I always thought I was the only one doing this sprite recycling. One of my favs was a spiky sentinal enemy i created by combining some some crystal spike tileset with a metal pipe lol A great side effect to this is that your assets look very consistent in game since they are basically all derivatives of each others base forms and colors. great video
I think this is a good idea, though I feel like you might end up making a lot of stuff you won't end up using. Personally, I would instead look through the assets I already have and see if I can modify any of them into the the I want. I'd rather figure out what I need as I progress making my game. I can then add that new thing to my toolbox. Think my approach saves more time, though I can see the benefit of making varients in the moment
Yeah that would be a more sensible approach, I suppose it depends on how you best work! For me, momentum is a big thing. If Im rolling and in the swing of things, it's easier to just produce a big pile of things at once and then leave out the bits I don't want to use. Otherwise, I'm doing a lot of back and forth, stopping and starting, that id ideally avoid
I always thought I was the only one doing this sprite recycling.
One of my favs was a spiky sentinal enemy i created by combining some some crystal spike tileset with a metal pipe lol
A great side effect to this is that your assets look very consistent in game since they are basically all derivatives of each others base forms and colors.
great video
Yes! Consistency. Absolutely. The more new stuff you produce from scratch, the greater chance you'll ruin the feeling of continuity.
hahaha! This was funnily very entertaining to me. Keep up the good work :)
Haha thanks - I'm glad to hear it 😄
I think this is a good idea, though I feel like you might end up making a lot of stuff you won't end up using.
Personally, I would instead look through the assets I already have and see if I can modify any of them into the the I want. I'd rather figure out what I need as I progress making my game. I can then add that new thing to my toolbox.
Think my approach saves more time, though I can see the benefit of making varients in the moment
Yeah that would be a more sensible approach, I suppose it depends on how you best work!
For me, momentum is a big thing. If Im rolling and in the swing of things, it's easier to just produce a big pile of things at once and then leave out the bits I don't want to use.
Otherwise, I'm doing a lot of back and forth, stopping and starting, that id ideally avoid
When you plan on doing the next viewer animations?
No pressure, I just happened to send mine in at a bad time for you.
Also, it's r for replace
I'm begging you I've waited 2 months
@@ruinknightsir Hey man, just sent you an email