the gun be full auto. I dont think I used a single full auto gun my whole 80 hour playthrough because changing it to semi auto gives like 50 damage extra, and you can control it better, and fire faster. So lame. terrible game design.
well, technically.... they're just reverse engineered forerunner tech, and the forerunners did specifically name us as their successors, so they kinda are designed for human hands, just not ergonomically. more in the sense you inherit the money your dad invested in your uncle's tech startup
@@Kikabopomoh god please. The deep lore is making me cringe. Halo is great but please. Just let the covenant be the cool race and not some stupid creator race bs
@@trompell0 Neither the forerunners nor the covenant are a 'creator race'. That's the precursors, who are literally gods. The Forerunners basically got merked by the flood, and said 'fuck it, humanity are the successors to our shit'. The main covenant races got lucky with the fact that there were forerunner artifacts on their home planet that were super obvious, meanwhile humanity gets nothing on Earth except a giant portal structure that they can't even open because the fucking covenant have the key and are using it to power a giant planet-turned-space station. The covenant think they're the successors to the Forerunner's tech, while it's actually humanity, since the Forerunners decided to wipe out the Precursors in some little bitch rage after they found out Humanity was supposed to inherit the Mantle of Responsibility instead of them.
The Cutter could have less effectivness at range because the 3 beams are not focused on a single point. It would be interesting to have that mechanic ingame, where you have an adjustable "ideal range", which lasers actually have. Also the Inflictor looks more like a Borderlands weapon than a Destiny weapon, I think
Laser guns not emitting a continuous beam may be an energy saving feature. You only need a short burst to deal significant damage, cutting your enemy in half with a continuous beam is simply overkill.
I mean, a gun that used a laser would work by transferring energy to the target and heating it up, so a short burst probably wouldn't deal significant damage, and you'd get more damage for the amount of energy spent with a continuous beam rather than discrete bursts. Every space between bursts is time for the target to cool down. Now, given this is space magic and lasers look like plasma in this game... who knows lol Plus this is Bethesda, whose games include individual body part explosions and removals. The overkill of cutting your enemy in half with a laser would be very fitting!
@@marinary1326-- There are pulsed lasers, which can use much higher energy beams while also not melting instantly. Not only could that could be useful for overcoming armour with a large thermal mass, but the rapid changes might cause fractures in solid armour, giving them an edge against what should be the best defense. You can't be expected to maintain your aim on a single point anyway, so a pulsed laser can get more heat in a smaller area than a continuous laser mildly heating a squiggly line like a toddler with a crayon.
@@TlalocTemporal I mean, I don't see how the pulsed laser negates aiming issues (a toddler drawing a line with a crayon vs a toddler drawing dots with a crayon?) But I do like the concept of the temperature changing up and down causing stress fractures in armor. Picturing something like pouring cold water on a hot glass dish, catastrophic failure indeed
Yet the recoil and inaccuracy still kill the whole concept, like Bethesda went out of their way on some weapons to intentionally make them awful. Like, there's a difference between not knowing guns, and then there's being ignorant and refusing to look into it
@@marinary1326 Better yet: If you make the point they hit small, and the pulses intense enough, they can turn the surface they hit into plasma or vapor, causing a small detonation that tears apart surrounding tissue and material. For example, just 200 joules, the energy in a firecracker, focused down to a milimeter sized spot and applied almost instantly is enough to raise the temperature of human tissue to 5 times that required to turn it into exploding plasma. Make each "shot" consist of 50 or so such microsecond pulses, and you essentially drill through a target via explosions.
20:16 - I thought the same thing, but I learned that you have to hold down the trigger to charge up the shot. I don't recall anyone in the game telling you that, which is rather frustrating.
@@Sue_Me_Too Something about tearing the matter apart. The pulse laser basically gives the material time to react violently and break apart instead of melting or burning.
@@dr.cheeze5382 Basically, a continous beam laser occludes itself with the vapor it creates. You can get away with a short pulse (tiny fractions of a second) though. On the other hand, a 'slow pulse', capacitor fed weapon is also somewhat plausible and looks cool.
18:11 Radiators are still somewhat functional in space as they can, well, radiate the heat away as light. This even works in a total vacuum, since light doesn’t need a medium to transfer. This design still sucks though, since it’ll be radiating that energy straight back in to the “slide” instead of empty space.
But it wouldn't be shaped like an air cooler heatsink. Parallel fins close to each other would mostly be radiating into their neighboring fins which is pointless.
@@bobson_dugnutt Yeah, I already addressed the fact that the design sucks. I was pointing out that radiators in space are not a dumb idea in principle.
@@chekovsgunmanradiator in space will work....but very poorly 😂 lol...gonna take years to cool it down with just "light" But it does give a new meaning for the word "radiator" lol
Perhaps that's why the slide slides 🤔 Don't have to take time to let it cool if the heat from each individually shot can vent immediately after said shot, right? I joke, of course. Truly terrible design.
Yeah, except they'd fucking melt before getting the chance to work at all. Condensers are a far more logical solution, aka, like the mass effect 'cartridges' you throw out, basically jam all the heat into a small object and eject that instead... Because even in air, the heat from a single firearm magazine takes minutes to cool, do a couple mag dumps and it'll take TENS of minutes! In space though, even with amazing radiators, you're looking HOURS to cool from a couple magazines! So anything that generates a lot of heat in itself is out of the competition to begin with. High tech solutions are stuff that won't make heat, or condense it like in mass effect (or well, just the mechanics of how it looks and could work), low tech would be stuff like the gyrojet that accelerates as it goes and doesn't heat up the gun as much as the gasses escape and keep their temperature in them, maybe air guns, etc.
Cathode-ray Tubes are particle accelerators, so “a handheld particle accelerator” is something is we have today. The thing keeping all the energy weapons from being real is, uh energy. Specifically, it’s really hard to contain massive amounts of electrical energy safely, compactly, and then releasing it in a fraction of a second. You could probably make a particle gun today that’s comparable to a ballistic weapon, as long as you didn’t mind it having a heavy duty extension cord.
the thing i think that makes the simple designs fit so well is because its a sci-fi setting, most firearms are probably produced in large batches in factories so the simplistic design makes sense for ease of manufacturing on a large scale
Not gonna mention the fact that the orion's carrying handle blocks your view of the ammo counter? Or that the inflictor's rear sight is out of sight when viewed from third person.
@@ItsYaBoyBrandyBoy Seriously, Bethesda should watch your videos IN DETAIL, and just redesign these guns in an update, as much as i love the particle and rail guns, you're not wrong, as much as i love the guns of Starfield, they could use a redesign, almost if not all of them could use a redesign.
The metal storm is capable of emptying itself so quickly, that you'd only feel one recoil impulse and land all of the shots on target. The AN-94 hyperburst mode (or whatever it's called) works on this principle. It fires the second shot of a 2-round burst so quickly that the recoil motion won't affect the accuracy of the second shot.
Fun thing with the Novablast: Nothing says its a charge type weapon, but to get the most out of it you need to hold down the trigger for at least a second. Once you start using the charge shot its actually pretty decent for tazing people to sleep instead of killing them, though I don't personally believe any gun could exist and not also give the victim some cancer as a bonus prize for surviving.
Alternatively, just using it like the low-capacity rifle it is and going for headshots with it. Really, its only weakness among EM weapons is that it can't be suppressed (it also can't take a decent scope, but it's not the only EM-capable weapon with that limitation); but if that's taken into account and shots are selected carefully, it's an amazing weapon for sneaky stealth characters due to its utterly insane damage even without charging. Uncharged, it'll drop virtually any unaware enemy in a single headshot; fully charged, it'll reliably drop even the angriest and best equipped Crimson Fleet loony in two or three shots.
Same thing applies to the mag sniper. Learning this about it can easily turn it into the most devastating one hit one kill weapon that can down a terrormorph with one headshot. This requires you find the proper legendary rolls on an advanced quality weapon, namely shattering: which bypasses the armor values of an enemy.
If we ever have weaponized particle accelerators one of their key uses (for certain kinds of particle accelerators anyway) would be against heavily armored targets where they could be used to very quickly give everyone inside the target cancer, while doing fairly miniscule damage to the target itself.
I am thinking of the lasguns in 40k. It specifies that if the imperial guard gets troops that were already trained in normal kinetic weapons they have to be retrained since they do things like lead shots and compensate for recoil even though they are using a laser gun.
That would be a pretty cool reason to purposely limit the speed of a laser beam, but that's literally not possible unless you want to be shooting through a 30 foot crystal with your target very kindly holding the opposite end.
The Solstice should get some more credit because it actually has an appropriate aperture for the beam. 12:23 The miniturization of particle beams into handheld weapons isn't completely far fetched. For example, the electrons shot out by old TV Cathode Ray Tubes averaged 0.1 C. 17:22 If Bethesda had a basic understanding of physics then some of those slits would be charge neutralizers to reduce electrostatic repulsion.
An idea for why an energy weapon might have moving parts: This has to be space tech capable of making a burst of light or energy into a focused, lethal beam. Perhaps one of the parts responsible for making that happen also has heating issues, but needs to be in a specific position to do its job. Maybe it also can't function safely if exposed while firing. Thus, they designed it so that after each shot, it violently throws itself into an open position to vent that heat as fast as possible, then slides back into place to safely do its job again.
no they don't. so no that doesn't.@@Anubis1101 they use turning electromagnetic coils on and off in proper sequence to accelerate a projector floating down their centers. moving those coils would probably seriously fuck that process up. even if they did use magnetic compression, it wouldn't work that way either.
@@korblborpbro i once made a makeshift gauss gun using a broken pen and a ring-shaped magnet. im familiar. turning them off and on is just the most efficient way to build them since it avoids wasted energy. and i think we can all agree from other entries in the video that efficiency was not at the top of bethesda's design priorities.
15:25 a guy actually stuck his head into a particle accelerator one time, can’t remember what happened , but I do remember it didn’t blow his head up like a cartoon laser
Someone did a video on the Cutter being the most OP weapon in the game because of the last personal energy weapons perk having a small chance to inflict a stackable burn effect with a set amount of damage regardless of the laser weapon used, combined with the ridiculous fire rate and even multiple pellets of the Cutter causing it to go completely over the top, alot like Fallout 4's wounding/explosive effects on shotguns... It still suffers from short range, but it definitely melts enemies if you have that last perk.
The Disruptor and Magsniper can be charged (hold the fire button). With the Disruptor you can knock out targets in 1-2 shots, with the Magsniper it outclasses a fully upgraded Advanced-tier Hard Target /w all the mods, but the view shakes like crazy while charging up a shot.
@@manender1020 -- Not normally, no, but this one looks like it's allowing the coils to move as a part of recoil suppression, like the 3-round-burst clockwork rifle. That amount of movement is probably reducing muzzle velocity by a significant percentage, but that's a good trade for not loosing an arm. Perhaps simply turning down the energy would yield similar results without being so fragile, but maybe this is simply a vehicle-mounted system in a portable package, and the recoild suppression armature is the cheap part?
The Bridger is probably the most realistic design aside from the Old Earth guns. The China Lake grenade launcher is basically the same thing except pump action and that crazy thing actually exists.
5:00 in defense of bethesda, almost every piece of media gets that wrong, including, evidently, og star wars. I don't think they ever mention them as plasma guns in the movies
There is actually a grenade launcher where you have to carry giant cylinders. The QLZ-87 loads via 6-round drum mags, so you (or more likely, your assistant grenadier) have to carry a bunch of those drums with you on the battlefield.
@@neoqueto This thing is actually a real smoke launcher known as Hawk MM1. And it's actually the LESS silly smoke launcher than the original Manville 25mm projectile launcher.
Granted when it comes to the Rivet Gun, it is probably supposed to be used at VERY close range for the kind of construction work you're supposed to use it for. Like how most Nail Guns do IRL. This thing was never intended to be used as a firearm. Yet some gonked out chumbas decided to not let that stop them.
I think you might have meant the Orion instead of the Equinox for the barrels, that would also be pretty similar to what Cyberpunk did with the M-179 Achilles.
@@ItsYaBoyBrandyBoy One of the best? It's literally just an AR 15. It doesn't even have the slightest change in design - just an M16 that fires lasers instead of bullets. I'm hard pressed to think of a more boring laser design in fiction.
Laser weapons having worse range than ballistic weapons in an atmosphere makes sense to be fair, the laser diffracts as it passes through air, but air molecules don't shred bullets.
I'm surprised you didnt bring up the China Lake grenade launcher, when talking about the Bridger. We developed a pump action grenade launcher during the Vietnam war which the Bridger seems to borrow quite heavily from.
Laser Tech here: The cutter is most likely focused to improve the cutting efficiency everything that is focused defocuses at the same distance again. You increase the ablative power (Exploading small bits of by instantly heating it) by focusing it.
TH-cam commenter here: It's Bethesda, they had underqualified kids designing all this, look at the lawgiver. They don't know how things work, they just google, combine images, and model it. I wouldn't bring your skills to the table here. that's like sitting down at a kids' birthday party table and saying "Greetings, thank you all for coming. Heart surgeon here: did you know..." 🗣 🤡🤡🤡🤡
Fun fact about the laser cutter: The AI get infinite range with them. If you've ever seen a Ground Technician fight a Heat Leech, they can beam it from upwards of 40 feet away, as it runs off, without having to move to keep it in range, themselves.
21:36 Actually, the main advantage of a handheld rail/coil gun is reduced ammo weight. You can completely remove the case and propellant and keep the bullet only.
@@GeorgeMonet I wonder if by 24th century, maybe someone would have figured out how to make a battery with 30 times the specific energy of current Li-ion batteries. But even if we give Starfield the benefit of the doubt when it comes to the energy storage, the heat problem still persist.
Instead of putting scopes on energy weapons, literally have a cable going from the platform into the shoulder of the suit. Make the helmets look like more of an AR display in 3rd person, and the UI now becomes lore-friendly!
you are forgetting about pulse laser systems that don't use a beam but pulses to "drill" through a target edit: Particle accclratros are very simple i have a friend trying to make one to fit on a table top. powerful ones on the other hand needs a lot of power to use magmatic force to accelerate charged particles up to speeds near the speed of light like at the large hardon collider.
To be fair, even for a pulse laser, the pulse rate would be FAR above what a human eye can discern, so it would probably look like a continuous beam. You can look at any number of lasers, including ultrashort pulse industrial ones, and you don't... Actually see them strobe. The simplest ones are tattoo removal ones or laser cleaners, as both use pulsed rather than continuous beam, and they still look like a single beam if sustained.
Honestly imagine if starfield had actually gone with the wide variety of different energy weapons, all appropriately lined up to actual physics to a degree. Laser beam guns that have a constant beam that you need to fix onto a target. The flash strobing pulse laser that acts as a kind of energy automatic death machine, with slower pulse masers and grasers filling in the more typical role laser weapons fill, with plasma blasters and partical accelerator guns and beams rounding out the various weapons. A wide and varied arsenal that is fun to fight with or face.
I þink, broadly, þere are 6 types of workable energy guns in sci-fi: Laser: what it says on þe tin. Heats shit up. PA (Particle Accelerator): very fast, very small projectiles. Often radioactive. Aim at head-will take a bit, but armor aint gonna do shit. KPB (Kinetic Plasma Blaster): heats small bit of someþing to very high temperatures, till it’s plasma. Þen shoots it. Fast. KPR: same þing, but it spins it first (hence þe r for rifle. Not technically correct, but it explains þe concepts, and i guess it would count if it had some form of helical rail IPB: same as KPB, but uses electricity (i for ionic) to make plasma rather þan heat. More workable for moving þe projectile (can use magnets) harder to store þe energy. IPR: same as before, but spinny And þat’s my selection.
The rainbow sprinkles on the fancy particle guns could come from a burst of compressed air being shot across the cooling fins, which would allow the weapon to cool outside of an atmosphere and comes with the handy side-effect of being a hazard to the user's health, due to it blowing all the moon dust stuck to your weapon right into your eyes.
I don't get why people keep saying this, space is freezing cold and would effortlessly and perpetually keep a gun cold as ice unless is was internally pressurized. There is no need to cool a weapon in space. Space is not a true vacuum so heat dissipation is instant. You don't stay warm in open space because there isn't any atmosphere, who told people this shit?
What neko would say is one of the biggest problems with the "Railguns" is all of them have exposed "rails". In a railgun the rails are magnetized as you explained which means they don't want to be near each other being of the same magnetic charge. Which means after your first shot with an exposed rail the gun barrel would explode having nothing to hold them together
19:02 I like how the Neon guard walks past and then stops to talk to you, with his head only inches away from the beams, then you actually do what I thought you were going to do.
Starfield feels like a game that has no tutorials... Not because the developers don't want to hold your hand, but because the writers and level designers have no understanding of how any of the game's mechanics work.
@4:13 fun fact, the laser weapons you can attach to your ship in starfield are based off these real life laser weapon on US navy vessels, which i find to be a cool sprinkle of realism
@@skitariiranger4346 Yeah, I never quite got what the annihilator rounds were supposed to do, especially since the normal rounds already leave behind a DOT effect.
Seeing as I've noticed how often the lens on the industrial lasers at my work can get messed up or cracked the solstice has a surprisingly realistic reload if you figured it would be easier to just replace a whole assembly like that
honestly they shouldve done the Borderlands and Outer Worlds thing and had thematic weapon manufacturers, and included a cheap disposable one just for things like the Solstice
28:57 i can answer that one. The metal storm is obviously not a magnetic accelerator weapon. Those cartridges look like straight copies of the caseless ammunition designed for the HK G11. Its supposed to be a conventional chemically propelled firearm, not sure if Bethesda knew that.
So did you. But yeah, even though very few people will be giving these things a close look, they should probably do more spell-checks on this stuff to be safe
I do remember the story of a man that accidentally got shot by a particle accelerator. He didn't die immediately, but I can imagine it being an interesting assassination tool from low orbit. It would be like a delayed sniper rifle from space
He didn't die, it went right through him and only caused some damage. The beam only started to lose coherence after it got through and so most of the energy was dumped behind him instead of inside him.
@@starburst98 Yeah he's still alive lol what a boss. He got hit in the back of the head though so most of the energy got deposited probably into the instrument he was kneeling down in front of
In fairness, laser weapons can be Q-switched, which releases the laser's energy in pulses. This can damage the target kinetically as a byproduct of the thermal shock. That is to say, the surface of the target heats so quickly that it more or less explodes, which imparts a force on the target. But yes, most of these guns are plasma weapons.
Laser weapons are a broad category. There are Wave based lasers that essentially burn a target like a old sci-fi "heat ray". Pulse based lasers which instead of burning steadily over time fire very high energy pulses like a machinegun in theory on impact with flesh this could cause small explosions from the moisture in the flash rapidly turning to steam. Particle beam based lasers which requires a system similar to a particle accelerator/hadron collider this particular laser weapon may actually have recoil. Radiation guns that cook you with EM radiation Could be microwave, Gamma, X-ray pick your poison. Plasma guns which are not actually a laser its an ionized gas weapon this would also have recoil as the projectile has mass. This is just scratching the surface.
I appreciate the fact that the Magsniper comes with a folded Wal-Mart milk crate that snuggly attaches to the stock. It gives you a little basket to carry stuff in.
The Solstice looks like one of Luke Campbell's realistic laser gun designs. Also shrinking down particle accelerators is something that's had a lot of breakthroughs in recent years with some of them being so small they can fit in the palm of your hand. They're called wakefield accelerators and they work by shooting a laser through a channel of plasma. Also also, something about the Big Bangs always felt off but it never quite clicked with me until you pointed it out but yeah it very much does look AI generated.
This, its unironically far more likely we'll see particle accelerators become mainstay space-weapons that could in some cases be used on planets aswell, esp compared to the arguably ridiculous notion of plasma launchers.
im no scientist or anything, but there are 2 kinds of particle accelerators, linear, and a cyclotron. a linear system looks like what they were going for, which is technically possible, but i doubt you could get much acceleration within that space, but a cyclotron can be a little tiny ring that spins protons up to near the speed of light before releasing them out the barrel. having a gun that charges to do more damage would be a neat way to take advantage of the physics in a way that works with game mechanics.
My guess the warning is that the battery will degrade when exposed. Might also just mean it was not tested in space and thus basically a precaution to lawsuits
9:08 Sir, I am an American. I am offended that you'd imply that I have no emergency bathroom gun. I have a toilet gun, shower gun, plus two guest guns and a grenade by the sink. Maybe in France they ignore the citizen's rights to bathroom guns, but not here!
12:30 That would be akin to a gauss weapon, I think. But instead of accelerating a projectile the size of a marble, it's probably shooting particles at ludicrous speeds. They could've even played around with it and have the ammo be something like "9nm"
Generally I think "particle beam" refers to things like a neutron laser -- which would act more like an optical laser (as the name suggests) than a ballistic weapon.
For the mining laser. it is actually realistic. You need to make sure the spot you are firing at is within the focal point. even being to close can make it do less damage, and beyond that and you get at most light burns from it. Think of all the laser cutter machines that you need to make sure its the proper distance away from the cutting surface. Ideally you would have a lens adjustment system to increase or decrease the laser focal spot.
I am disapointed that Bethesda didn´t made a weapon based on the most german (and arguably sexiest) weapon to ever exist, the Heckler and Koch G-11,maybe there´s hope for a weapon based on the G-11 with a DLC but my hopes ain´t very high
That should be the last thing you hope for. They'll just make a disgusting attempt at it. What you should hope for is a "old earth weapons expansion" mod with a bunch of well made real guns
For lasers, there is such a thing as Electrolasers, which aren't lasers, though do use lasers in order to function. Basically, when you send an electrical pulse to something, it needs to get to Point B the easiest way possible (the path of least resistance). Usually this takes the form of a conductive material such as most metals or water. When you see lightning strike, it's taking the path of least resistance (the broken zig-zag appearance is the bolt bouncing off of air particles), and it hits taller objects before it'll hit shorter objects as a result. An electrolaser essentially creates a path of least resistance using a laser, which then creates a path for this artificial lightning bolt, clearing air particles out of the way, and creating a straight line of travel, giving it the appearance of a contiguous laser beam. This means that you could theoretically inflict the damage of a lightning bolt using such a weapon. I don't remember all the details about this stuff though. There's a channel called The Bread Circus which has a video going into detail about this in his video on blasters from Star Wars. th-cam.com/video/Nkv3cYC8E18/w-d-xo.htmlsi=7KNHxHavIdRBbF7r
11:35 can understand why they don't have an independent power supply for most infantry weapons . Most of the time power generators tend to be heavier and more complex than a battery. I can imagine the independent power supply works very well for mining tools to keep them working for a longer period of time
I don't think that's congruent with the way lasers work. There's no kinetic force hitting the rocks that could ricochet back at you. If anything's a hazard it would be pieces of rock "popping" from uneven heat distribution and I think the spread on that would be so wide and so random that a hand guard is useless -- you'd simply have to stand a safe distance away. I'll agree that it *feels* right though.
9:27 Solstice is cursed AF: replacing lens and half a laser with every battery pack means that every battery pack costs the same as half a laser gun plus battery pack; It is the exact opposite of being even remotely cost-effective. To add insult to injury: it would cost even more, as the precision in machining every pack would need to be extremely precise, in order for all the elements of the laser to align after reloading the gun
I love the Novalight! It's one of the only Starfield guns that didn't make me go "oh...". I like the concept of super compact pistols that aren't garbage, and the Novalight fulfills that niche quite nicely. The only thing that would make me love it even more is if the grip could be collapsed towards the barrel when in storage, making it even more compact!
I find it toyish but I guess if they made the handle foldable would be great for a simple portable gun for an officeworker (as they are sold by ryujin)
Meh, I never found it's damage to be useful in the game at all. Most of the pistols in Starfield are pretty trash tbh and get left in the dust compared to other guns. The magshot was the only one I found myself consistently using, or the Razorback revolver.
That technically may be correct since you will be able to see colour,when they get separated otherwise it will appear white. ....or may be I am reading too much into it 😅
i think the most accurate representation of a laser weapon from games i've played is ironically the Lasergewher from the alt-universe wolfenstien games. burning enemies to a crisp, very heavy and unwieldly, and most of all the need to keep it switched on to maximize consistent damage.
All aboard the Honkai: Star Rail! Download here: hoyo.link/3QEfFOBL #ad
Don't worry. Honkai Star Rail's guns are up next...
(joking)
Why not doesnt everyone like honkay star rail, or is that just me😅
Cant wait until we get to the gun that deals wind damage
dont laugh at boxy hadles, they can be good
Everything wrong with melee weapons? Idk I haven't played much
No, I don't think I will.
I like how the laser rifles have kickback despite there being a tooltip that explicitly says "lasers are better for zero g combat because they dont have recoil to knock you around"
I am betting they originally had no recoil, but Todd pointed to the laser guns and said "shooty thing need go bounce bounce with 16x the detail"
It's for game feel I suppose?
Actually in Fallout Cannon they add speakers and kickback. It so soldiers don't need extra training to use the laser weapons. It also helps to know when one is being used.
Even ignoring that fact, laser weapons really wouldn't be better in space, because every missed shot potentially means you can hit something or someone you didn't mean to hit, since lasers in a vacuum will keep going until they hit something
@@ericlamb4501while you are right that they go on a laser has a focal point wich is the point of highest damage after that it becomes less and less effective.
Modern lasers can refocus while firing like when you move a magnifier glass up and down to burn something better.
And funnily enought the closer a target is to a laser the faster it becomes weaker if it misses.
11:10 Lasers can have a very short effective range. I used to work at a physics lab on a laser system, and contrary to many people believe many lasers are purposefully not even close to perfect parallel rays of light. The beam area can first converge and then diverge. Sometimes we would actually want lasers to have very small section at where our sample would be (so that the wattage per surface area would be the strongest on the sample), which would give a huge cross-section (thus much less power per surface area) at the opposite end of the lab. I can see a similar situation for a laser mining drill, where you want the laser heat to concentrate on a small area to melt the minerals/stones, and past that point the laser would start to diverge and become harmless sufficient distance away.
Appreciated for the fact of the day
The beams clearly don't diverge, though. It would have been awesome if they did, but that would require effort, so they didn't do it.
@@mersenniusprimeIf we’re being realistic, you shouldn’t see the beams at all unless you’re firing through some substance that refracts enough of that light to deflect it to your eyes
Thank you for your comment. The idea that lasers are somehow beams of death is so stupid. Outside their focal point the best they can do is blind people. That's the whole point as to why we are not running around with killer lasers. Among many other things, of course.
@@gunpowdertimothy5644Very powerful lasers can be seen in atmosphere.
Technically, we shouldn't be able to see it in space, and on planets with denser atmospheres, the laser should be very pronounced.
Funnily enough, the Cutter has some weird interaction with some of the in game perks that results in it having the highest potential DPS of any weapon in the game, with infinite ammo. SS tier is not far off in some situations.
Real shit? Which perks would one need to be able to use the Cutter as an effective main weapon?
@@prometheusproton3886 The final level of the laser perk gives all laser weapons a chance to ignite enemies. Since this thing has a fast fire rate, burn procs can stack, and burn does a percentage of health as damage, you figure out the rest.
I don't think I'll ever play this game again, but if I do I'm doing a laser cutter only run
@@Sp4rt4nSl4ya Since the burn proc is all percentage based, the TTK is roughly the same whether it's a level 1 pirate or a level 100 terrormorph. Means it's usually faster to use something else against lowbies.
There are also magazines that you can find that give you increased toolgrip weapon damage with maybe 5% or something, and I don't know if there's a max amount of magazines that you can find since I've found multiple examples of the same magazine number 🤔
FYI: The first cyclotron was simple and fit in the palm of your hand. CRT screens themselves are particle accelerators, but most of their bulk comes from the lead shielding to used protect the user from x-rays (up to 40 KeV, like the ones your doctor and dentist use).
And the big glas dome to keep the vacuum in
@@fireworkstarter The glass is heavily leaded, like the windows in a radiotherapy clinic or near a CT scanner.
I don't think that a screener would kill you fast enough to be a weapon tho. It would need to be much stronger
It requires a helluva lot larger device in order to garner a large enough amount of energy to make any noticeable impact upon a person
@@88_TROUBLE_88 or, a loop. See, if it has two stages (charge, where þe projectiles accelerates in þe gun, and release, where þe projectiles change to þe out barrel and .. release) it would boþ feel cooler, be more accurate to life, and give a nice charge longer for more damage per fire/shoot faster for more dps system.
19:05 i was astonished at how literally no one was reacting to you firing a gun in the middle of the busy ass square, even going so far as to walk across your aim, but the way you just casually dome that random officer had me rolling
"He was walking through my firing line, so I didn't technically kill him."
“But you swung your aim around!” “That was the recoil.”
@@zyriantel9601 "plus in my defense he came at me."
Same here, It caught me so off guard I couldn't breathe for a little bit
They don't care anymore lol
I think it's awesome that I get to live in an age where "It looks like it's made by an AI" can be an insult, a compliment and an accusation all at once.
True, and interesting
@@MaticTheProto ah yes
says the protogen
@@aubreyjarvis4759proots are not technically ai as they have organic brains 🤓👆
@@MaticTheProtoTrue? Yes. Interesting? Probably not.
@beenguy5887 True. Coz Artificial Neural Networks (they are NOT intelligent) are just functions. It can't create anything new, only consume existing stuff, chew it up and burp out the "result".
The thing that bothers me the most about the Magstorm is that they gave the barrels a visible divergence. They chose to go through the painstaking effort of micro-aligning each individual barrel to make the gun actively worse. Impressive!
honestly, that's my favorite part of it. it's a fantastic attention to detail that's missing in a lot of the other weapons ( and ... also itself, considering the magazine size ), and it actually makes it feel like you're firing a handheld metal storm, rather than a basic machine gun with some nonsensical swiss cheese magazine
it's also a perfect illustration of why a "handheld metal storm" is a completely impractical firearm, but hey! it still makes for a really cool concept for a _brutal_ short range crowd control weapon ... if, y'know, its damage was brutal and could actually control a crowd
It seems deliberate, if you look closely? They are smart weapons. Each barrel has its own laser indicator and knows when a target is lined up, with the gun only firing those aligned with a victim.
It makes them terrifying because you barely need to aim, if any barrel is lined up to hit then it will fire that one.
They align normally in first person. Guess it's just another example of the first and third person aspects of it being done by completely different non-communicating teams. Starborn Todd Howard probably sourced the same dev team from different universes, made them make them a bunch of different parts from the game completely separate from eachother and just blindly merged the final product. Bravo, Bethesda!
@@patrickheslip7420why make it like that tho? Seeing as the single be bullets arent that strong why make it spread?
... I guess fro supression ia good... But making it ajustable would make it more useful and cool
... But its bethesda...
I don't think they micro-aligned each barrel by hand. It's easily automatable right from 3dsmax (or whatever software they use)
11:55 cutter in SS tier. hell yeah.
fun fact. if you max out the laser skill tree the final skill has a "chance" to light enemies on fire every time you hit them with a laser attack.
you know what weapon hits people people many many times? yep. the cutter. you know that light enemies on fire part? it stacks.
its range and power might be limited but i've found it to be the insaneo "wounding" weapon of starfield. due to how vicious the damage over time fire it can hit enemies with.
That's a cool trick to know. Thanks for sharing it here!!
my only gun was the cutter. Just fk'd stuff up especially when you maxed out the laser tree, just lol burn heretic BURN!!
It's really fun if you use a mod that let's you swap legendary effects onto it.
Bonus negative points for the Big Bang, I didn't notice until 14:45 but in the brief moment between firing the last shot and beginning the reload animation, there's a big white hunk of plastic that suddenly displays an ammo count of zero. So there was SUPPOSED to be an ammo count there, but theren are no design elements to tell you it's a display, just a poorly coded zero that shows up right before you reload.
Holy crap you're right
saw this and the noticed that when hes rotating the 3d model of the gun theres an 8 and a couple other things being displayed on the white hunk too @12:35
On 13:14 you can see the ammo counter. Probably Z-Clipping issue.
Big bang design make my think of a Warframe gun (don't ask what type because I haven't played it a long time but I know it's corpus)
no thats just a glitch, i used big bang weapons religiously in the game for a few hours and know it has a counter
I've always found it funny how mining lasers in games do very little damage despite being designed to cut space rocks apart
It's actually a huge issue with modern laser mining, water has a significantly higher heat capacity than most minerals, so water (and by extension fleshy creatures that're mostly water) are much harder to cut apart.
Also, space rocks don't wear armour.
@@triplecastsleep1924 I think you're trying to say lasers can't be used underwater as easily, I somehow doubt theres companies struggling to cut apart water.
@@slyseal2091 he is saying that flesh of animals and humans can't be cut that easily since we are mostly water
@@tovar762 He is saying as much too, but his analogy of the usage of lasers against water doesn't make sense. I presume this mistake slid in because the parenthesised sentence acts as part of the structure of his words. Without it, he says:
"Water has a significantly higher heat capacity than most minerals, so water is much harder to cut apart."
@@slyseal2091 Yeah, bad phrasing, lasers work by vaporising the matter they're targeting, and rock is easier to vaporise than water.
A man is harder to kill with a laser than an equivalent structure made of rock.
17:50 I suspect it has a moving slide so they can reuse the same reloading animation for all pistols
Gotta love nonsensical slides and bolts on sci fi guns.
A small correction, here. Laser guns could definitely function in bursts and would have capped rates of fire. It all depends on capacitors and how much energy they store vs how slowly they recharge. That would determine how long you can keep that trigger pressed and how long between each shot.
But the real lasers used everyday don't do that?
@@GobHob-dj8hd Because they don't require as much power as a weaponized laser would.
@ComradeMeow I think I get what you're saying but lasers do damage over a extended period of time because of heat transfer. Like how you can swipe your hand quickly through the candles on a birthday cake.
@@GobHob-dj8hd That's the issue with weaponizing lasers today, though. Capacitors depleting before the beam inflicts enough damage.
@@ComradeMeow I think that makes sense
The only working laser gun is essentially a modern drill
Thats simultaneously hilarious and incredibly disappointing
Reminds me of Warhammer 40k. Space Marine armor was actually mining equipment back before the Age of Strife.
Actually, I kind of like that idea in general. An advanced civilization that regresses technologically to the point that the most advanced weaponry anyone can remember how to make is mining equipment.
We have a big CNC laser cutter at my work and that thing cuts steel up to an inch thick like a hot knife cuts butter.
And despite it being able to saw through and obliterate solid stone/sci-fi minerals, it can't hurt squishy meat beings.
@@raynmanshorts9275and iirc Terminator armor is equipment for maintaining plasma reactors - while they’re still active
Take your tools to fight for your freedom, comrad!
When it comes to weaponizing Particle Accelerators, Kurzgesagt just made a video covering that, but also, Half Life's Gluon Gun is an example of that and it's terrifying.
Gluons aren't exactly a subatomic particle as far as I understand it, they're the force that holds other particles together. So, the Gluon Gun either fires gluons, or generates a field that negates gluons in front it's nozzle. This means that it just outright destroys matter by dislodging the particles within it, setting them free and making them radiate away. That's probably why it creates a thick blue "laser", it's destroying the air alongside everything else it's aimed at.
No matter what material this thing is aimed at, it **should** destroy it, only way to protect yourself would be large amounts of matter between it and you, so like thick plates of Osmium.
Gluons are sub-sub-sub-atomic particles, holding quarks together. They mediate the strong force in the same way that photons mediate the electromagnetic force, so if LASERs are light guns, the gluon gun would be a Strong Gun! :D
@@TlalocTemporal🤓
Yo link me that video fam
@@pusheendalimitsofgeneva5816 th-cam.com/video/tybKnGZRwcU/w-d-xo.html It's the third proposal they have for a weapon for an interstellar war
@@TlalocTemporal Did they really call them "gluons"? xD
The Big Bang is what happens when someone asks "what if we turned our office printer into a gun design?"
19:14 man casually mag dumping his handheld particle accelerator in public, nobody bats an eye. When a guard walks in the line of fire, THEN everyone freaks out
I burst out laughing at how absolutely unhinged that assassination was! Came outta nowhere, "Hey sir can you stop flagging- OH GOD MY FACE!"
the intrussive thoughts won, but lets be honest he had it coming
Radiators in space are a thing and actually very important since you need to keep certain ship components from overheating
Radiating heat is just about the only way to get rid of it in a vacuum since you don't have an atmosphere to conduct it into.
You could also purge the atmosphere inside the ship while decompressing new air from a storage tank.
space radiators don't look like atmospheric radiators though
For real radiators, that radiate.
But most "radiators" are actually convectors.
but were does the heat goes? they need to be exposed to radiate the energy in space or have ventilation on a atmosphere
@nonec384 yeah it shouldn't be inside of the gun because then it's just radiating heat into the part of the gun that you're touching, which is mega unhelpful
It’s honestly impressive how bad Bethesda is at guns
who's idea was it to make an engine powered laser that vibrates and can't cut straight? It's supposed to be a laser cutter, it should be laser accurate 😭
@@Orinslayer probably has a big ass heavy fan to cool the laser.
@@Orinslayerhave you ever heard of game balance?
@@brisingrprotogen1739 no, what is that? also is starfield a competitive moba? a tactical squad based mmo? No? How odd! Go away
I mean, the dude is just as bad at critique so they are a good match.
I like it when I see a youtuber with a sponsor they'd clearly not be caught dead playing/using. It's funny imagining them reading the ad with a slightly disconcerted face just trying to get it over with lol.
I cant fault them for taking them if its a benign one like a mobile game
particle accelerators are actually good sci fi. It's basically a ballistic weapon, but the bullet is very small, just a few particle sized slivers of something, but very, very fast, like near light speed fast.
i was thinking this was more of a factor in the laser weapons in starfield, more like some sci-fi esque "photon-charged" particle accelerators, or like mass effect's mass effect fields
I was thinking they'd be more like the beam weapons from the Mobile Suit Gundam series.
they pretty much just fire superheated particles that vaporize materials on contact.
I'd definitely recommend looking at the Gundam wiki under "List of Universal Century Weapons" for a more in depth explanation
they're definitely the most realistic particle weapons I've seen in any media
@@MECHA_DI Particle beam weapons, then?
@@Maria_Eriaspretty much.
@@Maria_Erias
Yeap there literally called Minovsky Particle Beam Weapons.
Minovsky Particles being the Sci-Fi super science in gundam that is the Waste from Minovsky Nuclear Fission Reactors
One thing that gets glossed over a lot is that a particle beam moving through air would backscatter x-rays at the beam source and probably roast the shooter
Not to mention that it would go straight through the target, giving them a dose of radiation to kill them days later instead of instantly
considering it’s a world where gravity only affects how high you can jump, temperature is just a number and pressure doesn’t exist… I’m not surprised
Is that true?
@@seronymus yeah, if you want a technical rundown look up "Cherenkov radiation"
@seronymus very late reply but basically: yes. The interaction of particles with one another at sufficiently high enough speeds causes beta and gamma radiation, basically knocking parts of the atoms out of alignment, thus radiation. Lightning strikes for example also produce a brief burst of gamma radiation from the electrons rapidly moving through the air and 'bumping' into air molecules, the result of which is tiny gamma ray bursts. So yeah; particle guns are cancer rays.
I like that you can nerf your damage by converting the guns to full auto and they are slower than spamming the trigger.
Classic Bethesda
my god this was so annoying. you basically lose all your damage by having the gun be full auto.
I dont think I used a single full auto gun my whole 80 hour playthrough because changing it to semi auto gives like 50 damage extra, and you can control it better, and fire faster.
So lame. terrible game design.
It's not just annoying,it also harms your fingers.
@@naamadossantossilva4736eh, I wouldn't go that far.
Nerf full auto "for balance" but you an shoot faster in semi auto. Once again bethesda has no understanding of their own game mechanics.
It's amazing that the weapons from halo's covenant look more ergononic than most of these weapons.
...and they weren't even designed for human hands.
well, technically.... they're just reverse engineered forerunner tech, and the forerunners did specifically name us as their successors, so they kinda are designed for human hands, just not ergonomically. more in the sense you inherit the money your dad invested in your uncle's tech startup
@@Kikabopomoh god please. The deep lore is making me cringe. Halo is great but please. Just let the covenant be the cool race and not some stupid creator race bs
@trompell0 dude that's what the lore was since 2001
@@trompell0 Neither the forerunners nor the covenant are a 'creator race'. That's the precursors, who are literally gods. The Forerunners basically got merked by the flood, and said 'fuck it, humanity are the successors to our shit'. The main covenant races got lucky with the fact that there were forerunner artifacts on their home planet that were super obvious, meanwhile humanity gets nothing on Earth except a giant portal structure that they can't even open because the fucking covenant have the key and are using it to power a giant planet-turned-space station. The covenant think they're the successors to the Forerunner's tech, while it's actually humanity, since the Forerunners decided to wipe out the Precursors in some little bitch rage after they found out Humanity was supposed to inherit the Mantle of Responsibility instead of them.
@@trompell0fake ass halo fan fr
The Cutter could have less effectivness at range because the 3 beams are not focused on a single point. It would be interesting to have that mechanic ingame, where you have an adjustable "ideal range", which lasers actually have.
Also the Inflictor looks more like a Borderlands weapon than a Destiny weapon, I think
Look up Osteo Striga for a Destiny comparison. Lol
Definitely Destiny, in particular.
It is literally a Hyperion SMG from Borderlands 2, TPS, or 3.
Osteoporosis isn't quite as angular.
@@jacobkern2060It looks like Hyperion's take on Osteoporosis, my favorite venomous(?) SMG
The inflicter is literally just a reskined hyperion smg from borderland
I was thinking exactly the same thing, lol.
Now that you say that can see how it looks like one
That's it! I knew I'd seen that gun before.
Looks like a hybrid of the SMG designs of 2 and 3
nah it's a clothing iron made from Alien metals. It's got 2 unknown memory slots and a CD slot out front. FML
Laser guns not emitting a continuous beam may be an energy saving feature. You only need a short burst to deal significant damage, cutting your enemy in half with a continuous beam is simply overkill.
I mean, a gun that used a laser would work by transferring energy to the target and heating it up, so a short burst probably wouldn't deal significant damage, and you'd get more damage for the amount of energy spent with a continuous beam rather than discrete bursts. Every space between bursts is time for the target to cool down.
Now, given this is space magic and lasers look like plasma in this game... who knows lol
Plus this is Bethesda, whose games include individual body part explosions and removals. The overkill of cutting your enemy in half with a laser would be very fitting!
@@marinary1326-- There are pulsed lasers, which can use much higher energy beams while also not melting instantly. Not only could that could be useful for overcoming armour with a large thermal mass, but the rapid changes might cause fractures in solid armour, giving them an edge against what should be the best defense.
You can't be expected to maintain your aim on a single point anyway, so a pulsed laser can get more heat in a smaller area than a continuous laser mildly heating a squiggly line like a toddler with a crayon.
@@TlalocTemporal I mean, I don't see how the pulsed laser negates aiming issues (a toddler drawing a line with a crayon vs a toddler drawing dots with a crayon?) But I do like the concept of the temperature changing up and down causing stress fractures in armor. Picturing something like pouring cold water on a hot glass dish, catastrophic failure indeed
Yet the recoil and inaccuracy still kill the whole concept, like Bethesda went out of their way on some weapons to intentionally make them awful. Like, there's a difference between not knowing guns, and then there's being ignorant and refusing to look into it
@@marinary1326 Better yet: If you make the point they hit small, and the pulses intense enough, they can turn the surface they hit into plasma or vapor, causing a small detonation that tears apart surrounding tissue and material. For example, just 200 joules, the energy in a firecracker, focused down to a milimeter sized spot and applied almost instantly is enough to raise the temperature of human tissue to 5 times that required to turn it into exploding plasma. Make each "shot" consist of 50 or so such microsecond pulses, and you essentially drill through a target via explosions.
20:16 - I thought the same thing, but I learned that you have to hold down the trigger to charge up the shot.
I don't recall anyone in the game telling you that, which is rather frustrating.
would have been really nice to know, are there any other guns that have charge mechanics or is it just the one?
Me waiting 2 years untill the game can be modded beyond recognition so i can pirate it
Lol
Based
some things about fallout 4 cant be fixed fundamentally even this many years later so I wouldnt get my hopes up for this
Awww man. I really wanted my deathstar mod :(
"Me waiting 2 years so I can commit theft on a game they worked hard on"
Burst firing lasers are a thing actually, for example they are good for tattoo removal and they can punch holes into thin metal.
Pulsed lasers are generally a lot more powerful than continuous ones too. Something about capacitors
@@Sue_Me_Too Something about tearing the matter apart.
The pulse laser basically gives the material time to react violently and break apart instead of melting or burning.
@@dr.cheeze5382 Basically, a continous beam laser occludes itself with the vapor it creates. You can get away with a short pulse (tiny fractions of a second) though.
On the other hand, a 'slow pulse', capacitor fed weapon is also somewhat plausible and looks cool.
18:11 Radiators are still somewhat functional in space as they can, well, radiate the heat away as light. This even works in a total vacuum, since light doesn’t need a medium to transfer.
This design still sucks though, since it’ll be radiating that energy straight back in to the “slide” instead of empty space.
But it wouldn't be shaped like an air cooler heatsink. Parallel fins close to each other would mostly be radiating into their neighboring fins which is pointless.
@@bobson_dugnutt Yeah, I already addressed the fact that the design sucks. I was pointing out that radiators in space are not a dumb idea in principle.
@@chekovsgunmanradiator in space will work....but very poorly 😂 lol...gonna take years to cool it down with just "light"
But it does give a new meaning for the word "radiator" lol
Perhaps that's why the slide slides 🤔 Don't have to take time to let it cool if the heat from each individually shot can vent immediately after said shot, right?
I joke, of course. Truly terrible design.
Yeah, except they'd fucking melt before getting the chance to work at all. Condensers are a far more logical solution, aka, like the mass effect 'cartridges' you throw out, basically jam all the heat into a small object and eject that instead... Because even in air, the heat from a single firearm magazine takes minutes to cool, do a couple mag dumps and it'll take TENS of minutes! In space though, even with amazing radiators, you're looking HOURS to cool from a couple magazines! So anything that generates a lot of heat in itself is out of the competition to begin with. High tech solutions are stuff that won't make heat, or condense it like in mass effect (or well, just the mechanics of how it looks and could work), low tech would be stuff like the gyrojet that accelerates as it goes and doesn't heat up the gun as much as the gasses escape and keep their temperature in them, maybe air guns, etc.
Cathode-ray Tubes are particle accelerators, so “a handheld particle accelerator” is something is we have today. The thing keeping all the energy weapons from being real is, uh energy. Specifically, it’s really hard to contain massive amounts of electrical energy safely, compactly, and then releasing it in a fraction of a second.
You could probably make a particle gun today that’s comparable to a ballistic weapon, as long as you didn’t mind it having a heavy duty extension cord.
Cooling is also an issue.
That much current moving around generates a lot of heat.
@@Sue_Me_Too Conventional firearms generate a lot of heat too, but conveniently are able to eject most of it as ballast...
@@basedeltazero714 are revolvers a joke to you? Lol
Forgotten Weapons made videos on the Coilgun and Anvil that work similar to that.
There are videos of experimental energy weapons being used... they have a maximum range of 1 meter and weigh as much as a light tank...
the thing i think that makes the simple designs fit so well is because its a sci-fi setting, most firearms are probably produced in large batches in factories so the simplistic design makes sense for ease of manufacturing on a large scale
Yeah. Makes the overly complex designs even more nonsensical
Not gonna mention the fact that the orion's carrying handle blocks your view of the ammo counter? Or that the inflictor's rear sight is out of sight when viewed from third person.
LOL i didn't even think about that. More reason as to why it should be deleted then
@@ItsYaBoyBrandyBoy Seriously, Bethesda should watch your videos IN DETAIL, and just redesign these guns in an update, as much as i love the particle and rail guns, you're not wrong, as much as i love the guns of Starfield, they could use a redesign, almost if not all of them could use a redesign.
@@TheChesherthat would entail them giving a shit tho
The metal storm is capable of emptying itself so quickly, that you'd only feel one recoil impulse and land all of the shots on target. The AN-94 hyperburst mode (or whatever it's called) works on this principle. It fires the second shot of a 2-round burst so quickly that the recoil motion won't affect the accuracy of the second shot.
G11 did it back during the ACR program too, except it could drop three rounds downrange before you felt the recoil.
Fun thing with the Novablast:
Nothing says its a charge type weapon, but to get the most out of it you need to hold down the trigger for at least a second.
Once you start using the charge shot its actually pretty decent for tazing people to sleep instead of killing them, though I don't personally believe any gun could exist and not also give the victim some cancer as a bonus prize for surviving.
Alternatively, just using it like the low-capacity rifle it is and going for headshots with it. Really, its only weakness among EM weapons is that it can't be suppressed (it also can't take a decent scope, but it's not the only EM-capable weapon with that limitation); but if that's taken into account and shots are selected carefully, it's an amazing weapon for sneaky stealth characters due to its utterly insane damage even without charging. Uncharged, it'll drop virtually any unaware enemy in a single headshot; fully charged, it'll reliably drop even the angriest and best equipped Crimson Fleet loony in two or three shots.
Same thing applies to the mag sniper. Learning this about it can easily turn it into the most devastating one hit one kill weapon that can down a terrormorph with one headshot. This requires you find the proper legendary rolls on an advanced quality weapon, namely shattering: which bypasses the armor values of an enemy.
If we ever have weaponized particle accelerators one of their key uses (for certain kinds of particle accelerators anyway) would be against heavily armored targets where they could be used to very quickly give everyone inside the target cancer, while doing fairly miniscule damage to the target itself.
I am thinking of the lasguns in 40k. It specifies that if the imperial guard gets troops that were already trained in normal kinetic weapons they have to be retrained since they do things like lead shots and compensate for recoil even though they are using a laser gun.
That would be a pretty cool reason to purposely limit the speed of a laser beam, but that's literally not possible unless you want to be shooting through a 30 foot crystal with your target very kindly holding the opposite end.
The Solstice should get some more credit because it actually has an appropriate aperture for the beam.
12:23 The miniturization of particle beams into handheld weapons isn't completely far fetched. For example, the electrons shot out by old TV Cathode Ray Tubes averaged 0.1 C.
17:22 If Bethesda had a basic understanding of physics then some of those slits would be charge neutralizers to reduce electrostatic repulsion.
The Solstice instantly reminded me of the galvo laser we have at work. Shit once gave me a scar I have to this day.
An idea for why an energy weapon might have moving parts: This has to be space tech capable of making a burst of light or energy into a focused, lethal beam. Perhaps one of the parts responsible for making that happen also has heating issues, but needs to be in a specific position to do its job. Maybe it also can't function safely if exposed while firing. Thus, they designed it so that after each shot, it violently throws itself into an open position to vent that heat as fast as possible, then slides back into place to safely do its job again.
could also be rotating lenses within to prevent them from overheating as much as possible and warping, weakening the laser
The Russians use a massive laser that uses compressed gases. So definitely yeah, if it was ejecting something like energy cells it would make sense.
I'm pretty sure this is how the laser minigun from fallout works.
Why go so overboard with an explanation when you can just say "It just works."
@@toastergaming7783 because fallout 76.
The Magsniper looks to be a coilgun. That would explain the rails being far apart. The three rings are the accelerators.
yea that was my thought too
coilguns use magnetic compression to fire the shot, so them moving like that lines up well
no they don't. so no that doesn't.@@Anubis1101 they use turning electromagnetic coils on and off in proper sequence to accelerate a projector floating down their centers. moving those coils would probably seriously fuck that process up.
even if they did use magnetic compression, it wouldn't work that way either.
@@korblborpbro i once made a makeshift gauss gun using a broken pen and a ring-shaped magnet. im familiar. turning them off and on is just the most efficient way to build them since it avoids wasted energy.
and i think we can all agree from other entries in the video that efficiency was not at the top of bethesda's design priorities.
15:25 a guy actually stuck his head into a particle accelerator one time, can’t remember what happened , but I do remember it didn’t blow his head up like a cartoon laser
Someone did a video on the Cutter being the most OP weapon in the game because of the last personal energy weapons perk having a small chance to inflict a stackable burn effect with a set amount of damage regardless of the laser weapon used, combined with the ridiculous fire rate and even multiple pellets of the Cutter causing it to go completely over the top, alot like Fallout 4's wounding/explosive effects on shotguns... It still suffers from short range, but it definitely melts enemies if you have that last perk.
Nerdbit also did a video where he only used the Cutter and it was far more effective than he had originally thought
The Disruptor and Magsniper can be charged (hold the fire button). With the Disruptor you can knock out targets in 1-2 shots, with the Magsniper it outclasses a fully upgraded Advanced-tier Hard Target /w all the mods, but the view shakes like crazy while charging up a shot.
What the heck
Railguns don't normally have moving parts do they
@@manender1020-- The magsniper is totally a coilgun. You can see the coils recoiling along the "barrel".
@@TlalocTemporal coilguns don't have moving parts as well
@@manender1020 -- Not normally, no, but this one looks like it's allowing the coils to move as a part of recoil suppression, like the 3-round-burst clockwork rifle.
That amount of movement is probably reducing muzzle velocity by a significant percentage, but that's a good trade for not loosing an arm. Perhaps simply turning down the energy would yield similar results without being so fragile, but maybe this is simply a vehicle-mounted system in a portable package, and the recoild suppression armature is the cheap part?
@@TlalocTemporal "losing an arm"
The Bridger is probably the most realistic design aside from the Old Earth guns. The China Lake grenade launcher is basically the same thing except pump action and that crazy thing actually exists.
The Bridger is more of a gyrojet in a lever action body.
5:00 in defense of bethesda, almost every piece of media gets that wrong, including, evidently, og star wars. I don't think they ever mention them as plasma guns in the movies
There is actually a grenade launcher where you have to carry giant cylinders. The QLZ-87 loads via 6-round drum mags, so you (or more likely, your assistant grenadier) have to carry a bunch of those drums with you on the battlefield.
What about the smoke grenade launcher from Terminator 2? That thing has an even sillier drum mag
its also standard practice for folks using the m32 to carry extra loaded cylinders for quick loads during active engagements
@@neoqueto This thing is actually a real smoke launcher known as Hawk MM1. And it's actually the LESS silly smoke launcher than the original Manville 25mm projectile launcher.
Granted when it comes to the Rivet Gun, it is probably supposed to be used at VERY close range for the kind of construction work you're supposed to use it for. Like how most Nail Guns do IRL. This thing was never intended to be used as a firearm. Yet some gonked out chumbas decided to not let that stop them.
The fuck is ‘gonked out chumbas’ supposed to mean ??????????????
@@El_Negro2003 Cyberpunk 2077 slang.
All the mag weapons look like Michael Bay transformers stuck like 1/3 the way into their transitions lmao
Is it just me, or is the metal storm a modern hawacha.
5:29 It does not say "Do not store in a non pressurized environment" it actually says "Do not store in a non pressurized envronment"
Seriously? Bethesda can't even write words correctly Amazing
The Equinox should've been a gauss rifle, seriously, the two barrels look like the accelerator rails of one
Railguns
Gauss rifles use coils
I think you might have meant the Orion instead of the Equinox for the barrels, that would also be pretty similar to what Cyberpunk did with the M-179 Achilles.
@@vidmastereon Conflating coilguns with railguns is common enough that I think we can give Bethesda a pass there(not that it helps them much).
i hope the AER-15 mod is directly ported to starfield, as it makes alot of sense and fits the world,also has ergonomics
literally one of the best laser guns in gaming, and its a mod lol
Im literally doing that as we speak
Edit i do infact have permission from the creator to do so for personal use
@@ItsYaBoyBrandyBoy One of the best? It's literally just an AR 15. It doesn't even have the slightest change in design - just an M16 that fires lasers instead of bullets. I'm hard pressed to think of a more boring laser design in fiction.
@@cormacoregan471 Don't fix what's not broken.
@@WTFisTingispingis I wanna see a laser/plasma AK now
Inflictor: "Hey Osteo Striga and Hyperion SMG, can I copy your work real quick?"
I’d say it looks more like the manticore.
Laser weapons having worse range than ballistic weapons in an atmosphere makes sense to be fair, the laser diffracts as it passes through air, but air molecules don't shred bullets.
I'm surprised you didnt bring up the China Lake grenade launcher, when talking about the Bridger. We developed a pump action grenade launcher during the Vietnam war which the Bridger seems to borrow quite heavily from.
Laser Tech here: The cutter is most likely focused to improve the cutting efficiency everything that is focused defocuses at the same distance again. You increase the ablative power (Exploading small bits of by instantly heating it) by focusing it.
TH-cam commenter here: It's Bethesda, they had underqualified kids designing all this, look at the lawgiver. They don't know how things work, they just google, combine images, and model it. I wouldn't bring your skills to the table here. that's like sitting down at a kids' birthday party table and saying "Greetings, thank you all for coming. Heart surgeon here: did you know..." 🗣 🤡🤡🤡🤡
Fun fact about the laser cutter: The AI get infinite range with them. If you've ever seen a Ground Technician fight a Heat Leech, they can beam it from upwards of 40 feet away, as it runs off, without having to move to keep it in range, themselves.
I like how in the timecode section for the magstorm, you called it the “Portable Warcrime Machine”. Very classy 🎩
21:36 Actually, the main advantage of a handheld rail/coil gun is reduced ammo weight. You can completely remove the case and propellant and keep the bullet only.
But you'd need a huge power source and barrel replacements.
@@GeorgeMonet I wonder if by 24th century, maybe someone would have figured out how to make a battery with 30 times the specific energy of current Li-ion batteries.
But even if we give Starfield the benefit of the doubt when it comes to the energy storage, the heat problem still persist.
Instead of putting scopes on energy weapons, literally have a cable going from the platform into the shoulder of the suit. Make the helmets look like more of an AR display in 3rd person, and the UI now becomes lore-friendly!
you are forgetting about pulse laser systems that don't use a beam but pulses to "drill" through a target
edit: Particle accclratros are very simple i have a friend trying to make one to fit on a table top. powerful ones on the other hand needs a lot of power to use magmatic force to accelerate charged particles up to speeds near the speed of light like at the large hardon collider.
fair point. however, i want constant beam so i can go bbbzzzzzzzzzzzzzz
To be fair, even for a pulse laser, the pulse rate would be FAR above what a human eye can discern, so it would probably look like a continuous beam. You can look at any number of lasers, including ultrashort pulse industrial ones, and you don't... Actually see them strobe. The simplest ones are tattoo removal ones or laser cleaners, as both use pulsed rather than continuous beam, and they still look like a single beam if sustained.
Honestly imagine if starfield had actually gone with the wide variety of different energy weapons, all appropriately lined up to actual physics to a degree. Laser beam guns that have a constant beam that you need to fix onto a target. The flash strobing pulse laser that acts as a kind of energy automatic death machine, with slower pulse masers and grasers filling in the more typical role laser weapons fill, with plasma blasters and partical accelerator guns and beams rounding out the various weapons. A wide and varied arsenal that is fun to fight with or face.
@@Motleydoll123One can dream... of modders. One day.
@@EgorKaskader the CNC laser cutter at my work pulses at about 4,000 hertz -- which is way more than enough to look like a continuous beam.
I þink, broadly, þere are 6 types of workable energy guns in sci-fi:
Laser: what it says on þe tin. Heats shit up.
PA (Particle Accelerator): very fast, very small projectiles. Often radioactive. Aim at head-will take a bit, but armor aint gonna do shit.
KPB (Kinetic Plasma Blaster): heats small bit of someþing to very high temperatures, till it’s plasma. Þen shoots it. Fast.
KPR: same þing, but it spins it first (hence þe r for rifle. Not technically correct, but it explains þe concepts, and i guess it would count if it had some form of helical rail
IPB: same as KPB, but uses electricity (i for ionic) to make plasma rather þan heat. More workable for moving þe projectile (can use magnets) harder to store þe energy.
IPR: same as before, but spinny
And þat’s my selection.
The rainbow sprinkles on the fancy particle guns could come from a burst of compressed air being shot across the cooling fins, which would allow the weapon to cool outside of an atmosphere and comes with the handy side-effect of being a hazard to the user's health, due to it blowing all the moon dust stuck to your weapon right into your eyes.
I don't get why people keep saying this, space is freezing cold and would effortlessly and perpetually keep a gun cold as ice unless is was internally pressurized. There is no need to cool a weapon in space. Space is not a true vacuum so heat dissipation is instant. You don't stay warm in open space because there isn't any atmosphere, who told people this shit?
@@AquariusScanner you could ask the thermosflask for how good and fast the vacuum as an medium to dissipate heat 👍
Well you wear a helmet anyway
What neko would say is one of the biggest problems with the "Railguns" is all of them have exposed "rails". In a railgun the rails are magnetized as you explained which means they don't want to be near each other being of the same magnetic charge. Which means after your first shot with an exposed rail the gun barrel would explode having nothing to hold them together
Are you referring to yourself in the third person?
i believe so.
@@kamilK96
@@kamilK96yes
@@kamilK96 it seems that neko is indeed referring to neko in the third person
Cringe 3rd person
After barely surviving the first video's weapons' cringe, our boy is gifting us the content we've been waiting for.
Todd bless.
19:02 I like how the Neon guard walks past and then stops to talk to you, with his head only inches away from the beams, then you actually do what I thought you were going to do.
The nova rifle has a charge mode that can stun most enemies in one hit
It has a WHAT?!
Starfield feels like a game that has no tutorials... Not because the developers don't want to hold your hand, but because the writers and level designers have no understanding of how any of the game's mechanics work.
You can charge a single disruptor shot by holding the fire button. A fully charged sneak shot is a guaranteed knock out.
I somehow did not know that or how the secondary on the cutter worked.
Same with the mag sniper, but it's barely a sniper at that point with all the fucking wobbling
I did not know that, but damage increasing mods did the job for me, sometimes I one shot enemies, sometimes they needed 2-3 shots, but not that bad.
@4:13 fun fact, the laser weapons you can attach to your ship in starfield are based off these real life laser weapon on US navy vessels, which i find to be a cool sprinkle of realism
The only sprinkle of realism
13:18 WHO THE HECK WAS THAT
The disruptor is meant to be charged up, but still, they should have made the Taser the pistol one, instead of the rifle
Or just given both of them a stun mod and a lethal mod.
@@RorikH pistol has a stun mod, and a warcrime mod
@@skitariiranger4346 Yeah, I never quite got what the annihilator rounds were supposed to do, especially since the normal rounds already leave behind a DOT effect.
Seeing as I've noticed how often the lens on the industrial lasers at my work can get messed up or cracked the solstice has a surprisingly realistic reload if you figured it would be easier to just replace a whole assembly like that
honestly they shouldve done the Borderlands and Outer Worlds thing and had thematic weapon manufacturers, and included a cheap disposable one just for things like the Solstice
28:57 i can answer that one. The metal storm is obviously not a magnetic accelerator weapon. Those cartridges look like straight copies of the caseless ammunition designed for the HK G11. Its supposed to be a conventional chemically propelled firearm, not sure if Bethesda knew that.
5:27 forget all that they misspelled ENVIRONMENT
So did you. But yeah, even though very few people will be giving these things a close look, they should probably do more spell-checks on this stuff to be safe
@@maxwellrobertson4831 :O
(rapidly contemplates life choices)
I do remember the story of a man that accidentally got shot by a particle accelerator. He didn't die immediately, but I can imagine it being an interesting assassination tool from low orbit. It would be like a delayed sniper rifle from space
Anatoli Bugorski, right?
@@gwenturo9550 yep!
He didn't die, it went right through him and only caused some damage. The beam only started to lose coherence after it got through and so most of the energy was dumped behind him instead of inside him.
@@starburst98 Yeah he's still alive lol what a boss. He got hit in the back of the head though so most of the energy got deposited probably into the instrument he was kneeling down in front of
@@gwenturo9550
And because of him, you have a 100% chance to survive.
I used the cutter as my primary weapon for the early to mid game. It was absolutely fantastic
You can use it forever. It's the best weapon in dps in high difficulties because of the burn interaction😂
@@Mr0901 I also like that for tough enemies you can combine it with Sunless Space to set them on fire while they're frozen.
In fairness, laser weapons can be Q-switched, which releases the laser's energy in pulses. This can damage the target kinetically as a byproduct of the thermal shock. That is to say, the surface of the target heats so quickly that it more or less explodes, which imparts a force on the target.
But yes, most of these guns are plasma weapons.
yea thats operating at a level of technical depth and immersion bethesda is physically and mentally incapable of reproducing
Laser weapons are a broad category. There are
Wave based lasers that essentially burn a target like a old sci-fi "heat ray".
Pulse based lasers which instead of burning steadily over time fire very high energy pulses like a machinegun in theory on impact with flesh this could cause small explosions from the moisture in the flash rapidly turning to steam.
Particle beam based lasers which requires a system similar to a particle accelerator/hadron collider this particular laser weapon may actually have recoil.
Radiation guns that cook you with EM radiation Could be microwave, Gamma, X-ray pick your poison.
Plasma guns which are not actually a laser its an ionized gas weapon this would also have recoil as the projectile has mass.
This is just scratching the surface.
I appreciate the fact that the Magsniper comes with a folded Wal-Mart milk crate that snuggly attaches to the stock. It gives you a little basket to carry stuff in.
The Solstice looks like one of Luke Campbell's realistic laser gun designs. Also shrinking down particle accelerators is something that's had a lot of breakthroughs in recent years with some of them being so small they can fit in the palm of your hand. They're called wakefield accelerators and they work by shooting a laser through a channel of plasma. Also also, something about the Big Bangs always felt off but it never quite clicked with me until you pointed it out but yeah it very much does look AI generated.
This, its unironically far more likely we'll see particle accelerators become mainstay space-weapons that could in some cases be used on planets aswell, esp compared to the arguably ridiculous notion of plasma launchers.
For those who didn't figure it out: You can charge the Disruptor before firing, making it more potent
yes but that wouldn't make the haters happy, things have to seem worse than they are for the views
@@joshuaknox2724 having standards =/= hater
@@N_4747 tbh bro I have no idea what I was thinking making such a lame comment LMAO
im no scientist or anything, but there are 2 kinds of particle accelerators, linear, and a cyclotron. a linear system looks like what they were going for, which is technically possible, but i doubt you could get much acceleration within that space, but a cyclotron can be a little tiny ring that spins protons up to near the speed of light before releasing them out the barrel. having a gun that charges to do more damage would be a neat way to take advantage of the physics in a way that works with game mechanics.
My guess the warning is that the battery will degrade when exposed. Might also just mean it was not tested in space and thus basically a precaution to lawsuits
9:08 Sir, I am an American. I am offended that you'd imply that I have no emergency bathroom gun. I have a toilet gun, shower gun, plus two guest guns and a grenade by the sink. Maybe in France they ignore the citizen's rights to bathroom guns, but not here!
12:30 That would be akin to a gauss weapon, I think. But instead of accelerating a projectile the size of a marble, it's probably shooting particles at ludicrous speeds. They could've even played around with it and have the ammo be something like "9nm"
Generally I think "particle beam" refers to things like a neutron laser -- which would act more like an optical laser (as the name suggests) than a ballistic weapon.
13:18
Your voice changing into freaking Fox McCloud scared me.
For the mining laser. it is actually realistic. You need to make sure the spot you are firing at is within the focal point. even being to close can make it do less damage, and beyond that and you get at most light burns from it. Think of all the laser cutter machines that you need to make sure its the proper distance away from the cutting surface.
Ideally you would have a lens adjustment system to increase or decrease the laser focal spot.
that rivet gun is probably the most accurate looking weapon in the game. especially with how inaccurate it would be at range
I am disapointed that Bethesda didn´t made a weapon based on the most german (and arguably sexiest) weapon to ever exist, the Heckler and Koch G-11,maybe there´s hope for a weapon based on the G-11 with a DLC but my hopes ain´t very high
That should be the last thing you hope for. They'll just make a disgusting attempt at it. What you should hope for is a "old earth weapons expansion" mod with a bunch of well made real guns
Hopefully mods come to the rescue with gun-nerd authors actually making impressive designs.
The G11 should've been in Fallout, but Bethesda has a bit of an aversion to including real-life firearms.
@@Mirthful_Midori good luck finding caseless ammunition that you can still fire in the post-apocalypse... Lol
@@Mirthful_Midoriit canonically was in fallout (Fallout 2 to be precise) so the HK G-11 K2 Kraut Space Magic mod is lore accurate
For lasers, there is such a thing as Electrolasers, which aren't lasers, though do use lasers in order to function. Basically, when you send an electrical pulse to something, it needs to get to Point B the easiest way possible (the path of least resistance). Usually this takes the form of a conductive material such as most metals or water. When you see lightning strike, it's taking the path of least resistance (the broken zig-zag appearance is the bolt bouncing off of air particles), and it hits taller objects before it'll hit shorter objects as a result. An electrolaser essentially creates a path of least resistance using a laser, which then creates a path for this artificial lightning bolt, clearing air particles out of the way, and creating a straight line of travel, giving it the appearance of a contiguous laser beam. This means that you could theoretically inflict the damage of a lightning bolt using such a weapon. I don't remember all the details about this stuff though. There's a channel called The Bread Circus which has a video going into detail about this in his video on blasters from Star Wars. th-cam.com/video/Nkv3cYC8E18/w-d-xo.htmlsi=7KNHxHavIdRBbF7r
Thing is that would be more of a scifi arc weapon then.
4:31 Star Wars blasters actually do actually use gas to turn into plasma
11:35 can understand why they don't have an independent power supply for most infantry weapons . Most of the time power generators tend to be heavier and more complex than a battery. I can imagine the independent power supply works very well for mining tools to keep them working for a longer period of time
I can imagine one reason that they might try to go for short bursts rather than a longer beam would be to keep the capacitor and lenses from melting
The Novablast Disrupter can be charged up by holding the trigger to deal more EMP damage.
I like how the Cutter has a guard for the left-side handle. Makes sense, pieces of rock might fly out and hit the hand
I don't think that's congruent with the way lasers work. There's no kinetic force hitting the rocks that could ricochet back at you. If anything's a hazard it would be pieces of rock "popping" from uneven heat distribution and I think the spread on that would be so wide and so random that a hand guard is useless -- you'd simply have to stand a safe distance away.
I'll agree that it *feels* right though.
@@CJWproductionsGiven how the model holds it, that handguard also covers most of the abdomen, so there's that.
9:27 Solstice is cursed AF: replacing lens and half a laser with every battery pack means that every battery pack costs the same as half a laser gun plus battery pack;
It is the exact opposite of being even remotely cost-effective.
To add insult to injury: it would cost even more, as the precision in machining every pack would need to be extremely precise, in order for all the elements of the laser to align after reloading the gun
By the Emperor, the StarShard is literally the Laspistol design from Darktide, but without the holo sight.
"I will not be accepting ANY criticism" was said with the same vibes as Zim's computer house from Invader Zim lmao
I love the Novalight! It's one of the only Starfield guns that didn't make me go "oh...". I like the concept of super compact pistols that aren't garbage, and the Novalight fulfills that niche quite nicely. The only thing that would make me love it even more is if the grip could be collapsed towards the barrel when in storage, making it even more compact!
I find it toyish but I guess if they made the handle foldable would be great for a simple portable gun for an officeworker (as they are sold by ryujin)
Meh, I never found it's damage to be useful in the game at all. Most of the pistols in Starfield are pretty trash tbh and get left in the dust compared to other guns. The magshot was the only one I found myself consistently using, or the Razorback revolver.
The mags probably have some magnetic force to them, so they don't need to snap into the weapon
Don’t you get it? The beams aren’t straight because they’re rainbow.
Lol
Lol
That technically may be correct since you will be able to see colour,when they get separated otherwise it will appear white. ....or may be I am reading too much into it 😅
What did Bethesda mean by this? 🤔
"it could be deleted entirely, and nothing of value would have been lost."
This line could be used to describe the entire game.
i think the most accurate representation of a laser weapon from games i've played is ironically the Lasergewher from the alt-universe wolfenstien games. burning enemies to a crisp, very heavy and unwieldly, and most of all the need to keep it switched on to maximize consistent damage.