It's weird, but I think jump drive wasps are less effective at lower mmr simply because the enemy tends to massively overreact. Either that or I'm just bad, but i had a dude buy three level 2 AA mustangs in one round just for my one wasp today... I just sold them and won the game so I guess they were effective, but it wasn't as fun.
If your enemy overreacts thats a win situation for you, you invest 250 into wasps and he invest 1k to counter them? then sell wasps and buy vulcan and you already counter his 1k investment. Then you expect him to counter vulcan so you already prepare counter to his counter, thats how you win the game. Think forward. Cheers buddy, good luck in the game, you will get better for sure, just logicly analize the game.
I still dont' get it why they don't at least put the wasp jumpdrive to 100 cred, they managed to think about it for the pheonix but not wasp. It's the best tech by far in 1v1 and completely broken in 2v2.
@@Butcher_Of_The_Sands Correct, mustangs are nice for covering the defense and planing to play bigger units, opponent played Rats game instead of his own, so Rat was always 1 step ahead.
In the round you invested on Steelballs to deal with the meltas, I personally go for lvl 2 Stormcallers with emp. Is it any good? and why the steelballs are better? I always seem to fail so badly with steelballs as a counter
storms are risky since you get closed out of the game by anti missile devices. 3 reasons for balls here: I have ball produciton item, his whole army gets countered by ball armor, balls and sledges are the best unit to protect giants from melters
Yesss more jump drive wasps, it’s so much fun watching you use one unit of wasps to do so much work haha
It's weird, but I think jump drive wasps are less effective at lower mmr simply because the enemy tends to massively overreact. Either that or I'm just bad, but i had a dude buy three level 2 AA mustangs in one round just for my one wasp today...
I just sold them and won the game so I guess they were effective, but it wasn't as fun.
that's just mechabellum. It's about finding a balance. Whenever you do something and the opponent either underreacts or overreacts you win heavily
If your enemy overreacts thats a win situation for you, you invest 250 into wasps and he invest 1k to counter them? then sell wasps and buy vulcan and you already counter his 1k investment. Then you expect him to counter vulcan so you already prepare counter to his counter, thats how you win the game. Think forward. Cheers buddy, good luck in the game, you will get better for sure, just logicly analize the game.
I still dont' get it why they don't at least put the wasp jumpdrive to 100 cred, they managed to think about it for the pheonix but not wasp.
It's the best tech by far in 1v1 and completely broken in 2v2.
Rat can you explain the Fortress decision here?
Main reason is: forts barrier is protecting mustangs as mustang clear chaw> fort and marks clear the rest
and i think rat's wasps made enemy go mustangs and fangs and stuff, meaning many little things, so forts can tank those easily
@@Butcher_Of_The_Sands Correct, mustangs are nice for covering the defense and planing to play bigger units, opponent played Rats game instead of his own, so Rat was always 1 step ahead.
@@Zaamosthanks for the info. Always looking to get better
@@Shizandgiggles37 You will for sure!
In the round you invested on Steelballs to deal with the meltas, I personally go for lvl 2 Stormcallers with emp. Is it any good? and why the steelballs are better? I always seem to fail so badly with steelballs as a counter
storms are risky since you get closed out of the game by anti missile devices. 3 reasons for balls here: I have ball produciton item, his whole army gets countered by ball armor, balls and sledges are the best unit to protect giants from melters