Can't wait till they realese the special specialist. I hope it has the ability to unlock all special units and includes buying things like assualt fangs and fortified mustang.
Suggestion : Suggest upgrades for chaff to resist fire to the devs. Like Heat resistant coating, Just like photon coating but only impervious to fire damage. I think it would help balance out the 100 credits one shot line of death.
23:22 LUL is funny. i am bad with the Missle Specialist, you can kill shaff bud more not. lvl 2 units have to many lifes and you can easy counter with a shield.
@@aiugiamos3057 not realy, you can do this one time. and you can this without missle one time. many units have amor or shield. lvl 2 units survive this I haven't found a way to make good use of the missile specialist yet. Better take money or units specialist
So i feel like the missiles require the otherside to buy a lot of shields and stuff to fend off the wasps. But if they do, the spells dont do too much and so there has been a huge investment in wasps, leveling them, jumpdrive, beacon, thats like 500. On the other hand, constantly shielding is a lot of money, too. What are your thoughts?
well compared to like farseer specialist, just let your units die and let the far seer kill the enemy. Think the missile specialist is quite bad if you play "normal". You really have to force the issue with jump drives and beacons etc. But in that play style it is very strong
@@aiugiamos3057 generally i throw like one token fang on the other tower early on just to delay anything a little bit then throw upgrades on the tower, if they dont commit to alot on your other tower it can take quite awhile to kill
wait why does fangs and crawlers cost 50 supplies ? also every other unit is 50 less supplies. what the heck ? what did I miss what is that ? I never seent that before. is that a card ?
@@EricDMMiller deploying sentrys costs money as does countering the missiles with shields at quite a hefty price for turn 2. While free unlocks give tempo they either get sold or play into your own or your opponents comp unlike the missiles that give you a free cleared side and a strong push on the other and the option to adress the ignored side on turn 3. if there where no other spells in the game i wouldnt mind but potentially getting bombarded with spells turn2 onwards is a bit mutch
Missile specialist. When you're tired of stormcaller standard in every match.
Can't wait till they realese the special specialist. I hope it has the ability to unlock all special units and includes buying things like assualt fangs and fortified mustang.
Or the flexible specialist that allows a choice of 5 techs (can still only pick 4)
Assault Specialist: you get all of the assault cards like assault scorpion, assault fangs, assault fortress, etc
@@jocylinfrancis930 Way too strong
afk specialist. Disables the concede button for both players.
Can't wait for them to add the Nuke specialist
made my evening ;-)
Suggestion : Suggest upgrades for chaff to resist fire to the devs. Like Heat resistant coating, Just like photon coating but only impervious to fire damage. I think it would help balance out the 100 credits one shot line of death.
I remember saying that it would be nice to have a specialist with spell. I tought it woulb be one missile not two tho xD
RAT you know you can click the enemy unit to see in what direction its heading if you wanna target your missle strikes better
23:22 LUL is funny.
i am bad with the Missle Specialist, you can kill shaff bud more not.
lvl 2 units have to many lifes and you can easy counter with a shield.
"easy" 100 money spent per shield. Will you shield your late stangs? If you don't, the flanking wasps will get the tower for free.
@@aiugiamos3057 not realy, you can do this one time.
and you can this without missle one time.
many units have amor or shield.
lvl 2 units survive this
I haven't found a way to make good use of the missile specialist yet.
Better take money or units specialist
Great to have you back to regular upload
So i feel like the missiles require the otherside to buy a lot of shields and stuff to fend off the wasps. But if they do, the spells dont do too much and so there has been a huge investment in wasps, leveling them, jumpdrive, beacon, thats like 500.
On the other hand, constantly shielding is a lot of money, too.
What are your thoughts?
well compared to like farseer specialist, just let your units die and let the far seer kill the enemy. Think the missile specialist is quite bad if you play "normal". You really have to force the issue with jump drives and beacons etc. But in that play style it is very strong
Nice vids, but maybe in rounds zoom more out u can chammmmge it in settings. Than you see more ioonoo a round from the battleground.
I don't think RAT ever changes the perspective :)
This specialist is very strong.
Missile specialist is a baddie
Manic Pixie Specialist.
played against it a few times i found just playing aggro and dropping a shield over your grouped units kinda nullified the entire most of the time
No units to def your towers from flanks?
@@aiugiamos3057 generally i throw like one token fang on the other tower early on just to delay anything a little bit then throw upgrades on the tower, if they dont commit to alot on your other tower it can take quite awhile to kill
I can't watch the game on an angle lol!
wait why does fangs and crawlers cost 50 supplies ? also every other unit is 50 less supplies. what the heck ? what did I miss what is that ? I never seent that before. is that a card ?
It is cause the light manufacturing card, you just miss that.
IMO missile specialist gives you way to much tempo early
Using shields can also give you way too much tempo. Adapt.
Deploying sentry missiles can do the same. So can getting a free unlock and a 300 point unit.
@@EricDMMiller deploying sentrys costs money as does countering the missiles with shields at quite a hefty price for turn 2. While free unlocks give tempo they either get sold or play into your own or your opponents comp unlike the missiles that give you a free cleared side and a strong push on the other and the option to adress the ignored side on turn 3. if there where no other spells in the game i wouldnt mind but potentially getting bombarded with spells turn2 onwards is a bit mutch
We need Oil SPC🎉
There is a spot in hell just for you.